45 lines
1.7 KiB
C#
45 lines
1.7 KiB
C#
using UnityEngine;
|
|
using UnityEngine.Animations.Rigging;
|
|
|
|
[AddComponentMenu("")]
|
|
public class MultiRotationConstraintReverseAdaptor : RigAdaptorAbs
|
|
{
|
|
[SerializeField]
|
|
private Transform m_ConstrainedObject;
|
|
[SerializeField]
|
|
private string[] m_SourceObjectNames;
|
|
[SerializeField]
|
|
private float[] m_SourceObjectWeights;
|
|
[SerializeField]
|
|
private Vector3 m_Offset;
|
|
[SerializeField]
|
|
private Vector3Bool m_ConstrainedAxes;
|
|
[SerializeField]
|
|
private bool m_MaintainOffset;
|
|
|
|
public override void FindRigTargets()
|
|
{
|
|
var constraint = GetComponent<MultiRotationConstraint>();
|
|
constraint.Reset();
|
|
constraint.weight = weight;
|
|
constraint.data.constrainedObject = m_ConstrainedObject;
|
|
constraint.data.sourceObjects = WeightedTransformArrayFromAdaptor(targetRoot, m_SourceObjectNames, m_SourceObjectWeights);
|
|
constraint.data.offset = m_Offset;
|
|
constraint.data.constrainedXAxis = m_ConstrainedAxes.x;
|
|
constraint.data.constrainedYAxis = m_ConstrainedAxes.y;
|
|
constraint.data.constrainedZAxis = m_ConstrainedAxes.z;
|
|
constraint.data.maintainOffset = m_MaintainOffset;
|
|
}
|
|
|
|
public override void ReadRigData()
|
|
{
|
|
var constraint = GetComponent<MultiRotationConstraint>();
|
|
weight = constraint.weight;
|
|
m_ConstrainedObject = constraint.data.constrainedObject;
|
|
WeightedTransformArrayToAdaptor(constraint.data.sourceObjects, out m_SourceObjectNames, out m_SourceObjectWeights);
|
|
m_Offset = constraint.data.offset;
|
|
m_ConstrainedAxes = new Vector3Bool(constraint.data.constrainedXAxis, constraint.data.constrainedYAxis, constraint.data.constrainedZAxis);
|
|
m_MaintainOffset = constraint.data.maintainOffset;
|
|
}
|
|
}
|