<?xml version="1.0" encoding="UTF-8"?>
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  <property name="AllowTopSoilDecorations" value="True" />
  <property name="TraderArea" value="False" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="DifficultyTier" value="3" />
  <property name="Zoning" value="ResidentialNew" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-3" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="EditorGroups" value="house new" />
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  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # " />
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    </property>
    <property class="challenge_polymers">
      <property name="0" value="47, 3, 34" />
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      <property name="5" value="57, 3, 54" />
    </property>
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      <property name="0" value="32, 7, 47" />
      <property name="1" value="37, 7, 47" />
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    <property class="Rally">
      <property name="0" value="16, 4, 3" />
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    <property class="challenge_sinks">
      <property name="0" value="33, 4, 18" />
      <property name="1" value="31, 4, 20" />
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    <property class="TraderOnOff">
      <property name="0" value="34, 5, 39" />
      <property name="1" value="35, 5, 39" />
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    <property class="challenge_leather">
      <property name="0" value="30, 4, 41" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="39, 9, 18" />
    </property>
    <property class="quest_feather">
      <property name="0" value="33, 17, 26" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="38, 9, 47" />
    </property>
  </property>
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    <property name="TotalVertices" value="607546" />
    <property name="TotalTriangles" value="299672" />
    <property class="BlockEntities">
      <property name="Vertices" value="476088" />
      <property name="Triangles" value="221266" />
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    <property class="ChunkMeshes0">
      <property name="Vertices" value="119740" />
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    <property class="ChunkMeshes1">
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</prefab>