Files
7d2dXG/XG-Rebirth/Mods/zzzzVoltralux's POI Pack 1.0 (1.2)/Config/blocks.xml
2025-05-30 00:19:27 +09:30

3344 lines
165 KiB
XML

<Voltralux>
<append xpath="/blocks">
<!-- *** TOTAL BLOCK COUNT: 144 -->
<!-- *** CASINO TABLE DECO -->
<block name="OldRouletteTableVLD">
<property name="MaxDamage" value="500"/>
<property name="StabilitySupport" value="false"/>
<property name="Material" value="MwoodCatwalk"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?OldRouletteTableVLM.prefab"/>
<property name="CustomIcon" value="RouletteTableIconVL"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="4,1,1"/>
<property name="ModelOffset" value="0,0.05,0"/>
<property class="RepairItems">
<property name="resourceWood" value="10"/>
</property>
<drop event="Harvest" name="resourceWood" count="4" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.1" stick_chance="0.5"/>
<property name="EconomicValue" value="56"/>
<property name="FilterTags" value="fdecor,fother,ffurniture"/>
<property name="DescriptionKey" value="casinoDesc"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="SellableToTrader" value="false"/>
</block>
<block name="PokerTableVLD">
<property name="MaxDamage" value="500"/>
<property name="StabilitySupport" value="false"/>
<property name="Material" value="MwoodCatwalk"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?PokerTableVLM.prefab"/>
<property name="CustomIcon" value="PokerTableRedIconVL"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="4,1,1"/>
<property name="ModelOffset" value="0,0.1,0"/>
<property class="RepairItems">
<property name="resourceWood" value="10"/>
</property>
<drop event="Harvest" name="resourceWood" count="4" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.1" stick_chance="0.5"/>
<property name="EconomicValue" value="56"/>
<property name="FilterTags" value="fdecor,fother,ffurniture"/>
<property name="DescriptionKey" value=""/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="SellableToTrader" value="false"/>
</block>
<block name="OldPokerTableRoundVLD">
<property name="MaxDamage" value="500"/>
<property name="StabilitySupport" value="false"/>
<property name="Material" value="MwoodCatwalk"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?OldPokerTableRoundVLM2.prefab"/>
<property name="CustomIcon" value="RoundRouletteIconVL"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="2,1,2"/>
<property name="ModelOffset" value="0,0,0"/>
<property class="RepairItems">
<property name="resourceWood" value="10"/>
</property>
<drop event="Harvest" name="resourceWood" count="4" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.1" stick_chance="0.5"/>
<property name="EconomicValue" value="56"/>
<property name="FilterTags" value="fdecor,fother,ffurniture"/>
<property name="DescriptionKey" value=""/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="SellableToTrader" value="false"/>
</block>
<!-- *** OLD SLOT MACHINE DECO -->
<block name="OldSlotMachineVLD">
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="SecureLoot"/>
<property name="LootList" value="cashRegister"/>
<property name="LockPickItem" value="resourceLockPick"/>
<property name="LockPickTime" value="5"/>
<property name="LockPickBreakChance" value="0.20"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?OldSlotMachineVLM.prefab"/>
<property name="CustomIcon" value="OldSlotMachineIconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,-0.53"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="1000"/>
<property class="RepairItems">
<property name="resourceForgedSteel" value="30"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="DowngradeBlock" value="OldSlotMachineOpenVLD"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Building,advBuilding"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="OldSlotMachineOpenVLD">
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="cashRegister"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?OldSlotMachineVLM.prefab"/>
<property name="CustomIcon" value="OldSlotMachineIconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,-0.53"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="1000"/>
<property class="RepairItems">
<property name="resourceForgedSteel" value="30"/>
</property>
<drop event="Destroy" count="0"/>
<property name="DowngradeBlock" value="OldSlotMachineEmptyLitVLD"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Building,advBuilding"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="OldSlotMachineEmptyVLD">
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?OldSlotMachineVLM.prefab"/>
<property name="CustomIcon" value="OldSlotMachineIconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,-0.53"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="1000"/>
<property class="RepairItems">
<property name="resourceForgedSteel" value="30"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Building,advBuilding"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="OldSlotMachineEmptyLitVLD">
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?OldSlotMachineVLM.prefab"/>
<property name="CustomIcon" value="OldSlotMachineIconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,-0.53"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="1000"/>
<property class="RepairItems">
<property name="resourceForgedSteel" value="30"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Building,advBuilding"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<!-- *** VINTAGE SLOT MACHINE DECO -->
<block name="VintageSlotMachineVLD">
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="SecureLoot"/>
<property name="LootList" value="cashRegister"/>
<property name="LockPickItem" value="resourceLockPick"/>
<property name="LockPickTime" value="5"/>
<property name="LockPickBreakChance" value="0.20"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?VintageSlotMachineVLM.prefab"/>
<property name="CustomIcon" value="VintageSlotMachineIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0.05,-0.8,0.28"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="1000"/>
<property class="RepairItems">
<property name="resourceForgedSteel" value="30"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="DowngradeBlock" value="VintageSlotMachineOpenVLD"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Building,advBuilding"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="VintageSlotMachineOpenVLD">
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="cashRegister"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?VintageSlotMachineVLM.prefab"/>
<property name="CustomIcon" value="VintageSlotMachineIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0.05,-0.8,0.28"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="1000"/>
<property class="RepairItems">
<property name="resourceForgedSteel" value="30"/>
</property>
<drop event="Destroy" count="0"/>
<property name="DowngradeBlock" value="VintageSlotMachineEmptyVLD"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Building,advBuilding"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="VintageSlotMachineEmptyVLD">
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?VintageSlotMachineVLM.prefab"/>
<property name="CustomIcon" value="VintageSlotMachineIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0.05,-0.8,0.28"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="1000"/>
<property class="RepairItems">
<property name="resourceForgedSteel" value="30"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Building,advBuilding"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="SlotMachinePinkVLD">
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="SecureLoot"/>
<property name="LootList" value="cashRegister"/>
<property name="LockPickItem" value="resourceLockPick"/>
<property name="LockPickTime" value="5"/>
<property name="LockPickBreakChance" value="0.20"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?SlotMachinePinkVLM.prefab"/>
<property name="CustomIcon" value="FruitMachineIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0.05,-0.8,0.28"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="1000"/>
<property class="RepairItems">
<property name="resourceForgedSteel" value="30"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="DowngradeBlock" value="VintageSlotMachineOpenVLD"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Building,advBuilding"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="SlotMachinePinkOpenVLD">
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="cashRegister"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?SlotMachinePinkVLM.prefab"/>
<property name="CustomIcon" value="FruitMachineIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0.05,-0.8,0.28"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="1000"/>
<property class="RepairItems">
<property name="resourceForgedSteel" value="30"/>
</property>
<drop event="Destroy" count="0"/>
<property name="DowngradeBlock" value="VintageSlotMachineEmptyVLD"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Building,advBuilding"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="SlotMachinePinkEmptyVLD">
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?SlotMachinePinkVLM.prefab"/>
<property name="CustomIcon" value="FruitMachineIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0.05,-0.8,0.28"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="1000"/>
<property class="RepairItems">
<property name="resourceForgedSteel" value="30"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Building,advBuilding"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<!-- *** LUGGAGE TROLLEY DECO -->
<block name="OldLuggageTrolleyVLD">
<property name="CreativeMode" value="Player"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="luggage"/>
<property name="DisplayType" value="blockHardened"/>
<property name="Material" value="Mcloth"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?OldLuggageTrolleyVLM.prefab"/>
<property name="CustomIcon" value="OldLuggageTrolleyIconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0.04,0"/>
<property name="WaterFlow" value="permitted"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="StabilitySupport" value="false"/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceCloth" count="2,8" tag="allHarvest"/>
<drop event="Destroy" name="resourceScrapPolymers" count="1,2"/>
<property name="DowngradeBlock" value="OldLuggageTrolleyEmptyVLD"/>
<property name="SortOrder1" value="B113"/>
<property name="SortOrder2" value="2001"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="OldLuggageTrolleyEmptyVLD">
<property name="CreativeMode" value="Player"/>
<property name="DisplayType" value="blockHardened"/>
<property name="Material" value="Mcloth"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?OldLuggageTrolleyVLM.prefab"/>
<property name="CustomIcon" value="OldLuggageTrolleyIconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0.04,0"/>
<property name="WaterFlow" value="permitted"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="StabilitySupport" value="false"/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceScrapPolymers" count="2,8" tag="allHarvest"/>
<drop event="Destroy" name="resourceScrapPolymers" count="1,2"/>
<property name="SortOrder1" value="B113"/>
<property name="SortOrder2" value="2001"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="cbpHardAirVL">
<!-- Invisible block that provided structural support -->
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="32455E"/>
<property name="Material" value="Mbedrock"/>
<property name="Shape" value="BillboardPlant"/>
<property name="Mesh" value="grass"/>
<property name="Texture" value="1"/>
<property name="StabilitySupport" value="true"/>
<property name="ImposterExclude" value="true"/>
<property name="Collide" value=""/>
<property name="WaterFlow" value="permitted"/>
<drop event="Destroy" count="0"/>
<property name="FilterTags" value="MC_outdoor,SC_terrain"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<!-- *** STATUES & SCULPTURES DECO -->
<block name="BrassAngelVLD">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?BrassAngelVLM.prefab"/>
<property name="CustomIcon" value="BrassAngelIconVL"/>
<property name="WaterFlow" value="permitted"/>
<property name="LightOpacity" value="0"/>
<drop event="Destroy" name="resourceScrapBrass" count="1,12"/>
<property name="SortOrder1" value="B162"/>
<property name="SortOrder2" value="0000"/>
<property name="FilterTags" value="MC_building"/>
