Upload from upload_mods.ps1

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Nathaniel Cosford
2025-06-04 18:21:39 +09:30
commit 4cd7589a84
256 changed files with 6948 additions and 0 deletions

334
Config/Backup/recipes.xml Normal file
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<configs>
<append xpath="/recipes">
<recipe name="OldSlotMachineEmptyVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceMechanicalParts" count="5"/>
<ingredient name="resourceElectricParts" count="5"/>
<ingredient name="resourceSpring" count="5"/>
<ingredient name="resourceScrapIron" count="15"/>
</recipe>
<recipe name="VintageSlotMachineEmptyVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceMechanicalParts" count="5"/>
<ingredient name="resourceSpring" count="5"/>
<ingredient name="resourceScrapIron" count="10"/>
</recipe>
<recipe name="OldRockingHorseVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceCloth" count="5"/>
<ingredient name="resourceWood" count="10"/>
<ingredient name="resourceNail" count="5"/>
</recipe>
<recipe name="MilkshakePosterVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceNail" count="4"/>
<ingredient name="resourceScrapIron" count="5"/>
</recipe>
<recipe name="PancakePosterVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceNail" count="4"/>
<ingredient name="resourceScrapIron" count="5"/>
</recipe>
<recipe name="Route66PosterVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceNail" count="2"/>
<ingredient name="resourceScrapIron" count="5"/>
</recipe>
<recipe name="CoffeePosterVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceNail" count="2"/>
<ingredient name="resourceScrapIron" count="5"/>
</recipe>
<recipe name="SausagePosterVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceNail" count="2"/>
<ingredient name="resourceScrapIron" count="5"/>
</recipe>
<recipe name="BestTownPosterVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceNail" count="2"/>
<ingredient name="resourceScrapIron" count="5"/>
</recipe>
<recipe name="MusicPosterVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceCloth" count="5"/>
</recipe>
<recipe name="PartyPosterVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceCloth" count="5"/>
</recipe>
<recipe name="OldPokerTableRoundVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceCloth" count="5"/>
<ingredient name="resourceNail" count="5"/>
<ingredient name="resourceWood" count="15"/>
</recipe>
<recipe name="OldRouletteTableVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceCloth" count="5"/>
<ingredient name="resourceNail" count="5"/>
<ingredient name="resourceWood" count="15"/>
</recipe>
<recipe name="PokerTableVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceCloth" count="5"/>
<ingredient name="resourceNail" count="5"/>
<ingredient name="resourceWood" count="15"/>
</recipe>
<recipe name="OldLuggageTrolleyEmptyVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceCloth" count="5"/>
<ingredient name="resourceScrapIron" count="5"/>
<ingredient name="resourceMetalPipe" count="5"/>
</recipe>
<recipe name="NeonLightCatVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceElectricParts" count="4"/>
<ingredient name="resourceScrapPolymers" count="5"/>
<ingredient name="resourceScrapIron" count="5"/>
</recipe>
<recipe name="NeonLightCatAVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceElectricParts" count="4"/>
<ingredient name="resourceScrapPolymers" count="5"/>
<ingredient name="resourceScrapIron" count="5"/>
</recipe>
<recipe name="NeonLightApolloVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceElectricParts" count="4"/>
<ingredient name="resourceScrapPolymers" count="5"/>
<ingredient name="resourceScrapIron" count="5"/>
</recipe>
<recipe name="NeonLightRockVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceElectricParts" count="4"/>
<ingredient name="resourceScrapPolymers" count="5"/>
<ingredient name="resourceScrapIron" count="5"/>
</recipe>
<recipe name="NeonLightPlantVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceElectricParts" count="4"/>
<ingredient name="resourceScrapPolymers" count="5"/>
<ingredient name="resourceScrapIron" count="5"/>
</recipe>
<recipe name="NeonLightTapeVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceElectricParts" count="4"/>
<ingredient name="resourceScrapPolymers" count="5"/>
<ingredient name="resourceScrapIron" count="5"/>
</recipe>
<recipe name="CBRadioVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceElectricParts" count="4"/>
<ingredient name="resourceScrapPolymers" count="5"/>
<ingredient name="resourceScrapIron" count="5"/>
</recipe>
<recipe name="ChalkBoardVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceCloth" count="5"/>
<ingredient name="resourceWood" count="10"/>
<ingredient name="resourceNail" count="5"/>
</recipe>
<recipe name="OrnamentalGlobeVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceCloth" count="10"/>
<ingredient name="resourceWood" count="5"/>
<ingredient name="resourceNail" count="2"/>
</recipe>
<recipe name="LawnFlamingoVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceScrapPolymers" count="5"/>
<ingredient name="resourceMetalPipe" count="2"/>
</recipe>
<recipe name="ArcadeMachine01LootedVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceMechanicalParts" count="5"/>
<ingredient name="resourceElectricParts" count="5"/>
<ingredient name="resourceScrapIron" count="15"/>
</recipe>
<recipe name="ArcadeMachine02LootedVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceMechanicalParts" count="5"/>
<ingredient name="resourceElectricParts" count="5"/>
<ingredient name="resourceScrapIron" count="15"/>
</recipe>
<recipe name="ArcadeMachine03LootedVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceMechanicalParts" count="5"/>
<ingredient name="resourceElectricParts" count="5"/>
<ingredient name="resourceScrapIron" count="15"/>
</recipe>
<recipe name="ArcadeMachine04LootedVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceMechanicalParts" count="5"/>
<ingredient name="resourceElectricParts" count="5"/>
<ingredient name="resourceScrapIron" count="15"/>
</recipe>
<recipe name="ArcadeMachine05LootedVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceMechanicalParts" count="5"/>
<ingredient name="resourceElectricParts" count="5"/>
<ingredient name="resourceScrapIron" count="15"/>
</recipe>
<recipe name="ArcadeMachine06LootedVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceMechanicalParts" count="5"/>
<ingredient name="resourceElectricParts" count="5"/>
<ingredient name="resourceScrapIron" count="15"/>
</recipe>
<recipe name="KatanaDisplayVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceCloth" count="4"/>
<ingredient name="resourceWood" count="4"/>
<ingredient name="resourceScrapIron" count="4"/>
<ingredient name="resourceMetalPipe" count="2"/>
</recipe>
<recipe name="BrassAngelVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceScrapBrass" count="35"/>
</recipe>
<recipe name="SideTableVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceWood" count="10"/>
<ingredient name="resourceNail" count="4"/>
</recipe>
<recipe name="MapTableVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceWood" count="10"/>
<ingredient name="resourceNail" count="4"/>
<ingredient name="resourceCloth" count="4"/>
</recipe>
<recipe name="TeddyBearVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceCloth" count="10"/>
</recipe>
<recipe name="Football01VLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceCloth" count="5"/>
<ingredient name="resourceScrapPolymers" count="5"/>
</recipe>
<recipe name="Football02VLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceCloth" count="5"/>
<ingredient name="resourceScrapPolymers" count="5"/>
</recipe>
<recipe name="Football03VLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceCloth" count="5"/>
<ingredient name="resourceScrapPolymers" count="5"/>
</recipe>
<recipe name="USFootball01VLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceCloth" count="5"/>
<ingredient name="resourceScrapPolymers" count="5"/>
</recipe>
<recipe name="Basketball01VLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceCloth" count="5"/>
<ingredient name="resourceScrapPolymers" count="10"/>
</recipe>
<recipe name="FootballHelmet01VLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceCloth" count="5"/>
<ingredient name="resourceScrapPolymers" count="6"/>
</recipe>
<recipe name="FootballHelmet02VLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceCloth" count="5"/>
<ingredient name="resourceScrapPolymers" count="6"/>
</recipe>
<recipe name="FootballPads01VLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceCloth" count="6"/>
<ingredient name="resourceScrapPolymers" count="8"/>
</recipe>
<recipe name="FootballPads02VLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceCloth" count="6"/>
<ingredient name="resourceScrapPolymers" count="8"/>
</recipe>
<recipe name="FootballPads03VLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceCloth" count="6"/>
<ingredient name="resourceScrapPolymers" count="8"/>
</recipe>
<recipe name="Snowboard01VLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceScrapPolymers" count="8"/>
<ingredient name="resourceWood" count="5"/>
</recipe>
<recipe name="Snowboard02VLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceScrapPolymers" count="8"/>
<ingredient name="resourceWood" count="5"/>
</recipe>
<recipe name="Snowboard03VLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceScrapPolymers" count="8"/>
<ingredient name="resourceWood" count="5"/>
</recipe>
<recipe name="TrainingDummyVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceScrapPolymers" count="15"/>
</recipe>
<recipe name="WeightRack01VLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceScrapPolymers" count="10"/>
<ingredient name="resourceScrapIron" count="10"/>
<ingredient name="resourceScrapLead" count="10"/>
</recipe>
<recipe name="RecordRegularVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceScrapPolymers" count="5"/>
<ingredient name="resourceWood" count="4"/>
</recipe>
<recipe name="RecordGoldVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceScrapPolymers" count="5"/>
<ingredient name="resourceWood" count="4"/>
</recipe>
<recipe name="RecordPlatinumVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceScrapPolymers" count="5"/>
<ingredient name="resourceWood" count="4"/>
</recipe>
<recipe name="WoodenLeatherBenchVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceLeather" count="5"/>
<ingredient name="resourceNail" count="10"/>
<ingredient name="resourceWood" count="10"/>
</recipe>
<recipe name="YellowCouch01VLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceCloth" count="15"/>
<ingredient name="resourceNail" count="10"/>
<ingredient name="resourceWood" count="10"/>
</recipe>
<recipe name="Guitar01VLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceElectricParts" count="5"/>
<ingredient name="resourceScrapPolymers" count="10"/>
<ingredient name="resourceWood" count="10"/>
</recipe>
<recipe name="RetroWallClockVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceScrapPolymers" count="5"/>
<ingredient name="resourceElectricParts" count="4"/>
</recipe>
<recipe name="GarageWallClockVLM" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceScrapPolymers" count="5"/>
<ingredient name="resourceElectricParts" count="4"/>
</recipe>
<recipe name="JukeBoxVLD" count="1" craft_area="workbench" craft_time="10" craft_exp_gain="0" always_unlocked="true">
<ingredient name="resourceMechanicalParts" count="5"/>
<ingredient name="resourceElectricParts" count="5"/>
<ingredient name="resourceScrapIron" count="15"/>
<ingredient name="resourceSpring" count="5"/>
</recipe>
</append>
</configs>

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<Voltralux>
<append xpath="/blockplaceholders">
<placeholder name="ArcadeMachine01RandomVLD">
<block name="ArcadeMachine01VLD" prob=".33"/>
<block name="ArcadeMachine01LootedVLD" prob=".66"/>
</placeholder>
<placeholder name="ArcadeMachine02RandomVLD">
<block name="ArcadeMachine02VLD" prob=".33"/>
<block name="ArcadeMachine02LootedVLD" prob=".66"/>
</placeholder>
<placeholder name="ArcadeMachine03RandomVLD">
<block name="ArcadeMachine03VLD" prob=".33"/>
<block name="ArcadeMachine03LootedVLD" prob=".66"/>
</placeholder>
<placeholder name="ArcadeMachine04RandomVLD">
<block name="ArcadeMachine04VLD" prob=".33"/>
<block name="ArcadeMachine04LootedVLD" prob=".66"/>
</placeholder>
<placeholder name="ArcadeMachine05RandomVLD">
<block name="ArcadeMachine05VLD" prob=".33"/>
<block name="ArcadeMachine05LootedVLD" prob=".66"/>
</placeholder>
<placeholder name="ArcadeMachine06RandomVLD">
<block name="ArcadeMachine06VLD" prob=".33"/>
<block name="ArcadeMachine06LootedVLD" prob=".66"/>
</placeholder>
</append>
</Voltralux>

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Config/blocks.xml Normal file
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<Voltralux>
<append xpath="/blocks">
<!-- *** TOTAL BLOCK COUNT: 144 -->
<!-- *** CASINO TABLE DECO -->
<block name="OldRouletteTableVLD">
<property name="MaxDamage" value="500"/>
<property name="StabilitySupport" value="false"/>
<property name="Material" value="MwoodCatwalk"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?OldRouletteTableVLM.prefab"/>
<property name="CustomIcon" value="RouletteTableIconVL"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="4,1,1"/>
<property name="ModelOffset" value="0,0.05,0"/>
<property class="RepairItems">
<property name="resourceWood" value="10"/>
</property>
<drop event="Harvest" name="resourceWood" count="4" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.1" stick_chance="0.5"/>
<property name="EconomicValue" value="56"/>
<property name="FilterTags" value="fdecor,fother,ffurniture"/>
<property name="DescriptionKey" value="casinoDesc"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="SellableToTrader" value="false"/>
</block>
<block name="PokerTableVLD">
<property name="MaxDamage" value="500"/>
<property name="StabilitySupport" value="false"/>
<property name="Material" value="MwoodCatwalk"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?PokerTableVLM.prefab"/>
<property name="CustomIcon" value="PokerTableRedIconVL"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="4,1,1"/>
<property name="ModelOffset" value="0,0.1,0"/>
<property class="RepairItems">
<property name="resourceWood" value="10"/>
</property>
<drop event="Harvest" name="resourceWood" count="4" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.1" stick_chance="0.5"/>
<property name="EconomicValue" value="56"/>
<property name="FilterTags" value="fdecor,fother,ffurniture"/>
<property name="DescriptionKey" value=""/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="SellableToTrader" value="false"/>
</block>
<block name="OldPokerTableRoundVLD">
<property name="MaxDamage" value="500"/>
<property name="StabilitySupport" value="false"/>
<property name="Material" value="MwoodCatwalk"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?OldPokerTableRoundVLM2.prefab"/>
<property name="CustomIcon" value="RoundRouletteIconVL"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="2,1,2"/>
<property name="ModelOffset" value="0,0,0"/>
<property class="RepairItems">
<property name="resourceWood" value="10"/>
</property>
<drop event="Harvest" name="resourceWood" count="4" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.1" stick_chance="0.5"/>
<property name="EconomicValue" value="56"/>
<property name="FilterTags" value="fdecor,fother,ffurniture"/>
<property name="DescriptionKey" value=""/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="SellableToTrader" value="false"/>
</block>
<!-- *** OLD SLOT MACHINE DECO -->
<block name="OldSlotMachineVLD">
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="SecureLoot"/>
<property name="LootList" value="cashRegister"/>
<property name="LockPickItem" value="resourceLockPick"/>
<property name="LockPickTime" value="5"/>
<property name="LockPickBreakChance" value="0.20"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?OldSlotMachineVLM.prefab"/>
<property name="CustomIcon" value="OldSlotMachineIconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,-0.53"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="1000"/>
<property class="RepairItems">
<property name="resourceForgedSteel" value="30"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="DowngradeBlock" value="OldSlotMachineOpenVLD"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Building,advBuilding"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="OldSlotMachineOpenVLD">
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="cashRegister"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?OldSlotMachineVLM.prefab"/>
<property name="CustomIcon" value="OldSlotMachineIconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,-0.53"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="1000"/>
<property class="RepairItems">
<property name="resourceForgedSteel" value="30"/>
</property>
<drop event="Destroy" count="0"/>
<property name="DowngradeBlock" value="OldSlotMachineEmptyLitVLD"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Building,advBuilding"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="OldSlotMachineEmptyVLD">
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?OldSlotMachineVLM.prefab"/>
<property name="CustomIcon" value="OldSlotMachineIconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,-0.53"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="1000"/>
<property class="RepairItems">
<property name="resourceForgedSteel" value="30"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Building,advBuilding"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="OldSlotMachineEmptyLitVLD">
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?OldSlotMachineVLM.prefab"/>
<property name="CustomIcon" value="OldSlotMachineIconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,-0.53"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="1000"/>
<property class="RepairItems">
<property name="resourceForgedSteel" value="30"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Building,advBuilding"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<!-- *** VINTAGE SLOT MACHINE DECO -->
<block name="VintageSlotMachineVLD">
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="SecureLoot"/>
<property name="LootList" value="cashRegister"/>
<property name="LockPickItem" value="resourceLockPick"/>
<property name="LockPickTime" value="5"/>
<property name="LockPickBreakChance" value="0.20"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?VintageSlotMachineVLM.prefab"/>
<property name="CustomIcon" value="VintageSlotMachineIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0.05,-0.8,0.28"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="1000"/>
<property class="RepairItems">
<property name="resourceForgedSteel" value="30"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="DowngradeBlock" value="VintageSlotMachineOpenVLD"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Building,advBuilding"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="VintageSlotMachineOpenVLD">
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="cashRegister"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?VintageSlotMachineVLM.prefab"/>
<property name="CustomIcon" value="VintageSlotMachineIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0.05,-0.8,0.28"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="1000"/>
<property class="RepairItems">
<property name="resourceForgedSteel" value="30"/>
</property>
<drop event="Destroy" count="0"/>
<property name="DowngradeBlock" value="VintageSlotMachineEmptyVLD"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Building,advBuilding"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="VintageSlotMachineEmptyVLD">
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?VintageSlotMachineVLM.prefab"/>
<property name="CustomIcon" value="VintageSlotMachineIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0.05,-0.8,0.28"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="1000"/>
<property class="RepairItems">
<property name="resourceForgedSteel" value="30"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Building,advBuilding"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="SlotMachinePinkVLD">
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="SecureLoot"/>
<property name="LootList" value="cashRegister"/>
<property name="LockPickItem" value="resourceLockPick"/>
<property name="LockPickTime" value="5"/>
<property name="LockPickBreakChance" value="0.20"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?SlotMachinePinkVLM.prefab"/>
<property name="CustomIcon" value="FruitMachineIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0.05,-0.8,0.28"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="1000"/>
<property class="RepairItems">
<property name="resourceForgedSteel" value="30"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="DowngradeBlock" value="VintageSlotMachineOpenVLD"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Building,advBuilding"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="SlotMachinePinkOpenVLD">
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="cashRegister"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?SlotMachinePinkVLM.prefab"/>
<property name="CustomIcon" value="FruitMachineIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0.05,-0.8,0.28"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="1000"/>
<property class="RepairItems">
<property name="resourceForgedSteel" value="30"/>
</property>
<drop event="Destroy" count="0"/>
<property name="DowngradeBlock" value="VintageSlotMachineEmptyVLD"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Building,advBuilding"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="SlotMachinePinkEmptyVLD">
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?SlotMachinePinkVLM.prefab"/>
<property name="CustomIcon" value="FruitMachineIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0.05,-0.8,0.28"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="1000"/>
<property class="RepairItems">
<property name="resourceForgedSteel" value="30"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Building,advBuilding"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<!-- *** LUGGAGE TROLLEY DECO -->
<block name="OldLuggageTrolleyVLD">
<property name="CreativeMode" value="Player"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="luggage"/>
<property name="DisplayType" value="blockHardened"/>
<property name="Material" value="Mcloth"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?OldLuggageTrolleyVLM.prefab"/>
<property name="CustomIcon" value="OldLuggageTrolleyIconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0.04,0"/>
<property name="WaterFlow" value="permitted"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="StabilitySupport" value="false"/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceCloth" count="2,8" tag="allHarvest"/>
<drop event="Destroy" name="resourceScrapPolymers" count="1,2"/>
<property name="DowngradeBlock" value="OldLuggageTrolleyEmptyVLD"/>
<property name="SortOrder1" value="B113"/>
<property name="SortOrder2" value="2001"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="OldLuggageTrolleyEmptyVLD">
<property name="CreativeMode" value="Player"/>
<property name="DisplayType" value="blockHardened"/>
<property name="Material" value="Mcloth"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?OldLuggageTrolleyVLM.prefab"/>
<property name="CustomIcon" value="OldLuggageTrolleyIconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0.04,0"/>
<property name="WaterFlow" value="permitted"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="StabilitySupport" value="false"/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceScrapPolymers" count="2,8" tag="allHarvest"/>
<drop event="Destroy" name="resourceScrapPolymers" count="1,2"/>
<property name="SortOrder1" value="B113"/>
<property name="SortOrder2" value="2001"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="cbpHardAirVL">
<!-- Invisible block that provided structural support -->
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="32455E"/>
<property name="Material" value="Mbedrock"/>
<property name="Shape" value="BillboardPlant"/>
<property name="Mesh" value="grass"/>
<property name="Texture" value="1"/>
<property name="StabilitySupport" value="true"/>
<property name="ImposterExclude" value="true"/>
<property name="Collide" value=""/>
<property name="WaterFlow" value="permitted"/>
<drop event="Destroy" count="0"/>
<property name="FilterTags" value="MC_outdoor,SC_terrain"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<!-- *** STATUES & SCULPTURES DECO -->
<block name="BrassAngelVLD">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?BrassAngelVLM.prefab"/>
