Upload from upload_mods.ps1

This commit is contained in:
Nathaniel Cosford
2025-06-04 16:35:09 +09:30
commit e746f68c1d
256 changed files with 12829 additions and 0 deletions

170
Config/Localization.txt Normal file
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@@ -0,0 +1,170 @@
Key,File,Type,UsedInMainMenu,NoTranslate,english,Context / Alternate Text,german,latam,french,italian,japanese,koreana,polish,brazilian,russian,turkish,schinese,tchinese,spanish
MPL_OrbSafeClosed,blocks,Block,,,Orb Secure Storage,,,,,,,,,,,,,
MPL_OrbSafeInsecure,blocks,Block,,,Orb UnlockedStorage,,,,,,,,,,,,,
MPL_OrbSafeEmpty,blocks,Block,,,Orb Empty Storage,,,,,,,,,,,,,
MPL_Recycle Bin,blocks,Container,,,Recycle Bin,,,,,,,,,,,,,
MPL_Recycle_Bin,blocks,Container,,,Recycle Bin,,,,,,,,,,,,,
MPL_cntGunRackSmallMagazines,blocks,Container,,,Magazine Rack,,,,,,,,,,,,,
MPL_cntGunRackSmallArmor,blocks,Container,,,Armor Rack,,,,,,,,,,,,,
MPL_cntGunRackLargeGunsEmpty01,blocks,Container,,,Weapons Rack,,,,,,,,,,,,,
MPL_cntGunRackLargeGunsEmpty02,blocks,Container,,,Weapons Rack,,,,,,,,,,,,,
7Days_Swinger_Pad_by_MPLogue,POI,POIName,,x,Swingers Pad (MPLogue),,,,,,,,,,,,,
Baslica_Cistern_by_MPLogue,POI,POIName,,x,Basilica Cistern (MPLogue),,,,,,,,,,,,,
CrystalCave01_by_MPLogue,POI,POIName,,x,The Crystal Cave (MPLogue),,,,,,,,,,,,,
DiaLogueTowers_by_MPLogue,POI,POIName,,x,Dialogue Towers (MPLogue),,,,,,,,,,,,,
Dirigible_by_MPLogue,POI,POIName,,x,O.D. Hugh Manatee Dirigible (MPLogue),,,,,,,,,,,,,
FacePalmInc_by_MPLogue,POI,POIName,,x,FacePalm Inc (MPLogue),,,,,,,,,,,,,
Flying_Wallendas__by_MPLogue,POI,POIName,,x,The Flying Wallendas Homestead (MPLogue),,,,,,,,,,,,,
MaunSell_Fort_by_MPLogue,POI,POIName,,x,Maunsel Forts (MPLogue),,,,,,,,,,,,,
MazeSm_by_MPLogue,POI,POIName,,x,The Iron Maze (MPLogue),,,,,,,,,,,,,
MidCenturyModernHouse01_by_MPLogue,POI,POIName,,x,Mid-Century Modern Home 01 (MPLogue),,,,,,,,,,,,,
MidCenturyModernHouse02_by_MPLogue,POI,POIName,,x,Michael Felps Mansion (MPLogue),,,,,,,,,,,,,
MidCenturyModernHouse04_by_MPLogue,POI,POIName,,x,Mid-Century Modern Home 04 (MPLogue),,,,,,,,,,,,,
MikeAirB+B01_by_MPLogue,POI,POIName,,x,Mikes Air BNB (MPLogue),,,,,,,,,,,,,
Obelisk_2001_by_MPLogue,POI,POIName,,x,Moon Obelisk 2001 (MPLogue),,,,,,,,,,,,,
Petra_Indiana_Jones_by_MPLogue,POI,POIName,,x,Petra Temple Indian Jones (MPLogue),,,,,,,,,,,,,
RadCave01_by_MPLogue,POI,POIName,,x,Rad Cave (MPLogue),,,,,,,,,,,,,
Rainbow_Pit_by_MPLogue,POI,POIName,,x,Rainbow Bunker (MPLogue),,,,,,,,,,,,,
RaveCave02_by_MPLogue,POI,POIName,,x,Rave Cave (MPLogue),,,,,,,,,,,,,
Rose_Abby_byMPLogue,POI,POIName,,x,Rose Abby (MPLogue),,,,,,,,,,,,,
Rubble_wall_01_by_MPLogue,POI,POIName,,x,Spooky Rubble (MPLogue),,,,,,,,,,,,,
Skeletor_Hermitage_by_MPLogue,POI,POIName,,x,Skeletor Hermitage (MPLogue),,,,,,,,,,,,,
Skywalker_Homestead_by_MPLogue,POI,POIName,,x,Skywalker Homestead (MPLogue),,,,,,,,,,,,,
SnekCave_by_MPLogue,POI,POIName,,x,Monkey Fightin Sneks (MPLogue),,,,,,,,,,,,,
Step_Well_by_MPLogue,POI,POIName,,x,Step Well (MPLogue),,,,,,,,,,,,,
Svalbard_Seed_Vault_by_MPLogue,POI,POIName,,x,Svalbard Global Seed Vault (MPLogue),,,,,,,,,,,,,
trader_bob_by_MPLogue,POI,POIName,,x,Trader Bob (MPLogue),,,,,,,,,,,,,
trader_hugh_by_MPLogue,POI,POIName,,x,Trader Hugh (MPLogue),,,,,,,,,,,,,
trader_jen_by_MPLogue,POI,POIName,,x,Trader Jen (MPLogue),,,,,,,,,,,,,
trader_joel_by_MPLogue,POI,POIName,,x,Trader Joel (MPLogue),,,,,,,,,,,,,
trader_rekt_by_MPLogue,POI,POIName,,x,Trader Rekt (MPLogue),,,,,,,,,,,,,
trader_Temple_byMPLogue,POI,POIName,,x,Temple Multi-Trader (MPLogue),,,,,,,,,,,,,
trader_Wight_Multi_Trader_by_MPLogue,POI,POIName,,x,Wight Multi-Trader (MPLogue),,,,,,,,,,,,,
Ayesoar_Mansion_by_MPLogue,POI,POIName,,x,Ayesoar Mansion (MPLogue),,,,,,,,,,,,,
BridgeHouse_by_MPLogue,POI,POIName,,x,Bridger AirBnB (MPLogue),,,,,,,,,,,,,
Quarry_House_01_by_MPLogue,POI,POIName,,x,Quarry House (MPLogue),,,,,,,,,,,,,
MPL_BookShelfSingTopFull01,blocks,Block,,,Book Shelf,,,,,,,,,,,,,
MPL_BookShelfSingBotFull01,blocks,Block,,,Book Shelf,,,,,,,,,,,,,
MPL_BookShelfDubTopEmpt01,blocks,Block,,,Book Shelf,,,,,,,,,,,,,
MPL_BookShelfDubTopEmpt02,blocks,Block,,,Book Shelf,,,,,,,,,,,,,
MPL_BookShelfDubBotEmpt01,blocks,Block,,,Book Shelf,,,,,,,,,,,,,
MPL_BookShelfDubBotEmpt02,blocks,Block,,,Book Shelf,,,,,,,,,,,,,
MPL_cntShippingCrateBookstoreEmpt,blocks,Block,,,Bookstore Box,,,,,,,,,,,,,
MPL_cntLootCrateBookstoreEmpt,blocks,Block,,,Bookstore Box,,,,,,,,,,,,,
MPL_apartmentSmallMailboxClosedYellow,blocks,block,,,Card Catalog,,Briefkasten,Buzón,Boîte aux lettres,Cassetta postale,郵便受け,우편함,Skrzynka na listy,Caixa de correio,Почтовый ящик,Posta Kutusu,邮箱,郵箱
AreaRug10_1x4_Offset,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug01_2x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug01_2x3c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug01_3x4,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug01_3x4c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug02_2x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug02_2x3c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug02_3x4,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug02_3x4c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug03_2x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug03_2x3c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug03_3x4,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug03_3x4c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug04_2x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug04_2x3c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug04_3x4,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug04_3x4c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug05_2x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug05_2x3c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug05_3x4,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug05_3x4c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug06_2x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug06_2x3c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug06_3x4,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug06_3x4c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug07_2x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug07_2x3c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug07_3x4,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug07_3x4c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug08_2x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug08_2x3c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug08_3x4,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug08_3x4c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug09_1x5,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug09_1x5_Offset,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug10_1x4,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug11_2x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug11_2x3c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug11_3x4,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug11_3x4c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug12_2x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug12_2x3c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug12_3x4,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug12_3x4c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug13_2x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug13_2x3c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug13_3x4,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug13_3x4c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug14_2x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug14_2x3c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug14_3x4,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug14_3x4c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug15_2x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug15_2x3c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug15_3x4,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug15_3x4c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug16_2x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug16_2x3c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug16_3x4,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug16_3x4c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug17_2x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug17_2x3c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug17_3x4,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug17_3x4c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug18_2x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug18_2x3cc,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug18_3x4,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug18_3x4c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug19_2x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug19_2x3c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug19_3x4,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug19_3x4c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug20_2x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug20_2x3c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug20_3x4,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug20_3x4c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug21_3x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug21_3x3c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug22_3x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug22_3x3c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_CoffeeTable04,blocks,Block,,,Coffee Table,,,,,,,,,,,,,
MPL_CoffeeTable05,blocks,Block,,,Coffee Table,,,,,,,,,,,,,
MPL_DiningChair01,blocks,Block,,,Dining Chair,,,,,,,,,,,,,
MPL_DiningChairFallenFront,blocks,Block,,,Dining Chair,,,,,,,,,,,,,
MPL_DiningChairFallenSide,blocks,Block,,,Dining Chair,,,,,,,,,,,,,
MPL_DogsPoker,blocks,Block,,,Dogs Poker Tapestry,,,,,,,,,,,,,
MPL_DogsPool,blocks,Block,,,Dogs Pool Tapestry,,,,,,,,,,,,,
MPL_EamesChair01,blocks,Block,,,Eames Chair,,,,,,,,,,,,,
MPL_EamesChair02,blocks,Block,,,Eames Chair,,,,,,,,,,,,,
MPL_EamesDiningChairRed01,blocks,Block,,,Eames Dining Chair Red,,,,,,,,,,,,,
MPL_EamesFootstool01,blocks,Block,,,Eames Footstool,,,,,,,,,,,,,
MPL_EamesFootstool02,blocks,Block,,,Eames Footstool,,,,,,,,,,,,,
MPL_EamesKitchenChair02,blocks,Block,,,Eames Kitchen Chair,,,,,,,,,,,,,
MPL_LazyBoy01_Burgendy,blocks,Block,,,Lazy Boy Burgendy,,,,,,,,,,,,,
MPL_LC4,blocks,Block,,,LC4 Lounge,,,,,,,,,,,,,
MPL_LiveEdgeCoffeeTable01,blocks,Block,,,Live Edge Coffee Table,,,,,,,,,,,,,
MPL_LiveEdgeDesk01,blocks,Block,,,Live Edge Desk,,,,,,,,,,,,,
MPL_LiveEdgeDesk01_offset,blocks,Block,,,Live Edge Desk,,,,,,,,,,,,,
MPL_LiveEdgeTable01,blocks,Block,,,Live Edge Table,,,,,,,,,,,,,
MPL_Mural_PietMondarain_02,blocks,Block,,,Mural Piet Mondarain,,,,,,,,,,,,,
MPL_Mural_PietMondarain_02_Offset,blocks,Block,,,Mural Piet Mondarain Offset,,,,,,,,,,,,,
MPL_Mural_PietMondarain_Offset,blocks,Block,,,Mural Piet Mondarain Offset,,,,,,,,,,,,,
MPL_Mural_PietMondrain,blocks,Block,,,Mural Piet Mondrain,,,,,,,,,,,,,
MPL_NoguchiCoffeeTable01,blocks,Block,,,Noguchi Coffee Table,,,,,,,,,,,,,
MPL_PatioChair,blocks,Block,,,Patio Chair,,,,,,,,,,,,,
MPL_PatioTable,blocks,Block,,,Patio Table,,,,,,,,,,,,,
MPL_PictureMom,blocks,Block,,,Picture Mom,,,,,,,,,,,,,
MPL_PorchSwing01,blocks,Block,,,Porch Swing,,,,,,,,,,,,,
MPL_RopeBridge,blocks,Block,,,Rope Bridge,,,,,,,,,,,,,
MPL_TripodLamp,blocks,Block,,,Tripod Lamp,,,,,,,,,,,,,
MPL_TulipTable,blocks,Block,,,Tulip Table,,,,,,,,,,,,,
MPL_WombChairGreen,blocks,Block,,,Womb Chair Green,,,,,,,,,,,,,
MPL_WombChairOrange,blocks,Block,,,Womb Chair Orange,,,,,,,,,,,,,
MPL_WombStoolGreen,blocks,Block,,,Womb Stool Green,,,,,,,,,,,,,
MPL_WombStoolOrange,blocks,Block,,,Womb Stool Orange,,,,,,,,,,,,,

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<blockplaceholders>
<append xpath="/blockplaceholders">
<placeholder name="MPL_RandomHeadNormGndAlign">
<block name="MPL_ArleneHeadNormGndAlign" prob=".066"/>
<block name="MPL_CocktailWaitressHeadNormGndAlign" prob=".066"/>
<block name="MPL_CopHeadNormGndAlign" prob=".066"/>
<block name="MPL_JoeHeadNormGndAlign" prob=".066"/>
<block name="MPL_LabHeadNormGndAlign" prob=".066"/>
<block name="MPL_MechanicHeadNormGndAlign" prob=".066"/>
<block name="MPL_MoeHeadNormGndAlign" prob=".066"/>
<block name="MPL_NurseHeadNormGndAlign" prob=".066"/>
<block name="MPL_SpiderHeadNormGndAlign" prob=".066"/>
<block name="MPL_SteveHeadNormGndAlign" prob=".066"/>
<block name="MPL_ThugHeadNormGndAlign" prob=".066"/>
<block name="MPL_TomHeadNormGndAlign" prob=".066"/>
<block name="MPL_WightHeadNormGndAlign" prob=".066"/>
<block name="MPL_WorkerHeadNormGndAlign" prob=".066"/>
<block name="MPL_YoHeadNormGndAlign" prob=".066"/>
</placeholder>
<placeholder name="MPL_Ivy_Helper">
<block name="MPL_Ivy_A" prob=".061"/>
<block name="MPL_Ivy_B" prob=".061"/>
<block name="MPL_Ivy_C" prob=".061"/>
<block name="MPL_Ivy_D" prob=".061"/>
<block name="MPL_Ivy_E" prob=".06"/>
<block name="MPL_Ivy_F" prob=".06"/>
<block name="MPL_Ivy_G" prob=".06"/>
<block name="MPL_Ivy_H" prob=".06"/>
<block name="MPL_Ivy_I" prob=".06"/>
<block name="MPL_Ivy_J" prob=".06"/>
<block name="MPL_Ivy_K" prob=".06"/>
<block name="MPL_Ivy_L" prob=".06"/>
<block name="MPL_Ivy_M" prob=".06"/>
<block name="MPL_Ivy_N" prob=".06"/>
<block name="MPL_Ivy_O" prob=".06"/>
<block name="MPL_Ivy_P" prob=".06"/>
<block name="MPL_Ivy_A" prob="1"/>
</placeholder>
<placeholder name="mpl_SheetWallHelper">
<block name="mpl_SheetWall" prob="1"/>
</placeholder>
<placeholder name="MPL_WightSafeSmallRandomHelper">
<block name="MPL_WightSafeSmallLocked" prob=".5"/>
<block name="MPL_WightSafeSmallEmpty" prob=".5"/>
</placeholder>
<placeholder name="MPL_BoulderBuildingBlock">
<block name="MPL_resourceRock01_1x1" prob=".25"/>
<block name="MPL_resourceRock01_1x1" prob=".25"/>
<block name="MPL_resourceRock02_1x1" prob=".25"/>
<block name="MPL_resourceRock03_1x1" prob=".25"/>
</placeholder>
<placeholder name="MPL_HardAir_SecretLadder_Helper">
<block name="MPL_HardAir_SecretLadder" prob="1"/>
</placeholder>
<placeholder name="MPL_DecorTrashHelper">
<block name="garbage_decor1" prob=".25"/>
<block name="garbage_decor2" prob=".25"/>
<block name="garbage_decor3" prob=".25"/>
<block name="glassDebris01" prob=".25"/>
</placeholder>
<placeholder name="MPL_cntBoxPalletsHelper">
<block name="cntCardboardBox" prob=".16"/>
<block name="palletBrownBoxesBase" prob=".16"/>
<block name="palletBrownBoxesTile" prob=".16"/>
<block name="palletBrownBoxesTop" prob=".16"/>
<block name="palletBrownBoxesTopSmall" prob=".16"/>
<block name="palletBrownBoxesLoose" prob=".16"/>
</placeholder>
<placeholder name="MPL_cntLootBooksEmptHelper">
<block name="MPL_cntShippingCrateBookstoreEmpt" prob=".3"/>
<block name="MPL_cntLootCrateBookstoreEmpt" prob=".3"/>
<block name="cntShippingCrateBookstore" prob=".2"/>
<block name="cntLootCrateBookstore" prob=".2"/>
</placeholder>
<placeholder name="MPL_RandomBookBoxes">
<block name="MPL_cntBoxPalletsHelper" prob=".5"/>
<block name="MPL_cntLootBooksEmptHelper" prob=".5"/>
</placeholder>
<placeholder name="MPL_BookShelfDubTopRandHelp">
<block name="cntBookShelfDoubleTopEmpty" prob=".56"/>
<block name="cntBookShelfDoubleTopFull01" prob=".07"/>
<block name="cntBookShelfDoubleTopFull02" prob=".07"/>
<block name="MPL_BookShelfDubTopEmpt01" prob=".15"/>
<block name="MPL_BookShelfDubTopEmpt02" prob=".15"/>
</placeholder>
<placeholder name="MPL_BookShelfDubBotRandHelp">
<block name="cntBookShelfDoubleBottomEmpty" prob=".56"/>
<block name="cntBookShelfDoubleBottomFull01" prob=".07"/>
<block name="cntBookShelfDoubleBottomFull02" prob=".07"/>
<block name="MPL_BookShelfDubTopEmpt01" prob=".15"/>
<block name="MPL_BookShelfDubTopEmpt02" prob=".15"/>
</placeholder>
<placeholder name="MPL_BookShelfSingTopRandHelp">
<block name="cntBookShelfSingleTopEmpty" prob=".5"/>
<block name="cntBookShelfSingleTopFull01" prob=".1"/>
<block name="cntBookShelfSingleTopFull02" prob=".1"/>
<block name="MPL_BookShelfSingTopEmpt01" prob=".15"/>
<block name="MPL_BookShelfSingTopEmpt02" prob=".15"/>
</placeholder>
<placeholder name="MPL_BookShelfSingBotRandHelp">
<block name="cntBookShelfSingleBottomEmpty" prob=".5"/>
<block name="cntBookShelfSingleBottomFull01" prob=".1"/>
<block name="cntBookShelfSingleBottomFull02" prob=".1"/>
<block name="MPL_BookShelfSingTopEmpt01" prob=".15"/>
<block name="MPL_BookShelfSingTopEmpt02" prob=".15"/>
</placeholder>
<placeholder name="HardAirVomitClaymoreHelper">
<block name="MPL_HardAirVomitClaymore" prob="1"/>
</placeholder>
<placeholder name="MPL_OrbSafeRandomLootHelper">
<block name="MPL_OrbSafeEmpty" prob=".5"/>
<block name="MPL_OrbSafeClosed" prob=".5"/>
</placeholder>
<placeholder name="MPL_cntGunRackSmallRandomLootHelper">
<block name="MPL_cntGunRackSmallEmpty01" prob=".18"/>
<block name="MPL_cntGunRackSmallEmpty02" prob=".18"/>
<block name="MPL_cntGunRackSmallEmpty03" prob=".18"/>
<block name="MPL_cntGunRackSmallMagazines" prob=".20"/>
<block name="MPL_cntGunRackSmallArmor" prob=".26"/>
</placeholder>
<placeholder name="MPL_cntGunRackLargeRandomLootHelper">
<block name="MPL_cntGunRackLargeGuns01" prob=".3"/>
<block name="MPL_cntGunRackLargeGuns02" prob=".3"/>
<block name="MPL_cntGunRackLargeGunsEmpty01" prob=".2"/>
<block name="MPL_cntGunRackLargeGunsEmpty02" prob=".2"/>
</placeholder>
<placeholder name="IvySheetSingleRandomHelper">
<block name="IvySheet02" prob=".14"/>
<block name="IvySheet03" prob=".14"/>
<block name="IvySheet04" prob=".14"/>
<block name="IvySheet05" prob=".14"/>
<block name="IvySheet06" prob=".14"/>
<block name="IvySheet07" prob=".14"/>
<block name="IvySheet08" prob=".14"/>
</placeholder>
<placeholder name="IvySheetLayeredRandomHelper">
<block name="IvySheetNew01" prob=".08"/>
<block name="IvySheetNew02" prob=".08"/>
<block name="IvySheetNew03" prob=".08"/>
<block name="IvySheetNew04" prob=".08"/>
<block name="IvySheetNew05" prob=".08"/>
<block name="IvySheetNew06" prob=".08"/>
<block name="IvySheetNew07" prob=".08"/>
<block name="IvySheetNew08" prob=".08"/>
<block name="IvySheetNew09" prob=".08"/>
<block name="IvySheetNew10" prob=".08"/>
<block name="IvySheetNew11" prob=".08"/>
<block name="IvySheetNew12" prob=".08"/>
</placeholder>
<placeholder name="IvySheetCombinedRandomHelper">
<block name="IvySheet02" prob=".05"/>
<block name="IvySheet03" prob=".05"/>
<block name="IvySheet04" prob=".05"/>
<block name="IvySheet05" prob=".05"/>
<block name="IvySheet06" prob=".05"/>
<block name="IvySheet07" prob=".05"/>
<block name="IvySheet08" prob=".05"/>
<block name="IvySheetNew01" prob=".05"/>
<block name="IvySheetNew02" prob=".05"/>
<block name="IvySheetNew03" prob=".05"/>
<block name="IvySheetNew04" prob=".05"/>
<block name="IvySheetNew05" prob=".05"/>
<block name="IvySheetNew06" prob=".05"/>
<block name="IvySheetNew07" prob=".05"/>
<block name="IvySheetNew08" prob=".05"/>
<block name="IvySheetNew09" prob=".05"/>
<block name="IvySheetNew10" prob=".05"/>
<block name="IvySheetNew11" prob=".05"/>
<block name="IvySheetNew12" prob=".05"/>
</placeholder>
</append>
</blockplaceholders>

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Config/blocks.xml Normal file
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@@ -0,0 +1,7971 @@
<blocks>
<append xpath="/blocks">
<block name="MPL_HardAir"> <!-- Invisible block that provided structural support -->
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="32455E"/>
<property name="Material" value="Mbedrock"/>
<property name="Shape" value="BillboardPlant"/>
<property name="Mesh" value="grass"/>
<property name="Texture" value="1"/>
<property name="StabilitySupport" value="true"/>
<property name="ImposterExclude" value="true"/>
<property name="Collide" value=""/>
<drop event="Destroy" count="0"/>
<property name="FilterTags" value="MC_outdoor,SC_terrain"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_frenchDoorOak_Centered">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="frenchDoorOak"/>
<property name="CustomIcon" value="frenchDoorWhite"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="ModelOffset" value="0,0,-.45"/>
</block>
<block name="MPL_HardAir_SecretLader"> <!-- Invisible block that downgrades to a ladder -->
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="TrapDoor"/>
<property name="TriggerDelay" value="0.25"/>
<property name="TriggerSound" value="trapCatwalkMetalTrigger"/>
<property name="CustomIcon" value="shapeLadderRound"/>
<property name="CustomIconTint" value="32455E"/>
<property name="Material" value="Mbedrock"/>
<property name="Shape" value="BillboardPlant"/>
<property name="Mesh" value="grass"/>
<property name="Texture" value="1"/>
<property name="StabilitySupport" value="true"/>
<property name="ImposterExclude" value="true"/>
<property name="Collide" value=""/>
<drop event="Destroy" count="0"/>
<property name="FilterTags" value="MC_outdoor,SC_terrain"/>
<property name="DowngradeBlock" value="ladderMetal"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_HardAir_Trap">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_HardAir_SecretLader"/>
<property name="CustomIcon" value="cube"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="DowngradeBlock" value="garbage_decor2"/>
</block>
<shape name="bracketCentered">
<property name="CreativeMode" value="Dev"/>
<property name="Model" value="bracket_centered" />
<property name="ShapeAltTexture" value="T,B,N,W,191,E" />
<property name="CustomIcon" value="shapeBracketCentered" />
<property name="ShapeCategories" value="Construction" />
<property name="ImposterExchange" value="imposterBlock" />
<property name="ImposterDontBlock" value="true" />
<property name="Collide" value="movement,melee,rocket" />
<property name="WaterFlow" value="permitted" />
</shape>
<block name="MPL_bracketCentered_Offset">
<property name="CreativeMode" value="Dev"/>
<property name="Shape" value="New"/>
<property name="Model" value="bracket_centered" />
<property name="Texture" value="269"/>
<property name="CustomIcon" value="shapeBracketCentered" />
<property name="CustomIconTint" value="5F4D46"/>
<property name="StabilitySupport" value="true"/>
<property name="Collide" value="movement,melee,rocket" />
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="Material" value="Mstone"/>
<property name="ModelOffset" value="1,0,.5" />
</block>
<block name="MPL_PlateTrim_Offset">
<property name="CreativeMode" value="Dev"/>
<property name="Shape" value="New"/>
<property name="Model" value="plate" />
<property name="Texture" value="23"/>
<property name="CustomIcon" value="plate" />
<property name="CustomIconTint" value="5F4D46"/>
<property name="StabilitySupport" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="Material" value="Mstone"/>
<property name="ModelOffset" value="0,0,1.01" />
</block>
<block name="MPL_MPL_PlateTrim_Offset_Oak">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_PlateTrim_Offset"/>
<property name="CustomIcon" value="plate"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="TintColor" value="77634b"/>
<property name="Texture" value="269"/>
<property name="ModelOffset" value="0,-.1,1" />
</block>
<block name="MPL_decoMannequinMale_bust">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="decoMannequinMale"/>
<property name="CustomIcon" value="decoMannequinMale"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="TintColor" value="77634b"/>
<property name="ModelOffset" value="0,-.9,0"/>
</block>
<block name="MPL_decoMannequinFemale_bust">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="decoMannequinFemale"/>
<property name="CustomIcon" value="decoMannequinFemale"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="TintColor" value="77634b"/>
<property name="ModelOffset" value="0,-.88,0"/>
</block>
<block name="MPL_decoMannequinMale_bust2">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="decoMannequinMale"/>
<property name="CustomIcon" value="decoMannequinMale"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="TintColor" value="77634b"/>
<property name="ModelOffset" value="0,-1.9,.05"/>
</block>
<block name="MPL_decoMannequinFemale_bust2">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="decoMannequinFemale"/>
<property name="CustomIcon" value="decoMannequinFemale"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="TintColor" value="77634b"/>
<property name="ModelOffset" value="0,-1.745,0"/>
</block>
<block name="MPL_decoMannequinMilitaryTinted">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="decoMannequinMale"/>
<property name="CustomIcon" value="decoMannequinMale"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="TintColor" value="77634b"/>
</block>
<block name="MPL_sandbagSingle01_CornerOffset">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="sandbagSingle01"/>
<property name="CustomIcon" value="sandbagSingle01"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="ModelOffset" value="-.7,.6,.7"/>
</block>
<block name="MPL_DecorTrashHelper">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="garbage_decor1"/>
<property name="CustomIcon" value="garbage_decor1"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="GndAlign" value="0"/>
<property name="PlaceAsRandomRotation" value="true"/>
<property name="HandleFace" value="Bottom"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</block>
<block name="MPL_apartmentSmallMailboxClosedYellow">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="apartmentSmallMailboxClosedYellow"/>
<property name="CustomIcon" value="apartmentSmallMailboxClosedYellow"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="DowngradeBlock" value="apartmentSmallMailboxOpenYellow"/>
<property name="LootList" value="MPL_lootEmptyShelves"/>
</block>
<block name="MPL_cntShippingCrateBookstoreEmpt">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntShippingCrateBookstore"/>
<property name="CustomIcon" value="cntShippingCrateBookstore"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="Path" value="solid"/>
<property name="Model" value="@:Entities/LootContainers/shippingCrateCrackaBookPrefab.prefab"/>
<property name="DowngradeBlock" value="MPL_cntLootCrateBookstoreEmpt"/>
<property name="LootList" value="MPL_lootEmptyShelves"/>
</block>
<block name="MPL_cntLootCrateBookstoreEmpt">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntLootCrateBookstore"/>
<property name="CustomIcon" value="cntLootCrateBookstore"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="LootList" value="MPL_lootEmptyShelves"/>
</block>
<block name="MPL_cntLootBooksEmptHelper">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_cntShippingCrateBookstoreEmpt"/>
<property name="CustomIcon" value="cntShippingCrateBookstore"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="LootList" value="MPL_lootEmptyShelves"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="PlaceAsRandomRotation" value="true"/>
</block>
<block name="MPL_cntBoxPalletsHelper">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntCardboardBox"/>
<property name="CustomIcon" value="cntCardboardBox"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="LootList" value="MPL_lootEmptyShelves"/>
<property name="AllowAllRotations" value="false"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
<property name="PlaceAsRandomRotation" value="true"/>
</block>
<block name="MPL_pipeSmall1x3_Corner">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="pipeSmall1x3"/>
<property name="CustomIcon" value="pipeSmall1x3" />
<property name="CustomIconTint" value="a4ffb7"/>
<property name="ModelOffset" value="-.44,.06,0"/>
</block>
<block name="MPL_BookShelfSingTopFull01_Poof">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntBookShelfSingleTopFull01"/>
<property name="CustomIcon" value="cntBookShelfSingleTopFull01" />
<property name="CustomIconTint" value="a4ffb7"/>
<property name="LootList" value="crackabookShelves"/>
<property name="DowngradeBlock" value="MPL_HardAir"/>
</block>
<block name="MPL_BookShelfSingBotFull01_Poof">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntBookShelfSingleBottomFull01"/>
<property name="CustomIcon" value="cntBookShelfSingleBottomFull01" />
<property name="CustomIconTint" value="a4ffb7"/>
<property name="LootList" value="crackabookShelves"/>
<property name="DowngradeBlock" value="MPL_HardAir"/>
</block>
<block name="MPL_BookShelfDubTopFull01_Poof">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntBookShelfDoubleTopFull01"/>
<property name="CustomIcon" value="cntBookShelfDoubleTopFull01" />
<property name="CustomIconTint" value="a4ffb7"/>
<property name="LootList" value="MPL_lootEmptyShelvesDoor"/>
<property name="DowngradeBlock" value="MPL_HardAir"/>
</block>
<block name="MPL_BookShelfDubBotFull01_Poof">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntBookShelfDoubleBottomFull01"/>
<property name="CustomIcon" value="cntBookShelfDoubleBottomFull01" />
<property name="CustomIconTint" value="a4ffb7"/>
<property name="LootList" value="MPL_lootEmptyShelvesDoor"/>
<property name="DowngradeBlock" value="MPL_HardAir"/>
</block>
<block name="MPL_BookShelfSingTopEmpt01">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntBookShelfSingleTopFull01"/>
<property name="CustomIcon" value="cntBookShelfSingleTopFull01" />
<property name="CustomIconTint" value="a4ffb7"/>
<property name="LootList" value="MPL_lootEmptyShelves"/>
</block>
<block name="MPL_BookShelfSingTopEmpt02">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntBookShelfSingleTopFull02"/>
<property name="CustomIcon" value="cntBookShelfSingleTopFull02" />
<property name="CustomIconTint" value="a4ffb7"/>
<property name="LootList" value="MPL_lootEmptyShelves"/>
</block>
<block name="MPL_BookShelfSingBotEmpt01">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntBookShelfSingleBottomFull01"/>
<property name="CustomIcon" value="cntBookShelfSingleBottomFull01" />
<property name="CustomIconTint" value="a4ffb7"/>
<property name="LootList" value="MPL_lootEmptyShelves"/>
</block>
<block name="MPL_BookShelfSingBotEmpt02">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntBookShelfSingleBottomFull01"/>
<property name="CustomIcon" value="cntBookShelfSingleBottomFull02" />
<property name="CustomIconTint" value="a4ffb7"/>
<property name="LootList" value="MPL_lootEmptyShelves"/>
</block>
<block name="MPL_BookShelfSingBotRandHelp">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntBookShelfSingleBottomRandomLootHelper"/>
<property name="CustomIcon" value="cntBookShelfSingleBottomFull01" />
<property name="CustomIconTint" value="a4ffb7"/>
</block>
<block name="MPL_BookShelfSingTopRandHelp">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntBookShelfSingleTopRandomLootHelper"/>
<property name="CustomIcon" value="cntBookShelfSingleTopFull01" />
<property name="CustomIconTint" value="a4ffb7"/>
</block>
<block name="MPL_BookShelfDubTopEmpt01">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntBookShelfDoubleTopFull01"/>
<property name="CustomIcon" value="cntBookShelfDoubleTopFull01" />
<property name="CustomIconTint" value="a4ffb7"/>
<property name="LootList" value="MPL_lootEmptyShelves"/>
<property name="DowngradeBlock" value="cntBookShelfDoubleTopEmpty"/>
</block>
<block name="MPL_BookShelfDubTopEmpt02">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntBookShelfDoubleTopFull02"/>
<property name="CustomIcon" value="cntBookShelfDoubleTopFull02" />
<property name="CustomIconTint" value="a4ffb7"/>
<property name="LootList" value="MPL_lootEmptyShelves"/>
<property name="DowngradeBlock" value="cntBookShelfDoubleTopEmpty"/>
</block>
<block name="MPL_MPL_BookShelfDubBotEmpt01">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntBookShelfDoubleBottomFull01"/>
<property name="CustomIcon" value="cntBookShelfDoubleBottomFull01" />
<property name="CustomIconTint" value="a4ffb7"/>
<property name="LootList" value="MPL_lootEmptyShelves"/>
<property name="DowngradeBlock" value="cntBookShelfDoubleBottomEmpty"/>
</block>
<block name="MPL_MPL_BookShelfDubBotEmpt02">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntBookShelfDoubleBottomFull02"/>
<property name="CustomIcon" value="cntBookShelfDoubleBottomFull02" />
<property name="CustomIconTint" value="a4ffb7"/>
<property name="LootList" value="MPL_lootEmptyShelves"/>
<property name="DowngradeBlock" value="cntBookShelfDoubleBottomEmpty"/>
</block>
<block name="MPL_BookShelfDubBotRandHelp">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntBookShelfDoubleBottomRandomLootHelper"/>
