Upload from upload_mods.ps1
This commit is contained in:
80
.gitignore
vendored
Normal file
80
.gitignore
vendored
Normal file
@@ -0,0 +1,80 @@
|
||||
# Build and Object Folders
|
||||
bin/
|
||||
obj/
|
||||
|
||||
# Nuget packages directory
|
||||
packages/
|
||||
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
|
||||
# User-specific files
|
||||
*.suo
|
||||
*.user
|
||||
*.sln.docstates
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Rr]elease/
|
||||
x64/
|
||||
*_i.c
|
||||
*_p.c
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.pch
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*
|
||||
|
||||
# NCrunch
|
||||
*.ncrunch*
|
||||
.*crunch*.local.xml
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help
|
||||
UpgradeLog*.XML
|
||||
|
||||
# Lightswitch
|
||||
_Pvt_Extensions
|
||||
GeneratedArtifacts
|
||||
*.xap
|
||||
ModelManifest.xml
|
||||
|
||||
#Backup file
|
||||
*.bak
|
||||
|
||||
#zzzili
|
||||
v15/
|
||||
|
||||
1
.vs/CustomParticleLoader.csproj.dtbcache.json
Normal file
1
.vs/CustomParticleLoader.csproj.dtbcache.json
Normal file
File diff suppressed because one or more lines are too long
16
CheckStackSize.bat
Normal file
16
CheckStackSize.bat
Normal file
@@ -0,0 +1,16 @@
|
||||
echo off
|
||||
set size=4194304
|
||||
set client=7DaysToDie.exe
|
||||
set dedi=7DaysToDieServer.exe
|
||||
if exist ..\..\%client% (
|
||||
.\editbin.exe /stack:%size% ..\..\%client%
|
||||
echo Setting max stack size for %client% to %size%
|
||||
) ^
|
||||
else if exist ..\..\%dedi% (
|
||||
.\editbin.exe /stack:%size% ..\..\%dedi%
|
||||
echo Setting max stack size for %dedi% to %size%
|
||||
) ^
|
||||
else (
|
||||
echo 7 days to die executable not found!
|
||||
)
|
||||
pause
|
||||
98
CustomParticleLoader.csproj
Normal file
98
CustomParticleLoader.csproj
Normal file
@@ -0,0 +1,98 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{12A59F51-6655-49D7-BE95-F3E86A173979}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>CustomParticleLoader</RootNamespace>
|
||||
<AssemblyName>CustomParticleLoader</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>.\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>.\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>..\0_TFP_Harmony\0Harmony.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>..\..\7DaysToDie_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="LogLibrary">
|
||||
<HintPath>..\..\7DaysToDie_Data\Managed\LogLibrary.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>..\..\7DaysToDie_Data\Managed\UnityEngine.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>..\..\7DaysToDie_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule">
|
||||
<HintPath>..\..\7DaysToDie_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>..\..\7DaysToDie_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>..\..\7DaysToDie_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Scripts\Core\IExplosionProperty.cs" />
|
||||
<Compile Include="Scripts\MinEventActions\MinEventActionRangedExplosion.cs" />
|
||||
<Compile Include="Scripts\MonoBehaviours\AutoRemove.cs" />
|
||||
<Compile Include="Scripts\Core\ExplosionComponent.cs" />
|
||||
<Compile Include="Scripts\Core\CustomExplosionManager.cs" />
|
||||
<Compile Include="Harmony\Init.cs" />
|
||||
<Compile Include="Harmony\Patches.cs" />
|
||||
<Compile Include="Scripts\NetPackages\NetPackageExplosionParams.cs" />
|
||||
<Compile Include="Scripts\NetPackages\NetPackageExplosionSyncOnConnect.cs" />
|
||||
<Compile Include="Scripts\MonoBehaviours\NetSyncHelper.cs" />
|
||||
<Compile Include="Scripts\MonoBehaviours\ReverseTrackedBehaviour.cs" />
|
||||
<Compile Include="Scripts\MonoBehaviours\Timer.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Scripts\MonoBehaviours\TrackedBehaviour.cs" />
|
||||
<Compile Include="Scripts\MonoBehaviours\TrackedBehaviourBase.cs" />
|
||||
<Compile Include="Scripts\Utilities\PlatformIndependentHash.cs" />
|
||||
<Compile Include="Scripts\Utilities\StreamUtilsCompressed.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="ModInfo.xml" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
BIN
CustomParticleLoader.dll
Normal file
BIN
CustomParticleLoader.dll
Normal file
Binary file not shown.
BIN
CustomParticleLoader.pdb
Normal file
BIN
CustomParticleLoader.pdb
Normal file
Binary file not shown.
17
Harmony/Init.cs
Normal file
17
Harmony/Init.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
using System.Reflection;
|
||||
|
||||
public class CustomParticleEffectLoaderInit : IModApi
|
||||
{
|
||||
private static bool inited = false;
|
||||
public void InitMod(Mod _modInstance)
|
||||
{
|
||||
if (inited)
|
||||
return;
|
||||
inited = true;
|
||||
Log.Out(" Loading Patch: " + GetType());
|
||||
ModEvents.GameAwake.RegisterHandler(CustomExplosionManager.CreatePropertyParsers);
|
||||
var harmony = new HarmonyLib.Harmony(GetType().ToString());
|
||||
harmony.PatchAll(Assembly.GetExecutingAssembly());
|
||||
}
|
||||
}
|
||||
|
||||
411
Harmony/Patches.cs
Normal file
411
Harmony/Patches.cs
Normal file
@@ -0,0 +1,411 @@
|
||||
using HarmonyLib;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Reflection.Emit;
|
||||
using UnityEngine;
|
||||
|
||||
[HarmonyPatch(typeof(GameManager))]
|
||||
internal class ExplosionEffectPatch
|
||||
{
|
||||
public static void SendCustomExplosionPackage(int _clrIdx, Vector3 _center, Vector3i _blockpos, Quaternion _rotation, ExplosionData _explosionData, int _playerId, ItemValue _itemValueExplosive, List<BlockChangeInfo> _explosionChanges, GameObject result)
|
||||
{
|
||||
uint id = CustomExplosionManager.LastInitializedComponent != null ? CustomExplosionManager.LastInitializedComponent.CurrentExplosionParams._explId : uint.MaxValue;
|
||||
SingletonMonoBehaviour<ConnectionManager>.Instance.SendPackage(NetPackageManager.GetPackage<NetPackageExplosionParams>().Setup(_clrIdx, _center, _blockpos, _rotation, _explosionData, _playerId, id, _itemValueExplosive, _explosionChanges, result), true);
|
||||
}
|
||||
|
||||
private struct ExplodeState
|
||||
{
|
||||
public bool useCustom;
|
||||
public int playerLayer;
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(GameManager.explode))]
|
||||
[HarmonyPrefix]
|
||||
private static bool explode_Prefix(GameManager __instance, int _clrIdx, Vector3 _worldPos, Vector3i _blockPos, Quaternion _rotation, ExplosionData _explosionData, int _entityId, ItemValue _itemValueExplosionSource, out ExplodeState __state)
|
||||
{
|
||||
__state = new ExplodeState()
|
||||
{
|
||||
useCustom = false,
|
||||
playerLayer = -1,
|
||||
};
|
||||
int index = _explosionData.ParticleIndex;
|
||||
//Log.Out(_worldPos.ToString() + _blockPos.ToString());
|
||||
//Log.Out("Particle index:" + index.ToString());
|
||||
if (index >= WorldStaticData.prefabExplosions.Length)
|
||||
{
|
||||
//Log.Out("Retrieving particle index:" + index.ToString());
|
||||
bool flag = CustomExplosionManager.GetCustomParticleComponents(index, out ExplosionComponent components);
|
||||
if (flag && components != null)
|
||||
{
|
||||
//Log.Out("Retrieved particle index:" + index.ToString());
|
||||
//_explosionData = components.BoundExplosionData;
|
||||
ExplosionValue value = new ExplosionValue()
|
||||
{
|
||||
Component = components,
|
||||
CurrentExplosionParams = new ExplosionParams(_clrIdx, _worldPos, _blockPos, _rotation, _explosionData, _entityId, CustomExplosionManager.NextExplosionIndex++),
|
||||
CurrentItemValue = _itemValueExplosionSource
|
||||
};
|
||||
//Log.Out("params:" + _clrIdx + _blockPos + _playerId + _rotation + _worldPos + _explosionData.ParticleIndex);
|
||||
//Log.Out("params:" + components.CurrentExplosionParams._clrIdx + components.CurrentExplosionParams._blockPos + components.CurrentExplosionParams._playerId + components.CurrentExplosionParams._rotation + components.CurrentExplosionParams._worldPos + components.CurrentExplosionParams._explosionData.ParticleIndex);
|
||||
CustomExplosionManager.PushLastInitComponent(value);
|
||||
__state.useCustom = true;
|
||||
}
|
||||
#if DEBUG
|
||||
else
|
||||
Log.Warning("Failed to retrieve particle on server! Index:" + index.ToString());
|
||||
#endif
|
||||
}
|
||||
EntityPlayerLocal player = __instance.World.GetPrimaryPlayer();
|
||||
if (player != null)
|
||||
{
|
||||
__state.playerLayer = player.GetModelLayer();
|
||||
if (__state.playerLayer != 24)
|
||||
{
|
||||
player.SetModelLayer(24, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
__state.playerLayer = -1;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
[HarmonyPatch("explode")]
|
||||
[HarmonyTranspiler]
|
||||
private static IEnumerable<CodeInstruction> explode_Transpiler(IEnumerable<CodeInstruction> instructions)
|
||||
{
|
||||
var codes = new List<CodeInstruction>(instructions);
|
||||
MethodInfo mtd_sendpackage = AccessTools.Method(typeof(ConnectionManager), nameof(ConnectionManager.SendPackage), new Type[] { typeof(NetPackage), typeof(bool), typeof(int), typeof(int), typeof(int), typeof(Vector3?), typeof(int) });
|
||||
|
||||
for (int i = 0, totali = codes.Count; i < totali; i++)
|
||||
{
|
||||
if (codes[i].opcode == OpCodes.Callvirt && codes[i].Calls(mtd_sendpackage))
|
||||
{
|
||||
codes.InsertRange(i + 1, new CodeInstruction[]
|
||||
{
|
||||
new CodeInstruction(OpCodes.Ldarg_1),
|
||||
new CodeInstruction(OpCodes.Ldarg_2),
|
||||
new CodeInstruction(OpCodes.Ldarg_3),
|
||||
new CodeInstruction(OpCodes.Ldarg, 4),
|
||||
new CodeInstruction(OpCodes.Ldarg, 5),
|
||||
new CodeInstruction(OpCodes.Ldarg, 6),
|
||||
new CodeInstruction(OpCodes.Ldarg, 7),
|
||||
new CodeInstruction(OpCodes.Ldarg_0),
|
||||
CodeInstruction.LoadField(typeof(GameManager), nameof(GameManager.tempExplPositions)),
|
||||
new CodeInstruction(OpCodes.Ldloc_1),
|
||||
CodeInstruction.Call(typeof(ExplosionEffectPatch), nameof(SendCustomExplosionPackage))
|
||||
});
|
||||
codes.RemoveRange(i - 26, 27);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return codes;
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(GameManager.explode))]
|
||||
[HarmonyPostfix]
|
||||
private static void explode_Postfix(GameManager __instance, ExplodeState __state)
|
||||
{
|
||||
if (__state.playerLayer >= 0)
|
||||
{
|
||||
__instance.World.GetPrimaryPlayer().SetModelLayer(__state.playerLayer, false);
|
||||
}
|
||||
if (!__state.useCustom)
|
||||
return;
|
||||
CustomExplosionManager.PopLastInitComponent();
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(GameManager.ExplosionClient))]
|
||||
[HarmonyPostfix]
|
||||
private static void ExplosionClient_Postfix(GameManager __instance, ref GameObject __result, Vector3 _center, Quaternion _rotation, int _index, int _blastPower, float _blastRadius)
|
||||
{
|
||||
if (__result != null || __instance.World == null)
|
||||
return;
|
||||
|
||||
ExplosionValue components = CustomExplosionManager.LastInitializedComponent;
|
||||
//sorcery uses index over 20 to trigger explosion without particle and spawn visual particle on its own,
|
||||
//such usage could potentially break the chained explosion stack, thus this additional check is added.
