<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="True" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="DifficultyTier" value="1" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-5" />
  <property name="PrefabSize" value="60, 24, 60" />
  <property name="Tags" value="countryresidential, rural" />
  <property name="POIMarkerSize" value="6, 13, 3#2, 3, 2#2, 3, 2#7, 7, 7#7, 7, 7#6, 13, 1" />
  <property name="POIMarkerStart" value="19, 4, -3#20, 5, 55#24, 5, 55#27, 1, 29#27, 1, 29#19, 4, -1" />
  <property name="POIMarkerGroup" value="drive1,ev1,ev2,storm,storm,drive2" />
  <property name="POIMarkerTags" value="rural#####countryresidential" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_09,part_zztong_ev_charger_01,part_zztong_ev_charger_01,part_zztong_storm_cellar_03,part_zztong_storm_cellar_06,part_driveway_countryresidential_06" />
  <property name="POIMarkerPartRotations" value="2,2,2,3,3,2" />
  <property name="POIMarkerPartSpawnChance" value="1,0.4,0.4,0.2,0.2,1" />
  <property name="SleeperVolumeSize" value="17, 5, 18#17, 5, 20#11, 3, 25#25, 7, 31#9, 4, 7" />
  <property name="SleeperVolumeStart" value="2, 5, 9#2, 10, 9#5, 2, 8#21, 5, 17#5, 5, 28" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,3,4,GroupGenericZombie,1,1,GroupGenericZombie,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="354067" />
    <property name="TotalTriangles" value="161070" />
    <property class="BlockEntities">
      <property name="Vertices" value="264710" />
      <property name="Triangles" value="103012" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="78861" />
      <property name="Triangles" value="40474" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="136" />
      <property name="Triangles" value="68" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="10360" />
      <property name="Triangles" value="17516" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood">
      <property name="0" value="47, 5, 53" />
      <property name="1" value="49, 5, 56" />
      <property name="2" value="52, 5, 56" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="50, 5, 48" />
      <property name="1" value="56, 5, 51" />
      <property name="2" value="51, 5, 55" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="15, 6, 17" />
      <property name="1" value="15, 7, 18" />
      <property name="2" value="15, 7, 19" />
    </property>
    <property class="POILight">
      <property name="0" value="16, 7, 16" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="35, 5, 54" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="58, 5, 1" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="9, 12, 15" />
      <property name="1" value="10, 2, 16" />
      <property name="2" value="11, 2, 18" />
      <property name="3" value="4, 3, 20" />
      <property name="4" value="13, 11, 22" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="13, 2, 18" />
      <property name="1" value="6, 2, 23" />
      <property name="2" value="10, 2, 24" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="13, 2, 23" />
    </property>
    <property class="Rally">
      <property name="0" value="27, 6, 4" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="37, 5, 12" />
    </property>
  </property>
</prefab>