<property name="CustomIcon" value="cntBookShelfDoubleTopFull01" />
<property name="CustomIconTint" value="a4ffb7"/>
</block>
<block name="MPL_BookShelfDubTopRandHelp">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntBookShelfDoubleTopRandomLootHelper"/>
<property name="CustomIcon" value="cntBookShelfDoubleBottomFull01" />
<property name="CustomIconTint" value="a4ffb7"/>
</block>
<block name="MPL_wineBarrelPlain_explode">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="wineBarrel"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="wineBarrel" />
<property name="CustomIconTint" value="a4ffb7"/>
<property name="ItemTypeIcon" value="fire"/>
<property name="TintColor" value="a4ffb7"/>
<property name="Class" value="CarExplodeLoot"/>
<property name="LootList" value=""/>
<property class="Explosion">
<property name="ParticleIndex" value="5"/>
<property name="RadiusBlocks" value="4"/>
<property name="BlockDamage" value="100"/>
<property name="RadiusEntities" value="3"/>
<property name="EntityDamage" value="100"/>
</property>
<property name="Material" value="Mcloth"/>
</block>
<block name="MPL_wineBarrelSet_explode">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_wineBarrelPlain_explode"/>
<property name="CustomIcon" value="wineBarrelSet" />
<property name="CustomIconTint" value="a4ffb7"/>
<property name="Model" value="Entities/Decor/wineBarrelSetPrefab"/>
</block>
<block name="MPL_metalPipeStraight_explode">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="metalPipeStraight"/>
<property name="CustomIcon" value="metalPipeStraight" />
<property name="CustomIconTint" value="5F4D46"/>
<property name="ItemTypeIcon" value="fire"/>
<property name="Class" value="CarExplodeLoot"/>
<property name="LootList" value=""/>
<property class="Explosion">
<property name="ParticleIndex" value="18"/>
<property name="RadiusBlocks" value="4"/>
<property name="BlockDamage" value="1000"/>
<property name="RadiusEntities" value="3"/>
<property name="EntityDamage" value="250"/>
</property>
<property name="Material" value="MFuelBarrelMetal"/>
</block>
<block name="MPL_Cobweb_Tint">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cobweb"/>
<property name="CustomIcon" value="cobweb" />
<property name="CustomIconTint" value="ff00f7"/>
<property name="TintColor" value="ff00f7"/>
<property name="ModelOffset" value="0,1,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="GndAlign" value="0"/>
<property name="StabilitySupport" value="true"/>
<property name="PlaceAsRandomRotation" value="false"/>
</block>
<block name="MPL_TornWallpaper">
<property name="CreativeMode" value="Dev"/>
<property name="Shape" value="New"/>
<property name="Model" value="vent_half_broken" />
<property name="Texture" value="270"/>
<property name="CustomIcon" value="vent_half_broken" />
<property name="CustomIconTint" value="5F4D46"/>
<property name="StabilitySupport" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="Material" value="Mpaper"/>
<property name="ModelOffset" value="1,-.5,1"/>
</block>
<block name="MPL_BrokenCardboardBox">
<property name="CreativeMode" value="Dev"/>
<property name="Shape" value="New"/>
<property name="Model" value="vent_broken" />
<property name="Texture" value="538"/>
<property name="CustomIcon" value="vent_broken" />
<property name="CustomIconTint" value="5F4D46"/>
<property name="StabilitySupport" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="Material" value="Mpaper"/>
<property name="ModelOffset" value="1,0,1"/>
</block>
<block name="MPL_driftwood_Offset">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="driftwood3"/>
<property name="Collide" value="melee,bullet,arrow,rocket"/> <!-- Custom Buff -->
<property name="CustomIcon" value="driftwood"/>
<property name="CustomIconTint" value="183C65"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="PlaceAsRandomRotation" value="false"/>
<property name="StabilitySupport" value="true"/>
<property name="Material" value="Mbridge_metal"/>
</block>
<block name="MPL_terrDirtSlow">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="terrDirt"/>
<property name="BuffChance" value="1"/>
<property name="BuffsWhenWalkedOn" value="MPL_SlowDown"/>
<property name="Collide" value="melee,bullet,arrow,rocket"/> <!-- Custom Buff -->
</block>
<block name="mpl_terrStone_no_spawn">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="terrStone"/>
<property name="CanMobsSpawnOn" value="false"/>
</block>
<block name="mpl_endTable_2x1">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="endTable"/>
<property name="CustomIcon" value="endTable"/>
<property name="DisplayType" value="blockMulti"/>
<property name="CustomIconTint" value="5F4D46"/>
<property name="AllowAllRotations" value="true"/>
<property name="MultiBlockDim" value="2,1,1"/>
</block>
<block name="mpl_endTableLamp_2x1">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="endTableLamp"/>
<property name="CustomIcon" value="endTableLamp"/>
<property name="DisplayType" value="blockMulti"/>
<property name="CustomIconTint" value="5F4D46"/>
<property name="AllowAllRotations" value="true"/>
<property name="MultiBlockDim" value="2,1,1"/>
</block>
<block name="MPL_Bike">
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mmetal"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Entities/Vehicles/VBikeMountain/VBikeMountainP.prefab"/>
<property name="TintColor" value="a71737"/>
<property name="DisplayType" value="blockMulti"/>
<property name="ModelOffset" value="1.1,.35,-.55"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="WaterFlow" value="permitted"/>
<property name="SortOrder1" value="LD04"/>
<property name="SortOrder2" value="0700"/>
</block>
<block name="MPL_Bike_Bianchi">
<property name="Extends" value="MPL_Bike"/>
<property name="TintColor" value="6ba783"/>
</block>
<block name="MPL_looseCorrugatedMetalTrapSheet">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="looseCorrugatedMetalTrapCube"/>
<property name="Shape" value="New"/>
<property name="Model" value="billboard" />
<property name="Texture" value="603"/>
<property name="CustomIcon" value="shapeBillboard" />
<property name="CustomIconTint" value="5F4D46"/>
<property name="StabilitySupport" value="true"/>
<property name="Material" value="Mbedrock"/>
</block>
<block name="MPL_pictureCanvas_01e">
<property name="CreativeMode" value="Player"/>
<property name="Material" value="Msteel"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Furniture/pictureCanvas_01ePrefab"/>
<property name="MultiBlockDim" value="2,1,1"/>
<property name="ImposterDontBlock" value="true"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="IsDecoration" value="true"/>
<property name="StabilitySupport" value="true"/>
<property name="MaxDamage" value="500"/>
<property name="ModelOffset" value="-.2,0,-.2"/>
<property name="AllowAllRotations" value="true"/>
</block>
<block name="mpl_bed02_rotate">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="bed02"/>
<property name="CustomIcon" value="bed02"/>
<property name="CustomIconTint" value="a2adac"/>
<property name="TintColor" value="a2adac"/>
<property name="ModelOffset" value="-.25,.5,.2"/>
<property name="AllowAllRotations" value="true"/>
<property name="Material" value="Msteel"/>
</block>
<block name="mpl_bed02_offset">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="bed02"/>
<property name="CustomIcon" value="bed02"/>
<property name="CustomIconTint" value="a2adac"/>
<property name="TintColor" value="a2adac"/>
<property name="ModelOffset" value="-.5,.5,0"/>
<property name="AllowAllRotations" value="true"/>
</block>
<block name="mpl_tvLargeWall3x2_rotate">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="tvLargeWall3x2"/>
<property name="CustomIcon" value="tvLargeWall3x2"/>
<property name="CustomIconTint" value="5F4D46"/>
<property name="ModelOffset" value="0,0,-.2"/>
<property name="AllowAllRotations" value="true"/>
</block>
<block name="mpl_cntStoreElectronicsBookShelfSpeaker2Left_rotate">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntStoreElectronicsBookShelfSpeaker"/>
<property name="CustomIcon" value="cntStoreElectronicsBookShelfSpeaker"/>
<property name="CustomIconTint" value="5F4D46"/>
<property name="ModelOffset" value=".25,.5,0"/>
<property name="AllowAllRotations" value="true"/>
</block>
<block name="mpl_cntStoreElectronicsBookShelfSpeaker2Right_rotate">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntStoreElectronicsBookShelfSpeaker"/>
<property name="CustomIcon" value="cntStoreElectronicsBookShelfSpeaker"/>
<property name="CustomIconTint" value="5F4D46"/>
<property name="ModelOffset" value="-.25,.5,0"/>
<property name="AllowAllRotations" value="true"/>
</block>
<block name="terrOreIronDecor">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="terrOreIron"/>
<property name="DisplayType" value="blockTerrainHardened"/>
<property name="CustomIcon" value="terrOreIron"/>
<property name="CustomIconTint" value="adf8a3"/>
<property name="TintColor" value="5F4D46"/>
<drop event="Harvest" name="resourceScrapIron" count="5" tag="oreWoodHarvest"/>
<drop event="Harvest" name="resourceRockSmall" count="5" tag="oreWoodHarvest"/>
<drop event="Harvest" name="resourceRawDiamond" prob=".000" count="0" tag="artOfMiningLuckyStrikeHarvest"/>
<drop event="Harvest" name="resourceSilverNugget" prob=".00" count="0" tag="artOfMiningLuckyStrikeHarvest"/>
<drop event="Harvest" name="resourceGoldNugget" prob=".000" count="0" tag="artOfMiningLuckyStrikeHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="resourceScrapIron" count="5" prob="0.4" stick_chance="0"/>
</block>
<block name="terrOreLeadDecor">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="terrOreLead"/>
<property name="DisplayType" value="blockTerrainHardened"/>
<property name="CustomIcon" value="terrOreLead"/>
<property name="CustomIconTint" value="adf8a3"/>
<property name="TintColor" value="5F4D46"/>
<drop event="Harvest" name="resourceScrapLead" count="5" tag="oreWoodHarvest"/>
<drop event="Harvest" name="resourceRockSmall" count="5" tag="oreWoodHarvest"/>
<drop event="Harvest" name="resourceRawDiamond" prob=".005" count="0" tag="artOfMiningLuckyStrikeHarvest"/>
<drop event="Harvest" name="resourceSilverNugget" prob=".01" count="0" tag="artOfMiningLuckyStrikeHarvest"/>
<drop event="Harvest" name="resourceGoldNugget" prob=".007" count="0" tag="artOfMiningLuckyStrikeHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="resourceScrapLead" count="5" prob="0.4" stick_chance="0"/>
</block>
<block name="terrOreCoalDecor">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="terrOreCoal"/>
<property name="DisplayType" value="blockTeorerrainHardened"/>
<property name="CustomIcon" value="terrOreCoal"/>
<property name="CustomIconTint" value="adf8a3"/>
<property name="TintColor" value="5F4D46"/>
<drop event="Harvest" name="resourceCoal" count="5" tag="oreWoodHarvest"/>
<drop event="Harvest" name="resourceRockSmall" count="5" tag="oreWoodHarvest"/>
<drop event="Harvest" name="resourceCoal" count="5" tag="coalHarvest"/>
<drop event="Harvest" name="resourceRawDiamond" prob=".005" count="0" tag="artOfMiningLuckyStrikeHarvest"/>
<drop event="Harvest" name="resourceSilverNugget" prob=".01" count="0" tag="artOfMiningLuckyStrikeHarvest"/>
<drop event="Harvest" name="resourceGoldNugget" prob=".007" count="0" tag="artOfMiningLuckyStrikeHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="resourceCoal" count="5" prob="0.4" stick_chance="0"/>
</block>
<block name="terrOrePotassiumNitrateDecor">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="terrOrePotassiumNitrate"/>
<property name="DisplayType" value="blockTeorerrainHardened"/>
<property name="CustomIcon" value="terrOrePotassiumNitrate"/>
<property name="CustomIconTint" value="adf8a3"/>
<property name="TintColor" value="5F4D46"/>
<drop event="Harvest" name="resourcePotassiumNitratePowder" count="5" tag="oreWoodHarvest"/>
<drop event="Harvest" name="resourceRockSmall" count="5" tag="oreWoodHarvest"/>
<drop event="Harvest" name="resourceRawDiamond" prob=".005" count="0" tag="artOfMiningLuckyStrikeHarvest"/>
<drop event="Harvest" name="resourceSilverNugget" prob=".01" count="0" tag="artOfMiningLuckyStrikeHarvest"/>
<drop event="Harvest" name="resourceGoldNugget" prob=".007" count="0" tag="artOfMiningLuckyStrikeHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="resourcePotassiumNitratePowder" count="5" prob="0.4" stick_chance="0"/>
</block>
<block name="terrOreOilDepositDecor">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="terrOreOilDeposit"/>
<property name="DisplayType" value="blockTeorerrainHardened"/>
<property name="CustomIcon" value="terrOreOilDeposit"/>
<property name="CustomIconTint" value="adf8a3"/>
<property name="TintColor" value="5F4D46"/>
<drop event="Harvest" name="resourceOilShale" count="5" tag="oreWoodHarvest"/>
<drop event="Harvest" name="resourceRockSmall" count="5" tag="oreWoodHarvest"/>
<drop event="Harvest" name="resourceRawDiamond" prob=".005" count="0" tag="artOfMiningLuckyStrikeHarvest"/>
<drop event="Harvest" name="resourceSilverNugget" prob=".01" count="0" tag="artOfMiningLuckyStrikeHarvest"/>
<drop event="Harvest" name="resourceGoldNugget" prob=".007" count="0" tag="artOfMiningLuckyStrikeHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="resourceOilShale" count="5" prob="0.4" stick_chance="0"/>
</block>
<block name="oreIronBoulderDecor">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="oreIronBoulder"/>
<property name="DisplayType" value="blockTeorerrainHardened"/>
<property name="CustomIcon" value="oreIronBoulder"/>
<property name="CustomIconTint" value="adf8a3"/>
<drop event="Harvest" name="resourceScrapIron" count="5" tag="oreWoodHarvest"/>
</block>
<block name="oreLeadBoulderDecor">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="oreLeadBoulder"/>
<property name="DisplayType" value="blockTeorerrainHardened"/>
<property name="CustomIcon" value="oreLeadBoulder"/>
<property name="CustomIconTint" value="adf8a3"/>
<drop event="Harvest" name="resourceScrapLead" count="5" tag="oreWoodHarvest"/>
</block>
<block name="oreCoalBoulderDecor">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="oreCoalBoulder"/>
<property name="DisplayType" value="blockTeorerrainHardened"/>
<property name="CustomIcon" value="oreCoalBoulder"/>
<property name="CustomIconTint" value="adf8a3"/>
<drop event="Harvest" name="resourceCoal" count="5" tag="oreWoodHarvest"/>
<drop event="Harvest" name="resourceCoal" count="5" tag="coalHarvest"/>
</block>
<block name="orePotassiumNitrateBoulderDecor">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="orePotassiumNitrateBoulder"/>
<property name="DisplayType" value="blockTeorerrainHardened"/>
<property name="CustomIcon" value="orePotassiumNitrateBoulder"/>
<property name="CustomIconTint" value="adf8a3"/>
<drop event="Harvest" name="resourcePotassiumNitratePowder" count="5" tag="oreWoodHarvest"/>
</block>
<block name="oreShaleBoulderDecor">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="oreShaleBoulder"/>
<property name="DisplayType" value="blockTeorerrainHardened"/>
<property name="CustomIcon" value="oreShaleBoulder"/>
<property name="CustomIconTint" value="adf8a3"/>
<drop event="Harvest" name="resourceOilShale" count="5" tag="oreWoodHarvest"/>
</block>
<block name="exteriorHouseDoorSideLightSingleBrownCentered">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="exteriorHouseDoorSideLightSingleWhite"/>
<property name="CustomIcon" value="exteriorHouseDoorSideLightWhite"/>
<property name="CustomIconTint" value="5F4D46"/>
<property name="TintColor" value="5F4D46"/>
<property name="SortOrder2" value="0201"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="exteriorHouseDoorSideLightSingleBrownCentered2">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="exteriorHouseDoorSideLightSingleWhite"/>
<property name="CustomIcon" value="exteriorHouseDoorSideLightWhite"/>
<property name="CustomIconTint" value="5F4D46"/>
<property name="TintColor" value="5F4D46"/>
<property name="SortOrder2" value="0201"/>
<property name="ModelOffset" value=".5,0,0"/>
</block>
<block name="MPL_SparklyBlockLargeOff">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CustomIconTint" value="ffe400"/>
<property name="TintColor" value="e7fa39"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mpaper"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/OutdoorDecor/stoneAPrefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="Class" value="TrapDoor"/>
<property name="DowngradeBlock" value="MPL_SparklyBlockLarge"/>
<property name="DestroyFX" value=""/>
</block>
<block name="MPL_SparklyBlockLargeOn2Off">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CustomIconTint" value="ffe400"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mcobblestone"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:ParticleEffects/p_electric_shock.prefab"/>
<property name="ModelOffset" value="0,-0.6,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
<property name="Class" value="TrapDoor"/>
<property name="DowngradeBlock" value="glassDebris01"/>
<property name="DestroyFX" value=""/>
</block>
<block name="MPL_pipeSmallCornerWallOffset">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="pipeSmallCorner"/>
<property name="ModelOffset" value="0,.1,0"/>
</block>
<block name="MPL_SpotlightStraightPOI">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="spotlightDownLeft_POI"/>
<property name="CreativeMode" value="Dev"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Electrical/spotlight2_PlayerPrefab"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_projectorCeilingOffset">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="spotlightDownLeft_POI"/>
<property name="CreativeMode" value="Dev"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Electrical/projectorCeilingPrefab"/>
<property name="ModelOffset" value="0,1.1,0"/>
</block>
<block name="MPL_cashRegisterScannerCameraOffset">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntCashRegisterEmpty"/>
<property name="Model" value="Entities/Commercial/cashRegisterScannerPrefab"/>
<property name="ModelOffset" value="0,-.3,0"/>
</block>
<block name="MPL_cntWaterCoolerCameraLens">
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mmetal_thin"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Entities/LootContainers/water_cooler_fullPrefab.prefab"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="StabilitySupport" value="true"/>
<property name="ModelOffset" value="0,1.1,-.1"/>
</block>
<block name="MPL_ceilingLight04Offset">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="ceilingLight04"/>
<property name="ModelOffset" value="0,.6,0"/>
</block>
<block name="MPL_cntBinTrashMetalEmptyWhite">
<property name="Extends" value="cntBinTrashMetalEmptyWhite"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ModelOffset" value="0,-.1,.1"/>
</block>
<block name="MPL_cntbinTrashRollingWhite1x">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="808080"/>
<property name="TintColor" value="151313"/>
<property name="Material" value="Mplastics"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Entities/LootContainers/binTrashRollingPrerfab.prefab"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ImposterExchange" value="imposterBlock" param1="143"/>
<property name="WaterFlow" value="permitted"/>
<property name="OnlySimpleRotations" value="true"/>
<property name="Path" value="solid"/>
<property name="ModelOffset" value="0,.1,0"/>
</block>
<block name="MPL_factoryConveyorCapOffset">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="factoryConveyorCap"/>
<property name="ModelOffset" value="0,-.5,0"/>
</block>
<block name="MPL_DroneProp">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CreativeMode" value="Dev"/>
<property name="StabilitySupport" value="true"/>
<property name="Material" value="Msteel"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Other/Items/Weapons/Ranged/Junk Drone/junkDroneHeld_Prefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
<property name="TintColor" value="151313"/>
</block>
<block name="MPL_RoundRackOffsetCamera">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntClothesRackRoundEmpty2"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.5,0"/>
</block>
<block name="MPL_RoundRackOffsetCamera2">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntClothesRackRoundEmpty2"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.5,1"/>
</block>
<block name="MPL_lightIndustrialMountedWallRedOffset">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="lightIndustrialMountedWallRed"/>
<property name="ModelOffset" value="0,.5,-.1"/>
</block>
<block name="MPL_cntRollingToolBoxOpenGreyOffset">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntRollingToolBoxOpenGrey"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="cntRollingToolBoxOpenWhite"/>
<property name="CustomIconTint" value="151313"/>
<property name="TintColor" value="151313"/>
<property name="ModelOffset" value="0,.5,1.01"/>
</block>
<block name="MPL_RockToRubble">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="rock01"/>
<property name="Material" value="Mbedrock"/>
<property name="StabilitySupport" value="true"/>
<property name="Class" value="TrapDoor"/>
<property name="TriggerDelay" value="2"/>
<property name="TriggerSound" value="trapCatwalkMetalTrigger"/>
<property name="DestroyFX" value="impact_organic_on_metal,trapConcDestroy"/>
<property name="TintColor" value="e7fa39"/>
<property name="DowngradeBlock" value="MPL_hardConcreteRubble"/>
</block>
<block name="MPL_RockToRubble_Mine">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntBarrelMetalMaster"/>
<property name="Model" value="Entities/OutdoorDecor/stoneAPrefab"/>
<property class="Explosion">
<property name="ParticleIndex" value="13"/>
<property name="RadiusBlocks" value="5"/>
<property name="BlockDamage" value="120"/>
<property name="RadiusEntities" value="5"/>
<property name="EntityDamage" value="5"/>
</property>
<property name="DowngradeBlock" value="MPL_hardConcreteRubble"/>
</block>
<block name="MPL_hardConcreteRubble">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="rubblePileCement"/>
<property name="TintColor" value="e7fa39"/>
<property name="CustomIcon" value="shaperubblePileCement"/>
<property name="Material" value="MrConcrete"/>
</block>
<block name="MPL_cntSteelWritableCrate">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CreativeMode" value="Dev"/>
<property name="StabilitySupport" value="true"/>
<property name="Material" value="Msteel"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Entities/LootContainers/steelWritableCratePrefab.prefab"/>
<property name="ModelOffset" value="0,.5,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
<property name="TintColor" value="211f1f"/>
</block>
<block name="MPL_decoMannequinFemaleGold">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="decoMannequinFemale"/>
<property name="TintColor" value="e7fa39"/>
<property name="CustomIcon" value="decoMannequinFemale"/>
</block>
<block name="MPL_OffsetStainedGlassPlate">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeSheet"/>
<property name="CustomIconTint" value="99FF00"/>
<property name="Extends" value="glassBusinessPlate"/>
<property name="Texture" value="596"/>
<property name="LightOpacity" value="4"/>
<property name="ModelOffset" value="1,1.5,1"/>
</block>
<block name="MPL_SmokeCapOffset">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="capChimneyLargeSmoke"/>
<property name="ModelOffset" value="0,-.2,0"/>
<property name="Collide" value=""/>
</block>
<block name="MPL_FireBlockZomLeft">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mcobblestone"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:ParticleEffects/p_twitch_zombie_fire_left.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<drop event="Harvest" name="resourceRockSmall" count="22" tag="oreWoodHarvest"/>
<drop event="Destroy" count="0"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
</block>
<block name="MPL_FireBlockZomLeftOffsetDown">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_FireBlockZomLeft"/>
<property name="ModelOffset" value="0,-.5,0"/>
</block>
<block name="MPL_FireBlockZomLeftOffsetGrill">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_FireBlockZomLeft"/>
<property name="ModelOffset" value=".5,-.5,0"/>
</block>
<block name="MPL_OnFireOffset">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_FireBlockZomLeft"/>
<property name="Model" value="@:ParticleEffects/p_onFire.prefab"/>
<property name="ModelOffset" value="0,-.5,0"/>
</block>
<block name="MPL_OnFire">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_OnFireOffset"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_EmptyBucket">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="Material" value="Mbedrock"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Other/Items/Crafting/Metal/IronBucketEmptyPrefab.prefab" local_scale="1.75,1.75,1.75"/>
<property name="StabilitySupport" value="true"/>
<property name="Collide" value="movement"/>
<property name="Stacknumber" value="500"/>
<property name="FilterTags" value="MC_outdoor,SC_terrain"/>
<property name="WaterFlow" value="permitted" />
</block>
<!-- Replaces existing MPL_BoulderBuildingBlock_MFS01 block -->
<block name="MPL_resourceRock01_1x1">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="resourceRock01"/>
<property name="CustomIcon" value="resourceRock01"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="StabilitySupport" value="true"/>
</block>
<block name="MPL_resourceRock02_1x1">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="resourceRock02"/>
<property name="CustomIcon" value="resourceRock02"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="StabilitySupport" value="true"/>
</block>
<block name="MPL_resourceRock03_1x1">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="resourceRock03"/>
<property name="CustomIcon" value="resourceRock03"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="StabilitySupport" value="true"/>
</block>
<block name="MPL_BoulderBuildingBlock"> <!-- Boulder Building Block with Random Rotation -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="resourceRock01"/>
<property name="CustomIcon" value="resourceRock01"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="StabilitySupport" value="true"/>
</block>
<block name="MPL_pipeFireHazardBlackOffset">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="pipeSmallBroke" param1="RepairItems"/>
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Hazard" />
<property name="ParticleName" value="flame_hazard" />
<property name="ParticleOffset" value="-1.1,0,0.5"/>
<property name="DamageBuffs" value="buffBurningHazardPlayer" />
<property name="DamageOffset" value="0.5,0,0" />
<property name="DamageSize" value="2,1,1" />
<property name="SecondaryBuffs" value="MPL_HardAirDark" />
<property name="SecondaryOffset" value="0.5,0,0" />
<property name="SecondarySize" value="2,0.25,0.25" />
<property name="StartSound" value="flametrap_start" />
<property name="StopSound" value="flametrap_end" />
<property name="ItemTypeIcon" value="fire"/>
<property name="Material" value="Mmetal"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Industrial/pipeHazardPrefab"/>
<property name="ModelOffset" value="-1.1,0.5,0"/>
<property name="MultiBlockDim" value="2,1,1"/>
<property name="SortOrder1" value="B750"/>
<property name="SortOrder2" value="0000"/>
</block>
<block name="MPL_pipeFireHazardBlackOffset2">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="pipeSmallBroke" param1="RepairItems"/>
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Hazard" />
<property name="ParticleName" value="flame_hazard" />
<property name="ParticleOffset" value="-1.1,1,0.5"/>
<property name="DamageBuffs" value="buffBurningHazardPlayer" />
<property name="DamageOffset" value="0.5,1,0" />
<property name="DamageSize" value="2,1,1" />
<property name="SecondaryBuffs" value="" />
<property name="SecondaryOffset" value="0.5,1,0" />
<property name="SecondarySize" value="2,1.25,0.25" />
<property name="StartSound" value="flametrap_start" />
<property name="StopSound" value="flametrap_end" />
<property name="ItemTypeIcon" value="fire"/>
<property name="Material" value="MrConcrete"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Industrial/pipeHazardPrefab"/>
<property name="ModelOffset" value="-1.1,1.5,0"/>
<property name="MultiBlockDim" value="2,1,1"/>
<property name="SortOrder1" value="B750"/>
<property name="SortOrder2" value="0000"/>
</block>
<block name="MPL_pipeFireHazardBlackOffset3">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="pipeSmallBroke" param1="RepairItems"/>
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Hazard" />
<property name="ParticleName" value="flame_hazard" />
<property name="ParticleOffset" value="-1.1,2,0.5"/>
<property name="DamageBuffs" value="buffBurningHazardPlayer" />
<property name="DamageOffset" value="0,0,0" />
<property name="DamageSize" value="2,1,1" />
<property name="SecondaryBuffs" value="MPL_HardAirDark" />
<property name="SecondaryOffset" value="0.5,2,0" />
<property name="SecondarySize" value="2,2.25,0.25" />
<property name="StartSound" value="flametrap_start" />
<property name="StopSound" value="flametrap_end" />
<property name="ItemTypeIcon" value="fire"/>
<property name="Material" value="MrConcrete"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Industrial/pipeHazardPrefab"/>
<property name="ModelOffset" value="-1.1,2.5,0"/>
<property name="MultiBlockDim" value="2,1,1"/>
<property name="SortOrder1" value="B750"/>
<property name="SortOrder2" value="0000"/>
</block>
<block name="MPL_cntCollapsedWorkbenchOffset">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="workbench" />
<property name="ModelOffset" value="0,.5,-1"/>
</block>
<block name="MPL_pipeSmallValveSwitchCenter">
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="ActivateSingle"/>
<property name="ActivatedAnimBool" value="SwitchActivated" />
<property name="ActivatedAnimTrigger" value="SwitchTrigger" />
<property name="ActivatedAnimState" value="SwitchOnStatic" />
<property name="ActivateSound" value="button4"/>
<property name="SingleUse" value="true"/>
<property name="CustomIcon" value="pipeSmallValve"/>
<property name="CustomIconTint" value="262728"/>
<property name="TintColor" value="262728"/>
<property name="Material" value="Msteel"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Industrial/pipeSmallValveSwitchPrefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="LightOpacity" value="2"/>
<property name="WaterFlow" value="permitted"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property class="RepairItems">
<property name="resourceForgedIron" value="1"/>
</property>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceMechanicalParts" count="0,1" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceScrapIron" count="2,6" tag="salvageHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" count="0" prob="0"/>
<property name="SortOrder1" value="B154"/>
<property name="SortOrder2" value="1000"/>
<property name="FilterTags" value="MC_building,SC_electrical"/>
</block>
<!-- "Air Blocks" -->
<block name="MPL_HardAirLadder"> <!-- Air block that acts like a ladder - place on wall (zombies can use them)-->
<property name="Extends" value="MPL_HardAir"/>
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Ladder"/>
</block>
<block name="MPL_HardAirSlow"> <!-- Causes players and vehicles to slow down when passing through - blurs vision -->
<property name="Extends" value="MPL_HardAir"/>
<property name="CreativeMode" value="Dev"/>
<property name="Collide" value="movement"/>
<property name="BuffChance" value="1"/>
<property name="BuffsWhenWalkedOn" value="MPL_SlowDown"/> <!-- Custom Buff -->
</block>
<block name="MPL_HardAirTripWire"> <!-- Invisible Noise Trap that can be used as a trigger for collapsing ground trick -->
<property name="Extends" value="MPL_HardAir"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mtrash"/>
<property name="StabilitySupport" value="false"/>
<property name="Collide" value="movement"/>
</block>
<block name="MPL_HardAirShock"> <!-- Air block that shocks players/zombies when walked through -->
<property name="Extends" value="MPL_HardAir"/>
<property name="CreativeMode" value="Dev"/>
<property name="Collide" value="movement"/>
<property name="BuffChance" value="1"/>
<property name="BuffsWhenWalkedOn" value="buffShocked"/>
