414 lines
16 KiB
C#
414 lines
16 KiB
C#
using System.Collections.Generic;
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using System.Globalization;
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public class EAISetNearestEntityAsTargetFatZombieRebirth : EAITarget
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{
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public override void Init(EntityAlive _theEntity)
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{
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base.Init(_theEntity, 25f, true);
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this.MutexBits = 1;
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this.sorter = new EAISetNearestEntityAsTargetSorter(_theEntity);
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}
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public override void SetData(DictionarySave<string, string> data)
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{
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base.SetData(data);
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this.targetClasses = new List<EAISetNearestEntityAsTargetFatZombieRebirth.TargetClass>();
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string text;
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if (data.TryGetValue("class", out text))
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{
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string[] array = text.Split(new char[]
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{
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','
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});
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for (int i = 0; i < array.Length; i += 3)
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{
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EAISetNearestEntityAsTargetFatZombieRebirth.TargetClass targetClass;
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targetClass.type = EntityFactory.GetEntityType(array[i]);
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targetClass.hearDistMax = 0f;
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if (i + 1 < array.Length)
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{
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targetClass.hearDistMax = StringParsers.ParseFloat(array[i + 1], 0, -1, NumberStyles.Any);
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}
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targetClass.seeDistMax = 0f;
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if (i + 2 < array.Length)
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{
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targetClass.seeDistMax = StringParsers.ParseFloat(array[i + 2], 0, -1, NumberStyles.Any);
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}
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if (targetClass.type == typeof(EntityPlayer))
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{
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this.playerTargetClassIndex = this.targetClasses.Count;
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}
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this.targetClasses.Add(targetClass);
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}
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}
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}
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public override bool CanExecute()
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{
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if (this.theEntity.distraction != null)
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{
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return false;
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}
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this.FindTarget();
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if (!this.closeTargetEntity)
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{
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return false;
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}
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this.targetEntity = this.closeTargetEntity;
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this.targetPlayer = (this.closeTargetEntity as EntityPlayer);
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return true;
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}
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private void FindTarget()
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{
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this.closeTargetDist = float.MaxValue;
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this.closeTargetEntity = null;
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float seeDistance = this.theEntity.GetSeeDistance();
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for (int i = 0; i < this.targetClasses.Count; i++)
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{
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EAISetNearestEntityAsTargetFatZombieRebirth.TargetClass targetClass = this.targetClasses[i];
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float num = seeDistance;
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if (targetClass.seeDistMax > 0f)
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{
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num = Utils.FastMin(num, targetClass.seeDistMax * this.theEntity.senseScale);
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}
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//Log.Out("FindTarget Distance1: " + num);
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ulong worldTime = GameManager.Instance.World.worldTime;
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ValueTuple<int, int, int> valueTuple = GameUtils.WorldTimeToElements(worldTime);
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num = (int)(valueTuple.Item1 * 1.5) + 20;
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//Log.Out("FindTarget Distance2: " + num);
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if (targetClass.type == typeof(EntityVehicle) && !RebirthUtilities.IsHordeNight())
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{
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//Log.Out("EAISetNearestEntityAsTargetFatZombieRebirth-FindTarget EntityVehicle");
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this.theEntity.world.GetEntitiesInBounds(targetClass.type, BoundsUtils.ExpandBounds(this.theEntity.boundingBox, num, 4f, num), EAISetNearestEntityAsTargetFatZombieRebirth.list);
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EAISetNearestEntityAsTargetFatZombieRebirth.list.Sort(this.sorter);
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int j = 0;
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while (j < EAISetNearestEntityAsTargetFatZombieRebirth.list.Count)
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{
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EntityAlive entityAlive = (EntityAlive)EAISetNearestEntityAsTargetFatZombieRebirth.list[j];
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if (entityAlive.EntityName == "vehicleBicycle" || entityAlive.EntityClass.entityClassName == "vehicleBicycle" || entityAlive.Health == 0)
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{
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break;
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}
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//Log.Out("EAISetNearestEntityAsTargetFatZombieRebirth-FindTarget entityAlive: " + entityAlive.EntityName);
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float distance = this.theEntity.GetDistance(entityAlive);
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if (distance < this.closeTargetDist)
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{