<property name="CustomIcon" value="BrassAngelIconVL"/>
<property name="WaterFlow" value="permitted"/>
<property name="LightOpacity" value="0"/>
<drop event="Destroy" name="resourceScrapBrass" count="1,12"/>
<property name="SortOrder1" value="B162"/>
<property name="SortOrder2" value="0000"/>
<property name="FilterTags" value="MC_building"/>
<property name="MultiBlockDim" value="3,6,3"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
</block>
<!-- *** OFFSETS -->
<block name="barStoolOffsetVL">
<property name="Extends" value="corrugatedMetalNoUpgradeMaster" param1="DescriptionKey"/>
<property name="CustomIconTint" value="981F2A"/>
<property name="Stacknumber" value="10"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Furniture/bar_stoolPrefab"/>
<property name="ModelOffset" value="0,0.5,0.5"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="OnlySimpleRotations" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="EconomicValue" value="60"/> <!-- disassemble value -->
<property name="SortOrder1" value="B415"/>
<property name="SortOrder2" value="0002"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="FilterTags" value="MC_building,SC_decor,SC_commercial,SC_residential"/>
</block>
<!-- *** GOLD BAR DECO -->
<block name="GoldBrickStackVL">
<property name="Class" value="Loot"/>
<property name="LootList" value="OldWestChest"/>
<property name="DisplayType" value="blockHardened"/>
<property name="Material" value="Mcloth"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?GoldBrickStackVLM.prefab"/>
<property name="ModelOffset" value="-0.35,-1.1,-0.1"/>
<property name="LightOpacity" value="0"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="StabilitySupport" value="false"/>
<property name="MaxDamage" value="500"/>
<drop event="Harvest" name="resourceGold" count="3" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<property name="SortOrder1" value="B102"/>
<property name="SortOrder2" value="0000"/>
<property name="FilterTags" value="MC_building,SC_loot,SC_treasureRoom"/>
</block>
<block name="LargeGoldBrickStackVL">
<property name="Class" value="Loot"/>
<property name="LootList" value="OldWestChest"/>
<property name="DisplayType" value="blockHardened"/>
<property name="Material" value="Mcloth"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?LargeGoldBrickStackVLM.prefab"/>
<property name="ModelOffset" value="-0.36,-0.75,-0.1"/>
<property name="MultiBlockDim" value="2,1,1"/>
<property name="LightOpacity" value="0"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="StabilitySupport" value="false"/>
<property name="MaxDamage" value="500"/>
<drop event="Harvest" name="resourceGold" count="3" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<property name="SortOrder1" value="B102"/>
<property name="SortOrder2" value="0000"/>
<property name="FilterTags" value="MC_building,SC_loot,SC_treasureRoom"/>
</block>
<block name="LargeGoldBrickStackEmptyVL">
<property name="DisplayType" value="blockHardened"/>
<property name="Material" value="Mcloth"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?LargeGoldBrickStackVLM.prefab"/>
<property name="ModelOffset" value="-0.36,-0.75,-0.1"/>
<property name="MultiBlockDim" value="2,1,1"/>
<property name="LightOpacity" value="0"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="StabilitySupport" value="false"/>
<property name="MaxDamage" value="500"/>
<drop event="Harvest" name="resourceGold" count="3" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<property name="SortOrder1" value="B102"/>
<property name="SortOrder2" value="0000"/>
<property name="FilterTags" value="MC_building,SC_loot,SC_treasureRoom"/>
</block>
<!-- *** WALL DECO -->
<block name="ArtDecoFrameDD3">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArtDecoFrameB.prefab"/>
<property name="CustomIcon" value="CordialPosterIconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="-1.7,1.2,-0.46"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="true"/>
</block>
<block name="ArtDecoFrameDD4">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArtDecoFrameD.prefab"/>
<property name="CustomIcon" value="TrainPosterIconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="-1.7,1.2,-0.46"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="true"/>
</block>
<block name="ArtDecoFrameDD5">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArtDecoFrameE.prefab"/>
<property name="CustomIcon" value="PelicanPosterIconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="-1.7,1.2,-0.46"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="true"/>
</block>
<block name="MilkshakePosterVLD">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?MilkshakePosterVLM.prefab"/>
<property name="CustomIcon" value="MilkshakePosterIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-1.7,0.75,-0.51"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="true"/>
</block>
<block name="MusicPosterVLD">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?MusicPosterVLM.prefab"/>
<property name="CustomIcon" value="MusicPosterIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-1.7,0.75,-0.51"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="true"/>
</block>
<block name="PancakePosterVLD">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?PancakePosterVLM.prefab"/>
<property name="CustomIcon" value="PancakePosterIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-1.7,0.55,-0.51"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="true"/>
</block>
<block name="CoffeePosterVLD">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?CoffeePosterVLM.prefab"/>
<property name="CustomIcon" value="CoffeePosterIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-1.74,0.75,-0.52"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="true"/>
</block>
<block name="SausagePosterVLD">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?SausagePosterVLM.prefab"/>
<property name="CustomIcon" value="SausagePosterIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-1.7,0.75,-0.52"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="true"/>
</block>
<block name="PartyPosterVLD">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?PartyPosterVLM.prefab"/>
<property name="CustomIcon" value="PartyPosterIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-1.7,0.8,-0.535"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="true"/>
</block>
<block name="Route66PosterVLD">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?Route66PosterVLM.prefab"/>
<property name="CustomIcon" value="Route66PosterIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-1.7,0.7,-0.52"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="true"/>
</block>
<block name="BestTownPosterVLD">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?BestTownPosterVLM.prefab"/>
<property name="CustomIcon" value="BestTownPosterIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-1.7,0.75,-0.535"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="true"/>
</block>
<block name="PlateTrophyVLD">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?PlateTrophyVLM.prefab"/>
<property name="CustomIcon" value="PlateTrophyIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0.2,-1.01"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="true"/>
</block>
<!-- *** DECALS DECO -->
<block name="PaintDecalYellowVLD">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?PaintDecalAVLM.prefab"/>
<property name="CustomIcon" value="MusicPosterIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-1.1,0,-0.36"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="false"/>
</block>
<block name="PaintDecalGreenVLD">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?PaintDecalBVLM.prefab"/>
<property name="CustomIcon" value="MusicPosterIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-1.1,0,-0.36"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="false"/>
</block>
<block name="PaintDecalPinkVLD">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?PaintDecalCVLM.prefab"/>
<property name="CustomIcon" value="MusicPosterIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-1.1,0,-0.36"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="false"/>
</block>
<block name="PaintDecalBlueVLD">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?PaintDecalDVLM.prefab"/>
<property name="CustomIcon" value="MusicPosterIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-1.1,0,-0.36"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="false"/>
</block>
<block name="PaintDecalRedVLD">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?PaintDecalEVLM.prefab"/>
<property name="CustomIcon" value="MusicPosterIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-1.1,0,-0.36"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="false"/>
</block>
<!-- *** ELECTRONICS DECO -->
<block name="RetroWallClockVLD">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?AtomicAgeWallClockVLM.prefab"/>
<property name="CustomIcon" value="AtomicWallClockIconVL"/>
<property name="ModelOffset" value="0,0,-0.55"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property class="RepairItems">
<property name="resourceScrapPolymers" value="4"/>
<property name="resourceElectricParts" value="3"/>
</property>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceScrapPolymers" count="1,4" tag="allHarvest"/>
<drop event="Harvest" name="resourceElectricParts" count="0,1" tag="salvageHarvest"/>
<property name="SortOrder1" value="B162"/>
<property name="SortOrder2" value="0006"/>
<property name="FilterTags" value="MC_building,SC_electrical"/>
<property name="CanPickup" value="true"/>
</block>
<block name="GarageWallClockVLM">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?GarageWallClockVLM.prefab"/>
<property name="CustomIcon" value="GarageWallClockIconVL"/>
<property name="ModelOffset" value="0,0,-0.55"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property class="RepairItems">
<property name="resourceScrapPolymers" value="4"/>
<property name="resourceElectricParts" value="3"/>
</property>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceScrapPolymers" count="1,4" tag="allHarvest"/>
<drop event="Harvest" name="resourceElectricParts" count="0,1" tag="salvageHarvest"/>
<property name="SortOrder1" value="B162"/>
<property name="SortOrder2" value="0006"/>
<property name="FilterTags" value="MC_building,SC_electrical"/>
<property name="CanPickup" value="true"/>
</block>
<block name="TapeRecorderVLD">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?TapeRecorderVLM.prefab"/>
<property name="CustomIcon" value="TapeRecorderIconVL"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="WaterFlow" value="permitted"/>
<property name="LightOpacity" value="0"/>
<property class="RepairItems">
<property name="resourceElectricParts" value="4"/>
<property name="resourceForgedIron" value="1"/>
</property>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceElectricParts" count="1,2" tag="salvageHarvest"/>
<drop event="Destroy" name="resourceScrapIron" count="1,12"/>
<property name="SortOrder1" value="B162"/>
<property name="SortOrder2" value="0000"/>
<property name="FilterTags" value="MC_building,SC_electrical"/>
<property name="CanPickup" value="true"/>
</block>
<block name="CBRadioVLD">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?CBRadioVLM.prefab"/>
<property name="CustomIcon" value="CBRadioIconVL"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="WaterFlow" value="permitted"/>
<property name="LightOpacity" value="0"/>
<property class="RepairItems">
<property name="resourceElectricParts" value="4"/>
<property name="resourceForgedIron" value="1"/>
</property>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceElectricParts" count="1,2" tag="salvageHarvest"/>
<drop event="Destroy" name="resourceScrapIron" count="1,12"/>
<property name="SortOrder1" value="B162"/>
<property name="SortOrder2" value="0000"/>
<property name="FilterTags" value="MC_building,SC_electrical"/>
</block>
<block name="FaxMachineVLD">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?FaxMachineVLM.prefab"/>
<property name="CustomIcon" value="FaxMachineIconVL"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="WaterFlow" value="permitted"/>
<property name="LightOpacity" value="0"/>
<property class="RepairItems">
<property name="resourceElectricParts" value="4"/>
<property name="resourceForgedIron" value="1"/>
</property>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceElectricParts" count="1,2" tag="salvageHarvest"/>
<drop event="Destroy" name="resourceScrapIron" count="1,12"/>
<property name="SortOrder1" value="B162"/>
<property name="SortOrder2" value="0000"/>
<property name="FilterTags" value="MC_building,SC_electrical"/>
</block>
<block name="DeskPhoneVLD">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?DeskPhoneVLM.prefab"/>
<property name="CustomIcon" value="DeskPhoneBrokenIconVL"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="WaterFlow" value="permitted"/>
<property name="LightOpacity" value="0"/>
<property class="RepairItems">
<property name="resourceElectricParts" value="4"/>
<property name="resourceForgedIron" value="1"/>
</property>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceElectricParts" count="1,2" tag="salvageHarvest"/>
<drop event="Destroy" name="resourceScrapIron" count="1,12"/>
<property name="SortOrder1" value="B162"/>
<property name="SortOrder2" value="0000"/>
<property name="FilterTags" value="MC_building,SC_electrical"/>
</block>
<block name="DeskPhoneBrokenVLD">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?DeskPhoneBrokenVLM.prefab"/>
<property name="CustomIcon" value="DeskPhoneBrokenIconVL"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="WaterFlow" value="permitted"/>
<property name="LightOpacity" value="0"/>
<property class="RepairItems">
<property name="resourceElectricParts" value="4"/>
<property name="resourceForgedIron" value="1"/>
</property>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceElectricParts" count="1,2" tag="salvageHarvest"/>
<drop event="Destroy" name="resourceScrapIron" count="1,12"/>
<property name="SortOrder1" value="B162"/>
<property name="SortOrder2" value="0000"/>
<property name="FilterTags" value="MC_building,SC_electrical"/>
</block>
<block name="OldCameraVLD">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?OldCameraVLM.prefab"/>
<property name="CustomIcon" value="CameraIconVL"/>
<property name="WaterFlow" value="permitted"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="LightOpacity" value="0"/>
<property class="RepairItems">
<property name="resourceElectricParts" value="4"/>
<property name="resourceForgedIron" value="1"/>
</property>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceElectricParts" count="1,2" tag="salvageHarvest"/>
<drop event="Destroy" name="resourceScrapIron" count="1,12"/>
<property name="SortOrder1" value="B162"/>
<property name="SortOrder2" value="0000"/>
<property name="FilterTags" value="MC_building,SC_electrical"/>
<property name="CanPickup" value="true"/>
</block>
<block name="JukeBoxVLD">
<property name="CreativeMode" value="Player"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Stacknumber" value="10"/>
<property name="Material" value="Mmetal_medium"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?JukeBoxVLM.prefab"/>
<property name="CustomIcon" value="JukeBoxIconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,-0.2"/>
<property name="ImposterExchange" value="imposterBlock" param1="143"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="StabilitySupport" value="false"/>
<property name="Buff" value="buffShocked"/>
<property class="RepairItems">
<property name="resourceForgedSteel" value="10"/>
</property>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceElectricParts" count="2,4" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceMechanicalParts" count="2,4" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceSpring" count="1,3" tag="salvageHarvest"/>
<drop event="Destroy" name="resourceScrapIron" count="1,10"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<drop event="Destroy" count="0"/>
<property name="SortOrder1" value="B456"/>
<property name="SortOrder2" value="0002"/>
<property name="Group" value="Science"/>
<property name="FilterTags" value="MC_building,SC_electrical,SC_commercial"/>
<property name="Tags" value="challenge_elec_parts,challenge_mech_parts,challenge_steel"/>
<property name="IndexName" value="challenge_steel"/>
</block>
<!-- *** REFRIGERATORS -->
<block name="RetroFridgeRedVLD">
<property name="CreativeMode" value="Player"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="refrigerator"/>
<property name="DescriptionKey" value="refrigeratorGroupDesc"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Material" value="Mmetal"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?RetroFridgeRedVLM.prefab"/>
<property name="CustomIcon" value="RetroFridgeRedIconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="-0.07,0,-0.2"/>
<property name="ImposterExchange" value="imposterBlock" param1="27"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Collide" value="melee,bullet,arrow,rocket,movement"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="192"/>
<property class="RepairItems">
<property name="resourceForgedIron" value="10"/>
<property name="resourceMetalPipe" value="2"/>
<property name="resourceElectricParts" value="10"/>
</property>
<drop event="Destroy" name="resourceScrapIron" count="3,6"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="DowngradeFX" value="impact_organic_on_metal,silencefiller"/>
<property name="DowngradeBlock" value="RetroFridgeRedOpenVLD"/>
<property name="SortOrder1" value="B156"/>
<property name="SortOrder2" value="0000"/>
<property name="FilterTags" value="MC_playerBlocks,SC_electrical"/>
</block>
<block name="RetroFridgeRedOpenVLD">
<property name="Extends" value="RetroFridgeRedVLD" param1="Class,LootList,DowngradeBlock"/>
<property name="CreativeMode" value="Player"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?RetroFridgeRedOpenVLM.prefab"/>
<dropextendsoff/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceMechanicalParts" count="1,2" prob="0.4" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceElectricParts" count="1,8" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceMetalPipe" count="1" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceScrapPolymers" count="0,3" prob="0.2" tag="allHarvest"/>
<drop event="Destroy" name="resourceScrapIron" count="5,20"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B156"/>
<property name="SortOrder2" value="0002"/>
<property name="FilterTags" value="MC_playerBlocks,SC_electrical"/>
</block>
<block name="RetroFridgeRedMossyVLD">
<property name="CreativeMode" value="Player"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="refrigerator"/>
<property name="DescriptionKey" value="refrigeratorGroupDesc"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Material" value="Mmetal"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?RetroFridgeRedMossyVLM.prefab"/>
<property name="CustomIcon" value="RetroFridgeMossyIconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="-0.07,0,-0.2"/>
<property name="ImposterExchange" value="imposterBlock" param1="27"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Collide" value="melee,bullet,arrow,rocket,movement"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="192"/>
<property class="RepairItems">
<property name="resourceForgedIron" value="10"/>
<property name="resourceMetalPipe" value="2"/>
<property name="resourceElectricParts" value="10"/>
</property>
<drop event="Destroy" name="resourceScrapIron" count="3,6"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="DowngradeFX" value="impact_organic_on_metal,silencefiller"/>
<property name="DowngradeBlock" value="RetroFridgeRedMossyOpenVLD"/>
<property name="SortOrder1" value="B156"/>
<property name="SortOrder2" value="0000"/>
<property name="FilterTags" value="MC_playerBlocks,SC_electrical"/>
</block>
<block name="RetroFridgeRedMossyOpenVLD">
<property name="Extends" value="RetroFridgeRedMossyVLD" param1="Class,LootList,DowngradeBlock"/>
<property name="CreativeMode" value="Player"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?RetroFridgeRedMossyOpenVLM.prefab"/>
<dropextendsoff/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceMechanicalParts" count="1,2" prob="0.4" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceElectricParts" count="1,8" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceMetalPipe" count="1" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceScrapPolymers" count="0,3" prob="0.2" tag="allHarvest"/>
<drop event="Destroy" name="resourceScrapIron" count="5,20"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B156"/>
<property name="SortOrder2" value="0002"/>
<property name="FilterTags" value="MC_playerBlocks,SC_electrical"/>
</block>
<block name="WW2EraFridgeVLD">
<property name="CreativeMode" value="Player"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="refrigerator"/>
<property name="DescriptionKey" value="refrigeratorGroupDesc"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Material" value="Mmetal"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?WW2EraFridgeVLM.prefab"/>
<property name="CustomIcon" value="WW2FridgeIconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="-0.04,0,-0.2"/>
<property name="ImposterExchange" value="imposterBlock" param1="27"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Collide" value="melee,bullet,arrow,rocket,movement"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="192"/>
<property class="RepairItems">
<property name="resourceForgedIron" value="10"/>
<property name="resourceMetalPipe" value="2"/>
<property name="resourceElectricParts" value="10"/>
</property>
<drop event="Destroy" name="resourceScrapIron" count="3,6"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="DowngradeFX" value="impact_organic_on_metal,silencefiller"/>
<property name="DowngradeBlock" value="WW2EraFridgeOpenVLD"/>
<property name="SortOrder1" value="B156"/>
<property name="SortOrder2" value="0000"/>
<property name="FilterTags" value="MC_playerBlocks,SC_electrical"/>
</block>
<block name="WW2EraFridgeOpenVLD">
<property name="Extends" value="WW2EraFridgeVLD" param1="Class,LootList,DowngradeBlock"/>
<property name="CreativeMode" value="Player"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?WW2EraFridgeOpenVLM.prefab"/>
<dropextendsoff/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceMechanicalParts" count="1,2" prob="0.4" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceElectricParts" count="1,8" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceMetalPipe" count="1" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceScrapPolymers" count="0,3" prob="0.2" tag="allHarvest"/>
<drop event="Destroy" name="resourceScrapIron" count="5,20"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B156"/>
<property name="SortOrder2" value="0002"/>
<property name="FilterTags" value="MC_playerBlocks,SC_electrical"/>
</block>
<!-- *** FURNITURE & MISC DECO -->
<block name="OldRockingHorseVLD">
<property name="MaxDamage" value="500"/>
<property name="StabilitySupport" value="false"/>
<property name="Material" value="MwoodCatwalk"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?OldRockingHorseVLM.prefab"/>
<property name="CustomIcon" value="OldRockingHorseIconVL"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,0"/>
<property class="RepairItems">
<property name="resourceWood" value="10"/>
</property>
<drop event="Harvest" name="resourceWood" count="4" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.1" stick_chance="0.5"/>
<property name="EconomicValue" value="56"/>
<property name="FilterTags" value="fdecor,fother,ffurniture"/>
<property name="DescriptionKey" value="casinoDesc"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="SellableToTrader" value="false"/>
<property name="CanPickup" value="true"/>
</block>
<block name="RockingHorseVLD">
<property name="MaxDamage" value="500"/>
<property name="StabilitySupport" value="false"/>
<property name="Material" value="MwoodCatwalk"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?RockingHorseVLM.prefab"/>
<property name="CustomIcon" value="OldRockingHorseIconVL"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,0"/>
<property class="RepairItems">
<property name="resourceWood" value="10"/>
</property>
<drop event="Harvest" name="resourceWood" count="4" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.1" stick_chance="0.5"/>
<property name="EconomicValue" value="56"/>
<property name="FilterTags" value="fdecor,fother,ffurniture"/>
<property name="DescriptionKey" value="casinoDesc"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="SellableToTrader" value="false"/>
<property name="CanPickup" value="true"/>
