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TRIVIA / BEHIND THE SCENES
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I occassionally (okay, very rarely) get asked about a POI, so here's the
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background for each one. In general, I make POIs that do not have dungeon
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paths because when I play I tend to either ignore them, or am to dense to
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follow them. I also tend to avoid parkour. By my reasoning, why would I
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risk falling when I can just fix the steps? And, by fixing the steps, it
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becomes possible to bring my motorcycle to the top of the Dishong Tower.
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Some POIs have "TFP" in the title to credit them as the original creators.
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Those POIs appearing in this pack are derivitive works.
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APARTMENT 01 & APARTMENT 01 DESTROYED
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Originally designed for A19 before we knew of A20's standard sizes. Shifting
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to A20 meant the lot had to be extended slightly, which led to the garden in
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the back.
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The destroyed version is an attempt to support the CompoPack's desire to have
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Wasteland-specific content. This version was made by using a rocket launcher
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in-game and then saving the result. Ahh, so satisfying.
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APARTMENT 02 & APARTMENT 02 DESTROYED
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Originally designed for A19. This was just riffing on the Apartment 01 theme
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with the added realization there was no Chinese Buffet in Navezgane. It is
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a universal constant that there be Chinese Buffets everywhere. Until TFP
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makes one and knocks our socks off, mine will have to do. The solar-covered
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parking was added for A20 as I needed to stretch the POI to fit a standard
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RWG size.
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APARTMENT_03
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This POI is based on my impressions of main set for the Melrose Place TV Show.
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I was never a Melrose Place fan, but saw a couple of episodes and liked the
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building.
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BALLOON SAFARI 01
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The South West USA has lots of hot air balloon events. I was reminded of this
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by a picture and thought it might be neat if some survivors had attempted to
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escape the Navezgane region using a balloon.
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BAR POOL 01
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This was an early A19 POI for me that attempts to mix a honkytonk with a pool
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hall. A20 didn't change it much.
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BARTERTOWN
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This isn't a POI, but a Gateway Intersection Tile with some unique features.
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Yes, it was influenced by Mad Max Beyond Thunderdome and The Road Warrior.
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There are two versions of this Tile. The CompoPack is the sole source for
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the original one, which I wasn't completely happy with, and I distribute the
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one I liked the best.
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BIOWASTE DUMP 01
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More filler for the Rural XS POI and Tile variety. There is no quest for this
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POI. I suspect the zombie placement within this POI might prove a challenge for
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somebody who wants to snipe the Zombies without waking them. Each zombie is
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placed with their head near an explosive barrel. Like the Propane POI, careless
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gunplay might bring a player more trouble than they expected.
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BROWNSTONES 01
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Made for A19, this POI really suffered under A20. To meet the standard POI
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sizes I could either stretch it into a much larger POI or shrink it. One of
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the apartments was cutoff to make it fit. Folks have liked the appearance
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of the front, and it did take a lot of work. Part of me regrets making this
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POI because a NYC Brownstone is really out of place in an Arizona setting.
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BURIED TREASURE 01 & 02
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These are the result of a discussion on the Rebirth Discord about the buried
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treasure quests in the game. The idea was that instead of having a map quest
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that there be unannounced things scattered about the map. While Buried
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Treasure 01 is a Decoration, Buried Treasure 02 is a POI so that it can show
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up on the danger meter out in the wilderness.
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CABIN FORT 01
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This is a very early A19 POI that is one of my favorites. The idea for the
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earthen wall was inspired by imagery for a pseudo-viking settlement and the
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realization that some desperate guy out in the wilderness with access to a
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bulldozer and road construction supplies could whip up an earthen wall and
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make a fort pretty quick if they just had a day or two of warning. A20 did
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not change this POI very much.
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CAR WASH 01
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This is very similar to a car wash in my home town.
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CAVE 01
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This POI was made as part of my effort to create Wilderness content so that
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players might have more of a reason to leave the cities. It was made late in
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A19 when I knew some A20 RWG details.
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CEMENT PLANT 01
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A quick review of vanilla's Industrial content suggests there's a shortage of
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POIs and a need for more variety. Cement is a popular resource. Cement Plants
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are industrial. I regret I don't know how these plants really work, but this is
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at least an attempt to satisfy demand.
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CRATER 01
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TFP had an unfinished crater in A19 that didn't move up to A20. I suspect they
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were going to use it as a part for something, but it fit the right size to be
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used as a filler POI, so I finished it off.
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DELOS HOTEL 01
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As part of my desire to scatter higher tier POIs around the map, I had been
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looking for a way to place something in the Old West town. The original
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Westworld movie (1973) provided the motivation for this POI. It also gave me
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an excuse to make a loot list for Androids.
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DOG PARK 01
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This little bit of filler for Rural Tiles just seemed obvious after having
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worked on the Vault. Despite the Attack volume, this is still stealthable
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because you can stay out of the activation range if you're careful.
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DRIVE IN MOVIE 01
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I was inspired by memories of a trip to a little drive-in movie theater
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outside of Council Bluffs, Iowa. It happened to be the first such theater
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I had seen that use a low-power FM broadcasts to distribute the movie audio
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instead of having the little speaker boxes on posts. This A19 POI was updated
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to A20. I also noticed TFP added a drive-in with A20 that is very well done.
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It's bigger, targeted at city/town edge, and has the old-school speaker posts.
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I targeted mine at the countrytown districts to keep them from being placed
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beside each other.
