<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="1" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="60, 23, 60" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-3" />
  <property name="DuplicateRepeatDistance" value="4000" />
  <property name="SleeperVolumeSize" value="9, 6, 12#8, 6, 12#13, 8, 20#13, 8, 20" />
  <property name="SleeperVolumeStart" value="14, 4, 2#23, 4, 2#14, 3, 17#27, 3, 17" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,3,4,GroupGenericZombie,3,4" />
  <property name="SleeperIsLootVolume" value="False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # " />
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  <property name="POIMarkerGroup" value="road,barbwire1,barbwire2,camper,firewood,log,pallets,targets,cones,electric" />
  <property name="POIMarkerTags" value="#########" />
  <property name="POIMarkerType" value="RoadExit,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value=",part_zztong_barbwire5,part_zztong_barbwire5,part_zztong_camper_01,part_zztong_firewood_02,part_zztong_log8,part_zztong_pallets_cobble_01,part_zztong_targets_02,part_zztong_traffic_cones8,part_electrical_tower_01" />
  <property name="POIMarkerPartRotations" value="2,0,0,2,3,1,1,3,1,0" />
  <property name="POIMarkerPartSpawnChance" value="1,0.2,0.2,0.2,0.5,0.7,0.2,0.2,0.4,0.5" />
  <property name="EditorGroups" value="Wilderness" />
  <property name="Tags" value="wilderness" />
  <property name="QuestTags" value="clear, fetch, infested" />
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    <property name="TotalVertices" value="366310" />
    <property name="TotalTriangles" value="177503" />
    <property class="BlockEntities">
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      <property name="Triangles" value="143296" />
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    <property class="ChunkMeshes0">
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    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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      <property name="Triangles" value="64" />
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      <property name="Vertices" value="0" />
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      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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    <property class="ChunkMeshes5">
      <property name="Vertices" value="9522" />
      <property name="Triangles" value="16036" />
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  </property>
  <property class="IndexedBlockOffsets">
    <property class="Rally">
      <property name="0" value="8, 4, 2" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="36, 3, 36" />
    </property>
    <property class="POILight">
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      <property name="3" value="53, 3, 57" />
      <property name="4" value="58, 3, 57" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="3, 3, 32" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="51, 3, 9" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="23, 4, 5" />
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      <property name="2" value="28, 4, 11" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="23, 4, 21" />
    </property>
    <property class="challenge_sinks">
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      <property name="2" value="19, 5, 12" />
      <property name="3" value="24, 4, 12" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="38, 3, 12" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="25, 3, 18" />
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      <property name="3" value="25, 4, 19" />
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      <property name="5" value="22, 4, 20" />
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      <property name="9" value="25, 4, 20" />
      <property name="10" value="22, 3, 21" />
      <property name="11" value="23, 3, 21" />
    </property>
    <property class="quest_wood_trees">
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    </property>
  </property>
</prefab>