|
||||
//invalid explosion component is not pushed to the stack, if index param does not match index on the stack,
|
||||
//then the param must be invalid, skip particle creation.
|
||||
if (components != null && components.CurrentExplosionParams._explosionData.ParticleIndex == _index)
|
||||
{
|
||||
ApplyExplosionForce.Explode(_center, (float)_blastPower, _blastRadius);
|
||||
__result = CustomExplosionManager.InitializeParticle(components.Component, _center - Origin.position, _rotation);
|
||||
}
|
||||
#if DEBUG
|
||||
else
|
||||
Log.Warning("Failed to retrieve particle on client! Index:" + _index.ToString());
|
||||
#endif
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(GameManager.SaveAndCleanupWorld))]
|
||||
[HarmonyPostfix]
|
||||
private static void SaveAndCleanupWorld_Postfix()
|
||||
{
|
||||
CustomExplosionManager.OnCleanUp();
|
||||
}
|
||||
|
||||
/*
|
||||
[HarmonyPatch(nameof(GameManager.PlayerSpawnedInWorld))]
|
||||
[HarmonyPostfix]
|
||||
private static void PlayerSpawnedInWorld_Postfix(ClientInfo _cInfo, RespawnType _respawnReason)
|
||||
{
|
||||
if(SingletonMonoBehaviour<ConnectionManager>.Instance.IsServer && _cInfo != null && _cInfo.entityId != -1 && (_respawnReason == RespawnType.EnterMultiplayer || _respawnReason == RespawnType.JoinMultiplayer))
|
||||
CustomParticleEffectLoader.OnClientConnected(_cInfo);
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(NetEntityDistribution), nameof(NetEntityDistribution.Add), new Type[] { typeof(Entity) })]
|
||||
internal class ExplosionSyncPatch
|
||||
{
|
||||
private static void Postfix(Entity _e)
|
||||
{
|
||||
if (_e is EntityPlayer)
|
||||
CustomExplosionManager.OnClientConnected(SingletonMonoBehaviour<ConnectionManager>.Instance.Clients.ForEntityId(_e.entityId));
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch]
|
||||
internal class ExplosionParsePatch
|
||||
{
|
||||
[HarmonyPatch(typeof(ItemClass), nameof(ItemClass.Init))]
|
||||
[HarmonyPrefix]
|
||||
private static bool Init_ItemClass_Prefix(ItemClass __instance)
|
||||
{
|
||||
if (CustomExplosionManager.parseParticleData(__instance.Properties, out var component))
|
||||
{
|
||||
component.BoundItemClass = __instance;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(ItemAction), nameof(ItemAction.ReadFrom))]
|
||||
[HarmonyPrefix]
|
||||
private static bool ReadFrom_ItemAction_Prefix(ItemAction __instance, ref DynamicProperties _props)
|
||||
{
|
||||
if (CustomExplosionManager.parseParticleData(_props, out var component))
|
||||
{
|
||||
component.BoundItemClass = __instance.item;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(Block), nameof(Block.Init))]
|
||||
[HarmonyPrefix]
|
||||
private static bool Init_Block_Prefix(Block __instance)
|
||||
{
|
||||
CustomExplosionManager.parseParticleData(__instance.Properties, out _);
|
||||
return true;
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(EntityClass), nameof(EntityClass.Init))]
|
||||
[HarmonyPrefix]
|
||||
private static bool Init_EntityClass_Prefix(EntityClass __instance)
|
||||
{
|
||||
CustomExplosionManager.parseParticleData(__instance.Properties, out _);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(EntityAlive), nameof(EntityAlive.OnEntityDeath))]
|
||||
internal class EntityExplosionPatch
|
||||
{
|
||||
private static void Postfix(EntityAlive __instance)
|
||||
{
|
||||
if (__instance.isEntityRemote || __instance is EntityCar || __instance is EntityZombieCop)
|
||||
return;
|
||||
|
||||
ref ExplosionData explosion = ref EntityClass.list[__instance.entityClass].explosionData;
|
||||
if (explosion.ParticleIndex > 0)
|
||||
GameManager.Instance.ExplosionServer(0, __instance.GetPosition(), World.worldToBlockPos(__instance.GetPosition()), Quaternion.identity, explosion, __instance.entityId, 0f, false, null);
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(Explosion), nameof(Explosion.AttackEntites))]
|
||||
internal class ExplosionAttackPatch
|
||||
{
|
||||
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
var codes = new List<CodeInstruction>(instructions);
|
||||
|
||||
FieldInfo fld_hit_entities = AccessTools.Field(typeof(Explosion), nameof(Explosion.hitEntities));
|
||||
Type entityDict = fld_hit_entities.FieldType;
|
||||
|
||||
LocalBuilder lbd_entity_dict = generator.DeclareLocal(entityDict);
|
||||
|
||||
codes.InsertRange(0, new CodeInstruction[]
|
||||
{
|
||||
new CodeInstruction(OpCodes.Newobj, entityDict.GetConstructor(new Type[]{ })),
|
||||
new CodeInstruction(OpCodes.Stloc_S, lbd_entity_dict)
|
||||
});
|
||||
|
||||
for (int i = 0; i < codes.Count; ++i)
|
||||
{
|
||||
if (codes[i].opcode == OpCodes.Ldsfld && codes[i].LoadsField(fld_hit_entities))
|
||||
{
|
||||
codes[i].opcode = OpCodes.Ldloc_S;
|
||||
codes[i].operand = lbd_entity_dict;
|
||||
}
|
||||
}
|
||||
|
||||
return codes;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(ExplosionData))]
|
||||
internal class ExplosionDataPatch
|
||||
{
|
||||
[HarmonyPatch(nameof(ExplosionData.Write))]
|
||||
[HarmonyPrefix]
|
||||
private static bool Prefix_ExplosionData_Write(BinaryWriter _bw, ref ExplosionData __instance)
|
||||
{
|
||||
_bw.Write((ushort)__instance.ParticleIndex);
|
||||
_bw.Write((short)(__instance.Duration * 10f));
|
||||
_bw.Write((short)(__instance.BlockRadius * 20f));
|
||||
_bw.Write((short)__instance.EntityRadius);
|
||||
_bw.Write((short)__instance.BlastPower);
|
||||
_bw.Write(__instance.BlockDamage);
|
||||
_bw.Write(__instance.EntityDamage);
|
||||
_bw.Write(__instance.BlockTags);
|
||||
_bw.Write(__instance.IgnoreHeatMap);
|
||||
if (__instance.damageMultiplier != null)
|
||||
{
|
||||
_bw.Write(true);
|
||||
__instance.damageMultiplier.Write(_bw);
|
||||
}
|
||||
else
|
||||
{
|
||||
_bw.Write(false);
|
||||
}
|
||||
if (__instance.BuffActions != null)
|
||||
{
|
||||
_bw.Write((byte)__instance.BuffActions.Count);
|
||||
for (int i = 0; i < __instance.BuffActions.Count; i++)
|
||||
{
|
||||
_bw.Write(__instance.BuffActions[i]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_bw.Write(0);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(ExplosionData.Read))]
|
||||
[HarmonyPrefix]
|
||||
private static bool Prefix_ExplosionData_Read(BinaryReader _br, ref ExplosionData __instance)
|
||||
{
|
||||
__instance.ParticleIndex = _br.ReadUInt16();
|
||||
__instance.Duration = _br.ReadInt16() * 0.1f;
|
||||
__instance.BlockRadius = _br.ReadInt16() * 0.05f;
|
||||
__instance.EntityRadius = _br.ReadInt16();
|
||||
__instance.BlastPower = _br.ReadInt16();
|
||||
__instance.BlockDamage = _br.ReadSingle();
|
||||
__instance.EntityDamage = _br.ReadSingle();
|
||||
__instance.BlockTags = _br.ReadString();
|
||||
__instance.IgnoreHeatMap = _br.ReadBoolean();
|
||||
if (_br.ReadBoolean())
|
||||
{
|
||||
__instance.damageMultiplier = new DamageMultiplier();
|
||||
__instance.damageMultiplier.Read(_br);
|
||||
}
|
||||
|
||||
int num = _br.ReadByte();
|
||||
if (num > 0)
|
||||
{
|
||||
__instance.BuffActions = new List<string>();
|
||||
for (int i = 0; i < num; i++)
|
||||
{
|
||||
__instance.BuffActions.Add(_br.ReadString());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
__instance.BuffActions = null;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(ItemHasTags), nameof(ItemHasTags.IsValid))]
|
||||
internal class ItemHasTagsPatch : HarmonyPatch
|
||||
{
|
||||
private static bool Prefix(MinEventParams _params, ref bool __result)
|
||||
{
|
||||
if (_params.ItemValue == null)
|
||||
{
|
||||
__result = false;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
//MinEventParams workarounds
|
||||
[HarmonyPatch(typeof(ItemActionRanged), "fireShot")]
|
||||
internal class ItemActionRangedFireShotPatch
|
||||
{
|
||||
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
|
||||
{
|
||||
var codes = new List<CodeInstruction>(instructions);
|
||||
|
||||
var fld_ranged_tag = AccessTools.Field(typeof(ItemActionAttack), nameof(ItemActionAttack.RangedTag));