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ELECTRICAL SUBSTATION 01
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This is rural filler. There is no quest associated with this POI.
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EMS 01
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A couple of pals and I made this POI on the Not-a-Gamer-Gaming longterm
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server during A19 play by renovating a TFP remnant. I decided to recreate
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it as a POI. Now it is updated to A20. To fit the new standard sizes the
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entire backyard emergency/overflow medical center was added.
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FARM 01
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This is one of my maternal grandparents farm houses from my youth. The main
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house was expanded to include a back entryway and the expanded further to
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include what had been a root cellar. The rest of the farm is way, way, way
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to big to put onto a 60x60 POI so the fields, silo, barn, are there for
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appearance. In reality, the house, barn, and the barnyard would be larger than
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a 150x150 Tile and the fields would be an 8k map.
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FARM 02
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This is the farm house of my paternal grandparents and I believe it still
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stands. If you look at this POI from above you would think the architect
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was crazy, but the layout was a result of expansion and remodeling. The
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main house expanded to include a new kitchen and a large "mud" room. Then
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it later expanded to connect to the garage to facilitate elderly needs.
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Like FARM 01, the real farm is far too big to represent on a 150x150 Tile.
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FARM 03
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This is the retirement farm house of my parents. Like the other farms, there
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just isn't enough map to capture all the fields, hills, forest. Even the size
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of the barns are way too small.
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FARM 04
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This is a childhood house that was in a city on beach-front property of Lake
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Erie, but I felt like making it part of a farm.
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FARM 05
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A small commercial farm, so there is no farm house.
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FARM 06
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A small farm with a trailer instead of a farm house.
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FARM 07
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A small commercial chicken (or turkey) farm. There was one of these near my
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maternal grandparent's farm and again practical 7D2D scale is much smaller
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than reality.
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FARM 08
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Call this a Frankenstein POI. This is an amalgamation of TFP content to make
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a farm. The farm house is a modified version of a TFP house that is kind of
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spooky and was an overnight hideout once for a friend and I. The barn is also
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a modified version of a TFP prefab. There's a nifty hidden bunker that is a
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modified version of one of my favorite TFP bunker which they appear to have
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abandoned in A20.
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FARMERS MARKET 01
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This mini farmer's market was inspired by my local real-life market. It was
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quickly thrown together in A19 and didn't change much for A20. The small
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trees are to represent a Christmas Tree salesman. At least locally, our
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farmer's market is held within the city limits as is not the same as a
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roadside produce stand.
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FIELDS (Various)
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These were first made a Parts for my library, but I hadn't used them. Since
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I've been trying to make rural tiles less sparse, I've been making XS rural
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POIs to fill in the gaps. I didn't want these to just be zombies laying in a
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field, so I burried quest satchels so players can dig a little too. Some of
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the "field" POIs are actually farm buildings.
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GARAGE 01
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This POI is a small county garage to hold a couple of state vehicles. I made
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it pretty quickly as we're kind of short on XS POIs for Rural tiles.
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GATEWAY CONTENT
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This is a collective entry for more than a dozen POIs that are currently
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implemented as Parts because of the quirks of trying to work with the Gateway
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tiles. As Parts, these cannot have Quests. Given Gateway Tiles are popular
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tiles upon which to build bases, I have intentionally not filled them with
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a normal amount of loot, kind of like how TFP does with filler and remnant
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content. I'm hopeful TFP will revisit how Gateway Tiles are implemented and
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should that happen each of these POIs can become a normal POI in the future.
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Yes, Barter Town is a tribute to Mad Max: Beyond Thunderdome.
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GYROPORT 01
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Among the most requested POIs is an airport. While I would be interested in
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making a small regional airport, I cannot make a runway long enough. But I had
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the idea that a group of gyrocopter enthusiasts might make something
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independent, kind of like the small private rural airport, like was near my
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grandparent's farm when I was young.
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HOUSE 01
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My first POI based on a real house. The odd basement with a crawl-space
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leading to a full-height basement is part of the actual house. I figured
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a person with one-day's notice of an apocalypse might shovel dirt in front
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of the crawlspace door, then rig a ladder to let them drop down from the
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living room through the HVAC cold air return into the basement. This was
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resized for A20.
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HOUSE 02
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Another POI based on a real house. This was resized for A20.
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HOUSE 03
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I must have been thinking of Cabin Fort 01 when I made this POI for A19
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because they are kind of similar. I had been dabbling with Nitrogen's
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Farm features and lamenting a lack of farm houses. A20 made me stretch
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the front lawn out a little.
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HOUSE 04
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A-Frame houses can be a bit of a challenge, usually because of weird shapped
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windows and a roof that both players and zombies can ascend which makes the
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upper floors accessible in unusual ways.
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HOUSE 05
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A modern house with the initial purpose of being an experimental creation
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using a great many blocks from Telric's Decoration Pack, which is a wonderful
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collection of custom blocks that would be great in POIs. Alas, that modlet is
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rigged for players, not for POIs. Try to imagine this POI with throw pillows,
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standing lamps, working mini-blinds, and beautiful cabinets. Telric does
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awesome work.
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HOUSE 06
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I wanted to make a house under construction. There's nothing more to the story.
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HOUSE 07
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This is my neighbor's house. Shhhh, don't tell them. It's actually a nifty
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tiny house built decades ago before the tiny house movement.
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HOUSE 08
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Just a house. I was making a bunch of residential content and this one just
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came together without any specific inspiration.