<property name="MultiBlockDim" value="3,6,3"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
</block>
<!-- *** OFFSETS -->
<block name="barStoolOffsetVL">
<property name="Extends" value="corrugatedMetalNoUpgradeMaster" param1="DescriptionKey"/>
<property name="CustomIconTint" value="981F2A"/>
<property name="Stacknumber" value="10"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Furniture/bar_stoolPrefab"/>
<property name="ModelOffset" value="0,0.5,0.5"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="OnlySimpleRotations" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="EconomicValue" value="60"/> <!-- disassemble value -->
<property name="SortOrder1" value="B415"/>
<property name="SortOrder2" value="0002"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="FilterTags" value="MC_building,SC_decor,SC_commercial,SC_residential"/>
</block>
<!-- *** GOLD BAR DECO -->
<block name="GoldBrickStackVL">
<property name="Class" value="Loot"/>
<property name="LootList" value="OldWestChest"/>
<property name="DisplayType" value="blockHardened"/>
<property name="Material" value="Mcloth"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?GoldBrickStackVLM.prefab"/>
<property name="ModelOffset" value="-0.35,-1.1,-0.1"/>
<property name="LightOpacity" value="0"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="StabilitySupport" value="false"/>
<property name="MaxDamage" value="500"/>
<drop event="Harvest" name="resourceGold" count="3" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<property name="SortOrder1" value="B102"/>
<property name="SortOrder2" value="0000"/>
<property name="FilterTags" value="MC_building,SC_loot,SC_treasureRoom"/>
</block>
<block name="LargeGoldBrickStackVL">
<property name="Class" value="Loot"/>
<property name="LootList" value="OldWestChest"/>
<property name="DisplayType" value="blockHardened"/>
<property name="Material" value="Mcloth"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?LargeGoldBrickStackVLM.prefab"/>
<property name="ModelOffset" value="-0.36,-0.75,-0.1"/>
<property name="MultiBlockDim" value="2,1,1"/>
<property name="LightOpacity" value="0"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="StabilitySupport" value="false"/>
<property name="MaxDamage" value="500"/>
<drop event="Harvest" name="resourceGold" count="3" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<property name="SortOrder1" value="B102"/>
<property name="SortOrder2" value="0000"/>
<property name="FilterTags" value="MC_building,SC_loot,SC_treasureRoom"/>
</block>
<block name="LargeGoldBrickStackEmptyVL">
<property name="DisplayType" value="blockHardened"/>
<property name="Material" value="Mcloth"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?LargeGoldBrickStackVLM.prefab"/>
<property name="ModelOffset" value="-0.36,-0.75,-0.1"/>
<property name="MultiBlockDim" value="2,1,1"/>
<property name="LightOpacity" value="0"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="StabilitySupport" value="false"/>
<property name="MaxDamage" value="500"/>
<drop event="Harvest" name="resourceGold" count="3" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<property name="SortOrder1" value="B102"/>
<property name="SortOrder2" value="0000"/>
<property name="FilterTags" value="MC_building,SC_loot,SC_treasureRoom"/>
</block>
<!-- *** WALL DECO -->
<block name="ArtDecoFrameDD3">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArtDecoFrameB.prefab"/>
<property name="CustomIcon" value="CordialPosterIconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="-1.7,1.2,-0.46"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="true"/>
</block>
<block name="ArtDecoFrameDD4">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArtDecoFrameD.prefab"/>
<property name="CustomIcon" value="TrainPosterIconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="-1.7,1.2,-0.46"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="true"/>
</block>
<block name="ArtDecoFrameDD5">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArtDecoFrameE.prefab"/>
<property name="CustomIcon" value="PelicanPosterIconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="-1.7,1.2,-0.46"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="true"/>
</block>
<block name="MilkshakePosterVLD">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?MilkshakePosterVLM.prefab"/>
<property name="CustomIcon" value="MilkshakePosterIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-1.7,0.75,-0.51"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="true"/>
</block>
<block name="MusicPosterVLD">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?MusicPosterVLM.prefab"/>
<property name="CustomIcon" value="MusicPosterIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-1.7,0.75,-0.51"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="true"/>
</block>
<block name="PancakePosterVLD">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?PancakePosterVLM.prefab"/>
<property name="CustomIcon" value="PancakePosterIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-1.7,0.55,-0.51"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="true"/>
</block>
<block name="CoffeePosterVLD">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?CoffeePosterVLM.prefab"/>
<property name="CustomIcon" value="CoffeePosterIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-1.74,0.75,-0.52"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="true"/>
</block>
<block name="SausagePosterVLD">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?SausagePosterVLM.prefab"/>
<property name="CustomIcon" value="SausagePosterIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-1.7,0.75,-0.52"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="true"/>
</block>
<block name="PartyPosterVLD">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?PartyPosterVLM.prefab"/>
<property name="CustomIcon" value="PartyPosterIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-1.7,0.8,-0.535"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="true"/>
</block>
<block name="Route66PosterVLD">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?Route66PosterVLM.prefab"/>
<property name="CustomIcon" value="Route66PosterIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-1.7,0.7,-0.52"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="true"/>
</block>
<block name="BestTownPosterVLD">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?BestTownPosterVLM.prefab"/>
<property name="CustomIcon" value="BestTownPosterIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-1.7,0.75,-0.535"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="true"/>
</block>
<block name="PlateTrophyVLD">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?PlateTrophyVLM.prefab"/>
<property name="CustomIcon" value="PlateTrophyIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0.2,-1.01"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="true"/>
</block>
<!-- *** DECALS DECO -->
<block name="PaintDecalYellowVLD">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?PaintDecalAVLM.prefab"/>
<property name="CustomIcon" value="MusicPosterIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-1.1,0,-0.36"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="false"/>
</block>
<block name="PaintDecalGreenVLD">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?PaintDecalBVLM.prefab"/>
<property name="CustomIcon" value="MusicPosterIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-1.1,0,-0.36"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="false"/>
</block>
<block name="PaintDecalPinkVLD">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?PaintDecalCVLM.prefab"/>
<property name="CustomIcon" value="MusicPosterIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-1.1,0,-0.36"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="false"/>
</block>
<block name="PaintDecalBlueVLD">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?PaintDecalDVLM.prefab"/>
<property name="CustomIcon" value="MusicPosterIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-1.1,0,-0.36"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="false"/>
</block>
<block name="PaintDecalRedVLD">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?PaintDecalEVLM.prefab"/>
<property name="CustomIcon" value="MusicPosterIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-1.1,0,-0.36"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="false"/>
</block>
<!-- *** ELECTRONICS DECO -->
<block name="RetroWallClockVLD">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?AtomicAgeWallClockVLM.prefab"/>
<property name="CustomIcon" value="AtomicWallClockIconVL"/>
<property name="ModelOffset" value="0,0,-0.55"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property class="RepairItems">
<property name="resourceScrapPolymers" value="4"/>
<property name="resourceElectricParts" value="3"/>
</property>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceScrapPolymers" count="1,4" tag="allHarvest"/>
<drop event="Harvest" name="resourceElectricParts" count="0,1" tag="salvageHarvest"/>
<property name="SortOrder1" value="B162"/>
<property name="SortOrder2" value="0006"/>
<property name="FilterTags" value="MC_building,SC_electrical"/>
<property name="CanPickup" value="true"/>
</block>
<block name="GarageWallClockVLM">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?GarageWallClockVLM.prefab"/>
<property name="CustomIcon" value="GarageWallClockIconVL"/>
<property name="ModelOffset" value="0,0,-0.55"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property class="RepairItems">
<property name="resourceScrapPolymers" value="4"/>
<property name="resourceElectricParts" value="3"/>
</property>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceScrapPolymers" count="1,4" tag="allHarvest"/>
<drop event="Harvest" name="resourceElectricParts" count="0,1" tag="salvageHarvest"/>
<property name="SortOrder1" value="B162"/>
<property name="SortOrder2" value="0006"/>
<property name="FilterTags" value="MC_building,SC_electrical"/>
<property name="CanPickup" value="true"/>
</block>
<block name="TapeRecorderVLD">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?TapeRecorderVLM.prefab"/>
<property name="CustomIcon" value="TapeRecorderIconVL"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="WaterFlow" value="permitted"/>
<property name="LightOpacity" value="0"/>
<property class="RepairItems">
<property name="resourceElectricParts" value="4"/>
<property name="resourceForgedIron" value="1"/>
</property>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceElectricParts" count="1,2" tag="salvageHarvest"/>
<drop event="Destroy" name="resourceScrapIron" count="1,12"/>
<property name="SortOrder1" value="B162"/>
<property name="SortOrder2" value="0000"/>
<property name="FilterTags" value="MC_building,SC_electrical"/>
<property name="CanPickup" value="true"/>
</block>
<block name="CBRadioVLD">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?CBRadioVLM.prefab"/>
<property name="CustomIcon" value="CBRadioIconVL"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="WaterFlow" value="permitted"/>
<property name="LightOpacity" value="0"/>
<property class="RepairItems">
<property name="resourceElectricParts" value="4"/>
<property name="resourceForgedIron" value="1"/>
</property>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceElectricParts" count="1,2" tag="salvageHarvest"/>
<drop event="Destroy" name="resourceScrapIron" count="1,12"/>
<property name="SortOrder1" value="B162"/>
<property name="SortOrder2" value="0000"/>
<property name="FilterTags" value="MC_building,SC_electrical"/>
</block>
<block name="FaxMachineVLD">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?FaxMachineVLM.prefab"/>
<property name="CustomIcon" value="FaxMachineIconVL"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="WaterFlow" value="permitted"/>
<property name="LightOpacity" value="0"/>
<property class="RepairItems">
<property name="resourceElectricParts" value="4"/>
<property name="resourceForgedIron" value="1"/>
</property>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceElectricParts" count="1,2" tag="salvageHarvest"/>
<drop event="Destroy" name="resourceScrapIron" count="1,12"/>
<property name="SortOrder1" value="B162"/>
<property name="SortOrder2" value="0000"/>
<property name="FilterTags" value="MC_building,SC_electrical"/>
</block>
<block name="DeskPhoneVLD">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?DeskPhoneVLM.prefab"/>