|
||||
var fld_params = AccessTools.Field(typeof(EntityAlive), nameof(EntityAlive.MinEventContext));
|
||||
|
||||
for (int i = 0; i < codes.Count; i++)
|
||||
{
|
||||
if (codes[i].LoadsField(fld_ranged_tag))
|
||||
{
|
||||
if (!codes[i + 3].LoadsField(fld_params))
|
||||
{
|
||||
codes.InsertRange(i + 2, new CodeInstruction[]
|
||||
{
|
||||
new CodeInstruction(OpCodes.Ldloc_1),
|
||||
CodeInstruction.LoadField(typeof(EntityAlive), nameof(EntityAlive.MinEventContext)),
|
||||
new CodeInstruction(OpCodes.Dup),
|
||||
new CodeInstruction(OpCodes.Ldloc, 10),
|
||||
CodeInstruction.LoadField(typeof(WorldRayHitInfo), nameof(WorldRayHitInfo.hit)),
|
||||
CodeInstruction.LoadField(typeof(HitInfoDetails), nameof(HitInfoDetails.pos)),
|
||||
CodeInstruction.StoreField(typeof(MinEventParams), nameof(MinEventParams.Position)),
|
||||
new CodeInstruction(OpCodes.Ldloc_1),
|
||||
CodeInstruction.Call(typeof(EntityAlive), nameof(EntityAlive.GetPosition)),
|
||||
CodeInstruction.StoreField(typeof(MinEventParams), nameof(MinEventParams.StartPosition))
|
||||
});
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return codes;
|
||||
}
|
||||
}
|
||||
|
||||
//[HarmonyPatch(typeof(MinEventActionExplode), nameof(MinEventActionExplode.Execute))]
|
||||
//class TempPatch
|
||||
//{
|
||||
// private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
|
||||
// {
|
||||
// var codes = instructions.ToList();
|
||||
// var mtd_explode_server = AccessTools.Method(typeof(GameManager), nameof(GameManager.ExplosionServer));
|
||||
// for (int i = 0; i < codes.Count; i++)
|
||||
// {
|
||||
// if (codes[i].Calls(mtd_explode_server))
|
||||
// {
|
||||
// codes.InsertRange(i + 1, new CodeInstruction[]
|
||||
// {
|
||||
// new CodeInstruction(OpCodes.Ldloca_S, 2),
|
||||
// new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(ExplosionData), nameof(ExplosionData.ToByteArray))),
|
||||
// new CodeInstruction(OpCodes.Pop)
|
||||
// });
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
// return codes;
|
||||
// }
|
||||
//}
|
||||
9
ModInfo.xml
Normal file
9
ModInfo.xml
Normal file
@@ -0,0 +1,9 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
|
||||
<xml>
|
||||
<Name value="CustomParticleLoader" />
|
||||
<DisplayName value="Custom Explosion Particle Loader" />
|
||||
<Description value="Allow you to use custom particle for explosion effects, with your own monoscripts." />
|
||||
<Author value="closer_ex" />
|
||||
<Version value="1.5.1" />
|
||||
</xml>
|
||||
36
Properties/AssemblyInfo.cs
Normal file
36
Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// 有关程序集的一般信息由以下
|
||||
// 控制。更改这些特性值可修改
|
||||
// 与程序集关联的信息。
|
||||
[assembly: AssemblyTitle("CustomParticleLoader")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("CustomParticleLoader")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2022")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// 将 ComVisible 设置为 false 会使此程序集中的类型
|
||||
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
|
||||
//请将此类型的 ComVisible 特性设置为 true。
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
|
||||
[assembly: Guid("12a59f51-6655-49d7-be95-f3e86a173979")]
|
||||
|
||||
// 程序集的版本信息由下列四个值组成:
|
||||
//
|
||||
// 主版本
|
||||
// 次版本
|
||||
// 生成号
|
||||
// 修订号
|
||||
//
|
||||
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
|
||||
//通过使用 "*",如下所示:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
294
Scripts/Core/CustomExplosionManager.cs
Normal file
294
Scripts/Core/CustomExplosionManager.cs
Normal file
@@ -0,0 +1,294 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
|
||||
public static class CustomExplosionManager
|
||||
{
|
||||
private static Dictionary<int, string> hash_paths = new Dictionary<int, string>();
|
||||
private static Dictionary<string, ExplosionComponent> hash_components = new Dictionary<string, ExplosionComponent>();
|
||||
private static Dictionary<string, GameObject> hash_assets = new Dictionary<string, GameObject>();
|
||||
private static HashSet<GameObject> hash_initialized = new HashSet<GameObject>();
|
||||
private static List<IExplosionPropertyParser> list_parsers = new List<IExplosionPropertyParser>();
|
||||
private static Stack<ExplosionValue> last_init_components = new Stack<ExplosionValue>();
|
||||
|
||||
public static event Action<PooledBinaryWriter> ClientConnected;
|
||||
|
||||
public static event Action<ClientInfo> HandleClientInfo;
|
||||
|
||||
public static event Action CleanUp;
|
||||
|
||||
public static ExplosionValue LastInitializedComponent
|
||||
{
|
||||
get => last_init_components.Count > 0 ? last_init_components.Peek() : null;
|
||||
}
|
||||
|
||||
public static uint NextExplosionIndex { get; set; } = 0;
|
||||
|
||||
internal static void OnCleanUp()
|
||||
{
|
||||
Log.Out("Custom Explosion Manager cleanup...");
|
||||
destroyAllParticles();
|
||||
NextExplosionIndex = 0;
|
||||
CleanUp?.Invoke();
|
||||
}
|
||||
|
||||
internal static void OnClientConnected(ClientInfo client)
|
||||
{
|
||||
var handler = ClientConnected;
|
||||
if (handler != null)
|
||||
{
|
||||
uint count = (uint)ClientConnected.GetInvocationList().Length;
|
||||
MemoryStream memoryStream = new MemoryStream();
|
||||
using (PooledBinaryWriter _bw = MemoryPools.poolBinaryWriter.AllocSync(false))
|
||||
{
|
||||
_bw.SetBaseStream(memoryStream);
|
||||
_bw.Write(count);
|
||||
handler(_bw);
|
||||
if (HandleClientInfo != null)
|
||||
HandleClientInfo(client);
|
||||
}
|
||||
byte[] data = memoryStream.ToArray();
|
||||
client.SendPackage(NetPackageManager.GetPackage<NetPackageExplosionSyncOnConnect>().Setup(data));
|
||||
}
|
||||
}
|
||||
|
||||
internal static void CreatePropertyParsers()
|
||||
{
|
||||
var assemblies = ModManager.GetLoadedAssemblies();
|
||||
string iname = nameof(IExplosionPropertyParser);
|
||||
|
||||
foreach (var assembly in assemblies)
|
||||
{
|
||||
var types = assembly.GetTypes();
|
||||
foreach (var type in types)
|
||||
{
|
||||
if (type.GetInterface(iname) != null)
|
||||
{
|
||||
var parser = Activator.CreateInstance(type) as IExplosionPropertyParser;
|
||||
list_parsers.Add(parser);
|
||||
Log.Out("Found custom explosion property parser: " + type.Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal static GameObject InitializeParticle(ExplosionComponent component, Vector3 position, Quaternion rotation)
|
||||
{
|
||||
GameObject __result = UnityEngine.Object.Instantiate<GameObject>(component.Particle, position, rotation);
|
||||
__result.AddComponent<NetSyncHelper>();
|
||||
if (component.TemporaryObjectType != null)
|
||||
__result.AddComponent(component.TemporaryObjectType);
|
||||
if (component.ExplosionDamageAreaType != null)
|
||||
__result.AddComponent(component.ExplosionDamageAreaType);
|
||||
if (component.AudioPlayerType != null)
|
||||
{
|
||||
AudioPlayer audio_script = __result.AddComponent(component.AudioPlayerType) as AudioPlayer;
|
||||
if (component.SoundName != null)
|
||||
audio_script.soundName = component.SoundName;
|
||||
if (component.AudioDuration >= 0)
|
||||
audio_script.duration = component.AudioDuration;
|
||||
}
|
||||
if (component.List_CustomTypes.Count > 0)
|
||||
foreach (Type customtype in component.List_CustomTypes)
|
||||
if (customtype != null)
|
||||
__result.AddComponent(customtype);
|
||||
AutoRemove remove_script = __result.AddComponent<AutoRemove>();
|
||||
CustomExplosionManager.addInitializedParticle(__result);
|
||||
return __result;
|
||||
}
|
||||
|
||||
internal static void PushLastInitComponent(ExplosionValue component)
|
||||
{
|
||||
last_init_components.Push(component);
|
||||
}
|
||||
|
||||
internal static void PopLastInitComponent()
|
||||
{
|
||||
if (last_init_components.Count > 0)
|
||||
last_init_components.Pop();
|
||||
}
|
||||
|
||||
private static bool LoadParticleEffect(string fullpath, ExplosionData data, out ExplosionComponent component, string sound_name = null, float duration_audio = -1, List<Type> CustomScriptList = null)