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HOUSE 09
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I wanted to make a house with solar power nicely integrated and electric
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vehicle support, as if the owner were a "green" conscious type. The loft in
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the second story reminded me of a loft bedroom I had in an apartment found in
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Omaha NE. (The Roseland Theater aparments, if you're curious.)
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HOUSE 10
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I wanted a house with pillars out front. The house is a bit smaller than the
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one I was thinking of here in my home town.
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HOUSE 11
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I wanted to make a duplex house and settled on one that I saw in a magazine.
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The very top floor wasn't part of the original design, but I thought was a
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neat addition. I'd love an observation deck like that but I bet architects
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would probably scream about the design, appearance, or whatever.
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HOUSE 12
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It probably will seem weird, but this house started with the roof. I wanted to
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break my routine of using a roof with a peak and ridge. The floor plan below
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was just trying to make the most of the space below the roof.
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HOUSE 13
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I just let this one flow without a design in mind and while I was watching TV.
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I think maybe I had a vague goal of having the entry way be offset from the
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front of the house, because... no reason. Variety?
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HOUSE 14
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I liked the offset entryway of HOUSE 13, so this house got more of the same. I
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don't recall any specific motivation for this one.
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HOUSE 15
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I probably made that porch four times. I really like the idea of a porch
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surrounding a house. This was an exploration of that idea.
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HOUSE 16
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This house was made intentionally to support a higher tier. I looked at a
|
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number of floor plans for inspiration, but didn't cling to any particular
|
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plan.
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HOUSE 17
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||||
This is another house made intentionally to support a higher tier. Again,
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||||
floor plans were consulted, but the layout was more dynamicly done instead
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of trying to recreate an existing house.
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HOUSE 18
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I thought to make a cabin on posts. This is what came to mind.
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HOUSE 19
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This was an attempt to make a plot where mobile homes were being installed at
|
||||
the time the apacolpyse started.
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HOUSE 20
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This was an attempt to turn a barn into two studio apartments. It turned out
|
||||
to be a bit more cramped than anticipated. The layout just didn't work as two
|
||||
apartments, so I turned it into a single residence at it worked out better.
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||||
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HOUSE 21
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I had an idea for a POI where somebody built up a perimeter around their house
|
||||
as sort of a half-hearted defense scheme. This is the POI that resulted. It was
|
||||
somewhat confined by my need for a POI with a small footprint.
|
||||
|
||||
HOUSE 22
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My preference for wrapping countryresidential districts around countrytowns
|
||||
in my solo games chews through more POIs, so this was a step towards that need.
|
||||
|
||||
KZMB RADIO 01 & KZMB RADIO DESTROYED
|
||||
|
||||
I made this POI after I realized we didn't have any POIs for media companies.
|
||||
I think every good city needs a classic rock FM station and there might as
|
||||
well be news on AM. The "morning poo crew" is a nod to various morning radio
|
||||
shows that seem to get a lot of milage out of fart jokes. A20 didn't change
|
||||
this POI much. The destroyed version of this was made with my favorite build
|
||||
tool -- a rocket launcher.
|
||||
|
||||
A20 saw the creation of a radio station by TFP. Their station, KLZ, has a
|
||||
small downtown studio and an short antenna that suggests it is a low-power
|
||||
station, else it would irradiate the building's inhabitants. (Is it warm in
|
||||
here, or is it just me?) Perhaps their transmitter and antenna is elsewhere?
|
||||
Three-letter call signs belong to really old stations (pre-1922) and they are
|
||||
usually (66%) AM stations. Another possibility is for marketing they leave off
|
||||
the first K, so they might be KKLZ AM or FM. Or, or... okay, maybe TFP just
|
||||
wanted a radio station and, well, there it is.
|
||||
|
||||
Now all we need is a DJ so we can "Crawl out through the fallout, baby..."
|
||||
|
||||
INTERSECTION 01 and RWG_TILE_DOWNTOWN_INTERSECTION_ZZTONG_01
|
||||
|
||||
I wanted to build a POI across a road, but Tiles to-date place POIs on either
|
||||
side of the road. The only way to build across a road is to place a POI in
|
||||
the normal place for a road and then build the road into the POI. After that
|
||||
you cannot just let any POI place there so a custom tag is needed. Thus, this
|
||||
POI is the experimental one and the Navezgane Tribune took advantage of the
|
||||
new possibility. A Savage Country sweat shop also built out over the road a
|
||||
little. Both the POI and the Tile have an integrated storm sewer and a subway
|
||||
which greatly extends its conent. Collectively, this is a very large POI.
|
||||
Some people might not care for it because it doesn't have a "sucker's path"
|
||||
designed for it. In my mind, each building is rather straight foward and
|
||||
doesn't need a path. The subway isn't as good as the one TFP built.
|
||||
|
||||
INTERSECTION 02
|
||||
|
||||
It seemed like a waste to make an intersection tile and then only have one
|
||||
POI to fit the unique space, so this is an open-air Galleria-style mall.
|
||||
Having the mall elevated above the roads and parking was the plan. All of
|
||||
the other walkways and 3D aspects to the POI were not originally planned
|
||||
but sort of emerged.
|
||||
|
||||
INTERSECTION 03
|
||||
|
||||
This POI was influenced by downtown Indianapolis in that elevated walkways
|
||||
linked stores in the lower levels of office buildings. I didn't really get to
|
||||
making offices in upper floors as the number of triangles and vertices would
|
||||
have gone higher than I think some user systems would comfortably support.
