Files
zzzzZZTong-Prefabs/Prefabs/POIs/zztong_trailer_park_04.xml
2025-06-04 16:35:56 +09:30

100 lines
4.3 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="DifficultyTier" value="0" />
<property name="ShowQuestClearCount" value="1" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="25, 22, 25" />
<property name="RotationToFaceNorth" value="2" />
<property name="Zoning" value="none" />
<property name="YOffset" value="-3" />
<property name="SleeperVolumeSize" value="13, 5, 4#13, 6, 4" />
<property name="SleeperVolumeStart" value="10, 3, 17#10, 3, 4" />
<property name="SleeperVolumeGroupId" value="0,0" />
<property name="SleeperVolumeGroup" value="GroupGenericZombie,2,2,GroupGenericZombie,2,2" />
<property name="SleeperIsLootVolume" value="False,False" />
<property name="SleeperIsQuestExclude" value="False,False" />
<property name="SleeperVolumeFlags" value="0,0" />
<property name="SleeperVolumeTriggeredBy" value=" # " />
<property name="EditorGroups" value="rural" />
<property name="Tags" value="countryresidential" />
<property name="POIMarkerSize" value="5, 13, 1#4, 3, 4#5, 1, 1" />
<property name="POIMarkerStart" value="2, 2, -1#1, 3, 12#2, 3, 2" />
<property name="POIMarkerGroup" value="driveway,appliances,spikes" />
<property name="POIMarkerTags" value="countryresidential##" />
<property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn" />
<property name="POIMarkerPartToSpawn" value="part_driveway_countryresidential_07,part_appliance_pile_02,part_zztong_spikes_wood5" />
<property name="POIMarkerPartRotations" value="2,0,0" />
<property name="POIMarkerPartSpawnChance" value="1,0.2,0.4" />
<property class="Stats">
<property name="TotalVertices" value="163256" />
<property name="TotalTriangles" value="71339" />
<property class="BlockEntities">
<property name="Vertices" value="142494" />
<property name="Triangles" value="59558" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="20246" />
<property name="Triangles" value="11525" />
</property>
<property class="ChunkMeshes1">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes2">
<property name="Vertices" value="24" />
<property name="Triangles" value="12" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="492" />
<property name="Triangles" value="244" />
</property>
<property class="ChunkMeshes4">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes5">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
</property>
<property class="IndexedBlockOffsets">
<property class="challenge_polymers">
<property name="0" value="17, 4, 8" />
<property name="1" value="12, 3, 9" />
</property>
<property class="POILight">
<property name="0" value="18, 5, 17" />
<property name="1" value="19, 6, 17" />
<property name="2" value="14, 6, 18" />
<property name="3" value="18, 6, 19" />
<property name="4" value="20, 6, 19" />
<property name="5" value="15, 6, 20" />
<property name="6" value="18, 5, 20" />
</property>
<property class="quest_wood_trees">
<property name="0" value="2, 3, 23" />
</property>
<property class="FetchContainer">
<property name="0" value="13, 6, 4" />
</property>
<property class="challenge_sinks">
<property name="0" value="14, 4, 18" />
<property name="1" value="14, 4, 19" />
<property name="2" value="20, 5, 20" />
</property>
<property class="TraderOnOff">
<property name="0" value="17, 4, 17" />
</property>
<property class="challenge_leather">
<property name="0" value="19, 4, 17" />
<property name="1" value="21, 4, 17" />
<property name="2" value="19, 4, 18" />
<property name="3" value="21, 4, 18" />
</property>
</property>
</prefab>