16 lines
357 B
C#
16 lines
357 B
C#
using System;
|
|
using UnityEngine;
|
|
|
|
[Serializable]
|
|
public class AudioSourceGroup
|
|
{
|
|
[SerializeField]
|
|
public string groupName;
|
|
[SerializeField]
|
|
public AudioClip[] clips = new AudioClip[0];
|
|
[SerializeField]
|
|
public AudioSource source;
|
|
|
|
public bool IsValid => source != null && clips != null && clips.Length > 0 && source != null;
|
|
}
|