|
||||
The end result is another mall-like collection of shops, but in more of a
|
||||
classic downtown vibe.
|
||||
|
||||
INTERSECTION 04
|
||||
|
||||
I was inspired to make some survivor content that could perhaps be turned into
|
||||
bandit content at a later date. I thought a fortress made out of the ruins of
|
||||
buildings might be neat. I started with some TFP ruined buildings and then
|
||||
customized heavily to get them to fit into my Intersection-specific Tile.
|
||||
|
||||
KZTV 01
|
||||
|
||||
Here is yet another POI to fill the media company niche. I was thinking of a
|
||||
small time TV station like Weird Al's station in the UHF movie. It contains
|
||||
only two studios and some sorry excuses for TV cameras that make me laugh
|
||||
whenever I see them. I made this POI close to the A20 experimental release.
|
||||
|
||||
LAW OFFICES 01
|
||||
|
||||
This is based on some real life law offices. I figure the game will be
|
||||
perpetually short on law offices, so here, have one! It was made for A19
|
||||
and resized for A20.
|
||||
|
||||
LUMBER YARD 01
|
||||
|
||||
This POI was inspired by a small lumber yard from my youth. It was just a
|
||||
small mom-pop business, not a big chain. This was an A19 POI that didn't need
|
||||
a lot of change for A20.
|
||||
|
||||
MASONRY 01
|
||||
|
||||
I was inspired to make this POI based on a small business my grandfather (and
|
||||
others) founded years ago. While the original is in Findlay, Ohio, I converted
|
||||
it to a business for Arizona. It is smaller than the real thing because game
|
||||
scale differences but also because making it actual size would give away lots
|
||||
and lots of cement and cobble.
|
||||
|
||||
MASS GRAVE 01, 02
|
||||
|
||||
These stated as POIs, became decoration, were rarely placed, and are back to
|
||||
being POIs because of the niche for Rural XS POIs. This is filler content
|
||||
that is not questable.
|
||||
|
||||
MOTOCROSS 01
|
||||
|
||||
The Motocross POI has some potential for use for community events, such as
|
||||
motorcycle and mini-bike races. If you're running a server with those kinds
|
||||
of events, it could be a lot of fun with a horde to complicate things.
|
||||
|
||||
NTT HQ 01
|
||||
NTT HUB 01
|
||||
|
||||
Local telephone companies were common throughout the country and in some cases
|
||||
have survived into modern times despite the public's move to cellular. These
|
||||
assume Navezgane is one of those cities/counties that still support a local
|
||||
"telco" because why not. The HQ is the main office building. The Hub is a
|
||||
small service building to be found about towns and cities.
|
||||
|
||||
OFFICE BUILDING 01 & OFFICE BUILDING 01 DESTROYED
|
||||
|
||||
I wanted to make an office building and I was thinking of a software company.
|
||||
While I did use red, green, blue as a vague reference to Google, I wasn't
|
||||
really thinking of them when I made the building. This is an A19 POI that
|
||||
did not need a lot of work for A20. The original version had a pathetic
|
||||
attempt at a modern art sculpture out front.
|
||||
|
||||
OFFICE BUILDING 02
|
||||
|
||||
I was inspired to make this office building based on a TFP remnant. I never
|
||||
quite decided what they were selling, but there's a small data center on one
|
||||
of the upper floors with some larger IZM (cough IBM) computers. This A19 POI
|
||||
did not need a lot of conversion for A20.
|
||||
|
||||
OFFICE BUILDING 03 (NEW)
|
||||
|
||||
The original Office Building 03 was retired with the ZZ021 release and replaced
|
||||
with this newer design. You will still be able to find the original version in
|
||||
the CompoPack because Stallionsden curates a collection of everything. To me,
|
||||
that old version was an ugly POI full of early mistakes.
|
||||
|
||||
OFFICE BUILDING 03 & OFFICE BUILDING 03 DESTROYED (OLD)
|
||||
|
||||
This POI was originally supposed to be a grand skyscraper of some 15+ floors
|
||||
and two underground parking levels. Oh boy. I sure learned a lot about how a
|
||||
POI can influence game performance. It was on track to be 8-10 times more
|
||||
triangles/polygons than TFP's tall skyscraper. The remaining floors stay in
|
||||
the realm of reasonable performance. A20 didn't change it much though the
|
||||
vanilla Tiles in A20 don't give it a lot of chance to be placed. The
|
||||
destroyed version was created by taking out my frustrations with a rocket
|
||||
launcher.
|
||||
|
||||
OIL PUMP JACK 01
|
||||
|
||||
This started off as an idea for a biome decoration and ended up being
|
||||
something I thought would fit in rural and wilderness POIs too. The
|
||||
POI version has a little bit more than a decoration.
|
||||
|
||||
PHARMACY 01 & PHARMACY 01 DESTROYED
|
||||
|
||||
Any similarity to the real life "Rite Aid" Pharmacy is purely intentional.
|
||||
It is parody. Rite Aid gets free advertising. Rite Aid is not being depicted
|
||||
in a negative light -- at least not any worse than the rest of humanity.
|
||||
Rite Aid executives and lawyers should take comfort in knowing they are a
|
||||
source of medicines that every player needs. A20 did not change it much.
|
||||
|
||||
PRESIDIO MUSEUM 01
|
||||
|
||||
I wanted to make some content for the oldwest town. I had to resize it for
|
||||
use in A20. It is mildly based on images of a presidio in Arizona.
