<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="True" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="DifficultyTier" value="2" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-1" />
  <property name="PrefabSize" value="60, 10, 60" />
  <property name="Tags" value="rural, gateway" />
  <property name="POIMarkerSize" value="7, 13, 3#5, 5, 11#7, 13, 2" />
  <property name="POIMarkerStart" value="20, 0, -3#21, 1, 17#20, 0, -2" />
  <property name="POIMarkerGroup" value="driveway,trailer,driveway" />
  <property name="POIMarkerTags" value="rural##gateway" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_12,part_zztong_tfp_trailer_reefer_empty_01,part_driveway_gateway_02" />
  <property name="POIMarkerPartRotations" value="2,2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,0.4,1" />
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  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,3,GroupGenericZombie,3,3,GroupGenericZombie,4,5,GroupGenericZombie,5,5,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,5,5,GroupGenericZombie,1,1" />
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  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # " />
  <property name="EditorGroups" value="rural" />
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    <property name="TotalTriangles" value="290864" />
    <property class="BlockEntities">
      <property name="Vertices" value="539105" />
      <property name="Triangles" value="206235" />
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    <property class="ChunkMeshes0">
      <property name="Vertices" value="134459" />
      <property name="Triangles" value="67393" />
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    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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    <property class="ChunkMeshes2">
      <property name="Vertices" value="4720" />
      <property name="Triangles" value="2360" />
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      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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    <property class="ChunkMeshes5">
      <property name="Vertices" value="8886" />
      <property name="Triangles" value="14876" />
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  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood">
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      <property name="3" value="49, 1, 1" />
      <property name="4" value="50, 1, 1" />
      <property name="5" value="51, 1, 1" />
      <property name="6" value="52, 1, 1" />
      <property name="7" value="53, 1, 1" />
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    <property class="challenge_sinks">
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    </property>
    <property class="challenge_polymers">
      <property name="0" value="48, 1, 55" />
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    <property class="POILight">
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      <property name="3" value="53, 3, 52" />
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    <property class="TraderOnOff">
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    <property class="quest_feather">
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      <property name="2" value="55, 1, 55" />
    </property>
    <property class="Rally">
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    <property class="challenge_mech_parts">
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      <property name="3" value="43, 1, 6" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="36, 1, 13" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="32, 2, 28" />
      <property name="1" value="34, 2, 28" />
    </property>
  </property>
</prefab>