<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="3" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="42, 49, 42" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="Tags" value="rural" />
  <property name="DuplicateRepeatDistance" value="2000" />
  <property name="SleeperVolumeSize" value="13, 6, 7#8, 8, 14#3, 3, 4#7, 3, 2#8, 3, 6#5, 1, 12#5, 4, 1#15, 3, 3#6, 2, 5#3, 1, 4#2, 3, 20#24, 4, 22#4, 6, 6#15, 3, 15#12, 3, 6#6, 3, 6#1, 4, 7#5, 6, 4" />
  <property name="SleeperVolumeStart" value="15, 28, 10#29, 30, 18#37, 34, 23#17, 34, 27#5, 30, 26#1, 29, 14#13, 29, 9#13, 39, 30#30, 34, 12#32, 20, 14#33, 20, 22#4, 6, 5#25, 6, 20#20, 13, 0#15, 30, 18#6, 30, 19#26, 34, 25#28, 12, 18" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,2,GroupGenericZombie,5,5,zombieSpiderFeral,1,2,GroupGenericZombie,3,6,GroupGenericZombie,5,5,animalZombieDog,1,1,animalZombieDog,2,2,ZomSpiderOnly,2,2,animalZombieVulture,2,2,animalWolf,2,2,animalWolf,1,1,GroupGenericZombie,9,9,animalWolf,1,1,ZomSpiderOnly,3,3,GroupGenericZombie,4,4,GroupGenericZombie,5,5,GroupGenericZombie,0,0,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,True,True,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="2,0,3,3,0,0,3,3,3,3,3,3,3,3,0,0,0,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # #1#3#14# #4#5#6#8,10#9#10#10#10# # # # " />
  <property name="TriggerVolumeSize" value="8, 4, 8#9, 4, 7#12, 3, 2#33, 5, 2#2, 8, 8#5, 2, 6#8, 6, 20#1, 10, 23#9, 3, 9#15, 3, 5" />
  <property name="TriggerVolumeStart" value="29, 32, 25#18, 34, 25#2, 30, 15#5, 29, 33#38, 29, 9#37, 24, 11#17, 7, 5#26, 7, 5#0, 7, 0#5, 30, 26" />
  <property name="TriggerVolumeTriggers" value="1#3#4#5#6#7#9#10#11#14" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="YOffset" value="-29" />
  <property name="EditorGroups" value="rural" />
  <property name="POIMarkerSize" value="7, 13, 3" />
  <property name="POIMarkerStart" value="28, 28, -3" />
  <property name="POIMarkerGroup" value="dw1" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_08" />
  <property name="POIMarkerPartRotations" value="0" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="SVS16" value="sound SpiritAngry^sound SpiritAngry" />
  <property class="Stats">
    <property name="TotalVertices" value="640721" />
    <property name="TotalTriangles" value="326689" />
    <property class="BlockEntities">
      <property name="Vertices" value="502294" />
      <property name="Triangles" value="228756" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="106115" />
      <property name="Triangles" value="63745" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="9984" />
      <property name="Triangles" value="4992" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="6496" />
      <property name="Triangles" value="4196" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="15832" />
      <property name="Triangles" value="25000" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="40, 29, 39" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="29, 31, 25" />
      <property name="1" value="34, 30, 31" />
    </property>
    <property class="POILight">
      <property name="0" value="39, 31, 34" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="38, 21, 18" />
    </property>
    <property class="quest_stone_boulder">
      <property name="0" value="39, 29, 4" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="34, 29, 34" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="38, 22, 16" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="29, 30, 25" />
      <property name="1" value="24, 30, 26" />
      <property name="2" value="26, 30, 26" />
      <property name="3" value="32, 31, 31" />
      <property name="4" value="24, 32, 32" />
      <property name="5" value="26, 32, 32" />
      <property name="6" value="24, 32, 33" />
      <property name="7" value="26, 32, 33" />
    </property>
    <property class="Rally">
      <property name="0" value="35, 29, 4" />
    </property>
    <property class="quest_feather">
      <property name="0" value="35, 34, 11" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="28, 30, 24" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="35, 34, 27" />
      <property name="1" value="30, 34, 28" />
      <property name="2" value="35, 34, 30" />
    </property>
  </property>
</prefab>