Files
zzzzMPLogue_Prefabs_7D2D_V1_0/Prefabs/POIs/BoulderHouse01_by_MPLogue.xml
2025-06-04 16:35:09 +09:30

137 lines
8.1 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="DuplicateRepeatDistance" value="1000" />
<property name="DifficultyTier" value="5" />
<property name="ShowQuestClearCount" value="4" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="60, 39, 60" />
<property name="RotationToFaceNorth" value="2" />
<property name="Zoning" value="none" />
<property name="YOffset" value="-6" />
<property name="Tags" value="rural" />
<property name="QuestTags" value="clear, fetch, restore_power, infested" />
<property name="EditorGroups" value="rural" />
<property name="SleeperVolumeSize" value="6, 3, 14#10, 4, 18#8, 4, 8#7, 6, 12#6, 3, 13#4, 2, 5#3, 1, 4#5, 1, 6#5, 3, 8#11, 2, 7#8, 1, 2#11, 2, 5#10, 1, 4#3, 1, 3#10, 2, 8#5, 3, 6#14, 1, 3#6, 2, 11#3, 2, 3#6, 1, 12#3, 1, 3#4, 1, 1#4, 1, 3#10, 1, 3#5, 1, 10#5, 1, 3#4, 2, 3#8, 1, 13#10, 4, 8#4, 5, 11#11, 4, 15#10, 2, 10#12, 2, 18#13, 3, 6#12, 1, 11#9, 3, 3#22, 1, 3#7, 2, 16#10, 2, 10#3, 2, 5#3, 2, 5#5, 3, 10#7, 3, 9#12, 2, 4#2, 2, 3" />
<property name="SleeperVolumeStart" value="33, 6, 13#19, 5, 19#11, 5, 29#13, 6, 37#21, 6, 37#29, 6, 25#29, 6, 31#28, 14, 14#28, 14, 21#27, 16, 28#38, 16, 33#47, 16, 34#50, 16, 30#50, 16, 27#39, 15, 23#34, 14, 21#33, 16, 36#41, 16, 39#47, 16, 41#30, 16, 42#37, 16, 39#36, 16, 46#26, 16, 45#25, 16, 39#20, 16, 42#19, 16, 39#21, 16, 36#27, 19, 13#36, 19, 13#34, 18, 13#44, 20, 24#34, 23, 24#33, 27, 29#16, 35, 32#6, 32, 35#18, 33, 44#10, 23, 40#3, 23, 31#34, 23, 34#24, 23, 36#12, 23, 36#33, 12, 14#39, 14, 14#43, 22, 39#33, 25, 28" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,66,0,0,0,0,0,0,0,0,0,0,0,66" />
<property name="SleeperVolumeGroup" value="GroupGenericZombie,1,2,GroupGenericZombie,5,6,GroupGenericZombie,1,2,GroupZomBadassOnly,5,5,GroupZomBadassOnly,5,6,GroupGenericZombie,3,4,GroupGenericZombie,1,1,GroupGenericZombie,3,4,GroupGenericZombie,3,4,GroupGenericZombie,6,7,GroupGenericZombie,2,3,GroupGenericZombie,3,4,GroupGenericZombie,4,5,GroupGenericZombie,1,2,GroupGenericZombie,4,5,GroupGenericZombie,1,2,GroupGenericZombie,2,3,GroupGenericZombie,4,5,GroupGenericZombie,1,2,GroupGenericZombie,4,5,GroupGenericZombie,1,1,GroupGenericZombie,1,2,GroupZomBadass,5,5,GroupGenericZombie,2,3,GroupGenericZombie,7,8,GroupGenericZombie,1,2,GroupGenericZombie,1,1,GroupGenericZombie,4,5,GroupGenericZombie,3,4,GroupGenericZombie,1,2,GroupGenericZombie,4,5,GroupGenericZombie,4,5,GroupSpecialInfected,6,7,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,1,2,GroupGenericZombie,5,6,GroupGenericZombie,4,5,GroupBikerBar,1,2,GroupBikerBar,1,2,GroupGenericZombie,1,2,GroupGenericZombie,1,2,zombiePartyGirl,2,3,GroupGenericZombie,0,0" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,2,0,0,3,0,3,0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeTriggeredBy" value=" # # # #6# # # # # # # # # # # # # # # # # #1# # # # # # # # # # #4# #5# # # # # # # # # " />
<property name="TriggerVolumeSize" value="14, 2, 4#7, 2, 12#2, 2, 1#5, 3, 4#4, 3, 3#1, 2, 1#3, 3, 10" />
<property name="TriggerVolumeStart" value="32, 23, 29#9, 32, 35#20, 6, 43#22, 6, 38#34, 6, 16#20, 16, 43#19, 12, 40" />
<property name="TriggerVolumeTriggers" value="4#5#6,2#2#7#1#1" />
<property name="WallVolumeSize" value="9, 3, 1" />
