Files
Nathaniel Cosford 062dfab2cd Patched
2025-05-30 01:04:40 +09:30

16 lines
357 B
C#

using System;
using UnityEngine;
[Serializable]
public class AudioSourceGroup
{
[SerializeField]
public string groupName;
[SerializeField]
public AudioClip[] clips = new AudioClip[0];
[SerializeField]
public AudioSource source;
public bool IsValid => source != null && clips != null && clips.Length > 0 && source != null;
}