Files
zzzzMPLogue_Prefabs_7D2D_V1_0/Prefabs/POIs/CrystalCave01_by_MPLogue.xml
2025-06-04 16:35:09 +09:30

91 lines
4.1 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="DuplicateRepeatDistance" value="1000" />
<property name="DifficultyTier" value="2" />
<property name="ShowQuestClearCount" value="1" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="42, 38, 42" />
<property name="RotationToFaceNorth" value="2" />
<property name="Zoning" value="none" />
<property name="YOffset" value="-18" />
<property name="POIMarkerSize" value="1, 1, 1" />
<property name="POIMarkerStart" value="12, 17, -1" />
<property name="POIMarkerGroup" value="new" />
<property name="POIMarkerTags" value="" />
<property name="POIMarkerType" value="RoadExit" />
<property name="POIMarkerPartToSpawn" value="" />
<property name="POIMarkerPartRotations" value="2" />
<property name="POIMarkerPartSpawnChance" value="1" />
<property name="Tags" value="wilderness, countrytown, countryresidential, industrial, rural" />
<property name="SleeperVolumeSize" value="10, 5, 12#14, 5, 9#14, 5, 10#29, 8, 6#12, 5, 13#20, 8, 5#8, 5, 10" />
<property name="SleeperVolumeStart" value="0, 5, 27#16, 5, 31#14, 7, 18#15, 7, 11#0, 5, 15#0, 2, 5#0, 5, 5" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0" />
<property name="SleeperVolumeGroup" value="GroupGenericZombie,4,5,GroupTestChamberDecoy,5,6,GroupZomBadassOnly,5,6,GroupZomBadassOnly,4,5,GroupZomBadassOnly,2,2,GroupZomBadassOnly,2,2,GroupZomBadassOnly,1,1" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0,2,2,2" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # " />
<property name="QuestTags" value="clear, fetch, infested" />
<property class="Stats">
<property name="TotalVertices" value="2162611" />
<property name="TotalTriangles" value="971041" />
<property class="BlockEntities">
<property name="Vertices" value="2147933" />
<property name="Triangles" value="948455" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="1220" />
<property name="Triangles" value="610" />
</property>
<property class="ChunkMeshes1">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes2">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes4">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes5">
<property name="Vertices" value="13458" />
<property name="Triangles" value="21976" />
</property>
</property>
<property class="IndexedBlockOffsets">
<property class="quest_stone_boulder">
<property name="0" value="32, 7, 37" />
<property name="1" value="32, 8, 37" />
<property name="2" value="33, 7, 37" />
<property name="3" value="33, 8, 37" />
<property name="4" value="34, 7, 37" />
<property name="5" value="34, 8, 37" />
<property name="6" value="35, 7, 37" />
<property name="7" value="35, 8, 37" />
</property>
<property class="quest_wood_trees">
<property name="0" value="38, 18, 37" />
</property>
<property class="POILight">
<property name="0" value="26, 7, 41" />
</property>
<property class="Rally">
<property name="0" value="10, 19, 2" />
</property>
<property class="FetchContainer">
<property name="0" value="26, 8, 11" />
<property name="1" value="28, 8, 15" />
</property>
</property>
</prefab>