<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="True" />
  <property name="DifficultyTier" value="5" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="ShowQuestClearCount" value="3" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="120, 30, 120" />
  <property name="DuplicateRepeatDistance" value="4000" />
  <property name="Zoning" value="none" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="POIMarkerSize" value="6, 1, 5#3, 4, 4#7, 18, 7#7, 18, 7#7, 18, 7#7, 4, 7#7, 7, 7#5, 1, 5#5, 1, 5#4, 4, 9#5, 5, 11" />
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  <property name="POIMarkerTags" value="##########" />
  <property name="POIMarkerType" value="RoadExit,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_residential_04,part_gas_contraption_01,part_farm60_silo_02,part_farm60_silo_02,part_farm60_silo_02,part_chicken_coup_02,part_zztong_storm_cellar_03,part_zztong_mine_field_02,part_zztong_mine_field_02,part_zztong_tfp_trailer_horse_01,part_zztong_camper_01" />
  <property name="POIMarkerPartRotations" value="2,0,3,3,3,1,1,0,0,2,0" />
  <property name="POIMarkerPartSpawnChance" value="1,0.8,0.8,0.8,0.8,0.8,0.8,0.2,0.2,0.4,0.4" />
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  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
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  <property name="Tags" value="wilderness" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # #4" />
  <property name="EditorGroups" value="Wilderness" />
  <property name="SVS23" value="sound landmine_trigger^sleep 1^sound charge_beep^sleep 1^sound charge_beep^sleep 1^sound charge_beep^sleep 1^sound charge_beep^sleep 1^sound charge_beep^sleep 1^trigger 5" />
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    <property name="TotalTriangles" value="1207642" />
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      <property name="Triangles" value="989041" />
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      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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    <property class="ChunkMeshes2">
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      <property name="Triangles" value="1778" />
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      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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      <property name="Vertices" value="0" />
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    <property class="ChunkMeshes5">
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  <property class="IndexedBlockOffsets">
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    </property>
    <property class="quest_wood_trees">
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    </property>
    <property class="POILight">
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    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="64, 3, 53" />
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      <property name="3" value="18, 8, 10" />
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      <property name="6" value="60, 4, 56" />
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    <property class="TraderOnOff">
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    </property>
    <property class="challenge_polymers">
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    </property>
    <property class="challenge_gore">
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    <property class="FetchContainer">
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    </property>
    <property class="Rally">
      <property name="0" value="59, 9, 5" />
    </property>
    <property class="quest_stone_boulder">
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    </property>
  </property>
</prefab>