<property name="CustomIcon" value="DeskPhoneBrokenIconVL"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="WaterFlow" value="permitted"/>
<property name="LightOpacity" value="0"/>
<property class="RepairItems">
<property name="resourceElectricParts" value="4"/>
<property name="resourceForgedIron" value="1"/>
</property>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceElectricParts" count="1,2" tag="salvageHarvest"/>
<drop event="Destroy" name="resourceScrapIron" count="1,12"/>
<property name="SortOrder1" value="B162"/>
<property name="SortOrder2" value="0000"/>
<property name="FilterTags" value="MC_building,SC_electrical"/>
</block>
<block name="DeskPhoneBrokenVLD">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?DeskPhoneBrokenVLM.prefab"/>
<property name="CustomIcon" value="DeskPhoneBrokenIconVL"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="WaterFlow" value="permitted"/>
<property name="LightOpacity" value="0"/>
<property class="RepairItems">
<property name="resourceElectricParts" value="4"/>
<property name="resourceForgedIron" value="1"/>
</property>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceElectricParts" count="1,2" tag="salvageHarvest"/>
<drop event="Destroy" name="resourceScrapIron" count="1,12"/>
<property name="SortOrder1" value="B162"/>
<property name="SortOrder2" value="0000"/>
<property name="FilterTags" value="MC_building,SC_electrical"/>
</block>
<block name="OldCameraVLD">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?OldCameraVLM.prefab"/>
<property name="CustomIcon" value="CameraIconVL"/>
<property name="WaterFlow" value="permitted"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="LightOpacity" value="0"/>
<property class="RepairItems">
<property name="resourceElectricParts" value="4"/>
<property name="resourceForgedIron" value="1"/>
</property>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceElectricParts" count="1,2" tag="salvageHarvest"/>
<drop event="Destroy" name="resourceScrapIron" count="1,12"/>
<property name="SortOrder1" value="B162"/>
<property name="SortOrder2" value="0000"/>
<property name="FilterTags" value="MC_building,SC_electrical"/>
<property name="CanPickup" value="true"/>
</block>
<block name="JukeBoxVLD">
<property name="CreativeMode" value="Player"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Stacknumber" value="10"/>
<property name="Material" value="Mmetal_medium"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?JukeBoxVLM.prefab"/>
<property name="CustomIcon" value="JukeBoxIconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,-0.2"/>
<property name="ImposterExchange" value="imposterBlock" param1="143"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="StabilitySupport" value="false"/>
<property name="Buff" value="buffShocked"/>
<property class="RepairItems">
<property name="resourceForgedSteel" value="10"/>
</property>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceElectricParts" count="2,4" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceMechanicalParts" count="2,4" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceSpring" count="1,3" tag="salvageHarvest"/>
<drop event="Destroy" name="resourceScrapIron" count="1,10"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<drop event="Destroy" count="0"/>
<property name="SortOrder1" value="B456"/>
<property name="SortOrder2" value="0002"/>
<property name="Group" value="Science"/>
<property name="FilterTags" value="MC_building,SC_electrical,SC_commercial"/>
<property name="Tags" value="challenge_elec_parts,challenge_mech_parts,challenge_steel"/>
<property name="IndexName" value="challenge_steel"/>
</block>
<!-- *** REFRIGERATORS -->
<block name="RetroFridgeRedVLD">
<property name="CreativeMode" value="Player"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="refrigerator"/>
<property name="DescriptionKey" value="refrigeratorGroupDesc"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Material" value="Mmetal"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?RetroFridgeRedVLM.prefab"/>
<property name="CustomIcon" value="RetroFridgeRedIconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="-0.07,0,-0.2"/>
<property name="ImposterExchange" value="imposterBlock" param1="27"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Collide" value="melee,bullet,arrow,rocket,movement"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="192"/>
<property class="RepairItems">
<property name="resourceForgedIron" value="10"/>
<property name="resourceMetalPipe" value="2"/>
<property name="resourceElectricParts" value="10"/>
</property>
<drop event="Destroy" name="resourceScrapIron" count="3,6"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="DowngradeFX" value="impact_organic_on_metal,silencefiller"/>
<property name="DowngradeBlock" value="RetroFridgeRedOpenVLD"/>
<property name="SortOrder1" value="B156"/>
<property name="SortOrder2" value="0000"/>
<property name="FilterTags" value="MC_playerBlocks,SC_electrical"/>
</block>
<block name="RetroFridgeRedOpenVLD">
<property name="Extends" value="RetroFridgeRedVLD" param1="Class,LootList,DowngradeBlock"/>
<property name="CreativeMode" value="Player"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?RetroFridgeRedOpenVLM.prefab"/>
<dropextendsoff/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceMechanicalParts" count="1,2" prob="0.4" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceElectricParts" count="1,8" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceMetalPipe" count="1" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceScrapPolymers" count="0,3" prob="0.2" tag="allHarvest"/>
<drop event="Destroy" name="resourceScrapIron" count="5,20"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B156"/>
<property name="SortOrder2" value="0002"/>
<property name="FilterTags" value="MC_playerBlocks,SC_electrical"/>
</block>
<block name="RetroFridgeRedMossyVLD">
<property name="CreativeMode" value="Player"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="refrigerator"/>
<property name="DescriptionKey" value="refrigeratorGroupDesc"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Material" value="Mmetal"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?RetroFridgeRedMossyVLM.prefab"/>
<property name="CustomIcon" value="RetroFridgeMossyIconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="-0.07,0,-0.2"/>
<property name="ImposterExchange" value="imposterBlock" param1="27"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Collide" value="melee,bullet,arrow,rocket,movement"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="192"/>
<property class="RepairItems">
<property name="resourceForgedIron" value="10"/>
<property name="resourceMetalPipe" value="2"/>
<property name="resourceElectricParts" value="10"/>
</property>
<drop event="Destroy" name="resourceScrapIron" count="3,6"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="DowngradeFX" value="impact_organic_on_metal,silencefiller"/>
<property name="DowngradeBlock" value="RetroFridgeRedMossyOpenVLD"/>
<property name="SortOrder1" value="B156"/>
<property name="SortOrder2" value="0000"/>
<property name="FilterTags" value="MC_playerBlocks,SC_electrical"/>
</block>
<block name="RetroFridgeRedMossyOpenVLD">
<property name="Extends" value="RetroFridgeRedMossyVLD" param1="Class,LootList,DowngradeBlock"/>
<property name="CreativeMode" value="Player"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?RetroFridgeRedMossyOpenVLM.prefab"/>
<dropextendsoff/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceMechanicalParts" count="1,2" prob="0.4" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceElectricParts" count="1,8" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceMetalPipe" count="1" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceScrapPolymers" count="0,3" prob="0.2" tag="allHarvest"/>
<drop event="Destroy" name="resourceScrapIron" count="5,20"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B156"/>
<property name="SortOrder2" value="0002"/>
<property name="FilterTags" value="MC_playerBlocks,SC_electrical"/>
</block>
<block name="WW2EraFridgeVLD">
<property name="CreativeMode" value="Player"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="refrigerator"/>
<property name="DescriptionKey" value="refrigeratorGroupDesc"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Material" value="Mmetal"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?WW2EraFridgeVLM.prefab"/>
<property name="CustomIcon" value="WW2FridgeIconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="-0.04,0,-0.2"/>
<property name="ImposterExchange" value="imposterBlock" param1="27"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Collide" value="melee,bullet,arrow,rocket,movement"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="192"/>
<property class="RepairItems">
<property name="resourceForgedIron" value="10"/>
<property name="resourceMetalPipe" value="2"/>
<property name="resourceElectricParts" value="10"/>
</property>
<drop event="Destroy" name="resourceScrapIron" count="3,6"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="DowngradeFX" value="impact_organic_on_metal,silencefiller"/>
<property name="DowngradeBlock" value="WW2EraFridgeOpenVLD"/>
<property name="SortOrder1" value="B156"/>
<property name="SortOrder2" value="0000"/>
<property name="FilterTags" value="MC_playerBlocks,SC_electrical"/>
</block>
<block name="WW2EraFridgeOpenVLD">
<property name="Extends" value="WW2EraFridgeVLD" param1="Class,LootList,DowngradeBlock"/>
<property name="CreativeMode" value="Player"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?WW2EraFridgeOpenVLM.prefab"/>
<dropextendsoff/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceMechanicalParts" count="1,2" prob="0.4" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceElectricParts" count="1,8" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceMetalPipe" count="1" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceScrapPolymers" count="0,3" prob="0.2" tag="allHarvest"/>
<drop event="Destroy" name="resourceScrapIron" count="5,20"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B156"/>
<property name="SortOrder2" value="0002"/>
<property name="FilterTags" value="MC_playerBlocks,SC_electrical"/>
</block>
<!-- *** FURNITURE & MISC DECO -->
<block name="OldRockingHorseVLD">
<property name="MaxDamage" value="500"/>
<property name="StabilitySupport" value="false"/>
<property name="Material" value="MwoodCatwalk"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?OldRockingHorseVLM.prefab"/>
<property name="CustomIcon" value="OldRockingHorseIconVL"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,0"/>
<property class="RepairItems">
<property name="resourceWood" value="10"/>
</property>
<drop event="Harvest" name="resourceWood" count="4" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.1" stick_chance="0.5"/>
<property name="EconomicValue" value="56"/>
<property name="FilterTags" value="fdecor,fother,ffurniture"/>
<property name="DescriptionKey" value="casinoDesc"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="SellableToTrader" value="false"/>
<property name="CanPickup" value="true"/>
</block>
<block name="RockingHorseVLD">
<property name="MaxDamage" value="500"/>
<property name="StabilitySupport" value="false"/>
<property name="Material" value="MwoodCatwalk"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?RockingHorseVLM.prefab"/>
<property name="CustomIcon" value="OldRockingHorseIconVL"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,0"/>
<property class="RepairItems">
<property name="resourceWood" value="10"/>
</property>
<drop event="Harvest" name="resourceWood" count="4" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.1" stick_chance="0.5"/>
<property name="EconomicValue" value="56"/>
<property name="FilterTags" value="fdecor,fother,ffurniture"/>
<property name="DescriptionKey" value="casinoDesc"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="SellableToTrader" value="false"/>
<property name="CanPickup" value="true"/>
</block>
<block name="MopBucketVLD">
<property name="Class" value="Loot"/>
<property name="LootList" value="waterCooler"/>
<property name="Material" value="Mcloth"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?MopBucketVLM.prefab"/>
<property name="CustomIcon" value="MopBucketIconVL"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="WaterFlow" value="permitted"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourceScrapPolymers" count="1,3"/>