<property name="WaterFlow" value="permitted" />
</block>
<block name="MPL_HardAirShockLight"> <!-- Air block that shocks players/zombies when walked through -->
<property name="Extends" value="MPL_HardAir"/>
<property name="CreativeMode" value="Dev"/>
<property name="Collide" value="movement"/>
<property name="BuffChance" value="1"/>
<property name="BuffsWhenWalkedOn" value="buffShockedLight"/>
<property name="WaterFlow" value="permitted" />
</block>
<block name="MPL_HardAirHeal"> <!-- Air block "mine" that heals everything - one time use when walked over -->
<property name="Extends" value="MPL_HardAir"/>
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Mine"/>
<property name="Tags" value="Mine"/>
<property name="TriggerDelay" value="0"/>
<property name="Explosion.RadiusBlocks" value="1"/>
<property name="Explosion.Radius@:" value="1"/>
<property name="Explosion.BlockDamage" value="0"/>
<property name="Explosion.EntityDamage" value="0"/>
<property name="Explosion.ParticleIndex" value="20"/>
<property name="BuffChance" value="1"/>
<property name="Collide" value="movement"/>
<property name="BuffChance" value="1"/>
<property name="BuffsWhenWalkedOn" value="MPL_BuffEntitySpawnHeal"/> <!-- Custom Buff -->
</block>
<block name="MPL_HardAirVomitSplash"> <!-- Air block "mine" that explodes with vomit effect and gives radiation - one time use when walked over -->
<property name="Extends" value="MPL_HardAir"/>
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Mine"/>
<property name="Tags" value="Mine"/>
<property name="CustomIconTint" value="ff00f5"/>
<property name="Collide" value="movement"/>
<property name="TriggerDelay" value="0"/>
<property name="BuffChance" value="1"/>
<property name="BuffsWhenWalkedOn" value="buffRadiation03"/>
<property name="Explosion.RadiusBlocks" value="2"/>
<property name="Explosion.Radius@:" value="1"/>
<property name="Explosion.BlockDamage" value="1"/>
<property name="Explosion.EntityDamage" value="3"/>
<property name="Explosion.ParticleIndex" value="7"/>
</block>
<!-- Visual Effect only air blocks - does not have any 'damage' buffs. -->
<block name="MPL_HardAirDark">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="Material" value="Mbedrock"/>
<property name="Shape" value="BillboardPlant"/>
<property name="Mesh" value="grass"/>
<property name="Texture" value="1"/>
<property name="StabilitySupport" value="false"/>
<property name="Collide" value="movement"/>
<property name="Stacknumber" value="500"/>
<property name="BuffChance" value="1"/>
<property name="BuffsWhenWalkedOn" value="MPL_DarkAir"/>
<property name="FilterTags" value="MC_outdoor,SC_terrain"/>
</block>
<block name="MPL_HardAirBlur">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_HardAirDark"/>
<property name="BuffsWhenWalkedOn" value="MPL_BlurAir"/>
</block>
<block name="MPL_HardAirHot">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_HardAirDark"/>
<property name="BuffsWhenWalkedOn" value="MPL_HotAir"/>
</block>
<block name="MPL_HardAirHot2">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_HardAirDark"/>
<property name="BuffsWhenWalkedOn" value="MPL_HotAir2"/>
</block>
<block name="MPL_HardAirCold">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_HardAirDark"/>
<property name="BuffsWhenWalkedOn" value="MPL_ColdAir"/>
</block>
<block name="MPL_HardAirCold2">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_HardAirDark"/>
<property name="BuffsWhenWalkedOn" value="MPL_ColdAir2"/>
</block>
<block name="MPL_HardAirDistorted">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_HardAirDark"/>
<property name="BuffsWhenWalkedOn" value="MPL_DistortedAir"/>
</block>
<block name="MPL_HardAirGrey">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_HardAirDark"/>
<property name="BuffsWhenWalkedOn" value="MPL_GreyAir"/>
</block>
<block name="MPL_HardAirRadiation">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_HardAirDark"/>
<property name="BuffsWhenWalkedOn" value="MPL_RadiationAir"/>
</block>
<block name="MPL_HardAirInfected">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_HardAirDark"/>
<property name="BuffsWhenWalkedOn" value="MPL_InfectedAir"/>
</block>
<block name="MPL_HardAirDrunk">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_HardAirDark"/>
<property name="BuffsWhenWalkedOn" value="MPL_DrunkAir"/>
</block>
<block name="MPL_HardAirVibrant">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_HardAirDark"/>
<property name="BuffsWhenWalkedOn" value="MPL_VibrantAir"/>
</block>
<block name="MPL_VenomAir">
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Mine"/>
<property name="Tags" value="Mine"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="ff00f5"/>
<property name="Material" value="Mbedrock"/>
<property name="Shape" value="BillboardPlant"/>
<property name="Mesh" value="grass"/>
<property name="Texture" value="1"/>
<property name="StabilitySupport" value="true"/>
<property name="ParticleName" value="ember_pile"/>
<property name="Collide" value="movement"/>
<property name="Stacknumber" value="500"/>
<property name="FilterTags" value="MC_outdoor,SC_terrain"/>
<property name="TriggerDelay" value="0"/>
<property name="BuffChance" value="1"/>
<property name="BuffsWhenWalkedOn" value="buffRadiation03"/>
<property name="Explosion.RadiusBlocks" value="2"/>
<property name="Explosion.RadiusEntities" value="1"/>
<property name="Explosion.BlockDamage" value="1"/>
<property name="Explosion.EntityDamage" value="3"/>
<property name="Explosion.ParticleIndex" value="7"/>
</block>
<!-- Custom water block/s -->
<block name="MPL_WaterRadiation"> <!-- Radiated Water with vanilla radiation buff -->
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="ff00f5"/>
<property name="Class" value="Liquidv2"/>
<property name="Material" value="Mwater"/>
<property name="Shape" value="Water"/>
<property name="Mesh" value="water"/>
<property name="Model" value="water_full"/>
<property name="Texture" value="223"/>
<property name="Count" value="8"/>
<property name="lightopacity" value="150"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="BuffChance" value="1"/>
<property name="BuffsWhenWalkedOn" value="buffRadiation03"/>
<property name="Map.Color" value="20,20,120"/>
<property name="Map.Color" value="119,136,204"/>
<property name="Collide" value=""/>
<property name="FilterTags" value="MC_outdoor,SC_terrain"/>
</block>
<!-- Weapon decor blocks -->
<block name="MPL_SteelSpearPropWall"> <!-- Weapon decor - flush with surface -->
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CustomIconTint" value="ff1a36"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="MstainlessSteel"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Other/Items/Weapons/Melee/Spear/spear_steel_Prefab.prefab"/>
<property name="ModelOffset" value="-.47,0,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<drop event="Harvest" name="resourceRockSmall" count="22" tag="oreWoodHarvest"/>
<drop event="Destroy" count="0"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
<property name="TintColor" value="900015"/>
</block>
<block name="MPL_SteelSpearPropCtr"> <!-- Weapon decor - centered in block -->
<property name="Extends" value="MPL_SteelSpearPropWall"/>
<property name="CreativeMode" value="Dev"/>
<property name="ModelOffset" value="0,.75,0"/>
<property name="Collide" value=""/>
<property name="TintColor" value="900015"/>
</block>
<block name="MPL_SteelSpearPropCtr_Wonky"> <!-- Weapon decor - centered in block -->
<property name="Extends" value="MPL_SteelSpearPropWall"/>
<property name="CreativeMode" value="Dev"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="Collide" value=""/>
<property name="GndAlign" value="1"/>
<property name="TintColor" value="900015"/>
</block>
<block name="MPL_CompoundCrossbowProp"> <!-- Weapon decor - flush with surface -->
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="ff1a36"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="MstainlessSteel"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Other/Items/Weapons/Ranged/Bows/advancedBow/advancedCompoundCrossbow/advancedCompoundCrossbowPrefab.prefab"/>
<property name="ModelOffset" value="0,0.9,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<drop event="Harvest" name="resourceRockSmall" count="22" tag="oreWoodHarvest"/>
<drop event="Destroy" count="0"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_CompoundCrossbowPropCtr"> <!-- Weapon decor - centered in block -->
<property name="Extends" value="MPL_CompoundCrossbowProp"/>
<property name="CreativeMode" value="Dev"/>
<property name="ModelOffset" value="0,.5,0"/>
<property name="Collide" value=""/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_CompoundCrossbowPropCtr_Wonky"> <!-- Weapon decor - centered in block -->
<property name="Extends" value="MPL_CompoundCrossbowProp"/>
<property name="CreativeMode" value="Dev"/>
<property name="ModelOffset" value="0,.5,0"/>
<property name="Collide" value=""/>
<property name="GndAlign" value="1"/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_CompoundBowProp"> <!-- Weapon decor - flush with surface -->
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="ff1a36"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="MstainlessSteel"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Other/Items/Weapons/Ranged/Bows/advancedBow/advancedCompoundBow/advancedCompoundBowPrefab.prefab"/>
<property name="ModelOffset" value="-.4,.5,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<drop event="Harvest" name="resourceRockSmall" count="22" tag="oreWoodHarvest"/>
<drop event="Destroy" count="0"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_CompoundBowPropCtr"> <!-- Weapon decor - centered in block -->
<property name="Extends" value="MPL_CompoundBowProp"/>
<property name="CreativeMode" value="Dev"/>
<property name="ModelOffset" value="0,.5,0"/>
<property name="Collide" value=""/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_CompoundBowPropCtr_Wonky"> <!-- Weapon decor - centered in block -->
<property name="Extends" value="MPL_CompoundBowProp"/>
<property name="CreativeMode" value="Dev"/>
<property name="ModelOffset" value="0,.5,0"/>
<property name="Collide" value=""/>
<property name="GndAlign" value="1"/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_AxeSteelPropWall"> <!-- Weapon decor - flush with surface -->
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="ff1a36"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="MstainlessSteel"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Other/Items/Weapons/Melee/Axe/steelAxePrefab.prefab"/>
<property name="ModelOffset" value="0.45,0.5,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<drop event="Harvest" name="meleeToolAllSteelParts" count="3" tag="oreWoodHarvest"/>
<drop event="Destroy" name="meleeToolAllSteelParts" count="2,3" tag="oreWoodHarvest"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_AxeSteelPropCtr"> <!-- Weapon decor - centered in block -->
<property name="Extends" value="MPL_AxeSteelPropWall"/>
<property name="CreativeMode" value="Dev"/>
<property name="ModelOffset" value="0,.5,0"/>
<property name="Collide" value=""/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_AxeSteelPropCtr_Wonky"> <!-- Weapon decor - centered in block -->
<property name="Extends" value="MPL_AxeSteelPropWall"/>
<property name="CreativeMode" value="Dev"/>
<property name="ModelOffset" value="0,.5,0"/>
<property name="Collide" value=""/>
<property name="GndAlign" value="1"/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_GunRifleT3SniperRiflePropWall"> <!-- Weapon decor - flush with surface -->
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="ff1a36"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="MstainlessSteel"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Other/Items/Weapons/Ranged/Sharp Shooter/sharpShooterGunPrefab.prefab"/>
<property name="ModelOffset" value=".45,.5,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<drop event="Harvest" name="meleeToolAllSteelParts" count="3" tag="oreWoodHarvest"/>
<drop event="Destroy" name="meleeToolAllSteelParts" count="2,3" tag="oreWoodHarvest"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_GunRifleT3SniperRiflePropCtr"> <!-- Weapon decor - centered in block -->
<property name="Extends" value="MPL_GunRifleT3SniperRiflePropWall"/>
<property name="CreativeMode" value="Dev"/>
<property name="ModelOffset" value="0,.6,-.2"/>
<property name="Collide" value=""/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_GunRifleT3SniperRiflePropCtr_Wonky"> <!-- Weapon decor - centered in block -->
<property name="Extends" value="MPL_GunRifleT3SniperRiflePropWall"/>
<property name="CreativeMode" value="Dev"/>
<property name="ModelOffset" value="0,.6,-.2"/>
<property name="Collide" value=""/>
<property name="GndAlign" value="1"/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_M60PropWall"> <!-- Weapon decor - flush with surface -->
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="ff1a36"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="MstainlessSteel"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Other/Items/Weapons/Ranged/MachineGun/m60MachinegunPrefab.prefab"/>
<property name="ModelOffset" value=".45,.5,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<drop event="Harvest" name="meleeToolAllSteelParts" count="3" tag="oreWoodHarvest"/>
<drop event="Destroy" name="meleeToolAllSteelParts" count="2,3" tag="oreWoodHarvest"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_M60PropCtr"> <!-- Weapon decor - centered in block -->
<property name="Extends" value="MPL_M60PropWall"/>
<property name="CreativeMode" value="Dev"/>
<property name="ModelOffset" value="0,.4,-.2"/>
<property name="Collide" value=""/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_M60PropCtr_Wonky"> <!-- Weapon decor - centered in block -->
<property name="Extends" value="MPL_M60PropWall"/>
<property name="CreativeMode" value="Dev"/>
<property name="ModelOffset" value="0,.4,-.2"/>
<property name="Collide" value=""/>
<property name="GndAlign" value="1"/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_AutoShotgunPropWall"> <!-- Weapon decor - flush with surface -->
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="ff1a36"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="MstainlessSteel"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Other/Items/Weapons/Ranged/Auto Shotgun/autoShotgunPrefab.prefab"/>
<property name="ModelOffset" value=".45,.5,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<drop event="Harvest" name="meleeToolAllSteelParts" count="3" tag="oreWoodHarvest"/>
<drop event="Destroy" name="meleeToolAllSteelParts" count="2,3" tag="oreWoodHarvest"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_AutoShotgunPropCtr"> <!-- Weapon decor - centered in block -->
<property name="Extends" value="MPL_AutoShotgunPropWall"/>
<property name="CreativeMode" value="Dev"/>
<property name="ModelOffset" value="0,.4,-.2"/>
<property name="Collide" value=""/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_AutoShotgunPropCtr_Wonky"> <!-- Weapon decor - centered in block -->
<property name="Extends" value="MPL_AutoShotgunPropWall"/>
<property name="CreativeMode" value="Dev"/>
<property name="ModelOffset" value="0,.4,-.2"/>
<property name="Collide" value=""/>
<property name="GndAlign" value="1"/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_RocketLauncherPropWall"> <!-- Weapon decor - flush with surface -->
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="ff1a36"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="MstainlessSteel"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Other/Items/Weapons/Ranged/RocketLauncher/rocketlauncherPrefab.prefab"/>
<property name="ModelOffset" value=".45,.5,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<drop event="Harvest" name="meleeToolAllSteelParts" count="3" tag="oreWoodHarvest"/>
<drop event="Destroy" name="meleeToolAllSteelParts" count="2,3" tag="oreWoodHarvest"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_RocketLauncherPropCtr"> <!-- Weapon decor - centered in block -->
<property name="Extends" value="MPL_RocketLauncherPropWall"/>
<property name="CreativeMode" value="Dev"/>
<property name="Collide" value=""/>
<property name="ModelOffset" value="0,.4,0"/>
</block>
<block name="MPL_RocketLauncherPropCtr_Wonky"> <!-- Weapon decor - centered in block -->
<property name="Extends" value="MPL_RocketLauncherPropWall"/>
<property name="CreativeMode" value="Dev"/>
<property name="Collide" value=""/>
<property name="ModelOffset" value="0,.4,0"/>
<property name="GndAlign" value="1"/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_TacticalARPropWall"> <!-- Weapon decor - flush with surface -->
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="ff1a36"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="MstainlessSteel"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Other/Items/Weapons/Ranged/Tactical Assault Rifle/tacticalAssaultRiflePrefab.prefab"/>
<property name="ModelOffset" value=".45,.5,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<drop event="Harvest" name="meleeToolAllSteelParts" count="3" tag="oreWoodHarvest"/>
<drop event="Destroy" name="meleeToolAllSteelParts" count="2,3" tag="oreWoodHarvest"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_TacticalARPropCtr">
<property name="Extends" value="MPL_TacticalARPropWall"/>
<property name="CreativeMode" value="Dev"/>
<property name="Collide" value=""/>
<property name="ModelOffset" value="0,.4,0"/>
</block>
<block name="MPL_TacticalARPropCtr_Wonky">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_TacticalARPropWall"/>
<property name="Collide" value=""/>
<property name="ModelOffset" value="0,.4,0"/>
<property name="GndAlign" value="1"/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_bladeTrapPOI">
<property name="CreativeMode" value="Dev"/>
<property name="DescriptionKey" value="MPL_bladeTrapDesc"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="bladeTrap"/>
<property name="CustomIconTint" value="6BB6E8"/>
<property name="DisplayType" value="blockHardened"/>
<property name="Stacknumber" value="1"/>
<property name="CanPickup" value="False" />
<property name="Material" value="MmetalBladeTrap"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Electrical/trapSpinningBladePrefab"/>
<property name="MultiBlockDim" value="3,1,3"/>
<property name="ImposterExchange" value="imposterPlate" param1="111"/>
<property name="HandleFace" value="Bottom"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="0"/>
<property name="TakeDelay" value="10"/>
<property class="RepairItems">
<property name="resourceForgedSteel" value="10"/>
</property>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceScrapIron" count="20,100" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B155"/>
<property name="SortOrder2" value="0021"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="FilterTags" value="MC_building,SC_windows,A21_NEW"/>
</block>
<block name="MPL_shotgunTurretPOI">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CustomIconTint" value="ff1a36"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="MstainlessSteel"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Traps/AutoTurret/autoTurretShotgunPrefab"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_autoTurretPOI">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_shotgunTurretPOI"/>
<property name="Model" value="Entities/Traps/AutoTurret/autoTurretSMGPrefab"/>
</block>
<block name="MPL_CeilingLightDome02Offset">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="ceilingLight02"/>
<property name="ModelOffset" value="0,-1.45,0"/>
</block>
<block name="MPL_CeilingLightDome02Offset2">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="ceilingLight02"/>
<property name="ModelOffset" value="0,-.45,0"/>
</block>
<block name="MPL_RandomRotationBlock">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cashRegisterConveyorCorner"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="PlaceAsRandomRotation" value="true"/>
</block>
<block name="MPL_motionsensorPOIctr">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="motionsensorPOI"/>
<property name="ModelOffset" value=".01,.14,0"/>
<property name="Collide" value=""/>
</block>
<block name="MPL_RoundRackOffset">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntClothesRackRoundEmpty2"/>
<property name="Collide" value=""/>
<property name="ModelOffset" value="0,-.8,0"/>
</block>
<block name="MPL_BarrelNoEntityDamage">
<property name="CreativeMode" value="Dev"/>
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="CarExplodeLoot"/>
<property name="LootList" value="gasBarrel"/>
<property class="Explosion">
<property name="ParticleIndex" value="14"/>
<property name="RadiusBlocks" value="5"/>
<property name="BlockDamage" value="500"/>
<property name="RadiusEntities" value="1"/>
<property name="EntityDamage" value="1"/>
</property>
<property name="CustomIcon" value="cntBarrelAcidSingle00"/>
<property name="ItemTypeIcon" value="explosion"/>
<property name="DescriptionKey" value="cntBarrelGroupDesc"/>
<property name="Material" value="MFuelBarrelMetal"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Industrial/barrelGasQuadAPrefab"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="CanDecorateOnSlopes" value="false"/>
<drop event="Harvest" name="resourceScrapIron" count="3,6" tag="allToolsHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1,5" prob="0.75" stick_chance="1"/>
<property name="Tags" value="barrelExplosive"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<!-- Sparkly Stuff using vanilla particle effects -->
<block name="MPL_SparklyBlockLarge"> <!-- Large Shock Effect - very noisy! -->
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CustomIconTint" value="ffe400"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mbridge_concrete"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:ParticleEffects/p_electric_shock.prefab"/>
<property name="ModelOffset" value="0,-0.6,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="melee,rocket"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
</block>
<block name="MPL_RadiationBlockZomLeft"> <!-- Small blue shock: offset -->
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="CreativeMode" value="Dev"/>
<property name="Model" value="@:ParticleEffects/p_twitch_zombie_radiation_left.prefab"/>
<property name="ModelOffset" value="2,.5,0"/>
</block>
<block name="MPL_RadiationBlockZomLeft2"> <!-- Small blue shock: offset -->
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="CreativeMode" value="Dev"/>
<property name="Model" value="@:ParticleEffects/p_twitch_zombie_radiation_left.prefab"/>
<property name="ModelOffset" value=".5,.5,0"/>
</block>
<block name="MPL_RadiationBlockParticles"> <!-- Small blue shock: offset -->
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="CreativeMode" value="Dev"/>
<property name="Model" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_MetalOnOrganicBlock"> <!-- Small blue shock: offset -->
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="CreativeMode" value="Dev"/>
<property name="Model" value="@:ParticleEffects/p_impact_metal_on_organic.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_SparklyBlockZomLeft"> <!-- Small blue shock: offset -->
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="CreativeMode" value="Dev"/>
<property name="Model" value="@:ParticleEffects/p_twitch_zombie_shock_left.prefab"/>
<property name="ModelOffset" value="0,-0.6,0"/>
</block>
<block name="MPL_SparklyBlockZomRight"> <!-- Small blue shock: centered -->
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="CreativeMode" value="Dev"/>
<property name="Model" value="@:ParticleEffects/p_twitch_zombie_shock_right.prefab"/>
<property name="ModelOffset" value="0,.5,0"/>
</block>
<block name="MPL_SparklyBlockDroneBeamAttack"> <!-- Thin blue laser beam - one block long: centered -->
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="CreativeMode" value="Dev"/>
<property name="Model" value="@:ParticleEffects/p_drone_beam_attack.prefab"/>
<property name="ModelOffset" value="0,.5,0"/>
<property name="AllowAllRotations" value="true"/>
</block>
<block name="MPL_SparklyBlockDroneBeam"> <!-- Long, Red laser beam: Inset to start/intersect with block surface -->
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="CreativeMode" value="Dev"/>
<property name="Model" value="@:ParticleEffects/p_drone_bream.prefab"/>
<property name="ModelOffset" value="0,.5,0"/>
</block>
<block name="MPL_SparklyBlockDroneHealPlayer"> <!-- Single-Use (non looping) swirly light effect - needs a trigger -->
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="CreativeMode" value="Dev"/>
<property name="Model" value="@:ParticleEffects/p_drone_heal_player.prefab"/>
<property name="ModelOffset" value="0,.5,0"/>
</block>
<block name="MPL_SparklyBlockDroneHealBeam"> <!-- Single-Use (non looping) laser/spark effect - needs a trigger -->
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="CreativeMode" value="Dev"/>
<property name="Model" value="@:ParticleEffects/p_drone_heal_beam.prefab"/>
<property name="ModelOffset" value="0,.5,0"/>
</block>
<block name="MPL_SparklyBlockSmall"> <!-- Small white electric ark from stun batton -->
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="CreativeMode" value="Dev"/>
<property name="Model" value="@:ParticleEffects/p_electric_shock_small.prefab"/>
<property name="ModelOffset" value="0,1,0"/>
</block>
<block name="MPL_SparklyBlockSmallSideOffset"> <!-- Small white electric ark from stun batton -->
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="CreativeMode" value="Dev"/>
<property name="Model" value="@:ParticleEffects/p_electric_shock_small.prefab"/>
<property name="ModelOffset" value=".26,.15,1.42"/>
</block>
<block name="MPL_SparklyBlockSmallSideOffset2"> <!-- Small white electric ark from stun batton -->
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="CreativeMode" value="Dev"/>
<property name="Model" value="@:ParticleEffects/p_electric_shock_small.prefab"/>
<property name="ModelOffset" value=".75,.15,1.42"/>
</block>
<block name="MPL_SparklySmallFlame">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="Model" value="@:ParticleEffects/p_twitch_zombie_fire_left.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_SparklySmallFlame_Toilet">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="Model" value="@:ParticleEffects/p_twitch_zombie_fire_left.prefab"/>
<property name="ModelOffset" value="0,-.45,0"/>
</block>
<block name="MPL_SparklySmallFlame_Ore"> <!-- Small fire -->
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="CreativeMode" value="Dev"/>
<property name="Model" value="@:ParticleEffects/p_twitch_zombie_fire_left.prefab"/>
<property name="ModelOffset" value="0,-.4,0"/>
</block>
<block name="MPL_SparklySmallFlameOffset"> <!-- Small fire -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="Model" value="@:ParticleEffects/p_twitch_zombie_fire_left.prefab"/>
<property name="ModelOffset" value="0,-1.5,0"/>
</block>
<block name="MPL_cntGunRackSmallEmpty01">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntGunRackSmallEmpty01"/>
<property name="ModelOffset" value="0,.5,-.05"/>
<property name="TintColor" value="474747"/>
</block>
<block name="MPL_cntGunRackSmallEmpty02">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntGunRackSmallEmpty02"/>
<property name="ModelOffset" value="0,.5,-.05"/>
<property name="TintColor" value="474747"/>
</block>
<block name="MPL_cntGunRackSmallEmpty03">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntGunRackSmallEmpty03"/>
<property name="ModelOffset" value="0,.5,-.05"/>
<property name="TintColor" value="474747"/>
</block>
<block name="MPL_cntGunRackSmallMagazines">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntGunRackSmallMagazines"/>
<property name="ModelOffset" value="0,.5,-.05"/>
<property name="TintColor" value="474747"/>
<property name="DowngradeBlock" value="MPL_cntGunRackSmallEmpty02"/>
</block>
<block name="MPL_cntGunRackSmallArmor">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntGunRackSmallArmor"/>
<property name="ModelOffset" value="0,.5,-.05"/>
<property name="TintColor" value="474747"/>
<property name="DowngradeBlock" value="MPL_cntGunRackSmallEmpty03"/>
</block>
<block name="MPL_cntGunRackSmallRandomLootHelper">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntGunRackSmallRandomLootHelper"/>
<property name="CustomIcon" value="cntGunRackSmallMagazines"/>
<property name="TintColor" value="474747"/>
<property name="ModelOffset" value="0,.5,-.05"/>
</block>
<block name="MPL_cntGunRackLargeGunsEmpty01">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntGunRackLargeGunsEmpty01"/>
<property name="ModelOffset" value="0,.5,-.05"/>
<property name="TintColor" value="474747"/>
</block>
<block name="MPL_cntGunRackLargeGunsEmpty02">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntGunRackLargeGunsEmpty02"/>
<property name="ModelOffset" value="0,.5,-.05"/>
<property name="TintColor" value="474747"/>
</block>
<block name="MPL_cntGunRackLargeGuns01">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntGunRackLargeGuns01"/>
<property name="ModelOffset" value="0,.5,-.05"/>
<property name="TintColor" value="474747"/>
<property name="DowngradeBlock" value="MPL_cntGunRackLargeGunsEmpty01"/>
</block>
<block name="MPL_cntGunRackLargeGuns02">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntGunRackLargeGuns02"/>
<property name="ModelOffset" value="0,.5,-.05"/>
<property name="TintColor" value="474747"/>
<property name="DowngradeBlock" value="MPL_cntGunRackLargeGunsEmpty02"/>
</block>
<block name="MPL_cntGunRackLargeRandomLootHelper">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntGunRackLargeRandomLootHelper"/>
<property name="CustomIcon" value="cntGunRackLargeGuns02"/>
<property name="TintColor" value="474747"/>
<property name="ModelOffset" value="0,.5,-.05"/>
</block>
<block name="MPL_Recycle Bin">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntFancyGarbageCan"/>
<property name="ModelOffset" value="0,1.4,0"/>
<property name="Collide" value=""/>
</block>
<block name="MPL_Recycle_Bin">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntFancyGarbageCan"/>
<property name="ModelOffset" value="0,-.45,0"/>
<property name="Collide" value=""/>
</block>
<block name="MPL_VolumeFog_5x5">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="Material" value="Msteel"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/VolumeFog04.unity3d?VolumeFog04"/>
<property name="StabilitySupport" value="true"/>
<property name="Collide" value=""/>
<property name="Stacknumber" value="500"/>
<property name="FilterTags" value="MC_outdoor,SC_terrain"/>
<property name="ModelOffset" value="0,-1,0"/>
</block>
<block name="MPL_VolumeFog_5x5_Green">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_VolumeFog_5x5"/>
<property name="Model" value="#@modfolder:Assets/VolumeFog01Green.unity3d?VolumeFog01Green"/>
</block>
<block name="MPL_VolumeFog_5x5_Red">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_VolumeFog_5x5"/>
<property name="Model" value="#@modfolder:Assets/VolumeFog01Red.unity3d?VolumeFog01Red"/>
</block>
<block name="MPL_VolumeFog_5x5_GreenL">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_VolumeFog_5x5"/>
<property name="Model" value="#@modfolder:Assets/VolumeFog02Green.unity3d?VolumeFog02Green"/>
</block>
<block name="MPL_VolumeFog_5x5_Grey">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_VolumeFog_5x5"/>
<property name="Model" value="#@modfolder:Assets/VolumeFog01Grey.unity3d?VolumeFog01Grey"/>
</block>
<block name="MPL_VolumeFog_5x5_Blue">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_VolumeFog_5x5"/>
<property name="Model" value="#@modfolder:Assets/VolumeFog01Blue.unity3d?VolumeFog01Blue"/>
</block>
<!-- Conduit No Collide (NC) -->
<block name="MPL_conduit01_NC"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="conduit01"/>
<property name="CustomIcon" value="conduit01"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Collide" value=""/>
</block>
<block name="MPL_conduit01End_NC"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="conduit01End"/>
<property name="CustomIcon" value="conduit01End"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Collide" value=""/>
</block>
<block name="MPL_conduit01Curve_NC"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="conduit01Curve"/>
