622 lines
20 KiB
C#
622 lines
20 KiB
C#
using System.Collections.Generic;
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public class EntityEnemyRebirthSDX : EntityEnemy
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{
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public override string EntityName
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{
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get
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{
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string name = Localization.Get(this.entityName);
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if (this.EntityTags.Test_AnySet(FastTags<TagGroup.Global>.Parse("invisible")))
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{
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name = "";
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}
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return name;
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}
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}
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public override void Awake()
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{
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base.Awake();
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}
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public override void InitCommon()
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{
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base.InitCommon();
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if (this.walkType == 4)
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{
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this.TurnIntoCrawler();
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}
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}
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public override void OnAddedToWorld()
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{
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base.OnAddedToWorld();
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this.timeToDie = this.world.worldTime + 1800UL + (ulong)(22000f * this.rand.RandomFloat);
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if (this.IsFeral && base.GetSpawnerSource() == EnumSpawnerSource.Biome)
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{
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int num = (int)SkyManager.GetDawnTime();
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int num2 = (int)SkyManager.GetDuskTime();
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int num3 = GameUtils.WorldTimeToHours(this.WorldTimeBorn);
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if (num3 < num || num3 >= num2)
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{
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int num4 = GameUtils.WorldTimeToDays(this.world.worldTime);
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if (GameUtils.WorldTimeToHours(this.world.worldTime) >= num2)
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{
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num4++;
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}
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this.timeToDie = GameUtils.DayTimeToWorldTime(num4, num, 0);
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}
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}
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}
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private int attackTargetTime;
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private bool bJumping;
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private bool bClimbing;
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private bool hasAI;
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private bool isMoveDirAbsolute;
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private float proneRefillRate;
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private float kneelRefillRate;
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private float proneRefillCounter;
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private float kneelRefillCounter;
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private int ticksToCheckSeenByPlayer;
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private bool wasSeenByPlayer;
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private bool disableFallBehaviorUntilOnGround;
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private DynamicRagdollFlags _dynamicRagdoll;
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private Vector3 _dynamicRagdollRootMotion;
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private readonly List<Vector3> _ragdollPositionsPrev = new List<Vector3>();
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private readonly List<Vector3> _ragdollPositionsCur = new List<Vector3>();
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private void UpdateDynamicRagdoll()
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{
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if (this._dynamicRagdoll.HasFlag(DynamicRagdollFlags.Active))
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{
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if (this.accumulatedRootMotion != Vector3.zero)
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{
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this._dynamicRagdollRootMotion = this.accumulatedRootMotion;
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}
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if (this._dynamicRagdoll.HasFlag(DynamicRagdollFlags.UseBoneVelocities))
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{
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this._ragdollPositionsPrev.Clear();
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this._ragdollPositionsCur.CopyTo(this._ragdollPositionsPrev);
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this.emodel.CaptureRagdollPositions(this._ragdollPositionsCur);
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}
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if (this._dynamicRagdoll.HasFlag(DynamicRagdollFlags.RagdollOnFall) && !this.onGround)
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{
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this.ActivateDynamicRagdoll();
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return;
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}
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}
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}
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public override void OnUpdateLive()
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{
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try
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{
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base.OnUpdateLive();
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}
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catch (Exception ex)
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{
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Log.Out("EntityEnemyRebirthSDX-OnUpdateLive ERROR: " + ex.Message);
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}
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if (this.moveSpeedRagePer > 0f && this.bodyDamage.CurrentStun == EnumEntityStunType.None)
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{
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this.moveSpeedScaleTime -= 0.05f;
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if (this.moveSpeedScaleTime <= 0f)
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{
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this.StopRage();
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}
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}
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/////////////////////////////////////////////////////////
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if (emodel != null && emodel.avatarController != null)
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{
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emodel.avatarController.UpdateBool("CanFall",
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!emodel.IsRagdollActive && bodyDamage.CurrentStun == EnumEntityStunType.None && !isSwimming);
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emodel.avatarController.UpdateBool("IsOnGround", onGround || isSwimming);
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}
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/////////////////////////////////////////////////////////
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if (!this.isEntityRemote)
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{
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if (!this.IsDead() && this.world.worldTime >= this.timeToDie && !this.attackTarget)
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{
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this.Kill(DamageResponse.New(true));
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}
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if (this.emodel)
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{