</block>
<block name="MopBucketVLD">
<property name="Class" value="Loot"/>
<property name="LootList" value="waterCooler"/>
<property name="Material" value="Mcloth"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?MopBucketVLM.prefab"/>
<property name="CustomIcon" value="MopBucketIconVL"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="WaterFlow" value="permitted"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourceScrapPolymers" count="1,3"/>
<drop event="Fall" count="0"/>
<property name="SortOrder1" value="B425"/>
<property name="SortOrder2" value="0002"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="SkateboardFishVLD">
<property name="MaxDamage" value="500"/>
<property name="StabilitySupport" value="false"/>
<property name="Material" value="MwoodCatwalk"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?SkateBoardFishVLM.prefab"/>
<property name="CustomIcon" value="RouletteTableIconVL"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,-0.92"/>
<property class="RepairItems">
<property name="resourceWood" value="10"/>
</property>
<drop event="Harvest" name="resourceWood" count="4" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.1" stick_chance="0.5"/>
<property name="EconomicValue" value="56"/>
<property name="FilterTags" value="fdecor,fother,ffurniture"/>
<property name="DescriptionKey" value="casinoDesc"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="SellableToTrader" value="false"/>
</block>
<block name="SkateboardFabVLD">
<property name="MaxDamage" value="500"/>
<property name="StabilitySupport" value="false"/>
<property name="Material" value="MwoodCatwalk"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?SkateBoardFabVLM.prefab"/>
<property name="CustomIcon" value="RouletteTableIconVL"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,-0.92"/>
<property class="RepairItems">
<property name="resourceWood" value="10"/>
</property>
<drop event="Harvest" name="resourceWood" count="4" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.1" stick_chance="0.5"/>
<property name="EconomicValue" value="56"/>
<property name="FilterTags" value="fdecor,fother,ffurniture"/>
<property name="DescriptionKey" value="casinoDesc"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="SellableToTrader" value="false"/>
</block>
<block name="SkateboardSkeleVLD">
<property name="MaxDamage" value="500"/>
<property name="StabilitySupport" value="false"/>
<property name="Material" value="MwoodCatwalk"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?SkateBoardSkeleVLM.prefab"/>
<property name="CustomIcon" value="RouletteTableIconVL"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,-0.92"/>
<property class="RepairItems">
<property name="resourceWood" value="10"/>
</property>
<drop event="Harvest" name="resourceWood" count="4" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.1" stick_chance="0.5"/>
<property name="EconomicValue" value="56"/>
<property name="FilterTags" value="fdecor,fother,ffurniture"/>
<property name="DescriptionKey" value="casinoDesc"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="SellableToTrader" value="false"/>
</block>
<block name="SkateboardAlienVLD">
<property name="MaxDamage" value="500"/>
<property name="StabilitySupport" value="false"/>
<property name="Material" value="MwoodCatwalk"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?SkateBoardAlienVLM.prefab"/>
<property name="CustomIcon" value="RouletteTableIconVL"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,-0.92"/>
<property class="RepairItems">
<property name="resourceWood" value="10"/>
</property>
<drop event="Harvest" name="resourceWood" count="4" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.1" stick_chance="0.5"/>
<property name="EconomicValue" value="56"/>
<property name="FilterTags" value="fdecor,fother,ffurniture"/>
<property name="DescriptionKey" value="casinoDesc"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="SellableToTrader" value="false"/>
</block>
<block name="SkateboardHotDogVLD">
<property name="MaxDamage" value="500"/>
<property name="StabilitySupport" value="false"/>
<property name="Material" value="MwoodCatwalk"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?SkateBoardHotDogVLM.prefab"/>
<property name="CustomIcon" value="RouletteTableIconVL"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,-0.92"/>
<property class="RepairItems">
<property name="resourceWood" value="10"/>
</property>
<drop event="Harvest" name="resourceWood" count="4" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.1" stick_chance="0.5"/>
<property name="EconomicValue" value="56"/>
<property name="FilterTags" value="fdecor,fother,ffurniture"/>
<property name="DescriptionKey" value="casinoDesc"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="SellableToTrader" value="false"/>
</block>
<block name="bicycleStaticRightVLD">
<property name="CreativeMode" value="Dev"/>
<property name="TintColor" value="218,200,135"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Material" value="Mmetal"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Entities/Vehicles/TraderVehicles/traderMountainBikeStaticPrefab.prefab"/>
<property name="ModelOffset" value="0.1,0.3,0"/>
<property name="MultiBlockDim" value="1,1,2"/>
<property name="WaterFlow" value="permitted"/>
<property name="SortOrder1" value="LD04"/>
<property name="SortOrder2" value="0700"/>
</block>
<block name="bicycleStaticLeftVLD">
<property name="CreativeMode" value="Dev"/>
<property name="TintColor" value="218,200,135"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Material" value="Mmetal"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Entities/Vehicles/TraderVehicles/traderMountainBikeStaticPrefab.prefab"/>
<property name="ModelOffset" value="-0.1,0.3,0"/>
<property name="MultiBlockDim" value="1,1,2"/>
<property name="WaterFlow" value="permitted"/>
<property name="SortOrder1" value="LD04"/>
<property name="SortOrder2" value="0700"/>
</block>
<block name="bicycleStaticForwardVLD">
<property name="CreativeMode" value="Dev"/>
<property name="TintColor" value="218,200,135"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Material" value="Mmetal"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Entities/Vehicles/TraderVehicles/traderMountainBikeStaticPrefab.prefab"/>
<property name="ModelOffset" value="-0.1,0.3,1"/>
<property name="MultiBlockDim" value="1,1,2"/>
<property name="WaterFlow" value="permitted"/>
<property name="SortOrder1" value="LD04"/>
<property name="SortOrder2" value="0700"/>
</block>
<block name="WoodenLeatherBenchVLD">
<property name="Extends" value="couchUglySingleWhite"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?WoodLeatherBenchVLM.prefab"/>
<property name="CustomIcon" value="WoodenLeatherBenchIconVL"/>
<property name="MultiBlockDim" value="2,1,1"/>
<property name="ModelOffset" value="0,0,-0.2"/>
<property name="SortOrder2" value="020"/>
</block>
<block name="WW2CouchVLD">
<property name="Extends" value="couchUglySingleWhite"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?WW2EraCouchVLM.prefab"/>
<property name="MultiBlockDim" value="2,1,1"/>
<property name="ModelOffset" value="0,0,-0.2"/>
<property name="SortOrder2" value="020"/>
</block>
<block name="ChalkBoardVLD">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ChalkBoardVLM.prefab"/>
<property name="CustomIcon" value="ChalkBoardIconVL"/>
<property name="MultiBlockDim" value="2,2,1"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourceScrapIron" count="3,5"/>
<drop event="Harvest" name="resourceWood" count="4,6" tag="allHarvest" tool_category="Disassemble"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
</block>
<block name="GunRackVLD">
<property name="CreativeMode" value="Player"/>
<property name="Class" value="SecureLoot"/>
<property name="LootList" value="gunSafe"/>
<property name="LockPickItem" value="resourceLockPick"/>
<property name="LockPickTime" value="20"/>
<property name="LockPickBreakChance" value="0.75"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?GunRackFullVLM.prefab"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="5000"/>
<property class="RepairItems">
<property name="resourceForgedSteel" value="30"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="DowngradeBlock" value="GunRackLootedVLD"/>
<property name="SortOrder1" value="B101"/>
<property name="SortOrder2" value="0109"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot,A21_NEW"/>
</block>
<block name="GunRackLootedVLD">
<property name="CreativeMode" value="None"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="gunSafe"/>
<property name="LootStageMod" value="0.05"/>
<property name="LootStageBonus" value="6"/>
<property name="CustomIcon" value="GunRackFullIconVL"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?GunRackLootedVLM.prefab"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="MaxDamage" value="5000"/>
<property class="RepairItems">
<property name="resourceForgedSteel" value="30"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="DowngradeFX" value="impact_organic_on_metal,silencefiller"/>
<property name="SortOrder1" value="B101"/>
<property name="SortOrder2" value="0209"/>
<property name="Tags" value="safes"/>
<property name="FilterTags" value="MC_building,SC_loot,A21_NEW"/>
</block>
<block name="WW2DresserVLD">
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="nightstandNOPOP"/>
<property name="CustomIcon" value="WW2DresserIconVL"/>
<property name="ItemTypeIcon" value="other"/>
<property name="DescriptionKey" value="cntGenericRandomLootHelperDesc"/>
<property name="DisplayInfo" value="Name"/>
<property name="Material" value="Mwood_weak"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?WW2DresserSmokedVLM.prefab"/>
<property name="ModelOffset" value="0,0,-0.2"/>
<property name="CustomIcon" value="WW2DresserIconVL"/>
<property name="ImposterExchange" value="imposterBlock" param1="144"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="6"/>
<property class="RepairItems">
<property name="resourceWood" value="8"/>
</property>
<drop event="Destroy" name="resourceWood" count="1,3"/>
<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B403"/>
<property name="SortOrder2" value="0000"/>
<property name="FilterTags" value="MC_helpers,SC_loot,SC_helperResidential"/>
</block>
<block name="TowelRackVLD">
<property name="Material" value="Mcloth"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?TowelRackVLM.prefab"/>
<property name="CustomIcon" value="TowelRackIconVL"/>
<property name="WaterFlow" value="permitted"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourceScrapPolymers" count="0"/>
<drop event="Harvest" name="resourceCloth" count="1,3" tag="allHarvest"/>
<property name="SortOrder1" value="B112"/>
<property name="SortOrder2" value="0303"/>
<property name="FilterTags" value="MC_building,SC_commercial"/>
</block>
<block name="OrnamentalGlobeVLD">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?OrnamentalGlobeVLM.prefab"/>
<property name="CustomIcon" value="OrnamentalGlobeIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourceCloth" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="true"/>
</block>
<block name="EvidencePinboardVLD">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?EvidencePinboardVLM.prefab"/>
<property name="CustomIcon" value="EvidencePinboardIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0.5,-0.5"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
</block>
<block name="TeddyBearVLD">
<property name="Material" value="Mcloth"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?TeddyBearVLM.prefab"/>
<property name="CustomIcon" value="TeddyBearIconVL"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="WaterFlow" value="permitted"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourceScrapPolymers" count="0"/>
<drop event="Harvest" name="resourceCloth" count="1,3" tag="allHarvest"/>
<property name="SortOrder1" value="B112"/>
<property name="SortOrder2" value="0303"/>
<property name="FilterTags" value="MC_building,SC_commercial"/>
<property name="CanPickup" value="true"/>
</block>
<block name="NewspaperStackVLD">
<property name="Extends" value="decoEntityClothMaster"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?NewspaperStackVLM.prefab"/>
<property name="CustomIcon" value="NewspaperStackIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="4,8"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0000"/>
</block>
<block name="DesktopPCVLD">
<property name="Extends" value="decoComputerDeskTopPC"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?DesktopPCVLM.prefab"/>
<property name="CustomIcon" value="RetroDeskPCIconVL"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="SortOrder2" value="0002"/>
</block>
<block name="MapTableVLD">
<property name="MaxDamage" value="500"/>
<property name="StabilitySupport" value="false"/>
<property name="Material" value="MwoodCatwalk"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?MapDeskVLM.prefab"/>
<property name="CustomIcon" value="MapTableIconVL"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0.05,0"/>
<property class="RepairItems">
<property name="resourceWood" value="10"/>
</property>
<drop event="Harvest" name="resourceWood" count="4" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.1" stick_chance="0.5"/>
<property name="EconomicValue" value="56"/>
<property name="FilterTags" value="fdecor,fother,ffurniture"/>
<property name="DescriptionKey" value="casinoDesc"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="SellableToTrader" value="false"/>
<property name="CanPickup" value="true"/>
</block>
<block name="BrokenPhoneBoothVLD">
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Material" value="Mmetal"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?BrokenPhoneBoothVLM.prefab"/>
<property name="CustomIcon" value="BrokenPayPhoneIconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0.02,-0.3"/>
<property name="ImposterDontBlock" value="true"/>
<property name="WaterFlow" value="permitted"/>
<property name="OnlySimpleRotations" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="StabilitySupport" value="false"/>
<property name="VehicleHitScale" value="8"/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceElectricParts" count="1,2" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceMechanicalParts" count="0,2" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceScrapIron" count="2,6" tag="salvageHarvest"/>
<drop event="Destroy" name="casinoCoin" count="1,8" tag="salvageHarvest"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B701"/>
<property name="SortOrder2" value="0073"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="FilterTags" value="MC_outdoor,SC_signs"/>
</block>
<block name="LinenClosetVLD">
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="nightstandNOPOP"/>
<property name="CustomIcon" value="cntArmoireDrawerFullWhite"/>
<property name="DescriptionKey" value="furnitureGroupDesc"/>
<property name="Material" value="Mwood"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?LinenClosetVLM.prefab"/>
<property name="WaterFlow" value="permitted"/>
<property name="Path" value="solid"/>
<property class="RepairItems">
<property name="resourceWood" value="8"/>
</property>
<drop event="Destroy" name="resourceWood" count="1,3"/>
<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
<property name="DowngradeFX" value="impact_organic_on_metal,silencefiller"/>
<property name="DowngradeBlock" value="LinenClosetOpenVLD"/>
<property name="SortOrder1" value="B404"/>
<property name="SortOrder2" value="0700"/>
<property name="FilterTags" value="MC_building,SC_loot,SC_residential,A21_NEW"/>
</block>
<block name="LinenClosetOpenVLD">
<property name="Extends" value="LinenClosetVLD"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?LinenClosetOpenVLM.prefab"/>
<property name="SortOrder2" value="0601"/>
</block>
<block name="SideTableVLD">
<property name="MaxDamage" value="500"/>
<property name="StabilitySupport" value="false"/>
<property name="Material" value="MwoodCatwalk"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?SideTableVLM.prefab"/>
<property name="CustomIcon" value="RouletteTableIconVL"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,0"/>
<property class="RepairItems">
<property name="resourceWood" value="10"/>
</property>
<drop event="Harvest" name="resourceWood" count="4" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.1" stick_chance="0.5"/>
<property name="EconomicValue" value="56"/>
<property name="FilterTags" value="fdecor,fother,ffurniture"/>
<property name="DescriptionKey" value="casinoDesc"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="SellableToTrader" value="false"/>
</block>
<block name="VintageChairVLD">
<property name="Extends" value="woodWeakNoUpgradeMaster" param1="DescriptionKey"/>
<property name="CustomIcon" value="oldChair1"/>
<property name="DescriptionKey" value="furnitureGroupDesc"/>
<property name="Stacknumber" value="10"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?VintageChairVLM.prefab"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="StabilitySupport" value="false"/>
<property name="Weight" value="23"/>
<property name="MaxDamage" value="50"/>
<property name="CanPickup" value="true" param1="oldChair1VariantHelper"/>
<drop event="Destroy" name="resourceCloth" count="1,3"/>
<drop event="Destroy" name="resourceWood" count="1,3"/>
<drop event="Fall" count="0" prob="0"/>
<property name="SortOrder1" value="B412"/>
<property name="SortOrder2" value="0008"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="FilterTags" value="MC_building,SC_decor,SC_industrial,SC_commercial,SC_residential"/>
<property name="CanPickup" value="true"/>
</block>
<block name="LawnFlamingoVLD">
<property name="Material" value="Mplastics"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?RetroLawnFlamingoVLM.prefab"/>
<property name="CustomIcon" value="RetroLawnFlamingoIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="1.15,0,0"/>
<property name="LightOpacity" value="0"/>
<property name="WaterFlow" value="permitted"/>
<property name="EconomicValue" value="20"/>
<drop event="Harvest" name="resourceScrapPolymers" count="1,3" tag="allHarvest"/>
<drop event="Destroy" name="resourceMetalPipe" count="1"/>
<drop event="Fall" count="0" prob="0"/>
<property name="SortOrder1" value="B436"/>
<property name="SortOrder2" value="0100"/>
<property name="FilterTags" value="MC_building,SC_decor"/>
<property name="CanPickup" value="true"/>
</block>
<block name="KatanaDisplayVLD">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?KatanaDisplayVLM.prefab"/>
<property name="CustomIcon" value="KatanaDisplayIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="WaterFlow" value="permitted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourceWood" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="true"/>
</block>
<!-- *** NEON LIGHTS -->
<block name="NeonLightCatVLD">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="CustomIcon" value="NeonCatDD1"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?NeonLightCatVLM.prefab"/>
<property name="CustomIcon" value="NeonCatIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,-0.47"/>
<property name="Material" value="Mmetal_weak"/>
<property name="ImposterDontBlock" value="true"/>
<property name="WaterFlow" value="permitted"/>
<property name="HandleFace" value="South"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="StabilitySupport" value="false"/>
<property name="EconomicValue" value="150"/> <!-- disassemble value -->
<property name="TakeDelay" value="-1"/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceElectricParts" count="2" prob="0.7" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceScrapPolymers" count="2" prob="0.8" tag="allHarvest"/>
<drop event="Destroy" name="resourceScrapIron" count="1,5"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B700"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="FilterTags" value="MC_building,SC_commercial,SC_lighting,MC_outdoor"/>
<property name="CanPickup" value="true"/>
</block>
<block name="NeonLightCatAVLD">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="CustomIcon" value="NeonCatDD2"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?NeonLightCatAVLM.prefab"/>
<property name="CustomIcon" value="NeonCatAIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,-0.47"/>
<property name="Material" value="Mmetal_weak"/>
<property name="ImposterDontBlock" value="true"/>
<property name="WaterFlow" value="permitted"/>
<property name="HandleFace" value="South"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="StabilitySupport" value="false"/>
<property name="EconomicValue" value="150"/> <!-- disassemble value -->
<property name="TakeDelay" value="-1"/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceElectricParts" count="2" prob="0.7" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceScrapPolymers" count="2" prob="0.8" tag="allHarvest"/>
<drop event="Destroy" name="resourceScrapIron" count="1,5"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B700"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="FilterTags" value="MC_building,SC_commercial,SC_lighting,MC_outdoor"/>
<property name="CanPickup" value="true"/>
</block>
<block name="NeonLightApolloVLD">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="CustomIcon" value="NeonRockDD1"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?NeonLightApolloVLM.prefab"/>
<property name="CustomIcon" value="NeonApolloIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,-0.47"/>
<property name="Material" value="Mmetal_weak"/>
<property name="ImposterDontBlock" value="true"/>
<property name="WaterFlow" value="permitted"/>
<property name="HandleFace" value="South"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="StabilitySupport" value="false"/>
<property name="EconomicValue" value="150"/> <!-- disassemble value -->
<property name="TakeDelay" value="-1"/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceElectricParts" count="2" prob="0.7" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceScrapPolymers" count="2" prob="0.8" tag="allHarvest"/>
<drop event="Destroy" name="resourceScrapIron" count="1,5"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B700"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="FilterTags" value="MC_building,SC_commercial,SC_lighting,MC_outdoor"/>
<property name="CanPickup" value="true"/>
</block>
<block name="NeonLightPlantVLD">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="CustomIcon" value="NeonTapeDD1"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?NeonLightPlantVLM.prefab"/>
<property name="CustomIcon" value="NeonPlantIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,-0.47"/>
<property name="Material" value="Mmetal_weak"/>
<property name="ImposterDontBlock" value="true"/>
<property name="WaterFlow" value="permitted"/>
<property name="HandleFace" value="South"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="StabilitySupport" value="false"/>
<property name="EconomicValue" value="150"/> <!-- disassemble value -->
<property name="TakeDelay" value="-1"/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceElectricParts" count="2" prob="0.7" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceScrapPolymers" count="2" prob="0.8" tag="allHarvest"/>
<drop event="Destroy" name="resourceScrapIron" count="1,5"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B700"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="FilterTags" value="MC_building,SC_commercial,SC_lighting,MC_outdoor"/>
<property name="CanPickup" value="true"/>
</block>
<block name="NeonLightRockVLD">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="CustomIcon" value="NeonLightDD1"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?NeonLightRockVLM.prefab"/>
<property name="CustomIcon" value="NeonRockIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,-0.47"/>
<property name="Material" value="Mmetal_weak"/>
<property name="ImposterDontBlock" value="true"/>
<property name="WaterFlow" value="permitted"/>
<property name="HandleFace" value="South"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="StabilitySupport" value="false"/>
<property name="EconomicValue" value="150"/> <!-- disassemble value -->
<property name="TakeDelay" value="-1"/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceElectricParts" count="2" prob="0.7" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceScrapPolymers" count="2" prob="0.8" tag="allHarvest"/>
<drop event="Destroy" name="resourceScrapIron" count="1,5"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B700"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="FilterTags" value="MC_building,SC_commercial,SC_lighting,MC_outdoor"/>
<property name="CanPickup" value="true"/>
</block>