<drop event="Fall" count="0"/>
<property name="SortOrder1" value="B425"/>
<property name="SortOrder2" value="0002"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="SkateboardFishVLD">
<property name="MaxDamage" value="500"/>
<property name="StabilitySupport" value="false"/>
<property name="Material" value="MwoodCatwalk"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?SkateBoardFishVLM.prefab"/>
<property name="CustomIcon" value="RouletteTableIconVL"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,-0.92"/>
<property class="RepairItems">
<property name="resourceWood" value="10"/>
</property>
<drop event="Harvest" name="resourceWood" count="4" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.1" stick_chance="0.5"/>
<property name="EconomicValue" value="56"/>
<property name="FilterTags" value="fdecor,fother,ffurniture"/>
<property name="DescriptionKey" value="casinoDesc"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="SellableToTrader" value="false"/>
</block>
<block name="SkateboardFabVLD">
<property name="MaxDamage" value="500"/>
<property name="StabilitySupport" value="false"/>
<property name="Material" value="MwoodCatwalk"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?SkateBoardFabVLM.prefab"/>
<property name="CustomIcon" value="RouletteTableIconVL"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,-0.92"/>
<property class="RepairItems">
<property name="resourceWood" value="10"/>
</property>
<drop event="Harvest" name="resourceWood" count="4" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.1" stick_chance="0.5"/>
<property name="EconomicValue" value="56"/>
<property name="FilterTags" value="fdecor,fother,ffurniture"/>
<property name="DescriptionKey" value="casinoDesc"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="SellableToTrader" value="false"/>
</block>
<block name="SkateboardSkeleVLD">
<property name="MaxDamage" value="500"/>
<property name="StabilitySupport" value="false"/>
<property name="Material" value="MwoodCatwalk"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?SkateBoardSkeleVLM.prefab"/>
<property name="CustomIcon" value="RouletteTableIconVL"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,-0.92"/>
<property class="RepairItems">
<property name="resourceWood" value="10"/>
</property>
<drop event="Harvest" name="resourceWood" count="4" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.1" stick_chance="0.5"/>
<property name="EconomicValue" value="56"/>
<property name="FilterTags" value="fdecor,fother,ffurniture"/>
<property name="DescriptionKey" value="casinoDesc"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="SellableToTrader" value="false"/>
</block>
<block name="SkateboardAlienVLD">
<property name="MaxDamage" value="500"/>
<property name="StabilitySupport" value="false"/>
<property name="Material" value="MwoodCatwalk"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?SkateBoardAlienVLM.prefab"/>
<property name="CustomIcon" value="RouletteTableIconVL"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,-0.92"/>
<property class="RepairItems">
<property name="resourceWood" value="10"/>
</property>
<drop event="Harvest" name="resourceWood" count="4" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.1" stick_chance="0.5"/>
<property name="EconomicValue" value="56"/>
<property name="FilterTags" value="fdecor,fother,ffurniture"/>
<property name="DescriptionKey" value="casinoDesc"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="SellableToTrader" value="false"/>
</block>
<block name="SkateboardHotDogVLD">
<property name="MaxDamage" value="500"/>
<property name="StabilitySupport" value="false"/>
<property name="Material" value="MwoodCatwalk"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?SkateBoardHotDogVLM.prefab"/>
<property name="CustomIcon" value="RouletteTableIconVL"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,-0.92"/>
<property class="RepairItems">
<property name="resourceWood" value="10"/>
</property>
<drop event="Harvest" name="resourceWood" count="4" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.1" stick_chance="0.5"/>
<property name="EconomicValue" value="56"/>
<property name="FilterTags" value="fdecor,fother,ffurniture"/>
<property name="DescriptionKey" value="casinoDesc"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="SellableToTrader" value="false"/>
</block>
<block name="bicycleStaticRightVLD">
<property name="CreativeMode" value="Dev"/>
<property name="TintColor" value="218,200,135"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Material" value="Mmetal"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Entities/Vehicles/TraderVehicles/traderMountainBikeStaticPrefab.prefab"/>
<property name="ModelOffset" value="0.1,0.3,0"/>
<property name="MultiBlockDim" value="1,1,2"/>
<property name="WaterFlow" value="permitted"/>
<property name="SortOrder1" value="LD04"/>
<property name="SortOrder2" value="0700"/>
</block>
<block name="bicycleStaticLeftVLD">
<property name="CreativeMode" value="Dev"/>
<property name="TintColor" value="218,200,135"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Material" value="Mmetal"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Entities/Vehicles/TraderVehicles/traderMountainBikeStaticPrefab.prefab"/>
<property name="ModelOffset" value="-0.1,0.3,0"/>
<property name="MultiBlockDim" value="1,1,2"/>
<property name="WaterFlow" value="permitted"/>
<property name="SortOrder1" value="LD04"/>
<property name="SortOrder2" value="0700"/>
</block>
<block name="bicycleStaticForwardVLD">
<property name="CreativeMode" value="Dev"/>
<property name="TintColor" value="218,200,135"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Material" value="Mmetal"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Entities/Vehicles/TraderVehicles/traderMountainBikeStaticPrefab.prefab"/>
<property name="ModelOffset" value="-0.1,0.3,1"/>
<property name="MultiBlockDim" value="1,1,2"/>
<property name="WaterFlow" value="permitted"/>
<property name="SortOrder1" value="LD04"/>
<property name="SortOrder2" value="0700"/>
</block>
<block name="WoodenLeatherBenchVLD">
<property name="Extends" value="couchUglySingleWhite"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?WoodLeatherBenchVLM.prefab"/>
<property name="CustomIcon" value="WoodenLeatherBenchIconVL"/>
<property name="MultiBlockDim" value="2,1,1"/>
<property name="ModelOffset" value="0,0,-0.2"/>
<property name="SortOrder2" value="020"/>
</block>
<block name="WW2CouchVLD">
<property name="Extends" value="couchUglySingleWhite"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?WW2EraCouchVLM.prefab"/>
<property name="MultiBlockDim" value="2,1,1"/>
<property name="ModelOffset" value="0,0,-0.2"/>
<property name="SortOrder2" value="020"/>
</block>
<block name="ChalkBoardVLD">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ChalkBoardVLM.prefab"/>
<property name="CustomIcon" value="ChalkBoardIconVL"/>
<property name="MultiBlockDim" value="2,2,1"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourceScrapIron" count="3,5"/>
<drop event="Harvest" name="resourceWood" count="4,6" tag="allHarvest" tool_category="Disassemble"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
</block>
<block name="GunRackVLD">
<property name="CreativeMode" value="Player"/>
<property name="Class" value="SecureLoot"/>
<property name="LootList" value="gunSafe"/>
<property name="LockPickItem" value="resourceLockPick"/>
<property name="LockPickTime" value="20"/>
<property name="LockPickBreakChance" value="0.75"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?GunRackFullVLM.prefab"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="5000"/>
<property class="RepairItems">
<property name="resourceForgedSteel" value="30"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="DowngradeBlock" value="GunRackLootedVLD"/>
<property name="SortOrder1" value="B101"/>
<property name="SortOrder2" value="0109"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot,A21_NEW"/>
</block>
<block name="GunRackLootedVLD">
<property name="CreativeMode" value="None"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="gunSafe"/>
<property name="LootStageMod" value="0.05"/>
<property name="LootStageBonus" value="6"/>
<property name="CustomIcon" value="GunRackFullIconVL"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?GunRackLootedVLM.prefab"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="MaxDamage" value="5000"/>
<property class="RepairItems">
<property name="resourceForgedSteel" value="30"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="DowngradeFX" value="impact_organic_on_metal,silencefiller"/>
<property name="SortOrder1" value="B101"/>
<property name="SortOrder2" value="0209"/>
<property name="Tags" value="safes"/>
<property name="FilterTags" value="MC_building,SC_loot,A21_NEW"/>
</block>
<block name="WW2DresserVLD">
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="nightstandNOPOP"/>
<property name="CustomIcon" value="WW2DresserIconVL"/>
<property name="ItemTypeIcon" value="other"/>
<property name="DescriptionKey" value="cntGenericRandomLootHelperDesc"/>
<property name="DisplayInfo" value="Name"/>
<property name="Material" value="Mwood_weak"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?WW2DresserSmokedVLM.prefab"/>
<property name="ModelOffset" value="0,0,-0.2"/>
<property name="CustomIcon" value="WW2DresserIconVL"/>
<property name="ImposterExchange" value="imposterBlock" param1="144"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="6"/>
<property class="RepairItems">
<property name="resourceWood" value="8"/>
</property>
<drop event="Destroy" name="resourceWood" count="1,3"/>
<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B403"/>
<property name="SortOrder2" value="0000"/>
<property name="FilterTags" value="MC_helpers,SC_loot,SC_helperResidential"/>
</block>
<block name="TowelRackVLD">
<property name="Material" value="Mcloth"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?TowelRackVLM.prefab"/>
<property name="CustomIcon" value="TowelRackIconVL"/>
<property name="WaterFlow" value="permitted"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourceScrapPolymers" count="0"/>
<drop event="Harvest" name="resourceCloth" count="1,3" tag="allHarvest"/>
<property name="SortOrder1" value="B112"/>
<property name="SortOrder2" value="0303"/>
<property name="FilterTags" value="MC_building,SC_commercial"/>
</block>
<block name="OrnamentalGlobeVLD">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?OrnamentalGlobeVLM.prefab"/>
<property name="CustomIcon" value="OrnamentalGlobeIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourceCloth" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="true"/>
</block>
<block name="EvidencePinboardVLD">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?EvidencePinboardVLM.prefab"/>
<property name="CustomIcon" value="EvidencePinboardIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0.5,-0.5"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
</block>
<block name="TeddyBearVLD">
<property name="Material" value="Mcloth"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?TeddyBearVLM.prefab"/>
<property name="CustomIcon" value="TeddyBearIconVL"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="WaterFlow" value="permitted"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourceScrapPolymers" count="0"/>
<drop event="Harvest" name="resourceCloth" count="1,3" tag="allHarvest"/>
<property name="SortOrder1" value="B112"/>
<property name="SortOrder2" value="0303"/>
<property name="FilterTags" value="MC_building,SC_commercial"/>
<property name="CanPickup" value="true"/>
</block>
<block name="NewspaperStackVLD">
<property name="Extends" value="decoEntityClothMaster"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?NewspaperStackVLM.prefab"/>
<property name="CustomIcon" value="NewspaperStackIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="4,8"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0000"/>
</block>
<block name="DesktopPCVLD">
<property name="Extends" value="decoComputerDeskTopPC"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?DesktopPCVLM.prefab"/>
<property name="CustomIcon" value="RetroDeskPCIconVL"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="SortOrder2" value="0002"/>
</block>
<block name="MapTableVLD">
<property name="MaxDamage" value="500"/>
<property name="StabilitySupport" value="false"/>