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// Log.Out("EAISetNearestEntityAsTargetFatZombieRebirth-FindTarget EntityVehicle 1");
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this.closeTargetDist = distance;
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this.closeTargetEntity = entityAlive;
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this.lastSeenPos = entityAlive.position;
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break;
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}
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break;
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}
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EAISetNearestEntityAsTargetFatZombieRebirth.list.Clear();
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}
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else if (targetClass.type == typeof(EntityPlayer))
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{
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this.FindTargetPlayer(num);
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if (this.theEntity.noisePlayer && this.theEntity.noisePlayer != this.closeTargetEntity)
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{
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if (this.closeTargetEntity)
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{
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if (this.theEntity.noisePlayerVolume >= this.theEntity.noiseWake)
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{
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Vector3 position = this.theEntity.noisePlayer.position;
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float magnitude = (this.theEntity.position - position).magnitude;
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if (magnitude < this.closeTargetDist)
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{
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this.closeTargetDist = magnitude;
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this.closeTargetEntity = this.theEntity.noisePlayer;
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}
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}
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}
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else if (!this.theEntity.IsSleeping)
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{
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this.SeekNoise(this.theEntity.noisePlayer);
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}
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}
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if (this.closeTargetEntity && base.check(this.closeTargetEntity))
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{
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EntityPlayer entityPlayer = (EntityPlayer)this.closeTargetEntity;
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if (entityPlayer.IsBloodMoonDead && entityPlayer.currentLife >= 0.5f)
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{
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Log.Out("Player {0}, living {1}, lost BM immunity", new object[]
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{
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entityPlayer.GetDebugName(),
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entityPlayer.currentLife * 60f
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});
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entityPlayer.IsBloodMoonDead = false;
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}
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}
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}
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else if (!this.theEntity.IsSleeping && !this.theEntity.HasInvestigatePosition)
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{
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this.theEntity.world.GetEntitiesInBounds(targetClass.type, BoundsUtils.ExpandBounds(this.theEntity.boundingBox, num, 4f, num), EAISetNearestEntityAsTargetFatZombieRebirth.list);
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EAISetNearestEntityAsTargetFatZombieRebirth.list.Sort(this.sorter);
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int j = 0;
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while (j < EAISetNearestEntityAsTargetFatZombieRebirth.list.Count)
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{
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EntityAlive entityAlive = (EntityAlive)EAISetNearestEntityAsTargetFatZombieRebirth.list[j];
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if (!(entityAlive is EntityDrone) && base.check(entityAlive))
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{
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float distance = this.theEntity.GetDistance(entityAlive);
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if (distance < this.closeTargetDist)
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{
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this.closeTargetDist = distance;
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this.closeTargetEntity = entityAlive;
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this.lastSeenPos = entityAlive.position;
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break;
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}
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break;
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}
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else
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{
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j++;
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}
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}
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EAISetNearestEntityAsTargetFatZombieRebirth.list.Clear();
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}
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}
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}
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private void SeekNoise(EntityPlayer player)
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{
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float num = (player.position - this.theEntity.position).magnitude;
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if (this.playerTargetClassIndex >= 0)
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{
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float num2 = this.targetClasses[this.playerTargetClassIndex].hearDistMax;
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if (num2 > 0f)
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{
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num2 *= this.theEntity.senseScale;
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if (num > num2)
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{
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return;
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}
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}
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}
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num *= 0.9f;
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if (num > this.manager.noiseSeekDist)
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{
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num = this.manager.noiseSeekDist;
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}
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if (this.theEntity.IsBloodMoon)
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{
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num = this.manager.noiseSeekDist * 0.25f;
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}
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Vector3 breadcrumbPos = player.GetBreadcrumbPos(num * base.RandomFloat);