|
||||
{
|
||||
component = null;
|
||||
fullpath = fullpath.Trim();
|
||||
if (!parsePathString(fullpath, out string path, out string assetname))
|
||||
return false;
|
||||
//check if asset is loaded
|
||||
string path_asset = path + "?" + assetname;
|
||||
bool flag = hash_assets.TryGetValue(path_asset, out GameObject obj);
|
||||
if (!flag)
|
||||
{
|
||||
//load asset
|
||||
string path_bundle = ModManager.PatchModPathString(path).TrimStart('#');
|
||||
Log.Out("Bundle path: " + path_bundle);
|
||||
AssetBundleManager.Instance.LoadAssetBundle(path_bundle);
|
||||
obj = AssetBundleManager.Instance.Get<GameObject>(path_bundle, assetname);
|
||||
if (obj == null)
|
||||
Log.Error("Failed to load asset " + assetname);
|
||||
else
|
||||
hash_assets.Add(path_asset, obj);
|
||||
}
|
||||
|
||||
if (obj == null)
|
||||
{
|
||||
Log.Error("Particle not loaded:" + path_asset);
|
||||
return false;
|
||||
}
|
||||
|
||||
//pair particle with scripts
|
||||
if (hash_components.Remove(fullpath))
|
||||
Log.Out("Particle data already exists:" + fullpath + ", now overwriting");
|
||||
component = new ExplosionComponent(obj, sound_name, duration_audio, data, CustomScriptList);
|
||||
hash_components.Add(fullpath, component);
|
||||
return true;
|
||||
}
|
||||
|
||||
//this should get a unique index for each particle
|
||||
public static int getHashCode(string str)
|
||||
{
|
||||
int value = (PlatformIndependentHash.StringToUInt16(str));
|
||||
|
||||
while (hash_paths.TryGetValue(value, out string path))
|
||||
{
|
||||
if (path == str)
|
||||
break;
|
||||
if (value > Int16.MaxValue || (value >= 0 && value < WorldStaticData.prefabExplosions.Length))
|
||||
value = WorldStaticData.prefabExplosions.Length;
|
||||
else
|
||||
value++;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
private static bool parsePathString(string fullpath, out string path, out string assetname)
|
||||
{
|
||||
//get path to asset
|
||||
path = null;
|
||||
assetname = null;
|
||||
if (fullpath == null)
|
||||
{
|
||||
Log.Error("Null fullpath parameter:" + fullpath);
|
||||
return false;
|
||||
}
|
||||
int index_path = fullpath.IndexOf('?');
|
||||
if (index_path <= 0)
|
||||
{
|
||||
Log.Error("Particle path does not specify the asset name! fullpath:" + fullpath);
|
||||
return false;
|
||||
}
|
||||
path = fullpath.Substring(0, index_path);
|
||||
int index_postfix = fullpath.IndexOf('$');
|
||||
if (index_postfix <= 0)
|
||||
assetname = fullpath.Substring(index_path + 1);
|
||||
else
|
||||
assetname = fullpath.Substring(index_path + 1, index_postfix - index_path - 1);
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void getTypeListFromString(string str, out List<Type> list_types)
|
||||
{
|
||||
list_types = new List<Type>();
|
||||
if (str == null || str == string.Empty)
|
||||
return;
|
||||
string[] array = str.Split(new char[] { '$' });
|
||||
foreach (string typename in array)
|
||||
{
|
||||
if (typename != null)
|
||||
{
|
||||
Type type = Type.GetType(typename.Trim());
|
||||
if (type != null)
|
||||
{
|
||||
if (!list_types.Contains(type))
|
||||
list_types.Add(type);
|
||||
else
|
||||
Log.Out("duplicated script type detected: " + type.AssemblyQualifiedName);
|
||||
}
|
||||
else
|
||||
Log.Warning("CustomScriptType not found:" + typename);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static bool parseParticleData(DynamicProperties _props, out ExplosionComponent component)
|
||||
{
|
||||
string str_index = null;
|
||||
component = null;
|
||||
_props.ParseString("Explosion.ParticleIndex", ref str_index);
|
||||
if (str_index != null && str_index.StartsWith("#"))
|
||||
{
|
||||
Log.Out("Original path:" + str_index);
|
||||
int hashed_index = getHashCode(str_index);
|
||||
_props.Values["Explosion.ParticleIndex"] = hashed_index.ToString();
|
||||
Log.Out("Hashed index:" + _props.Values["Explosion.ParticleIndex"]);
|
||||
if (!hash_paths.ContainsKey(hashed_index))
|
||||
hash_paths.Add(hashed_index, str_index);
|
||||
bool overwrite = false;
|
||||
_props.ParseBool("Explosion.Overwrite", ref overwrite);
|
||||
if (overwrite || !GetCustomParticleComponents(hashed_index, out _))
|
||||
{
|
||||
string sound_name = null;
|
||||
_props.ParseString("Explosion.AudioName", ref sound_name);
|
||||
float duration_audio = -1;
|
||||
_props.ParseFloat("Explosion.AudioDuration", ref duration_audio);
|
||||
bool sync = false;
|
||||
_props.ParseBool("Explosion.SyncOnConnect", ref sync);
|
||||
bool observe = false;
|
||||
_props.ParseBool("Explosion.IsChunkObserver", ref observe);
|
||||
getTypeListFromString(_props.Values["Explosion.CustomScriptTypes"], out List<Type> list_customtypes);
|
||||
bool flag = LoadParticleEffect(str_index, new ExplosionData(_props), out component, sound_name, duration_audio, list_customtypes);
|
||||
if (flag && component != null)
|
||||
{
|
||||
component.SyncOnConnect = sync;
|
||||
foreach (var parser in list_parsers)
|
||||
if (list_customtypes.Contains(parser.MatchScriptType()) && parser.ParseProperty(_props, out var property))
|
||||
component.AddCustomProperty(parser.Name(), property);
|
||||
}
|
||||
return flag;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
internal static void addInitializedParticle(GameObject obj)
|
||||
{
|
||||
hash_initialized.Add(obj);
|
||||
//Log.Out("Particle initialized:" + obj.name);
|
||||
}
|
||||
|
||||
internal static void removeInitializedParticle(GameObject obj)
|
||||
{
|
||||
hash_initialized.Remove(obj);
|
||||
//Log.Out("Particle removed on destroy:" + obj.name);
|
||||
}
|
||||
|
||||
internal static void destroyAllParticles()
|
||||
{
|
||||
foreach (GameObject obj in hash_initialized)
|
||||
{
|
||||
Log.Out("Active particle destroyed on disconnect:" + obj.name);
|
||||
GameObject.Destroy(obj);
|
||||
}
|
||||
hash_initialized.Clear();
|
||||
/*
|
||||
foreach (var pair in hash_assets)
|
||||
{
|
||||
Log.Out("Loaded particle destroyed on disconnect:" + pair.Value.name);
|
||||
GameObject.Destroy(pair.Value);
|
||||
}
|
||||
hash_assets.Clear();
|
||||
hash_components.Clear();
|
||||
Log.Out("Loaded particle data cleared on disconnect.");
|
||||
*/
|
||||
last_init_components.Clear();
|
||||
}
|
||||
|
||||
public static bool GetCustomParticleComponents(int index, out ExplosionComponent component)
|
||||
{
|
||||
component = null;
|
||||
if (!hash_paths.TryGetValue(index, out string fullpath) || fullpath == null)
|
||||
return false;
|
||||
return hash_components.TryGetValue(fullpath, out component);
|
||||
}
|
||||
}
|
||||
143
Scripts/Core/ExplosionComponent.cs
Normal file
143
Scripts/Core/ExplosionComponent.cs
Normal file
@@ -0,0 +1,143 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
|
||||
public struct ExplosionParams
|
||||
{
|
||||
public ExplosionParams(int _clrIdx, Vector3 _worldPos, Vector3i _blockPos, Quaternion _rotation, ExplosionData _explosionData, int _playerId, uint _explId)
|
||||
{
|
||||
this._clrIdx = _clrIdx;
|
||||
this._worldPos = _worldPos;
|
||||
this._blockPos = _blockPos;
|
||||
this._rotation = _rotation;
|
||||
this._explosionData = _explosionData;
|
||||
this._playerId = _playerId;
|
||||
this._explId = _explId;
|
||||
}
|
||||
|
||||
public ExplosionParams(byte[] _explosionParamsAsArr)
|
||||
{
|
||||
_clrIdx = 0;
|
||||
_worldPos = Vector3.zero;
|
||||
_blockPos = Vector3i.zero;
|
||||
_rotation = Quaternion.identity;
|
||||
_explosionData = default(ExplosionData);
|
||||
_playerId = -1;
|
||||
_explId = uint.MaxValue;
|
||||
using (PooledBinaryReader pooledBinaryReader = MemoryPools.poolBinaryReader.AllocSync(false))
|
||||
{
|
||||
pooledBinaryReader.SetBaseStream(new MemoryStream(_explosionParamsAsArr));
|
||||
read(pooledBinaryReader);
|
||||
}
|
||||
}
|
||||
|
||||
public void read(PooledBinaryReader _br)
|
||||
{
|
||||
_clrIdx = (int)_br.ReadUInt16();
|
||||
_worldPos = StreamUtils.ReadVector3(_br);
|
||||
_blockPos = StreamUtils.ReadVector3i(_br);
|
||||
