Files
7d2dXG/Mods/zzzzZZTong-Prefabs/Prefabs/POIs/zztong_farm_07.xml
Nathaniel Cosford 062dfab2cd Patched
2025-05-30 01:04:40 +09:30

124 lines
5.6 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="True" />
<property name="QuestTags" value="clear, fetch, infested" />
<property name="DifficultyTier" value="2" />
<property name="ShowQuestClearCount" value="1" />
<property name="TraderArea" value="False" />
<property name="RotationToFaceNorth" value="2" />
<property name="Zoning" value="none" />
<property name="YOffset" value="-1" />
<property name="PrefabSize" value="60, 10, 60" />
<property name="Tags" value="rural, gateway" />
<property name="POIMarkerSize" value="7, 13, 3#5, 5, 11#7, 13, 2" />
<property name="POIMarkerStart" value="20, 0, -3#21, 1, 17#20, 0, -2" />
<property name="POIMarkerGroup" value="driveway,trailer,driveway" />
<property name="POIMarkerTags" value="rural##gateway" />
<property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn" />
<property name="POIMarkerPartToSpawn" value="part_driveway_rural_12,part_zztong_tfp_trailer_reefer_empty_01,part_driveway_gateway_02" />
<property name="POIMarkerPartRotations" value="2,2,2" />
<property name="POIMarkerPartSpawnChance" value="1,0.4,1" />
<property name="SleeperVolumeSize" value="14, 3, 10#13, 4, 10#13, 3, 13#17, 6, 41#17, 6, 8#18, 6, 7#18, 6, 8#18, 6, 41#18, 6, 7" />
<property name="SleeperVolumeStart" value="28, 1, 1#29, 4, 1#27, 1, 24#42, 1, 10#42, 1, 1#41, 1, 52#1, 1, 1#1, 1, 10#1, 1, 52" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeGroup" value="GroupGenericZombie,2,3,GroupGenericZombie,3,3,GroupGenericZombie,4,5,GroupGenericZombie,5,5,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,5,5,GroupGenericZombie,1,1" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # " />
<property name="EditorGroups" value="rural" />
<property class="Stats">
<property name="TotalVertices" value="687170" />
<property name="TotalTriangles" value="290864" />
<property class="BlockEntities">
<property name="Vertices" value="539105" />
<property name="Triangles" value="206235" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="134459" />
<property name="Triangles" value="67393" />
</property>
<property class="ChunkMeshes1">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes2">
<property name="Vertices" value="4720" />
<property name="Triangles" value="2360" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes4">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes5">
<property name="Vertices" value="8886" />
<property name="Triangles" value="14876" />
</property>
</property>
<property class="IndexedBlockOffsets">
<property class="quest_wood">
<property name="0" value="46, 1, 1" />
<property name="1" value="47, 1, 1" />
<property name="2" value="48, 1, 1" />
<property name="3" value="49, 1, 1" />
<property name="4" value="50, 1, 1" />
<property name="5" value="51, 1, 1" />
<property name="6" value="52, 1, 1" />
<property name="7" value="53, 1, 1" />
<property name="8" value="54, 1, 1" />
<property name="9" value="55, 1, 1" />
<property name="10" value="56, 1, 1" />
</property>
<property class="challenge_sinks">
<property name="0" value="49, 4, 47" />
<property name="1" value="50, 4, 58" />
</property>
<property class="challenge_polymers">
<property name="0" value="48, 1, 55" />
<property name="1" value="52, 1, 55" />
</property>
<property class="POILight">
<property name="0" value="46, 3, 50" />
<property name="1" value="53, 3, 50" />
<property name="2" value="46, 3, 52" />
<property name="3" value="53, 3, 52" />
<property name="4" value="49, 3, 56" />
</property>
<property class="FetchContainer">
<property name="0" value="49, 1, 52" />
</property>
<property class="TraderOnOff">
<property name="0" value="46, 1, 51" />
<property name="1" value="53, 1, 51" />
</property>
<property class="quest_feather">
<property name="0" value="55, 1, 47" />
<property name="1" value="49, 1, 49" />
<property name="2" value="55, 1, 55" />
</property>
<property class="Rally">
<property name="0" value="23, 2, 1" />
</property>
<property class="challenge_mech_parts">
<property name="0" value="37, 5, 4" />
<property name="1" value="39, 5, 4" />
<property name="2" value="32, 5, 5" />
<property name="3" value="43, 1, 6" />
</property>
<property class="challenge_cars">
<property name="0" value="36, 1, 13" />
</property>
<property class="challenge_gore">
<property name="0" value="32, 2, 28" />
<property name="1" value="34, 2, 28" />
</property>
</property>
</prefab>