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int ticks = this.theEntity.CalcInvestigateTicks((int)(30f + base.RandomFloat * 30f) * 20, player);
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this.theEntity.SetInvestigatePosition(breadcrumbPos, ticks, true);
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float time = Time.time;
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if (this.senseSoundTime - time < 0f)
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{
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this.senseSoundTime = time + 10f + base.RandomFloat * 10f;
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this.theEntity.PlayOneShot(this.theEntity.soundSense, false);
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}
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}
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private void FindTargetPlayer(float seeDist)
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{
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if (this.theEntity.IsSleeperPassive)
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{
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return;
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}
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string rebirthFeralSense = RebirthVariables.customFeralSense;
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int currentDay = GameUtils.WorldTimeToDays(GameManager.Instance.World.worldTime);
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bool randomValid = rebirthFeralSense == "random" &&
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currentDay == RebirthManager.nextFeralSenseDay;
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if (randomValid && GameManager.Instance.World.IsDaytime() && RebirthManager.nextFeralSensePeriod == 1)
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{
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randomValid = false;
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}
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if (randomValid && !GameManager.Instance.World.IsDaytime() && RebirthManager.nextFeralSensePeriod == 2)
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{
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randomValid = false;
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}
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bool isValidFeralSense = (rebirthFeralSense == "always") ||
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(GameManager.Instance.World.IsDaytime() && rebirthFeralSense == "dayonly") ||
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(!GameManager.Instance.World.IsDaytime() && rebirthFeralSense == "nightonly") ||
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randomValid;
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string rebirthPOISense = RebirthVariables.customPOISense;
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bool POISense = (rebirthPOISense == "always") ||
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(GameManager.Instance.World.IsDaytime() && rebirthPOISense == "dayonly") ||
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(!GameManager.Instance.World.IsDaytime() && rebirthPOISense == "nightonly");
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if (isValidFeralSense || (this.theEntity.IsSleeper && POISense))
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{
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seeDist = 200;
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this.theEntity.SetMaxViewAngle(360);
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}
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this.theEntity.world.GetEntitiesInBounds(typeof(EntityPlayer), BoundsUtils.ExpandBounds(this.theEntity.boundingBox, seeDist, seeDist, seeDist), EAISetNearestEntityAsTargetFatZombieRebirth.list);
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if (!this.theEntity.IsSleeping)
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{
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for (int i = 0; i < EAISetNearestEntityAsTargetFatZombieRebirth.list.Count; i++)
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{
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EntityPlayer entityPlayer = (EntityPlayer)EAISetNearestEntityAsTargetFatZombieRebirth.list[i];
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if (entityPlayer.IsAlive() && !entityPlayer.IsIgnoredByAI())
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{
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float distance = this.theEntity.GetDistance(entityPlayer);
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if (distance < this.closeTargetDist && this.theEntity.CanSee(entityPlayer) && this.theEntity.CanSeeStealth(distance, entityPlayer.Stealth.lightLevel))
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{
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this.closeTargetDist = distance;
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this.closeTargetEntity = entityPlayer;
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}
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}
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}
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EAISetNearestEntityAsTargetFatZombieRebirth.list.Clear();
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return;
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}
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EAISetNearestEntityAsTargetFatZombieRebirth.list.Sort(this.sorter);
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EntityPlayer x = null;
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float num = float.MaxValue;
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bool flag = false;
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if (this.theEntity.noisePlayer != null)
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{
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if (this.theEntity.noisePlayerVolume >= this.theEntity.noiseWake)
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{
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x = this.theEntity.noisePlayer;
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num = this.theEntity.noisePlayerDistance;
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}
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else if (this.theEntity.noisePlayerVolume >= this.theEntity.noiseGroan)
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{
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flag = true;
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}
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}
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for (int j = 0; j < EAISetNearestEntityAsTargetFatZombieRebirth.list.Count; j++)
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{
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EntityPlayer entityPlayer2 = (EntityPlayer)EAISetNearestEntityAsTargetFatZombieRebirth.list[j];
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if (this.theEntity.CanSee(entityPlayer2) && !entityPlayer2.IsIgnoredByAI())
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{
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float distance2 = this.theEntity.GetDistance(entityPlayer2);
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int sleeperDisturbedLevel = this.theEntity.GetSleeperDisturbedLevel(distance2, entityPlayer2.Stealth.lightLevel);
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if (sleeperDisturbedLevel >= 2)
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{
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if (distance2 < num)
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{
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x = entityPlayer2;
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num = distance2;
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}