<block name="NeonLightTapeVLD">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="CustomIcon" value="NeonApolloDD1"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?NeonLightTapeVLM.prefab"/>
<property name="CustomIcon" value="NeonTapeIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,-0.47"/>
<property name="Material" value="Mmetal_weak"/>
<property name="ImposterDontBlock" value="true"/>
<property name="WaterFlow" value="permitted"/>
<property name="HandleFace" value="South"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="StabilitySupport" value="false"/>
<property name="EconomicValue" value="150"/> <!-- disassemble value -->
<property name="TakeDelay" value="-1"/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceElectricParts" count="2" prob="0.7" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceScrapPolymers" count="2" prob="0.8" tag="allHarvest"/>
<drop event="Destroy" name="resourceScrapIron" count="1,5"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B700"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="FilterTags" value="MC_building,SC_commercial,SC_lighting,MC_outdoor"/>
<property name="CanPickup" value="true"/>
</block>
<!-- *** CORPSE DECO -->
<block name="BodyTableVLM">
<property name="CreativeMode" value="Player"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Material" value="Mmetal"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?CorpseTableVLM.prefab"/>
<property name="CustomIcon" value="BodyTableIconVL"/>
<property name="MultiBlockDim" value="1,1,2"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="ImposterExchange" value="imposterHalf" param1="148"/>
<property name="WaterFlow" value="permitted"/>
<property name="Path" value="solid"/>
<property name="StabilitySupport" value="false"/>
<property name="EconomicValue" value="56"/>
<property name="MaxDamage" value="200"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="5"/>
</property>
<drop event="Harvest" name="resourcefoodRottingFlesh" count="4" tag="allHarvest"/>
<drop event="Harvest" name="resourceScrapIron" count="12" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.1" stick_chance="0.5"/>
<property name="SortOrder1" value="B109"/>
<property name="SortOrder2" value="0300"/>
<property name="FilterTags" value="MC_building,SC_loot,SC_plumbing"/>
</block>
<block name="BodyLayingVLM">
<property name="Material" value="Morganic"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?BodyLayingVLM.prefab"/>
<property name="CustomIcon" value="BodyLayingIconVL"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="ImposterExclude" value="true"/>
<property name="ImposterDontBlock" value="true"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Collide" value="melee,bullet,arrow,rocket"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="MaxDamage" value="80"/>
<property name="FallDamage" value=".9"/>
<drop event="Harvest" name="foodRottingFlesh" count="1" tag="allHarvest" tool_category="Butcher"/>
<drop event="Harvest" name="foodRottingFlesh" count="1,2" tag="butcherHarvest"/>
<drop event="Harvest" name="resourcePotassiumNitratePowder" count="4,8" tag="butcherHarvest"/>
<drop event="Destroy" name="resourceBone" count="5,9" tag="butcherHarvest"/>
<property name="SortOrder1" value="B265"/>
<property name="SortOrder2" value="0001"/>
<property name="FilterTags" value="MC_building,SC_decor"/>
<!-- <property name="DroppedEntityClass" value="EvisceratedRemains"/>
Would drop this entity on destruction, containing any loot the block had. -->
</block>
<block name="BodyCoveredVLM">
<property name="Material" value="Morganic"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?BodyCoveredVLM.prefab"/>
<property name="CustomIcon" value="BodyCoveredIconVL"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="ImposterExclude" value="true"/>
<property name="ImposterDontBlock" value="true"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Collide" value="melee,bullet,arrow,rocket"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="MaxDamage" value="80"/>
<property name="FallDamage" value=".9"/>
<drop event="Harvest" name="foodRottingFlesh" count="1" tag="allHarvest" tool_category="Butcher"/>
<drop event="Harvest" name="foodRottingFlesh" count="1,2" tag="butcherHarvest"/>
<drop event="Harvest" name="resourcePotassiumNitratePowder" count="4,8" tag="butcherHarvest"/>
<drop event="Destroy" name="resourceBone" count="5,9" tag="butcherHarvest"/>
<property name="SortOrder1" value="B265"/>
<property name="SortOrder2" value="0001"/>
<property name="FilterTags" value="MC_building,SC_decor"/>
<!-- <property name="DroppedEntityClass" value="EvisceratedRemains"/>
Would drop this entity on destruction, containing any loot the block had. -->
</block>
<block name="BodyHangingVLM">
<property name="Material" value="Morganic"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?BodyHangingVLM.prefab"/>
<property name="CustomIcon" value="BodyHangingIconVL"/>
<property name="ModelOffset" value="0,-0.6,0"/>
<property name="ImposterExclude" value="true"/>
<property name="ImposterDontBlock" value="true"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="MaxDamage" value="80"/>
<property name="FallDamage" value=".9"/>
<drop event="Harvest" name="foodRottingFlesh" count="1" tag="allHarvest" tool_category="Butcher"/>
<drop event="Harvest" name="foodRottingFlesh" count="1,2" tag="butcherHarvest"/>
<drop event="Harvest" name="resourcePotassiumNitratePowder" count="4,8" tag="butcherHarvest"/>
<drop event="Destroy" name="resourceBone" count="5,9" tag="butcherHarvest"/>
<property name="SortOrder1" value="B265"/>
<property name="SortOrder2" value="0001"/>
<property name="FilterTags" value="MC_building,SC_decor"/>
<!-- <property name="DroppedEntityClass" value="EvisceratedRemains"/>
Would drop this entity on destruction, containing any loot the block had. -->
</block>
<!-- *** RACCOON POLICE DEPARTMENT -->
<block name="LadyJusticeDeco">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?LadyStatuePrefab2.prefab"/>
<property name="WaterFlow" value="permitted"/>
<property name="LightOpacity" value="0"/>
<drop event="Destroy" name="resourceScrapBrass" count="1,12"/>
<property name="SortOrder1" value="B162"/>
<property name="SortOrder2" value="0000"/>
<property name="FilterTags" value="MC_building"/>
<property name="MultiBlockDim" value="4,8,4"/>
<property name="ModelOffset" value="-0.2,2.6,7"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
</block>
<block name="RPDHorseDeco">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?RPDHorsePrefab.prefab"/>
<property name="CustomIcon" value="HorseStatueIconVL"/>
<property name="WaterFlow" value="permitted"/>
<property name="LightOpacity" value="0"/>
<drop event="Destroy" name="resourceScrapBrass" count="1,12"/>
<property name="SortOrder1" value="B162"/>
<property name="SortOrder2" value="0000"/>
<property name="FilterTags" value="MC_building"/>
<property name="MultiBlockDim" value="2,3,2"/>
<property name="ModelOffset" value="1.5,-0.8,-0.5"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="CanPickup" value="true"/>
</block>
<block name="RPDLionDeco">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?RPDLionPrefab.prefab"/>
<property name="CustomIcon" value="LionStatueIconVL"/>
<property name="WaterFlow" value="permitted"/>
<property name="LightOpacity" value="0"/>
<drop event="Destroy" name="resourceScrapBrass" count="1,12"/>
<property name="SortOrder1" value="B162"/>
<property name="SortOrder2" value="0000"/>
<property name="FilterTags" value="MC_building"/>
<property name="MultiBlockDim" value="2,3,2"/>
<property name="ModelOffset" value="2,2.8,8.85"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="CanPickup" value="true"/>
</block>
<block name="RPDSign03">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?RPDSignCPrefab.prefab"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="CustomIcon" value="SafetyDepositIcon"/>
<property name="ModelOffset" value="0,0,1"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
</block>
<block name="StarsPoster">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?STARSPOSTERPrefab.prefab"/>
<property name="MultiBlockDim" value="2,2,1"/>
<property name="ModelOffset" value="1.7,2.7,7.3"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="true"/>
</block>
<block name="RPDFloorTile">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?RPDFloorPrefab2.prefab"/>
<property name="MultiBlockDim" value="4,4,1"/>
<property name="ModelOffset" value="0.65,-0.8,-1.347"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="MaxDamage" value="30000"/>
</block>
<block name="MaleStatueBust">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?MaleStatueBustPrefab.prefab"/>
<property name="CustomIcon" value="MaleBustIconVL"/>
<property name="WaterFlow" value="permitted"/>
<property name="LightOpacity" value="0"/>
<drop event="Destroy" name="resourceScrapBrass" count="1,12"/>
<property name="SortOrder1" value="B162"/>
<property name="SortOrder2" value="0000"/>
<property name="FilterTags" value="MC_building"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,-0.23,0"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="CanPickup" value="true"/>
</block>
<block name="RPDLeatherCouch">
<property name="Extends" value="woodNoUpgradeMaster"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?LeatherBenchPrefab.prefab"/>
<property name="CustomIcon" value="LeatherBenchIcon"/>
<property name="ModelOffset" value="0,0,-0.1"/>
<property name="UseGlobalUV" value="Local"/>
<property name="MultiBlockDim" value="3,1,1"/>
<property name="WaterFlow" value="permitted"/>
<property name="Path" value="solid"/>
<drop event="Destroy" name="resourceWood" count="4,8"/>
<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B424"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
<property name="AllowAllRotations" value="true"/>
</block>
<block name="RPDBureauDeskVLM">
<property name="CreativeMode" value="Player"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="woodenDesk"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Material" value="Mwood_weak"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?AntiqueDeskVLM.prefab"/>
<property name="CustomIcon" value="RPDDeskIconVL"/>
<property name="MultiBlockDim" value="2,1,1"/>
<property name="ModelOffset" value="-0.6,0,0.1"/>
<property name="ImposterExchange" value="imposterBlock" param1="81"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="StabilitySupport" value="true"/>
<property name="FuelValue" value="300"/>
<property name="EconomicValue" value="15"/>
<property name="EconomicBundleSize" value="20"/>
<property class="RepairItems">
<property name="resourceWood" value="15"/>
</property>
<drop event="Destroy" name="resourceWood" count="2,6"/>
<property name="DowngradeFX" value="impact_organic_on_metal,silencefiller"/>
<property name="DowngradeBlock" value="RPDBureauDeskLootedVLM"/>
<property name="SortOrder1" value="B406"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="FilterTags" value="MC_helpers,SC_loot,A21_NEW"/>
</block>
<block name="RPDBureauDeskLootedVLM">
<property name="Extends" value="RPDBureauDeskVLM" param1="Class,LootList,DowngradeBlock"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?AntiqueDeskLootedVLM.prefab"/>
<property name="CustomIcon" value="RPDDeskEmptyIconVL"/>
<property name="SortOrder1" value="B406"/>
<property name="SortOrder2" value="0001"/>
</block>
<block name="IceBlockVLD">
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mglass"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?IceBlockVLM.prefab"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="5"/>
<property name="EconomicBundleSize" value="1"/>
<drop event="Destroy" name="resourceSnowBall" count="5,10"/>
<drop event="Fall" count="0" prob="0"/>
<property name="SortOrder1" value="M270"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="FilterTags" value="MC_building"/>
</block>
<block name="CryopodVLD">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?CryopodVLM.prefab"/>
<property name="ModelOffset" value=".5,.5,0"/>
<property name="MultiBlockDim" value="2,2,1"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="MaxDamage" value="200"/>
<property class="RepairItems">
<property name="resourceForgedIron" value="2"/>
<property name="resourceMechanicalParts" value="3"/>
<property name="resourceElectricParts" value="4"/>
</property>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceScrapIron" count="15,24" tag="allHarvest"/>
<drop event="Harvest" name="resourceSnowBall" count="11" tag="allHarvest"/>
<drop event="Harvest" name="resourceMechanicalParts" count="1,3" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceElectricParts" count="1,4" tag="salvageHarvest"/>
<property name="SortOrder1" value="B457"/>
<property name="SortOrder2" value="000"/>
<property name="FilterTags" value="MC_building,SC_electrical,SC_commercial"/>
</block>
<!-- *** ARCADE MACHINES -->
<block name="ArcadeMachineMasterVLD">
<property name="CreativeMode" value="None"/>
<property name="DescriptionKey" value="refrigeratorGroupDesc"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Material" value="Mmetal_weak"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Commercial/freezer_store_emptyPrefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="MultiBlockDim" value="1,3,1"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Path" value="solid"/>
<property name="MaxDamage" value="600"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="4"/>
<property name="resourceMetalPipe" value="3"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceElectricParts" count="1,5" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceMetalPipe" count="1,2" tag="salvageHarvest"/>
<drop event="Destroy" name="resourceScrapIron" count="1,15"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B459"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="FilterTags" value="MC_building,SC_loot,SC_electrical,SC_commercial"/>
</block>
<block name="ArcadeMachine01VLD">
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="SecureLoot"/>
<property name="LootList" value="arcadeMachineVL"/>
<property name="LockPickItem" value="resourceLockPick"/>
<property name="LockPickTime" value="5"/>
<property name="LockPickBreakChance" value="0.30"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine01VLM.prefab"/>
<property name="CustomIcon" value="ArcadeMachine01IconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0.24"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="250"/>
<property name="Buff" value="buffShocked"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="4"/>
<property name="resourceMetalPipe" value="3"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="DowngradeBlock" value="ArcadeMachine01OpenVLD"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="ArcadeMachine01OpenVLD">
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="arcadeMachineVL"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine01VLM.prefab"/>
<property name="CustomIcon" value="ArcadeMachine01IconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0.24"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="500"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="4"/>
<property name="resourceMetalPipe" value="3"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="ArcadeMachine01LootedVLD">
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine01VLM.prefab"/>
<property name="CustomIcon" value="ArcadeMachine01IconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0.24"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="500"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="4"/>
<property name="resourceMetalPipe" value="3"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="ArcadeMachine01RandomVLD">
<property name="Extends" value="ArcadeMachineMasterVLD"/>
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="arcadeMachineVL"/>
<property name="CustomIcon" value="ArcadeMachine01IconVL"/>
<property name="ModelOffset" value="0,0,0.24"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ItemTypeIcon" value="other"/>
<property name="DescriptionKey" value="ArcadeMachineMasterVLD"/>
<property name="DisplayInfo" value="Name"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine01VLM.prefab"/>
<property name="SortOrder2" value="0009"/>
<property name="FilterTags" value="MC_helpers,SC_helperCommercial"/>
<property name="DisplayInfo" value="Name"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine01VLM.prefab"/>
<property name="SortOrder2" value="0009"/>
<property name="FilterTags" value="MC_helpers,SC_helperCommercial"/>
</block>
<block name="ArcadeMachine02VLD">
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="SecureLoot"/>
<property name="LootList" value="arcadeMachineVL"/>
<property name="LockPickItem" value="resourceLockPick"/>
<property name="LockPickTime" value="5"/>
<property name="LockPickBreakChance" value="0.30"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine02VLM.prefab"/>
<property name="CustomIcon" value="ArcadeMachine02IconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0.24"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="250"/>
<property name="Buff" value="buffShocked"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="4"/>
<property name="resourceMetalPipe" value="3"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="DowngradeBlock" value="ArcadeMachine02OpenVLD"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="ArcadeMachine02OpenVLD">
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="arcadeMachineVL"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine02VLM.prefab"/>
<property name="CustomIcon" value="ArcadeMachine02IconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0.24"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="500"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="4"/>
<property name="resourceMetalPipe" value="3"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="ArcadeMachine02LootedVLD">
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine02VLM.prefab"/>
<property name="CustomIcon" value="ArcadeMachine02IconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0.24"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="500"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="4"/>
<property name="resourceMetalPipe" value="3"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="ArcadeMachine02RandomVLD">
<property name="Extends" value="ArcadeMachineMasterVLD"/>
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="arcadeMachineVL"/>
<property name="CustomIcon" value="ArcadeMachine02IconVL"/>
<property name="ModelOffset" value="0,0,0.24"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ItemTypeIcon" value="other"/>
<property name="DescriptionKey" value="ArcadeMachineMasterVLD"/>
<property name="DisplayInfo" value="Name"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine02VLM.prefab"/>
<property name="SortOrder2" value="0009"/>
<property name="FilterTags" value="MC_helpers,SC_helperCommercial"/>
<property name="DisplayInfo" value="Name"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine02VLM.prefab"/>
<property name="SortOrder2" value="0009"/>
<property name="FilterTags" value="MC_helpers,SC_helperCommercial"/>
</block>
<block name="ArcadeMachine03VLD">
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="SecureLoot"/>
<property name="LootList" value="arcadeMachineVL"/>
<property name="LockPickItem" value="resourceLockPick"/>
<property name="LockPickTime" value="5"/>
<property name="LockPickBreakChance" value="0.30"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine03VLM.prefab"/>
<property name="CustomIcon" value="ArcadeMachine03IconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0.23"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="250"/>
<property name="Buff" value="buffShocked"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="4"/>
<property name="resourceMetalPipe" value="3"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="DowngradeBlock" value="ArcadeMachine03OpenVLD"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="ArcadeMachine03OpenVLD">
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="arcadeMachineVL"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine03VLM.prefab"/>
<property name="CustomIcon" value="ArcadeMachine03IconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0.23"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="300"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="4"/>
<property name="resourceMetalPipe" value="3"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="ArcadeMachine03LootedVLD">
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine03VLM.prefab"/>
<property name="CustomIcon" value="ArcadeMachine03IconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0.23"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="300"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="4"/>
<property name="resourceMetalPipe" value="3"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="ArcadeMachine03RandomVLD">
<property name="Extends" value="ArcadeMachineMasterVLD"/>
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="arcadeMachineVL"/>
<property name="CustomIcon" value="ArcadeMachine03IconVL"/>
<property name="ModelOffset" value="0,0,0.23"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ItemTypeIcon" value="other"/>
<property name="DescriptionKey" value="ArcadeMachineMasterVLD"/>
<property name="DisplayInfo" value="Name"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine03VLM.prefab"/>
<property name="SortOrder2" value="0009"/>
<property name="FilterTags" value="MC_helpers,SC_helperCommercial"/>
<property name="DisplayInfo" value="Name"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine03VLM.prefab"/>
<property name="SortOrder2" value="0009"/>
<property name="FilterTags" value="MC_helpers,SC_helperCommercial"/>
</block>
<block name="ArcadeMachine04VLD">
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="SecureLoot"/>
<property name="LootList" value="arcadeMachineVL"/>
<property name="LockPickItem" value="resourceLockPick"/>
<property name="LockPickTime" value="5"/>
<property name="LockPickBreakChance" value="0.30"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine04VLM.prefab"/>
<property name="CustomIcon" value="ArcadeMachine04IconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0.23"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="250"/>
<property name="Buff" value="buffShocked"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="4"/>
<property name="resourceMetalPipe" value="3"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="DowngradeBlock" value="ArcadeMachine04OpenVLD"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="ArcadeMachine04OpenVLD">
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="arcadeMachineVL"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine04VLM.prefab"/>
<property name="CustomIcon" value="ArcadeMachine04IconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0.23"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="300"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="4"/>
<property name="resourceMetalPipe" value="3"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="ArcadeMachine04LootedVLD">
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine04VLM.prefab"/>
<property name="CustomIcon" value="ArcadeMachine04IconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0.23"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="300"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="4"/>
<property name="resourceMetalPipe" value="3"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="ArcadeMachine04RandomVLD">
<property name="Extends" value="ArcadeMachineMasterVLD"/>
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="arcadeMachineVL"/>
<property name="CustomIcon" value="ArcadeMachine04IconVL"/>
<property name="ModelOffset" value="0,0,0.23"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ItemTypeIcon" value="other"/>
<property name="DescriptionKey" value="ArcadeMachineMasterVLD"/>
<property name="DisplayInfo" value="Name"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine04VLM.prefab"/>
<property name="SortOrder2" value="0009"/>
<property name="FilterTags" value="MC_helpers,SC_helperCommercial"/>
<property name="DisplayInfo" value="Name"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine04VLM.prefab"/>
<property name="SortOrder2" value="0009"/>
<property name="FilterTags" value="MC_helpers,SC_helperCommercial"/>
</block>
<block name="ArcadeMachine05VLD">
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="SecureLoot"/>
<property name="LootList" value="arcadeMachineVL"/>
<property name="LockPickItem" value="resourceLockPick"/>
<property name="LockPickTime" value="5"/>
<property name="LockPickBreakChance" value="0.30"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine05VLM.prefab"/>
