<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="True" />
  <property name="DifficultyTier" value="0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="3" />
  <property name="YOffset" value="-1" />
  <property name="Zoning" value="none" />
  <property name="PrefabSize" value="25, 20, 25" />
  <property name="Tags" value="rural, gateway" />
  <property name="SleeperVolumeSize" value="17, 3, 11#17, 3, 8" />
  <property name="SleeperVolumeStart" value="6, 1, 11#6, 1, 2" />
  <property name="SleeperVolumeGroupId" value="0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,2,GroupGenericZombie,2,2" />
  <property name="SleeperIsLootVolume" value="False,False" />
  <property name="SleeperIsQuestExclude" value="False,False" />
  <property name="SleeperVolumeFlags" value="0,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # " />
  <property name="POIMarkerSize" value="3, 13, 4#2, 13, 3" />
  <property name="POIMarkerStart" value="-3, 0, 12#-2, 0, 13" />
  <property name="POIMarkerGroup" value="driveway,driveway" />
  <property name="POIMarkerTags" value="rural#gateway" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_03,part_zztong_driveway_gateway_03" />
  <property name="POIMarkerPartRotations" value="3,3" />
  <property name="POIMarkerPartSpawnChance" value="1,1" />
  <property class="Stats">
    <property name="TotalVertices" value="76603" />
    <property name="TotalTriangles" value="27121" />
    <property class="BlockEntities">
      <property name="Vertices" value="67135" />
      <property name="Triangles" value="22429" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="9276" />
      <property name="Triangles" value="4596" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="16" />
      <property name="Triangles" value="8" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="176" />
      <property name="Triangles" value="88" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood">
      <property name="0" value="15, 1, 1" />
      <property name="1" value="18, 1, 1" />
      <property name="2" value="22, 1, 7" />
      <property name="3" value="23, 1, 11" />
    </property>
    <property class="POILight">
      <property name="0" value="19, 3, 14" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="8, 1, 14" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="11, 1, 19" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="21, 1, 21" />
      <property name="1" value="14, 1, 22" />
    </property>
  </property>
</prefab>