<?xml version="1.0" encoding="UTF-8"?>
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  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="True" />
  <property name="DifficultyTier" value="5" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="ShowQuestClearCount" value="3" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="60, 26, 60" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="DuplicateRepeatDistance" value="4000" />
  <property name="Zoning" value="none" />
  <property name="Tags" value="residential" />
  <property name="POIMarkerSize" value="12, 13, 5#3, 4, 3#1, 2, 1#4, 3, 6#1, 6, 3#3, 3, 3#5, 5, 8#2, 4, 1#2, 2, 2#2, 3, 2#2, 2, 2" />
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  <property name="POIMarkerTags" value="residential##########" />
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  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
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  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # " />
  <property name="EditorGroups" value="house new" />
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    <property name="TotalTriangles" value="693950" />
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    <property class="ChunkMeshes0">
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    <property class="ChunkMeshes1">
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      <property name="Triangles" value="19696" />
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    <property class="quest_wood_trees">
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    <property class="Rally">
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    <property class="FetchContainer">
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    <property class="challenge_cars">
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</prefab>