<property name="CustomIcon" value="ArcadeMachine05IconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0.24"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="250"/>
<property name="Buff" value="buffShocked"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="4"/>
<property name="resourceMetalPipe" value="3"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="DowngradeBlock" value="ArcadeMachine05OpenVLD"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="ArcadeMachine05OpenVLD">
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="arcadeMachineVL"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine05VLM.prefab"/>
<property name="CustomIcon" value="ArcadeMachine05IconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0.24"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="300"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="4"/>
<property name="resourceMetalPipe" value="3"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="ArcadeMachine05LootedVLD">
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine05VLM.prefab"/>
<property name="CustomIcon" value="ArcadeMachine05IconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0.24"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="300"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="4"/>
<property name="resourceMetalPipe" value="3"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="ArcadeMachine05RandomVLD">
<property name="Extends" value="ArcadeMachineMasterVLD"/>
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="arcadeMachineVL"/>
<property name="CustomIcon" value="ArcadeMachine05IconVL"/>
<property name="ModelOffset" value="0,0,0.24"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ItemTypeIcon" value="other"/>
<property name="DescriptionKey" value="ArcadeMachineMasterVLD"/>
<property name="DisplayInfo" value="Name"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine05VLM.prefab"/>
<property name="SortOrder2" value="0009"/>
<property name="FilterTags" value="MC_helpers,SC_helperCommercial"/>
<property name="DisplayInfo" value="Name"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine05VLM.prefab"/>
<property name="SortOrder2" value="0009"/>
<property name="FilterTags" value="MC_helpers,SC_helperCommercial"/>
</block>
<block name="ArcadeMachine06VLD">
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="SecureLoot"/>
<property name="LootList" value="arcadeMachineVL"/>
<property name="LockPickItem" value="resourceLockPick"/>
<property name="LockPickTime" value="5"/>
<property name="LockPickBreakChance" value="0.30"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine06VLM.prefab"/>
<property name="CustomIcon" value="ArcadeMachine06IconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0.17"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="250"/>
<property name="Buff" value="buffShocked"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="4"/>
<property name="resourceMetalPipe" value="3"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="DowngradeBlock" value="ArcadeMachine06OpenVLD"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="ArcadeMachine06OpenVLD">
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="arcadeMachineVL"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine06VLM.prefab"/>
<property name="CustomIcon" value="ArcadeMachine06IconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0.17"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="300"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="4"/>
<property name="resourceMetalPipe" value="3"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="DowngradeBlock" value="ArcadeMachine06LootedVLD"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="ArcadeMachine06LootedVLD">
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine06VLM.prefab"/>
<property name="CustomIcon" value="ArcadeMachine06IconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0.17"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="300"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="4"/>
<property name="resourceMetalPipe" value="3"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="ArcadeMachine06RandomVLD">
<property name="Extends" value="ArcadeMachineMasterVLD"/>
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="arcadeMachineVL"/>
<property name="CustomIcon" value="ArcadeMachine06IconVL"/>
<property name="ModelOffset" value="0,0,0.17"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ItemTypeIcon" value="other"/>
<property name="DescriptionKey" value="ArcadeMachineMasterVLD"/>
<property name="DisplayInfo" value="Name"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine06VLM.prefab"/>
<property name="SortOrder2" value="0009"/>
<property name="FilterTags" value="MC_helpers,SC_helperCommercial"/>
<property name="DisplayInfo" value="Name"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine06VLM.prefab"/>
<property name="SortOrder2" value="0009"/>
<property name="FilterTags" value="MC_helpers,SC_helperCommercial"/>
</block>
<block name="RecordRegularVLD">
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="RecordRegularIconVL"/>
<property name="ModelOffset" value="0,0,-0.49"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="Material" value="Mglass"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?RegularRecordVLM.prefab"/>
<property name="CustomIcon" value="RegularRecordIconVL"/>
<property name="IsTerrainDecoration" value="true"/>
<drop event="Destroy" name="resourceBrokenGlass" count="1,3"/>
<drop event="Harvest" name="resourceCloth" count="1,3" tag="allHarvest"/>
<drop event="Fall" count="0" prob="0"/>
<property name="SortOrder1" value="M270"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="FilterTags" value="MC_building"/>
</block>
<block name="RecordGoldVLD">
<property name="Extends" value="RecordRegularVLD"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?GoldRecordVLM.prefab"/>
<property name="CustomIcon" value="GoldRecordIconVL"/>
<property name="ModelOffset" value="0,0,-0.49"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="SortOrder1" value="B462"/>
<property name="FilterTags" value="MC_building,SC_loot,SC_commercial"/>
</block>
<block name="RecordPlatinumVLD">
<property name="Extends" value="RecordRegularVLD"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?PlatinumRecordVLM.prefab"/>
<property name="CustomIcon" value="PlatinumRecordIconVL"/>
<property name="ModelOffset" value="0,0,-0.49"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="SortOrder1" value="B462"/>
<property name="FilterTags" value="MC_building,SC_loot,SC_commercial"/>
</block>
<!-- *** SPORT EQUIPMENT DECO -->
<block name="Football01VLD">
<property name="Material" value="Mplastics"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?Football01VLM.prefab"/>
<property name="CustomIcon" value="Football01IconVL"/>
<property name="ModelOffset" value="0,0.04,0"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="WaterFlow" value="permitted"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="StabilitySupport" value="false"/>
<property name="MaxDamage" value="50"/>
<drop event="Destroy" name="resourceScrapPolymers" count="0"/>
<drop event="Harvest" name="resourceCloth" count="1,3" tag="allHarvest"/>
<drop event="Harvest" name="resourceScrapPolymers" count="1,3" tag="allHarvest"/>
<property name="SortOrder1" value="B112"/>
<property name="SortOrder2" value="0303"/>
<property name="FilterTags" value="MC_building,SC_commercial"/>
</block>
<block name="Football02VLD">
<property name="Extends" value="Football01VLD"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?Football02VLM.prefab"/>
<property name="CustomIcon" value="Football02IconVL"/>
<property name="SortOrder2" value="0304"/>
</block>
<block name="Football03VLD">
<property name="Extends" value="Football01VLD"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?Football03VLM.prefab"/>
<property name="CustomIcon" value="Football03IconVL"/>
<property name="SortOrder2" value="0304"/>
</block>
<block name="USFootball01VLD">
<property name="Extends" value="Football01VLD"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?USFootball01VLM.prefab"/>
<property name="CustomIcon" value="USFootballIconVL"/>
<property name="SortOrder2" value="0304"/>
</block>
<block name="Basketball01VLD">
<property name="Extends" value="Football01VLD"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?BasketBall01VLM.prefab"/>
<property name="CustomIcon" value="Basketball01IconVL"/>
<property name="SortOrder2" value="0304"/>
</block>
<block name="FootballHelmet01VLD">
<property name="Material" value="Mplastics"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?FootballHelmet01VLM.prefab"/>
<property name="CustomIcon" value="FootballHelmet01IconVL"/>
<property name="ModelOffset" value="0,0.04,0"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="WaterFlow" value="permitted"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="StabilitySupport" value="false"/>
<property name="MaxDamage" value="50"/>
<drop event="Destroy" name="resourceScrapPolymers" count="0"/>
<drop event="Harvest" name="resourceScrapPolymers" count="1,3" tag="allHarvest"/>
<property name="SortOrder1" value="B112"/>
<property name="SortOrder2" value="0303"/>
<property name="FilterTags" value="MC_building,SC_commercial"/>
</block>
<block name="FootballHelmet02VLD">
<property name="Extends" value="FootballHelmet01VLD"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?FootballHelmet02VLM.prefab"/>
<property name="CustomIcon" value="FootballHelmet02IconVL"/>
<property name="SortOrder2" value="0304"/>
</block>
<block name="FootballPads01VLD">
<property name="Material" value="Mplastics"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?FootballPads01VLM.prefab"/>
<property name="CustomIcon" value="FootballPads01IconVL"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="WaterFlow" value="permitted"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="StabilitySupport" value="false"/>
<property name="MaxDamage" value="50"/>
<drop event="Destroy" name="resourceScrapPolymers" count="0"/>
<drop event="Harvest" name="resourceScrapPolymers" count="3,5" tag="allHarvest"/>
<property name="SortOrder1" value="B112"/>
<property name="SortOrder2" value="0303"/>
<property name="FilterTags" value="MC_building,SC_commercial"/>
</block>
<block name="FootballPads02VLD">
<property name="Extends" value="Football01VLD"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?FootballPads02VLM.prefab"/>
<property name="CustomIcon" value="FootballPads02IconVL"/>
<property name="SortOrder2" value="0304"/>
</block>
<block name="FootballPads03VLD">
<property name="Extends" value="Football01VLD"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?FootballPads03VLM.prefab"/>
<property name="CustomIcon" value="FootballPads03IconVL"/>
<property name="SortOrder2" value="0304"/>
</block>
<block name="TrainingDummyVLD">
<property name="Material" value="Mplastics"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?TrainingDummyVLM.prefab"/>
<property name="CustomIcon" value="TrainingDummyIconVL"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="CanDecorateOnSlopes" value="false"/>
<property name="SellableToTrader" value="false"/>
<drop event="Harvest" name="resourceScrapPolymers" count="4,12" tag="allToolsHarvest"/>
<drop event="Destroy" name="resourceScrapPolymers" count="2,4" tag="oreWoodHarvest"/>
<drop event="Fall" name="resourceScrapPolymers" count="3" prob="0.3" stick_chance="0"/>
<property name="SortOrder1" value="B260"/>
<property name="SortOrder2" value="0600"/>
<property name="Tags" value="challenge_barrels"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="Snowboard01VLD">
<property name="Material" value="Mplastics"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?Snowboard01VLM.prefab"/>
<property name="CustomIcon" value="Snowboard01IconVL"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="WaterFlow" value="permitted"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="StabilitySupport" value="false"/>
<property name="MaxDamage" value="100"/>
<property name="SellableToTrader" value="false"/>
<drop event="Destroy" name="resourceScrapPolymers" count="0"/>
<drop event="Harvest" name="resourceScrapPolymers" count="3,5" tag="allHarvest"/>
<property name="SortOrder1" value="B112"/>
<property name="SortOrder2" value="0303"/>
<property name="FilterTags" value="MC_building,SC_commercial"/>
</block>
<block name="Snowboard02VLD">
<property name="Extends" value="Snowboard01VLD"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?Snowboard02VLM.prefab"/>
<property name="ModelOffset" value="0,0.1,0"/>
<property name="CustomIcon" value="Snowboard02IconVL"/>
<property name="SortOrder2" value="0304"/>
</block>
<block name="Snowboard03VLD">
<property name="Extends" value="Snowboard01VLD"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?Snowboard03VLM.prefab"/>
<property name="CustomIcon" value="Snowboard03IconVL"/>
<property name="SortOrder2" value="0304"/>
</block>
<block name="WeightRack01VLD">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems,CustomIcon"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?WeightRack01VLM.prefab"/>
<property name="CustomIcon" value="WeightRackIconVL"/>
<property name="MultiBlockDim" value="1,1,2"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="WaterFlow" value="permitted"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="6"/>
</property>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceScrapIron" count="4,10" tag="allHarvest"/>
<drop event="Harvest" name="resourceScrapLead" count="2,4" tag="salvageHarvest"/>
<property name="SortOrder1" value="B162"/>
<property name="SortOrder2" value="0011"/>
<property name="FilterTags" value="MC_building,SC_electrical"/>
</block>
<block name="YellowCouch01VLD">
<property name="CustomIconTint" value="A0A0A0"/>
<property name="TintColor" value="A0A0A0"/>
<property name="DescriptionKey" value="furnitureGroupDesc"/>
<property name="Material" value="Mfurniture"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?CouchYellowVLM.prefab"/>
<property name="CustomIcon" value="YellowCouch01IconVL"/>
<property name="MultiBlockDim" value="2,1,1"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="ImposterExchange" value="imposterBlock" param1="149"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="FuelValue" value="300"/>
<property name="EconomicValue" value="18"/>
<property class="RepairItems">
<property name="resourceWood" value="6"/>
<property name="resourceCloth" value="4"/>
</property>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="oldCash" count="1,3" prob="0.15" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceWood" count="2" tag="allHarvest,lumberjackHarvest"/>
<drop event="Destroy" name="resourceCloth" count="2" tag="allHarvest"/>
<property name="SortOrder1" value="B418"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="FilterTags" value="MC_building,SC_decor,SC_residential"/>
</block>
<block name="Guitar01VLD">
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="MwoodCatwalk"/>
<property name="CustomIcon" value="Guitar01IconVL"/>
<property name="DescriptionKey" value="furnitureGroupDesc"/>
<property name="Material" value="Mwood"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?Guitar01VLM.prefab"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,-0.4"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Path" value="solid"/>
<property class="RepairItems">
<property name="resourceWood" value="8"/>
</property>
<drop event="Harvest" name="resourceWood" count="2,4" tag="allHarvest"/>
<drop event="Harvest" name="resourceElectricParts" count="1,2" tag="salvageHarvest"/>
<drop event="Destroy" name="resourceWood" count="2,3"/>
<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
<property name="DowngradeFX" value="impact_organic_on_metal,silencefiller"/>
<property name="SortOrder1" value="B404"/>
<property name="SortOrder2" value="0700"/>
<property name="FilterTags" value="MC_building,SC_loot,SC_residential,A21_NEW"/>
</block>
</append>
</Voltralux>

141
Config/localization.txt Normal file
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Key,File,Type,UsedInMainMenu,NoTranslate,english,Context / Alternate Text,german,spanish,french,italian,japanese,koreana,polish,brazilian,russian,turkish,schinese,tchinese
Casino_Voltralux,POI,POIName,,x,Voltralux Casino,,,,,,,,,,,,,
Alamo_Restaurant_Voltralux,POI,POIName,,x,The Alamo,,,,,,,,,,,,,
Boxing_Gym_Voltralux,POI,POIName,,x,Misters Boxing Gym,,,,,,,,,,,,,
Central_Station_Voltralux,POI,POIName,,x,Central Station,,,,,,,,,,,,,
Crash_Site_Voltralux,POI,POIName,,x,Mysterious Crash Site,,,,,,,,,,,,,
Eternal_Rests_Voltralux,POI,POIName,,x,Eternal Rests,,,,,,,,,,,,,
Fastfood_Roosters_Voltralux,POI,POIName,,x,Roosters,,,,,,,,,,,,,
house_atomic_01_Voltralux,POI,POIName,,x,Sole Survivours Residence,,,,,,,,,,,,,
KickFlipz_SkateStore_Voltralux,POI,POIName,,x,Kickflipz,,,,,,,,,,,,,
Liberty_Apartments_Voltralux,POI,POIName,,x,Liberty Apartments,,,,,,,,,,,,,
LittleItaly_Voltralux,POI,POIName,,x,Little Italy,,,,,,,,,,,,,
Mafia_Museum_Voltralux,POI,POIName,,x,Mafia Museum,,,,,,,,,,,,,
Neptunes_Casino_Voltralux,POI,POIName,,x,Neptunes Casino,,,,,,,,,,,,,
Oasis_Apartments_Voltralux,POI,POIName,,x,Oasis Apartments,,,,,,,,,,,,,
GunShop_Kendo_Voltralux,POI,POIName,,x,Gun Shop Kendo,,,,,,,,,,,,,
RPD_Voltralux,POI,POIName,,x,Raccoon Police Department,,,,,,,,,,,,,
Umbrella_Corp_Voltralux,POI,POIName,,x,Umbrella Corporation,,,,,,,,,,,,,
Video_Rental_Voltralux,POI,POIName,,x,Videodrome Video Rental,,,,,,,,,,,,,
Quick_Cabs_Voltralux,POI,POIName,,x,Quick Cabs,,,,,,,,,,,,,
Roadside_Haunt_Voltralux,POI,POIName,,x,Roadside Haunt,,,,,,,,,,,,,
WindFarm_Voltralux,POI,POIName,,x,Blue Sky Energy,,,,,,,,,,,,,
Zap_Arcade_Voltralux,POI,POIName,,x,Zap Arcade,,,,,,,,,,,,,
Paradise_Plaza_Voltralux,POI,POIName,,x,Paradise Plaza,,,,,,,,,,,,,
Crystal_Creek_Voltralux,POI,POIName,,x,Crystal Creek Campgrounds,,,,,,,,,,,,,
Community_Centre_Voltralux,POI,POIName,,x,Community Center,,,,,,,,,,,,,
OldSlotMachineVLD,blocks,Container,,,Old Slot Machine
OldSlotMachineOpenVLD,blocks,Container,,,Old Slot Machine
OldSlotMachineEmptyVLD,blocks,Block,,,Old Slot Machine
OldSlotMachineEmptyOffVLD,blocks,Block,,,Old Slot Machine
OldSlotMachineEmptyOffLitVLD,blocks,Block,,,Old Slot Machine
VintageSlotMachineVLD,blocks,Container,,,Vintage Slot Machine
VintageSlotMachineOpenVLD,blocks,Container,,,Vintage Slot Machine
VintageSlotMachineEmptyVLD,blocks,Block,,,Vintage Slot Machine
OldRouletteTableVLD,blocks,Block,,,Old Roulette Table
OldPokerTableRoundVLD,blocks,Block,,,Old Poker Table
PokerTableVLD,blocks,Block,,,Poker Table
OldLuggageTrolleyVLD,blocks,Block,,,Old Luggage Trolley
OldLuggageTrolleyEmptyVLD,blocks,Block,,,Old Luggage Trolley
OldCameraVLM,blocks,Block,,,Old Camera
MopBucketVLD,blocks,Block,,,Mop Bucket
WoodenLeatherBenchVLD,blocks,Block,,,Wooden Leather Bench
RecordsCabinetVLD,blocks,Container,,,Records Cabinet
OldRockingHorseVLD,blocks,Block,,,Old Rocking Horse
WW2EraFridgeSmokedVLD,blocks,Container,,,Dirty White Refridgerator
WW2EraFridgeVLD,blocks,Container,,,White Refridgerator
RetroFridgeRedMossyVLD,blocks,Container,,,Dirty Retro Refridgerator
RetroFridgeRedVLD,blocks,Container,,,Retro Red Refridgerator
JukeBoxVLD,blocks,Block,,,Juke Box
SkateboardFishVLD,blocks,Block,,,Fish Deck
SkateboardFabVLD,blocks,Block,,,Fabulous Deck
SkateboardSkeleVLD,blocks,Block,,,Skeleton Deck
SkateboardHotDogVLD,blocks,Block,,,Hot Dog Deck
ChalkBoardVLD,blocks,Block,,,
ArtDecoFrameDD5,blocks,Block,,,Pelican Poster
ArtDecoFrameDD4,blocks,Block,,,Train Poster
ArtDecoFrameDD3,blocks,Block,,,Cordial Poster
MilkshakePosterVLD,blocks,Block,,,Milkshake Poster
MusicPosterVLD,blocks,Block,,,Music Poster
PancakePosterVLD,blocks,Block,,,Pancake Poster
CoffeePosterVLD,blocks,Block,,,Coffee Decal
SausagePosterVLD,blocks,Block,,,Deli Decal
PartyPosterVLD,blocks,Block,,,Retro Party Poster
Route66PosterVLD,blocks,Block,,,Route 66 Decal
BestTownPosterVLD,blocks,Block,,,Best Menu Poster
RPDLionDeco,blocks,Block,,,Lion Statue
RPDHorseDeco,blocks,Block,,,Horse Statue
RPDBureauDeskVLM,blocks,Block,,,Bureau Desk
RPDBureauDeskLootedVLM,blocks,Block,,,Bureau Desk (Opened)
DesktopPCVLD,blocks,Block,,,Old Computer
DeskPhoneVLD,blocks,Block,,,Desk Phone
DeskPhoneBrokenVLD,blocks,Block,,,Broken Desk Phone
MopBucketVLD,blocks,Block,,,Mop Bucket
NeonLightCatVLD,blocks,Block,,,Neon Lucky Cat
NeonLightCatAVLD,blocks,Block,,,Neon Lucky Cat
NeonLightApolloVLD,blocks,Block,,,Neon Apollo
NeonLightRockVLD,blocks,Block,,,Neon Rock and Roll
NeonLightPlantVLD,blocks,Block,,,Neon Plant
NeonLightTapeVLD,blocks,Block,,,Neon Cassette
OrnamentalGlobeVLD,blocks,Block,,,Ornamental Globe
TapeRecorderVLD,blocks,Block,,,Tape Recorder
TowelRackVLD,blocks,Block,,,Towel Rack
TeddyBearVLD,blocks,Block,,,Teddy Bear
NeonLightTapeVLD,blocks,Block,,,Neon Cassette
OldCameraVLD,blocks,Block,,,Video Camera
EvidencePinboardVLD,blocks,Block,,,Evidence Pinboard
BrokenPhoneBoothVLD,blocks,Block,,,Broken Payphone
BrassAngelVLD,blocks,Block,,,Brass Angel Statue
CBRadioVLD,blocks,Block,,,CB Radio
FaxMachineVLD,blocks,Block,,,Fax Machine
LawnFlamingoVLD,blocks,Block,,,Retro Lawn Flamingo
ArcadeMachine01VLD,blocks,Block,,,Invaders Arcade Machine
ArcadeMachine01OpenVLD,blocks,Block,,,Invaders Arcade Machine
ArcadeMachine01LootedVLD,blocks,Block,,,Invaders Arcade Machine
ArcadeMachine02VLD,blocks,Block,,,Driver Arcade Machine
ArcadeMachine02OpenVLD,blocks,Block,,,Driver Arcade Machine
ArcadeMachine02LootedVLD,blocks,Block,,,Driver Arcade Machine
ArcadeMachine03VLD,blocks,Block,,,NCA Arcade Machine
ArcadeMachine03OpenVLD,blocks,Block,,,NCA Arcade Machine
ArcadeMachine03LootedVLD,blocks,Block,,,NCA Arcade Machine
ArcadeMachine04VLD,blocks,Block,,,Munkee Arcade Machine
ArcadeMachine04OpenVLD,blocks,Block,,,Munkee Arcade Machine
ArcadeMachine04LootedVLD,blocks,Block,,,Munkee Arcade Machine
ArcadeMachine05VLD,blocks,Block,,,Fury Arcade Machine
ArcadeMachine05OpenVLD,blocks,Block,,,Fury Arcade Machine
ArcadeMachine05LootedVLD,blocks,Block,,,Fury Arcade Machine
ArcadeMachine06VLD,blocks,Block,,,Commander Arcade Machine
ArcadeMachine06OpenVLD,blocks,Block,,,Commander Arcade Machine
ArcadeMachine06LootedVLD,blocks,Block,,,Commander Arcade Machine
MapTableVLD,blocks,Block,,,Map Table
KatanaDisplayVLD,blocks,Block,,,KatanaDisplay
ChalkBoardVLD,blocks,Block,,,Chalk Board
PlateTrophyVLD,blocks,Block,,,Plate Trophy
NewspaperStackVLD,blocks,Block,,,Newspaper Stack
WW2CouchVLD,blocks,Block,,,Old Leather Couch
SlotMachinePinkVLD,blocks,Block,,,Fruit Machine
GoldBrickStackVL,blocks,Container,,,Gold Stack
LargeGoldBrickStackVL,blocks,Container,,,Large Gold Stack
TrainingDummyVLD,blocks,Block,,,Training Dummy
Football01VLD,blocks,Block,,,Pro Soccerball
Football02VLD,blocks,Block,,,Classic Soccerball
Football03VLD,blocks,Block,,,Volleyball
USFootball01VLD,blocks,Block,,,Pigskin Football
Basketball01VLD,blocks,Block,,,Basketball
FootballHelmet01VLD,blocks,Block,,,Blue Football Helmet
FootballHelmet02VLD,blocks,Block,,,Red Football Helmet
FootballPads01VLD,blocks,Block,,,Blue Football Pads
FootballPads02VLD,blocks,Block,,,Orange Football Pads
FootballPads03VLD,blocks,Block,,,Green Football Pads
Snowboard01VLD,blocks,Block,,,Snowboard
Snowboard02VLD,blocks,Block,,,Snowboard Backface
Snowboard03VLD,blocks,Block,,,Snowboard
WeightRack01VLD,blocks,Block,,,Weight Rack
RecordRegularVLD,blocks,Block,,,Framed Record
RecordGoldVLD,blocks,Block,,,Golden Record
RecordPlatinumVLD,blocks,Block,,,Platinum Record
YellowCouch01VLD,blocks,Block,,,Yellow Couch
GarageWallClockVLM,blocks,Block,,,Classic Garage Clock
RetroWallClockVLD,blocks,Block,,,Retro Wall Clock

10
Config/loot.xml Normal file
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<Voltralux>
<append xpath="/lootcontainers">
<!-- Arcade Cab-->
<lootcontainer name="arcadeMachineVL" count="1,5" size="6,1" sound_open="UseActions/open_cash_register" sound_close="UseActions/close_cash_register" loot_quality_template="qualBaseTemplate" destroy_on_close="false">
<item name="casinoCoin" count="1,25"/>
</lootcontainer>
</append>
</Voltralux>

14
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<voltraLux>
<append xpath="/rwgmixer">
<streettile name="rwg_tile_commercial_intersection_rpd">
<property name="mintiles" value="4"/>
<property name="maxtiles" value="4"/>
<property name="maxdensity" value="200"/>
</streettile>
<prefab_spawn_adjust partial_name="VoltraLuxCasino" biomeTags="desert"/>
<prefab_spawn_adjust partial_name="Crystal_Creek_Voltralux" biomeTags="forest"/>
</append>
</voltraLux>

63
Credits.txt Normal file
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Special Thanks:
--------------------------------------------------------------------------------------------------------------------------------
StallionsDen and CompoPack
For advice and support on XML editing, prefab building and quality assurance.