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AvatarController avatarController = this.emodel.avatarController;
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if (avatarController)
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{
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bool flag = this.onGround || this.isSwimming || this.bInElevator;
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if (flag)
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{
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this.fallTime = 0f;
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this.fallThresholdTime = 0f;
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if (this.bInElevator)
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{
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this.fallThresholdTime = 0.6f;
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}
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}
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else
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{
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if (this.fallThresholdTime == 0f)
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{
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this.fallThresholdTime = 0.1f + this.rand.RandomFloat * 0.3f;
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}
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this.fallTime += 0.05f;
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}
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bool canFall = !this.emodel.IsRagdollActive && this.bodyDamage.CurrentStun == EnumEntityStunType.None && !this.isSwimming && !this.bInElevator && this.jumpState == EntityAlive.JumpState.Off && !this.IsDead();
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if (this.fallTime <= this.fallThresholdTime)
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{
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canFall = false;
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}
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avatarController.SetFallAndGround(canFall, flag);
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}
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}
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}
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}
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public override Ray GetLookRay()
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{
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Ray result;
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if (base.IsBreakingBlocks)
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{
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result = new Ray(this.position + new Vector3(0f, this.GetEyeHeight(), 0f), this.GetLookVector());
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}
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else if (base.GetWalkType() == 8)
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{
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result = new Ray(this.getHeadPosition(), this.GetLookVector());
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}
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else
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{
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result = new Ray(this.getHeadPosition(), this.GetLookVector());
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}
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return result;
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}
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public override Vector3 GetLookVector()
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{
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if (this.lookAtPosition.Equals(Vector3.zero))
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{
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return base.GetLookVector();
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}
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return this.lookAtPosition - this.getHeadPosition();
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}
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public override bool IsRunning
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{
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get
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{
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EnumGamePrefs eProperty = EnumGamePrefs.ZombieMove;
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if (this.IsBloodMoon)
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{
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eProperty = EnumGamePrefs.ZombieBMMove;
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}
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else if (this.IsFeral)
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{
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eProperty = EnumGamePrefs.ZombieFeralMove;
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}
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else if (this.world.IsDark())
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{
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eProperty = EnumGamePrefs.ZombieMoveNight;
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}
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return GamePrefs.GetInt(eProperty) >= 2;
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}
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}
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public override float GetMoveSpeedAggro()
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{
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EnumGamePrefs eProperty = EnumGamePrefs.ZombieMove;
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if (this.IsBloodMoon)
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{
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eProperty = EnumGamePrefs.ZombieBMMove;
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}
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else if (this.IsFeral)
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{
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eProperty = EnumGamePrefs.ZombieFeralMove;
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}
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else if (this.world.IsDark())
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{
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eProperty = EnumGamePrefs.ZombieMoveNight;
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}
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int @int = GamePrefs.GetInt(eProperty);
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float num = EntityEnemyRebirthSDX.moveSpeeds[@int];
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if (this.moveSpeedRagePer > 1f)
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{
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num = EntityEnemyRebirthSDX.moveSuperRageSpeeds[@int];
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}
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else if (this.moveSpeedRagePer > 0f)
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{
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float num2 = EntityEnemyRebirthSDX.moveRageSpeeds[@int];
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num = num * (1f - this.moveSpeedRagePer) + num2 * this.moveSpeedRagePer;
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}
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if (num < 1f)
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{
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num = this.moveSpeedAggro * (1f - num) + this.moveSpeedAggroMax * num;
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}
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else
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{
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num = this.moveSpeedAggroMax * num;
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}
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return EffectManager.GetValue(PassiveEffects.RunSpeed, null, num, this, null, new FastTags<TagGroup.Global>(), true, true, true, true, true, 1);
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}
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public override float getNextStepSoundDistance()
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{
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if (!this.IsRunning)
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{
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return 0.5f;
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}
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return 1.5f;
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}
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public override void MoveEntityHeaded(Vector3 _direction, bool _isDirAbsolute)
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{
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// Check the state to see if the controller IsBusy or not. If it's not, then let it walk.