<property name="CustomIcon" value="conduit01Curve"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Collide" value=""/>
</block>
<block name="MPL_conduitTriple90AngleEnd_NC"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="conduitTriple90AngleEnd"/>
<property name="CustomIcon" value="conduitTriple90AngleEnd"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Collide" value=""/>
</block>
<block name="MPL_conduit01Corner_NC"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="conduit01Corner"/>
<property name="CustomIcon" value="conduit01Corner"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Collide" value=""/>
</block>
<block name="MPL_conduitSingleCentered_NC"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="conduitSingleCentered"/>
<property name="CustomIcon" value="conduitSingleCentered"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Collide" value=""/>
</block>
<block name="MPL_conduitSingleCenteredEnd_NC"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="conduitSingleCenteredEnd"/>
<property name="CustomIcon" value="conduitSingleCenteredEnd"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Collide" value=""/>
</block>
<block name="MPL_conduitSingle90Angle_NC"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="conduitSingle90Angle"/>
<property name="CustomIcon" value="conduitSingle90Angle"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Collide" value=""/>
</block>
<block name="MPL_conduitSingleCorner_NC"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="conduitSingleCorner"/>
<property name="CustomIcon" value="conduitSingleCorner"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Collide" value=""/>
</block>
<block name="MPL_conduitSingleOffset_NC"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="conduitSingleOffset"/>
<property name="CustomIcon" value="conduitSingleOffset"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Collide" value=""/>
</block>
<block name="MPL_conduitSingleOffsetEnd_NC"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="conduitSingleOffsetEnd"/>
<property name="CustomIcon" value="conduitSingleOffsetEnd"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Collide" value=""/>
</block>
<block name="MPL_PdtCeilingOffset">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntStoreProduceBasketCornerEmpty1" param1="CustomIcon,CustomIconTint,DisplayInfo"/>
<property name="Model" value="Entities/Commercial/ProduceBasketEmptyCornerPrefab"/>
<property name="ModelOffset" value="0,1,0"/>
<property name="SortOrder1" value="fh14"/>
</block>
<block name="MPL_spawnTraderRandomOffset">
<property name="CreativeMode" value="Dev"/>
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="SpawnEntity"/>
<property name="SpawnClass" value="npcTraderRadiatedWight"/>
<property name="IndexName" value="Trader"/>
<property name="CustomIcon" value="decoMannequinFemale"/>
<property name="CustomIconTint" value="FF8000"/>
<property name="DisplayType" value="blockHardened"/>
<property name="Material" value="Mmetal_medium"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Commercial/mannequinFemalePrefab"/>
<property name="WaterFlow" value="permitted"/>
<property name="Collide" value="sight"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourceScrapIron" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="LD04"/>
<property name="SortOrder2" value="0500"/>
<property name="FilterTags" value="MC_helpers,SC_questblocks"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_spawnTraderRandom">
<property name="CreativeMode" value="Dev"/>
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="SpawnEntity"/>
<property name="SpawnClass" value="npcTraderRadiatedWight"/>
<property name="IndexName" value="Trader"/>
<property name="CustomIcon" value="decoMannequinFemale"/>
<property name="CustomIconTint" value="FF8000"/>
<property name="DisplayType" value="blockHardened"/>
<property name="Material" value="Mmetal_medium"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Commercial/mannequinFemalePrefab"/>
<property name="WaterFlow" value="permitted"/>
<property name="Collide" value="sight"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourceScrapIron" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="LD04"/>
<property name="SortOrder2" value="0500"/>
<property name="FilterTags" value="MC_helpers,SC_questblocks"/>
<property name="ModelOffset" value="0,.5,0"/>
</block>
<!-- Mid-Century Tinted Bathroom Objects -->
<block name="MPL_AvacadoToiletOpen"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="cntToilet01"/>
<property name="CustomIconTint" value="baba80"/>
<property name="Extends" value="cntToilet01"/>
<property name="TintColor" value="baba80"/>
</block>
<block name="MPL_SalmonToiletOpen"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="cntToilet01"/>
<property name="CustomIconTint" value="e8bba0"/>
<property name="Extends" value="cntToilet01"/>
<property name="TintColor" value="e8bba0"/>
</block>
<block name="MPL_RoseToiletOpen"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="cntToilet01"/>
<property name="CustomIconTint" value="c9aebf"/>
<property name="Extends" value="cntToilet01"/>
<property name="TintColor" value="c9aebf"/>
</block>
<block name="MPL_TurquoiseToiletOpen"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="cntToilet01"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Extends" value="cntToilet01"/>
<property name="TintColor" value="aad3ce"/>
</block>
<!-- -->
<block name="MPL_AvacadoToiletClosed"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="cntToilet02"/>
<property name="CustomIconTint" value="baba80"/>
<property name="Extends" value="cntToilet02"/>
<property name="TintColor" value="baba80"/>
</block>
<block name="MPL_SalmonToiletClosed"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="cntToilet02"/>
<property name="CustomIconTint" value="e8bba0"/>
<property name="Extends" value="cntToilet02"/>
<property name="TintColor" value="e8bba0"/>
</block>
<block name="MPL_RoseToiletClosed"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="cntToilet02"/>
<property name="CustomIconTint" value="c9aebf"/>
<property name="Extends" value="cntToilet02"/>
<property name="TintColor" value="c9aebf"/>
</block>
<block name="MPL_TurquoiseToiletClosed"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="cntToilet02"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Extends" value="cntToilet02"/>
<property name="TintColor" value="aad3ce"/>
</block>
<!-- -->
<block name="MPL_AvacadoToiletClosedIndustrial"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="cntToilet03"/>
<property name="CustomIconTint" value="baba80"/>
<property name="Extends" value="cntToilet03"/>
<property name="TintColor" value="baba80"/>
</block>
<block name="MPL_SalmonToiletClosedIndustrial"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="cntToilet03"/>
<property name="CustomIconTint" value="e8bba0"/>
<property name="Extends" value="cntToilet03"/>
<property name="TintColor" value="e8bba0"/>
</block>
<block name="MPL_RoseToiletClosedIndustrial"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="cntToilet03"/>
<property name="CustomIconTint" value="c9aebf"/>
<property name="Extends" value="cntToilet03"/>
<property name="TintColor" value="c9aebf"/>
</block>
<block name="MPL_TurquoiseToiletClosedIndustrial"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="cntToilet03"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Extends" value="cntToilet03"/>
<property name="TintColor" value="aad3ce"/>
</block>
<!-- -->
<block name="MPL_AvacadoUrinal"> <!-- Tinted Urinal -->
<property name="CustomIcon" value="urinalCommercialMounted"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="baba80"/>
<property name="Extends" value="urinalCommercialMounted"/>
<property name="TintColor" value="baba80"/>
</block>
<block name="MPL_SalmonUrinal"> <!-- Tinted Urinal -->
<property name="CustomIcon" value="urinalCommercialMounted"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="e8bba0"/>
<property name="Extends" value="urinalCommercialMounted"/>
<property name="TintColor" value="e8bba0"/>
</block>
<block name="MPL_RoseUrinal"> <!-- Tinted Urinal -->
<property name="CustomIcon" value="urinalCommercialMounted"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="c9aebf"/>
<property name="Extends" value="urinalCommercialMounted"/>
<property name="TintColor" value="c9aebf"/>
</block>
<block name="MPL_TurquoiseUrinal"> <!-- Tinted Urinal -->
<property name="CustomIcon" value="urinalCommercialMounted"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Extends" value="urinalCommercialMounted"/>
<property name="TintColor" value="aad3ce"/>
</block>
<!-- -->
<block name="MPL_AvacadoSinkWallMounted"> <!-- Tinted Sink -->
<property name="CustomIcon" value="wallMountSinkCommercial"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="baba80"/>
<property name="Extends" value="wallMountSinkCommercial"/>
<property name="TintColor" value="baba80"/>
</block>
<block name="MPL_SalmonSinkWallMounted"> <!-- Tinted Sink -->
<property name="CustomIcon" value="wallMountSinkCommercial"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="e8bba0"/>
<property name="Extends" value="wallMountSinkCommercial"/>
<property name="TintColor" value="e8bba0"/>
</block>
<block name="MPL_RoseSinkWallMounted"> <!-- Tinted Sink -->
<property name="CustomIcon" value="wallMountSinkCommercial"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="c9aebf"/>
<property name="Extends" value="wallMountSinkCommercial"/>
<property name="TintColor" value="c9aebf"/>
</block>
<block name="MPL_TurquoiseSinkWallMounted"> <!-- Tinted Sink -->
<property name="CustomIcon" value="wallMountSinkCommercial"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Extends" value="wallMountSinkCommercial"/>
<property name="TintColor" value="aad3ce"/>
</block>
<!-- -->
<block name="MPL_AvacadoSinkCounterMounted"> <!-- Tinted Sink -->
<property name="CustomIcon" value="counterMountedSinkCommercial"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="baba80"/>
<property name="Extends" value="counterMountedSinkCommercial"/>
<property name="TintColor" value="baba80counterMountedSinkCommercial"/>
</block>
<block name="MPL_SalmonSinkCounterMounted"> <!-- Tinted Sink -->
<property name="CustomIcon" value="counterMountedSinkCommercial"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="e8bba0"/>
<property name="Extends" value="counterMountedSinkCommercial"/>
<property name="TintColor" value="e8bba0"/>
</block>
<block name="MPL_RoseSinkCounterMounted"> <!-- Tinted Sink -->
<property name="CustomIcon" value="counterMountedSinkCommercial"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="c9aebf"/>
<property name="Extends" value="counterMountedSinkCommercial"/>
<property name="TintColor" value="c9aebf"/>
</block>
<block name="MPL_TurquoiseSinkCounterMounted"> <!-- Tinted Sink -->
<property name="CustomIcon" value="counterMountedSinkCommercial"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Extends" value="counterMountedSinkCommercial"/>
<property name="TintColor" value="aad3ce"/>
</block>
<!-- -->
<block name="MPL_AvacadoSinkCounterMountedOffset"> <!-- Tinted Sink -->
<property name="CustomIcon" value="counterMountedSinkCommercial"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="baba80"/>
<property name="Extends" value="counterMountedSinkCommercialOffset"/>
<property name="TintColor" value="baba80counterMountedSinkCommercial"/>
</block>
<block name="MPL_SalmonSinkCounterMountedOffset"> <!-- Tinted Sink -->
<property name="CustomIcon" value="counterMountedSinkCommercial"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="e8bba0"/>
<property name="Extends" value="counterMountedSinkCommercialOffset"/>
<property name="TintColor" value="e8bba0"/>
</block>
<block name="MPL_RoseSinkCounterMountedOffset"> <!-- Tinted Sink -->
<property name="CustomIcon" value="counterMountedSinkCommercial"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="c9aebf"/>
<property name="Extends" value="counterMountedSinkCommercialOffset"/>
<property name="TintColor" value="c9aebf"/>
</block>
<block name="MPL_TurquoiseSinkCounterMountedOffset"> <!-- Tinted Sink -->
<property name="CustomIcon" value="counterMountedSinkCommercial"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Extends" value="counterMountedSinkCommercialOffset"/>
<property name="TintColor" value="aad3ce"/>
</block>
<!-- -->
<block name="MPL_AvacadoSinkPedestal"> <!-- Tinted Wall Mounted Sink -->
<property name="CustomIcon" value="pedestalSink"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="baba80"/>
<property name="Extends" value="pedestalSink"/>
<property name="TintColor" value="baba80"/>
</block>
<block name="MPL_SalmonSinkPedestal"> <!-- Tinted Wall Mounted Sink -->
<property name="CustomIcon" value="pedestalSink"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="e8bba0"/>
<property name="Extends" value="pedestalSink"/>
<property name="TintColor" value="e8bba0"/>
</block>
<block name="MPL_RoseSinkPedestal"> <!-- Tinted Wall Mounted Sink -->
<property name="CustomIcon" value="pedestalSink"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="c9aebf"/>
<property name="Extends" value="pedestalSink"/>
<property name="TintColor" value="c9aebf"/>
</block>
<block name="MPL_TurquoiseSinkPedestal"> <!-- Tinted Wall Mounted Sink -->
<property name="CustomIcon" value="pedestalSink"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Extends" value="pedestalSink"/>
<property name="TintColor" value="aad3ce"/>
</block>
<!-- -->
<block name="MPL_AvacadoBathtubEmpty"> <!-- Tinted Bathtub -->
<property name="CustomIcon" value="cntBathTubEmpty"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="baba80"/>
<property name="Extends" value="cntBathTubEmpty"/>
<property name="TintColor" value="baba80"/>
</block>
<block name="MPL_SalmonBathtubEmpty"> <!-- Tinted Bathtub -->
<property name="CustomIcon" value="cntBathTubEmpty"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="e8bba0"/>
<property name="Extends" value="cntBathTubEmpty"/>
<property name="TintColor" value="e8bba0"/>
</block>
<block name="MPL_RoseBathtubEmpty"> <!-- Tinted Bathtub -->
<property name="CustomIcon" value="cntBathTubEmpty"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="c9aebf"/>
<property name="Extends" value="cntBathTubEmpty"/>
<property name="TintColor" value="c9aebf"/>
</block>
<block name="MPL_TurquoiseBathtubEmpty"> <!-- Tinted Bathtub -->
<property name="CustomIcon" value="cntBathTubEmpty"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Extends" value="cntBathTubEmpty"/>
<property name="TintColor" value="aad3ce"/>
</block>
<!-- -->
<block name="MPL_AvacadoBathtubGore"> <!-- Tinted Bathtub -->
<property name="CustomIcon" value="cntBathTubGore"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="baba80"/>
<property name="Extends" value="cntBathTubGore"/>
<property name="TintColor" value="baba80"/>
</block>
<block name="MPL_SalmonBathtubGore"> <!-- Tinted Bathtub -->
<property name="CustomIcon" value="cntBathTubGore"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="e8bba0"/>
<property name="Extends" value="cntBathTubGore"/>
<property name="TintColor" value="e8bba0"/>
</block>
<block name="MPL_RoseBathtubGore"> <!-- Tinted Bathtub -->
<property name="CustomIcon" value="cntBathTubGore"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="c9aebf"/>
<property name="Extends" value="cntBathTubGore"/>
<property name="TintColor" value="c9aebf"/>
</block>
<block name="MPL_TurquoiseBathtubGore"> <!-- Tinted Bathtub -->
<property name="CustomIcon" value="cntBathTubGore"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Extends" value="cntBathTubGore"/>
<property name="TintColor" value="aad3ce"/>
</block>
<!-- -->
<block name="MPL_AvacadoBathtubClawFoot"> <!-- Tinted Bathtub -->
<property name="CustomIcon" value="decoClawFootBathTub"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="baba80"/>
<property name="Extends" value="decoClawFootBathTub"/>
<property name="TintColor" value="baba80"/>
</block>
<block name="MPL_SalmonBathtubClawFoot"> <!-- Tinted Bathtub -->
<property name="CustomIcon" value="decoClawFootBathTub"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="e8bba0"/>
<property name="Extends" value="decoClawFootBathTub"/>
<property name="TintColor" value="e8bba0"/>
</block>
<block name="MPL_RoseBathtubClawFoot"> <!-- Tinted Bathtub -->
<property name="CustomIcon" value="decoClawFootBathTub"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="c9aebf"/>
<property name="Extends" value="decoClawFootBathTub"/>
<property name="TintColor" value="c9aebf"/>
</block>
<block name="MPL_TurquoiseBathtubClawFoot"> <!-- Tinted Bathtub -->
<property name="CustomIcon" value="decoClawFootBathTub"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Extends" value="decoClawFootBathTub"/>
<property name="TintColor" value="aad3ce"/>
</block>
<block name="MPL_ShockRockPDT">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="stoneAPrefab"/>
<property name="CustomIconTint" value="32455E"/>
<property name="Material" value="Mstone"/>
<property name="MaxDamage" value="1"/>
<property name="StabilitySupport" value="false"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/OutdoorDecor/stoneAPrefab"/>
<property name="Class" value="Mine"/>
<property name="Tags" value="Mine"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="Stacknumber" value="10"/>
<property name="TriggerDelay" value="30"/>
<property name="Explosion.RadiusBlocks" value="1"/>
<property name="Explosion.RadiusEntities" value="1"/>
<property name="Explosion.BlockDamage" value="1"/>
<property name="Explosion.EntityDamage" value="1"/>
<property name="Explosion.ParticleIndex" value="20"/>
<property name="BuffChance" value="1"/>
<property name="BuffsWhenWalkedOn" value="buffShocked"/>
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
<property name="ImposterDontBlock" value="true"/>
<property name="IsTerrainDecoration" value="false"/>
<property name="CanPickup" value="true" param1="Shock Rock"/>
<drop event="Destroy" name="resourceRockSmall" count="1"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
<property name="IndexName" value="quest_stone"/>
<property name="Map.Color" value="0,255,0"/>
<property name="SortOrder1" value="70g0"/>
</block>
<!-- Tint Experiments -->
<block name="MPL_lightPanelLedRed">
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mmetal_thin"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Electrical/lightPanelLEDPrefab"/>
<property name="ModelOffset" value="0,.545,0"/>
<property name="Class" value="Light"/>
<property name="Light" value="0"/>
<property name="ImposterDontBlock" value="true"/>
<property name="WaterFlow" value="permitted"/>
<property name="HandleFace" value="Top"/>
<property name="Collide" value="movement"/>
<property name="StabilitySupport" value="true"/>
<property name="CustomIcon" value="lightPanelLEDWhite"/>
<property name="CustomIconTint" value="661b0b"/>
<property name="TintColor" value="661b0b"/>
</block>
<block name="MPL_LightPanelLedBlack"> <!-- -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_lightPanelLedRed"/>
<property name="CustomIcon" value="lightPanelLEDWhite"/>
<property name="CustomIconTint" value="010101"/>
<property name="TintColor" value="010101"/>
</block>
<block name="MPL_controlPanelTop07Dark"> <!-- -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="controlPanelTop07"/>
<property name="CustomIcon" value="controlPanelTop07"/>
<property name="CustomIconTint" value="040404"/>
<property name="TintColor" value="040404"/>
</block>
<block name="MPL_commercialDistributionBoxDark"> <!-- -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="commercialDistributionBox"/>
<property name="CustomIcon" value="commercialDistributionBox"/>
<property name="CustomIconTint" value="6b6b6b"/>
<property name="TintColor" value="6b6b6b"/>
</block>
<block name="MPL_dartTrap">
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Electrical/arrowTrapPrefab"/>
<property name="ImposterExchange" value="imposterBlock" param1="109"/>
<property name="HandleFace" value="Bottom"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="CustomIcon" value="dartTrap"/>
<property name="ModelOffset" value="0,.5,.5"/>
</block>
<block name="MPL_orePotassiumNitrateBoulderRed"> <!-- -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="orePotassiumNitrateBoulder"/>
<property name="CustomIcon" value="orePotassiumNitrateBoulder"/>
<property name="CustomIconTint" value="ff0000"/>
<property name="TintColor" value="ff0000"/>
<property name="IsTerrainDecoration" value="false"/>
<property name="StabilitySupport" value="true"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
</block>
<block name="MPL_orePotassiumNitrateBoulderRed_Cent"> <!-- -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_orePotassiumNitrateBoulderRed"/>
<property name="CustomIcon" value="orePotassiumNitrateBoulder"/>
<property name="CustomIconTint" value="ff0000"/>
<property name="ModelOffset" value="0,.25,0"/>
</block>
<block name="MPL_orePotassiumNitrateBoulderGreen"> <!-- -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="orePotassiumNitrateBoulder"/>
<property name="CustomIcon" value="orePotassiumNitrateBoulder"/>
<property name="CustomIconTint" value="77ff02"/>
<property name="TintColor" value="77ff02"/>
<property name="IsTerrainDecoration" value="false"/>
<property name="StabilitySupport" value="true"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
</block>
<block name="MPL_orePotassiumNitrateBoulderGreen_Cent"> <!-- -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_orePotassiumNitrateBoulderGreen"/>
<property name="CustomIcon" value="orePotassiumNitrateBoulder"/>
<property name="CustomIconTint" value="77ff02"/>
<property name="ModelOffset" value="0,.25,0"/>
</block>
<block name="MPL_orePotassiumNitrateBoulderBlue"> <!-- -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="orePotassiumNitrateBoulder"/>
<property name="CustomIcon" value="orePotassiumNitrateBoulder"/>
<property name="CustomIconTint" value="003dff"/>
<property name="TintColor" value="003dff"/>
<property name="IsTerrainDecoration" value="false"/>
<property name="StabilitySupport" value="true"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
</block>
<block name="MPL_orePotassiumNitrateBoulderBlue_Cent"> <!-- -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_orePotassiumNitrateBoulderBlue"/>
<property name="CustomIcon" value="orePotassiumNitrateBoulder"/>
<property name="CustomIconTint" value="003dff"/>
<property name="ModelOffset" value="0,.25,0"/>
</block>
<block name="MPL_orePotassiumNitrateBoulderLightBlue"> <!-- -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="orePotassiumNitrateBoulder"/>
<property name="CustomIcon" value="orePotassiumNitrateBoulder"/>
<property name="CustomIconTint" value="00c4ff"/>
<property name="TintColor" value="00c4ff"/>
<property name="IsTerrainDecoration" value="false"/>
<property name="StabilitySupport" value="true"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
</block>
<block name="MPL_orePotassiumNitrateBoulderLightBlue_Cent"> <!-- -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_orePotassiumNitrateBoulderBlue"/>
<property name="CustomIcon" value="orePotassiumNitrateBoulder"/>
<property name="CustomIconTint" value="00c4ff"/>
<property name="ModelOffset" value="0,.25,0"/>
</block>
<block name="MPL_OrbSafeClosed">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntWallSafe"/>
<property name="CustomIcon" value="orePotassiumNitrateBoulder"/>
<property name="CustomIconTint" value="003dff"/>
<property name="TintColor" value="003dff"/>
<property name="CreativeMode" value="Dev"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Resources/oreNitrateBoulderPrefab"/>
<property name="ImposterExchange" value="imposterCTREighth" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="StabilitySupport" value="true"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="DowngradeBlock" value="MPL_OrbSafeInsecure"/>
<property name="SortOrder1" value="B101"/>
<property name="SortOrder2" value="0000"/>
</block>
<block name="MPL_OrbSafeInsecure">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntWallSafeInsecure"/>
<property name="CustomIcon" value="orePotassiumNitrateBoulder"/>
<property name="CustomIconTint" value="00c4ff"/>
<property name="TintColor" value="00c4ff"/>
<property name="CreativeMode" value="Dev"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Resources/oreNitrateBoulderPrefab"/>
<property name="StabilitySupport" value="true"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="DowngradeBlock" value="MPL_OrbSafeEmpty"/>
<property name="SortOrder1" value="B101"/>
<property name="SortOrder2" value="0000"/>
</block>
<block name="MPL_OrbSafeEmpty">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntWallSafeInsecure" param1="Class,LootList,CustomIcon,DescriptionKey,DowngradeBlock"/>
<property name="CustomIcon" value="orePotassiumNitrateBoulder"/>
<property name="CustomIconTint" value="ff0000"/>
<property name="TintColor" value="ff0000"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mmetal"/>
<property name="Shape" value="ModelEntity"/>
<property name="StabilitySupport" value="true"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="Model" value="Entities/Resources/oreNitrateBoulderPrefab"/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceForgedIron" count="3,6" tag="salvageHarvest"/>
<drop event="Destroy" name="resourceSpring" count="1,2" tag="salvageHarvest"/>
<drop event="Destroy" name="resourceMechanicalParts" count="1,3" tag="salvageHarvest"/>
<property name="SortOrder1" value="B101"/>
<property name="SortOrder2" value="0000"/>
</block>
<block name="MPL_OrbSafeRandomLootHelper">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_OrbSafeClosed" param1="DescriptionKey"/>
<property name="CustomIcon" value="orePotassiumNitrateBoulder"/>
<property name="CustomIconTint" value="00c4ff"/>
<property name="TintColor" value="00c4ff"/>
<property name="CreativeMode" value="Dev"/>
<property name="ItemTypeIcon" value="other"/>
<property name="DisplayInfo" value="Name"/>
<property name="SortOrder1" value="B101"/>
<property name="SortOrder2" value="0000"/>
<property name="FilterTags" value="MC_helpers,SC_loot"/>
</block>
<block name="MPL_cntGunSafeOpenBrightGreen">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntGunSafeOpen"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="cntGunSafeOpenWhite"/>
<property name="CustomIconTint" value="018501"/>
<property name="TintColor" value="018501"/>
<property name="SortOrder2" value="0305"/>
</block>
<block name="MPL_cntGunSafeOpenRedDark">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntGunSafeOpen"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="cntGunSafeOpenWhite"/>
<property name="CustomIconTint" value="5d0000"/>
<property name="TintColor" value="5d0000"/>
<property name="SortOrder2" value="0305"/>
</block>
<block name="MPL_couchModernSection"> <!-- -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="couchModernSection"/>
<property name="CustomIcon" value="couchModernSection"/>
<property name="CustomIconTint" value="7d7262"/>
<property name="TintColor" value="7d7262"/>
<property name="ModelOffset" value="0,.4,0"/>
</block>
<block name="MPL_LandClaimBlockDeco">
<property name="CreativeMode" value="Dev"/>
<property name="CreativeMode" value="Player"/>
<property name="Material" value="Msteel"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Industrial/landClaimBlockPrefab"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="ffffff"/>
<property name="TintColor" value="ffffff"/>
</block>
<block name="MPL_FlatbedMiddle3x3"> <!-- -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="semiFlatbedMiddle"/>
<property name="CustomIcon" value="semiFlatbedMiddle"/>
<property name="CustomIconTint" value="35364a"/>
<property name="MultiBlockDim" value="3,1,3"/>
</block>
<block name="MPL_FlatbedMiddle3x3Offset"> <!-- -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="semiFlatbedMiddle"/>
<property name="CustomIcon" value="semiFlatbedMiddle"/>
<property name="CustomIconTint" value="35364a"/>
<property name="MultiBlockDim" value="3,1,3"/>
<property name="ModelOffset" value="0,.51,0"/>
</block>
<!-- Bulb Particle Effects -->
<block name="MPL_VomitBulbProp"> <!-- Undulating and dripping acid ball -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="CustomIconTint" value="ff00f5"/>
<property name="Model" value="@:Other/Items/Weapons/Ranged/Vomit/vomitBulbPrefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_VomitBulbPropOffsetUp"> <!-- Undulating and dripping acid ball -->
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="cooler"/>
<property name="CustomIconTint" value="ff00f5"/>
<property name="Model" value="@:Other/Items/Weapons/Ranged/Vomit/vomitBulbPrefab.prefab"/>
<property name="Material" value="Mpaper"/>
<property name="ModelOffset" value="0,1,0"/>
<property name="Collide" value="movement, melee"/>
<drop event="Harvest" name="resourceAcid" prob=".75" count="1"/>
</block>
<block name="MPL_VomitBulbPropOffsetSide"> <!-- Air block "mine" that explodes with vomit effect and gives radiation - one time use when walked over -->
<property name="Extends" value="MPL_VomitBulbProp"/>
<property name="CreativeMode" value="Dev"/>
<property name="ModelOffset" value="1,0,0"/>
</block>
<block name="MPL_RadBulbProp"> <!-- Small radiated blob that spits out spark and cloud effect -->
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="ff00f5"/>
<property name="Model" value="@:Other/Items/Weapons/Ranged/Vomit/vomitRadPrefab.prefab"/>
<property name="ModelOffset" value="0,.5,0"/>
<property name="AllowAllRotations" value="true"/>
</block>
<block name="MPL_RadBulbPropOffset"> <!-- Air block "mine" that explodes with vomit effect and gives radiation - one time use when walked over -->
<property name="Extends" value="MPL_RadBulbProp"/>
<property name="CreativeMode" value="Dev"/>
<property name="ModelOffset" value="0,1.5,0"/>
</block>
<block name="MPL_RadBulbPropOffsetDbl"> <!-- Air block "mine" that explodes with vomit effect and gives radiation - one time use when walked over -->
<property name="Extends" value="MPL_RadBulbProp"/>
<property name="CreativeMode" value="Dev"/>
<property name="ModelOffset" value="0,2,0"/>
</block>
<!-- Custom trees with advanced rotation (used for felled trees) that do not cause NRE's -->
<block name="MPL_TreeFallenMountainPine19m">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CustomIconTint" value="10ff0c"/>
<property name="DescriptionKey" value="plantsBlockGroupDesc"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Shape" value="ModelEntity"/>
<property name="Material" value="MtreeWoodSmall"/>
<property name="LightOpacity" value="0"/>
<property name="Texture" value="116"/>
<property name="ImposterExclude" value="true"/>
<property name="ImposterDontBlock" value="true"/>
<property name="CanPlayersSpawnOn" value="false"/>
<property name="Model" value="@:Entities/Trees/MountainPineMed01Prefab.prefab"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="IsDistantDecoration" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="AllowAllRotations" value="true"/>
<property name="ModelOffset" value="0,0,-.2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="BigDecorationRadius" value="1"/>
<property name="ParticleOnDeath" value="treeGib_burnt"/>
<drop event="Destroy" count="0"/>
<drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest"/>
<property name="FilterTags" value="MC_outdoor,SC_trees"/>
<property name="SortOrder1" value="a0c0"/>
<property name="ActivationDistance" value="12"/>
</block>
<block name="MPL_TreeFallenWinterPine6m">
<property name="Extends" value="MPL_TreeFallenMountainPine19m"/>
<property name="Model" value="@:Entities/Trees/AlaskaCedar60Prefab.prefab"/>
<property name="ModelOffset" value="-.4,0,0"/>
</block>
<block name="MPL_TreeFallenBurntMed">
<property name="Extends" value="MPL_TreeFallenMountainPine19m"/>
<property name="Model" value="@:Entities/Trees/pineBurntMedPrefab.prefab"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="ModelOffset" value="0,0,.5"/>
</block>
<block name="MPL_TreeFallenDry21m">
<property name="Extends" value="MPL_TreeFallenMountainPine19m"/>
<property name="Model" value="@:Entities/Trees/MountainPineDeadPrefab.prefab"/>
<property name="ModelOffset" value="-.5,0,0"/>
</block>
<block name="MPL_TreeFallenDeadTree01">
<property name="Extends" value="MPL_TreeFallenMountainPine19m"/>