|
||||
|
||||
PROPANE 01
|
||||
|
||||
This early A19 POI was partly an experiment with explosive blocks that turned
|
||||
out to be so much fun that I really enjoyed extending it to A20. To fit the
|
||||
A20 Tiles it had to get bigger. Oh, I hope your players like to use firearms
|
||||
around this POI and that they're bad shots. (Evil laugh.) Adding Parts to the
|
||||
POI let me sprinkle in some rare landmines. (Another evil laugh.) Since you're
|
||||
nice enough to read this file, take this as a friendly warning to be careful.
|
||||
|
||||
PUMP SUBSTATION 01
|
||||
|
||||
This was influenced by TFP filler. I too needed filler for gateway tiles.
|
||||
|
||||
RANCH 01
|
||||
|
||||
This POI resulted as part of my desire to make T5 content for the Wilderness.
|
||||
Drawn like moths, we drift into the city... The timeless old attraction...
|
||||
Err, yeh. Let's show the wilderness some love.
|
||||
|
||||
REBIRTH 01
|
||||
|
||||
I get a lot of feedback from Rebirth players and I wanted to make something
|
||||
to thank them. After talking with FuriousRamsay, the plan was to make a POI
|
||||
that he could convert to use with his bandits. He wanted it set in the
|
||||
wilderness and thought he'd turn it into a Trader. The POI distributed with
|
||||
the modlet is a ruined Trader infested with zombies that can be converted into
|
||||
a base/trader for bandits in the Rebirth overhaul. As for the design, I
|
||||
reasoned bandits/traders in the wilderness would want an established location
|
||||
and TFP's various Ranger Stations came to mind, but with a more defensible
|
||||
perimeter. I also noticed some trader locations appeared to have towed in
|
||||
trailers and I went that way too. At this point I was committed to reusing
|
||||
TFP assets, so I decided to add a TFP food wagon as bandits would get a
|
||||
quick kitchen to help feed their forces that way. After that, a liberal amount
|
||||
of customization to those elements plus integration with walls was most of
|
||||
the work.
|
||||
|
||||
RED ROCKET 01
|
||||
|
||||
This is very much a tribute to the Red Rocket found near the start of the
|
||||
Fallout 4 game. I know there are Fallout 4 fans who play 7D2D and I thought
|
||||
they might like this POI. Dogmeat is there too, though he's not so friendly.
|
||||
|
||||
REMNANT HOUSE 01
|
||||
|
||||
I made this POI largely just goofing off waiting for A20. Somebody had made a
|
||||
comment that players like rennovating remnant structures. Once A20 landed, it
|
||||
got a small update.
|
||||
|
||||
REMNANT HOUSE 02
|
||||
|
||||
I made this POI largely just goofing off waiting for A21. Hmm, that sounds
|
||||
vaguely familiar.
|
||||
|
||||
RESTAURANT 01
|
||||
|
||||
Lets just say I miss the Burrito Buggy. Pandemic be damned! Err, well really
|
||||
this was inspired by the realization that Navezgane has no Mexican restaurant.
|
||||
How could that be? This was an attempt to make one of those mom and pop places
|
||||
where familes can celebrate a quinceanera upstairs and have a mariachi band
|
||||
wander around between the tables downstairs. This was an A19 POI that I had
|
||||
to squeeze into A20 standard sizes. It barely fit.
|
||||
|
||||
RESTAURANT 02
|
||||
|
||||
Waffle House is a favorite greasy spoon for my family and a user named
|
||||
Max_Dong requested it while we were chatting via Katspurr's Twitch Stream.
|
||||
Any resemblence to a real Waffle House is purely intentional. It's parody,
|
||||
so call off the lawyers! You should be flattered as you pride yourself on
|
||||
being the first restaurant to reopen after a disaster.
|
||||
|
||||
RESTAURANT 03
|
||||
|
||||
White Castle is the most awesome fast food restaurant in the world! It has to
|
||||
be in Navezgane. If Waffle House is going to be in the game, White Castle has
|
||||
to be here too.
|
||||
|
||||
SHELTER 01 & SHELTER 01 DESTROYED
|
||||
|
||||
I created this POI after trying to think what would happen to a Salvation Army
|
||||
homeless shelter during a zombie apocolypse. It was made for A19 and was made
|
||||
bigger during the A20 conversion.
|
||||
|
||||
SHERIFF 01
|
||||
|
||||
I received several requests for a police department, but I felt TFP already
|
||||
had that covered. A county sheriff, on the other hand, seemed unfilled. It
|
||||
is perhaps sized for a larger force than is really needed, but if you count
|
||||
the regional jail in the basement it might be about right.
|
||||
|
||||
SKYSCRAPER 01 & SKYSCRAPER 01 DESTROYED
|
||||
|
||||
This was my second attempt to make a Skyscraper. It was made using A19 but
|
||||
knowing what the A20 sizes would be. It managed to be tall enough to be a
|
||||
game skyscraper, but it is still too squat looking. I probably shouldn't have
|
||||
had the empire state building in mind. A more boxy skyscraper might have
|
||||
been better. Power Records is indeed a reference to Tower Records. Any
|
||||
resemblence the POI has to Tower Records in Sacramento is less planned than
|
||||
it may seem. I got lucky on the partial resemblence as I was not referring to
|
||||
pictures.