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var isBusy = false;
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if (emodel != null && emodel.avatarController != null)
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emodel.avatarController.TryGetBool("IsBusy", out isBusy);
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if (isBusy)
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return;
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if (this.walkType == 4 && this.Jumping)
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{
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this.motion = this.accumulatedRootMotion;
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this.accumulatedRootMotion = Vector3.zero;
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this.IsRotateToGroundFlat = true;
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if (this.moveHelper != null)
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{
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Vector3 vector = this.moveHelper.JumpToPos - this.position;
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if (Utils.FastAbs(vector.y) < 0.2f)
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{
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this.motion.y = vector.y * 0.2f;
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}
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if (Utils.FastAbs(vector.x) < 0.3f)
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{
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this.motion.x = vector.x * 0.2f;
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}
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if (Utils.FastAbs(vector.z) < 0.3f)
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{
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this.motion.z = vector.z * 0.2f;
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}
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if (vector.sqrMagnitude < 0.010000001f)
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{
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if (this.emodel && this.emodel.avatarController)
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{
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this.emodel.avatarController.StartAnimationJump(AnimJumpMode.Land);
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}
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this.Jumping = false;
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}
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}
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this.entityCollision(this.motion);
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return;
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}
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base.MoveEntityHeaded(_direction, _isDirAbsolute);
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}
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public override void UpdateJump()
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{
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if (this.walkType == 4 && !this.isSwimming)
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{
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base.FaceJumpTo();
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this.jumpState = EntityAlive.JumpState.Climb;
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if (!this.emodel.avatarController || !this.emodel.avatarController.IsAnimationJumpRunning())
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{
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this.Jumping = false;
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}
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if (this.jumpTicks == 0 && this.accumulatedRootMotion.y > 0.005f)
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{
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this.jumpTicks = 30;
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}
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return;
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}
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base.UpdateJump();
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if (this.isSwimming)
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{
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return;
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}
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this.accumulatedRootMotion.y = 0f;
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}
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public override void EndJump()
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{
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base.EndJump();
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this.IsRotateToGroundFlat = false;
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}
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public override bool ExecuteFallBehavior(EntityAlive.FallBehavior behavior, float _distance, Vector3 _fallMotion)
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{
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if (behavior == null || !this.emodel)
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{
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return false;
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}
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AvatarController avatarController = this.emodel.avatarController;
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if (!avatarController)
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{
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return false;
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}
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avatarController.UpdateInt("RandomSelector", this.rand.RandomRange(0, 64));
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switch (behavior.ResponseOp)
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{
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case EntityAlive.FallBehavior.Op.None:
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avatarController.UpdateInt(AvatarController.jumpLandResponseHash, -1);
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break;
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case EntityAlive.FallBehavior.Op.Land:
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avatarController.UpdateInt(AvatarController.jumpLandResponseHash, 0);
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break;
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case EntityAlive.FallBehavior.Op.LandLow:
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avatarController.UpdateInt(AvatarController.jumpLandResponseHash, 1);
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break;
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case EntityAlive.FallBehavior.Op.LandHard:
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avatarController.UpdateInt(AvatarController.jumpLandResponseHash, 2);
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break;
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case EntityAlive.FallBehavior.Op.Stumble:
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avatarController.UpdateInt(AvatarController.jumpLandResponseHash, 3);
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break;
