Upload from upload_mods.ps1
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<?xml version="1.0" encoding="UTF-8"?>
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<prefab>
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<property name="CopyAirBlocks" value="True" />
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<property name="DifficultyTier" value="0" />
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<property name="ExcludeDistantPOIMesh" value="False" />
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<property name="ExcludePOICulling" value="False" />
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<property name="DistantPOIYOffset" value="0" />
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<property name="AllowTopSoilDecorations" value="True" />
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<property name="ShowQuestClearCount" value="1" />
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<property name="TraderArea" value="False" />
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<property name="YOffset" value="-3" />
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<property name="RotationToFaceNorth" value="0" />
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<property name="Zoning" value="none" />
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<property name="PrefabSize" value="150, 25, 150" />
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<property name="Tags" value="streettile, hideui, rwgonly" />
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<property name="POIMarkerSize" value="42, 0, 42#42, 0, 42#60, 0, 60#25, 0, 25#25, 0, 25#25, 0, 25#5, 4, 5#6, 4, 7#5, 4, 5#3, 1, 7#3, 3, 3#3, 3, 3#4, 12, 6#4, 4, 9#13, 3, 5#4, 3, 4#9, 3, 4#7, 16, 8#14, 5, 5#5, 15, 6#2, 11, 5#2, 11, 5#3, 2, 1#1, 1, 6#5, 1, 5#7, 1, 6#2, 2, 8#4, 1, 1#9, 5, 8" />
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<property name="POIMarkerStart" value="18, 3, 25#90, 3, 25#5, 3, 83#117, 3, 83#83, 3, 110#83, 3, 83#96, 3, 143#140, 3, 55#6, 3, 59#8, 3, 43#9, 3, 68#132, 3, 68#84, 3, 1#63, 3, 5#50, 3, 18#125, 3, 115#76, 3, 138#120, 3, 6#85, 3, 18#121, 3, 7#131, 3, 2#43, 3, 2#75, 3, 16#4, 3, 72#142, 3, 45#71, 3, 72#17, 3, 8#111, 3, 86#48, 3, 8" />
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<property name="POIMarkerGroup" value="poi42-1,poi42-2,poi60-1,poi25-1,poi25-2,poi25-3,shed1,shed2,shed3,pipes,elec1,elec2,electower,busstop,army,appliance,ambulance,water,trailer,water,elecpole1,elecpole2,barricade,barrier,camp,checkpt,firewood,spikes,tent" />
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<property name="POIMarkerTags" value="############################" />
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<property name="POIMarkerType" value="POISpawn,POISpawn,POISpawn,POISpawn,POISpawn,POISpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn" />
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<property name="POIMarkerPartToSpawn" value=",,,,,,part_shed_01,part_shed_02,part_shed_03,part_pipestack_01,part_high_voltage_box_2,part_high_voltage_box_2,part_electrical_tower_01,part_bus_stop_01,part_armytruck_01,part_appliance_pile_01,part_ambulance_01,part_5m_water_tower,part_shipping_container_03,part_tower_water_01,part_utility_pole_large,part_utility_pole_large,part_zztong_barricade_01,part_zztong_barrier6,part_zztong_campsite_01,part_zztong_checkpoint_03,part_zztong_firewood_03,part_zztong_spikes_wood4,part_zztong_tent_02" />
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<property name="POIMarkerPartRotations" value="0,0,2,2,1,1,2,3,1,1,0,0,3,3,1,2,3,0,3,3,3,1,3,1,0,0,0,0,0" />
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<property name="POIMarkerPartSpawnChance" value="1,1,1,1,1,1,0.6,0.6,0.6,0.4,0.4,0.4,0.8,0.8,0.4,0.4,0.4,0.8,0.4,0.8,0.8,0.8,0.4,0.2,0.4,0.4,0.8,0.4,0.4" />
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<property name="SleeperVolumeSize" value="19, 3, 14#19, 9, 14" />
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<property name="SleeperVolumeStart" value="18, 3, 3#18, 6, 3" />
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<property name="SleeperVolumeGroupId" value="0,0" />
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<property name="SleeperVolumeGroup" value="GroupGenericZombie,2,3,GroupGenericZombie,4,4" />
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<property name="SleeperIsLootVolume" value="False,False" />
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<property name="SleeperIsQuestExclude" value="False,False" />
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<property name="SleeperVolumeFlags" value="0,0" />
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<property name="SleeperVolumeTriggeredBy" value=" # " />
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<property class="Stats">
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<property name="TotalVertices" value="129892" />
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<property name="TotalTriangles" value="132514" />
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<property class="BlockEntities">
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<property name="Vertices" value="603" />
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<property name="Triangles" value="206" />
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</property>
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<property class="ChunkMeshes0">
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<property name="Vertices" value="70751" />
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<property name="Triangles" value="37228" />
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</property>
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<property class="ChunkMeshes1">
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<property name="Vertices" value="0" />
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<property name="Triangles" value="0" />
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</property>
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<property class="ChunkMeshes2">
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<property name="Vertices" value="72" />
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<property name="Triangles" value="36" />
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</property>
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<property class="ChunkMeshes3">
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<property name="Vertices" value="0" />
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<property name="Triangles" value="0" />
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</property>
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<property class="ChunkMeshes4">
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<property name="Vertices" value="0" />
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<property name="Triangles" value="0" />
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</property>
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<property class="ChunkMeshes5">
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<property name="Vertices" value="58466" />
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<property name="Triangles" value="95044" />
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</property>
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</property>
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<property class="IndexedBlockOffsets">
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<property class="quest_wood_trees">
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<property name="0" value="142, 4, 143" />
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</property>
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<property class="challenge_gore">
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<property name="0" value="24, 9, 4" />
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<property name="1" value="20, 3, 9" />
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</property>
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<property class="POILight">
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<property name="0" value="126, 12, 80" />
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</property>
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<property class="TraderOnOff">
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<property name="0" value="35, 8, 13" />
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<property name="1" value="31, 3, 15" />
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</property>
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<property class="challenge_pallet">
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<property name="0" value="27, 3, 8" />
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</property>
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<property class="challenge_sinks">
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<property name="0" value="34, 9, 7" />
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<property name="1" value="34, 9, 8" />
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</property>
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<property class="challenge_officechairs">
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<property name="0" value="25, 8, 13" />
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</property>
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<property class="challenge_cars">
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<property name="0" value="73, 3, 11" />
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</property>
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<property class="challenge_barrels">
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<property name="0" value="73, 3, 130" />
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</property>
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</property>
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</prefab>
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