<property name="Material" value="MwoodCatwalk"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?MapDeskVLM.prefab"/>
<property name="CustomIcon" value="MapTableIconVL"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0.05,0"/>
<property class="RepairItems">
<property name="resourceWood" value="10"/>
</property>
<drop event="Harvest" name="resourceWood" count="4" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.1" stick_chance="0.5"/>
<property name="EconomicValue" value="56"/>
<property name="FilterTags" value="fdecor,fother,ffurniture"/>
<property name="DescriptionKey" value="casinoDesc"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="SellableToTrader" value="false"/>
<property name="CanPickup" value="true"/>
</block>
<block name="BrokenPhoneBoothVLD">
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Material" value="Mmetal"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?BrokenPhoneBoothVLM.prefab"/>
<property name="CustomIcon" value="BrokenPayPhoneIconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0.02,-0.3"/>
<property name="ImposterDontBlock" value="true"/>
<property name="WaterFlow" value="permitted"/>
<property name="OnlySimpleRotations" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="StabilitySupport" value="false"/>
<property name="VehicleHitScale" value="8"/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceElectricParts" count="1,2" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceMechanicalParts" count="0,2" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceScrapIron" count="2,6" tag="salvageHarvest"/>
<drop event="Destroy" name="casinoCoin" count="1,8" tag="salvageHarvest"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B701"/>
<property name="SortOrder2" value="0073"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="FilterTags" value="MC_outdoor,SC_signs"/>
</block>
<block name="LinenClosetVLD">
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="nightstandNOPOP"/>
<property name="CustomIcon" value="cntArmoireDrawerFullWhite"/>
<property name="DescriptionKey" value="furnitureGroupDesc"/>
<property name="Material" value="Mwood"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?LinenClosetVLM.prefab"/>
<property name="WaterFlow" value="permitted"/>
<property name="Path" value="solid"/>
<property class="RepairItems">
<property name="resourceWood" value="8"/>
</property>
<drop event="Destroy" name="resourceWood" count="1,3"/>
<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
<property name="DowngradeFX" value="impact_organic_on_metal,silencefiller"/>
<property name="DowngradeBlock" value="LinenClosetOpenVLD"/>
<property name="SortOrder1" value="B404"/>
<property name="SortOrder2" value="0700"/>
<property name="FilterTags" value="MC_building,SC_loot,SC_residential,A21_NEW"/>
</block>
<block name="LinenClosetOpenVLD">
<property name="Extends" value="LinenClosetVLD"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?LinenClosetOpenVLM.prefab"/>
<property name="SortOrder2" value="0601"/>
</block>
<block name="SideTableVLD">
<property name="MaxDamage" value="500"/>
<property name="StabilitySupport" value="false"/>
<property name="Material" value="MwoodCatwalk"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?SideTableVLM.prefab"/>
<property name="CustomIcon" value="RouletteTableIconVL"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,0"/>
<property class="RepairItems">
<property name="resourceWood" value="10"/>
</property>
<drop event="Harvest" name="resourceWood" count="4" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.1" stick_chance="0.5"/>
<property name="EconomicValue" value="56"/>
<property name="FilterTags" value="fdecor,fother,ffurniture"/>
<property name="DescriptionKey" value="casinoDesc"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="SellableToTrader" value="false"/>
</block>
<block name="VintageChairVLD">
<property name="Extends" value="woodWeakNoUpgradeMaster" param1="DescriptionKey"/>
<property name="CustomIcon" value="oldChair1"/>
<property name="DescriptionKey" value="furnitureGroupDesc"/>
<property name="Stacknumber" value="10"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?VintageChairVLM.prefab"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="StabilitySupport" value="false"/>
<property name="Weight" value="23"/>
<property name="MaxDamage" value="50"/>
<property name="CanPickup" value="true" param1="oldChair1VariantHelper"/>
<drop event="Destroy" name="resourceCloth" count="1,3"/>
<drop event="Destroy" name="resourceWood" count="1,3"/>
<drop event="Fall" count="0" prob="0"/>
<property name="SortOrder1" value="B412"/>
<property name="SortOrder2" value="0008"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="FilterTags" value="MC_building,SC_decor,SC_industrial,SC_commercial,SC_residential"/>
<property name="CanPickup" value="true"/>
</block>
<block name="LawnFlamingoVLD">
<property name="Material" value="Mplastics"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?RetroLawnFlamingoVLM.prefab"/>
<property name="CustomIcon" value="RetroLawnFlamingoIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="1.15,0,0"/>
<property name="LightOpacity" value="0"/>
<property name="WaterFlow" value="permitted"/>
<property name="EconomicValue" value="20"/>
<drop event="Harvest" name="resourceScrapPolymers" count="1,3" tag="allHarvest"/>
<drop event="Destroy" name="resourceMetalPipe" count="1"/>
<drop event="Fall" count="0" prob="0"/>
<property name="SortOrder1" value="B436"/>
<property name="SortOrder2" value="0100"/>
<property name="FilterTags" value="MC_building,SC_decor"/>
<property name="CanPickup" value="true"/>
</block>
<block name="KatanaDisplayVLD">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?KatanaDisplayVLM.prefab"/>
<property name="CustomIcon" value="KatanaDisplayIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="WaterFlow" value="permitted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourceWood" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="true"/>
</block>
<!-- *** NEON LIGHTS -->
<block name="NeonLightCatVLD">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="CustomIcon" value="NeonCatDD1"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?NeonLightCatVLM.prefab"/>
<property name="CustomIcon" value="NeonCatIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,-0.47"/>
<property name="Material" value="Mmetal_weak"/>
<property name="ImposterDontBlock" value="true"/>
<property name="WaterFlow" value="permitted"/>
<property name="HandleFace" value="South"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="StabilitySupport" value="false"/>
<property name="EconomicValue" value="150"/> <!-- disassemble value -->
<property name="TakeDelay" value="-1"/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceElectricParts" count="2" prob="0.7" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceScrapPolymers" count="2" prob="0.8" tag="allHarvest"/>
<drop event="Destroy" name="resourceScrapIron" count="1,5"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B700"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="FilterTags" value="MC_building,SC_commercial,SC_lighting,MC_outdoor"/>
<property name="CanPickup" value="true"/>
</block>
<block name="NeonLightCatAVLD">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="CustomIcon" value="NeonCatDD2"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?NeonLightCatAVLM.prefab"/>
<property name="CustomIcon" value="NeonCatAIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,-0.47"/>
<property name="Material" value="Mmetal_weak"/>
<property name="ImposterDontBlock" value="true"/>
<property name="WaterFlow" value="permitted"/>
<property name="HandleFace" value="South"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="StabilitySupport" value="false"/>
<property name="EconomicValue" value="150"/> <!-- disassemble value -->
<property name="TakeDelay" value="-1"/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceElectricParts" count="2" prob="0.7" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceScrapPolymers" count="2" prob="0.8" tag="allHarvest"/>
<drop event="Destroy" name="resourceScrapIron" count="1,5"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B700"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="FilterTags" value="MC_building,SC_commercial,SC_lighting,MC_outdoor"/>
<property name="CanPickup" value="true"/>
</block>
<block name="NeonLightApolloVLD">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="CustomIcon" value="NeonRockDD1"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?NeonLightApolloVLM.prefab"/>
<property name="CustomIcon" value="NeonApolloIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,-0.47"/>
<property name="Material" value="Mmetal_weak"/>
<property name="ImposterDontBlock" value="true"/>
<property name="WaterFlow" value="permitted"/>
<property name="HandleFace" value="South"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="StabilitySupport" value="false"/>
<property name="EconomicValue" value="150"/> <!-- disassemble value -->
<property name="TakeDelay" value="-1"/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceElectricParts" count="2" prob="0.7" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceScrapPolymers" count="2" prob="0.8" tag="allHarvest"/>
<drop event="Destroy" name="resourceScrapIron" count="1,5"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B700"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="FilterTags" value="MC_building,SC_commercial,SC_lighting,MC_outdoor"/>
<property name="CanPickup" value="true"/>
</block>
<block name="NeonLightPlantVLD">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="CustomIcon" value="NeonTapeDD1"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?NeonLightPlantVLM.prefab"/>
<property name="CustomIcon" value="NeonPlantIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,-0.47"/>
<property name="Material" value="Mmetal_weak"/>
<property name="ImposterDontBlock" value="true"/>
<property name="WaterFlow" value="permitted"/>
<property name="HandleFace" value="South"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="StabilitySupport" value="false"/>
<property name="EconomicValue" value="150"/> <!-- disassemble value -->
<property name="TakeDelay" value="-1"/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceElectricParts" count="2" prob="0.7" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceScrapPolymers" count="2" prob="0.8" tag="allHarvest"/>
<drop event="Destroy" name="resourceScrapIron" count="1,5"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B700"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="FilterTags" value="MC_building,SC_commercial,SC_lighting,MC_outdoor"/>
<property name="CanPickup" value="true"/>
</block>
<block name="NeonLightRockVLD">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="CustomIcon" value="NeonLightDD1"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?NeonLightRockVLM.prefab"/>
<property name="CustomIcon" value="NeonRockIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,-0.47"/>
<property name="Material" value="Mmetal_weak"/>
<property name="ImposterDontBlock" value="true"/>
<property name="WaterFlow" value="permitted"/>
<property name="HandleFace" value="South"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="StabilitySupport" value="false"/>
<property name="EconomicValue" value="150"/> <!-- disassemble value -->
<property name="TakeDelay" value="-1"/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceElectricParts" count="2" prob="0.7" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceScrapPolymers" count="2" prob="0.8" tag="allHarvest"/>
<drop event="Destroy" name="resourceScrapIron" count="1,5"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B700"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="FilterTags" value="MC_building,SC_commercial,SC_lighting,MC_outdoor"/>
<property name="CanPickup" value="true"/>
</block>
<block name="NeonLightTapeVLD">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="CustomIcon" value="NeonApolloDD1"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?NeonLightTapeVLM.prefab"/>
<property name="CustomIcon" value="NeonTapeIconVL"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,-0.47"/>
<property name="Material" value="Mmetal_weak"/>
<property name="ImposterDontBlock" value="true"/>
<property name="WaterFlow" value="permitted"/>
<property name="HandleFace" value="South"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="StabilitySupport" value="false"/>