_rotation = StreamUtils.ReadQuaterion(_br);
|
||||
_explosionData.Read(_br);
|
||||
_playerId = _br.ReadInt32();
|
||||
_explId = _br.ReadUInt32();
|
||||
}
|
||||
|
||||
public void write(PooledBinaryWriter _bw)
|
||||
{
|
||||
_bw.Write((ushort)_clrIdx);
|
||||
StreamUtils.Write(_bw, _worldPos);
|
||||
StreamUtils.Write(_bw, _blockPos);
|
||||
StreamUtils.Write(_bw, _rotation);
|
||||
_explosionData.Write(_bw);
|
||||
_bw.Write(_playerId);
|
||||
_bw.Write(_explId);
|
||||
}
|
||||
|
||||
public byte[] ToByteArray()
|
||||
{
|
||||
MemoryStream memoryStream = new MemoryStream();
|
||||
using (PooledBinaryWriter pooledBinaryWriter = MemoryPools.poolBinaryWriter.AllocSync(false))
|
||||
{
|
||||
pooledBinaryWriter.SetBaseStream(memoryStream);
|
||||
write(pooledBinaryWriter);
|
||||
}
|
||||
return memoryStream.ToArray();
|
||||
}
|
||||
|
||||
public int _clrIdx;
|
||||
public Vector3 _worldPos;
|
||||
public Vector3i _blockPos;
|
||||
public Quaternion _rotation;
|
||||
public ExplosionData _explosionData;
|
||||
public int _playerId;
|
||||
public uint _explId;
|
||||
}
|
||||
public class ExplosionComponent
|
||||
{
|
||||
public ExplosionComponent(GameObject obj, string sound_name, float duration_audio, ExplosionData data, List<Type> CustomScriptTypes)
|
||||
{
|
||||
this.obj = obj;
|
||||
this.list_custom = new List<Type>();
|
||||
foreach (Type type in CustomScriptTypes)
|
||||
{
|
||||
if (type == null)
|
||||
continue;
|
||||
if ((type.IsSubclassOf(typeof(TemporaryObject)) || type == typeof(TemporaryObject)))
|
||||
this.TempObjType = type;
|
||||
else if ((type.IsSubclassOf(typeof(ExplosionDamageArea)) || type == typeof(ExplosionDamageArea)))
|
||||
this.ExplAreaType = type;
|
||||
else if ((type.IsSubclassOf(typeof(AudioPlayer)) || type == typeof(AudioPlayer)))
|
||||
this.AudioType = AudioPlayerType;
|
||||
else
|
||||
this.list_custom.Add(type);
|
||||
}
|
||||
|
||||
this.sound_name = sound_name;
|
||||
this.duration_audio = duration_audio;
|
||||
this.hash_custom_properties = new Dictionary<string, object>();
|
||||
this.data = data;
|
||||
if (this.sound_name != null && this.AudioPlayerType == null)
|
||||
this.AudioType = typeof(AudioPlayer);
|
||||
}
|
||||
|
||||
private GameObject obj;
|
||||
private Type TempObjType = null;
|
||||
private Type ExplAreaType = null;
|
||||
private Type AudioType = null;
|
||||
private List<Type> list_custom;
|
||||
private float duration_audio;
|
||||
private string sound_name;
|
||||
private ExplosionData data;
|
||||
private Dictionary<string, object> hash_custom_properties;
|
||||
|
||||
public bool TryGetCustomProperty(string name, out object value)
|
||||
{
|
||||
return hash_custom_properties.TryGetValue(name, out value);
|
||||
}
|
||||
|
||||
internal void AddCustomProperty(string name, object value)
|
||||
{
|
||||
if(hash_custom_properties.Remove(name))
|
||||
Log.Out("Custom explosion component property already exists, overwriting: " + name);
|
||||
hash_custom_properties.Add(name, value);
|
||||
}
|
||||
|
||||
public GameObject Particle { get => obj; }
|
||||
public Type TemporaryObjectType { get => TempObjType; }
|
||||
public Type ExplosionDamageAreaType { get => ExplAreaType; }
|
||||
public Type AudioPlayerType { get => AudioType; }
|
||||
public List<Type> List_CustomTypes { get => list_custom; }
|
||||
public float AudioDuration{ get => duration_audio; }
|
||||
public string SoundName { get => sound_name; }
|
||||
public ExplosionData BoundExplosionData { get => data; }
|
||||
public ItemClass BoundItemClass { get; set; }
|
||||
public bool SyncOnConnect { get; set; } = false;
|
||||
}
|
||||
|
||||
public class ExplosionValue
|
||||
{
|
||||
public ExplosionComponent Component { get; set; }
|
||||
public ExplosionParams CurrentExplosionParams { get; set; }
|
||||
public ItemValue CurrentItemValue { get; set; }
|
||||
}
|
||||
6
Scripts/Core/IExplosionProperty.cs
Normal file
6
Scripts/Core/IExplosionProperty.cs
Normal file
@@ -0,0 +1,6 @@
|
||||
public interface IExplosionPropertyParser
|
||||
{
|
||||
bool ParseProperty(DynamicProperties _props, out object property);
|
||||
System.Type MatchScriptType();
|
||||
string Name();
|
||||
}
|
||||
103
Scripts/MinEventActions/MinEventActionRangedExplosion.cs
Normal file
103
Scripts/MinEventActions/MinEventActionRangedExplosion.cs
Normal file
@@ -0,0 +1,103 @@
|
||||
using System.Xml;
|
||||
using System.Xml.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
public class MinEventActionRangedExplosion : MinEventActionBase
|
||||
{
|
||||
private ExplosionData _explosionData;
|
||||
private int itemType = -1;
|
||||
private ExplosionComponent _explosionComponent;
|
||||
//private float delay = 0;
|
||||
private bool _initialized = false;
|
||||
private bool _useCustomParticle = false;
|
||||
private int customParticleIndex;
|
||||
private ItemValue ammoItem;
|
||||
|
||||
public override void Execute(MinEventParams _params)
|
||||
{
|
||||
bool hasEntity = _params.Self != null;
|
||||
//int layer = 0;
|
||||
// if (hasEntity)
|
||||
// {
|
||||
// layer = _params.Self.GetModelLayer();
|
||||
// _params.Self.SetModelLayer(24, false);
|
||||
// }
|
||||
GameManager.Instance.ExplosionServer(0, _params.Position, World.worldToBlockPos(_params.Position), hasEntity ? _params.Self.qrotation : Quaternion.identity, _useCustomParticle ? _explosionComponent.BoundExplosionData : _explosionData, hasEntity ? _params.Self.entityId : -1, Delay, false, ammoItem ?? _params.ItemValue);
|
||||
//if (hasEntity)
|
||||
//{
|
||||
// _params.Self.SetModelLayer(layer, false);
|
||||
//}
|
||||
}
|
||||
|
||||
public override bool CanExecute(MinEventTypes _eventType, MinEventParams _params)
|
||||
{
|
||||
if (!base.CanExecute(_eventType, _params))
|
||||
return false;
|
||||
|
||||
if(!_initialized || !_useCustomParticle)
|
||||
{
|
||||
if (_useCustomParticle)
|
||||
{
|
||||
if (!CustomExplosionManager.GetCustomParticleComponents(customParticleIndex, out _explosionComponent))
|
||||
return false;
|
||||
if(_explosionComponent.BoundItemClass != null)
|
||||
ammoItem = new ItemValue(_explosionComponent.BoundItemClass.Id, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_params.ItemValue == null)
|
||||
return false;
|
||||
if (_params.ItemValue.type == itemType)
|
||||
return true;
|
||||
ItemClass itemClass = _params.ItemValue.ItemClass;
|
||||
string particleIndex = null;
|
||||
itemClass.Properties.ParseString("Explosion.ParticleIndex", ref particleIndex);
|
||||
if (string.IsNullOrEmpty(particleIndex))
|
||||
return false;
|
||||
|
||||
if (int.TryParse(particleIndex, out int index))
|
||||
{
|
||||
_explosionData = new ExplosionData(itemClass.Properties);
|
||||
itemType = itemClass.Id;
|
||||
ammoItem = new ItemValue(itemType, false);
|
||||
}
|
||||
else if (CustomExplosionManager.GetCustomParticleComponents(CustomExplosionManager.getHashCode(particleIndex), out _explosionComponent))
|
||||
{
|
||||
itemType = itemClass.Id;
|
||||
if(_explosionComponent.BoundItemClass != null)
|
||||
ammoItem = new ItemValue(_explosionComponent.BoundItemClass.Id, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
_initialized = true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool ParseXmlAttribute(XAttribute _attribute)
|
||||
{
|
||||
bool flag = base.ParseXmlAttribute(_attribute);
|
||||
if (!flag)
|
||||
{
|
||||
string name = _attribute.Name.LocalName;
|
||||
switch(name)
|
||||
{
|
||||
case "particle_index":
|
||||
customParticleIndex = CustomExplosionManager.getHashCode(_attribute.Value);
|
||||
_useCustomParticle = true;
|
||||
flag = true;
|
||||
break;
|
||||
//case "delay":
|
||||
// float.TryParse(_attribute.Value, out delay);
|
||||
// flag = true;
|
||||
// break;
|
||||
}
|
||||
}
|
||||
return flag;
|
||||
}
|
||||
}
|
||||
44
Scripts/MonoBehaviours/AutoRemove.cs
Normal file
44
Scripts/MonoBehaviours/AutoRemove.cs
Normal file
@@ -0,0 +1,44 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class AutoRemove : TrackedBehaviourBase