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}
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else if (sleeperDisturbedLevel >= 1)
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{
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flag = true;
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}
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}
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}
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EAISetNearestEntityAsTargetFatZombieRebirth.list.Clear();
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if (x != null)
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{
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this.closeTargetDist = num;
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this.closeTargetEntity = x;
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return;
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}
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if (flag)
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{
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this.theEntity.Groan();
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return;
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}
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this.theEntity.Snore();
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}
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public override void Start()
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{
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this.theEntity.SetAttackTarget(this.targetEntity, 200);
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this.theEntity.ConditionalTriggerSleeperWakeUp();
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base.Start();
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}
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public override bool Continue()
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{
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if (this.targetEntity.IsDead() || this.theEntity.distraction != null)
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{
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if (this.theEntity.GetAttackTarget() == this.targetEntity)
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{
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this.theEntity.attackTarget = (EntityAlive) null;
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}
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return false;
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}
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this.findTime += 0.05f;
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if (this.findTime > 2f)
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{
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this.findTime = 0f;
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this.FindTarget();
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if (this.closeTargetEntity && this.closeTargetEntity != this.targetEntity)
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{
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return false;
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}
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}
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if (this.theEntity.GetAttackTarget() != this.targetEntity)
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{
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return false;
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}
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if (base.check(targetEntity) && (this.targetPlayer == null || this.theEntity.CanSeeStealth(this.theEntity.GetDistance(this.targetEntity), this.targetPlayer.Stealth.lightLevel)))
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{
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this.theEntity.SetAttackTarget(this.targetEntity, 600);
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this.lastSeenPos = this.targetEntity.position;
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return true;
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}
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if (this.theEntity.GetDistanceSq(this.lastSeenPos) < 2.25f)
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{
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this.lastSeenPos = Vector3.zero;
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}
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this.theEntity.attackTarget = (EntityAlive) null;
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int num = this.theEntity.CalcInvestigateTicks(Constants.cEnemySenseMemory * 20, this.targetEntity);
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if (this.lastSeenPos != Vector3.zero)
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{
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this.theEntity.SetInvestigatePosition(this.lastSeenPos, num, true);
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}
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if (this.targetPlayer)
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{
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if (this.theEntity.entityType == EntityType.Zombie)
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{
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num /= 6;
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}
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this.theEntity.SetAlertTicks(num);
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}
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return false;
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}
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public override void Reset()
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{
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this.targetEntity = null;
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this.targetPlayer = null;
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}
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public override string ToString()
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{
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return string.Format("{0}, {1}", base.ToString(), this.targetEntity ? this.targetEntity.EntityName : "");
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}
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private List<EAISetNearestEntityAsTargetFatZombieRebirth.TargetClass> targetClasses;
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private int playerTargetClassIndex = -1;
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private float closeTargetDist;
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private EntityAlive closeTargetEntity;
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private EntityAlive targetEntity;
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private EntityPlayer targetPlayer;
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private Vector3 lastSeenPos;
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private float findTime;
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private float senseSoundTime;
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private EAISetNearestEntityAsTargetSorter sorter;
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private static List<Entity> list = new List<Entity>();
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private struct TargetClass
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{
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public Type type;
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public float hearDistMax;
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public float seeDistMax;
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}
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}
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