<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="True" />
  <property name="DifficultyTier" value="4" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="ShowQuestClearCount" value="2" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="60, 25, 60" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Tags" value="commercial" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-6" />
  <property name="POIMarkerSize" value="4, 2, 3#1, 3, 1#3, 4, 3#3, 1, 1#2, 2, 2" />
  <property name="POIMarkerStart" value="8, 6, 1#57, 6, 50#21, 6, 1#28, 6, 16#29, 6, 25" />
  <property name="POIMarkerGroup" value="elecbox,elecbox2,scuplture,barbwire,delivery" />
  <property name="POIMarkerTags" value="####" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_high_voltage_box_1,part_large_fusebox_01,part_sculpture_01,part_zztong_barbwire3,part_zztong_delivery_01" />
  <property name="POIMarkerPartRotations" value="2,1,0,0,0" />
  <property name="POIMarkerPartSpawnChance" value="0.4,0.8,0.6,0.6,0.4" />
  <property name="SleeperVolumeSize" value="23, 3, 14#24, 3, 14#23, 4, 14#24, 3, 14#15, 3, 22#16, 3, 22#15, 3, 22#16, 3, 22#24, 3, 13#24, 3, 13#23, 3, 20#54, 5, 15#6, 3, 15#54, 8, 37" />
  <property name="SleeperVolumeStart" value="3, 6, 6#2, 11, 6#34, 6, 6#34, 11, 6#42, 6, 21#42, 11, 21#3, 6, 21#2, 11, 21#2, 6, 44#34, 6, 44#18, 6, 22#3, 9, 44#27, 6, 43#3, 14, 7" />
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  <property name="SleeperVolumeGroup" value="GroupGenericZombie,4,4,GroupGenericZombie,4,4,GroupGenericZombie,3,4,GroupGenericZombie,5,5,GroupGenericZombie,4,4,GroupGenericZombie,5,5,GroupGenericZombie,4,4,GroupGenericZombie,4,4,GroupGenericZombie,3,4,GroupGenericZombie,4,4,GroupGenericZombie,1,2,GroupGenericZombie,2,2,GroupGenericZombie,3,3,GroupGenericZombie,8,9" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="1137096" />
    <property name="TotalTriangles" value="488567" />
    <property class="BlockEntities">
      <property name="Vertices" value="930535" />
      <property name="Triangles" value="367684" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="185081" />
      <property name="Triangles" value="96735" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="8192" />
      <property name="Triangles" value="4096" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="2552" />
      <property name="Triangles" value="1836" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="10736" />
      <property name="Triangles" value="18216" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="57, 6, 3" />
    </property>
    <property class="quest_wood">
      <property name="0" value="57, 6, 46" />
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      <property name="4" value="57, 6, 53" />
      <property name="5" value="57, 6, 54" />
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      <property name="10" value="49, 6, 57" />
      <property name="11" value="50, 6, 57" />
      <property name="12" value="51, 6, 57" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="46, 6, 52" />
      <property name="1" value="48, 7, 53" />
      <property name="2" value="48, 7, 54" />
    </property>
    <property class="POILight">
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      <property name="1" value="53, 9, 53" />
      <property name="2" value="48, 9, 54" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="49, 16, 37" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="53, 6, 48" />
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      <property name="4" value="53, 6, 51" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="50, 6, 22" />
      <property name="1" value="54, 12, 22" />
      <property name="2" value="49, 6, 26" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="25, 11, 46" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="22, 11, 14" />
      <property name="1" value="22, 11, 15" />
      <property name="2" value="22, 11, 16" />
      <property name="3" value="25, 11, 17" />
      <property name="4" value="20, 11, 19" />
    </property>
    <property class="Rally">
      <property name="0" value="25, 7, 1" />
    </property>
    <property class="quest_feather">
      <property name="0" value="39, 11, 42" />
    </property>
  </property>
</prefab>