|
||||
{
|
||||
public float lifetime = -1;
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
ExplosionValue value = CustomExplosionManager.LastInitializedComponent;
|
||||
lifetime = value.CurrentExplosionParams._explosionData.Duration;
|
||||
if(lifetime > 0)
|
||||
syncOnConnect = value.Component.SyncOnConnect;
|
||||
base.Awake();
|
||||
if (lifetime > 0)
|
||||
Destroy(gameObject, lifetime);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if(lifetime > 0)
|
||||
lifetime -= Time.deltaTime;
|
||||
}
|
||||
|
||||
protected override void OnDestroy()
|
||||
{
|
||||
base.OnDestroy();
|
||||
CustomExplosionManager.removeInitializedParticle(gameObject);
|
||||
}
|
||||
|
||||
protected override void OnClientConnected(PooledBinaryWriter _bw)
|
||||
{
|
||||
_bw.Write(lifetime);
|
||||
}
|
||||
|
||||
protected override void OnConnectedToServer(PooledBinaryReader _br)
|
||||
{
|
||||
lifetime = _br.ReadSingle();
|
||||
if (lifetime > 0)
|
||||
Destroy(gameObject, lifetime);
|
||||
}
|
||||
}
|
||||
|
||||
97
Scripts/MonoBehaviours/NetSyncHelper.cs
Normal file
97
Scripts/MonoBehaviours/NetSyncHelper.cs
Normal file
@@ -0,0 +1,97 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class NetSyncHelper : MonoBehaviour
|
||||
{
|
||||
public event Action<PooledBinaryWriter> ClientConnected
|
||||
{
|
||||
add { list_connect_server_handlers.Add(value); }
|
||||
remove { list_connect_server_handlers.Remove(value); }
|
||||
}
|
||||
public event Action<PooledBinaryReader> ConnectedToServer
|
||||
{
|
||||
add { list_connect_client_handlers.Add(value); }
|
||||
remove { list_connect_client_handlers.Remove(value); }
|
||||
}
|
||||
public event Action<PooledBinaryWriter> ExplosionServerInit
|
||||
{
|
||||
add { list_init_server_handlers.Add(value); }
|
||||
remove { list_init_server_handlers.Remove(value); }
|
||||
}
|
||||
public event Action<PooledBinaryReader> ExplosionClientInit
|
||||
{
|
||||
add { list_init_client_handlers.Add(value); }
|
||||
remove { list_init_client_handlers.Remove(value); }
|
||||
}
|
||||
private List<Action<PooledBinaryWriter>> list_connect_server_handlers = new List<Action<PooledBinaryWriter>>();
|
||||
private List<Action<PooledBinaryReader>> list_connect_client_handlers = new List<Action<PooledBinaryReader>>();
|
||||
private List<Action<PooledBinaryWriter>> list_init_server_handlers = new List<Action<PooledBinaryWriter>>();
|
||||
private List<Action<PooledBinaryReader>> list_init_client_handlers = new List<Action<PooledBinaryReader>>();
|
||||
public ExplosionParams explParams;
|
||||
public ItemValue explValue;
|
||||
public uint explId;
|
||||
private static Dictionary<uint, NetSyncHelper> hash_helpers = new Dictionary<uint, NetSyncHelper>();
|
||||
|
||||
static NetSyncHelper()
|
||||
{
|
||||
CustomExplosionManager.CleanUp += hash_helpers.Clear;
|
||||
}
|
||||
|
||||
void Awake()
|
||||
{
|
||||
hash_helpers.Add((explId = CustomExplosionManager.LastInitializedComponent.CurrentExplosionParams._explId), this);
|
||||
if (SingletonMonoBehaviour<ConnectionManager>.Instance.IsServer && CustomExplosionManager.LastInitializedComponent.Component.SyncOnConnect)
|
||||
{
|
||||
explParams = CustomExplosionManager.LastInitializedComponent.CurrentExplosionParams;
|
||||
explValue = CustomExplosionManager.LastInitializedComponent.CurrentItemValue?.Clone();
|
||||
CustomExplosionManager.ClientConnected += OnClientConnected;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool TryGetValue(uint id, out NetSyncHelper helper)
|
||||
{
|
||||
return hash_helpers.TryGetValue(id, out helper);
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
CustomExplosionManager.ClientConnected -= OnClientConnected;
|
||||
hash_helpers.Remove(explId);
|
||||
}
|
||||
|
||||
void OnClientConnected(PooledBinaryWriter _bw)
|
||||
{
|
||||
explParams._worldPos = transform.position + Origin.position;
|
||||
explParams._rotation = transform.rotation;
|
||||
byte[] array = explParams.ToByteArray();
|
||||
_bw.Write((ushort)array.Length);
|
||||
_bw.Write(array);
|
||||
_bw.Write(explValue != null);
|
||||
if (explValue != null)
|
||||
{
|
||||
explValue.Write(_bw);
|
||||
}
|
||||
foreach (var handler in list_connect_server_handlers)
|
||||
handler(_bw);
|
||||
}
|
||||
|
||||
public void OnConnectedToServer(PooledBinaryReader _br)
|
||||
{
|
||||
foreach (var handler in list_connect_client_handlers)
|
||||
handler(_br);
|
||||
}
|
||||
|
||||
public void OnExplosionServerInit(PooledBinaryWriter _bw)
|
||||
{
|
||||
foreach (var handler in list_init_server_handlers)
|
||||
handler(_bw);
|
||||
}
|
||||
|
||||
public void OnExplosionClientInit(PooledBinaryReader _br)
|
||||
{
|
||||
foreach (var handler in list_init_client_handlers)
|
||||
handler(_br);
|
||||
}
|
||||
}
|
||||
|
||||
42
Scripts/MonoBehaviours/ReverseTrackedBehaviour.cs
Normal file
42
Scripts/MonoBehaviours/ReverseTrackedBehaviour.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ReverseTrackedBehaviour<T> : TrackedBehaviourBase where T : ReverseTrackedBehaviour<T>
|
||||
{
|
||||
protected static Dictionary<object, Dictionary<uint, T>> hash_instances = new Dictionary<object, Dictionary<uint, T>>();
|
||||
|
||||
static ReverseTrackedBehaviour()
|
||||
{
|
||||
CustomExplosionManager.CleanUp += hash_instances.Clear;
|
||||
}
|
||||
protected override void Awake()
|
||||
{
|
||||
track = true;
|
||||
base.Awake();
|
||||
}
|
||||
protected override void addRef()
|
||||
{
|
||||
if (!hash_instances.ContainsKey(key))
|
||||
hash_instances.Add(key, new Dictionary<uint, T>());
|
||||
hash_instances[key].Add(explId, (T)this);
|
||||
}
|
||||
protected override void removeRef()
|
||||
{
|
||||
var dict = hash_instances[key];
|
||||
if (dict != null)
|
||||
{
|
||||
dict.Remove(explId);
|
||||
if (dict.Count <= 0)
|
||||
hash_instances.Remove(key);
|
||||
}
|
||||
}
|
||||
|
||||
public static bool TryGetValue(uint id, object key, out T controller)
|
||||
{
|
||||
controller = null;
|
||||
if (hash_instances.TryGetValue(key, out var dict))
|
||||
return dict.TryGetValue(id, out controller);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
124
Scripts/MonoBehaviours/Timer.cs
Normal file
124
Scripts/MonoBehaviours/Timer.cs
Normal file
@@ -0,0 +1,124 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
/// <summary>
|
||||
/// 计时器
|
||||
/// <para>ZhangYu 2018-04-08</para>
|
||||
/// <para>code from: https://segmentfault.com/a/1190000015325310 </para>
|
||||
/// </summary>
|
||||
public class Timer : MonoBehaviour
|
||||
{
|
||||
// delay in second
|
||||
public float delay = 0;
|
||||
// interval in second
|
||||
public float interval = 1;
|
||||
// repeat count
|
||||
public int repeatCount = 1;
|
||||
// automatically start
|
||||
public bool autoStart = false;
|
||||
// automatically destroy
|
||||
public bool autoDestory = true;
|
||||
// current time
|
||||
public float currentTime = 0;
|
||||
// current count
|
||||
public int currentCount = 0;
|
||||
// event when interval reached
|
||||
public UnityEvent onIntervalEvent;
|
||||
// event when timer completed
|
||||
public UnityEvent onCompleteEvent;
|
||||
// callback delegate
|
||||
public delegate void TimerCallback(Timer timer);
|
||||
// last interval time
|
||||
private float lastTime = 0;
|
||||
// interval callback
|
||||
private TimerCallback onIntervalCall;
|
||||
// complete callback
|
||||
private TimerCallback onCompleteCall;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
enabled = autoStart;
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if (!enabled) return;
|
||||
addInterval(Time.deltaTime);
|
||||
}
|
||||
|
||||
/// <summary> add interval </summary>
|
||||
private void addInterval(float deltaTime)
|
||||
{
|
||||
currentTime += deltaTime;
|
||||
if (currentTime < delay) return;
|
||||
if (currentTime - lastTime >= interval)
|
||||
{
|
||||
currentCount++;
|
||||
lastTime = currentTime;
|
||||