--------------------------------------------------------------------------------------------------------------------------------
FuriousRamsey and Rebirth
For advice and support on optimisation and implementation of Unity Assets
--------------------------------------------------------------------------------------------------------------------------------
Model Information:
---------------------------------------------------------------------------------------------------------------------------------
* title: Vintage Slot Machine
* source: https://sketchfab.com/3d-models/vintage-slot-machine-d8b3751f503d4b70ac7dc4a3e4b55bb2
* author: doomsentinel (https://sketchfab.com/doomsentinel)
* license: https://creativecommons.org/licenses/by/4.0/
---------------------------------------------------------------------------------------------------------------------------------
* title: Roulette Wheel
* source: https://sketchfab.com/3d-models/roulette-wheel-4d41d3c2253641b5b2075522060dd3db
* author: advên (https://sketchfab.com/adven-troust)
* license: https://creativecommons.org/licenses/by-nc/4.0/
---------------------------------------------------------------------------------------------------------------------------------
* title: Poker Table
* source: https://sketchfab.com/3d-models/poker-table-a48473a5ae7c437496a7aa388f8c458b
* author: Pieter Ferreira (https://sketchfab.com/Badboy17Aiden)
* license: https://creativecommons.org/licenses/by/4.0/
---------------------------------------------------------------------------------------------------------------------------------
* title: Poker Table
* source: https://sketchfab.com/3d-models/poker-table-9f96e4c2fde44b4f8cdb9759e0591f79
* author: samt2510 (https://sketchfab.com/samt2510)
* license: https://creativecommons.org/licenses/by-nc/4.0/
---------------------------------------------------------------------------------------------------------------------------------
* title: Gold Hotel Luggage Trolley (Fallout: Miami)
* source: https://sketchfab.com/3d-models/gold-hotel-luggage-trolley-fallout-miami-d89f1bba5e62451d9d11eaf599a6542b
* author: Damian Tkaczyk (https://sketchfab.com/iDamian)
* license: https://creativecommons.org/licenses/by/4.0/
---------------------------------------------------------------------------------------------------------------------------------
* title: Old Roulette Table
* source: https://sketchfab.com/3d-models/old-roulette-table-ca850473757342448cb141ccf26451e0
* author: krazytea (https://sketchfab.com/krazytea)
* license: Standard (Paid)
---------------------------------------------------------------------------------------------------------------------------------
* title: Forgotten Digital Gambling Machine
* source: https://sketchfab.com/3d-models/forgotten-digital-gambling-machine-e017da3f32064877809c1298b454c571
* author: Álterego (https://sketchfab.com/alter_ego)
* license: https://creativecommons.org/licenses/by-nc/4.0/
---------------------------------------------------------------------------------------------------------------------------------
* title: Gold Bar PBR
* source: https://assetstore.unity.com/packages/3d/props/gold-bar-pbr-145516
* author: Kubiqual (https://assetstore.unity.com/publishers/31878)
* license: Standard Unity Asset Store EULA (Paid)
---------------------------------------------------------------------------------------------------------------------------------
* title: Angel (brass version)
* source: https://sketchfab.com/3d-models/angel-brass-version-1ed059cb4976440f9a595621949428f8
* author: SebastianSosnowski (https://sketchfab.com/SebastianSosnowski)
* license: Standard Unity Asset Store EULA (Paid)

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ModInfo.xml Normal file
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<?xml version="1.0" encoding="UTF-8" ?>
<xml>
<Name value="VoltraLuxPOIPack" />
<Author value="Voltralux" />
<Description value="A collection of POIs" />
<DisplayName value="Voltralux POI Pack" />
<Version value="21.1.0.1" />
<Website value="" />
</xml>

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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="Zoning" value="Commercial, downtown" />
<property name="RotationToFaceNorth" value="2" />
<property name="AllowedTownships" value="city,town,rural" />
<property name="YOffset" value="-2" />
<property name="TraderArea" value="False" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="SleeperVolumeSize" value="20, 5, 14#5, 4, 6#5, 4, 6#8, 4, 6#9, 4, 6#13, 4, 5#9, 5, 5#30, 3, 21" />
<property name="SleeperVolumeStart" value="16, 2, 13#16, 2, 27#22, 2, 27#28, 2, 27#27, 2, 33#14, 2, 34#25, 6, 32#10, 7, 10" />
<property name="SleeperVolumeGroup" value="GroupGenericZombie,4,5,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,3,3,GroupGenericZombie,2,2,GroupGenericZombie,4,4" />
<property name="SleeperVolumeGameStageAdjust" value="" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False" />
<property name="DistantPOIYOffset" value="0" />
<property name="EditorGroups" value="commercial" />
<property name="SleeperIsBossVolume" value="True,False" />
<property name="DifficultyTier" value="2" />
<property name="QuestTags" value="clear, fetch, restore_power, infested" />
<property name="ExcludePOICulling" value="False" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0" />
<property name="ShowQuestClearCount" value="1" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False" />
<property name="PrefabSize" value="42, 14, 42" />
<property name="Tags" value="commercial" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # " />
<property class="Stats">
<property name="TotalVertices" value="646113" />
<property name="TotalTriangles" value="257161" />
<property class="BlockEntities">
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<property name="Triangles" value="188813" />
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<property class="ChunkMeshes0">
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<property class="ChunkMeshes1">
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<property class="ChunkMeshes2">
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<property class="ChunkMeshes5">
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</property>
<property class="IndexedBlockOffsets">
<property class="POILight">
<property name="0" value="30, 5, 37" />
<property name="1" value="34, 5, 37" />
</property>
<property class="quest_stone">
<property name="0" value="5, 2, 9" />
</property>
<property class="quest_wood">
<property name="0" value="38, 3, 9" />
<property name="1" value="40, 3, 10" />
</property>
<property class="challenge_booths">
<property name="0" value="22, 2, 13" />
<property name="1" value="24, 2, 13" />
<property name="2" value="27, 2, 13" />
<property name="3" value="29, 2, 13" />
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<property class="TraderOnOff">
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<property class="challenge_cars">
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<property class="challenge_sinks">
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<property name="1" value="24, 3, 28" />
<property name="2" value="28, 3, 28" />
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<property class="QuestRestorePower">
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<property class="Rally">
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<property class="FetchContainer">
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<property name="1" value="30, 3, 35" />
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<property class="quest_feather">
<property name="0" value="26, 8, 23" />
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<property class="challenge_officechairs">
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="DifficultyTier" value="4" />
<property name="ShowQuestClearCount" value="1" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="42, 19, 42" />
<property name="RotationToFaceNorth" value="2" />
<property name="Zoning" value="none" />
<property name="EditorGroups" value="industrial" />
<property name="Tags" value="industrial" />
<property name="YOffset" value="-3" />
<property name="SleeperVolumeSize" value="11, 5, 13#12, 5, 5#6, 3, 3#10, 5, 7#12, 5, 6#24, 10, 16#8, 4, 15#8, 6, 15#9, 4, 17#10, 4, 8#34, 4, 33#10, 3, 8#9, 4, 5#6, 3, 8#4, 5, 3#4, 4, 14" />
<property name="SleeperVolumeStart" value="26, 3, 4#9, 3, 8#5, 3, 5#5, 3, 13#15, 3, 14#13, 3, 20#5, 3, 21#5, 7, 21#5, 9, 4#27, 9, 4#4, 14, 4#27, 9, 12#18, 9, 4#21, 9, 9#12, 3, 5#14, 9, 4" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,4,4,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,10,10,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,4,4,S_-_Group_Biker_Bar,3,3,S_-Group_Generic_Zombie,4,4,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,2,2,S_Zom_FatCops,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # " />
<property name="QuestTags" value="clear, fetch, restore_power, infested" />
<property class="IndexedBlockOffsets">
<property class="POILight">
<property name="0" value="31, 9, 24" />
<property name="1" value="32, 9, 24" />
<property name="2" value="33, 9, 24" />
<property name="3" value="34, 9, 24" />
<property name="4" value="35, 9, 24" />
<property name="5" value="31, 9, 25" />
<property name="6" value="31, 9, 26" />
<property name="7" value="31, 9, 27" />
<property name="8" value="31, 9, 28" />
<property name="9" value="35, 10, 28" />
<property name="10" value="31, 9, 29" />
<property name="11" value="31, 9, 30" />
<property name="12" value="31, 9, 31" />
<property name="13" value="31, 9, 32" />
<property name="14" value="31, 9, 33" />
<property name="15" value="32, 9, 33" />
<property name="16" value="33, 9, 33" />
<property name="17" value="34, 9, 33" />
<property name="18" value="35, 9, 33" />
</property>
<property class="TraderOnOff">
<property name="0" value="27, 9, 7" />
<property name="1" value="29, 9, 12" />
<property name="2" value="23, 14, 13" />
<property name="3" value="31, 15, 15" />
</property>
<property class="FetchContainer">
<property name="0" value="25, 9, 35" />
</property>
<property class="Rally">
<property name="0" value="31, 3, 1" />
</property>
<property class="QuestRestorePower">
<property name="0" value="31, 15, 17" />
</property>
<property class="quest_feather">
<property name="0" value="23, 9, 28" />
</property>
</property>
<property class="Stats">
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<property name="TotalTriangles" value="463485" />
<property class="BlockEntities">
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="DifficultyTier" value="5" />
<property name="DuplicateRepeatDistance" value="4000" />
<property name="ShowQuestClearCount" value="3" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="150, 73, 150" />
<property name="RotationToFaceNorth" value="2" />
<property name="SleeperVolumeSize" value="35, 4, 16#20, 5, 9#20, 5, 28#9, 5, 18#48, 10, 20#48, 3, 21#15, 5, 8#18, 9, 14#8, 5, 10#12, 5, 10#15, 5, 20#18, 5, 10#24, 9, 14#7, 3, 13#23, 4, 18#5, 3, 7#14, 5, 15#17, 6, 15#6, 4, 15#22, 3, 9#6, 4, 14#5, 3, 7#18, 6, 18#6, 4, 13#21, 3, 19#16, 3, 8#18, 6, 6#9, 5, 20#9, 5, 19#9, 5, 19#18, 5, 9#20, 6, 9#9, 5, 13#9, 5, 19#20, 5, 9#20, 5, 9#9, 5, 18#9, 5, 20#4, 5, 22#19, 5, 10#9, 5, 19#9, 5, 19#20, 5, 9#11, 5, 18#11, 5, 20#22, 3, 29#24, 3, 14#17, 3, 15#7, 5, 19#10, 5, 12#8, 4, 14#10, 4, 8#11, 4, 3#16, 6, 22#17, 6, 21#21, 3, 8#11, 4, 6" />
<property name="SleeperVolumeStart" value="55, 56, 76#79, 35, 115#64, 35, 86#51, 35, 85#51, 14, 75#51, 14, 96#59, 35, 116#75, 25, 102#82, 41, 75#60, 41, 115#70, 41, 90#72, 47, 75#51, 25, 102#71, 47, 89#68, 30, 76#73, 25, 87#70, 2, 112#84, 2, 112#85, 25, 76#64, 47, 102#79, 25, 80#73, 25, 79#50, 28, 76#94, 25, 106#51, 25, 76#56, 25, 116#55, 28, 118#51, 35, 104#90, 35, 96#90, 35, 76#72, 35, 76#51, 35, 76#90, 41, 82#90, 41, 96#79, 41, 115#51, 41, 76#51, 41, 85#51, 41, 104#86, 41, 85#80, 47, 115#90, 47, 96#90, 47, 76#51, 47, 76#51, 47, 85#51, 47, 104#77, 56, 93#53, 56, 108#53, 56, 92#92, 25, 77#52, 2, 115#62, 2, 114#78, 25, 116#88, 25, 121#83, 18, 96#51, 18, 96#78, 14, 117#78, 20, 118" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeGroup" value="GroupGenericZombie,6,7,GroupGenericZombie,3,3,ZomBusinessman,5,6,GroupGenericZombie,1,2,GroupGenericZombie,12,12,GroupGenericZombie,8,8,GroupGenericZombie,2,2,GroupNightClub,3,3,GroupGenericZombie,1,2,GroupGenericZombie,1,2,GroupGenericZombie,5,6,GroupGenericZombie,3,4,GroupGenericZombie,5,5,GroupGenericZombie,3,3,GroupNightClub,9,9,GroupGenericZombie,1,1,GroupGenericZombie,6,8,zombieFatCopFeral,1,1,GroupGenericZombie,3,4,GroupGenericZombie,5,5,GroupGenericZombie,3,3,GroupNightClub,1,1,GroupGenericZombie,4,5,GroupNightClub,2,3,GroupGenericZombie,5,6,GroupGenericZombie,2,3,ZomFatCops,1,2,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupNightClub,5,5,ZomFatCops,1,2,GroupGenericZombie,2,3,GroupGenericZombie,3,3,GroupGenericZombie,4,5,GroupGenericZombie,2,3,GroupNightClub,2,2,animalZombieDog,2,2,GroupGenericZombie,1,2,GroupGenericZombie,2,2,GroupNightClub,2,3,zombieBurntFeral,2,3,zombieBurnt,2,3,GroupGenericZombie,2,3,zombieBurntFeral,2,3,zombieBurntFeral,3,4,GroupGenericZombie,5,6,GroupGenericZombie,4,4,GroupNightClub,4,4,GroupZomPoliceCarHorde,5,5,GroupGenericZombie,3,3,zombieFatCopFeral,1,1,GroupGenericZombie,3,3,GroupGenericZombie,2,2,GroupGenericZombie,3,3,GroupGenericZombie,3,3,GroupGenericZombie,2,2,GroupGenericZombie,1,1" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # " />
<property name="Tags" value="wilderness" />
<property name="QuestTags" value="clear, restore_power, infested" />
<property name="Zoning" value="none" />
<property name="YOffset" value="-12" />
<property name="POIMarkerSize" value="12, 1, 4" />
<property name="POIMarkerStart" value="69, 11, -3" />
<property name="POIMarkerGroup" value="new" />
<property name="POIMarkerTags" value="" />
<property name="POIMarkerType" value="RoadExit" />
<property name="POIMarkerPartToSpawn" value="" />
<property name="POIMarkerPartRotations" value="2" />
<property name="POIMarkerPartSpawnChance" value="1" />
<property class="IndexedBlockOffsets">
<property class="quest_wood">
<property name="0" value="139, 13, 58" />
<property name="1" value="142, 13, 58" />
<property name="2" value="144, 13, 58" />
</property>
<property class="quest_wood_trees">
<property name="0" value="124, 13, 57" />
<property name="1" value="136, 13, 57" />
</property>
<property class="challenge_polymers">
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<property name="3" value="95, 26, 116" />
<property name="4" value="95, 20, 119" />
<property name="5" value="93, 30, 122" />
</property>
<property class="challenge_cars">
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</property>
<property class="challenge_gore">
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</property>
<property class="challenge_sinks">
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<property class="POILight">
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<property name="3" value="92, 49, 123" />
<property name="4" value="95, 31, 123" />
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<property class="challenge_leather">
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<property class="challenge_mech_parts">
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<property name="2" value="95, 25, 112" />
<property name="3" value="91, 25, 121" />
</property>
<property class="challenge_steel">
<property name="0" value="92, 2, 127" />
</property>
<property class="TraderOnOff">
<property name="0" value="98, 2, 123" />
</property>
<property class="challenge_elec_parts">
<property name="0" value="54, 30, 119" />
<property name="1" value="54, 30, 120" />
</property>
<property class="QuestRestorePower">
<property name="0" value="53, 2, 124" />
</property>
<property class="challenge_pallet">
<property name="0" value="94, 42, 91" />
<property name="1" value="95, 42, 91" />
</property>
<property class="Rally">
<property name="0" value="75, 14, 70" />
</property>
</property>
<property class="Stats">
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<property name="TotalTriangles" value="5950721" />
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<property name="AllowTopSoilDecorations" value="False" />
<property name="DifficultyTier" value="2" />
<property name="ShowQuestClearCount" value="1" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="42, 12, 42" />
<property name="RotationToFaceNorth" value="3" />
<property name="Zoning" value="none" />
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<property class="FetchContainer">
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<property class="QuestRestorePower">
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<property name="Zoning" value="none" />
<property name="SleeperVolumeSize" value="8, 4, 12#8, 4, 12#6, 3, 6#8, 3, 6#8, 3, 14#6, 3, 8" />
<property name="SleeperVolumeStart" value="26, 2, 13#10, 2, 13#11, 2, 25#18, 2, 28#18, 2, 13#27, 2, 26" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0" />
<property name="SleeperVolumeGroup" value="GroupGenericZombie,3,3,GroupGenericZombie,2,2,GroupGenericZombie,4,4,GroupGenericZombie,2,2,GroupGenericZombie,4,4,GroupGenericZombie,3,3" />
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<property name="SleeperVolumeFlags" value="0,0,0,0,0,0" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # " />
<property name="EditorGroups" value="commercial" />
<property name="QuestTags" value="clear, fetch" />
<property name="YOffset" value="-2" />
<property name="Tags" value="commercial" />
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<property class="quest_wood">
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<property name="1" value="33, 3, 12" />
</property>
<property class="challenge_polymers">
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<property name="1" value="25, 2, 29" />
<property name="2" value="22, 2, 30" />
<property name="3" value="24, 2, 32" />
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<property class="POILight">
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<property name="8" value="22, 5, 31" />
<property name="9" value="31, 5, 31" />
<property name="10" value="28, 5, 33" />
</property>
<property class="challenge_leather">
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<property name="1" value="28, 2, 21" />
<property name="2" value="31, 2, 21" />
<property name="3" value="32, 2, 21" />
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<property name="9" value="28, 2, 24" />
<property name="10" value="31, 2, 24" />
<property name="11" value="32, 2, 24" />
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<property class="challenge_gore">
<property name="0" value="22, 2, 23" />
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<property name="2" value="27, 2, 28" />
<property name="3" value="30, 2, 31" />
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</property>
<property class="TraderOnOff">
<property name="0" value="28, 2, 29" />
<property name="1" value="26, 2, 31" />
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<property class="challenge_sinks">
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<property class="FetchContainer">
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<property name="1" value="32, 4, 27" />
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="DifficultyTier" value="2" />
<property name="QuestTags" value="clear, fetch, restore_power, infested" />
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<property name="TraderArea" value="False" />
<property name="PrefabSize" value="25, 16, 25" />
<property name="RotationToFaceNorth" value="1" />
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<property name="SleeperVolumeSize" value="12, 5, 14#12, 4, 7#11, 4, 7#12, 4, 12#6, 3, 7" />
<property name="SleeperVolumeStart" value="2, 8, 8#2, 7, 1#3, 3, 2#3, 3, 9#16, 3, 2" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0" />
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<property name="SleeperIsQuestExclude" value="False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0,0" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # " />
<property name="EditorGroups" value="rpd, commercial" />
<property name="Tags" value="countrytown, nodiagonal, kendo" />
<property name="YOffset" value="-3" />
<property name="POIMarkerSize" value="2, 13, 8" />
<property name="POIMarkerStart" value="25, 2, 17" />
<property name="POIMarkerGroup" value="new" />
<property name="POIMarkerTags" value="" />
<property name="POIMarkerType" value="PartSpawn" />
<property name="POIMarkerPartToSpawn" value="part_driveway_countrytown_06" />
<property name="POIMarkerPartRotations" value="1" />
<property name="POIMarkerPartSpawnChance" value="1" />
<property class="IndexedBlockOffsets">
<property class="challenge_pallet">
<property name="0" value="21, 3, 6" />
<property name="1" value="12, 3, 7" />
<property name="2" value="19, 3, 7" />
</property>
<property class="POILight">
<property name="0" value="13, 6, 13" />
<property name="1" value="13, 6, 14" />
<property name="2" value="13, 6, 18" />
<property name="3" value="13, 6, 19" />
</property>
<property class="challenge_officechairs">
<property name="0" value="4, 3, 4" />
</property>
<property class="TraderOnOff">
<property name="0" value="16, 4, 18" />
</property>
<property class="challenge_sinks">
<property name="0" value="13, 9, 14" />
</property>
<property class="FetchContainer">
<property name="0" value="6, 4, 20" />
</property>
<property class="QuestRestorePower">
<property name="0" value="13, 3, 3" />
</property>
<property class="challenge_vending">
<property name="0" value="23, 3, 5" />
<property name="1" value="23, 3, 6" />
</property>
<property class="Rally">
<property name="0" value="20, 3, 19" />
</property>
</property>
<property class="Stats">
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<property name="TotalTriangles" value="164457" />
<property class="BlockEntities">
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<property class="ChunkMeshes0">
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="False" />
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<property name="TraderArea" value="False" />
<property name="PrefabSize" value="25, 10, 25" />
<property name="RotationToFaceNorth" value="2" />
<property name="Zoning" value="none" />
<property name="SleeperVolumeSize" value="21, 6, 16" />
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<property name="SleeperVolumeGroupId" value="0" />
<property name="SleeperVolumeGroup" value="GroupGenericZombie,6,11" />
<property name="SleeperIsLootVolume" value="False" />
<property name="SleeperIsQuestExclude" value="False" />
<property name="SleeperVolumeFlags" value="0" />
<property name="SleeperVolumeTriggeredBy" value=" " />
<property name="EditorGroups" value="commercial, downtown" />
<property name="Tags" value="downtown" />
<property name="QuestTags" value="clear, fetch" />
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<property class="IndexedBlockOffsets">
<property class="Rally">
<property name="0" value="8, 3, 1" />
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<property class="TraderOnOff">
<property name="0" value="7, 4, 6" />
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<property class="POILight">
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<property name="1" value="17, 7, 16" />
<property name="2" value="22, 7, 16" />
<property name="3" value="13, 6, 23" />
</property>
<property class="FetchContainer">
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</property>
<property class="challenge_vending">
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="DifficultyTier" value="5" />
<property name="ShowQuestClearCount" value="1" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="60, 48, 60" />
<property name="RotationToFaceNorth" value="2" />