<property name="Model" value="@:Entities/Trees/White_Oak22Prefab.prefab"/>
<property name="ModelOffset" value="0,0,-.3"/>
</block>
<block name="MPL_TreeFallenPlainsTree2">
<property name="Extends" value="MPL_TreeFallenMountainPine19m"/>
<property name="Model" value="@:Entities/Trees/White_Oak42Prefab.prefab"/>
<property name="ModelOffset" value="-.2,0,0"/>
</block>
<block name="MPL_TreeFallenMountainPine27m">
<property name="Extends" value="MPL_TreeFallenMountainPine19m"/>
<property name="Model" value="@:Entities/Trees/ScotsPineMed01Prefab.prefab"/>
<property name="ModelOffset" value="0,0,-.5"/>
</block>
<block name="MPL_TreeFallenMountainPine48m">
<property name="Extends" value="MPL_TreeFallenMountainPine19m"/>
<property name="Model" value="@:Entities/Trees/ScotsPineLrg01Prefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_TreeFallenPineBurntLrg">
<property name="Extends" value="MPL_TreeFallenMountainPine19m"/>
<property name="Model" value="@:Entities/Trees/pineBurntPrefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_TreeFallenBurntFullMed">
<property name="Extends" value="MPL_TreeFallenMountainPine19m"/>
<property name="Model" value="@:Entities/Trees/FirMed01BurntPrefab.prefab"/>
<property name="ModelOffset" value="-.4,0,0"/>
</block>
<block name="MPL_TreeFallenOakMed01">
<property name="Extends" value="MPL_TreeFallenMountainPine19m"/>
<property name="Model" value="@:Entities/Trees/OakMed03Prefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_TreeFallenSpookyLarge">
<property name="Extends" value="MPL_TreeFallenMountainPine19m"/>
<property name="Model" value="@:Entities/Trees/Haunted_Tree_Wasteland42Prefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_TreeFallenSpookySmall">
<property name="Extends" value="MPL_TreeFallenMountainPine19m"/>
<property name="Model" value="@:Entities/Trees/Haunted_Tree_Wasteland25Prefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_TreeFallenSpookyMed">
<property name="Extends" value="MPL_TreeFallenMountainPine19m"/>
<property name="Model" value="@:Entities/Trees/Haunted_Tree_Wasteland39Prefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<!-- Wonky Trees (align with ground slope) -->
<block name="MPL_TreeFallenMountainPine19m_Wonky">
<property name="Extends" value="MPL_TreeFallenMountainPine19m"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_TreeFallenWinterPine6m_Wonky">
<property name="Extends" value="MPL_TreeFallenWinterPine6m"/>
<property name="Model" value="@:Entities/Trees/AlaskaCedar60Prefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_TreeFallenBurntMed_Wonky">
<property name="Extends" value="MPL_TreeFallenBurntMed"/>
<property name="Model" value="@:Entities/Trees/pineBurntMedPrefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_TreeFallenDry21m_Wonky">
<property name="Extends" value="MPL_TreeFallenDry21m"/>
<property name="Model" value="@:Entities/Trees/MountainPineDeadPrefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_TreeFallenDeadTree01_Wonky">
<property name="Extends" value="MPL_TreeFallenDeadTree01"/>
<property name="Model" value="@:Entities/Trees/White_Oak22Prefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_TreeFallenPlainsTree2_Wonky">
<property name="Extends" value="MPL_TreeFallenPlainsTree2"/>
<property name="Model" value="@:Entities/Trees/White_Oak42Prefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_TreeFallenMountainPine27m_Wonky">
<property name="Extends" value="MPL_TreeFallenMountainPine27m"/>
<property name="Model" value="@:Entities/Trees/ScotsPineMed01Prefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_TreeFallenMountainPine48m_Wonky">
<property name="Extends" value="MPL_TreeFallenMountainPine48m"/>
<property name="Model" value="@:Entities/Trees/ScotsPineLrg01Prefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_TreeFallenPineBurntLrg_Wonky">
<property name="Extends" value="MPL_TreeFallenPineBurntLrg"/>
<property name="Model" value="@:Entities/Trees/pineBurntPrefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_TreeFallenBurntFullMed_Wonky">
<property name="Extends" value="MPL_TreeFallenBurntFullMed"/>
<property name="Model" value="@:Entities/Trees/FirMed01BurntPrefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_TreeFallenOakMed01_Wonky">
<property name="Extends" value="MPL_TreeFallenOakMed01"/>
<property name="Model" value="@:Entities/Trees/OakMed03Prefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_TreeFallenSpookyLarge_Wonky">
<property name="Extends" value="MPL_TreeFallenSpookyLarge"/>
<property name="Model" value="@:Entities/Trees/Haunted_Tree_Wasteland42Prefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_TreeFallenSpookySmall_Wonky">
<property name="Extends" value="MPL_TreeFallenSpookySmall"/>
<property name="Model" value="@:Entities/Trees/Haunted_Tree_Wasteland25Prefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_TreeFallenSpookyMed_Wonky">
<property name="Extends" value="MPL_TreeFallenSpookyMed"/>
<property name="Model" value="@:Entities/Trees/Haunted_Tree_Wasteland39Prefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="1"/>
</block>
<!-- Claymore blocks (trigger volume or key rack switched) -->
<block name="MPL_HardAirClaymore">
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="CarExplode"/>
<property class="Explosion">
<property name="ParticleIndex" value="5"/>
<property name="RadiusBlocks" value="5"/>
<property name="BlockDamage" value="300"/>
<property name="RadiusEntities" value="5"/>
<property name="EntityDamage" value="50"/>
</property>
<property name="CustomIcon" value="cntBarrelAcidSingle00"/>
<property name="ItemTypeIcon" value="explosion"/>
<property name="Material" value="Mbedrock"/>
<property name="Shape" value="BillboardPlant"/>
<property name="Mesh" value="grass"/>
<property name="Texture" value="1"/>
<property name="StabilitySupport" value="false"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Collide" value=""/>
</block>
<block name="MPL_RadiatedCopClaymore">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Morganic"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Entities/Zombies/Prefabs/ZCopRadiated.prefab"/>
<property name="ModelOffset" value="0,1.3,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<drop event="Harvest" name="resourceRockSmall" count="22" tag="oreWoodHarvest"/>
<drop event="Destroy" count="0"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
</block>
<block name="MPL_MutatedZombieClaymore">
<property name="Extends" value="MPL_RadiatedCopClaymore"/>
<property name="Class" value="CarExplode"/>
<property class="Explosion">
<property name="ParticleIndex" value="8"/>
<property name="RadiusBlocks" value="5"/>
<property name="BlockDamage" value="300"/>
<property name="RadiusEntities" value="5"/>
<property name="EntityDamage" value="50"/>
</property>
<property name="ModelOffset" value="0,.9,0"/>
<property name="IsTerrainDecoration" value="true"/>
</block>
<block name="MPL_HardAirVomitClaymoreHelper">
<property name="Extends" value="garbage_decor3"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="CarExplode"/>
<property class="Explosion">
<property name="ParticleIndex" value="11"/>
<property name="RadiusBlocks" value="1"/>
<property name="BlockDamage" value="1"/>
<property name="RadiusEntities" value="1"/>
<property name="EntityDamage" value="1"/>
</property>
<property name="ItemTypeIcon" value="explosion"/>
<property name="Material" value="Mbedrock"/>
<property name="PlaceAsRandomRotation" value="false"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="AllowAllRotations" value="true"/>
<property name="WaterFlow" value="permitted"/>
<property name="Collide" value=""/>
</block>
<block name="MPL_HardAirVomitClaymore">
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="CarExplode"/>
<property class="Explosion">
<property name="ParticleIndex" value="8"/>
<property name="RadiusBlocks" value="2"/>
<property name="BlockDamage" value="20"/>
<property name="RadiusEntities" value="2"/>
<property name="EntityDamage" value="20"/>
</property>
<property name="CustomIcon" value="cntBarrelAcidSingle00"/>
<property name="ItemTypeIcon" value="explosion"/>
<property name="Material" value="Mbedrock"/>
<property name="Shape" value="BillboardPlant"/>
<property name="Mesh" value="grass"/>
<property name="Texture" value="1"/>
<property name="StabilitySupport" value="false"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="AllowAllRotations" value="true"/>
<property name="WaterFlow" value="permitted"/>
<property name="Collide" value=""/>
</block>
<block name="SaleSaleSaleSign">
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Commercial/signSale01Prefab"/>
<property name="MultiBlockDim" value="1,2,1"/>
</block>
<block name="metalCatwalkBridge">
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockHardened"/>
<property name="Material" value="Mbridge_metal"/>
<property name="Shape" value="New"/>
<property name="Model" value="catwalk_metal"/>
<property name="SortOrder2" value="0640"/>
<property name="Texture" value="445,446,446,446,446,446"/>
<property name="ImposterExchange" value="imposterPlate" param1="112"/>
<property name="UseGlobalUV" value="Local"/>
<property class="RepairItems">
<property name="resourceForgedIron" value="8"/>
</property>
<property name="DescriptionKey" value="metalCatwalkGroupDesc"/>
<property name="EconomicValue" value="48"/>
<property name="FilterTags" value="MC_building,SC_industrial,SC_construction"/>
<property name="SortOrder1" value="40e0"/>
</block>
<block name="CubeTeeBridge">
<property name="CreativeMode" value="Dev"/>
<property name="Shape" value="New"/>
<property name="Model" value="cube_tee"/>
<property name="CustomIcon" value="shapeCubeTee"/>
<property name="StabilitySupport" value="true"/>
<property name="Material" value="Mbridge_metal"/>
<property name="Texture" value="537"/>
<property name="Stacknumber" value="500"/>
</block>
<block name="shippingContainerSideStable">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="shippingContainerSideBlue"/>
<property name="Material" value="Mmetal_hard"/>
<property name="MultiBlockDim" value="3,3,1"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="30"/>
</property>
<drop event="Harvest" name="resourceScrapIron" count="17" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="FilterTags" value="MC_building,SC_automotive"/>
</block>
<block name="semiFlatbedMiddleSLa">
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Industrial/semiFlatbedMiddlePrefab"/>
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="3,1,3"/>
<property name="FilterTags" value="MC_building,SC_automotive"/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceWood" count="10,20" tag="allHarvest"/>
<drop event="Harvest" name="resourceScrapIron" count="10,20" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<property name="ShowModelOnFall" value="false"/>
<property name="BigDecorationRadius" value="5"/>
<property name="CanDecorateOnSlopes" value="false"/>
<property name="PlacementDistance" value="6"/>
</block>
<block name="semiFlatbedMiddleSLb">
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Industrial/semiFlatbedMiddlePrefab"/>
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="3,1,3"/>
<property name="FilterTags" value="MC_building,SC_automotive"/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceWood" count="10,20" tag="allHarvest"/>
<drop event="Harvest" name="resourceScrapIron" count="10,20" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<property name="ModelOffset" value="0,0.49,0"/>
<property name="ShowModelOnFall" value="false"/>
<property name="BigDecorationRadius" value="5"/>
<property name="CanDecorateOnSlopes" value="false"/>
<property name="PlacementDistance" value="6"/>
</block>
<block name="semiFlatbedFrontSLa">
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Industrial/semiFlatbedFrontPrefab"/>
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="3,1,3"/>
<property name="FilterTags" value="MC_building,SC_automotive"/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceMechanicalParts" count="1,2" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceWood" count="10,20" tag="allHarvest"/>
<drop event="Harvest" name="resourceScrapIron" count="10,20" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<property name="ShowModelOnFall" value="false"/>
<property name="BigDecorationRadius" value="5"/>
<property name="CanDecorateOnSlopes" value="false"/>
<property name="PlacementDistance" value="6"/>
</block>
<block name="semiFlatbedFrontSLb">
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Industrial/semiFlatbedFrontPrefab"/>
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="3,1,3"/>
<property name="FilterTags" value="MC_building,SC_automotive"/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceMechanicalParts" count="1,2" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceWood" count="10,20" tag="allHarvest"/>
<drop event="Harvest" name="resourceScrapIron" count="10,20" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<property name="ModelOffset" value="0,0.49,0"/>
<property name="ShowModelOnFall" value="false"/>
<property name="BigDecorationRadius" value="5"/>
<property name="CanDecorateOnSlopes" value="false"/>
<property name="PlacementDistance" value="6"/>
</block>
<!-- Blood Stains -->
<block name="MPL_BloodStain01_1x2">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="Material" value="Morganic"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/BloodStains.unity3d?BloodStain01_1x2"/>
<property name="StabilitySupport" value="true"/>
<property name="Collide" value="melee"/>
<property name="HandleFace" value="Bottom"/>
<property name="Stacknumber" value="500"/>
<property name="FilterTags" value="MC_outdoor,SC_terrain"/>
<drop event="Harvest" name="foodRottingFlesh" count="1" tag="allHarvest" tool_category="Butcher"/>
<drop event="Harvest" name="foodRottingFlesh" count="1,1" tag="butcherHarvest"/>
<drop event="Harvest" name="resourcePotassiumNitratePowder" count="1,2" tag="butcherHarvest"/>
<drop event="Destroy" name="resourceBone" count="1,2" tag="butcherHarvest"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_BloodStain02_1x2">
<property name="Extends" value="MPL_BloodStain01_1x2"/>
<property name="Model" value="#@modfolder:Assets/BloodStains.unity3d?BloodStain02_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_BloodStain03_1x2">
<property name="Extends" value="MPL_BloodStain01_1x2"/>
<property name="Model" value="#@modfolder:Assets/BloodStains.unity3d?BloodStain03_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_BloodStain04">
<property name="Extends" value="MPL_BloodStain01_1x2"/>
<property name="Model" value="#@modfolder:Assets/BloodStains.unity3d?BloodStain04"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_BloodStain05_1x2">
<property name="Extends" value="MPL_BloodStain01_1x2"/>
<property name="Model" value="#@modfolder:Assets/BloodStains.unity3d?BloodStain05_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_BloodStain06">
<property name="Extends" value="MPL_BloodStain01_1x2"/>
<property name="Model" value="#@modfolder:Assets/BloodStains.unity3d?BloodStain06"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_BloodStain07">
<property name="Extends" value="MPL_BloodStain01_1x2"/>
<property name="Model" value="#@modfolder:Assets/BloodStains.unity3d?BloodStain07"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_BloodStain08">
<property name="Extends" value="MPL_BloodStain01_1x2"/>
<property name="Model" value="#@modfolder:Assets/BloodStains.unity3d?BloodStain08"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_BloodSpurt01">
<property name="Extends" value="MPL_BloodStain08"/>
<property name="Model" value="@:ParticleEffects/p_burning_barrel.prefab"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<!-- Wall Cracks -->
<block name="MPL_WallCrack_01">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="Material" value="Mpaper"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/WallCracks.unity3d?WallCrack_01"/>
<property name="StabilitySupport" value="true"/>
<property name="Collide" value="melee"/>
<property name="HandleFace" value="Bottom"/>
<property name="Stacknumber" value="500"/>
<property name="FilterTags" value="MC_outdoor,SC_terrain"/>
<drop event="Destroy" count="0"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCrack_02_1x3">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/WallCracks.unity3d?WallCrack_02_1x3"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCrack_03_1x2">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/WallCracks.unity3d?WallCrack_03_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallCrack_04_1x2">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/WallCracks.unity3d?WallCrack_04_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCrack_05_1x2">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/WallCracks.unity3d?WallCrack_05_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,-.5"/>
</block>
<block name="MPL_WallCrack_06">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/WallCracks.unity3d?WallCrack_06"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCrack_07_1x2">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/WallCracks.unity3d?WallCrack_07_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallCrack_08_1x3">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/WallCracks.unity3d?WallCrack_08_1x3"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCrack_09_1x2">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/WallCracks.unity3d?WallCrack_09_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCrack_10_1x2">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/WallCracks.unity3d?WallCrack_10_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallCrack_11_1x2">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/WallCracks.unity3d?WallCrack_11_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallCrack_12">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/WallCracks.unity3d?WallCrack_12"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCrack_13_1x2">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/WallCracks.unity3d?WallCrack_13_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallCrack_14">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/WallCracks.unity3d?WallCrack_14"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCrack_15">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/WallCracks.unity3d?WallCrack_15"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallCrack_16">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/WallCracks.unity3d?WallCrack_16"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCrack_17_1x2">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/WallCracks.unity3d?WallCrack_17_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,-.50"/>
</block>
<block name="MPL_WallCrack_18_1x2">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/WallCracks.unity3d?WallCrack_18_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<!-- Wall Cutouts -->
<block name="MPL_WallCutout_01">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="Material" value="Mpaper"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_01"/>
<property name="StabilitySupport" value="true"/>
<property name="Collide" value="melee"/>
<property name="HandleFace" value="Bottom"/>
<property name="Stacknumber" value="500"/>
<property name="FilterTags" value="MC_outdoor,SC_terrain"/>
<drop event="Destroy" count="0"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_02">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_02"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_03">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_03"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_04">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_04"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,.5"/>
</block>
<block name="MPL_WallCutout_05">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_05"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,.5"/>
</block>
<block name="MPL_WallCutout_06">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_06"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_07">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_07"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallCutout_08">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_08"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_09_1x2">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_09_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallCutout_10">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_10"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_11">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_11"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_12">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_12"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_13">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_13"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_14">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_14"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallCutout_15">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_15"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_16">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_16"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_17">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_17"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_18">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_18"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_19">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_19"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_20">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_20"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_21">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_21"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_22">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_22"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_23">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_23"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_24">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_24"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_25">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_25"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_26">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_26"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_27_1x2">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_27_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallCutout_28_1x2">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_28_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallCutout_30_1x2">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_30_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallCutout_31_1x2">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_31_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallCutout_32_1x2">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_32_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallCutout_33_1x2">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_33_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<!-- Wall Stains -->
<block name="MPL_WallStain_01">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="Material" value="Mpaper"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_01"/>
<property name="StabilitySupport" value="true"/>
<property name="Collide" value="melee"/>
<property name="HandleFace" value="Bottom"/>
<property name="Stacknumber" value="500"/>
<property name="FilterTags" value="MC_outdoor,SC_terrain"/>
<drop event="Destroy" count="0"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_02_1x2">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_02_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallStain_03_1x2">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_03_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallStain_04_1x2">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_04_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallStain_05_1x2">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_05_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallStain_06">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_06"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_07">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_07"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_08">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_08"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_09">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_09"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_10">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_10"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_11">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_11"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_12_1x2">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_12_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,.5"/>
</block>
<block name="MPL_WallStain_13_1x2">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_13_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,.5"/>
</block>
<block name="MPL_WallStain_14">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_14"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_15_1x2">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_15_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallStain_16_1x2">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_16_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallStain_17">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_17"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_18_1x2">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_18_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallStain_19_1x5">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_19_1x5"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_20_1x2">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_20_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallStain_21_1x2">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_21_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallStain_22_1x2">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_22_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,.5"/>
</block>
<block name="MPL_WallStain_23">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_23"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_24_1x2">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_24_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallStain_25_1x3">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_25_1x3"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_26">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_26"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_27">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_27"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_28_1x3">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_28_1x3"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_29_1x2">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_29_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallStain_30">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_30"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_31_1x7">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_31_1x7"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_32_1x6">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_32_1x6"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallStain_33_1x6">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_33_1x6"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallStain_34_1x4">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_34_1x4"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallStain_35_1x5">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_35_1x5"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_36_1x7">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_36_1x7"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_37_1x3">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_37_1x3"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_38_1x5">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_38_1x5"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_39_1x4">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_39_1x4"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallStain_40_1x8">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_40_1x8"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<!-- Prefabbers Grafitti Tags -->
<block name="MPL_Grafitti_MPLogue">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/Grafitti_Prefabbers.unity3d?Grafitti_MPLogue"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-1,.01,.5"/>
</block>
<block name="MPL_Grafitti_Zeebark">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/Grafitti_Prefabbers.unity3d?Grafitti_Zeebark"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-1,.01,.5"/>
</block>
<block name="MPL_Grafitti_BattlePapi">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/Grafitti_Prefabbers.unity3d?Grafitti_BattlePapi"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-1,.01,.5"/>
</block>
<block name="MPL_Grafitti_OctoberFire">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/Grafitti_Prefabbers.unity3d?Grafitti_OctoberFire"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_Grafitti_Stallionsden">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/Grafitti_Prefabbers.unity3d?Grafitti_Stallionsden"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-1,.01,.5"/>
</block>
<block name="MPL_Grafitti_Tehkarmah">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/Grafitti_Prefabbers.unity3d?Grafitti_Tehkarmah"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-1,.01,.5"/>
</block>
<block name="MPL_Grafitti_TFP_Hat">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/Grafitti_Prefabbers.unity3d?Grafitti_TFP_Hat"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.75,.01,.75"/>
</block>
<!--
<block name="MPL_Grafitti_Kinyajuu">
<property name="Extends" value="MPL_BloodStain01_1x2"/>
<property name="Model" value="#@modfolder:Assets/Grafitti_Kinyajuu_A.unity3d?Grafitti_Kinyajuu_A"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
-->
<!-- TFP Business Wall Art -->
<block name="MPL_WorkingStiffGrafittiLrg">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/WorkingStiffGrafitti_Lrg.unity3d?WorkingStiffGrafitti_Lrg"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WorkingStiffGrafittiExraLrg">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/WorkingStiffGrafitti_ExtraLrg.unity3d?WorkingStiffGrafitti_ExtraLrg"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<!-- Kinyajuu Bust and Graffiti -->
<block name="MPL_Kinyajuu_Bust">
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="Material" value="Mstone"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/KIN9.unity3d?KIN9"/>
<property name="StabilitySupport" value="true"/>
<property name="Collide" value="movement,melee,rocket" />
<property name="Stacknumber" value="500"/>
<property name="FilterTags" value="MC_outdoor,SC_terrain"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_Kinyajuu_Grafitti">
<property name="Extends" value="MPL_Kinyajuu_Bust"/>
<property name="Model" value="#@modfolder:Assets/Grafitti_Kinyajuu.unity3d?Grafitti_Kinyajuu"/>
<property name="HandleFace" value="Bottom"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<!-- Area Rugs -->
<block name="MPL_AreaRug01_2x3">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="90a818"/>
<property name="Material" value="Mcloth"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug01_2x3"/>
<property name="StabilitySupport" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="Stacknumber" value="500"/>
<property name="FilterTags" value="MC_outdoor,SC_terrain"/>
<property name="CanPickup" value="true"/>
<property name="ModelOffset" value=".5,0,0"/>
</block>
<block name="MPL_AreaRug01_2x3c">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_AreaRug01_3x4">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug01_3x4"/>
<property name="ModelOffset" value="0,0,.5"/>
</block>
<block name="MPL_AreaRug01_3x4c">
<property name="Extends" value="MPL_AreaRug01_3x4"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<!-- -->