<property name="EconomicValue" value="150"/> <!-- disassemble value -->
<property name="TakeDelay" value="-1"/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceElectricParts" count="2" prob="0.7" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceScrapPolymers" count="2" prob="0.8" tag="allHarvest"/>
<drop event="Destroy" name="resourceScrapIron" count="1,5"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B700"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="FilterTags" value="MC_building,SC_commercial,SC_lighting,MC_outdoor"/>
<property name="CanPickup" value="true"/>
</block>
<!-- *** CORPSE DECO -->
<block name="BodyTableVLM">
<property name="CreativeMode" value="Player"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Material" value="Mmetal"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?CorpseTableVLM.prefab"/>
<property name="CustomIcon" value="BodyTableIconVL"/>
<property name="MultiBlockDim" value="1,1,2"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="ImposterExchange" value="imposterHalf" param1="148"/>
<property name="WaterFlow" value="permitted"/>
<property name="Path" value="solid"/>
<property name="StabilitySupport" value="false"/>
<property name="EconomicValue" value="56"/>
<property name="MaxDamage" value="200"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="5"/>
</property>
<drop event="Harvest" name="resourcefoodRottingFlesh" count="4" tag="allHarvest"/>
<drop event="Harvest" name="resourceScrapIron" count="12" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.1" stick_chance="0.5"/>
<property name="SortOrder1" value="B109"/>
<property name="SortOrder2" value="0300"/>
<property name="FilterTags" value="MC_building,SC_loot,SC_plumbing"/>
</block>
<block name="BodyLayingVLM">
<property name="Material" value="Morganic"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?BodyLayingVLM.prefab"/>
<property name="CustomIcon" value="BodyLayingIconVL"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="ImposterExclude" value="true"/>
<property name="ImposterDontBlock" value="true"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Collide" value="melee,bullet,arrow,rocket"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="MaxDamage" value="80"/>
<property name="FallDamage" value=".9"/>
<drop event="Harvest" name="foodRottingFlesh" count="1" tag="allHarvest" tool_category="Butcher"/>
<drop event="Harvest" name="foodRottingFlesh" count="1,2" tag="butcherHarvest"/>
<drop event="Harvest" name="resourcePotassiumNitratePowder" count="4,8" tag="butcherHarvest"/>
<drop event="Destroy" name="resourceBone" count="5,9" tag="butcherHarvest"/>
<property name="SortOrder1" value="B265"/>
<property name="SortOrder2" value="0001"/>
<property name="FilterTags" value="MC_building,SC_decor"/>
<!-- <property name="DroppedEntityClass" value="EvisceratedRemains"/>
Would drop this entity on destruction, containing any loot the block had. -->
</block>
<block name="BodyCoveredVLM">
<property name="Material" value="Morganic"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?BodyCoveredVLM.prefab"/>
<property name="CustomIcon" value="BodyCoveredIconVL"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="ImposterExclude" value="true"/>
<property name="ImposterDontBlock" value="true"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Collide" value="melee,bullet,arrow,rocket"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="MaxDamage" value="80"/>
<property name="FallDamage" value=".9"/>
<drop event="Harvest" name="foodRottingFlesh" count="1" tag="allHarvest" tool_category="Butcher"/>
<drop event="Harvest" name="foodRottingFlesh" count="1,2" tag="butcherHarvest"/>
<drop event="Harvest" name="resourcePotassiumNitratePowder" count="4,8" tag="butcherHarvest"/>
<drop event="Destroy" name="resourceBone" count="5,9" tag="butcherHarvest"/>
<property name="SortOrder1" value="B265"/>
<property name="SortOrder2" value="0001"/>
<property name="FilterTags" value="MC_building,SC_decor"/>
<!-- <property name="DroppedEntityClass" value="EvisceratedRemains"/>
Would drop this entity on destruction, containing any loot the block had. -->
</block>
<block name="BodyHangingVLM">
<property name="Material" value="Morganic"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?BodyHangingVLM.prefab"/>
<property name="CustomIcon" value="BodyHangingIconVL"/>
<property name="ModelOffset" value="0,-0.6,0"/>
<property name="ImposterExclude" value="true"/>
<property name="ImposterDontBlock" value="true"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="MaxDamage" value="80"/>
<property name="FallDamage" value=".9"/>
<drop event="Harvest" name="foodRottingFlesh" count="1" tag="allHarvest" tool_category="Butcher"/>
<drop event="Harvest" name="foodRottingFlesh" count="1,2" tag="butcherHarvest"/>
<drop event="Harvest" name="resourcePotassiumNitratePowder" count="4,8" tag="butcherHarvest"/>
<drop event="Destroy" name="resourceBone" count="5,9" tag="butcherHarvest"/>
<property name="SortOrder1" value="B265"/>
<property name="SortOrder2" value="0001"/>
<property name="FilterTags" value="MC_building,SC_decor"/>
<!-- <property name="DroppedEntityClass" value="EvisceratedRemains"/>
Would drop this entity on destruction, containing any loot the block had. -->
</block>
<!-- *** RACCOON POLICE DEPARTMENT -->
<block name="LadyJusticeDeco">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?LadyStatuePrefab2.prefab"/>
<property name="WaterFlow" value="permitted"/>
<property name="LightOpacity" value="0"/>
<drop event="Destroy" name="resourceScrapBrass" count="1,12"/>
<property name="SortOrder1" value="B162"/>
<property name="SortOrder2" value="0000"/>
<property name="FilterTags" value="MC_building"/>
<property name="MultiBlockDim" value="4,8,4"/>
<property name="ModelOffset" value="-0.2,2.6,7"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
</block>
<block name="RPDHorseDeco">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?RPDHorsePrefab.prefab"/>
<property name="CustomIcon" value="HorseStatueIconVL"/>
<property name="WaterFlow" value="permitted"/>
<property name="LightOpacity" value="0"/>
<drop event="Destroy" name="resourceScrapBrass" count="1,12"/>
<property name="SortOrder1" value="B162"/>
<property name="SortOrder2" value="0000"/>
<property name="FilterTags" value="MC_building"/>
<property name="MultiBlockDim" value="2,3,2"/>
<property name="ModelOffset" value="1.5,-0.8,-0.5"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="CanPickup" value="true"/>
</block>
<block name="RPDLionDeco">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?RPDLionPrefab.prefab"/>
<property name="CustomIcon" value="LionStatueIconVL"/>
<property name="WaterFlow" value="permitted"/>
<property name="LightOpacity" value="0"/>
<drop event="Destroy" name="resourceScrapBrass" count="1,12"/>
<property name="SortOrder1" value="B162"/>
<property name="SortOrder2" value="0000"/>
<property name="FilterTags" value="MC_building"/>
<property name="MultiBlockDim" value="2,3,2"/>
<property name="ModelOffset" value="2,2.8,8.85"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="CanPickup" value="true"/>
</block>
<block name="RPDSign03">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?RPDSignCPrefab.prefab"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="CustomIcon" value="SafetyDepositIcon"/>
<property name="ModelOffset" value="0,0,1"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
</block>
<block name="StarsPoster">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?STARSPOSTERPrefab.prefab"/>
<property name="MultiBlockDim" value="2,2,1"/>
<property name="ModelOffset" value="1.7,2.7,7.3"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="CanPickup" value="true"/>
</block>
<block name="RPDFloorTile">
<property name="Extends" value="decoEntityWoodMaster"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?RPDFloorPrefab2.prefab"/>
<property name="MultiBlockDim" value="4,4,1"/>
<property name="ModelOffset" value="0.65,-0.8,-1.347"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourcePaper" count="3,5"/>
<property name="SortOrder1" value="B704"/>
<property name="SortOrder2" value="0003"/>
<property name="MaxDamage" value="30000"/>
</block>
<block name="MaleStatueBust">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?MaleStatueBustPrefab.prefab"/>
<property name="CustomIcon" value="MaleBustIconVL"/>
<property name="WaterFlow" value="permitted"/>
<property name="LightOpacity" value="0"/>
<drop event="Destroy" name="resourceScrapBrass" count="1,12"/>
<property name="SortOrder1" value="B162"/>
<property name="SortOrder2" value="0000"/>
<property name="FilterTags" value="MC_building"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,-0.23,0"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="CanPickup" value="true"/>
</block>
<block name="RPDLeatherCouch">
<property name="Extends" value="woodNoUpgradeMaster"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?LeatherBenchPrefab.prefab"/>
<property name="CustomIcon" value="LeatherBenchIcon"/>
<property name="ModelOffset" value="0,0,-0.1"/>
<property name="UseGlobalUV" value="Local"/>
<property name="MultiBlockDim" value="3,1,1"/>
<property name="WaterFlow" value="permitted"/>
<property name="Path" value="solid"/>
<drop event="Destroy" name="resourceWood" count="4,8"/>
<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B424"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
<property name="AllowAllRotations" value="true"/>
</block>
<block name="RPDBureauDeskVLM">
<property name="CreativeMode" value="Player"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="woodenDesk"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Material" value="Mwood_weak"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?AntiqueDeskVLM.prefab"/>
<property name="CustomIcon" value="RPDDeskIconVL"/>
<property name="MultiBlockDim" value="2,1,1"/>
<property name="ModelOffset" value="-0.6,0,0.1"/>
<property name="ImposterExchange" value="imposterBlock" param1="81"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="StabilitySupport" value="true"/>
<property name="FuelValue" value="300"/>
<property name="EconomicValue" value="15"/>
<property name="EconomicBundleSize" value="20"/>
<property class="RepairItems">
<property name="resourceWood" value="15"/>
</property>
<drop event="Destroy" name="resourceWood" count="2,6"/>
<property name="DowngradeFX" value="impact_organic_on_metal,silencefiller"/>
<property name="DowngradeBlock" value="RPDBureauDeskLootedVLM"/>
<property name="SortOrder1" value="B406"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="FilterTags" value="MC_helpers,SC_loot,A21_NEW"/>
</block>
<block name="RPDBureauDeskLootedVLM">
<property name="Extends" value="RPDBureauDeskVLM" param1="Class,LootList,DowngradeBlock"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?AntiqueDeskLootedVLM.prefab"/>
<property name="CustomIcon" value="RPDDeskEmptyIconVL"/>
<property name="SortOrder1" value="B406"/>
<property name="SortOrder2" value="0001"/>
</block>
<block name="IceBlockVLD">
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mglass"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?IceBlockVLM.prefab"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="5"/>
<property name="EconomicBundleSize" value="1"/>
<drop event="Destroy" name="resourceSnowBall" count="5,10"/>
<drop event="Fall" count="0" prob="0"/>
<property name="SortOrder1" value="M270"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="FilterTags" value="MC_building"/>
</block>
<block name="CryopodVLD">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?CryopodVLM.prefab"/>
<property name="ModelOffset" value=".5,.5,0"/>
<property name="MultiBlockDim" value="2,2,1"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="MaxDamage" value="200"/>
<property class="RepairItems">
<property name="resourceForgedIron" value="2"/>
<property name="resourceMechanicalParts" value="3"/>
<property name="resourceElectricParts" value="4"/>
</property>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceScrapIron" count="15,24" tag="allHarvest"/>
<drop event="Harvest" name="resourceSnowBall" count="11" tag="allHarvest"/>
<drop event="Harvest" name="resourceMechanicalParts" count="1,3" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceElectricParts" count="1,4" tag="salvageHarvest"/>
<property name="SortOrder1" value="B457"/>
<property name="SortOrder2" value="000"/>
