<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="True" />
  <property name="DifficultyTier" value="4" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="ShowQuestClearCount" value="2" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="60, 28, 60" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="POIMarkerSize" value="7, 13, 5#7, 13, 5#7, 3, 2#3, 4, 3#1, 2, 1#6, 3, 4#3, 3, 3#2, 3, 4#4, 3, 1#1, 3, 1#5, 2, 11#4, 2, 4#2, 4, 1#2, 4, 1#2, 4, 1#2, 4, 1#6, 1, 1#6, 1, 1#5, 5, 11#5, 1, 5#2, 2, 2#4, 1, 1" />
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  <property name="POIMarkerTags" value="residential#residential####################" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn" />
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  <property name="POIMarkerPartRotations" value="2,2,0,0,0,2,0,3,0,1,3,0,2,2,2,2,0,0,2,1,0,0" />
  <property name="POIMarkerPartSpawnChance" value="1,1,1,0.8,0.6,0.2,0.4,0.6,0.6,0.4,1,0.8,0.8,0.8,0.8,0.8,0.2,0.2,0.2,0.2,0.2,0.2" />
  <property name="Tags" value="residential" />
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  <property name="SleeperVolumeGroup" value="GroupGenericZombie,3,3,GroupGenericZombie,3,3,GroupGenericZombie,3,3,GroupGenericZombie,4,5,GroupGenericZombie,3,3,GroupGenericZombie,3,3,GroupGenericZombie,5,5,GroupGenericZombie,5,5,GroupGenericZombie,3,3,GroupGenericZombie,3,3,GroupGenericZombie,3,3,GroupGenericZombie,3,3,GroupGenericZombie,5,6,GroupGenericZombie,3,3,GroupGenericZombie,2,3,GroupGenericZombie,2,3" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
  <property name="YOffset" value="-6" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # " />
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    <property name="TotalTriangles" value="341156" />
    <property class="BlockEntities">
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    <property class="ChunkMeshes0">
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      <property name="Triangles" value="53943" />
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    <property class="ChunkMeshes1">
      <property name="Vertices" value="3588" />
      <property name="Triangles" value="1794" />
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    <property class="ChunkMeshes2">
      <property name="Vertices" value="448" />
      <property name="Triangles" value="224" />
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    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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    <property class="ChunkMeshes5">
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      <property name="Triangles" value="18788" />
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  <property class="IndexedBlockOffsets">
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      <property name="1" value="48, 2, 48" />
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    <property class="quest_wood_trees">
      <property name="0" value="55, 6, 53" />
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    <property class="quest_wood">
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      <property name="2" value="52, 6, 49" />
      <property name="3" value="51, 6, 51" />
    </property>
    <property class="Rally">
      <property name="0" value="4, 7, 30" />
    </property>
    <property class="POILight">
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      <property name="1" value="47, 10, 46" />
      <property name="2" value="47, 15, 46" />
      <property name="3" value="50, 8, 49" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="48, 12, 49" />
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    <property class="challenge_cars">
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    </property>
    <property class="TraderOnOff">
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    <property class="challenge_leather">
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      <property name="2" value="28, 7, 30" />
      <property name="3" value="29, 7, 30" />
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      <property name="6" value="25, 7, 34" />
      <property name="7" value="29, 7, 34" />
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    <property class="challenge_mech_parts">
      <property name="0" value="49, 7, 47" />
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    <property class="FetchContainer">
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    <property class="challenge_steel">
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    <property class="challenge_gore">
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      <property name="1" value="49, 2, 41" />
      <property name="2" value="48, 2, 43" />
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</prefab>