Files
zzzzMPLogue_Prefabs_7D2D_V1_0/Prefabs/POIs/Dirigible_by_MPLogue.xml
2025-06-04 16:35:09 +09:30

125 lines
6.3 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="True" />
<property name="DuplicateRepeatDistance" value="1000" />
<property name="DifficultyTier" value="4" />
<property name="ShowQuestClearCount" value="2" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="60, 25, 59" />
<property name="RotationToFaceNorth" value="2" />
<property name="Zoning" value="Commercial, downtown, Industrial" />
<property name="SleeperVolumeSize" value="15, 3, 47#36, 12, 7#14, 3, 8#14, 4, 12#4, 4, 3#3, 4, 3#14, 3, 1#7, 1, 4#15, 3, 3#15, 4, 7#3, 1, 9#10, 3, 9#7, 2, 10#14, 3, 14#14, 3, 6#14, 3, 1#14, 3, 6#7, 3, 9#7, 3, 8#7, 3, 8#3, 5, 4#12, 14, 4#3, 3, 7" />
<property name="SleeperVolumeStart" value="1, 3, 1#8, 3, 49#23, 4, 2#32, 3, 31#10, 14, 13#3, 14, 13#0, 14, 30#5, 11, 35#3, 14, 42#18, 3, 39#56, 5, 44#0, 3, 48#5, 11, 25#1, 14, 16#1, 14, 30#1, 14, 36#1, 14, 38#4, 18, 32#4, 18, 24#4, 18, 16#7, 17, 11#47, 5, 3#7, 14, 9" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,33,33,33,11,11,0,0,0,0,88,0,0,0,0,0,0,0,0,88" />
<property name="SleeperVolumeGroup" value="ZomUtilityWorker,4,4,ZomUtilityWorker,3,3,GroupGenericZombie,4,5,GroupGenericZombie,2,3,GroupGenericZombie,3,3,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,3,3,GroupNightClub,0,0,GroupGenericZombie,2,3,animalSnake,1,1,GroupNightClub,3,3,animalZombieDog,2,3,GroupGenericZombie,7,8,GroupNightClub,2,2,zombiePartyGirl,2,3,GroupNightClub,2,2,ZomJanitorOnly,1,2,GroupLabWorker,1,2,GroupNightClub,1,2,GroupNightClub,2,3,animalZombieVulture,2,3,GroupGenericZombie,0,0" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,True,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="2,1,0,0,2,2,2,0,2,2,2,0,2,0,0,0,0,0,0,0,0,0,0" />
<property name="YOffset" value="-3" />
<property name="POIMarkerSize" value="10, 13, 3" />
<property name="POIMarkerStart" value="40, 2, -3" />
<property name="POIMarkerGroup" value="new" />
<property name="POIMarkerTags" value="" />
<property name="POIMarkerType" value="PartSpawn" />
<property name="POIMarkerPartToSpawn" value="part_driveway_rural_05" />
<property name="POIMarkerPartRotations" value="2" />
<property name="POIMarkerPartSpawnChance" value="1" />
<property name="AllowedTownships" value="city,rural,town,wilderness" />
<property name="QuestTags" value="clear, fetch, restore_power, infested" />
<property name="Tags" value="industrial, rural" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # " />
<property class="Stats">
<property name="TotalVertices" value="1130172" />
<property name="TotalTriangles" value="510599" />
<property class="BlockEntities">
<property name="Vertices" value="838279" />
<property name="Triangles" value="305656" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="255777" />
<property name="Triangles" value="175603" />
</property>
<property class="ChunkMeshes1">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes2">
<property name="Vertices" value="1584" />
<property name="Triangles" value="1096" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="25232" />
<property name="Triangles" value="12616" />
</property>
<property class="ChunkMeshes4">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes5">
<property name="Vertices" value="9300" />
<property name="Triangles" value="15628" />
</property>
</property>
<property class="IndexedBlockOffsets">
<property class="POILight">
<property name="0" value="49, 16, 3" />
<property name="1" value="53, 16, 3" />
<property name="2" value="57, 16, 3" />
</property>
<property class="challenge_polymers">
<property name="0" value="46, 3, 31" />
</property>
<property class="challenge_gore">
<property name="0" value="45, 3, 48" />
<property name="1" value="37, 3, 53" />
<property name="2" value="32, 4, 54" />
</property>
<property class="TraderOnOff">
<property name="0" value="47, 3, 49" />
</property>
<property class="FetchContainer">
<property name="0" value="22, 10, 23" />
</property>
<property class="challenge_steel">
<property name="0" value="33, 3, 38" />
</property>
<property class="challenge_mech_parts">
<property name="0" value="53, 4, 53" />
</property>
<property class="challenge_leather">
<property name="0" value="32, 4, 2" />
<property name="1" value="33, 4, 2" />
<property name="2" value="34, 4, 2" />
<property name="3" value="35, 4, 2" />
<property name="4" value="35, 4, 3" />
<property name="5" value="35, 4, 4" />
<property name="6" value="30, 4, 8" />
<property name="7" value="32, 4, 8" />
<property name="8" value="33, 4, 8" />
<property name="9" value="35, 4, 8" />
<property name="10" value="30, 4, 9" />
<property name="11" value="32, 4, 9" />
<property name="12" value="33, 4, 9" />
<property name="13" value="35, 4, 9" />
</property>
<property class="challenge_sinks">
<property name="0" value="8, 14, 42" />
<property name="1" value="12, 14, 42" />
<property name="2" value="6, 15, 43" />
<property name="3" value="10, 15, 43" />
</property>
<property class="QuestRestorePower">
<property name="0" value="43, 4, 54" />
</property>
<property class="Rally">
<property name="0" value="40, 4, 5" />
</property>
<property class="challenge_cars">
<property name="0" value="40, 3, 49" />
</property>
</property>
</prefab>