<property name="FilterTags" value="MC_building,SC_electrical,SC_commercial"/>
</block>
<!-- *** ARCADE MACHINES -->
<block name="ArcadeMachineMasterVLD">
<property name="CreativeMode" value="None"/>
<property name="DescriptionKey" value="refrigeratorGroupDesc"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Material" value="Mmetal_weak"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Commercial/freezer_store_emptyPrefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="MultiBlockDim" value="1,3,1"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Path" value="solid"/>
<property name="MaxDamage" value="600"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="4"/>
<property name="resourceMetalPipe" value="3"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceElectricParts" count="1,5" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceMetalPipe" count="1,2" tag="salvageHarvest"/>
<drop event="Destroy" name="resourceScrapIron" count="1,15"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B459"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="FilterTags" value="MC_building,SC_loot,SC_electrical,SC_commercial"/>
</block>
<block name="ArcadeMachine01VLD">
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="SecureLoot"/>
<property name="LootList" value="arcadeMachineVL"/>
<property name="LockPickItem" value="resourceLockPick"/>
<property name="LockPickTime" value="5"/>
<property name="LockPickBreakChance" value="0.30"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine01VLM.prefab"/>
<property name="CustomIcon" value="ArcadeMachine01IconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0.24"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="250"/>
<property name="Buff" value="buffShocked"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="4"/>
<property name="resourceMetalPipe" value="3"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="DowngradeBlock" value="ArcadeMachine01OpenVLD"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="ArcadeMachine01OpenVLD">
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="arcadeMachineVL"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine01VLM.prefab"/>
<property name="CustomIcon" value="ArcadeMachine01IconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0.24"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="500"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="4"/>
<property name="resourceMetalPipe" value="3"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="ArcadeMachine01LootedVLD">
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine01VLM.prefab"/>
<property name="CustomIcon" value="ArcadeMachine01IconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0.24"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="500"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="4"/>
<property name="resourceMetalPipe" value="3"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="ArcadeMachine01RandomVLD">
<property name="Extends" value="ArcadeMachineMasterVLD"/>
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="arcadeMachineVL"/>
<property name="CustomIcon" value="ArcadeMachine01IconVL"/>
<property name="ModelOffset" value="0,0,0.24"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ItemTypeIcon" value="other"/>
<property name="DescriptionKey" value="ArcadeMachineMasterVLD"/>
<property name="DisplayInfo" value="Name"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine01VLM.prefab"/>
<property name="SortOrder2" value="0009"/>
<property name="FilterTags" value="MC_helpers,SC_helperCommercial"/>
<property name="DisplayInfo" value="Name"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine01VLM.prefab"/>
<property name="SortOrder2" value="0009"/>
<property name="FilterTags" value="MC_helpers,SC_helperCommercial"/>
</block>
<block name="ArcadeMachine02VLD">
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="SecureLoot"/>
<property name="LootList" value="arcadeMachineVL"/>
<property name="LockPickItem" value="resourceLockPick"/>
<property name="LockPickTime" value="5"/>
<property name="LockPickBreakChance" value="0.30"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine02VLM.prefab"/>
<property name="CustomIcon" value="ArcadeMachine02IconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0.24"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="250"/>
<property name="Buff" value="buffShocked"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="4"/>
<property name="resourceMetalPipe" value="3"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="DowngradeBlock" value="ArcadeMachine02OpenVLD"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="ArcadeMachine02OpenVLD">
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="arcadeMachineVL"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine02VLM.prefab"/>
<property name="CustomIcon" value="ArcadeMachine02IconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0.24"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="500"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="4"/>
<property name="resourceMetalPipe" value="3"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="ArcadeMachine02LootedVLD">
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine02VLM.prefab"/>
<property name="CustomIcon" value="ArcadeMachine02IconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0.24"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="500"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="4"/>
<property name="resourceMetalPipe" value="3"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="ArcadeMachine02RandomVLD">
<property name="Extends" value="ArcadeMachineMasterVLD"/>
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="arcadeMachineVL"/>
<property name="CustomIcon" value="ArcadeMachine02IconVL"/>
<property name="ModelOffset" value="0,0,0.24"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ItemTypeIcon" value="other"/>
<property name="DescriptionKey" value="ArcadeMachineMasterVLD"/>
<property name="DisplayInfo" value="Name"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine02VLM.prefab"/>
<property name="SortOrder2" value="0009"/>
<property name="FilterTags" value="MC_helpers,SC_helperCommercial"/>
<property name="DisplayInfo" value="Name"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine02VLM.prefab"/>
<property name="SortOrder2" value="0009"/>
<property name="FilterTags" value="MC_helpers,SC_helperCommercial"/>
</block>
<block name="ArcadeMachine03VLD">
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="SecureLoot"/>
<property name="LootList" value="arcadeMachineVL"/>
<property name="LockPickItem" value="resourceLockPick"/>
<property name="LockPickTime" value="5"/>
<property name="LockPickBreakChance" value="0.30"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine03VLM.prefab"/>
<property name="CustomIcon" value="ArcadeMachine03IconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0.23"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="250"/>
<property name="Buff" value="buffShocked"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="4"/>
<property name="resourceMetalPipe" value="3"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="DowngradeBlock" value="ArcadeMachine03OpenVLD"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="ArcadeMachine03OpenVLD">
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="arcadeMachineVL"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine03VLM.prefab"/>
<property name="CustomIcon" value="ArcadeMachine03IconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0.23"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="300"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="4"/>
<property name="resourceMetalPipe" value="3"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="ArcadeMachine03LootedVLD">
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine03VLM.prefab"/>
<property name="CustomIcon" value="ArcadeMachine03IconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0.23"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="300"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="4"/>
<property name="resourceMetalPipe" value="3"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="ArcadeMachine03RandomVLD">
<property name="Extends" value="ArcadeMachineMasterVLD"/>
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="arcadeMachineVL"/>
<property name="CustomIcon" value="ArcadeMachine03IconVL"/>
<property name="ModelOffset" value="0,0,0.23"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ItemTypeIcon" value="other"/>
<property name="DescriptionKey" value="ArcadeMachineMasterVLD"/>
<property name="DisplayInfo" value="Name"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine03VLM.prefab"/>
<property name="SortOrder2" value="0009"/>
<property name="FilterTags" value="MC_helpers,SC_helperCommercial"/>
<property name="DisplayInfo" value="Name"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine03VLM.prefab"/>
<property name="SortOrder2" value="0009"/>
<property name="FilterTags" value="MC_helpers,SC_helperCommercial"/>
</block>
<block name="ArcadeMachine04VLD">
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="SecureLoot"/>
<property name="LootList" value="arcadeMachineVL"/>
<property name="LockPickItem" value="resourceLockPick"/>
<property name="LockPickTime" value="5"/>
<property name="LockPickBreakChance" value="0.30"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine04VLM.prefab"/>
<property name="CustomIcon" value="ArcadeMachine04IconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0.23"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="250"/>
<property name="Buff" value="buffShocked"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="4"/>
<property name="resourceMetalPipe" value="3"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="DowngradeBlock" value="ArcadeMachine04OpenVLD"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="ArcadeMachine04OpenVLD">
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="arcadeMachineVL"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine04VLM.prefab"/>
<property name="CustomIcon" value="ArcadeMachine04IconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0.23"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="300"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="4"/>
<property name="resourceMetalPipe" value="3"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="ArcadeMachine04LootedVLD">
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine04VLM.prefab"/>
<property name="CustomIcon" value="ArcadeMachine04IconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0.23"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="300"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="4"/>
<property name="resourceMetalPipe" value="3"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="ArcadeMachine04RandomVLD">
<property name="Extends" value="ArcadeMachineMasterVLD"/>
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="arcadeMachineVL"/>
<property name="CustomIcon" value="ArcadeMachine04IconVL"/>
<property name="ModelOffset" value="0,0,0.23"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ItemTypeIcon" value="other"/>
<property name="DescriptionKey" value="ArcadeMachineMasterVLD"/>
<property name="DisplayInfo" value="Name"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine04VLM.prefab"/>
<property name="SortOrder2" value="0009"/>
<property name="FilterTags" value="MC_helpers,SC_helperCommercial"/>
<property name="DisplayInfo" value="Name"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine04VLM.prefab"/>
<property name="SortOrder2" value="0009"/>
<property name="FilterTags" value="MC_helpers,SC_helperCommercial"/>
</block>
<block name="ArcadeMachine05VLD">
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="SecureLoot"/>
<property name="LootList" value="arcadeMachineVL"/>
<property name="LockPickItem" value="resourceLockPick"/>
<property name="LockPickTime" value="5"/>
<property name="LockPickBreakChance" value="0.30"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine05VLM.prefab"/>
<property name="CustomIcon" value="ArcadeMachine05IconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0.24"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="250"/>
<property name="Buff" value="buffShocked"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="4"/>
<property name="resourceMetalPipe" value="3"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="DowngradeBlock" value="ArcadeMachine05OpenVLD"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="ArcadeMachine05OpenVLD">
