Files
zzzzZZTong-Prefabs/Prefabs/RWGTiles/rwg_tile_residential_cap_zztong_01.xml
2025-06-04 16:35:56 +09:30

91 lines
5.2 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="DifficultyTier" value="0" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="True" />
<property name="ShowQuestClearCount" value="1" />
<property name="TraderArea" value="False" />
<property name="RotationToFaceNorth" value="0" />
<property name="Zoning" value="none" />
<property name="PrefabSize" value="150, 33, 150" />
<property name="Tags" value="streettile, hideui, rwgonly" />
<property name="POIMarkerSize" value="42, 0, 42#42, 0, 42#42, 0, 42#42, 0, 42#25, 0, 25#4, 3, 4#5, 3, 13#12, 3, 9#4, 2, 4#7, 5, 7#3, 2, 4#7, 1, 3#7, 1, 3#7, 1, 3#7, 4, 6#3, 2, 1#3, 1, 1#5, 2, 1#1, 2, 8#1, 1, 5#1, 1, 5" />
<property name="POIMarkerStart" value="83, 11, 8#25, 11, 8#92, 11, 58#16, 11, 58#62, 11, 103#143, 11, 61#81, 11, 66#5, 11, 1#98, 11, 121#141, 10, 91#83, 11, 3#75, 11, 136#42, 11, 125#7, 11, 139#25, 11, 119#75, 11, 4#72, 11, 4#9, 11, 21#106, 11, 117#102, 11, 51#48, 11, 52" />
<property name="POIMarkerGroup" value="m1,m2,m3,m4,s1,appliances,army,campsite,car,chickcoup,elecsrvc,pipes1,pipes2,pipes3,shed,barricade,barrier,firewood1,firewood2,spikes1,spikes2" />
<property name="POIMarkerTags" value="####################" />
<property name="POIMarkerType" value="POISpawn,POISpawn,POISpawn,POISpawn,POISpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn" />
<property name="POIMarkerPartToSpawn" value=",,,,,part_appliance_pile_01,part_armytruck_01,part_campsite_01,part_car_on_blocks_01,part_chicken_coup_01,part_high_voltage_box_1,part_pipestack_01,part_pipestack_01,part_pipestack_01,part_shed_02,part_zztong_barricade_01,part_zztong_barrier3,part_zztong_firewood_01,part_zztong_firewood_02,part_zztong_spikes_wood5,part_zztong_spikes_wood5" />
<property name="POIMarkerPartRotations" value="1,3,1,3,2,3,2,1,3,3,3,0,0,2,2,3,0,1,0,1,1" />
<property name="POIMarkerPartSpawnChance" value="1,1,1,1,1,0.4,0.2,0.4,0.4,0.2,0.6,0.6,0.6,0.6,0.6,0.2,0.2,0.6,0.8,0.4,0.4" />
<property name="SleeperVolumeSize" value="12, 17, 7#19, 4, 17#13, 3, 4#14, 3, 14#7, 3, 11#9, 8, 7#9, 8, 11#7, 10, 9" />
<property name="SleeperVolumeStart" value="100, 2, 126#112, 11, 121#117, 2, 135#114, 2, 119#48, 11, 108#39, 11, 110#6, 11, 23#141, 11, 110" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeGroup" value="GroupGenericZombie,2,2,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,2,3,GroupGenericZombie,1,1" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0" />
<property name="YOffset" value="-11" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # " />
<property class="Stats">
<property name="TotalVertices" value="205615" />
<property name="TotalTriangles" value="188353" />
<property class="BlockEntities">
<property name="Vertices" value="4704" />
<property name="Triangles" value="2177" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="131059" />
<property name="Triangles" value="75956" />
</property>
<property class="ChunkMeshes1">
<property name="Vertices" value="2368" />
<property name="Triangles" value="1184" />
</property>
<property class="ChunkMeshes2">
<property name="Vertices" value="1880" />
<property name="Triangles" value="1540" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes4">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes5">
<property name="Vertices" value="65604" />
<property name="Triangles" value="107496" />
</property>
</property>
<property class="IndexedBlockOffsets">
<property class="quest_wood_trees">
<property name="0" value="142, 11, 141" />
</property>
<property class="TraderOnOff">
<property name="0" value="126, 2, 126" />
<property name="1" value="132, 11, 130" />
</property>
<property class="challenge_cars">
<property name="0" value="143, 11, 106" />
</property>
<property class="challenge_pallet">
<property name="0" value="144, 11, 114" />
</property>
<property class="POILight">
<property name="0" value="144, 13, 114" />
</property>
<property class="challenge_barrels">
<property name="0" value="76, 11, 58" />
</property>
<property class="challenge_sinks">
<property name="0" value="128, 3, 131" />
</property>
<property class="challenge_officechairs">
<property name="0" value="120, 2, 140" />
</property>
</property>
</prefab>