Files
zzzzVoltralux-s_POI_Pack_1.…/Prefabs/POIs/WindFarm_Voltralux.xml
2025-06-04 18:21:39 +09:30

90 lines
4.0 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="DifficultyTier" value="2" />
<property name="ShowQuestClearCount" value="1" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="100, 87, 100" />
<property name="RotationToFaceNorth" value="2" />
<property name="Zoning" value="none" />
<property name="EditorGroups" value="Wilderness" />
<property name="Tags" value="wilderness" />
<property name="YOffset" value="-1" />
<property name="POIMarkerSize" value="7, 0, 10" />
<property name="POIMarkerStart" value="51, 1, -10" />
<property name="POIMarkerGroup" value="new" />
<property name="POIMarkerTags" value="" />
<property name="POIMarkerType" value="RoadExit" />
<property name="POIMarkerPartToSpawn" value="" />
<property name="POIMarkerPartRotations" value="2" />
<property name="POIMarkerPartSpawnChance" value="1" />
<property name="SleeperVolumeSize" value="15, 6, 19#9, 7, 21#8, 3, 4#8, 5, 7#10, 5, 7#3, 4, 5#3, 4, 5" />
<property name="SleeperVolumeStart" value="72, 60, 6#16, 60, 72#42, 1, 63#60, 1, 50#60, 1, 57#65, 1, 64#61, 1, 64" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0" />
<property name="SleeperVolumeGroup" value="S_Zom_Janitor_Only,4,4,S_Zom_Janitor_Only,3,3,S_-Group_Generic_Zombie,2,2,zombieBusinessMan,3,3,S_Zom_Janitor_Only,2,2,S_Zom_Janitor_Only,1,1,S_Zom_Janitor_Only,1,1" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # " />
<property name="QuestTags" value="clear, fetch, restore_power" />
<property class="Stats">
<property name="TotalVertices" value="728416" />
<property name="TotalTriangles" value="344120" />
<property class="BlockEntities">
<property name="Vertices" value="483574" />
<property name="Triangles" value="164931" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="196758" />
<property name="Triangles" value="127649" />
</property>
<property class="ChunkMeshes1">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes2">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="208" />
<property name="Triangles" value="104" />
</property>
<property class="ChunkMeshes4">
<property name="Vertices" value="22360" />
<property name="Triangles" value="11180" />
</property>
<property class="ChunkMeshes5">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes6">
<property name="Vertices" value="25516" />
<property name="Triangles" value="40256" />
</property>
</property>
<property class="IndexedBlockOffsets">
<property class="TraderOnOff">
<property name="0" value="66, 1, 57" />
<property name="1" value="66, 1, 64" />
</property>
<property class="QuestRestorePower">
<property name="0" value="81, 62, 18" />
</property>
<property class="FetchContainer">
<property name="0" value="80, 63, 11" />
</property>
<property class="POILight">
<property name="0" value="61, 2, 54" />
<property name="1" value="64, 2, 54" />
<property name="2" value="64, 5, 61" />
</property>
<property class="Rally">
<property name="0" value="54, 1, 33" />
</property>
</property>
</prefab>