Files
0A-KFCommonUtilityLib/KFAttached/KFUtilAttached/WeaponLabelController.cs
2025-06-04 16:13:32 +09:30

25 lines
776 B
C#

using UnityEngine;
[AddComponentMenu("KFAttachments/Weapon Display Controllers/Weapon Label Controller TextMesh")]
public class WeaponLabelController : WeaponLabelControllerBase
{
[SerializeField]
private TextMesh[] labels;
public override bool setLabelText(int index, string data)
{
if (labels == null || labels.Length <= index || !labels[index] || !labels[index].gameObject.activeSelf)
return false;
labels[index].text = data;
return true;
}
public override bool setLabelColor(int index, Color color)
{
if (labels == null || labels.Length <= index || !labels[index] || !labels[index].gameObject.activeSelf)
return false;
labels[index].color = color;
return true;
}
}