<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="True" />
  <property name="DifficultyTier" value="3" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="ShowQuestClearCount" value="2" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="42, 18, 42" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-4" />
  <property name="Tags" value="residential" />
  <property name="POIMarkerSize" value="7, 13, 5#4, 3, 9#4, 3, 6#3, 4, 3#2, 2, 2#1, 2, 5" />
  <property name="POIMarkerStart" value="5, 3, -5#6, 4, 6#6, 4, 20#35, 4, 35#12, 4, 13#37, 4, 25" />
  <property name="POIMarkerGroup" value="driveway,ambulance,generator,sculpture,delivery,firewood" />
  <property name="POIMarkerTags" value="residential#####" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_residential_09,part_ambulance_01,part_generator_01,part_sculpture_02,part_zztong_delivery_03,part_zztong_firewood_01" />
  <property name="POIMarkerPartRotations" value="2,0,1,2,0,0" />
  <property name="POIMarkerPartSpawnChance" value="1,0.2,0.2,0.8,0.6,0.8" />
  <property name="SleeperVolumeSize" value="26, 4, 19#8, 4, 11#6, 4, 11#17, 6, 13#15, 7, 11#11, 5, 4#9, 7, 15#7, 5, 9#9, 6, 6#8, 6, 10#28, 7, 34" />
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  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,9,9,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,2,3,GroupGenericZombie,3,4,GroupGenericZombie,1,2,GroupGenericZombie,4,5,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,2,3,GroupGenericZombie,4,5" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="524591" />
    <property name="TotalTriangles" value="204841" />
    <property class="BlockEntities">
      <property name="Vertices" value="413408" />
      <property name="Triangles" value="133036" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="100383" />
      <property name="Triangles" value="60437" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="3840" />
      <property name="Triangles" value="1920" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1448" />
      <property name="Triangles" value="724" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="72" />
      <property name="Triangles" value="36" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="5440" />
      <property name="Triangles" value="8688" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood">
      <property name="0" value="37, 4, 40" />
      <property name="1" value="38, 4, 40" />
    </property>
    <property class="Rally">
      <property name="0" value="7, 5, 1" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="37, 4, 22" />
    </property>
    <property class="POILight">
      <property name="0" value="21, 4, 22" />
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      <property name="2" value="29, 11, 22" />
      <property name="3" value="24, 9, 25" />
      <property name="4" value="28, 9, 25" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="23, 10, 21" />
      <property name="1" value="29, 10, 21" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="23, 3, 33" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="23, 7, 23" />
      <property name="1" value="29, 7, 23" />
      <property name="2" value="22, 4, 24" />
      <property name="3" value="26, 4, 26" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="27, 16, 13" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="33, 4, 8" />
    </property>
  </property>
</prefab>