|
||||
|
||||
SOLAR FARM 01 & 02
|
||||
|
||||
I made this POI as one of my early efforts. It was a nice small project with
|
||||
which to learn more about the Prefab Editor. It also appealed to me as a
|
||||
person who likes to advocate for solar power. Arizona is certainly a good
|
||||
climate for this kind of thing. Converting from A19 to A20 was quick.
|
||||
|
||||
STONE QUARRY 01
|
||||
|
||||
People dig all the time in-game. When I drive my motorcycle into the holes
|
||||
they leave behind I think back to how the quarries I've seen had fences around
|
||||
them and look, I put a fence around it, okay?! The transition from A19 to A20
|
||||
was quick and easy.
|
||||
|
||||
STORE S 01 - PEDDLER PACKER and BELLA VINO
|
||||
These are based on two stores from my home town, though they don't look like
|
||||
that in real life. The challenge with the Peddler has been to get bikes to be
|
||||
block content, instead of a usable bike, which would drastically change the
|
||||
game dynamics early in the game.
|
||||
|
||||
STORE S 02 - FRED E. FROMAGE
|
||||
This POI was created to experiment with custom blocks found in Cranberry
|
||||
Monster's Arcade modlet and with my own experiments into the world of making
|
||||
custom block assets. The version of this modlet found in this modlet is the
|
||||
vanilla-safe version. Chuck E. Cheese was the inspiration for this POI.
|
||||
|
||||
STORE S 03 - VALMONT BUILDINGS
|
||||
These two buildings were Tile content rescued from the original version of the
|
||||
Intersection Tile. They were removed from that Tile to improve performance.
|
||||
|
||||
STORE XS 01 - AVALANCHE PIZZA
|
||||
|
||||
This is a tribute to the greatest real life pizza on Earth. It was the first
|
||||
POI I made with A20 standard sizes in mind, but still using A19. This POI is
|
||||
a replica of the real life store, intended as a tribute.
|
||||
|
||||
STORE XS 02 - NET CAFE & COMPUTER STORE
|
||||
|
||||
I was thinking of a mom and pop computer store mixed with internet cafes I saw
|
||||
while traveling in the UK and Europe. It is another A19 POI built for A20.
|
||||
|
||||
STORE XS 03 - PET+VET
|
||||
|
||||
I wanted to make a medical POI but figured we already had several of those. It
|
||||
was built for A20 using A19. As of ZZ008, this POI got a new basement that
|
||||
attempts to connect Pet+Vet to the new Vault POI thematically.
|
||||
|
||||
STORE XS 04 - JEWELER
|
||||
|
||||
No story here; made for A20 using A19. The name is based on an entry in the NYC
|
||||
Yellow Pages.
|
||||
|
||||
STORE XS 05 - RED ROCK COMICS
|
||||
|
||||
I wanted to make a comic book store. I don't think I picked a name of an
|
||||
actual business. Made for A20 using A19.
|
||||
|
||||
STORE XS 06 - SLUMBER WORLD
|
||||
|
||||
There's not story here either. I was looking through objects in the game to
|
||||
see if I could spot something that would carry a store. Beds! Yeh, beds! Made
|
||||
for A20 using A19.
|
||||
|
||||
STORE XS 07 - GAME START & HARMONY CANDLES
|
||||
|
||||
This intentionally tries to mimic Game Stop, plus I had the idea to connect
|
||||
two stores with a little vertical play. I don't parkour in game, so the amount
|
||||
of jumping is minimal. I'll leave the elaborate jumping to TFP and others who
|
||||
are more into that. Another POI made for A20 using A19.
|
||||
|
||||
STORE XS 08 - FOR LEASE
|
||||
|
||||
I admit it. I made a failed Blockbuster store for A19, saw TFP's "4-Ever Video"
|
||||
for A20, and then recolored and removed my Blockbuster gag. They're a quality
|
||||
operation. I'm the cheap knock-off. Made for A20 using A19.
|
||||
|
||||
STORE XS 09 - REALTOR
|
||||
|
||||
Like lawyer POIs, can you really have enough realtors? This was made for A20
|
||||
using A19.
|
||||
|
||||
STORE XS 10 - SUDS AND DUDS
|
||||
|
||||
I finished up this run of 10 POIs by imortalizing a local business that has
|
||||
long since failed. They combined a bar with a laundromat. We used to say it
|
||||
was a place where you and your laundry could get loaded at the same time.
|
||||
It was a clever idea; still failed. Made for A20 using A19.
|
||||
|
||||
STORE XS 11 - NAMASTE YOGA
|
||||
|
||||
There was no big inspiration for this POI beyond the need to fill commercial
|
||||
lots of the XS size since they're not found on TFP tiles.
|
||||
|
||||
STORE XS 12 - LOCO MOJO DOJO
|
||||
|
||||
Another POI to satisfy a need for XS Stores for Commercial. Plus, it is a fun
|
||||
store name to say.
|
||||
|
||||
STORE XS 13 - COMMERCIAL CONSTRUCTION
|
||||
|
||||
There was no grand inspiration for this POI.
|
||||
|
||||
STORE XS 14 - THRIFT STORE AND OFFICES
|
||||
|
||||
It wasn't intentional, but this turned out to be similar to a filler building
|
||||
I put on an Intersection Tile. A Thrift store had been on my to-do list for a
|
||||
while and the size of the idea seemed to match this building.
|
||||
|
||||
STORE XS 15 - TATTOO PARLOR AND UPS STORE
|
||||
|
||||
These two stores had hung out on my to-do list forever and finally found some
|
||||
motivation to make them.
