<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="True" />
  <property name="QuestTags" value="clear, fetch" />
  <property name="DifficultyTier" value="1" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="25, 10, 25" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="POIMarkerSize" value="5, 13, 1#7, 13, 3#4, 3, 6#1, 4, 5#1, 1, 2#1, 3, 1" />
  <property name="POIMarkerStart" value="17, 2, -1#16, 2, -3#17, 3, 5#23, 3, 17#15, 3, 6#23, 3, 14" />
  <property name="POIMarkerGroup" value="driveway,driveway,generator,propane,hay,ladder" />
  <property name="POIMarkerTags" value="countryresidential#rural####" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_countryresidential_07,part_driveway_rural_12,part_generator_01,part_tank_propane_01,part_zztong_hay_bale_square,part_zztong_ladder_wood_01" />
  <property name="POIMarkerPartRotations" value="2,2,1,1,1,1" />
  <property name="POIMarkerPartSpawnChance" value="1,1,0.2,0.4,0.6,0.2" />
  <property name="YOffset" value="-3" />
  <property name="Tags" value="countryresidential, rural" />
  <property name="SleeperVolumeSize" value="8, 7, 11#13, 7, 6#12, 7, 5#12, 7, 10" />
  <property name="SleeperVolumeStart" value="15, 3, 12#2, 3, 17#2, 3, 12#2, 3, 2" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,3,4" />
  <property name="SleeperIsLootVolume" value="False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="155229" />
    <property name="TotalTriangles" value="63501" />
    <property class="BlockEntities">
      <property name="Vertices" value="131803" />
      <property name="Triangles" value="49213" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="21654" />
      <property name="Triangles" value="11192" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="1772" />
      <property name="Triangles" value="3096" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood">
      <property name="0" value="17, 3, 23" />
      <property name="1" value="20, 3, 23" />
    </property>
    <property class="POILight">
      <property name="0" value="8, 3, 3" />
      <property name="1" value="11, 3, 5" />
      <property name="2" value="9, 3, 7" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="12, 6, 21" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="13, 3, 19" />
      <property name="1" value="16, 3, 19" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="10, 3, 17" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="21, 3, 20" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="21, 3, 14" />
      <property name="1" value="17, 3, 15" />
      <property name="2" value="21, 5, 17" />
      <property name="3" value="21, 5, 19" />
    </property>
    <property class="Rally">
      <property name="0" value="19, 4, 2" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="17, 3, 17" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="20, 3, 18" />
    </property>
  </property>
</prefab>