<block name="MPL_AreaRug02_2x3">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug02_2x3"/>
</block>
<block name="MPL_AreaRug02_2x3c">
<property name="Extends" value="MPL_AreaRug01_2x3c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug02_2x3"/>
</block>
<block name="MPL_AreaRug02_3x4">
<property name="Extends" value="MPL_AreaRug01_3x4"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug02_3x4"/>
</block>
<block name="MPL_AreaRug02_3x4c">
<property name="Extends" value="MPL_AreaRug01_3x4c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug02_3x4"/>
</block>
<!-- -->
<block name="MPL_AreaRug03_2x3">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug03_2x3"/>
</block>
<block name="MPL_AreaRug03_3x4">
<property name="Extends" value="MPL_AreaRug01_3x4"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug03_3x4"/>
</block>
<block name="MPL_AreaRug03_2x3c">
<property name="Extends" value="MPL_AreaRug01_2x3c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug03_2x3"/>
</block>
<block name="MPL_AreaRug03_3x4c">
<property name="Extends" value="MPL_AreaRug01_3x4c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug03_3x4"/>
</block>
<block name="MPL_AreaRug04_2x3">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug04_2x3"/>
</block>
<block name="MPL_AreaRug04_3x4">
<property name="Extends" value="MPL_AreaRug01_3x4"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug04_3x4"/>
</block>
<block name="MPL_AreaRug04_2x3c">
<property name="Extends" value="MPL_AreaRug01_2x3c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug04_2x3"/>
</block>
<block name="MPL_AreaRug04_3x4c">
<property name="Extends" value="MPL_AreaRug01_3x4c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug04_3x4"/>
</block>
<block name="MPL_AreaRug05_2x3">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug05_2x3"/>
</block>
<block name="MPL_AreaRug05_3x4">
<property name="Extends" value="MPL_AreaRug01_3x4"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug05_3x4"/>
</block>
<block name="MPL_AreaRug05_2x3c">
<property name="Extends" value="MPL_AreaRug01_2x3c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug05_2x3"/>
</block>
<block name="MPL_AreaRug05_3x4c">
<property name="Extends" value="MPL_AreaRug01_3x4c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug05_3x4"/>
</block>
<block name="MPL_AreaRug06_2x3">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug06_2x3"/>
</block>
<block name="MPL_AreaRug06_3x4">
<property name="Extends" value="MPL_AreaRug01_3x4"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug06_3x4"/>
</block>
<block name="MPL_AreaRug06_2x3c">
<property name="Extends" value="MPL_AreaRug01_2x3c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug06_2x3"/>
</block>
<block name="MPL_AreaRug06_3x4c">
<property name="Extends" value="MPL_AreaRug01_3x4c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug06_3x4"/>
</block>
<block name="MPL_AreaRug07_2x3">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug07_2x3"/>
</block>
<block name="MPL_AreaRug07_3x4">
<property name="Extends" value="MPL_AreaRug01_3x4"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug07_3x4"/>
</block>
<block name="MPL_AreaRug07_2x3c">
<property name="Extends" value="MPL_AreaRug01_2x3c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug07_2x3"/>
</block>
<block name="MPL_AreaRug07_3x4c">
<property name="Extends" value="MPL_AreaRug01_3x4c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug07_3x4"/>
</block>
<block name="MPL_AreaRug08_2x3">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug08_2x3"/>
</block>
<block name="MPL_AreaRug08_3x4">
<property name="Extends" value="MPL_AreaRug01_3x4"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug08_3x4"/>
</block>
<block name="MPL_AreaRug08_2x3c">
<property name="Extends" value="MPL_AreaRug01_2x3c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug08_2x3"/>
</block>
<block name="MPL_AreaRug08_3x4c">
<property name="Extends" value="MPL_AreaRug01_3x4c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug08_3x4"/>
</block>
<block name="MPL_AreaRug09_1x5">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug09_1x5"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_AreaRug09_1x5_Offset">
<property name="Extends" value="MPL_AreaRug09_1x5"/>
<property name="ModelOffset" value=".5,0,0"/>
</block>
<block name="MPL_AreaRug10_1x4">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug10_1x4"/>
<property name="ModelOffset" value="0,0,.5"/>
</block>
<block name="AreaRug10_1x4_Offset">
<property name="Extends" value="MPL_AreaRug10_1x4"/>
<property name="ModelOffset" value=".5,0,.5"/>
</block>
<block name="MPL_AreaRug11_2x3">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug11_2x3a"/>
</block>
<block name="MPL_AreaRug11_3x4">
<property name="Extends" value="MPL_AreaRug01_3x4"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug11_3x4"/>
</block>
<block name="MPL_AreaRug11_2x3c">
<property name="Extends" value="MPL_AreaRug01_2x3c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug11_2x3a"/>
</block>
<block name="MPL_AreaRug11_3x4c">
<property name="Extends" value="MPL_AreaRug01_3x4c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug11_3x4"/>
</block>
<block name="MPL_AreaRug12_2x3">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug12_2x3"/>
</block>
<block name="MPL_AreaRug12_3x4">
<property name="Extends" value="MPL_AreaRug01_3x4"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug12_3x4"/>
</block>
<block name="MPL_AreaRug12_2x3c">
<property name="Extends" value="MPL_AreaRug01_2x3c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug12_2x3"/>
</block>
<block name="MPL_AreaRug12_3x4c">
<property name="Extends" value="MPL_AreaRug01_3x4c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug12_3x4"/>
</block>
<block name="MPL_AreaRug13_2x3">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug13_2x3"/>
</block>
<block name="MPL_AreaRug13_3x4">
<property name="Extends" value="MPL_AreaRug01_3x4"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug13_3x4"/>
</block>
<block name="MPL_AreaRug13_2x3c">
<property name="Extends" value="MPL_AreaRug01_2x3c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug13_2x3"/>
</block>
<block name="MPL_AreaRug13_3x4c">
<property name="Extends" value="MPL_AreaRug01_3x4c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug13_3x4"/>
</block>
<block name="MPL_AreaRug14_2x3">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug14_2x3"/>
</block>
<block name="MPL_AreaRug14_3x4">
<property name="Extends" value="MPL_AreaRug01_3x4"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug14_3x4"/>
</block>
<block name="MPL_AreaRug14_2x3c">
<property name="Extends" value="MPL_AreaRug01_2x3c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug14_2x3"/>
</block>
<block name="MPL_AreaRug14_3x4c">
<property name="Extends" value="MPL_AreaRug01_3x4c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug14_3x4"/>
</block>
<block name="MPL_AreaRug15_2x3">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug15_2x3"/>
</block>
<block name="MPL_AreaRug15_3x4">
<property name="Extends" value="MPL_AreaRug01_3x4"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug15_3x4"/>
</block>
<block name="MPL_AreaRug15_2x3c">
<property name="Extends" value="MPL_AreaRug01_2x3c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug15_2x3"/>
</block>
<block name="MPL_AreaRug15_3x4c">
<property name="Extends" value="MPL_AreaRug01_3x4c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug15_3x4"/>
</block>
<block name="MPL_AreaRug16_2x3">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug16_2x3"/>
</block>
<block name="MPL_AreaRug16_3x4">
<property name="Extends" value="MPL_AreaRug01_3x4"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug16_3x4"/>
</block>
<block name="MPL_AreaRug16_2x3c">
<property name="Extends" value="MPL_AreaRug01_2x3c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug16_2x3"/>
</block>
<block name="MPL_AreaRug16_3x4c">
<property name="Extends" value="MPL_AreaRug01_3x4c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug16_3x4"/>
</block>
<block name="MPL_AreaRug17_2x3">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug17_2x3"/>
</block>
<block name="MPL_AreaRug17_3x4">
<property name="Extends" value="MPL_AreaRug01_3x4"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug17_3x4"/>
</block>
<block name="MPL_AreaRug17_2x3c">
<property name="Extends" value="MPL_AreaRug01_2x3c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug17_2x3"/>
</block>
<block name="MPL_AreaRug17_3x4c">
<property name="Extends" value="MPL_AreaRug01_3x4c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug17_3x4"/>
</block>
<block name="MPL_AreaRug18_2x3">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug18_2x3"/>
</block>
<block name="MPL_AreaRug18_3x4">
<property name="Extends" value="MPL_AreaRug01_3x4"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug18_3x4"/>
</block>
<block name="MPL_AreaRug18_2x3cc">
<property name="Extends" value="MPL_AreaRug01_2x3c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug18_2x3"/>
</block>
<block name="MPL_AreaRug18_3x4c">
<property name="Extends" value="MPL_AreaRug01_3x4c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug18_3x4"/>
</block>
<block name="MPL_AreaRug19_2x3">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug19_2x3"/>
</block>
<block name="MPL_AreaRug19_3x4">
<property name="Extends" value="MPL_AreaRug01_3x4"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug19_3x4"/>
</block>
<block name="MPL_AreaRug19_2x3c">
<property name="Extends" value="MPL_AreaRug01_2x3c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug19_2x3"/>
</block>
<block name="MPL_AreaRug19_3x4c">
<property name="Extends" value="MPL_AreaRug01_3x4c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug19_3x4"/>
</block>
<block name="MPL_AreaRug20_2x3">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug20_2x3"/>
</block>
<block name="MPL_AreaRug20_3x4">
<property name="Extends" value="MPL_AreaRug01_3x4"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug20_3x4"/>
</block>
<block name="MPL_AreaRug20_2x3c">
<property name="Extends" value="MPL_AreaRug01_2x3c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug20_2x3"/>
</block>
<block name="MPL_AreaRug20_3x4c">
<property name="Extends" value="MPL_AreaRug01_3x4c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug20_3x4"/>
</block>
<block name="MPL_AreaRug21_3x3">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug21_3x3"/>
<property name="ModelOffset" value="1,0,1"/>
</block>
<block name="MPL_AreaRug21_3x3c">
<property name="Extends" value="MPL_AreaRug21_3x3"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_AreaRug22_3x3">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug22_3x3"/>
<property name="ModelOffset" value="1,0,1"/>
</block>
<block name="MPL_AreaRug22_3x3c">
<property name="Extends" value="MPL_AreaRug22_3x3"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_DogsPool">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?DogsPool"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_DogsPoker">
<property name="Extends" value="MPL_AreaRug22_3x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?DogsPoker"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<!-- New Stuff -->
<block name="MPL_terrAsphalt_Fake">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="terrDirt" param1="DescriptionKey"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="terrForestGround"/>
<property name="Texture" value="10"/>
<property name="SortOrder1" value="0000"/>
<property name="SortOrder2" value="0650"/>
</block>
<block name="MPL_LiveEdgeTable01">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="diningTable01"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="Material" value="Mwood"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/LiveEdgeTable04.unity3d?LiveEdgeTable04"/>
<property name="StabilitySupport" value="true"/>
<property name="Stacknumber" value="500"/>
<property name="CanPickup" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="MultiBlockDim" value="1,1,3"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_LiveEdgeCoffeeTable01">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_LiveEdgeTable01"/>
<property name="Model" value="#@modfolder:Assets/LiveEdgeCoffeeTable01b.unity3d?LiveEdgeCoffeeTable01b"/>
<property name="CustomIcon" value="endTable"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value=".5,0,.5"/>
</block>
<block name="MPL_NoguchiCoffeeTable01">
<property name="Extends" value="MPL_LiveEdgeTable01"/>
<property name="Model" value="#@modfolder:Assets/NoguchiCoffeeTable01.unity3d?NoguchiCoffeeTable01"/>
<property name="CustomIcon" value="endTable"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_RopeBridge">
<property name="Extends" value="MPL_LiveEdgeTable01"/>
<property name="Model" value="#@modfolder:Assets/RopeBridge04.unity3d?RopeBridge04"/>
<property name="Material" value="Mmetal"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_Fireplace">
<property name="Extends" value="MPL_LiveEdgeTable01"/>
<property name="Model" value="#@modfolder:Assets/Fireplace.unity3d?Fireplace"/>
<property name="Material" value="Mmetal"/>
<property name="CustomIcon" value="cube"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_FireplacePipe">
<property name="Extends" value="MPL_LiveEdgeTable01"/>
<property name="Model" value="#@modfolder:Assets/FireplacePipe.unity3d?FireplacePipe"/>
<property name="Material" value="Mmetal"/>
<property name="CustomIcon" value="cube"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_EamesChair01">
<property name="Extends" value="MPL_LiveEdgeCoffeeTable01"/>
<property name="Model" value="#@modfolder:Assets/EamesChair03.unity3d?EamesChair03"/>
<property name="Material" value="Mfurniture"/>
<property name="CustomIcon" value="couchUglySingleWhite"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_EamesFootstool01">
<property name="Extends" value="MPL_EamesChair01"/>
<property name="Model" value="#@modfolder:Assets/EamesFootstool01.unity3d?EamesFootstool01"/>
<property name="CustomIcon" value="barStoolWhite"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_EamesChair02">
<property name="Extends" value="MPL_LiveEdgeCoffeeTable01"/>
<property name="Model" value="#@modfolder:Assets/EamesLoungeChair.unity3d?EamesChair03"/>
<property name="Material" value="Mfurniture"/>
<property name="CustomIcon" value="couchUglySingleWhite"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_EamesFootstool02">
<property name="Extends" value="MPL_LiveEdgeCoffeeTable01"/>
<property name="Model" value="#@modfolder:Assets/EamesLoungeChair.unity3d?EamesFootstool03"/>
<property name="Material" value="Mfurniture"/>
<property name="CustomIcon" value="couchUglySingleWhite"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_LC4">
<property name="Extends" value="MPL_LiveEdgeCoffeeTable01"/>
<property name="Model" value="#@modfolder:Assets/LC4_01.unity3d?LC4_01"/>
<property name="Material" value="Mfurniture"/>
<property name="CustomIcon" value="couchUglySingleWhite"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_TripodLamp">
<property name="Extends" value="MPL_LiveEdgeCoffeeTable01"/>
<property name="Model" value="#@modfolder:Assets/TripodLamp.unity3d?TripodLamp"/>
<property name="Material" value="Mfurniture"/>
<property name="CustomIcon" value="couchUglySingleWhite"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_recessedLight_TripodLamp">
<property name="Extends" value="recessedLight"/>
<property name="CustomIcon" value="recessedLight"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value=".25,0,0"/>
</block>
<block name="MPL_LiveEdgeDesk01">
<property name="Extends" value="MPL_LiveEdgeTable01"/>
<property name="Model" value="#@modfolder:Assets/LiveEdgeDesk01.unity3d?LiveEdgeDesk01"/>
<property name="CustomIcon" value="diningTable01"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="MultiBlockDim" value="1,1,3"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_LiveEdgeDesk01_offset">
<property name="Extends" value="MPL_LiveEdgeDesk01"/>
<property name="CustomIcon" value="diningTable01"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="-.5,0,0"/>
</block>
<block name="MPL_EamesKitchenChair02">
<property name="Extends" value="MPL_EamesChair02"/>
<property name="Model" value="#@modfolder:Assets/EamesKitchenChair02.unity3d?EamesKitchenChair02"/>
<property name="Material" value="Mfurniture"/>
<property name="CustomIcon" value="oldChair1"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_CoffeeTable04">
<property name="Extends" value="MPL_EamesChair02"/>
<property name="Model" value="#@modfolder:Assets/CoffeeTable04b.unity3d?CoffeeTable04b"/>
<property name="Material" value="Mfurniture"/>
<property name="CustomIcon" value="oldChair1"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_CoffeeTable05">
<property name="Extends" value="MPL_EamesChair02"/>
<property name="Model" value="#@modfolder:Assets/CoffeeTable05b.unity3d?CoffeeTable05b"/>
<property name="Material" value="Mfurniture"/>
<property name="CustomIcon" value="oldChair1"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_WombChairGreen">
<property name="Extends" value="MPL_EamesChair02"/>
<property name="Model" value="#@modfolder:Assets/WombChair03.unity3d?WombChair03"/>
<property name="Material" value="Mfurniture"/>
<property name="CustomIcon" value="oldChair1"/>
<property name="CustomIconTint" value="4b7e4b"/>
<property name="TintColor" value="4b7e4b"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_WombStoolGreen">
<property name="Extends" value="MPL_EamesChair02"/>
<property name="Model" value="#@modfolder:Assets/WombStool02.unity3d?WombStool02"/>
<property name="Material" value="Mfurniture"/>
<property name="CustomIcon" value="oldChair1"/>
<property name="CustomIconTint" value="4b7e4b"/>
<property name="TintColor" value="4b7e4b"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_WombChairOrange">
<property name="Extends" value="MPL_EamesChair02"/>
<property name="Model" value="#@modfolder:Assets/WombChair03.unity3d?WombChair03"/>
<property name="Material" value="Mfurniture"/>
<property name="CustomIcon" value="oldChair1"/>
<property name="CustomIconTint" value="d06a0d"/>
<property name="TintColor" value="d06a0d"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_WombStoolOrange">
<property name="Extends" value="MPL_EamesChair02"/>
<property name="Model" value="#@modfolder:Assets/WombStool02.unity3d?WombStool02"/>
<property name="Material" value="Mfurniture"/>
<property name="CustomIcon" value="oldChair1"/>
<property name="CustomIconTint" value="d06a0d"/>
<property name="TintColor" value="d06a0d"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_Jackalope">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeBillboard"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="Material" value="Mstone"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/Jackalope.unity3d?Jackalope"/>
<property name="StabilitySupport" value="true"/>
<property name="Collide" value=""/>
<property name="HandleFace" value="Bottom"/>
<property name="Stacknumber" value="500"/>
<property name="FilterTags" value="MC_outdoor,SC_terrain"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.3,.02,0"/>
</block>
<block name="MPL_DiningChair01">
<property name="Extends" value="MPL_EamesChair02"/>
<property name="Model" value="#@modfolder:Assets/DiningChair02.unity3d?DiningChair02"/>
<property name="Material" value="Mfurniture"/>
<property name="CustomIcon" value="oldChair1"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_DiningChairFallenFront">
<property name="Extends" value="MPL_DiningChair01"/>
<property name="Model" value="#@modfolder:Assets/DiningChairFallenFront.unity3d?DiningChairFallenFront"/>
<property name="CustomIcon" value="oldChair1"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_DiningChairFallenSide">
<property name="Extends" value="MPL_DiningChair01"/>
<property name="Model" value="#@modfolder:Assets/DiningChairFallenSide.unity3d?DiningChairFallenSide"/>
<property name="CustomIcon" value="oldChair1"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_PictureMom">
<property name="Extends" value="MPL_DiningChair01"/>
<property name="Model" value="#@modfolder:Assets/PictureSurvivorMom03.unity3d?PictureSurvivorMom03"/>
<property name="CustomIcon" value="pictureFrame_01a"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value=".2,0,-.2"/>
</block>
<block name="MPL_PatioTable">
<property name="Extends" value="MPL_DiningChair01"/>
<property name="Model" value="#@modfolder:Assets/PatioFurniture.unity3d?PatioTable01"/>
<property name="CustomIcon" value="diningTable01"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_TulipTable">
<property name="Extends" value="MPL_DiningChair01"/>
<property name="Model" value="#@modfolder:Assets/TulipTable.unity3d?TulipTable"/>
<property name="CustomIcon" value="diningTable01"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_PatioChair">
<property name="Extends" value="MPL_DiningChair01"/>
<property name="Model" value="#@modfolder:Assets/PatioFurniture.unity3d?PatioChair02"/>
<property name="CustomIcon" value="oldChair1"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,.5,0"/>
</block>
<block name="MPL_EamesDiningChairRed01">
<property name="Extends" value="MPL_DiningChair01"/>
<property name="Model" value="#@modfolder:Assets/EamesDiningChairRed01.unity3d?EamesDiningChairRed01"/>
<property name="CustomIcon" value="oldChair1"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_PorchSwing01">
<property name="Extends" value="MPL_DiningChair01"/>
<property name="Model" value="#@modfolder:Assets/PorchSwing03.unity3d?PorchSwing03"/>
<property name="CustomIcon" value="parkBenchA"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="TintColor" value="362d27"/>
</block>
<block name="MPL_SittingCorpse_OffsetChair">
<property name="Extends" value="goreBlockHumanCorpse3"/>
<property name="CustomIcon" value="goreBlockHumanCorpse3"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,.3"/>
</block>
<block name="MPL_PistolPropWall">
<property name="CreativeMode" value="Dev"/>
<!-- Weapon decor - flush with surface -->
<property name="CustomIcon" value="gunHandgunT1Pistol"/>
<property name="CustomIconTint" value="ff1a36"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="MstainlessSteel"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Other/Items/Weapons/Ranged/Pistol/PistolPrefab.prefab"/>
<property name="ModelOffset" value="-.47,.5,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<drop event="Harvest" name="resourceScrapIron" count="22" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
</block>
<block name="MPL_cntCharcoalGrillOpen">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntCharcoalGrillOpen"/>
<property name="CustomIcon" value="cntCharcoalGrillOpen"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,-1.02,0"/>
</block>
<block name="MPL_Mural_PietMondrain">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="Material" value="Mstone"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/Mural_PietMondarain_01.unity3d?Mural_PietMondarain_01"/>
<property name="StabilitySupport" value="true"/>
<property name="Collide" value=""/>
<property name="HandleFace" value="Bottom"/>
<property name="Stacknumber" value="500"/>
<property name="FilterTags" value="MC_outdoor,SC_terrain"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_Mural_PietMondarain_Offset">
<property name="Extends" value="MPL_Mural_PietMondrain"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="978476"/>
<property name="TintColor" value="978476"/>
<property name="ModelOffset" value="0,.01,.5"/>
</block>
<block name="MPL_Mural_PietMondarain_02">
<property name="Extends" value="MPL_Mural_PietMondrain"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="Model" value="#@modfolder:Assets/Mural_PietMondarain_02.unity3d?Mural_PietMondarain_02"/>
<property name="ModelOffset" value="0,.01,.5"/>
</block>
<block name="MPL_Mural_PietMondarain_02_Offset">
<property name="Extends" value="MPL_Mural_PietMondrain"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="978476"/>
<property name="TintColor" value="978476"/>
<property name="Model" value="#@modfolder:Assets/Mural_PietMondarain_02.unity3d?Mural_PietMondarain_02"/>
<property name="ModelOffset" value=".5,.01,.3"/>
</block>
<block name="MPL_looseConcreteTrapCube_Drain">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="looseConcreteTrapCube"/>
<property name="CustomIcon" value="looseConcreteTrapCube"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="DowngradeBlock" value="MPL_securityGatePlate"/>
</block>
<block name="MPL_securityGatePlate">
<property name="CreativeMode" value="Dev"/>
<property name="Shape" value="New"/>
<property name="Model" value="security_gate_plate" />
<property name="CustomIcon" value="shapeSecurityGatePlate" />
<property name="CustomIconTint" value="32455E"/>
<property name="Collide" value="movement,melee,rocket" />
<property name="LightOpacity" value="0" />
<property name="WaterFlow" value="permitted" />
<property name="Material" value="Msteel"/>
<property name="Texture" value="443"/>
</block>
<block name="MPL_commercialBulletproofGlassDoor_Centered">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="commercialBulletproofGlassDoor"/>
<property name="CustomIcon" value="commercialBulletproofGlassDoor"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="ModelOffset" value="0,0,-.05"/>
</block>
<block name="MPL_SparklySmallFlame_HangingFP"> <!-- Large Shock Effect - very noisy! -->
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="ffe400"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mpaper"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:ParticleEffects/p_twitch_zombie_fire_left.prefab"/>
<property name="ModelOffset" value="0,.6,1"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="melee,rocket"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
</block>
<block name="MPL_SparklySmallFlame_FP">
<property name="Extends" value="MPL_SparklySmallFlame_HangingFP"/>
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="ModelOffset" value="-.5,.8,2"/>
</block>
<block name="MPL_SparklySmallFlame_FP_Single">
<property name="Extends" value="MPL_SparklySmallFlame_HangingFP"/>
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="ModelOffset" value="-1,.8,2"/>
</block>
<block name="MPL_modularFireWoodStackCOffset">
<property name="Extends" value="modularFireWoodStackC"/>
<property name="CustomIcon" value="modularFireWoodStackC"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="TintColor" value="574234"/>
<property name="ModelOffset" value=".5,1,2"/>
</block>
<block name="MPL_modularFireWoodStackCOffsetSingle">
<property name="Extends" value="modularFireWoodStackC"/>
<property name="CustomIcon" value="modularFireWoodStackC"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="TintColor" value="574234"/>
<property name="ModelOffset" value="0,1,2"/>
</block>
<block name="MPL_MolotovThrown">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CustomIconTint" value="c617a7"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mglass"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Other/Items/Weapons/Ranged/Molotov/molotov_thrownPrefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="GndAlign" value="1"/>
<property name="ImposterDontBlock" value="true"/>
<property name="CanPickup" value="true" />
<property name="Collide" value=""/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
</block>
<block name="MPL_MolotovPrefab">
<property name="Extends" value="MPL_MolotovThrown"/>
<property name="Model" value="@:Other/Items/Weapons/Ranged/Molotov/molotov_dropPrefab.prefab"/>
</block>
<block name="MPL_WightSafeLargeLocked">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntGunSafe"/>
<property name="CustomIcon" value="cntGunSafeOpenWhite"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/WightSafes.unity3d?WightSafeLocked"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="DowngradeBlock" value="MPL_WightSafeLargeUnlocked"/>
</block>
<block name="MPL_WightSafeLargeUnlocked">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntGunSafeInsecure"/>
<property name="CustomIcon" value="cntGunSafeOpenWhite"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/WightSafes.unity3d?WightSafeUnlocked"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="DowngradeBlock" value="MPL_WightSafeLargeEmpty"/>
</block>
<block name="MPL_WightSafeLargeEmpty">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntGunSafeOpen"/>
<property name="CustomIcon" value="cntGunSafeOpenWhite"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/WightSafes.unity3d?WightSafeEmpty"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_WightSafeSmallLocked">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntDeskSafe"/>
<property name="CustomIcon" value="cntWallSafe"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/WightSafes.unity3d?WightSafeSmallLocked"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="TintColor" value="272b43"/>
<property name="DowngradeBlock" value="MPL_WightSafeSmallUnlocked"/>
</block>
<block name="MPL_WightSafeSmallUnlocked">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntDeskSafeInsecure"/>
<property name="CustomIcon" value="cntWallSafe"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/WightSafes.unity3d?WightSafeSmallUnlocked"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="TintColor" value="272b43"/>
<property name="DowngradeBlock" value="MPL_WightSafeSmallEmpty"/>
</block>
<block name="MPL_WightSafeSmallEmpty">
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mmetal"/>
<property name="CustomIcon" value="cntWallSafe"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/WightSafes.unity3d?WightSafeSmallEmpty"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="TintColor" value="272b43"/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceForgedIron" count="3,6" tag="salvageHarvest"/>
<drop event="Destroy" name="resourceSpring" count="1,2" tag="salvageHarvest"/>
<drop event="Destroy" name="resourceMechanicalParts" count="1,3" tag="salvageHarvest"/>
</block>
<block name="MPL_WightSafeSmallRandomHelper">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntDeskSafe"/>
<property name="CustomIcon" value="cntWallSafe"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/WightSafes.unity3d?WightSafeSmallLocked"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="TintColor" value="726858"/>
<property name="DowngradeBlock" value="MPL_WightSafeSmallUnlocked"/>
</block>
<block name="MPL_SittingCorpse_Sedan_2w">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="goreBlockHumanCorpse3"/>
<property name="CustomIcon" value="goreBlockHumanCorpse3"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_Forcefield">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CustomIconTint" value="c617a7"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mbedrock"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/Forcefields.unity3d?ForceField"/>
<property name="ModelOffset" value=".5,-.92,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value=""/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
</block>
<block name="MPL_SparklyBaseline"> <!-- Large Shock Effect - very noisy! -->
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CustomIconTint" value="c617a7"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mbridge_concrete"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:ParticleEffects/p_electric_shock.prefab"/>
<property name="ModelOffset" value="0,-0.6,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="melee,rocket"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
</block>
<block name="MPL_VomitBulbPropRaveCave"> <!-- Undulating and dripping acid ball -->
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:Other/Items/Weapons/Ranged/Vomit/vomitBulbPrefab.prefab"/>
<property name="ModelOffset" value="0,-.5,0"/>
</block>
<block name="MPL_SparklyBlue">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="#@modfolder:Assets/SparklyAssets.unity3d?SparklyBlue01"/>
<property name="ModelOffset" value="0,1.25,0"/>
</block>
<block name="MPL_SparklyBlue2">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="#@modfolder:Assets/SparklyAssets.unity3d?SparklyBlue01"/>
<property name="ModelOffset" value="0,1,0"/>
</block>
