131 lines
4.4 KiB
C#
131 lines
4.4 KiB
C#
using static RebirthManager;
|
|
|
|
public class NetPackageAddHireRebirth : NetPackage
|
|
{
|
|
private int playerID;
|
|
private int hireID;
|
|
private string name;
|
|
private string className;
|
|
private Vector3 spawnPosition;
|
|
private Vector3 spawnRotation;
|
|
private Vector3 reSpawnPosition;
|
|
private Vector3 reSpawnRotation;
|
|
private int numKills;
|
|
private int numMine;
|
|
private int order;
|
|
private bool playerSpawned;
|
|
|
|
public NetPackageAddHireRebirth Setup(int playerID,
|
|
int hireID,
|
|
string name,
|
|
string className,
|
|
Vector3 spawnPosition,
|
|
Vector3 spawnRotation,
|
|
Vector3 reSpawnPosition,
|
|
Vector3 reSpawnRotation,
|
|
int numKills,
|
|
int numMine,
|
|
int order,
|
|
bool playerSpawned
|
|
)
|
|
{
|
|
this.playerID = playerID;
|
|
this.hireID = hireID;
|
|
this.name = name;
|
|
this.className = className;
|
|
this.spawnPosition = spawnPosition;
|
|
this.spawnRotation = spawnRotation;
|
|
this.reSpawnPosition = reSpawnPosition;
|
|
this.reSpawnRotation = reSpawnRotation;
|
|
this.numKills = numKills;
|
|
this.numMine = numMine;
|
|
this.order = order;
|
|
this.playerSpawned = playerSpawned;
|
|
|
|
return this;
|
|
}
|
|
|
|
public override void read(PooledBinaryReader _br)
|
|
{
|
|
this.playerID = _br.ReadInt32();
|
|
this.hireID = _br.ReadInt32();
|
|
this.name = _br.ReadString();
|
|
this.className = _br.ReadString();
|
|
this.spawnPosition = StringParsers.ParseVector3(_br.ReadString());
|
|
this.spawnRotation = StringParsers.ParseVector3(_br.ReadString());
|
|
this.reSpawnPosition = StringParsers.ParseVector3(_br.ReadString());
|
|
this.reSpawnRotation = StringParsers.ParseVector3(_br.ReadString());
|
|
this.numKills = _br.ReadInt32();
|
|
this.numMine = _br.ReadInt32();
|
|
this.order = _br.ReadInt32();
|
|
this.playerSpawned = _br.ReadBoolean();
|
|
}
|
|
|
|
public override void write(PooledBinaryWriter _bw)
|
|
{
|
|
base.write(_bw);
|
|
_bw.Write(this.playerID);
|
|
_bw.Write(this.hireID);
|
|
_bw.Write(this.name);
|
|
_bw.Write(this.className);
|
|
_bw.Write(this.spawnPosition.ToString());
|
|
_bw.Write(this.spawnRotation.ToString());
|
|
_bw.Write(this.reSpawnPosition.ToString());
|
|
_bw.Write(this.reSpawnRotation.ToString());
|
|
_bw.Write(this.numKills);
|
|
_bw.Write(this.numMine);
|
|
_bw.Write(this.order);
|
|
_bw.Write(this.playerSpawned);
|
|
}
|
|
|
|
public override int GetLength()
|
|
{
|
|
return 20;
|
|
}
|
|
|
|
public override void ProcessPackage(World _world, GameManager _callbacks)
|
|
{
|
|
//Log.Out("NetPackageAddHireRebirth-ProcessPackage START");
|
|
if (_world == null)
|
|
{
|
|
//Log.Out("NetPackageAddHireRebirth-ProcessPackage 1");
|
|
return;
|
|
}
|
|
|
|
bool foundHire = false;
|
|
|
|
foreach (hireInfo hire in playerHires)
|
|
{
|
|
if (hire.playerID == this.playerID && hire.hireID == this.hireID)
|
|
{
|
|
foundHire = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!foundHire)
|
|
{
|
|
hireInfo newHire = new hireInfo();
|
|
newHire.playerID = this.playerID;
|
|
newHire.hireID = this.hireID;
|
|
newHire.name = this.name;
|
|
newHire.className = this.className;
|
|
newHire.spawnPosition = this.spawnPosition;
|
|
newHire.spawnRotation = this.spawnRotation;
|
|
newHire.reSpawnPosition = this.reSpawnPosition;
|
|
newHire.reSpawnRotation = this.reSpawnRotation;
|
|
newHire.numMine = this.numKills;
|
|
newHire.numKills = this.numMine;
|
|
newHire.order = this.order;
|
|
newHire.playerSpawned = this.playerSpawned;
|
|
playerHires.Add(newHire);
|
|
//Log.Out("NetPackageAddHireRebirth-ProcessPackage ADDED HIRE: " + this.hireID);
|
|
}
|
|
else
|
|
{
|
|
//Log.Out("NetPackageAddHireRebirth-ProcessPackage FOUND HIRE: " + this.hireID);
|
|
}
|
|
}
|
|
}
|
|
|