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case EntityAlive.FallBehavior.Op.Ragdoll:
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this.emodel.DoRagdoll(this.rand.RandomFloat * 2f, EnumBodyPartHit.None, _fallMotion * 20f, Vector3.zero, false);
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break;
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}
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if (this.attackTarget != null && behavior.RagePer.IsSet() && behavior.RageTime.IsSet() && this.StartRage(behavior.RagePer.Random(this.rand), behavior.RageTime.Random(this.rand)))
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{
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avatarController.StartAnimationRaging();
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}
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return true;
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}
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public override bool ExecuteDestroyBlockBehavior(EntityAlive.DestroyBlockBehavior behavior, ItemActionAttack.AttackHitInfo attackHitInfo)
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{
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if (behavior == null || attackHitInfo == null || this.moveHelper == null || this.emodel == null || this.emodel.avatarController == null)
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{
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return false;
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}
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if (this.walkType == 4)
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{
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return false;
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}
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this.moveHelper.ClearBlocked();
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this.moveHelper.ClearTempMove();
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this.emodel.avatarController.UpdateInt("RandomSelector", this.rand.RandomRange(0, 64));
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switch (behavior.ResponseOp)
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{
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case EntityAlive.DestroyBlockBehavior.Op.Ragdoll:
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this.emodel.avatarController.BeginStun(EnumEntityStunType.StumbleBreakThroughRagdoll, EnumBodyPartHit.LeftLowerLeg, Utils.EnumHitDirection.None, false, 1f);
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base.SetStun(EnumEntityStunType.StumbleBreakThroughRagdoll);
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break;
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case EntityAlive.DestroyBlockBehavior.Op.Stumble:
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this.emodel.avatarController.BeginStun(EnumEntityStunType.StumbleBreakThrough, EnumBodyPartHit.LeftLowerLeg, Utils.EnumHitDirection.None, false, 1f);
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base.SetStun(EnumEntityStunType.StumbleBreakThrough);
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this.bodyDamage.StunDuration = 1f;
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break;
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}
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if (this.attackTarget != null && behavior.RagePer.IsSet() && behavior.RageTime.IsSet())
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{
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this.StartRage(behavior.RagePer.Random(this.rand), behavior.RageTime.Random(this.rand));
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}
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return true;
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}
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public override int DamageEntity(DamageSource _damageSource, int _strength, bool _criticalHit, float impulseScale)
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{
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if (_damageSource.GetDamageType() == EnumDamageTypes.Falling)
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{
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_strength = (_strength + 1) / 2;
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int num = (this.GetMaxHealth() + 2) / 3;
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if (_strength > num)
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{
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_strength = num;
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}
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}
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//return base.DamageEntity(_damageSource, _strength, _criticalHit, impulseScale);
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EnumDamageSource source = _damageSource.GetSource();
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if (_damageSource.IsIgnoreConsecutiveDamages() && source != EnumDamageSource.Internal)
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{
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if (this.damageSourceTimeouts.ContainsKey(source) && GameTimer.Instance.ticks - this.damageSourceTimeouts[source] < 30UL)
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{
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return 0;
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}
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this.damageSourceTimeouts[source] = GameTimer.Instance.ticks;
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}
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EntityAlive entityAlive = this.world.GetEntity(_damageSource.getEntityId()) as EntityAlive;
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if (!this.FriendlyFireCheck(entityAlive))
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{
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return 0;
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}
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bool flag = _damageSource.GetDamageType() == EnumDamageTypes.Heat;
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/*if (!flag && entityAlive is EntityZombie && this is EntityZombie)
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{
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return 0;
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}*/
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if (this.IsGodMode.Value)
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{
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return 0;
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}
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if (!this.IsDead() && entityAlive)
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{
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float value = EffectManager.GetValue(PassiveEffects.DamageBonus, null, 0f, entityAlive, null, new FastTags<TagGroup.Global>(), true, true, true, true, true, 1);
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if (value > 0f)
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{
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_damageSource.DamageMultiplier = value;
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_damageSource.BonusDamageType = EnumDamageBonusType.Sneak;
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}