|
||||
|
||||
STORMWATER DETENTION POND 01
|
||||
|
||||
This is rural filler. This is no quest for this POI. These ponds are used for
|
||||
handling stormwater runoff in areas prone to flash flooding, including deserts.
|
||||
|
||||
STRIP MALL 01
|
||||
|
||||
The Armed Forces Career Center was an attempt to explain why Navezgane has
|
||||
so many military POIs. Buy-2-Own is a play on Rent-2-Own. This POI got a
|
||||
little more content in the ZZ0008 release which took it up a tier.
|
||||
|
||||
STRIP MALL 02
|
||||
|
||||
Another strip mall. The only note I have for it is that the A20 version had
|
||||
to get bigger which led to the OFI Mondays restaurant, which is a play on
|
||||
TGI Fridays. If that rubs some lawyers the wrong way, see the notes for the
|
||||
Pharmacy POI, above.
|
||||
|
||||
SURVIVOR BASE RUIN 01
|
||||
|
||||
This POI was made in response to a "Pimp Dream" request by Tete1805. They
|
||||
wanted to see "bases from other survivors who didn't make it." And by that,
|
||||
they meant horde bases, not survivor settlements. The design for this POI
|
||||
was inspired by (but is not a copy of) the A19 Community Center base on the
|
||||
Not-A-Gamer Gaming (NAGG) Build Server. Notable differences is this base has
|
||||
several flaws such that I'm not seeding game worlds with pre-build bases that
|
||||
are ready for heavy hordes. Weaker materials were used, holes were punched in
|
||||
walls, and damaged blocks are liberally scattered about the place. There's no
|
||||
quest and very little loot. The "prize" is the building itself, and it is full
|
||||
of zombies. Finally, this POI is placed in the Wilderness so that it is
|
||||
unlikely to get convenient placement for most player destinations.
|
||||
|
||||
SURVIVOR SITE URBAN 01
|
||||
|
||||
The premis for this POI was that all of TFP's Survivor Sites were for rural or
|
||||
country settings and that I wanted to explore what an organized group of
|
||||
survivors might do in an urban setting. I started with a remnant POI by TFP
|
||||
and then expanded it into a full building for A19 and then enclosed the
|
||||
courtyard with a trailer and a bus that acted like a gate. When A20 became
|
||||
available the POI had to get bigger to fit into a standard size, so I added
|
||||
additional buildings and the bridges between them. The survivors obviously
|
||||
failed to last in this make-shift fortress. It has become one of my favorite
|
||||
POIs.
|
||||
|
||||
TFP APARTMENTS ADOBE 01
|
||||
|
||||
To me, this was a classic "meat and potatos" POI by TFP, but I can see why
|
||||
they have been reluctant to update it. The internals are too spacious and
|
||||
the layout didn't have a path beyond the obvious "climb floors" approach.
|
||||
Still, I missed it. The POI's footprint had to be expanded to fit into the
|
||||
tile system, so the playground equipment was brough over from the K6 School.
|
||||
|
||||
TFP ARMY BARRACKS 01
|
||||
|
||||
I have fond memories of this POI from an earlier alpha when it served as a
|
||||
base. TFP had updated it for A19 and added a bunch to it, but I missed the
|
||||
older, smaller layout so I went back and brought that version forward to A19
|
||||
and now A20.
|
||||
|
||||
TFP CEMETARY 01
|
||||
|
||||
I found this POI when playing an earlier alpha and remembered it being kind
|
||||
of creepy at night. I brought it forward to A19 and A20 at the same time I
|
||||
was working on the TFP Army Barracks.
|
||||
|
||||
TFP DOCKS 01 and 02
|
||||
|
||||
I wanted to bring some of the Navezgane dock POIs to RWG. So I created a
|
||||
gateway tile (T 02) with a reservoir to place them on.
|
||||
|
||||
TFP HOUSE NEW 04
|
||||
|
||||
This POI was brought forward to A19 and A20 at the request of Evil Geoff of
|
||||
CompoPack Discord fame. Apparently it was one of his favorites. It took a
|
||||
decent amount of work to bring it to A19, and even more work to make it fit
|
||||
into an A20 standard size.
|
||||
|
||||
TFP PRISON 01
|
||||
|
||||
A player approached me about this old prison because it had been a favorite
|
||||
base. I'd seen players using it when I'd played too and tried to think of a
|
||||
way to repurpose it. I decided that with all the new prisons, this older
|
||||
prison had been retired and rather than knock it down somebody made a museum
|
||||
out of it.
|
||||
|
||||
TFP RANGER STATION 01
|
||||
|
||||
I fondly remember this POI as one of the first POIs I encountered playing the
|
||||
game and continued to encounter in many play-throughs. I missed it, so I went
|
||||
back and brought it forward to A19 and A20.
|
||||
|
||||
TFP SCHOOL K6 01
|
||||
|
||||
An acquaintance mentioned this POI had been a memorable base for them and their
|
||||
friends on a server. They had not seen it for a while. We looked for it and
|
||||
found it in TFP's unused POIs. It hadn't been fitted to an A20 Tile and needed
|
||||
some love. We reimagined it as an old school that was being renovated.
|
||||
|
||||
TFP SETTLEMENT 01
|
||||
|
||||
Master-Blaster runs Barter Town! I suspect TFP dropped this fun little POI in
|
||||
favor of future support for Bandit content, but I have no idea. For whatever
|
||||
reason it was not included in A21, so it was rescued.