<block name="MPL_SparklyBlueCorner">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="#@modfolder:Assets/SparklyAssets.unity3d?SparklyBlue01"/>
<property name="ModelOffset" value=".5,0,.5"/>
</block>
<block name="MPL_Effect26">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="#@modfolder:Assets/SparklyAssets.unity3d?Effect26"/>
<property name="ModelOffset" value="0,-3.5,0"/>
</block>
<block name="MPL_Effect26b">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="#@modfolder:Assets/SparklyAssets.unity3d?Effect26b"/>
<property name="ModelOffset" value="0,-2.5,0"/>
</block>
<block name="MPL_Effect17">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="#@modfolder:Assets/SparklyAssets.unity3d?Effect17"/>
<property name="ModelOffset" value="0,-3.5,0"/>
</block>
<block name="MPL_Effect19">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="#@modfolder:Assets/SparklyAssets.unity3d?Effect19"/>
<property name="ModelOffset" value="0,-3.5,0"/>
</block>
<block name="MPL_Sparkly_burntZombieSmoke">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/burntZombieSmoke.prefab"/>
</block>
<block name="MPL_Sparkly_p_big_smoke">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_big_smoke.prefab"/>
</block>
<block name="MPL_Sparkly_p_burning_barrel">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_burning_barrel.prefab"/>
</block>
<block name="MPL_Sparkly_p_campfire">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_campfire.prefab"/>
</block>
<block name="MPL_Sparkly_p_campfire_Grill">
<property name="Extends" value="MPL_Sparkly_p_campfire"/>
<property name="ModelOffset" value="0,1.1,1"/>
</block>
<block name="MPL_Sparkly_p_candleWall_flame">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_candleWall_flame.prefab"/>
</block>
<block name="MPL_Sparkly_p_candle_flame">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_candle_flame.prefab"/>
</block>
<block name="MPL_Sparkly_p_chemistryStation">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_chemistryStation.prefab"/>
</block>
<block name="MPL_Sparkly_p_critical">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_critical.prefab"/>
</block>
<block name="MPL_Sparkly_">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/burntZombieSmoke.prefab"/>
</block>
<block name="MPL_Sparkly_p_electric_fence_sparks">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_electric_fence_sparks.prefab"/>
</block>
<block name="MPL_Sparkly_p_electric_shock">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_electric_shock.prefab"/>
</block>
<block name="MPL_Sparkly_p_fat_cop_explosion">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_fat_cop_explosion.prefab"/>
</block>
<block name="MPL_Sparkly_p_fire_small">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_fire_small.prefab"/>
</block>
<block name="MPL_Sparkly_p_forge">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_forge.prefab"/>
</block>
<block name="MPL_Sparkly_p_generator">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_generator.prefab"/>
</block>
<block name="MPL_Sparkly_p_hotembers">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_hotembers.prefab"/>
</block>
<block name="MPL_Sparkly_p_hotembersZombie">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_hotembersZombie.prefab"/>
</block>
<block name="MPL_Sparkly_p_onFire">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_onFire.prefab"/>
</block>
<block name="MPL_Sparkly_p_sandstorm">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_sandstorm.prefab"/>
</block>
<block name="MPL_Sparkly_p_signal_flarePrefab">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_signal_flarePrefab.prefab"/>
</block>
<block name="MPL_Sparkly_p_smoke">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_smoke.prefab"/>
</block>
<block name="MPL_Sparkly_p_smokestorm">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_smokestorm.prefab"/>
</block>
<block name="MPL_Sparkly_p_snowstorm1">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_snowstorm1.prefab"/>
</block>
<block name="MPL_Sparkly_p_tiresmoke">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_tiresmoke.prefab"/>
</block>
<block name="MPL_Sparkly_p_torch_wall">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_torch_wall.prefab"/>
</block>
<block name="MPL_Sparkly_Smoke_Unlit">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/Smoke_Unlit.prefab"/>
</block>
<block name="MPL_Sparkly_p_torch_wall_HeadSpikes">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_torch_wall.prefab"/>
<property name="ModelOffset" value="0,-.8,.04"/>
</block>
<block name="MPL_HardAir_DG2Torch"> <!-- Invisible block that downgrades to a ladder -->
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="TrapDoor"/>
<property name="TriggerDelay" value="0.25"/>
<property name="TriggerSound" value="trapCatwalkMetalTrigger"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="32455E"/>
<property name="Material" value="Mpaper"/>
<property name="Shape" value="BillboardPlant"/>
<property name="Mesh" value="grass"/>
<property name="Texture" value="1"/>
<property name="StabilitySupport" value="true"/>
<property name="ImposterExclude" value="true"/>
<property name="Collide" value="sight"/>
<drop event="Destroy" count="0"/>
<property name="FilterTags" value="MC_outdoor,SC_terrain"/>
<property name="DowngradeBlock" value="MPL_Sparkly_p_torch_wall_HeadSpikes"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<!-- Wall Ivy -->
<block name="MPL_Ivy_A">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="22cd79"/>
<property name="Class" value="Ladder"/>
<property name="Material" value="MleavesStable"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/IvyWall.unity3d?Ivy_A"/>
<property name="StabilitySupport" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="HandleFace" value="Bottom"/>
<property name="Stacknumber" value="500"/>
<property name="FilterTags" value="MC_outdoor,SC_terrain"/>
<property name="ModelOffset" value="0,.02,0"/>
</block>
<block name="MPL_Ivy_B">
<property name="Extends" value="MPL_Ivy_A"/>
<property name="Model" value="#@modfolder:Assets/IvyWall.unity3d?Ivy_B"/>
</block>
<block name="MPL_Ivy_C">
<property name="Extends" value="MPL_Ivy_A"/>
<property name="Model" value="#@modfolder:Assets/IvyWall.unity3d?Ivy_C"/>
</block>
<block name="MPL_Ivy_D">
<property name="Extends" value="MPL_Ivy_A"/>
<property name="Model" value="#@modfolder:Assets/IvyWall.unity3d?Ivy_D"/>
</block>
<block name="MPL_Ivy_E">
<property name="Extends" value="MPL_Ivy_A"/>
<property name="Model" value="#@modfolder:Assets/IvyWall.unity3d?Ivy_E"/>
</block>
<block name="MPL_Ivy_F">
<property name="Extends" value="MPL_Ivy_A"/>
<property name="Model" value="#@modfolder:Assets/IvyWall.unity3d?Ivy_F"/>
</block>
<block name="MPL_Ivy_G">
<property name="Extends" value="MPL_Ivy_A"/>
<property name="Model" value="#@modfolder:Assets/IvyWall.unity3d?Ivy_G"/>
</block>
<block name="MPL_Ivy_H">
<property name="Extends" value="MPL_Ivy_A"/>
<property name="Model" value="#@modfolder:Assets/IvyWall.unity3d?Ivy_H"/>
</block>
<block name="MPL_Ivy_I">
<property name="Extends" value="MPL_Ivy_A"/>
<property name="Model" value="#@modfolder:Assets/IvyWall.unity3d?Ivy_I"/>
</block>
<block name="MPL_Ivy_J">
<property name="Extends" value="MPL_Ivy_A"/>
<property name="Model" value="#@modfolder:Assets/IvyWall.unity3d?Ivy_J"/>
</block>
<block name="MPL_Ivy_BK">
<property name="Extends" value="MPL_Ivy_A"/>
<property name="Model" value="#@modfolder:Assets/IvyWall.unity3d?Ivy_K"/>
</block>
<block name="MPL_Ivy_L">
<property name="Extends" value="MPL_Ivy_A"/>
<property name="Model" value="#@modfolder:Assets/IvyWall.unity3d?Ivy_L"/>
</block>
<block name="MPL_Ivy_M">
<property name="Extends" value="MPL_Ivy_A"/>
<property name="Model" value="#@modfolder:Assets/IvyWall.unity3d?Ivy_M"/>
</block>
<block name="MPL_Ivy_N">
<property name="Extends" value="MPL_Ivy_A"/>
<property name="Model" value="#@modfolder:Assets/IvyWall.unity3d?Ivy_N"/>
</block>
<block name="MPL_Ivy_O">
<property name="Extends" value="MPL_Ivy_A"/>
<property name="Model" value="#@modfolder:Assets/IvyWall.unity3d?Ivy_O"/>
</block>
<block name="MPL_Ivy_P">
<property name="Extends" value="MPL_Ivy_A"/>
<property name="Model" value="#@modfolder:Assets/IvyWall.unity3d?Ivy_P"/>
</block>
<block name="MPL_Ivy_Helper">
<property name="Extends" value="MPL_Ivy_A"/>
<property name="Model" value="#@modfolder:Assets/IvyWall.unity3d?Ivy_A"/>
</block>
<!-- -->
<block name="MPL_StatueOfLiberty">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mbedrock"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/StatueOfLiberty.unity3d?StatueOfLiberty"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="Stacknumber" value="50"/>
<property name="CanPickup" value="False" />
<property name="ImposterDontBlock" value="true"/>
<property name="GndAlign" value="0"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
</block>
<block name="mpl_SheetWall">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mbedrock"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/SheetWall.unity3d?SheetWall"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="Stacknumber" value="500"/>
<property name="CanPickup" value="False" />
<property name="ImposterDontBlock" value="true"/>
<property name="GndAlign" value="0"/>
<property name="Collide" value="movement"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
</block>
<block name="mpl_SheetWallHelper">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="glassBulletproofPlate"/>
<property name="CustomIcon" value="glassBulletproofPlate"/>
<property name="CustomIconTint" value="a4ffb7"/>
</block>
<block name="MPL_ArleneHeadRad">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Morganic"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?ArleneRad"/>
<property name="ModelOffset" value="0,.15,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="Stacknumber" value="50"/>
<property name="CanPickup" value="False" />
<property name="ImposterDontBlock" value="true"/>
<property name="GndAlign" value="0"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<drop event="Harvest" name="foodRottingFlesh" count="1" tag="allHarvest"/>
<drop event="Harvest" name="foodRottingFlesh" count="1,2" tag="butcherHarvest"/>
<drop event="Harvest" name="resourcePotassiumNitratePowder" count="1,2" tag="butcherHarvest"/>
<drop event="Destroy" name="resourceBone" count="1,2" tag="butcherHarvest"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
</block>
<block name="MPL_BoeHeadRad">
<property name="Extends" value="MPL_ArleneHeadRad"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?BoeRad"/>
<property name="ModelOffset" value="0,.15,.05"/>
</block>
<block name="MPL_CocktailWaitressHeadRad">
<property name="Extends" value="MPL_ArleneHeadRad"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?CocktailWaitressRad"/>
<property name="ModelOffset" value="0,.1,0"/>
</block>
<block name="MPL_CopHeadRad">
<property name="Extends" value="MPL_ArleneHeadRad"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?CopRad"/>
</block>
<block name="MPL_JoeHeadRad">
<property name="Extends" value="MPL_ArleneHeadRad"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?JoeRad"/>
</block>
<block name="MPL_LabHeadRad">
<property name="Extends" value="MPL_ArleneHeadRad"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?LabRad"/>
<property name="ModelOffset" value="0,.2,0"/>
</block>
<block name="MPL_MechanicHeadRad">
<property name="Extends" value="MPL_ArleneHeadRad"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?MechanicRad"/>
</block>
<block name="MPL_MoeHeadRad">
<property name="Extends" value="MPL_ArleneHeadRad"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?MoeRad"/>
<property name="ModelOffset" value="0,.2,0"/>
</block>
<block name="MPL_NurseHeadRad">
<property name="Extends" value="MPL_ArleneHeadRad"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?NurseRad"/>
</block>
<block name="MPL_SpiderHeadRad">
<property name="Extends" value="MPL_ArleneHeadRad"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?SpiderRad"/>
<property name="ModelOffset" value="0,.2,0"/>
</block>
<block name="MPL_SteveHeadRad">
<property name="Extends" value="MPL_ArleneHeadRad"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?SteveRad"/>
</block>
<block name="MPL_ThugHeadRad">
<property name="Extends" value="MPL_ArleneHeadRad"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?ThugRad"/>
</block>
<block name="MPL_TomHeadRad">
<property name="Extends" value="MPL_ArleneHeadRad"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?TomRad"/>
</block>
<block name="MPL_WightHeadRad">
<property name="Extends" value="MPL_ArleneHeadRad"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?WightRad"/>
</block>
<block name="MPL_WorkerHeadRad">
<property name="Extends" value="MPL_ArleneHeadRad"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?WorkerRad"/>
</block>
<block name="MPL_YoHeadRad">
<property name="Extends" value="MPL_ArleneHeadRad"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?YoRad"/>
<property name="ModelOffset" value="0,.2,0"/>
</block>
<block name="MPL_HeadPikes01Rad">
<property name="Extends" value="MPL_ArleneHeadRad"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?HeadPikes01Rad"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_ArleneHeadNorm">
<property name="Extends" value="MPL_ArleneHeadRad"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?ArleneNorm"/>
<property name="ModelOffset" value="0,.2,0"/>
</block>
<block name="MPL_BoeHeadNorm">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?BoeNorm"/>
<property name="ModelOffset" value="0,.15,.05"/>
</block>
<block name="MPL_CocktailWaitressHeadNorm">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?CocktailWaitressNorm"/>
<property name="ModelOffset" value="0,.1,0"/>
</block>
<block name="MPL_CopHeadNorm">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?CopNorm"/>
</block>
<block name="MPL_JoeHeadNorm">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?JoeNorm"/>
</block>
<block name="MPL_LabHeadNorm">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?LabNorm"/>
<property name="ModelOffset" value="0,.2,0"/>
</block>
<block name="MPL_MechanicHeadNorm">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?MechanicNorm"/>
</block>
<block name="MPL_MoeHeadNorm">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?MoeNorm"/>
<property name="ModelOffset" value="0,.2,0"/>
</block>
<block name="MPL_NurseHeadNorm">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?NurseNorm"/>
</block>
<block name="MPL_SpiderHeadNorm">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?SpiderNorm"/>
<property name="ModelOffset" value="0,.2,0"/>
</block>
<block name="MPL_SteveHeadNorm">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?SteveNorm"/>
</block>
<block name="MPL_ThugHeadNorm">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?ThugNorm"/>
</block>
<block name="MPL_TomHeadNorm">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?TomNorm"/>
</block>
<block name="MPL_WightHeadNorm">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?WightNorm"/>
</block>
<block name="MPL_WorkerHeadNorm">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?WorkerNorm"/>
</block>
<block name="MPL_YoHeadNorm">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?YoNorm"/>
<property name="ModelOffset" value="0,.2,0"/>
</block>
<block name="MPL_HeadPikes01Norm">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?HeadPikes01Norm"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<!-- Heads GndAlign -->
<block name="MPL_ArleneHeadNormGndAlign">
<property name="Extends" value="MPL_ArleneHeadRad"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?ArleneNorm"/>
<property name="ModelOffset" value="0,.2,0"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_BoeHeadNormGndAlign">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?BoeNorm"/>
<property name="ModelOffset" value="0,.15,.05"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_CocktailWaitressHeadNormGndAlign">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?CocktailWaitressNorm"/>
<property name="ModelOffset" value="0,.1,0"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_CopHeadNormGndAlign">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?CopNorm"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_JoeHeadNormGndAlign">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?JoeNorm"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_LabHeadNormGndAlign">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?LabNorm"/>
<property name="GndAlign" value="1"/>
<property name="ModelOffset" value="0,.2,0"/>
</block>
<block name="MPL_MechanicHeadNormGndAlign">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?MechanicNorm"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_MoeHeadNormGndAlign">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?MoeNorm"/>
<property name="GndAlign" value="1"/>
<property name="ModelOffset" value="0,.2,0"/>
</block>
<block name="MPL_NurseHeadNormGndAlign">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?NurseNorm"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_SpiderHeadNormGndAlign">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?SpiderNorm"/>
<property name="ModelOffset" value="0,.2,0"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_SteveHeadNormGndAlign">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?SteveNorm"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_ThugHeadNormGndAlign">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?ThugNorm"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_TomHeadNormGndAlign">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?TomNorm"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_WightHeadNormGndAlign">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?WightNorm"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_WorkerHeadNormGndAlign">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?WorkerNorm"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_YoHeadNormGndAlign">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?YoNorm"/>
<property name="ModelOffset" value="0,.2,0"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_RandomHeadNormGndAlign">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="GndAlign" value="1"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="AllowAllRotations" value="true"/>
<property name="PlaceAsRandomRotation" value="true"/>
</block>
<!-- Heads GndAlign -->
<block name="MPL_Gib01">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib01"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib02">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib02"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib03">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib03"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib04">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib04"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib05">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib05"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib06">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib06"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib07">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib07"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib08">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib08"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib09">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib09"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib10">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib10"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib11">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib11"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib12">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib12"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib13">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib13"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib14">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib14"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib15">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib15"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib16">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib16"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib17">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib17"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib18">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib18"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib19">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib19"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib20">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib20"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib21">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib21"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib22">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib22"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib23">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib23"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib24">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib24"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib25">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib25"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib26">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib26"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib27">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib27"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib28">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib28"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib29">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib29"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib30">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib30"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib30Torch">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib30Torch"/>
<property name="ModelOffset" value="-.55,-.25,-.02"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_TorchGib30Torch">
<property name="Extends" value="wallTorchLight"/>
<property name="CanPickup" value="true" param1="MPL_HeadPikeTorchSingle"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="TintColor" value="595046"/>
<property name="ModelOffset" value="0,.3,-.67"/>
</block>
<block name="MPL_Gib31">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib31"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib32">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib32"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib33">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib33"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib34">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib34"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib35">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib35"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib36">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib36"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib37">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib37"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib38">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib38"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib39">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib39"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib41">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib41"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib42">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib42"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib43">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib43"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib44">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib44"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib45">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib45"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib46">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib46"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib47">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib47"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib48">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib48"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib49">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib49"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib50">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib50"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib51">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib51"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib52">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib52"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib53">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib53"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib54">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib54"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib55">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib55"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib56">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib56"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib57">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib57"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib58">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib58"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib59">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib59"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib60">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib60"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib61">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib61"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib62">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib62"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib63">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib63"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib64">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib64"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib65">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib65"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib66">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib66"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib67">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib67"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib68">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib68"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib69">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib69"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib70">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib70"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib71">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib71"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib72">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib72"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib73">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib73"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib74">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib74"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib75">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib75"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib76">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib76"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib77">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib77"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib78">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib78"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib79">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib79"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib80">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib80"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib81">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib81"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib82">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib82"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib83">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib83"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib84">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib84"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib85">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib85"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib86">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib86"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib87">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib87"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib88">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib88"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib89">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib89"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib90">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib90"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib91">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib91"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib92">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib92"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib93">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib93"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib94">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib94"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib95">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib95"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib96">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib96"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib97">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib97"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name=" ">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/LongArm.unity3d?LongArm"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_SparklySmallFlameHeadSpike"> <!-- Small flame to use with the spiked head block -->
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CustomIconTint" value="ffe400"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mpaper"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:ParticleEffects/p_torch_wall.prefab"/>
<property name="ModelOffset" value=".05,-.65,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="melee,rocket"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
</block>
<block name="MPL_StoneSpearPropCenter"> <!-- Weapon decor - -->
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CustomIconTint" value="ff1a36"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mstone"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Other/Items/Weapons/Melee/Spear/spear_stone_Prefab.prefab"/>
<property name="ModelOffset" value="0,.2,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="Stacknumber" value="50"/>
<property name="CanPickup" value="true" param1="MPL_StoneSpearPropCenter"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<drop event="Harvest" name="resourceRockSmall" count="3" tag="oreWoodHarvest"/>
<drop event="Destroy" name="resourceRockSmall" count="3" tag="oreWoodHarvest"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
<property name="TintColor" value="590507"/>
</block>
<block name="MPL_HeadPikeTorchTripod">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="wallTorchLight"/>
<property name="CanPickup" value="true" param1="MPL_HeadPikeTorchTripod"/>
<property name="ModelOffset" value="0,.2,.5"/>
</block>
<block name="MPL_HeadPikeTorchSingle">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="wallTorchLight"/>
<property name="CanPickup" value="true" param1="MPL_HeadPikeTorchSingle"/>
<property name="ModelOffset" value="0,-.2,1.45"/>
</block>
</append>
<!-- Adds random rotation to plants, rubish, trash, etc. when placed. -->
<!--
These are not needed for the players - it just makes it easier to randomize
the decoration process for prefabbers. However, it does add random rotation to
that are planted by players, so it is a nice bonus.