if (repeatCount <= 0)
|
||||
{
|
||||
// repeate forever
|
||||
if (currentCount == int.MaxValue) reset();
|
||||
if (onIntervalCall != null) onIntervalCall(this);
|
||||
if (onIntervalEvent != null) onIntervalEvent.Invoke();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (currentCount < repeatCount)
|
||||
{
|
||||
if (onIntervalCall != null) onIntervalCall(this);
|
||||
if (onIntervalEvent != null) onIntervalEvent.Invoke();
|
||||
}
|
||||
else
|
||||
{
|
||||
stop();
|
||||
if (onCompleteCall != null) onCompleteCall(this);
|
||||
if (onCompleteEvent != null) onCompleteEvent.Invoke();
|
||||
if (autoDestory && !enabled) Destroy(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void start()
|
||||
{
|
||||
enabled = autoStart = true;
|
||||
}
|
||||
|
||||
public void start(float time, TimerCallback onComplete)
|
||||
{
|
||||
start(time, 1, null, onComplete);
|
||||
}
|
||||
|
||||
public void start(float interval, int repeatCount, TimerCallback onComplete)
|
||||
{
|
||||
start(interval, repeatCount, null, onComplete);
|
||||
}
|
||||
|
||||
public void start(float interval, int repeatCount, TimerCallback onInterval, TimerCallback onComplete)
|
||||
{
|
||||
this.interval = interval;
|
||||
this.repeatCount = repeatCount;
|
||||
onIntervalCall = onInterval;
|
||||
onCompleteCall = onComplete;
|
||||
reset();
|
||||
enabled = autoStart = true;
|
||||
}
|
||||
|
||||
public void stop()
|
||||
{
|
||||
enabled = autoStart = false;
|
||||
}
|
||||
|
||||
public void reset()
|
||||
{
|
||||
lastTime = currentTime = currentCount = 0;
|
||||
}
|
||||
|
||||
public void restart()
|
||||
{
|
||||
reset();
|
||||
start();
|
||||
}
|
||||
|
||||
}
|
||||
43
Scripts/MonoBehaviours/TrackedBehaviour.cs
Normal file
43
Scripts/MonoBehaviours/TrackedBehaviour.cs
Normal file
@@ -0,0 +1,43 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class TrackedBehaviour<T> : TrackedBehaviourBase where T : TrackedBehaviour<T>
|
||||
{
|
||||
protected static Dictionary<uint, Dictionary<object, T>> hash_instances = new Dictionary<uint, Dictionary<object, T>>();
|
||||
|
||||
static TrackedBehaviour()
|
||||
{
|
||||
CustomExplosionManager.CleanUp += hash_instances.Clear;
|
||||
}
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
track = true;
|
||||
base.Awake();
|
||||
}
|
||||
protected override void addRef()
|
||||
{
|
||||
if (!hash_instances.ContainsKey(explId))
|
||||
hash_instances.Add(explId, new Dictionary<object, T>());
|
||||
hash_instances[explId].Add(key, (T)this);
|
||||
}
|
||||
|
||||
protected override void removeRef()
|
||||
{
|
||||
var dict = hash_instances[explId];
|
||||
if (dict != null)
|
||||
{
|
||||
dict.Remove(key);
|
||||
if (dict.Count <= 0)
|
||||
hash_instances.Remove(explId);
|
||||
}
|
||||
}
|
||||
|
||||
public static bool TryGetValue(uint id, object key, out T controller)
|
||||
{
|
||||
controller = null;
|
||||
if (hash_instances.TryGetValue(id, out var dict))
|
||||
return dict.TryGetValue(key, out controller);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
96
Scripts/MonoBehaviours/TrackedBehaviourBase.cs
Normal file
96
Scripts/MonoBehaviours/TrackedBehaviourBase.cs
Normal file
@@ -0,0 +1,96 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class TrackedBehaviourBase : MonoBehaviour
|
||||
{
|
||||
protected uint explId;
|
||||
protected bool isServer;
|
||||
protected object key = null;
|
||||
protected bool syncOnConnect = false;
|
||||
protected bool syncOnInit = false;
|
||||
protected bool track = false;
|
||||
protected bool handleClientInfo = false;
|
||||
protected NetSyncHelper helper = null;
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
explId = CustomExplosionManager.LastInitializedComponent.CurrentExplosionParams._explId;
|
||||
if (track)
|
||||
{
|
||||
if (key == null)
|
||||
{
|
||||
Log.Error("TrackedBehaviourBase: key is not initialized before addRef!");
|
||||
return;
|
||||
}
|
||||
addRef();
|
||||
}
|
||||
bool flag = NetSyncHelper.TryGetValue(explId, out helper);
|
||||
isServer = SingletonMonoBehaviour<ConnectionManager>.Instance.IsServer;
|
||||
if (flag)
|
||||
{
|
||||
if (syncOnConnect)
|
||||
{
|
||||
if (isServer)
|
||||
helper.ClientConnected += OnClientConnected;
|
||||
else
|
||||
helper.ConnectedToServer += OnConnectedToServer;
|
||||
}
|
||||
if (syncOnInit)
|
||||
{
|
||||
if (isServer)
|
||||
helper.ExplosionServerInit += OnExplosionInitServer;
|
||||
else
|
||||
helper.ExplosionClientInit += OnExplosionInitClient;
|
||||
}
|
||||
}else
|
||||
Log.Error("NetSyncHelper not initialized: explId: " + explId);
|
||||
if (handleClientInfo)
|
||||
CustomExplosionManager.HandleClientInfo += OnHandleClientInfo;
|
||||
}
|
||||
|
||||
protected virtual void OnDestroy()
|
||||
{
|
||||
if (helper != null)
|
||||
{
|
||||
if (syncOnConnect)
|
||||
{
|
||||
if (isServer)
|
||||
helper.ClientConnected -= OnClientConnected;
|
||||
else
|
||||
helper.ConnectedToServer -= OnConnectedToServer;
|
||||
}
|
||||
if (syncOnInit)
|
||||
{
|
||||
if (isServer)
|
||||
helper.ExplosionServerInit -= OnExplosionInitServer;
|
||||
else
|
||||
helper.ExplosionClientInit -= OnExplosionInitClient;
|
||||
}
|
||||
}
|
||||
if (handleClientInfo)
|
||||
CustomExplosionManager.HandleClientInfo -= OnHandleClientInfo;
|
||||
if (track)
|
||||
removeRef();
|
||||
}
|
||||
protected virtual void addRef()
|
||||
{
|
||||
}
|
||||
protected virtual void removeRef()
|
||||
{
|
||||
}
|
||||
protected virtual void OnClientConnected(PooledBinaryWriter _bw)
|
||||
{
|
||||
}
|
||||
protected virtual void OnConnectedToServer(PooledBinaryReader _br)
|
||||
{
|
||||
}
|
||||
protected virtual void OnExplosionInitServer(PooledBinaryWriter _bw)
|
||||
{
|
||||
}
|
||||
protected virtual void OnExplosionInitClient(PooledBinaryReader _br)
|
||||
{
|
||||
}
|
||||
protected virtual void OnHandleClientInfo(ClientInfo info)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
158
Scripts/NetPackages/NetPackageExplosionParams.cs
Normal file
158
Scripts/NetPackages/NetPackageExplosionParams.cs
Normal file
@@ -0,0 +1,158 @@
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
|
||||
public class NetPackageExplosionParams : NetPackage
|
||||
{
|
||||
public NetPackageExplosionParams Setup(int _clrIdx, Vector3 _worldPos, Vector3i _blockPos, Quaternion _rotation, ExplosionData _explosionData, int _entityId, uint _explId, ItemValue _itemValueExplosive, List<BlockChangeInfo> explosionChanges, GameObject particle)
|
||||
{
|
||||
clrIdx = _clrIdx;
|
||||
worldPos = _worldPos;
|
||||
blockPos = _blockPos;
|
||||
rotation = _rotation;
|
||||
explosionData = _explosionData;
|
||||
entityId = _entityId;
|
||||
explosionId = _explId;
|
||||
itemValueExplosive = null;
|
||||
if(_itemValueExplosive != null)
|
||||
itemValueExplosive = _itemValueExplosive.Clone();
|
||||
this.explosionChanges.Clear();
|
||||
this.explosionChanges.AddRange(explosionChanges);
|
||||
if(particle != null)
|
||||
{
|
||||
if(particle.TryGetComponent<NetSyncHelper>(out var helper))
|
||||
{
|
||||
MemoryStream memoryStream = new MemoryStream();
|
||||
using (PooledBinaryWriter _bw = MemoryPools.poolBinaryWriter.AllocSync(false))
|
||||
{
|
||||
_bw.SetBaseStream(memoryStream);
|
||||
helper.OnExplosionServerInit(_bw);
|
||||
}
|
||||
dataToSync = memoryStream.ToArray();
|
||||
}
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
public override void read(PooledBinaryReader _br)
|
||||
{
|
||||
clrIdx = (int)_br.ReadUInt16();
|
||||
worldPos = StreamUtils.ReadVector3(_br);
|
||||
blockPos = StreamUtils.ReadVector3i(_br);
|
||||
rotation = StreamUtils.ReadQuaterion(_br);
|
||||
int count = (int)_br.ReadUInt16();
|
||||
explosionData = new ExplosionData(_br.ReadBytes(count));
|
||||
entityId = _br.ReadInt32();
|
||||
explosionId = _br.ReadUInt32();
|
||||
int num = (int)_br.ReadUInt16();
|
||||
explosionChanges = new List<BlockChangeInfo>(num);
|
||||
for (int i = 0; i < num; i++)
|
||||
{
|
||||