|
||||
|
||||
TFP SKYSCRAPER 02
|
||||
|
||||
Many know Skyscaper 02 as the Crack-A-Book HQ. For A20 the Fun Pimps did an
|
||||
extensive renovation, basically making a whole new (wonderful) building. This
|
||||
is the A19 version brought forward to A20 for those who feel nostalgic and
|
||||
converted into a Beatrice Foods Headquarters. For a few minor releases it had
|
||||
been a Shamway HQ, but that was before I discovered TFP included offices in
|
||||
their Shamway factory.
|
||||
|
||||
TRAILER 01
|
||||
|
||||
There's no long story with this one. I like trailers in the game and felt
|
||||
like making one to land on a rural tile in the 25x25 spots I've been making.
|
||||
|
||||
TRAILER 02
|
||||
|
||||
This is a derivitive of a TFP Trailer. We really need 25x25 variety, and this
|
||||
was a quick creation.
|
||||
|
||||
TRAILER PARK 01
|
||||
|
||||
I thought the TFP's A19 Trailer Park was really creative and I was inspired to
|
||||
make one of my own. I spent a bunch of play time in A19 using trailers as
|
||||
bases while on a minimalist kick.
|
||||
|
||||
TRAILER PARK 02
|
||||
|
||||
This was a self-imposed challenge to make a Trailer Park higher than tier 1.
|
||||
The larger 60x60 foot-print easily supported tier 2. I've been watching the
|
||||
Breaking Bad TV show, so adding a secret drug lab got it to tier 3.
|
||||
|
||||
TRAILER PARK 03
|
||||
|
||||
There's not much to say, I just like the Trailer Park POIs. I think it because
|
||||
they make neat starting bases.
|
||||
|
||||
TRAILER PARK 04
|
||||
|
||||
This is a derivitive of a TFP trailer park to create more 25x25 country
|
||||
residential content, which is being repetitive because there's not a lot
|
||||
of POIs tagged for that district at that size.
|
||||
|
||||
TUNNELS
|
||||
|
||||
The tunnel that appears on one of the country tiles is a derivitive of TFP's
|
||||
tunnel for Perishton. The original tunnel is two lanes, but I went with four
|
||||
lanes to keep with the highway size of RWG. This involved dealing with some
|
||||
structural integrity that TFP's narrower tunnel didn't have to cover.
|
||||
|
||||
VAULT K9 01
|
||||
|
||||
This is a tribute to the Fallout series of games plus a mashup with my Pet+Vet
|
||||
fake business name. The vault number uses a randomizer, so you should find it
|
||||
to be different every time the POI resets.
|
||||
|
||||
WAREHOUSE 01
|
||||
|
||||
A19 seemed to have a shortage of industrial POIs, which led to this creation.
|
||||
A significant challenge with this POI was balancing loot, as there is great
|
||||
temptation to fill a warehouse with crates and there is a large variety of
|
||||
loot crates that can be used. In ZZ010 the Warehouse got some custom Crate
|
||||
blocks in response to criticism about painting wood blocks. Thanks for the
|
||||
feedback and the push.
|
||||
|
||||
WAREHOUSE 02
|
||||
|
||||
I was anxious to make a warehouse after making some custom blocks from the TFP
|
||||
loot crates. I was inspired to turn TFP's remnant_industrial_04 into something
|
||||
beyond a pile of rubble. I didn't end up using the exact same footprint, but
|
||||
the exterior has some resemblance.
|
||||
|
||||
WAREHOUSE 03
|
||||
|
||||
This is based on a local business in real life, but the name was changed.
|
||||
|
||||
WAREHOUSE 04
|
||||
|
||||
This started as Tile content and were removed from the Intersection Tile
|
||||
because I had packed that Tile too tight with content creating performance
|
||||
issues. They're reappearing as POIs.
|
||||
|
||||
WAREHOUSE 05
|
||||
|
||||
These were a quick pair of quonset huts, turned into storage.
|
||||
|
||||
WATERING HOLE 01
|
||||
|
||||
With A21 introducing the new Dew Collector, I thought it was odd we weren't
|
||||
finding more Dew Collectors in POIs. This is a small POI where some survivors
|
||||
realized they needed to be collecting water and were doing so in an open field.
|
||||
|
||||
WATERING HOLE 02
|
||||
|
||||
Along the same lines as Watering Hole 01, some survivors realized they needed
|
||||
to collect water, but rather than use a bunch of Dew Collectors, they built a
|
||||
large Dew Collector within the shell of a building.
|
||||
|
||||
WIND TURBINE 01
|
||||
|
||||
This kind of POI seemed perfect for wilderness placement, though I cannot
|
||||
control the terrain around it, so you can find a wind turbine in places where
|
||||
nobody would actually build one. The A19 version suffered from a lack of
|
||||
block choices, so it looked kind of blocky, but A20 brought new round blocks
|
||||
that were a better fit, so the POI got a little better looking. I wanted to
|
||||
put blades onto the POI but there are structural integrity issues that would
|
||||
lead the blades to fall off if/when somebody modified the tower in-game, so
|
||||
I elected to build the POI as if the blades had already failed due to some
|
||||
unknown event.
|
||||
|
||||
WIND TURBINE 02
|
||||
|
||||
This is a variant of Wind Turbine 01 that is rigged to be close to town.
|
||||
Reference in New Issue
Block a user