-->
<append xpath="/blocks/block[@name='plantedYucca3Harvest']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='plantedYucca1']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='plantedYucca2']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='plantedYucca3HarvestRandomHelper']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='plantedYucca3HarvestPlayer']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='plantedPumpkin3Harvest']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='plantedCotton3Harvest']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='plantedCoffee3Harvest']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='plantedBlueberry3Harvest']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='plantedSnowberry3Harvest']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='plantedPotato3Harvest']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='plantedChrysanthemum3Harvest']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='plantedGoldenrod3Harvest']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='plantedCorn3Harvest']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='plantedGraceCorn3Harvest']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='treeSmallRandomHelper']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='treeSmallThinRandomHelper']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='treeMediumRandomHelper']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='treeLargeRandomHelper']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='garbage_decor1']">
<property name="GndAlign" value="1"/>
<property name="PlaceAsRandomRotation" value="true"/>
<property name="HandleFace" value="Bottom"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='garbage_decor2']">
<property name="GndAlign" value="1"/>
<property name="PlaceAsRandomRotation" value="true"/>
<property name="HandleFace" value="Bottom"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='garbage_decor3']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='cntTrashPile01']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='cntTrashPile02']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='cntTrashPile03']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='cntTrashPile04']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='cntTrashPile05']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='cntTrashPile06']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='cntTrashPile07']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='cntTrashPile08']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='cntTrashPile09']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='treeAzalea']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='forestFlower']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='plantedHop3Harvest']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='cobweb']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='scrapMetalPile']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
</append>
<append xpath="/blocks/block[@name='hangingMoss']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='plantedAloe3Harvest']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='cinderBlocks01']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='cinderBlocks02']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='cinderBlocks03']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='driftwood']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='driftwood2']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='decoCowSkull']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='treePlant02']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='treeStumpPOI']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='chairWood01']">
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="AllowedRotations" value="All"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="Path" value="solid"/>
<property name="GndAlign" value="1"/>
</append>
<append xpath="/blocks/block[@name='diningTable01']">
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
</append>
<append xpath="/blocks/block[@name='trophy']">
<property name="CanPickup" value="true" param1="trophy"/>
</append>
<append xpath="/blocks/block[@name='trophyOffset']">
<property name="CanPickup" value="true" param1="trophyOffset"/>
</append>
</blocks>

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Config/buffs.xml Normal file
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<buffs>
<append xpath="/buffs">
<!-- Added-->
<buff name="MPL_SlowDown" icon="ui_game_symbol_agility" icon_color="132,0,155">
<display_value_key value="Slowpoke"/> <display_value value="xxx"/>
<stack_type value="ignore"/><duration value="1"/>
<effect_group>
<passive_effect name="WalkSpeed" operation="base_set" value=".1"/>
<passive_effect name="RunSpeed" operation="base_set" value=".2"/>
<passive_effect name="VehicleVelocityMaxPer" operation="base_set" value="0.25"/>
</effect_group>
</buff>
<buff name="MPL_BuffEntitySpawnHeal" icon="ui_game_symbol_add" hidden="true">
<duration value="1"/>
<effect_group>
<triggered_effect trigger="onSelfBuffUpdate" action="RemoveAllNegativeBuffs"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$armHurtCounter" operation="set" value="0"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$legHurtCounter" operation="set" value="0"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="healAbrasionMult" operation="set" value="0"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="medicalRegHealthAmount" operation="set" value="0"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="foodHealthAmount" operation="set" value="0"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$abrasionHealthMaxBlockage" operation="set" value="0"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$abrasionCounter" operation="set" value="0"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffDrugPainkillersDuration" operation="set" value="0"/> <triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="1" fade="4" effect_name="Drunk"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$infectionMaxDuration" operation="set" value="25200"/> <!-- in seconds -->
<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$dysenteryMaxDuration" operation="set" value="3600"/> <!-- in seconds -->
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="4" effect_name="Drunk"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="ParticleEffects/p_drone_heal_player" local_offset="0,0.75,0"/>
<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="ParticleEffects/p_drone_heal_player"/>
<triggered_effect trigger="onSelfBuffFinish" action="ModifyStats" stat="Health" operation="add" value="30000"/>
</effect_group>
</buff>
<!-- Visual Effects only - no damage buffs -->
<buff name="MPL_DrunkAir" icon="ui_game_symbol_agility" icon_color="132,0,155">
<display_value_key value="Dark"/> <display_value value="xxx"/>
<stack_type value="ignore"/><duration value="2"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Drunk" intensity=".6" fade=".5"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Drunk" intensity="0" fade=".5"/>
</effect_group>
</buff>
<buff name="MPL_VibrantAir" icon="ui_game_symbol_agility" icon_color="132,0,155">
<display_value_key value="Dark"/> <display_value value="xxx"/>
<stack_type value="ignore"/><duration value="5"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Vibrant" intensity="1" fade="3"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Vibrant" intensity="0" fade="3"/>
</effect_group>
</buff>
<buff name="MPL_DarkAir" icon="ui_game_symbol_agility" icon_color="132,0,155">
<display_value_key value="Dark"/> <display_value value="xxx"/>
<stack_type value="ignore"/><duration value="2"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Dark" intensity="1" fade=".5"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Dark" intensity="0" fade=".5"/>
</effect_group>
</buff>
<buff name="MPL_BlurAir" icon="ui_game_symbol_agility" icon_color="132,0,155">
<display_value_key value="Blurry"/> <display_value value="xxx"/>
<stack_type value="ignore"/><duration value="2"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Blur" intensity="1" fade="0.5"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Blur" intensity="0" fade="1"/>
</effect_group>
</buff>
<buff name="MPL_HotAir" icon="ui_game_symbol_agility" icon_color="132,0,155">
<display_value_key value="Hot"/> <display_value value="xxx"/>
<stack_type value="ignore"/><duration value="2"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="1" fade="3" effect_name="Hot"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="3" effect_name="Hot"/>
</effect_group>
</buff>
<buff name="MPL_HotAir2" icon="ui_game_symbol_agility" icon_color="132,0,155">
<display_value_key value="Hot"/> <display_value value="xxx"/>
<stack_type value="ignore"/><duration value="2"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="1" fade="3" effect_name="Hot2"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="3" effect_name="Hot2"/>
</effect_group>
</buff>
<buff name="MPL_ColdAir" icon="ui_game_symbol_agility" icon_color="132,0,155">
<display_value_key value="Chilly"/> <display_value value="xxx"/>
<stack_type value="ignore"/><duration value="2"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="1" fade="3" effect_name="Cold"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="3" effect_name="Cold"/>
</effect_group>
</buff>
<buff name="MPL_ColdAir2" icon="ui_game_symbol_agility" icon_color="132,0,155">
<display_value_key value="Chilly"/> <display_value value="xxx"/>
<stack_type value="ignore"/><duration value="2"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="1" fade="3" effect_name="Cold2"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="3" effect_name="Cold2"/>
</effect_group>
</buff>
<buff name="MPL_DistortedAir" name_key="MPL_DistortedAir" description_key="MPL_DistortedAirDesc" icon="ui_game_symbol_twitch_vision_effects" icon_color="255,175,175">
<stack_type value="replace"/>
<duration value="2"/>
<display_value value="duration"/>
<effect_group>
<!-- Blinks the display -->
<passive_effect name="BuffBlink" operation="base_set" value="2" duration="0,3" tags="twitch_buffDistort"/>
<triggered_effect trigger="onSelfEnteredGame" action="RemoveBuff" buff="twitch_buffDistort"/>
<triggered_effect trigger="onSelfBuffFinish" action="PlaySound" sound="twitch_bad_buff_ended" play_in_head="true" />
</effect_group>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="1" fade="1" effect_name="Distortion"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="1" effect_name="Distortion"/>
</effect_group>
</buff>
<buff name="MPL_DistortedAirMild" icon="ui_game_symbol_agility" icon_color="132,0,155">
<display_value_key value="Wavey"/> <display_value value="xxx"/>
<stack_type value="ignore"/><duration value="2"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity=".2" fade="1" effect_name="Distortion"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="1" effect_name="Distortion"/>
</effect_group>
</buff>
<buff name="MPL_GreyAir" icon="ui_game_symbol_agility" icon_color="132,0,155">
<display_value_key value="Greyish"/> <display_value value="xxx"/>
<stack_type value="ignore"/><duration value="2"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="1" fade="1" effect_name="Greyscale"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="1" effect_name="Greyscale"/>
</effect_group>
</buff>
<buff name="MPL_RadiationAir">
<display_value_key value="Radiation"/> <display_value value="xxx"/>
<stack_type value="ignore"/><duration value="2"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Radiation" intensity="1" fade="2"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="2"/>
</effect_group>
</buff>
<!--
<buff name="MPL_RadiationAir" icon="ui_game_symbol_agility" icon_color="132,0,155">
<display_value_key value="Radiation"/> <display_value value="xxx"/>
<stack_type value="ignore"/><duration value="2"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Radiation" intensity="1" fade="2"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="2"/>
</effect_group>
</buff>
-->
<buff name="MPL_InfectedAir" icon="ui_game_symbol_agility" icon_color="132,0,155">
<display_value_key value="Infected"/> <display_value value="xxx"/>
<stack_type value="ignore"/><duration value=".5"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity=".2" fade=".2" effect_name="Infected"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade=".2" effect_name="Infected"/>
</effect_group>
</buff>
<buff name="buffShockedLight" description_key="buffShockedDesc" tooltip_key="buffShockedTooltip" icon="ui_game_symbol_electric_power" name_key="buffShockedName" icon_color="255,0,0">
<damage_type value="electrical"/>
<stack_type value="duration"/>
<duration value="2"/>
<update_rate value="1"/>
<display_value value="$buffShockedDisplay"/>
<display_value_format value="time"/>
<effect_group>
<!-- Blinks the display -->
<passive_effect name="BuffBlink" operation="base_set" value="2" duration="0,3" tags="buffShocked"/>
<triggered_effect trigger="onSelfBuffStart" action="GetBuffDuration" reference="$shockDurationMax"/>
<triggered_effect trigger="onSelfBuffStart" action="GetBuffDuration" reference="$buffShockedDisplay"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffShockedDisplay" operation="set" value="4">
<requirement name="CVarCompare" cvar="$buffShockedDisplay" operation="LTE" value="0"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffStack" action="GetBuffDuration" reference="$buffShockedDisplay"/>
<passive_effect name="HealthChangeOT" operation="base_add" value="-1"/>
<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffShockedDisplay" operation="add" value="-1"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$buffShockedDisplay" operation="set" value="0"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_electric_shock" parent_transform="Spine1" local_offset="0,-.2,0"/>
<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_electric_shock" parent_transform="Spine1" local_offset="0,-.2,0"/>
<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_electric_shock"/>
<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_electric_shock"/>
<triggered_effect trigger="onSelfBuffFinish" action="RemoveParticleEffectFromEntity" particle="p_electric_shock"/>
<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_electric_shock"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="ETrapHit" operation="set" value="0"/>
<triggered_effect trigger="onSelfLeaveGame" action="RemoveParticleEffectFromEntity" particle="p_electric_shock"/>
<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="electric_fence_impact"/>
<triggered_effect trigger="onSelfBuffRemove" action="FadeOutSound" sound="electric_fence_impact"/>
<triggered_effect trigger="onSelfLeaveGame" action="StopSound" sound="electric_fence_impact"/>
</effect_group>
<effect_group>
<requirement name="CVarCompare" cvar="$shockDurationMax" operation="GTE" value="4"/>
<passive_effect name="RunSpeed" operation="perc_subtract" value=".9,.05" duration="0,4"/>
<passive_effect name="WalkSpeed" operation="perc_subtract" value=".9,.05" duration="0,4"/>
<passive_effect name="CrouchSpeed" operation="perc_subtract" value=".9,.05" duration="0,4"/>
<passive_effect name="JumpStrength" operation="perc_subtract" value=".9,.05" duration="0,4"/>
</effect_group>
<effect_group>
<requirement name="CVarCompare" cvar="$shockDurationMax" operation="GTE" value="5"/>
<passive_effect name="RunSpeed" operation="perc_subtract" value=".9,.05" duration="0,5"/>
<passive_effect name="WalkSpeed" operation="perc_subtract" value=".9,.05" duration="0,5"/>
<passive_effect name="CrouchSpeed" operation="perc_subtract" value=".9,.05" duration="0,5"/>
<passive_effect name="JumpStrength" operation="perc_subtract" value=".9,.05" duration="0,5"/>
</effect_group>
<effect_group>
<requirement name="CVarCompare" cvar="$shockDurationMax" operation="GTE" value="6"/>
<passive_effect name="RunSpeed" operation="perc_subtract" value=".9,.05" duration="0,6"/>
<passive_effect name="WalkSpeed" operation="perc_subtract" value=".9,.05" duration="0,6"/>
<passive_effect name="CrouchSpeed" operation="perc_subtract" value=".9,.05" duration="0,6"/>
<passive_effect name="JumpStrength" operation="perc_subtract" value=".9,.05" duration="0,6"/>
</effect_group>
<effect_group>
<requirement name="CVarCompare" cvar="$shockDurationMax" operation="GTE" value="7"/>
<passive_effect name="RunSpeed" operation="perc_subtract" value=".9,.05" duration="0,7"/>
<passive_effect name="WalkSpeed" operation="perc_subtract" value=".9,.05" duration="0,7"/>
<passive_effect name="CrouchSpeed" operation="perc_subtract" value=".9,.05" duration="0,7"/>
<passive_effect name="JumpStrength" operation="perc_subtract" value=".9,.05" duration="0,7"/>
</effect_group>
<effect_group>
<requirement name="CVarCompare" cvar="$shockDurationMax" operation="GTE" value="8"/>
<passive_effect name="RunSpeed" operation="perc_subtract" value=".9,.05" duration="0,8"/>
<passive_effect name="WalkSpeed" operation="perc_subtract" value=".9,.05" duration="0,8"/>
<passive_effect name="CrouchSpeed" operation="perc_subtract" value=".9,.05" duration="0,8"/>
<passive_effect name="JumpStrength" operation="perc_subtract" value=".9,.05" duration="0,8"/>
</effect_group>
<effect_group>
<requirement name="CVarCompare" cvar="$shockDurationMax" operation="GTE" value="9"/>
<passive_effect name="RunSpeed" operation="perc_subtract" value=".9,.05" duration="0,9"/>
<passive_effect name="WalkSpeed" operation="perc_subtract" value=".9,.05" duration="0,9"/>
<passive_effect name="CrouchSpeed" operation="perc_subtract" value=".9,.05" duration="0,9"/>
<passive_effect name="JumpStrength" operation="perc_subtract" value=".9,.05" duration="0,9"/>
</effect_group>
</buff>
</append>
</buffs>

45
Config/loot.xml Normal file
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<loot>
<append xpath="//lootcontainers">
<lootcontainer name="MPL_lootEmptyShelves" count="1" size="6,2" sound_open="UseActions/open_drawer" sound_close="UseActions/close_chest" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
<item name="resourcePaper" prob="1" count="1,10"/>
<item name="resourcePaper" prob="0.4" count="10,20"/>
<item name="resourceLeather" prob="0.08" count="1"/>
<item name="resourceScrapBrass" prob="0.06" count="1"/>
<item name="resourceScrapBrass" prob="0.06" count="1"/>
<item name="resourceScrapBrass" prob="0.06" count="1,2"/>
<item name="resourceBrokenGlass" prob="0.02" count="1,2"/>
<item name="resourceGlue" prob="0.02" count="1"/>
<item name="resourceFeather" prob="0.02" count="1"/>
<item name="resourceBone" prob="0.02" count="1,2"/>
<item name="candle" prob="0.02" count="1,2"/>
<item name="resourceLockPick" prob="0.01" count="1,4"/>
<item group="dyes" prob="0.01" count="1"/>
</lootcontainer>
<lootcontainer name="MPL_lootEmptyShelvesDoor" count="1" size="6,2" sound_open="UseActions/open_drawer" sound_close="UseActions/close_chest" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
<item name="resourcePaper" prob="1" count="1,10"/>
<item name="resourcePaper" prob="0.4" count="10,20"/>
<item name="resourceLeather" prob="0.08" count="1"/>
<item name="resourceScrapBrass" prob="0.06" count="1"/>
<item name="resourceScrapBrass" prob="0.06" count="1"/>
<item name="resourceScrapBrass" prob="0.06" count="1,2"/>
<item name="resourceBrokenGlass" prob="0.02" count="1,2"/>
<item name="resourceGlue" prob="0.02" count="1"/>
<item name="resourceFeather" prob="0.02" count="1"/>
<item name="resourceBone" prob="0.02" count="1,2"/>
<item name="candle" prob="0.02" count="1,2"/>
<item name="resourceLockPick" prob="0.01" count="1,4"/>
<item group="dyes" prob="0.01" count="1"/>
</lootcontainer>
</append>
</loot>

41
Config/rwgmixer.xml Normal file
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<rwgmixer>
<!--
<append xpath="/rwgmixer">
<streettile name="rwg_tile_rural_corner_mpl_01">
<property name="maxtiles" value="10"/>
<property name="mintiles" value="8"/>
<property name="maxdensity" value="120"/>
</streettile>
</append>
-->
<append xpath="/rwgmixer">
<prefab_spawn_adjust partial_name="trader_rekt_by_MPLogue" biomeTags="forest" min_count="1" max_count="1"/>
<prefab_spawn_adjust partial_name="trader_Temple_byMPLogue" biomeTags="snow" min_count="1" max_count="1"/>
<prefab_spawn_adjust partial_name="Svalbard_Seed_Vault_by_MPLogue" biomeTags="snow" min_count="1" max_count="1"/>
<prefab_spawn_adjust partial_name="trader_Wight_Multi_Trader_by_MPLogue" biomeTags="wasteland" bias="10" min_count="1" max_count="1"/>
<prefab_spawn_adjust partial_name="Petra_Indiana_Jones_by_MPLogue" biomeTags="desert" min_count="1" max_count="1"/>
<prefab_spawn_adjust partial_name="Rubble_wall_01_by_MPLogue" biomeTags="wasteland,burntforest" min_count="1" max_count="2"/>
<prefab_spawn_adjust partial_name="Skywalker_Homestead_by_MPLogue" biomeTags="desert" min_count="1" max_count="2"/>
<prefab_spawn_adjust partial_name="SnekCave_by_MPLogue" biomeTags="wasteland,burntforest" min_count="1" max_count="2"/>
<prefab_spawn_adjust partial_name="Swamp_Market_by_MPLogue" biomeTags="wasteland" min_count="1" max_count="2"/>
<prefab_spawn_adjust partial_name="trader_jen_by_MPLogue" biomeTags="burntforest" min_count="1" max_count="1"/>
<prefab_spawn_adjust partial_name="trader_joel_by_MPLogue" biomeTags="wasteland" min_count="1" max_count="1"/>
<prefab_spawn_adjust partial_name="trader_hugh_by_MPLogue" biomeTags="snow" min_count="1" max_count="1"/>
<prefab_spawn_adjust partial_name="trader_bob_by_MPLogue" biomeTags="desert" min_count="1" max_count="1"/>
<prefab_spawn_adjust partial_name="Rose_Abby_byMPLogue" biomeTags="forest,snow" min_count="1" max_count="2"/>
<prefab_spawn_adjust partial_name="BridgeHouse_by_MPLogue" biomeTags="forest,snow,desert" bias="20" min_count="3" max_count="5"/>
<prefab_spawn_adjust partial_name="Quarry_House_01_by_MPLogue" biomeTags="forest,snow,desert" bias="20" min_count="3" max_count="5"/>
<prefab_spawn_adjust partial_name="Cat_Statue_by_MPLogue" biomeTags="wasteland,burntforest" min_count="2" max_count="3"/>
</append>
<append xpath="/rwgmixer/township[@name='city']/property[@name='biomes']/@value">,forest,desert</append>
<append xpath="/rwgmixer/township[@name='citybig']/property[@name='biomes']/@value">,forest,snow</append>
</rwgmixer>

931
Config/shapes.xml Normal file
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<configs>
<append xpath="/shapes">
<shape name="MPL_pillar50Plate_offset">
<property name="Model" value="pillar50_plate" />
<property name="CustomIcon" value="shapepillar50Plate" />
<property name="ShapeCategories" value="Round" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="UseGlobalUV" value="Local" />
<property name="ImposterDontBlock" value="true" />
<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" />
<property name="WaterFlow" value="permitted" />
<property name="ModelOffset" value="1,-.05,1" />
</shape>
<shape name="MPL_bowlingBall_Corner">
<property name="Model" value="bowling_ball" />
<property name="CustomIcon" value="shapeBowlingBall" />
<property name="ShapeCategories" value="Deco" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="UseGlobalUV" value="Local" />
<property name="ShapeAltTexture" value="T,B,55,W,S,E" />
<property name="WaterFlow" value="permitted" />
<property name="ModelOffset" value=".6,-.05,.6" />
</shape>
<shape name="pillar50SideCent">
<!-- <property name="Path" value="solid" /> -->
<property name="Model" value="Pole0.5m" />
<property name="CustomIcon" value="shapePole0.5m" />
<property name="ShapeCategories" value="Basic,Round" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="UseGlobalUV" value="Local" />
<property name="ImposterDontBlock" value="true" />
<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" />
<property name="WaterFlow" value="permitted" />
<property name="ModelOffset" value=".8,0,1" />
</shape>
<shape name="pillar50SquareTopSideCent">
<property name="Model" value="deco_pole_round_quarter_centered" />
<property name="CustomIcon" value="shapeDecoPoleRoundQuarterCentered" />
<property name="ShapeCategories" value="Round" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" />
<property name="ImposterDontBlock" value="true" />
<property name="UseGlobalUV" value="Local" />
<property name="WaterFlow" value="permitted" />
<property name="ModelOffset" value=".8,0,1" />
</shape>
<!-- *** Offset Sentered BulletProof Windows (no downgrade) -->
<shape name="MPL_windowStoreOneSidedBulletproofFull_OffCent" tag="Bulletproof">
<property name="ShapeMenu" value="false" />
<property name="Model" value="window_store_one_sided_full" />
<property name="CustomIcon" value="shapeWindowStoreOneSidedBulletproofFull" />
<property name="ShapeCategories" value="Windows" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="ImposterExclude" value="true" />
<property name="ImposterDontBlock" value="true" />
<property name="UseGlobalUV" value=",DDLDDDL" />
<property name="ShapeAltTexture" value="T,B,55,W,S,E,333" />
<drop event="Destroy" count="0" />
<property name="WaterClipPlane" value="0, 0, 1, -0.5" />
<property name="ModelOffset" value="1,0,1.525" />
</shape>
<shape name="MPL_windowStoreTwoSidedBulletproofFull_OffCent" tag="Bulletproof">
<property name="ShapeMenu" value="false" />
<property name="Model" value="window_store_two_sided_full" />
<property name="CustomIcon" value="shapeWindowStoreTwoSidedBulletproofFull" />
<property name="ShapeCategories" value="Windows" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="ImposterExclude" value="true" />
<property name="ImposterDontBlock" value="true" />
<property name="UseGlobalUV" value=",DDLDDDL" />
<property name="ShapeAltTexture" value="T,B,55,W,S,E,333" />
<drop event="Destroy" count="0" />
<property name="WaterClipPlane" value="0, 0, 1, -0.5" />
<property name="ModelOffset" value="1,0,1.525" />
</shape>
<shape name="MPL_windowStoreThreeSidedBulletproofFull_OffCent" tag="Bulletproof">
<property name="ShapeMenu" value="false" />
<property name="Model" value="window_store_three_sided_full" />
<property name="CustomIcon" value="shapeWindowStoreThreeSidedBulletproofFull" />
<property name="ShapeCategories" value="Windows" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="ImposterExclude" value="true" />
<property name="ImposterDontBlock" value="true" />
<property name="UseGlobalUV" value=",DDLDDDL" />
<property name="ShapeAltTexture" value="T,B,55,W,S,E,333" />
<drop event="Destroy" count="0" />
<property name="WaterClipPlane" value="0, 0, 1, -0.5" />
<property name="ModelOffset" value="1,0,1.525" />
</shape>
<shape name="MPL_windowStoreFourSidedBulletproofFull_OffCent" tag="Bulletproof">
<property name="ShapeMenu" value="false" />
<property name="Model" value="window_store_four_sided_full" />
<property name="CustomIcon" value="shapeWindowStoreFourSidedBulletproofFull" />
<property name="ShapeCategories" value="Windows" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="ImposterExclude" value="true" />
<property name="ImposterDontBlock" value="true" />
<property name="UseGlobalUV" value=",DDLDDDL" />
<property name="ShapeAltTexture" value="T,B,55,W,S,E,333" />
<drop event="Destroy" count="0" />
<property name="WaterClipPlane" value="0, 0, 1, -0.5" />
<property name="ModelOffset" value="1,0,1.525" />
</shape>
<shape name="MPL_windowStoreCornerBulletproofFull_OffCent" tag="Bulletproof">
<property name="ShapeMenu" value="false" />
<property name="Model" value="window_store_corner_full" />
<property name="CustomIcon" value="shapeWindowStoreCornerBulletproofFull" />
<property name="ShapeCategories" value="Windows" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="ImposterExclude" value="true" />
<property name="ImposterDontBlock" value="true" />
<property name="UseGlobalUV" value=",DDLDDDL" />
<property name="ShapeAltTexture" value="T,B,55,W,S,E,333" />
<drop event="Destroy" count="0" />
<property name="WaterClipPlane" value="0, 0, 1, -0.5" />
<property name="ModelOffset" value="1,0,1.525" />
</shape>
<shape name="MPL_windowStorePaneBulletproofFull_OffCent" tag="Bulletproof">
<property name="ShapeMenu" value="false" />
<property name="Model" value="window_store_pane_full" />
<property name="CustomIcon" value="shapeWindowStorePaneBulletproofFull" />
<property name="ShapeCategories" value="Windows" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="ImposterExclude" value="true" />
<property name="ImposterDontBlock" value="true" />
<property name="UseGlobalUV" value=",DDLDDDL" />
<property name="ShapeAltTexture" value="T,B,55,W,S,E,333" />
<drop event="Destroy" count="0" />
<property name="WaterClipPlane" value="0, 0, 1, -0.5" />
<property name="ModelOffset" value="1,0,1.525" />
</shape>
<!-- *** Centered BulletProof Windows (no downgrade) -->
<shape name="MPL_windowStoreOneSidedBulletproofFull_Cent" tag="Bulletproof">
<property name="ShapeMenu" value="false" />
<property name="Model" value="window_store_one_sided_full" />
<property name="CustomIcon" value="shapeWindowStoreOneSidedBulletproofFull" />
<property name="ShapeCategories" value="Windows" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="ImposterExclude" value="true" />
<property name="ImposterDontBlock" value="true" />
<property name="UseGlobalUV" value=",DDLDDDL" />
<property name="ShapeAltTexture" value="T,B,55,W,S,E,333" />
<drop event="Destroy" count="0" />
<property name="WaterClipPlane" value="0, 0, 1, -0.5" />
<property name="ModelOffset" value="1,0,.525" />
</shape>
<shape name="MPL_windowStoreTwoSidedBulletproofFull_Cent" tag="Bulletproof">
<property name="ShapeMenu" value="false" />
<property name="Model" value="window_store_two_sided_full" />
<property name="CustomIcon" value="shapeWindowStoreTwoSidedBulletproofFull" />
<property name="ShapeCategories" value="Windows" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="ImposterExclude" value="true" />
<property name="ImposterDontBlock" value="true" />
<property name="UseGlobalUV" value=",DDLDDDL" />
<property name="ShapeAltTexture" value="T,B,55,W,S,E,333" />
<drop event="Destroy" count="0" />
<property name="WaterClipPlane" value="0, 0, 1, -0.5" />
<property name="ModelOffset" value="1,0,.525" />
</shape>
<shape name="MPL_windowStoreThreeSidedBulletproofFull_Cent" tag="Bulletproof">
<property name="ShapeMenu" value="false" />
<property name="Model" value="window_store_three_sided_full" />
<property name="CustomIcon" value="shapeWindowStoreThreeSidedBulletproofFull" />
<property name="ShapeCategories" value="Windows" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="ImposterExclude" value="true" />
<property name="ImposterDontBlock" value="true" />
<property name="UseGlobalUV" value=",DDLDDDL" />
<property name="ShapeAltTexture" value="T,B,55,W,S,E,333" />
<drop event="Destroy" count="0" />
<property name="WaterClipPlane" value="0, 0, 1, -0.5" />
<property name="ModelOffset" value="1,0,.525" />
</shape>
<shape name="MPL_windowStoreFourSidedBulletproofFull_Cent" tag="Bulletproof">
<property name="ShapeMenu" value="false" />
<property name="Model" value="window_store_four_sided_full" />
<property name="CustomIcon" value="shapeWindowStoreFourSidedBulletproofFull" />
<property name="ShapeCategories" value="Windows" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="ImposterExclude" value="true" />
<property name="ImposterDontBlock" value="true" />
<property name="UseGlobalUV" value=",DDLDDDL" />
<property name="ShapeAltTexture" value="T,B,55,W,S,E,333" />
<drop event="Destroy" count="0" />
<property name="WaterClipPlane" value="0, 0, 1, -0.5" />
<property name="ModelOffset" value="1,0,.525" />
</shape>
<shape name="MPL_windowStoreCornerBulletproofFull_Cent" tag="Bulletproof">
<property name="ShapeMenu" value="false" />
<property name="Model" value="window_store_corner_full" />
<property name="CustomIcon" value="shapeWindowStoreCornerBulletproofFull" />
<property name="ShapeCategories" value="Windows" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="ImposterExclude" value="true" />
<property name="ImposterDontBlock" value="true" />
<property name="UseGlobalUV" value=",DDLDDDL" />
<property name="ShapeAltTexture" value="T,B,55,W,S,E,333" />
<drop event="Destroy" count="0" />
<property name="WaterClipPlane" value="0, 0, 1, -0.5" />
<property name="ModelOffset" value="1,0,.525" />
</shape>
<shape name="MPL_windowStorePaneBulletproofFull_Cent" tag="Bulletproof">
<property name="ShapeMenu" value="false" />
<property name="Model" value="window_store_pane_full" />
<property name="CustomIcon" value="shapeWindowStorePaneBulletproofFull" />
<property name="ShapeCategories" value="Windows" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="ImposterExclude" value="true" />
<property name="ImposterDontBlock" value="true" />
<property name="UseGlobalUV" value=",DDLDDDL" />
<property name="ShapeAltTexture" value="T,B,55,W,S,E,333" />
<drop event="Destroy" count="0" />
<property name="WaterClipPlane" value="0, 0, 1, -0.5" />
<property name="ModelOffset" value="1,0,.525" />
</shape>
<shape name="MPL_halfPillar1mPlateSideFlush">
<property name="Model" value="half_pillar_1m_plate" />
<property name="CustomIcon" value="shapehalfPillar1mPlate" />
<property name="ShapeCategories" value="Round" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="UseGlobalUV" value="L,G,G,G,G,G" />
<property name="ImposterExchange" value="imposterPlate" />
<property name="LightOpacity" value="0" />
<property name="WaterFlow" value="permitted" />
<property name="ModelOffset" value="0,0,0" />
</shape>
-->
<shape name="MPL_plateDoubleTrapOffset">
<!-- <property name="Path" value="solid" /> -->
<property name="Model" value="plate_double" />
<property name="CustomIcon" value="shapePlateDouble" />
<property name="ShapeCategories" value="Square" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="ModelOffset" value="1,1,1"/>
<property name="Class" value="TrapDoor"/>
<property name="TriggerDelay" value="2"/>
<property name="TriggerSound" value="trapCatwalkMetalTrigger"/>
<property name="ShapeAltTexture" value="T,B,N,W,S,E" />
</shape>
<shape name="MPL_BulletProofWaterProofWindowFull" tag="Bulletproof">
<property name="ShapeMenu" value="false" />
<property name="Model" value="window_store_four_sided_full" />
<property name="CustomIcon" value="shapeWindowStoreFourSidedBulletproofFull" />
<property name="ShapeCategories" value="Windows" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="ImposterExclude" value="true" />
<property name="ImposterDontBlock" value="true" />
<property name="UseGlobalUV" value=",DDLDDDL" />
<property name="ShapeAltTexture" value="T,B,55,W,S,E,333" />
<property name="DowngradeFX" value="impact_stone_on_glass,glassdestroy" />
<property name="CopyPaintOnDowngrade" value="T,B,N,W,S,E" />
<property name="DowngradeBlock" value="corrugatedMetalShapes:windowStoreFourSidedBroken" />
<drop event="Destroy" count="0" />
</shape>
<shape name="MPL_FarmSink">
<property name="Path" value="solid" />
<property name="Model" value="counter_half_hollow_top_offset" />
<property name="Place" value="TowardsPlacerInverted" />
<property name="CustomIcon" value="shapeCounterHalfHollowTopOffset" />
<property name="ShapeCategories" value="Deco" />
<property name="ImposterExchange" value="imposterBlock" />
<property name="ShapeAltTexture" value="312,312,312,312,312,312,312" />
<property name="WaterClipPlane" value="0, 1, -1.192093E-07, -0.5189999" />
<property name="WaterFlow" value="permitted" />
<property name="ModelOffset" value="1,.01,.06"/>
</shape>
<shape name="MPL_Offset_signNumber_0">
<!-- <property name="Path" value="solid" /> -->
<property name="Model" value="font_0" />
<property name="Place" value="TowardsPlacerInverted" />
<property name="CustomIcon" value="shapeFont0" />
<property name="ShapeCategories" value="Letters" />
<property name="ImposterExclude" value="true" />
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<property name="ShapeCategories" value="Letters" />
<property name="ImposterExclude" value="true" />
<property name="ImposterDontBlock" value="true" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="WaterFlow" value="permitted" />
<property name="CustomIconTint" value="d9e6fa"/>
<property name="ModelOffset" value=".5,0,1"/>
</shape>
<shape name="MPL_Offset_signLetter_exclamation">
<!-- <property name="Path" value="solid" /> -->
<property name="Model" value="font_exclamation" />
<property name="Place" value="TowardsPlacerInverted" />
<property name="CustomIcon" value="shapeFontExclamation" />
<property name="ShapeCategories" value="Letters" />
<property name="ImposterExclude" value="true" />
<property name="ImposterDontBlock" value="true" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="WaterFlow" value="permitted" />
<property name="CustomIconTint" value="d9e6fa"/>
<property name="ModelOffset" value=".5,0,1"/>
</shape>
<shape name="MPL_Offset_signLetter_question">
<!-- <property name="Path" value="solid" /> -->
<property name="Model" value="font_question" />
<property name="Place" value="TowardsPlacerInverted" />
<property name="CustomIcon" value="shapeFontQuestion" />
<property name="ShapeCategories" value="Letters" />
<property name="ImposterExclude" value="true" />
<property name="ImposterDontBlock" value="true" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="WaterFlow" value="permitted" />
<property name="CustomIconTint" value="d9e6fa"/>
<property name="ModelOffset" value=".5,0,1"/>
</shape>
<shape name="MPL_Offset_signLetter_ampersand">
<!-- <property name="Path" value="solid" /> -->
<property name="Model" value="font_ampersand" />
<property name="Place" value="TowardsPlacerInverted" />
<property name="CustomIcon" value="shapeSignLetter_ampersand" />
<property name="ShapeCategories" value="Letters" />
<property name="ImposterExclude" value="true" />
<property name="ImposterDontBlock" value="true" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="WaterFlow" value="permitted" />
<property name="CustomIconTint" value="d9e6fa"/>
<property name="ModelOffset" value=".5,0,1"/>
</shape>
<shape name="MPL_Offset_signLetter_prohibition">
<!-- <property name="Path" value="solid" /> -->
<property name="Model" value="font_prohibition" />
<property name="Place" value="TowardsPlacerInverted" />
<property name="CustomIcon" value="shapeFontProhibition" />
<property name="ShapeCategories" value="Letters" />
<property name="ImposterExclude" value="true" />
<property name="ImposterDontBlock" value="true" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="WaterFlow" value="permitted" />
<property name="CustomIconTint" value="d9e6fa"/>
<property name="ModelOffset" value=".5,0,1"/>
</shape>
</append>
</configs>