BlockChangeInfo blockChangeInfo = new BlockChangeInfo();
|
||||
blockChangeInfo.Read(_br);
|
||||
explosionChanges.Add(blockChangeInfo);
|
||||
}
|
||||
if (_br.ReadBoolean())
|
||||
{
|
||||
itemValueExplosive = new ItemValue();
|
||||
itemValueExplosive.Read(_br);
|
||||
}
|
||||
ushort bytes = _br.ReadUInt16();
|
||||
if (bytes > 0)
|
||||
dataToSync = _br.ReadBytes(bytes);
|
||||
}
|
||||
|
||||
public override void write(PooledBinaryWriter _bw)
|
||||
{
|
||||
base.write(_bw);
|
||||
_bw.Write((ushort)clrIdx);
|
||||
StreamUtils.Write(_bw, worldPos);
|
||||
StreamUtils.Write(_bw, blockPos);
|
||||
StreamUtils.Write(_bw, rotation);
|
||||
byte[] array = explosionData.ToByteArray();
|
||||
_bw.Write((ushort)array.Length);
|
||||
_bw.Write(array);
|
||||
_bw.Write(entityId);
|
||||
_bw.Write(explosionId);
|
||||
_bw.Write((ushort)explosionChanges.Count);
|
||||
for (int i = 0; i < explosionChanges.Count; i++)
|
||||
{
|
||||
explosionChanges[i].Write(_bw);
|
||||
}
|
||||
_bw.Write(itemValueExplosive != null);
|
||||
if (itemValueExplosive != null)
|
||||
{
|
||||
itemValueExplosive.Write(_bw);
|
||||
}
|
||||
if (dataToSync != null && dataToSync.Length > 0)
|
||||
{
|
||||
_bw.Write((ushort)dataToSync.Length);
|
||||
_bw.Write(dataToSync);
|
||||
}
|
||||
else
|
||||
_bw.Write((ushort)0);
|
||||
}
|
||||
|
||||
public override void ProcessPackage(World _world, GameManager _callbacks)
|
||||
{
|
||||
if (_world == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
bool isCustom = false;
|
||||
if(explosionData.ParticleIndex >= WorldStaticData.prefabExplosions.Length)
|
||||
{
|
||||
isCustom = CustomExplosionManager.GetCustomParticleComponents(explosionData.ParticleIndex, out ExplosionComponent component) && component != null;
|
||||
if (isCustom)
|
||||
{
|
||||
ExplosionValue value = new ExplosionValue()
|
||||
{
|
||||
Component = component,
|
||||
CurrentExplosionParams = new ExplosionParams(clrIdx, worldPos, blockPos, rotation, explosionData, entityId, explosionId),
|
||||
CurrentItemValue = itemValueExplosive?.Clone()
|
||||
};
|
||||
CustomExplosionManager.PushLastInitComponent(value);
|
||||
}
|
||||
}
|
||||
|
||||
GameObject result = _callbacks.ExplosionClient(clrIdx, worldPos, rotation, explosionData.ParticleIndex, explosionData.BlastPower, (float)explosionData.EntityRadius, (float)explosionData.BlockDamage, entityId, explosionChanges);
|
||||
if (isCustom)
|
||||
{
|
||||
NetSyncHelper helper = result?.GetComponent<NetSyncHelper>();
|
||||
if (helper != null && dataToSync != null)
|
||||
{
|
||||
using (PooledBinaryReader _br = MemoryPools.poolBinaryReader.AllocSync(false))
|
||||
{
|
||||
_br.SetBaseStream(new MemoryStream(dataToSync));
|
||||
helper.OnExplosionClientInit(_br);
|
||||
}
|
||||
}
|
||||
CustomExplosionManager.PopLastInitComponent();
|
||||
}
|
||||
}
|
||||
|
||||
public override NetPackageDirection PackageDirection
|
||||
{
|
||||
get
|
||||
{
|
||||
return NetPackageDirection.ToClient;
|
||||
}
|
||||
}
|
||||
|
||||
public override int GetLength()
|
||||
{
|
||||
return 80 + explosionChanges.Count * 30;
|
||||
}
|
||||
|
||||
private int clrIdx;
|
||||
private Vector3 worldPos;
|
||||
private Vector3i blockPos;
|
||||
private Quaternion rotation;
|
||||
private ExplosionData explosionData;
|
||||
private int entityId;
|
||||
private uint explosionId;
|
||||
private ItemValue itemValueExplosive;
|
||||
private List<BlockChangeInfo> explosionChanges = new List<BlockChangeInfo>();
|
||||
private byte[] dataToSync = null;
|
||||
}
|
||||
|
||||
77
Scripts/NetPackages/NetPackageExplosionSyncOnConnect.cs
Normal file
77
Scripts/NetPackages/NetPackageExplosionSyncOnConnect.cs
Normal file
@@ -0,0 +1,77 @@
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using XMLData.Item;
|
||||
|
||||
public class NetPackageExplosionSyncOnConnect : NetPackage
|
||||
{
|
||||
public NetPackageExplosionSyncOnConnect Setup(byte[] data)
|
||||
{
|
||||
this.data = data != null ? data : new byte[0];
|
||||
return this;
|
||||
}
|
||||
|
||||
public override void read(PooledBinaryReader _br)
|
||||
{
|
||||
int bytes = _br.ReadInt32();
|
||||
data = _br.ReadBytes(bytes);
|
||||
}
|
||||
|
||||
public override void write(PooledBinaryWriter _bw)
|
||||
{
|
||||
base.write(_bw);
|
||||
_bw.Write(data.Length);
|
||||
_bw.Write(data);
|
||||
}
|
||||
|
||||
public override void ProcessPackage(World _world, GameManager _callbacks)
|
||||
{
|
||||
if (_world == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
using (PooledBinaryReader _br = MemoryPools.poolBinaryReader.AllocSync(false))
|
||||
{
|
||||
_br.SetBaseStream(new MemoryStream(data));
|
||||
uint count = _br.ReadUInt32();
|
||||
for(int i = 0; i < count; ++i)
|
||||
{
|
||||
int bytes = (int)_br.ReadUInt16();
|
||||
ExplosionParams explParams = new ExplosionParams(_br.ReadBytes(bytes));
|
||||
ItemValue explValue = null;
|
||||
if (_br.ReadBoolean())
|
||||
{
|
||||
explValue = new ItemValue();
|
||||
explValue.Read(_br);
|
||||
}
|
||||
CustomExplosionManager.GetCustomParticleComponents(explParams._explosionData.ParticleIndex, out ExplosionComponent component);
|
||||
|
||||
ExplosionValue value = new ExplosionValue()
|
||||
{
|
||||
Component = component,
|
||||
CurrentExplosionParams = explParams,
|
||||
CurrentItemValue = explValue?.Clone()
|
||||
};
|
||||
CustomExplosionManager.PushLastInitComponent(value);
|
||||
GameObject obj = CustomExplosionManager.InitializeParticle(component, explParams._worldPos - Origin.position, explParams._rotation);
|
||||
obj.GetComponent<NetSyncHelper>().OnConnectedToServer(_br);
|
||||
}
|
||||
CustomExplosionManager.PopLastInitComponent();
|
||||
}
|
||||
}
|
||||
|
||||
public override NetPackageDirection PackageDirection
|
||||
{
|
||||
get
|
||||
{
|
||||
return NetPackageDirection.ToClient;
|
||||
}
|
||||
}
|
||||
|
||||
public override int GetLength()
|
||||
{
|
||||
return 8 + data.Length;
|
||||
}
|
||||
|
||||
private byte[] data;
|
||||
}
|
||||
22
Scripts/Utilities/PlatformIndependentHash.cs
Normal file
22
Scripts/Utilities/PlatformIndependentHash.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
public static class PlatformIndependentHash
|
||||
{
|
||||
public static int StringToInt32(string str)
|
||||
{
|
||||
byte[] encoded = SHA256.Create().ComputeHash(Encoding.UTF8.GetBytes(str));
|
||||
return BitConverter.ToInt32(encoded, 0);
|
||||
}
|
||||
|
||||
public static UInt16 StringToUInt16(string str)
|
||||
{
|
||||
byte[] encoded = SHA256.Create().ComputeHash(Encoding.UTF8.GetBytes(str));
|
||||
return (UInt16)BitConverter.ToUInt32(encoded, 0);
|
||||
}
|
||||
}
|
||||
|
||||
31
Scripts/Utilities/StreamUtilsCompressed.cs
Normal file
31
Scripts/Utilities/StreamUtilsCompressed.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
|
||||
public static class StreamUtilsCompressed
|
||||
{
|
||||
public static void Write(BinaryWriter _bw, Vector3 vec)
|
||||
{
|
||||
_bw.Write(Mathf.FloatToHalf(vec.x));
|
||||
_bw.Write(Mathf.FloatToHalf(vec.y));
|
||||
_bw.Write(Mathf.FloatToHalf(vec.z));
|
||||
}
|
||||
|
||||
public static Vector3 ReadHalfVector3(BinaryReader _br)
|
||||
{
|
||||
return new Vector3(Mathf.HalfToFloat(_br.ReadUInt16()), Mathf.HalfToFloat(_br.ReadUInt16()), Mathf.HalfToFloat(_br.ReadUInt16()));
|
||||
}
|
||||
|
||||
public static void Write(BinaryWriter _bw, Quaternion rot)
|
||||
{
|
||||
_bw.Write(Mathf.FloatToHalf(rot.x));
|
||||
_bw.Write(Mathf.FloatToHalf(rot.y));
|
||||
_bw.Write(Mathf.FloatToHalf(rot.z));
|
||||
_bw.Write(Mathf.FloatToHalf(rot.w));
|
||||
}
|
||||
|
||||
public static Quaternion ReadHalfQuaternion(BinaryReader _br)
|
||||
{
|
||||
return new Quaternion(Mathf.HalfToFloat(_br.ReadUInt16()), Mathf.HalfToFloat(_br.ReadUInt16()), Mathf.HalfToFloat(_br.ReadUInt16()), Mathf.HalfToFloat(_br.ReadUInt16()));
|
||||
}
|
||||
}
|
||||
|
||||
BIN
editbin.exe
Normal file
BIN
editbin.exe
Normal file
Binary file not shown.
Reference in New Issue
Block a user