<property name="Zoning" value="downtown" />
<property name="EditorGroups" value="downtown" />
<property name="YOffset" value="-6" />
<property name="Tags" value="commercial, downtown" />
<property name="SleeperVolumeSize" value="19, 5, 42#12, 5, 8#5, 4, 11#10, 4, 3#9, 4, 8#13, 4, 10#10, 4, 7#10, 4, 12#8, 4, 10#14, 4, 5#12, 4, 9#10, 3, 4#13, 3, 15#13, 5, 17#14, 4, 8#13, 5, 8#8, 5, 8#13, 3, 9#10, 4, 5#12, 4, 8#10, 4, 6#19, 4, 10#9, 4, 8#8, 4, 9#10, 4, 22#19, 4, 10#8, 4, 8#9, 4, 19#10, 4, 18#12, 3, 9#10, 3, 4#12, 4, 9#9, 4, 4#12, 4, 9#9, 4, 5#12, 4, 13#10, 4, 8#7, 4, 8#11, 4, 21#19, 4, 11#19, 4, 11#9, 3, 8#8, 4, 5#12, 4, 18#11, 3, 18#7, 3, 9#19, 3, 12#10, 4, 3#8, 4, 8#8, 4, 9#10, 3, 18#12, 4, 10#12, 4, 9#21, 6, 43#15, 6, 28#8, 3, 11#21, 4, 45#21, 4, 44#21, 4, 45" />
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<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeGroup" value="GroupGenericZombie,6,6,GroupGenericZombie,2,2,GroupGenericZombie,1,2,GroupGenericZombie,1,2,GroupGenericZombie,2,3,GroupGenericZombie,1,2,GroupGenericZombie,1,2,GroupGenericZombie,1,1,GroupGenericZombie,2,3,GroupGenericZombie,1,2,GroupGenericZombie,1,2,GroupGenericZombie,1,1,GroupGenericZombie,3,4,GroupGenericZombie,3,4,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,2,2,GroupGenericZombie,1,2,GroupGenericZombie,1,2,GroupGenericZombie,1,2,GroupGenericZombie,1,1,GroupBikerBar,3,4,GroupBikerBar,5,6,GroupGenericZombie,2,3,GroupGenericZombie,3,4,GroupGenericZombie,3,4,GroupGenericZombie,2,2,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,1,2,GroupGenericZombie,2,2,GroupGenericZombie,2,3,GroupZomSoldier,4,4,GroupZomSoldier,3,3,GroupHospital,3,4,GroupGenericZombie,5,6,ZomBurnt,2,3,GroupGenericZombie,2,2,GroupGenericZombie,2,2,ZomUtilityWorker,3,4,GroupGenericZombie,5,6,GroupGenericZombie,2,3,GroupGenericZombie,3,4,GroupGenericZombie,1,2,GroupGenericZombie,2,3,GroupGenericZombie,2,4,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,10,12,GroupGenericZombie,5,6,GroupGenericZombie,2,2,GroupGenericZombie,3,4,GroupGenericZombie,3,4,GroupGenericZombie,3,4" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="2,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,0,4,4,4" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # " />
<property name="QuestTags" value="clear, restore_power, infested" />
<property class="IndexedBlockOffsets">
<property class="challenge_polymers">
<property name="0" value="51, 18, 46" />
<property name="1" value="49, 18, 47" />
<property name="2" value="51, 6, 47" />
<property name="3" value="51, 43, 47" />
</property>
<property class="POILight">
<property name="0" value="48, 25, 46" />
<property name="1" value="50, 25, 46" />
<property name="2" value="50, 9, 48" />
<property name="3" value="50, 7, 50" />
<property name="4" value="52, 8, 50" />
<property name="5" value="53, 8, 50" />
<property name="6" value="54, 8, 50" />
</property>
<property class="TraderOnOff">
<property name="0" value="47, 12, 49" />
<property name="1" value="47, 17, 49" />
<property name="2" value="47, 22, 49" />
<property name="3" value="47, 27, 49" />
<property name="4" value="47, 32, 49" />
<property name="5" value="47, 37, 49" />
</property>
<property class="challenge_sinks">
<property name="0" value="50, 13, 47" />
<property name="1" value="50, 23, 47" />
<property name="2" value="50, 28, 47" />
<property name="3" value="50, 33, 47" />
<property name="4" value="50, 38, 47" />
<property name="5" value="46, 17, 50" />
</property>
<property class="challenge_pallet">
<property name="0" value="52, 38, 34" />
<property name="1" value="52, 37, 35" />
<property name="2" value="52, 38, 36" />
<property name="3" value="51, 27, 37" />
<property name="4" value="52, 38, 37" />
<property name="5" value="51, 38, 40" />
</property>
<property class="challenge_mech_parts">
<property name="0" value="51, 17, 35" />
<property name="1" value="51, 12, 37" />
<property name="2" value="50, 6, 39" />
<property name="3" value="48, 6, 43" />
</property>
<property class="quest_wood_trees">
<property name="0" value="53, 6, 57" />
</property>
<property class="Rally">
<property name="0" value="24, 6, 3" />
</property>
<property class="quest_wood">
<property name="0" value="32, 7, 33" />
<property name="1" value="32, 7, 36" />
<property name="2" value="32, 7, 45" />
</property>
<property class="challenge_leather">
<property name="0" value="51, 22, 38" />
</property>
<property class="challenge_steel">
<property name="0" value="36, 22, 52" />
</property>
<property class="challenge_gore">
<property name="0" value="50, 7, 48" />
</property>
<property class="QuestRestorePower">
<property name="0" value="51, 6, 12" />
</property>
</property>
<property class="Stats">
<property name="TotalVertices" value="3396938" />
<property name="TotalTriangles" value="1388970" />
<property class="BlockEntities">
<property name="Vertices" value="2714359" />
<property name="Triangles" value="973393" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="654357" />
<property name="Triangles" value="388445" />
</property>
<property class="ChunkMeshes1">
<property name="Vertices" value="1536" />
<property name="Triangles" value="768" />
</property>
<property class="ChunkMeshes2">
<property name="Vertices" value="9624" />
<property name="Triangles" value="5096" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="6432" />
<property name="Triangles" value="3216" />
</property>
<property class="ChunkMeshes4">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes5">
<property name="Vertices" value="10630" />
<property name="Triangles" value="18052" />
</property>
</property>
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="DifficultyTier" value="5" />
<property name="ShowQuestClearCount" value="1" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="60, 22, 60" />
<property name="RotationToFaceNorth" value="3" />
<property name="SleeperVolumeSize" value="21, 4, 11#21, 4, 11#9, 3, 4#9, 3, 4#21, 4, 13#26, 4, 13#7, 4, 13#11, 3, 8#13, 4, 6#9, 5, 11#9, 5, 13#21, 4, 5#10, 4, 11#10, 4, 11#8, 4, 9#5, 3, 9#10, 4, 11#10, 4, 11#10, 4, 5#16, 5, 13#11, 5, 8#16, 4, 14#11, 4, 10#13, 3, 5#10, 3, 7#9, 3, 9#8, 5, 5" />
<property name="SleeperVolumeStart" value="6, 5, 3#28, 5, 3#49, 5, 8#49, 5, 3#5, 10, 1#26, 10, 1#52, 10, 1#47, 5, 37#33, 5, 40#12, 5, 40#2, 5, 38#2, 5, 52#0, 11, 37#12, 11, 37#14, 11, 50#9, 11, 50#12, 16, 37#0, 16, 37#12, 16, 51#43, 11, 38#32, 11, 38#43, 16, 37#32, 16, 37#40, 1, 44#30, 1, 42#30, 1, 33#50, 5, 46" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeGroup" value="GroupGenericZombie,5,5,GroupGenericZombie,4,4,GroupGenericZombie,2,2,ZomFatCops,1,1,GroupNightClub,4,4,GroupNightClub,6,6,GroupNightClub,3,3,GroupGenericZombie,3,3,GroupGenericZombie,2,2,GroupGenericZombie,5,5,GroupGenericZombie,5,5,GroupGenericZombie,3,3,GroupGenericZombie,3,3,GroupGenericZombie,3,3,zombiePartyGirl,2,2,zombiePartyGirl,2,2,GroupGenericZombie,4,4,GroupGenericZombie,4,4,ZomJanitorOnly,2,2,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,5,5,GroupGenericZombie,5,5,GroupGenericZombie,1,1" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # # # # # " />
<property name="Tags" value="commercial, downtown" />
<property name="QuestTags" value="clear, fetch, restore_power, infested" />
<property name="Zoning" value="none" />
<property name="YOffset" value="-5" />
<property class="IndexedBlockOffsets">
<property class="POILight">
<property name="0" value="46, 14, 47" />
<property name="1" value="46, 19, 47" />
<property name="2" value="54, 14, 47" />
<property name="3" value="54, 19, 47" />
<property name="4" value="48, 10, 48" />
<property name="5" value="48, 15, 48" />
<property name="6" value="48, 10, 49" />
<property name="7" value="48, 15, 49" />
<property name="8" value="47, 8, 51" />
<property name="9" value="49, 6, 51" />
</property>
<property class="challenge_polymers">
<property name="0" value="54, 5, 47" />
<property name="1" value="56, 5, 48" />
<property name="2" value="53, 16, 51" />
<property name="3" value="53, 17, 51" />
<property name="4" value="53, 18, 51" />
<property name="5" value="53, 19, 51" />
<property name="6" value="56, 5, 52" />
<property name="7" value="57, 5, 52" />
</property>
<property class="TraderOnOff">
<property name="0" value="52, 1, 46" />
<property name="1" value="56, 5, 47" />
<property name="2" value="50, 5, 48" />
<property name="3" value="51, 11, 50" />
<property name="4" value="51, 16, 50" />
<property name="5" value="50, 5, 53" />
</property>
<property class="Rally">
<property name="0" value="0, 5, 25" />
</property>
<property class="challenge_gore">
<property name="0" value="50, 5, 5" />
</property>
<property class="FetchContainer">
<property name="0" value="46, 17, 39" />
</property>
<property class="challenge_sinks">
<property name="0" value="48, 12, 49" />
<property name="1" value="48, 17, 49" />
<property name="2" value="55, 12, 49" />
<property name="3" value="55, 17, 49" />
</property>
<property class="challenge_mech_parts">
<property name="0" value="46, 11, 40" />
<property name="1" value="46, 16, 40" />
</property>
<property class="challenge_leather">
<property name="0" value="45, 7, 42" />
<property name="1" value="45, 8, 43" />
</property>
<property class="challenge_pallet">
<property name="0" value="35, 1, 48" />
<property name="1" value="36, 1, 48" />
</property>
<property class="QuestRestorePower">
<property name="0" value="30, 1, 44" />
</property>
</property>
<property class="Stats">
<property name="TotalVertices" value="2568922" />
<property name="TotalTriangles" value="1415778" />
<property class="BlockEntities">
<property name="Vertices" value="1991152" />
<property name="Triangles" value="945862" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="516190" />
<property name="Triangles" value="428848" />
</property>
<property class="ChunkMeshes1">
<property name="Vertices" value="49152" />
<property name="Triangles" value="24576" />
</property>
<property class="ChunkMeshes2">
<property name="Vertices" value="3280" />
<property name="Triangles" value="1640" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="864" />
<property name="Triangles" value="432" />
</property>
<property class="ChunkMeshes4">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes5">
<property name="Vertices" value="8284" />
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</property>
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="DifficultyTier" value="4" />
<property name="ShowQuestClearCount" value="1" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="42, 24, 42" />
<property name="RotationToFaceNorth" value="2" />
<property name="SleeperVolumeSize" value="22, 4, 12#22, 5, 18#5, 4, 28#5, 4, 28#12, 3, 14#12, 4, 14#8, 5, 14#11, 5, 13#12, 5, 14#22, 7, 20#6, 4, 28#23, 4, 12#5, 5, 28" />
<property name="SleeperVolumeStart" value="10, 3, 8#10, 7, 5#33, 9, 9#4, 9, 9#9, 9, 24#21, 9, 24#5, 3, 23#13, 3, 24#25, 3, 23#10, 13, 18#32, 15, 9#9, 15, 5#4, 15, 9" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeGroup" value="GroupGenericZombie,4,4,GroupGenericZombie,4,4,GroupGenericZombie,3,3,GroupGenericZombie,3,3,GroupGenericZombie,3,3,GroupGenericZombie,5,5,GroupGenericZombie,2,2,GroupGenericZombie,3,3,GroupGenericZombie,4,4,GroupGenericZombie,5,5,GroupGenericZombie,2,2,GroupGenericZombie,5,5,GroupGenericZombie,2,2" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # " />
<property name="Zoning" value="none" />
<property name="EditorGroups" value="downtown" />
<property name="Tags" value="downtown" />
<property name="QuestTags" value="clear, fetch, infested" />
<property name="YOffset" value="-1" />
<property class="IndexedBlockOffsets">
<property class="quest_wood">
<property name="0" value="38, 1, 37" />
</property>
<property class="challenge_booths">
<property name="0" value="21, 15, 6" />
<property name="1" value="22, 15, 6" />
<property name="2" value="23, 15, 6" />
<property name="3" value="24, 15, 6" />
<property name="4" value="25, 15, 6" />
<property name="5" value="26, 15, 6" />
<property name="6" value="27, 15, 6" />
<property name="7" value="28, 15, 6" />
<property name="8" value="29, 15, 6" />
<property name="9" value="30, 15, 6" />
<property name="10" value="22, 15, 7" />
<property name="11" value="23, 15, 7" />
<property name="12" value="26, 15, 7" />
<property name="13" value="27, 15, 7" />
<property name="14" value="30, 15, 7" />
<property name="15" value="22, 15, 10" />
<property name="16" value="24, 15, 10" />
<property name="17" value="27, 15, 10" />
<property name="18" value="22, 15, 11" />
<property name="19" value="24, 15, 11" />
<property name="20" value="27, 15, 11" />
</property>
<property class="POILight">
<property name="0" value="34, 12, 21" />
<property name="1" value="34, 18, 21" />
<property name="2" value="35, 12, 21" />
<property name="3" value="35, 18, 21" />
<property name="4" value="28, 17, 22" />
<property name="5" value="36, 16, 22" />
<property name="6" value="33, 17, 24" />
<property name="7" value="34, 12, 24" />
<property name="8" value="34, 18, 24" />
<property name="9" value="35, 12, 24" />
<property name="10" value="35, 18, 24" />
<property name="11" value="34, 12, 25" />
<property name="12" value="34, 18, 25" />
<property name="13" value="35, 12, 25" />
<property name="14" value="35, 18, 25" />
<property name="15" value="36, 16, 26" />
<property name="16" value="21, 5, 27" />
<property name="17" value="33, 17, 28" />
<property name="18" value="34, 12, 28" />
<property name="19" value="34, 18, 28" />
<property name="20" value="35, 12, 28" />
<property name="21" value="35, 18, 28" />
<property name="22" value="28, 18, 29" />
<property name="23" value="34, 12, 29" />
<property name="24" value="34, 18, 29" />
<property name="25" value="35, 12, 29" />
<property name="26" value="35, 18, 29" />
<property name="27" value="28, 18, 31" />
<property name="28" value="34, 12, 32" />
<property name="29" value="34, 18, 32" />
<property name="30" value="35, 12, 32" />
<property name="31" value="35, 18, 32" />
<property name="32" value="34, 12, 33" />
<property name="33" value="34, 18, 33" />
<property name="34" value="35, 12, 33" />
<property name="35" value="35, 18, 33" />
</property>
<property class="TraderOnOff">
<property name="0" value="34, 3, 23" />
<property name="1" value="24, 3, 26" />
<property name="2" value="32, 9, 34" />
<property name="3" value="32, 15, 34" />
</property>
<property class="challenge_vending">
<property name="0" value="31, 9, 13" />
<property name="1" value="31, 9, 14" />
</property>
<property class="FetchContainer">
<property name="0" value="30, 10, 27" />
</property>
<property class="challenge_officechairs">
<property name="0" value="31, 10, 30" />
</property>
<property class="challenge_sinks">
<property name="0" value="30, 9, 22" />
</property>
<property class="Rally">
<property name="0" value="21, 1, 1" />
</property>
</property>
<property class="Stats">
<property name="TotalVertices" value="1115588" />
<property name="TotalTriangles" value="481183" />
<property class="BlockEntities">
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<property name="Triangles" value="247241" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="353747" />
<property name="Triangles" value="231050" />
</property>
<property class="ChunkMeshes1">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
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<property class="ChunkMeshes2">
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<property name="Triangles" value="2892" />
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<property class="ChunkMeshes3">
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<property class="ChunkMeshes4">
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="DifficultyTier" value="4" />
<property name="ShowQuestClearCount" value="1" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="60, 33, 60" />
<property name="RotationToFaceNorth" value="2" />
<property name="Zoning" value="none" />
<property name="SleeperVolumeSize" value="32, 9, 16#50, 12, 31#5, 4, 7#3, 3, 14#5, 4, 10#19, 4, 20#19, 4, 9#7, 4, 7#7, 3, 10#22, 4, 16#22, 3, 14#7, 4, 14#3, 3, 14#4, 4, 13#4, 3, 4#4, 4, 12" />
<property name="SleeperVolumeStart" value="15, 3, 8#5, 8, 24#8, 8, 16#5, 8, 9#8, 12, 12#36, 3, 24#36, 3, 46#28, 3, 24#28, 3, 32#5, 3, 24#5, 3, 41#48, 8, 9#48, 3, 9#10, 3, 10#5, 3, 9#5, 3, 13" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeGroup" value="GroupNightClub,7,7,GroupNightClub,12,12,GroupNightClub,2,2,GroupNightClub,2,2,GroupNightClub,2,2,GroupNightClub,6,6,GroupNightClub,6,6,ZomFatCops,1,1,GroupGenericZombie,3,4,GroupNightClub,5,5,GroupNightClub,5,6,GroupNightClub,2,2,GroupNightClub,1,1,GroupNightClub,1,1,GroupNightClub,2,2,ZomFatCops,1,1" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # " />
<property name="QuestTags" value="clear, fetch, restore_power, infested" />
<property name="YOffset" value="-3" />
<property class="Stats">
<property name="TotalVertices" value="1443472" />
<property name="TotalTriangles" value="636946" />
<property class="BlockEntities">
<property name="Vertices" value="1061716" />
<property name="Triangles" value="384503" />
</property>
<property class="ChunkMeshes0">
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</property>
<property class="ChunkMeshes1">
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<property class="ChunkMeshes2">
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<property class="ChunkMeshes3">
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</property>
<property class="ChunkMeshes4">
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<property class="ChunkMeshes5">
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</property>
<property class="IndexedBlockOffsets">
<property class="POILight">
<property name="0" value="49, 9, 53" />
<property name="1" value="52, 11, 53" />
<property name="2" value="47, 10, 54" />
<property name="3" value="51, 9, 54" />
</property>
<property class="TraderOnOff">
<property name="0" value="47, 3, 21" />
<property name="1" value="51, 8, 22" />
</property>
<property class="challenge_officechairs">
<property name="0" value="48, 3, 14" />
<property name="1" value="48, 3, 16" />
</property>
<property class="challenge_sinks">
<property name="0" value="54, 8, 14" />
<property name="1" value="48, 9, 16" />
<property name="2" value="54, 8, 16" />
<property name="3" value="48, 9, 18" />
<property name="4" value="54, 8, 18" />
<property name="5" value="54, 8, 20" />
<property name="6" value="54, 8, 21" />
</property>
<property class="FetchContainer">
<property name="0" value="46, 4, 35" />
</property>
<property class="challenge_booths">
<property name="0" value="46, 3, 46" />
<property name="1" value="47, 3, 46" />
<property name="2" value="47, 3, 47" />
</property>
<property class="quest_wood">
<property name="0" value="33, 4, 21" />
</property>
<property class="challenge_gore">
<property name="0" value="32, 3, 34" />
</property>
<property class="Rally">
<property name="0" value="35, 3, 1" />
</property>
<property class="quest_feather">
<property name="0" value="35, 13, 40" />
</property>
<property class="QuestRestorePower">
<property name="0" value="33, 3, 49" />
</property>
</property>
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="AllowTopSoilDecorations" value="True" />
<property name="Zoning" value="commercial, downtown" />
<property name="YOffset" value="-3" />
<property name="RotationToFaceNorth" value="2" />
<property name="AllowedTownships" value="city,town,rural" />
<property name="TraderArea" value="False" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="SleeperVolumeSize" value="23, 6, 25#10, 4, 12#9, 3, 12#23, 4, 11#23, 4, 11#10, 4, 12#9, 4, 10#9, 3, 10#10, 4, 13#23, 4, 10#11, 5, 12#12, 5, 8#7, 5, 8" />
<property name="SleeperVolumeStart" value="10, 24, 1#23, 19, 13#10, 19, 14#10, 19, 2#10, 14, 2#23, 14, 13#10, 14, 15#10, 9, 15#23, 9, 12#10, 9, 2#20, 3, 12#19, 3, 4#12, 3, 15" />
<property name="SleeperVolumeGroup" value="GroupGenericZombie,5,5,GroupGenericZombie,3,3,GroupGenericZombie,2,2,GroupGenericZombie,4,4,GroupGenericZombie,4,4,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,4,4,GroupGenericZombie,3,3,GroupGenericZombie,2,2,GroupGenericZombie,2,2" />
<property name="SleeperVolumeGameStageAdjust" value="" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="DistantPOIYOffset" value="0" />
<property name="EditorGroups" value="downtown" />
<property name="SleeperIsBossVolume" value="False,False,False,False,False" />
<property name="DifficultyTier" value="3" />
<property name="QuestTags" value="clear, fetch, restore_power, infested" />
<property name="ExcludePOICulling" value="False" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="ShowQuestClearCount" value="1" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="Tags" value="downtown" />
<property name="PrefabSize" value="42, 32, 42" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # " />
<property class="Stats">
<property name="TotalVertices" value="1762717" />
<property name="TotalTriangles" value="660101" />
<property class="BlockEntities">
<property name="Vertices" value="1541604" />
<property name="Triangles" value="533310" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="209307" />
<property name="Triangles" value="113087" />
</property>
<property class="ChunkMeshes1">
<property name="Vertices" value="768" />
<property name="Triangles" value="384" />
</property>
<property class="ChunkMeshes2">
<property name="Vertices" value="3024" />
<property name="Triangles" value="1512" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="744" />
<property name="Triangles" value="372" />
</property>
<property class="ChunkMeshes4">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes5">
<property name="Vertices" value="7270" />
<property name="Triangles" value="11436" />
</property>
</property>
<property class="IndexedBlockOffsets">
<property class="quest_wood">
<property name="0" value="37, 4, 24" />
<property name="1" value="40, 3, 27" />
<property name="2" value="38, 3, 30" />
<property name="3" value="40, 3, 30" />
<property name="4" value="41, 4, 32" />
</property>
<property class="TraderOnOff">
<property name="0" value="37, 3, 4" />
</property>
<property class="POILight">
<property name="0" value="25, 12, 21" />
<property name="1" value="25, 17, 21" />
<property name="2" value="25, 22, 21" />
<property name="3" value="27, 12, 21" />
<property name="4" value="27, 17, 21" />
<property name="5" value="27, 22, 21" />
<property name="6" value="29, 12, 21" />
<property name="7" value="29, 17, 21" />
<property name="8" value="29, 22, 21" />
<property name="9" value="22, 9, 22" />
<property name="10" value="22, 19, 22" />
<property name="11" value="28, 10, 22" />
</property>
<property class="challenge_officechairs">
<property name="0" value="30, 19, 14" />
</property>
<property class="challenge_sinks">
<property name="0" value="30, 10, 8" />
<property name="1" value="30, 15, 8" />
<property name="2" value="30, 20, 8" />
<property name="3" value="27, 10, 11" />
<property name="4" value="27, 15, 11" />
<property name="5" value="27, 20, 11" />
</property>
<property class="FetchContainer">
<property name="0" value="21, 10, 6" />
<property name="1" value="30, 15, 6" />
<property name="2" value="21, 26, 13" />
</property>
<property class="challenge_barrels">
<property name="0" value="12, 14, 17" />
</property>
<property class="QuestRestorePower">
<property name="0" value="14, 3, 21" />
</property>
<property class="Rally">
<property name="0" value="25, 3, 27" />
</property>
</property>
</prefab>

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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="True" />
<property name="DifficultyTier" value="5" />
<property name="QuestTags" value="clear, fetch, restore_power" />
<property name="TraderArea" value="False" />
<property name="RotationToFaceNorth" value="2" />
<property name="EditorGroups" value="RPD, commercial" />
<property name="ShowQuestClearCount" value="1" />