<property name="WallVolumeStart" value="14, 6, 36" />
<property class="Stats">
<property name="TotalVertices" value="1625648" />
<property name="TotalTriangles" value="735043" />
<property class="BlockEntities">
<property name="Vertices" value="1453721" />
<property name="Triangles" value="608553" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="134865" />
<property name="Triangles" value="79666" />
</property>
<property class="ChunkMeshes1">
<property name="Vertices" value="8064" />
<property name="Triangles" value="4032" />
</property>
<property class="ChunkMeshes2">
<property name="Vertices" value="2808" />
<property name="Triangles" value="1404" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="1128" />
<property name="Triangles" value="564" />
</property>
<property class="ChunkMeshes4">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes5">
<property name="Vertices" value="25062" />
<property name="Triangles" value="40824" />
</property>
</property>
<property class="IndexedBlockOffsets">
<property class="quest_wood_trees">
<property name="0" value="53, 1, 49" />
<property name="1" value="48, 0, 52" />
<property name="2" value="56, 6, 56" />
</property>
<property class="quest_wood">
<property name="0" value="38, 6, 9" />
<property name="1" value="30, 6, 13" />
<property name="2" value="32, 6, 13" />
<property name="3" value="39, 6, 13" />
<property name="4" value="41, 6, 13" />
</property>
<property class="challenge_gore">
<property name="0" value="48, 16, 33" />
<property name="1" value="54, 16, 34" />
<property name="2" value="53, 17, 36" />
<property name="3" value="47, 16, 38" />
</property>
<property class="POILight">
<property name="0" value="56, 17, 30" />
<property name="1" value="56, 17, 34" />
<property name="2" value="46, 21, 36" />
<property name="3" value="54, 20, 36" />
<property name="4" value="50, 17, 38" />
<property name="5" value="51, 17, 38" />
<property name="6" value="49, 17, 42" />
</property>
<property class="challenge_polymers">
<property name="0" value="35, 18, 47" />
<property name="1" value="36, 18, 47" />
<property name="2" value="30, 16, 53" />
</property>
<property class="TraderOnOff">
<property name="0" value="46, 16, 33" />
<property name="1" value="47, 16, 42" />
</property>
<property class="challenge_sinks">
<property name="0" value="48, 16, 43" />
<property name="1" value="49, 16, 43" />
</property>
<property class="FetchContainer">
<property name="0" value="50, 20, 37" />
</property>
<property class="quest_feather">
<property name="0" value="44, 20, 49" />
<property name="1" value="33, 20, 54" />
</property>
<property class="Rally">
<property name="0" value="28, 6, 0" />
</property>
<property class="challenge_cars">
<property name="0" value="25, 7, 30" />
</property>
<property class="challenge_steel">
<property name="0" value="33, 28, 44" />
</property>
<property class="challenge_mech_parts">
<property name="0" value="38, 16, 42" />
</property>
<property class="quest_stone">
<property name="0" value="24, 6, 36" />
</property>
<property class="QuestRestorePower">
<property name="0" value="31, 6, 33" />
</property>
<property class="challenge_leather">
<property name="0" value="31, 16, 30" />
<property name="1" value="31, 16, 31" />
<property name="2" value="31, 16, 32" />
<property name="3" value="30, 16, 34" />
</property>
</property>
</prefab>