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}
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DamageResponse damageResponse = this.damageEntityLocal(_damageSource, _strength, _criticalHit, impulseScale);
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NetPackage package = NetPackageManager.GetPackage<NetPackageDamageEntity>().Setup(this.entityId, damageResponse);
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if (this.world.IsRemote())
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{
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SingletonMonoBehaviour<ConnectionManager>.Instance.SendToServer(package, false);
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}
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else
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{
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int excludePlayer = -1;
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if (!flag && _damageSource.CreatorEntityId != -2)
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{
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excludePlayer = _damageSource.getEntityId();
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if (_damageSource.CreatorEntityId != -1)
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{
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Entity entity = this.world.GetEntity(_damageSource.CreatorEntityId);
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if (entity && !entity.isEntityRemote)
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{
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excludePlayer = -1;
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}
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}
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}
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this.world.entityDistributer.SendPacketToTrackedPlayersAndTrackedEntity(this.entityId, excludePlayer, package);
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}
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return damageResponse.ModStrength;
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}
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public bool StartRage(float speedPercent, float time)
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{
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if (speedPercent >= this.moveSpeedRagePer)
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{
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this.moveSpeedRagePer = speedPercent;
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this.moveSpeedScaleTime = time;
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return true;
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}
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return false;
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}
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public void StopRage()
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{
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this.moveSpeedRagePer = 0f;
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this.moveSpeedScaleTime = 0f;
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}
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public override Vector3i dropCorpseBlock()
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{
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if (this.lootContainer != null && this.lootContainer.IsUserAccessing())
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{
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return Vector3i.zero;
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}
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Vector3i vector3i = base.dropCorpseBlock();
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if (vector3i == Vector3i.zero)
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{
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return Vector3i.zero;
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}
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TileEntityLootContainer tileEntityLootContainer = this.world.GetTileEntity(0, vector3i) as TileEntityLootContainer;
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if (tileEntityLootContainer == null)
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{
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return Vector3i.zero;
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}
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if (this.lootContainer != null)
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{
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tileEntityLootContainer.CopyLootContainerDataFromOther(this.lootContainer);
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}
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else
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{
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tileEntityLootContainer.lootListName = this.lootListOnDeath;
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tileEntityLootContainer.SetContainerSize(LootContainer.GetLootContainer(this.lootListOnDeath, true).size, true);
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}
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tileEntityLootContainer.SetModified();
|
|
return vector3i;
|
|
}
|
|
|
|
public override void AnalyticsSendDeath(DamageResponse _dmResponse)
|
|
{
|
|
DamageSource source = _dmResponse.Source;
|
|
if (source == null)
|
|
{
|
|
return;
|
|
}
|
|
string name;
|
|
if (source.BuffClass != null)
|
|
{
|
|
name = source.BuffClass.Name;
|
|
}
|
|
else
|
|
{
|
|
if (source.ItemClass == null)
|
|
{
|
|
return;
|
|
}
|
|
name = source.ItemClass.Name;
|
|
}
|
|
GameSparksCollector.IncrementCounter(GameSparksCollector.GSDataKey.ZombiesKilledBy, name, 1, true, GameSparksCollector.GSDataCollection.SessionUpdates);
|
|
}
|
|
|
|
public override void TurnIntoCrawler()
|
|
{
|
|
BoxCollider component = base.gameObject.GetComponent<BoxCollider>();
|
|
if (component)
|
|
{
|
|
component.center = new Vector3(0f, 0.35f, 0f);
|
|
component.size = new Vector3(0.8f, 0.8f, 0.8f);
|
|
}
|
|
base.SetupBounds();
|
|
this.boundingBox.center = this.boundingBox.center + this.position;
|
|
this.bCanClimbLadders = false;
|
|
}
|
|
|
|
public override void BuffAdded(BuffValue _buff)
|
|
{
|
|
if (_buff.BuffClass.DamageType == EnumDamageTypes.Electrical)
|
|
{
|
|
this.Electrocuted = true;
|
|
}
|
|
}
|
|
|
|
public ulong timeToDie;
|
|
private float moveSpeedRagePer;
|
|
private float moveSpeedScaleTime;
|
|
private float fallTime;
|
|
private float fallThresholdTime;
|
|
private static float[] moveSpeeds = new float[]
|
|
{
|
|
0f,
|
|
0.35f,
|
|
0.7f,
|
|
1f,
|
|
1.35f
|
|
};
|
|
|
|
private static float[] moveRageSpeeds = new float[]
|
|
{
|
|
0.75f,
|
|
0.8f,
|
|
0.9f,
|
|
1.15f,
|
|
1.7f
|
|
};
|
|
|
|
private static float[] moveSuperRageSpeeds = new float[]
|
|
{
|
|
0.88f,
|
|
0.92f,
|
|
1f,
|
|
1.2f,
|
|
1.7f
|
|
};
|
|
|
|
private static float[] rageChances = new float[]
|
|
{
|
|
0f,
|
|
0.15f,
|
|
0.3f,
|
|
0.35f,
|
|
0.4f,
|
|
0.5f
|
|
};
|
|
|
|
private static float[] superRageChances = new float[]
|
|
{
|
|
0f,
|
|
0.01f,
|
|
0.03f,
|
|
0.05f,
|
|
0.08f,
|
|
0.15f
|
|
};
|
|
|
|
private Vector3i blockPosStandingOn;
|
|
private float nextSwimDistance;
|
|
private float nextStepDistance;
|
|
private string soundFootstepModifier;
|
|
private int ticksUntilVisible = 2;
|
|
|
|
}
|