<property name="Zoning" value="downtown, Commercial" />
<property name="PrefabSize" value="100, 18, 100" />
<property name="Tags" value="commercial, rpd" />
<property name="YOffset" value="-3" />
<property name="SleeperVolumeSize" value="6, 5, 22#5, 2, 3#7, 3, 9#8, 3, 5#5, 3, 6#9, 3, 11#8, 3, 6#9, 3, 8#11, 3, 10#11, 3, 7#10, 4, 15#19, 3, 17#12, 3, 14#11, 5, 14#9, 4, 7#5, 3, 6#10, 3, 14#6, 3, 11#6, 3, 4#11, 3, 8#6, 3, 5#9, 3, 10" />
<property name="SleeperVolumeStart" value="35, 9, 64#47, 9, 51#59, 9, 25#59, 9, 37#60, 9, 73#57, 9, 61#34, 9, 88#57, 9, 87#34, 3, 86#56, 3, 89#34, 3, 64#41, 3, 43#55, 3, 24#46, 3, 64#35, 9, 33#35, 9, 25#44, 3, 20#35, 9, 51#36, 3, 81#44, 3, 34#61, 9, 44#57, 3, 78" />
<property name="SleeperVolumeGroupId" value="0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeGroup" value="zombieSoldierFeral,5,6,GroupZomPoliceCarHorde,3,3,GroupZomBadassOnly,2,3,GroupZomBadassOnly,2,3,GroupZomBadassOnly,3,4,GroupZomBadassOnly,3,4,GroupZomBadassOnly,3,4,GroupZomBadassOnly,3,4,GroupZomBadassOnly,2,3,GroupZomBadassOnly,2,3,GroupZomBadassOnly,2,3,GroupZomBadassOnly,3,4,GroupZomBadassOnly,5,6,GroupZomBadassOnly,3,4,GroupZomBadassOnly,2,3,GroupGenericZombie,5,6,GroupZomBadass,1,2,zombieFatCopFeral,1,2,GroupGenericZombie,5,6,GroupZomBadassOnly,1,2,GroupGenericZombie,1,2,GroupGenericZombie,3,3" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,3,0,0,0,0,3,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0" />
<property name="SleeperVolumeTriggeredBy" value=" #3# # # # #5# # # # # # # # #6# # # # # # " />
<property name="TriggerVolumeSize" value="4, 3, 3" />
<property name="TriggerVolumeStart" value="48, 3, 81" />
<property name="TriggerVolumeTriggers" value="3" />
<property class="Stats">
<property name="TotalVertices" value="1934121" />
<property name="TotalTriangles" value="813351" />
<property class="BlockEntities">
<property name="Vertices" value="1509268" />
<property name="Triangles" value="533142" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="373269" />
<property name="Triangles" value="224825" />
</property>
<property class="ChunkMeshes1">
<property name="Vertices" value="2560" />
<property name="Triangles" value="1280" />
</property>
<property class="ChunkMeshes2">
<property name="Vertices" value="21192" />
<property name="Triangles" value="10608" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="480" />
<property name="Triangles" value="240" />
</property>
<property class="ChunkMeshes4">
<property name="Vertices" value="0" />
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</property>
<property class="ChunkMeshes5">
<property name="Vertices" value="27352" />
<property name="Triangles" value="43256" />
</property>
</property>
<property class="IndexedBlockOffsets">
<property class="quest_wood_trees">
<property name="0" value="68, 4, 9" />
</property>
<property class="challenge_polymers">
<property name="0" value="62, 3, 83" />
</property>
<property class="POILight">
<property name="0" value="71, 9, 82" />
<property name="1" value="71, 9, 86" />
<property name="2" value="71, 9, 90" />
</property>
<property class="TraderOnOff">
<property name="0" value="58, 3, 82" />
<property name="1" value="59, 9, 82" />
<property name="2" value="59, 9, 90" />
<property name="3" value="58, 3, 91" />
<property name="4" value="51, 3, 96" />
</property>
<property class="challenge_sinks">
<property name="0" value="59, 3, 75" />
<property name="1" value="61, 9, 78" />
<property name="2" value="63, 9, 78" />
</property>
<property class="challenge_mech_parts">
<property name="0" value="65, 12, 82" />
</property>
<property class="challenge_gore">
<property name="0" value="36, 9, 85" />
<property name="1" value="39, 9, 85" />
</property>
<property class="FetchContainer">
<property name="0" value="50, 8, 82" />
<property name="1" value="64, 4, 83" />
<property name="2" value="64, 10, 89" />
<property name="3" value="63, 4, 94" />
</property>
<property class="challenge_steel">
<property name="0" value="43, 3, 82" />
<property name="1" value="43, 3, 83" />
<property name="2" value="40, 9, 88" />
</property>
<property class="challenge_leather">
<property name="0" value="64, 3, 66" />
<property name="1" value="65, 3, 66" />
<property name="2" value="59, 3, 67" />
<property name="3" value="60, 3, 67" />
<property name="4" value="64, 3, 67" />
<property name="5" value="65, 3, 67" />
<property name="6" value="65, 3, 68" />
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<property name="8" value="60, 3, 69" />
<property name="9" value="64, 3, 69" />
<property name="10" value="65, 3, 69" />
</property>
<property class="QuestRestorePower">
<property name="0" value="64, 3, 42" />
</property>
<property class="Rally">
<property name="0" value="50, 3, 20" />
</property>
<property class="challenge_cars">
<property name="0" value="50, 4, 82" />
</property>
</property>
</prefab>

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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="DifficultyTier" value="2" />
<property name="ShowQuestClearCount" value="1" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="42, 14, 42" />
<property name="RotationToFaceNorth" value="2" />
<property name="Zoning" value="none" />
<property name="POIMarkerSize" value="5, 13, 2" />
<property name="POIMarkerStart" value="11, 3, -2" />
<property name="POIMarkerGroup" value="new" />
<property name="POIMarkerTags" value="" />
<property name="POIMarkerType" value="None" />
<property name="POIMarkerPartToSpawn" value="part_driveway_countrytown_13" />
<property name="POIMarkerPartRotations" value="2" />
<property name="POIMarkerPartSpawnChance" value="1" />
<property name="EditorGroups" value="downtown" />
<property name="Tags" value="downtown" />
<property name="QuestTags" value="clear, fetch, restore_power, infested" />
<property name="YOffset" value="-4" />
<property name="SleeperVolumeSize" value="5, 4, 3#3, 3, 5#4, 3, 5#4, 3, 5#6, 3, 8#13, 5, 13#13, 3, 13#15, 4, 19" />
<property name="SleeperVolumeStart" value="24, 4, 21#28, 4, 15#28, 4, 10#34, 4, 8#32, 4, 15#25, 4, 24#26, 1, 25#23, 9, 3" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupGenericZombie,1,1,ZomBusinessman,2,2,ZomBusinessman,2,2,ZomBusinessman,3,3,ZomJanitorOnly,4,4,ZomUtilityWorker,5,5,ZomBusinessman,5,5" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # " />
<property class="IndexedBlockOffsets">
<property class="Rally">
<property name="0" value="13, 4, 0" />
</property>
<property class="TraderOnOff">
<property name="0" value="33, 4, 8" />
<property name="1" value="29, 4, 9" />
<property name="2" value="22, 4, 13" />
<property name="3" value="34, 4, 15" />
<property name="4" value="25, 4, 19" />
</property>
<property class="challenge_cars">
<property name="0" value="6, 4, 21" />
</property>
<property class="POILight">
<property name="0" value="40, 12, 7" />
<property name="1" value="40, 12, 12" />
<property name="2" value="37, 7, 14" />
</property>
<property class="challenge_officechairs">
<property name="0" value="35, 4, 21" />
</property>
<property class="challenge_gore">
<property name="0" value="30, 4, 6" />
<property name="1" value="33, 9, 7" />
<property name="2" value="24, 9, 10" />
<property name="3" value="25, 4, 12" />
<property name="4" value="29, 9, 13" />
<property name="5" value="33, 4, 13" />
<property name="6" value="28, 9, 19" />
</property>
<property class="FetchContainer">
<property name="0" value="31, 4, 22" />
<property name="1" value="36, 2, 26" />
</property>
<property class="challenge_sinks">
<property name="0" value="31, 4, 24" />
<property name="1" value="29, 4, 36" />
</property>
<property class="challenge_vending">
<property name="0" value="22, 4, 21" />
</property>
<property class="QuestRestorePower">
<property name="0" value="37, 4, 33" />
</property>
</property>
<property class="Stats">
<property name="TotalVertices" value="643676" />
<property name="TotalTriangles" value="234117" />
<property class="BlockEntities">
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<property class="ChunkMeshes0">
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<property class="ChunkMeshes1">
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<property class="ChunkMeshes2">
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="DifficultyTier" value="5" />
<property name="DuplicateRepeatDistance" value="16000" />
<property name="ShowQuestClearCount" value="1" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="100, 38, 100" />
<property name="RotationToFaceNorth" value="1" />
<property name="Zoning" value="none" />
<property name="Tags" value="commercial, rpd" />
<property name="YOffset" value="-8" />
<property name="SleeperVolumeSize" value="13, 3, 25#10, 3, 12#5, 3, 8#3, 3, 24#39, 15, 21#3, 3, 27#32, 3, 3#10, 3, 14#12, 4, 15#12, 4, 5#9, 4, 15#6, 3, 28#30, 3, 5#22, 4, 13#19, 10, 17#26, 3, 14#14, 3, 13#10, 4, 11#8, 5, 11#16, 3, 5#15, 3, 6#11, 3, 18#17, 3, 7#15, 3, 6#8, 3, 18#7, 5, 7#25, 4, 4#19, 4, 15#14, 3, 15#22, 6, 43#8, 5, 11#7, 3, 12#10, 4, 10#9, 3, 9#10, 3, 10#10, 3, 7#8, 4, 13#5, 3, 20" />
<property name="SleeperVolumeStart" value="84, 1, 27#73, 1, 38#54, 8, 84#60, 8, 63#39, 8, 41#72, 8, 2#39, 8, 2#43, 8, 6#54, 8, 25#39, 8, 25#62, 8, 6#39, 13, 2#45, 13, 1#49, 13, 6#48, 13, 20#44, 19, 5#39, 19, 65#61, 13, 77#39, 13, 66#59, 13, 87#39, 8, 62#64, 8, 66#43, 8, 73#60, 8, 87#67, 18, 19#67, 28, 23#39, 7, 94#35, 1, 56#58, 1, 66#50, 1, 12#66, 0, 85#53, 1, 85#43, 1, 76#39, 18, 22#72, 1, 14#54, 13, 66#53, 8, 7#39, 18, 2" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeGroup" value="ZomJanitorOnly,7,7,zombieFatCop,2,2,zombieBusinessManFeral,1,2,GroupGenericZombie,2,2,GroupGenericZombie,5,5,GroupGenericZombie,2,2,GroupGenericZombie,1,1,zombieFatCopFeral,2,2,GroupGenericZombie,4,4,zombieFatCopFeral,2,2,ZomBusinessman,4,4,GroupGenericZombie,3,4,GroupGenericZombie,3,3,zombieFatCopFeral,2,2,GroupGenericZombie,5,5,GroupGenericZombie,5,5,GroupGenericZombie,4,4,GroupGenericZombie,4,4,zombieFatCopFeral,2,2,zombieBurntFeral,2,2,ZomSpiderOnly,4,4,GroupGenericZombie,4,4,GroupGenericZombie,4,4,zombieFatCop,2,2,GroupGenericZombie,4,4,GroupGenericZombie,2,2,GroupGenericZombie,3,3,GroupGenericZombie,3,3,animalZombieDog,3,3,GroupGenericZombie,6,6,GroupGenericZombie,3,3,GroupGenericZombie,3,3,GroupGenericZombie,4,4,GroupGenericZombie,2,2,GroupGenericZombie,4,4,GroupGenericZombie,3,3,GroupGenericZombie,3,3,GroupGenericZombie,3,3" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # " />
<property name="QuestTags" value="clear, fetch, restore_power, infested" />
<property class="IndexedBlockOffsets">
<property class="quest_wood_trees">
<property name="0" value="23, 8, 88" />
</property>
<property class="quest_wood">
<property name="0" value="82, 9, 82" />
<property name="1" value="84, 8, 82" />
<property name="2" value="92, 8, 82" />
<property name="3" value="82, 9, 83" />
<property name="4" value="84, 8, 83" />
<property name="5" value="92, 8, 83" />
<property name="6" value="82, 9, 84" />
<property name="7" value="82, 9, 85" />
<property name="8" value="92, 8, 85" />
<property name="9" value="82, 9, 86" />
<property name="10" value="92, 8, 86" />
<property name="11" value="82, 9, 87" />
<property name="12" value="92, 8, 87" />
<property name="13" value="82, 9, 88" />
<property name="14" value="92, 8, 88" />
<property name="15" value="82, 9, 89" />
<property name="16" value="92, 8, 89" />
<property name="17" value="82, 9, 90" />
<property name="18" value="92, 8, 90" />
<property name="19" value="92, 8, 91" />
<property name="20" value="92, 8, 92" />
<property name="21" value="92, 8, 93" />
<property name="22" value="92, 8, 94" />
<property name="23" value="92, 8, 95" />
<property name="24" value="92, 8, 96" />
<property name="25" value="92, 8, 97" />
</property>
<property class="POILight">
<property name="0" value="95, 11, 55" />
</property>
<property class="challenge_polymers">
<property name="0" value="98, 8, 51" />
</property>
<property class="challenge_gore">
<property name="0" value="83, 9, 54" />
<property name="1" value="84, 8, 55" />
</property>
<property class="TraderOnOff">
<property name="0" value="93, 8, 50" />
<property name="1" value="94, 8, 52" />
<property name="2" value="88, 8, 64" />
</property>
<property class="challenge_sinks">
<property name="0" value="82, 1, 51" />
<property name="1" value="83, 1, 51" />
<property name="2" value="86, 1, 51" />
<property name="3" value="87, 1, 51" />
</property>
<property class="challenge_mech_parts">
<property name="0" value="68, 13, 91" />
</property>
<property class="challenge_steel">
<property name="0" value="66, 13, 66" />
</property>
<property class="challenge_pallet">
<property name="0" value="66, 13, 79" />
</property>
<property class="FetchContainer">
<property name="0" value="67, 14, 84" />
<property name="1" value="69, 2, 91" />
</property>
<property class="QuestRestorePower">
<property name="0" value="67, 18, 33" />
</property>
<property class="challenge_cars">
<property name="0" value="66, 1, 34" />
<property name="1" value="67, 1, 45" />
</property>
<property class="Rally">
<property name="0" value="96, 8, 51" />
</property>
</property>
<property class="Stats">
<property name="TotalVertices" value="5579299" />
<property name="TotalTriangles" value="3083575" />
<property class="BlockEntities">
<property name="Vertices" value="4418859" />
<property name="Triangles" value="2338928" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="1118654" />
<property name="Triangles" value="684873" />
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<property class="ChunkMeshes1">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes2">
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<property class="ChunkMeshes3">
<property name="Vertices" value="2688" />
<property name="Triangles" value="1344" />
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<property class="ChunkMeshes4">
<property name="Vertices" value="0" />
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="DifficultyTier" value="2" />
<property name="ShowQuestClearCount" value="1" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="60, 23, 60" />
<property name="RotationToFaceNorth" value="2" />
<property name="Zoning" value="none" />
<property name="YOffset" value="-2" />
<property name="Tags" value="gateway,nocheckpoint" />
<property name="EditorGroups" value="rural" />
<property name="QuestTags" value="clear, fetch" />
<property name="SleeperVolumeSize" value="8, 4, 7#15, 3, 7#7, 3, 9#3, 3, 5#7, 3, 3#3, 3, 4#8, 2, 9#8, 5, 13#3, 3, 1#3, 3, 1#3, 3, 1#3, 3, 1#7, 4, 11#10, 3, 4#8, 3, 9#5, 3, 15" />
<property name="SleeperVolumeStart" value="33, 2, 27#6, 2, 36#6, 2, 27#14, 2, 27#14, 2, 32#18, 2, 27#21, 2, 26#22, 5, 30#31, 6, 37#31, 6, 35#31, 6, 32#31, 6, 30#14, 6, 27#11, 6, 39#34, 2, 34#6, 6, 26" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,3,3" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # " />
<property name="POIMarkerSize" value="11, 13, 2" />
<property name="POIMarkerStart" value="42, 1, -2" />
<property name="POIMarkerGroup" value="driveway" />
<property name="POIMarkerTags" value="gateway" />
<property name="POIMarkerType" value="PartSpawn" />
<property name="POIMarkerPartToSpawn" value="part_driveway_gateway_03" />
<property name="POIMarkerPartRotations" value="2" />
<property name="POIMarkerPartSpawnChance" value="1" />
<property class="Stats">
<property name="TotalVertices" value="847446" />
<property name="TotalTriangles" value="402950" />
<property class="BlockEntities">
<property name="Vertices" value="729895" />
<property name="Triangles" value="326336" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="107183" />
<property name="Triangles" value="60066" />
</property>
<property class="ChunkMeshes1">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes2">
<property name="Vertices" value="128" />
<property name="Triangles" value="64" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="328" />
<property name="Triangles" value="164" />
</property>
<property class="ChunkMeshes4">
<property name="Vertices" value="328" />
<property name="Triangles" value="164" />
</property>
<property class="ChunkMeshes5">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes6">
<property name="Vertices" value="9584" />
<property name="Triangles" value="16156" />
</property>
</property>
<property class="IndexedBlockOffsets">
<property class="TraderOnOff">
<property name="0" value="36, 2, 33" />
<property name="1" value="41, 2, 38" />
<property name="2" value="30, 6, 41" />
</property>
<property class="POILight">
<property name="0" value="53, 11, 8" />
</property>
<property class="FetchContainer">
<property name="0" value="22, 2, 34" />
<property name="1" value="18, 6, 42" />
</property>
<property class="quest_wood_trees">
<property name="0" value="8, 2, 53" />
</property>
<property class="Rally">
<property name="0" value="46, 2, 38" />
</property>
</property>
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="True" />
<property name="DifficultyTier" value="5" />
<property name="DuplicateRepeatDistance" value="16000" />
<property name="ShowQuestClearCount" value="3" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="100, 53, 100" />
<property name="RotationToFaceNorth" value="2" />
<property name="Zoning" value="none" />
<property name="TriggerVolumeSize" value="15, 3, 5" />
<property name="TriggerVolumeStart" value="41, 2, 83" />
<property name="TriggerVolumeTriggers" value="7" />
<property name="SleeperVolumeSize" value="15, 4, 24#10, 3, 20#9, 3, 21#23, 3, 12#25, 3, 13#24, 3, 20#27, 5, 30#25, 9, 10#21, 3, 18#16, 5, 22#12, 3, 17#29, 10, 34#24, 5, 19#11, 4, 24#26, 5, 21#24, 4, 19#27, 8, 20#10, 4, 12#18, 4, 11#19, 6, 11#19, 5, 22#15, 5, 22#11, 4, 10#10, 4, 10#17, 5, 17#12, 3, 16#6, 2, 11" />
<property name="SleeperVolumeStart" value="74, 21, 46#88, 21, 78#74, 21, 77#49, 21, 60#47, 21, 46#48, 21, 78#12, 21, 36#12, 21, 67#55, 21, 16#21, 12, 55#39, 12, 60#51, 9, 54#47, 12, 35#20, 12, 29#11, 11, 1#47, 2, 35#10, 2, 1#72, 2, 41#63, 2, 54#62, 2, 65#38, 2, 60#21, 2, 55#20, 2, 29#20, 2, 43#63, 2, 77#14, 2, 77#23, 8, 54" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeGroup" value="zombieBusinessManFeral,10,10,zombieBusinessManFeral,4,4,zombieBusinessManFeral,4,4,zombieBusinessManFeral,8,8,zombieBusinessManFeral,8,8,zombieLabFeral,10,10,zombieLabFeral,10,10,zombieJanitorFeral,5,5,zombieLabFeral,2,4,zombieMutatedFeral,5,7,zombieBusinessManFeral,5,10,GroupZomBadassOnly,10,15,zombieLabFeral,10,10,zombieBurntFeral,5,5,zombieMaleHazmatFeral,10,15,zombieSpiderFeral,11,11,zombieSoldierFeral,10,15,animalZombieDog,3,3,animalZombieDog,4,4,zombieLabFeral,5,8,zombieMaleHazmatFeral,10,13,GroupZomPoliceCarHorde,5,7,zombieWightRadiated,1,1,zombieWightRadiated,1,1,zombieLabFeral,15,15,zombieSoldierFeral,4,4,zombieBusinessManFeral,2,4" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # # # # # " />
<property name="EditorGroups" value="downtown" />
<property name="Tags" value="commercial, rpd" />
<property name="QuestTags" value="clear, fetch, restore_power" />
<property name="YOffset" value="-32" />
<property class="IndexedBlockOffsets">
<property class="POILight">
<property name="0" value="95, 22, 82" />
<property name="1" value="85, 24, 83" />
<property name="2" value="85, 24, 85" />
<property name="3" value="85, 24, 87" />
<property name="4" value="90, 22, 87" />
<property name="5" value="95, 22, 87" />
<property name="6" value="85, 24, 89" />
<property name="7" value="90, 24, 89" />
<property name="8" value="95, 24, 89" />
<property name="9" value="90, 22, 90" />
<property name="10" value="95, 22, 90" />
<property name="11" value="85, 24, 91" />
<property name="12" value="85, 24, 93" />
<property name="13" value="85, 24, 95" />
<property name="14" value="95, 24, 96" />
<property name="15" value="85, 24, 97" />
</property>
<property class="challenge_mech_parts">
<property name="0" value="90, 21, 82" />
<property name="1" value="96, 21, 83" />
<property name="2" value="90, 21, 86" />
<property name="3" value="96, 21, 86" />
<property name="4" value="90, 21, 91" />
<property name="5" value="96, 21, 91" />
</property>
<property class="TraderOnOff">
<property name="0" value="88, 21, 94" />
</property>
<property class="quest_wood">
<property name="0" value="89, 32, 82" />
<property name="1" value="94, 32, 83" />
<property name="2" value="85, 32, 86" />
<property name="3" value="82, 32, 87" />
<property name="4" value="83, 32, 87" />
<property name="5" value="87, 32, 88" />
<property name="6" value="83, 32, 90" />
<property name="7" value="83, 32, 93" />
<property name="8" value="85, 32, 93" />
</property>
<property class="quest_wood_trees">
<property name="0" value="92, 32, 90" />
</property>
<property class="challenge_polymers">
<property name="0" value="71, 3, 85" />
</property>
<property class="QuestRestorePower">
<property name="0" value="36, 21, 72" />
</property>
<property class="challenge_sinks">
<property name="0" value="79, 10, 87" />
<property name="1" value="72, 22, 95" />
</property>
<property class="FetchContainer">
<property name="0" value="47, 13, 73" />
</property>
<property class="challenge_gore">
<property name="0" value="73, 2, 52" />
<property name="1" value="68, 3, 56" />
<property name="2" value="73, 3, 56" />
<property name="3" value="73, 3, 62" />
<property name="4" value="78, 3, 62" />
</property>
<property class="challenge_steel">
<property name="0" value="67, 21, 84" />
<property name="1" value="67, 21, 85" />
</property>
<property class="Rally">
<property name="0" value="49, 32, 16" />
</property>
<property class="challenge_leather">
<property name="0" value="51, 9, 84" />
<property name="1" value="53, 9, 84" />
<property name="2" value="54, 9, 84" />
<property name="3" value="56, 9, 84" />
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<property name="6" value="54, 9, 85" />
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</property>
<property class="Stats">
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<property name="TotalTriangles" value="2277400" />
<property class="BlockEntities">
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<property class="ChunkMeshes0">
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<property class="ChunkMeshes1">
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<property class="ChunkMeshes2">
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="DifficultyTier" value="0" />
<property name="ShowQuestClearCount" value="1" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="25, 13, 25" />
<property name="RotationToFaceNorth" value="2" />
<property name="EditorGroups" value="downtown" />
<property name="SleeperVolumeSize" value="21, 5, 13#7, 5, 6#7, 4, 5#23, 4, 20" />
<property name="SleeperVolumeStart" value="2, 3, 4#2, 3, 18#16, 3, 18#1, 8, 4" />
<property name="SleeperVolumeGroupId" value="0,0,0,0" />
<property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,6,6,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,3,3" />
<property name="SleeperIsLootVolume" value="False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0" />
<property name="SleeperVolumeTriggeredBy" value=" # # # " />
<property name="Tags" value="downtown" />
<property name="QuestTags" value="clear, fetch, infested" />
<property name="Zoning" value="none" />
<property name="YOffset" value="-3" />
<property class="IndexedBlockOffsets">
<property class="POILight">
<property name="0" value="14, 6, 12" />
<property name="1" value="17, 6, 12" />
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<property name="3" value="14, 6, 15" />
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<property name="5" value="21, 6, 15" />
<property name="6" value="17, 6, 16" />
<property name="7" value="19, 7, 20" />
<property name="8" value="15, 5, 22" />
<property name="9" value="15, 6, 22" />
</property>
<property class="TraderOnOff">
<property name="0" value="16, 3, 20" />
</property>
<property class="FetchContainer">
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