Files
zzzzZZTong-Prefabs/Prefabs/RWGTiles/rwg_tile_countryresidential_straight_zztong_01.xml
2025-06-04 16:35:56 +09:30

92 lines
5.4 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="DifficultyTier" value="0" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="ShowQuestClearCount" value="1" />
<property name="TraderArea" value="False" />
<property name="RotationToFaceNorth" value="0" />
<property name="YOffset" value="-4" />
<property name="Zoning" value="none" />
<property name="PrefabSize" value="150, 24, 150" />
<property name="Tags" value="streettile, hideui, rwgonly" />
<property name="POIMarkerSize" value="60, 0, 60#42, 0, 42#42, 0, 42#42, 0, 42#42, 0, 42#25, 0, 25#25, 0, 25#25, 0, 25#5, 1, 1#3, 2, 1#1, 1, 6#1, 1, 6#1, 3, 1#1, 3, 1#5, 5, 11#4, 2, 14#14, 90, 14#8, 6, 4#2, 2, 2#1, 2, 5#1, 1, 4#5, 9, 5#8, 16, 7#4, 3, 4#4, 3, 4#14, 5, 5#5, 2, 11" />
<property name="POIMarkerStart" value="80, 4, 2#28, 4, 107#28, 4, 2#80, 4, 106#28, 4, 56#2, 4, 20#81, 4, 70#108, 4, 70#126, 4, 107#71, 4, 145#79, 4, 97#70, 4, 47#91, 4, 63#97, 4, 63#21, 4, 112#18, 4, 62#9, 3, 83#71, 4, 39#130, 4, 113#145, 4, 111#88, 4, 65#10, 4, 135#11, 4, 86#128, 4, 124#127, 4, 129#124, 4, 97#10, 4, 61" />
<property name="POIMarkerGroup" value="m1,s3,s1,s2,s4,xs1,xs2,xs3,barbwire,barricade,barrier1,barrier2,bees1,bees2,camper,bleach,cell,checkpt,delivery,firewood,spikes,tower,cell,appliance1,appliance2,trailer,bodies" />
<property name="POIMarkerTags" value="##########################" />
<property name="POIMarkerType" value="POISpawn,POISpawn,POISpawn,POISpawn,POISpawn,POISpawn,POISpawn,POISpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn" />
<property name="POIMarkerPartToSpawn" value=",,,,,,,,part_zztong_barbwire5,part_zztong_barricade_01,part_zztong_barrier6,part_zztong_barrier6,part_zztong_beehive_01,part_zztong_beehive_01,part_zztong_camper_01,part_zztong_bleachers_02,part_zztong_cell_tower_01,part_zztong_checkpoint_02,part_zztong_delivery_02,part_zztong_firewood_01,part_zztong_spikes_wood4,part_zztong_watchtower_01,part_5m_water_tower,part_appliance_pile_01,part_appliance_pile_02,part_shipping_container_03,part_shipping_container_06" />
<property name="POIMarkerPartRotations" value="1,3,3,1,3,0,0,0,0,1,1,1,0,0,0,0,1,0,0,0,1,0,1,2,1,1,0" />
<property name="POIMarkerPartSpawnChance" value="1,1,1,1,1,1,1,1,0.4,0.2,0.2,0.2,0.6,0.6,0.2,0.8,0.6,0.2,0.4,0.6,0.2,0.2,0.6,0.4,0.4,0.2,0.6" />
<property name="SleeperVolumeSize" value="10, 8, 17#10, 6, 20#23, 6, 20#21, 5, 21" />
<property name="SleeperVolumeStart" value="134, 4, 110#124, 4, 107#124, 4, 127#3, 4, 126" />
<property name="SleeperVolumeGroupId" value="0,0,0,0" />
<property name="SleeperVolumeGroup" value="GroupGenericZombie,2,3,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,2" />
<property name="SleeperIsLootVolume" value="False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0" />
<property name="SleeperVolumeTriggeredBy" value=" # # # " />
<property class="Stats">
<property name="TotalVertices" value="1025325" />
<property name="TotalTriangles" value="612340" />
<property class="BlockEntities">
<property name="Vertices" value="881471" />
<property name="Triangles" value="468783" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="73486" />
<property name="Triangles" value="41681" />
</property>
<property class="ChunkMeshes1">
<property name="Vertices" value="11136" />
<property name="Triangles" value="5568" />
</property>
<property class="ChunkMeshes2">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes4">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes5">
<property name="Vertices" value="59232" />
<property name="Triangles" value="96308" />
</property>
</property>
<property class="IndexedBlockOffsets">
<property class="quest_wood_trees">
<property name="0" value="143, 4, 94" />
</property>
<property class="challenge_cars">
<property name="0" value="142, 4, 83" />
</property>
<property class="POILight">
<property name="0" value="141, 6, 127" />
</property>
<property class="challenge_barrels">
<property name="0" value="68, 4, 103" />
</property>
<property class="quest_stone_boulder">
<property name="0" value="143, 4, 57" />
<property name="1" value="146, 4, 57" />
</property>
<property class="challenge_sinks">
<property name="0" value="142, 4, 125" />
</property>
<property class="TraderOnOff">
<property name="0" value="139, 4, 123" />
<property name="1" value="141, 4, 126" />
</property>
<property class="challenge_vending">
<property name="0" value="143, 4, 109" />
</property>
</property>
</prefab>