<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="True" />
  <property name="DifficultyTier" value="0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="25, 14, 25" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-3" />
  <property name="SleeperVolumeSize" value="21, 7, 21" />
  <property name="SleeperVolumeStart" value="2, 3, 2" />
  <property name="SleeperVolumeGroupId" value="0" />
  <property name="SleeperVolumeGroup" value="ZomUtilityWorker,1,2" />
  <property name="SleeperIsLootVolume" value="False" />
  <property name="SleeperIsQuestExclude" value="False" />
  <property name="SleeperVolumeFlags" value="0" />
  <property name="Tags" value="wilderness, rural, gateway, zzbartertown" />
  <property name="DuplicateRepeatDistance" value="2000" />
  <property name="SleeperVolumeTriggeredBy" value=" " />
  <property name="POIMarkerSize" value="3, 1, 5" />
  <property name="POIMarkerStart" value="11, 2, -5" />
  <property name="POIMarkerGroup" value="Road" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property class="Stats">
    <property name="TotalVertices" value="43982" />
    <property name="TotalTriangles" value="20336" />
    <property class="BlockEntities">
      <property name="Vertices" value="35260" />
      <property name="Triangles" value="12494" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="6950" />
      <property name="Triangles" value="4746" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="1772" />
      <property name="Triangles" value="3096" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="challenge_polymers">
      <property name="0" value="20, 3, 3" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="12, 3, 1" />
    </property>
  </property>
</prefab>