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="arcadeMachineVL"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine05VLM.prefab"/>
<property name="CustomIcon" value="ArcadeMachine05IconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0.24"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="300"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="4"/>
<property name="resourceMetalPipe" value="3"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="ArcadeMachine05LootedVLD">
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine05VLM.prefab"/>
<property name="CustomIcon" value="ArcadeMachine05IconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0.24"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="300"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="4"/>
<property name="resourceMetalPipe" value="3"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="ArcadeMachine05RandomVLD">
<property name="Extends" value="ArcadeMachineMasterVLD"/>
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="arcadeMachineVL"/>
<property name="CustomIcon" value="ArcadeMachine05IconVL"/>
<property name="ModelOffset" value="0,0,0.24"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ItemTypeIcon" value="other"/>
<property name="DescriptionKey" value="ArcadeMachineMasterVLD"/>
<property name="DisplayInfo" value="Name"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine05VLM.prefab"/>
<property name="SortOrder2" value="0009"/>
<property name="FilterTags" value="MC_helpers,SC_helperCommercial"/>
<property name="DisplayInfo" value="Name"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine05VLM.prefab"/>
<property name="SortOrder2" value="0009"/>
<property name="FilterTags" value="MC_helpers,SC_helperCommercial"/>
</block>
<block name="ArcadeMachine06VLD">
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="SecureLoot"/>
<property name="LootList" value="arcadeMachineVL"/>
<property name="LockPickItem" value="resourceLockPick"/>
<property name="LockPickTime" value="5"/>
<property name="LockPickBreakChance" value="0.30"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine06VLM.prefab"/>
<property name="CustomIcon" value="ArcadeMachine06IconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0.17"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="250"/>
<property name="Buff" value="buffShocked"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="4"/>
<property name="resourceMetalPipe" value="3"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="DowngradeBlock" value="ArcadeMachine06OpenVLD"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="ArcadeMachine06OpenVLD">
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="arcadeMachineVL"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine06VLM.prefab"/>
<property name="CustomIcon" value="ArcadeMachine06IconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0.17"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="300"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="4"/>
<property name="resourceMetalPipe" value="3"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="DowngradeBlock" value="ArcadeMachine06LootedVLD"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="ArcadeMachine06LootedVLD">
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine06VLM.prefab"/>
<property name="CustomIcon" value="ArcadeMachine06IconVL"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0.17"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacer"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="690"/>
<property name="MaxDamage" value="300"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="4"/>
<property name="resourceMetalPipe" value="3"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B453"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="Tags" value="safes,timecharge"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="ArcadeMachine06RandomVLD">
<property name="Extends" value="ArcadeMachineMasterVLD"/>
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="arcadeMachineVL"/>
<property name="CustomIcon" value="ArcadeMachine06IconVL"/>
<property name="ModelOffset" value="0,0,0.17"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ItemTypeIcon" value="other"/>
<property name="DescriptionKey" value="ArcadeMachineMasterVLD"/>
<property name="DisplayInfo" value="Name"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine06VLM.prefab"/>
<property name="SortOrder2" value="0009"/>
<property name="FilterTags" value="MC_helpers,SC_helperCommercial"/>
<property name="DisplayInfo" value="Name"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?ArcadeMachine06VLM.prefab"/>
<property name="SortOrder2" value="0009"/>
<property name="FilterTags" value="MC_helpers,SC_helperCommercial"/>
</block>
<block name="RecordRegularVLD">
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="RecordRegularIconVL"/>
<property name="ModelOffset" value="0,0,-0.49"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="Material" value="Mglass"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?RegularRecordVLM.prefab"/>
<property name="CustomIcon" value="RegularRecordIconVL"/>
<property name="IsTerrainDecoration" value="true"/>
<drop event="Destroy" name="resourceBrokenGlass" count="1,3"/>
<drop event="Harvest" name="resourceCloth" count="1,3" tag="allHarvest"/>
<drop event="Fall" count="0" prob="0"/>
<property name="SortOrder1" value="M270"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="FilterTags" value="MC_building"/>
</block>
<block name="RecordGoldVLD">
<property name="Extends" value="RecordRegularVLD"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?GoldRecordVLM.prefab"/>
<property name="CustomIcon" value="GoldRecordIconVL"/>
<property name="ModelOffset" value="0,0,-0.49"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="SortOrder1" value="B462"/>
<property name="FilterTags" value="MC_building,SC_loot,SC_commercial"/>
</block>
<block name="RecordPlatinumVLD">
<property name="Extends" value="RecordRegularVLD"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?PlatinumRecordVLM.prefab"/>
<property name="CustomIcon" value="PlatinumRecordIconVL"/>
<property name="ModelOffset" value="0,0,-0.49"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="SortOrder1" value="B462"/>
<property name="FilterTags" value="MC_building,SC_loot,SC_commercial"/>
</block>
<!-- *** SPORT EQUIPMENT DECO -->
<block name="Football01VLD">
<property name="Material" value="Mplastics"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?Football01VLM.prefab"/>
<property name="CustomIcon" value="Football01IconVL"/>
<property name="ModelOffset" value="0,0.04,0"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="WaterFlow" value="permitted"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="StabilitySupport" value="false"/>
<property name="MaxDamage" value="50"/>
<drop event="Destroy" name="resourceScrapPolymers" count="0"/>
<drop event="Harvest" name="resourceCloth" count="1,3" tag="allHarvest"/>
<drop event="Harvest" name="resourceScrapPolymers" count="1,3" tag="allHarvest"/>
<property name="SortOrder1" value="B112"/>
<property name="SortOrder2" value="0303"/>
<property name="FilterTags" value="MC_building,SC_commercial"/>
</block>
<block name="Football02VLD">
<property name="Extends" value="Football01VLD"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?Football02VLM.prefab"/>
<property name="CustomIcon" value="Football02IconVL"/>
<property name="SortOrder2" value="0304"/>
</block>
<block name="Football03VLD">
<property name="Extends" value="Football01VLD"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?Football03VLM.prefab"/>
<property name="CustomIcon" value="Football03IconVL"/>
<property name="SortOrder2" value="0304"/>
</block>
<block name="USFootball01VLD">
<property name="Extends" value="Football01VLD"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?USFootball01VLM.prefab"/>
<property name="CustomIcon" value="USFootballIconVL"/>
<property name="SortOrder2" value="0304"/>
</block>
<block name="Basketball01VLD">
<property name="Extends" value="Football01VLD"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?BasketBall01VLM.prefab"/>
<property name="CustomIcon" value="Basketball01IconVL"/>
<property name="SortOrder2" value="0304"/>
</block>
<block name="FootballHelmet01VLD">
<property name="Material" value="Mplastics"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?FootballHelmet01VLM.prefab"/>
<property name="CustomIcon" value="FootballHelmet01IconVL"/>
<property name="ModelOffset" value="0,0.04,0"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="WaterFlow" value="permitted"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="StabilitySupport" value="false"/>
<property name="MaxDamage" value="50"/>
<drop event="Destroy" name="resourceScrapPolymers" count="0"/>
<drop event="Harvest" name="resourceScrapPolymers" count="1,3" tag="allHarvest"/>
<property name="SortOrder1" value="B112"/>
<property name="SortOrder2" value="0303"/>
<property name="FilterTags" value="MC_building,SC_commercial"/>
</block>
<block name="FootballHelmet02VLD">
<property name="Extends" value="FootballHelmet01VLD"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?FootballHelmet02VLM.prefab"/>
<property name="CustomIcon" value="FootballHelmet02IconVL"/>
<property name="SortOrder2" value="0304"/>
</block>
<block name="FootballPads01VLD">
<property name="Material" value="Mplastics"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?FootballPads01VLM.prefab"/>
<property name="CustomIcon" value="FootballPads01IconVL"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="WaterFlow" value="permitted"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="StabilitySupport" value="false"/>
<property name="MaxDamage" value="50"/>
<drop event="Destroy" name="resourceScrapPolymers" count="0"/>
<drop event="Harvest" name="resourceScrapPolymers" count="3,5" tag="allHarvest"/>
<property name="SortOrder1" value="B112"/>
<property name="SortOrder2" value="0303"/>
<property name="FilterTags" value="MC_building,SC_commercial"/>
</block>
<block name="FootballPads02VLD">
<property name="Extends" value="Football01VLD"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?FootballPads02VLM.prefab"/>
<property name="CustomIcon" value="FootballPads02IconVL"/>
<property name="SortOrder2" value="0304"/>
</block>
<block name="FootballPads03VLD">
<property name="Extends" value="Football01VLD"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?FootballPads03VLM.prefab"/>
<property name="CustomIcon" value="FootballPads03IconVL"/>
<property name="SortOrder2" value="0304"/>
</block>
<block name="TrainingDummyVLD">
<property name="Material" value="Mplastics"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?TrainingDummyVLM.prefab"/>
<property name="CustomIcon" value="TrainingDummyIconVL"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="CanDecorateOnSlopes" value="false"/>
<property name="SellableToTrader" value="false"/>
<drop event="Harvest" name="resourceScrapPolymers" count="4,12" tag="allToolsHarvest"/>
<drop event="Destroy" name="resourceScrapPolymers" count="2,4" tag="oreWoodHarvest"/>
<drop event="Fall" name="resourceScrapPolymers" count="3" prob="0.3" stick_chance="0"/>
<property name="SortOrder1" value="B260"/>
<property name="SortOrder2" value="0600"/>
<property name="Tags" value="challenge_barrels"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="Snowboard01VLD">
<property name="Material" value="Mplastics"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?Snowboard01VLM.prefab"/>
<property name="CustomIcon" value="Snowboard01IconVL"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="WaterFlow" value="permitted"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="StabilitySupport" value="false"/>
<property name="MaxDamage" value="100"/>
<property name="SellableToTrader" value="false"/>
<drop event="Destroy" name="resourceScrapPolymers" count="0"/>
<drop event="Harvest" name="resourceScrapPolymers" count="3,5" tag="allHarvest"/>
<property name="SortOrder1" value="B112"/>
<property name="SortOrder2" value="0303"/>
<property name="FilterTags" value="MC_building,SC_commercial"/>
</block>
<block name="Snowboard02VLD">
<property name="Extends" value="Snowboard01VLD"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?Snowboard02VLM.prefab"/>
<property name="ModelOffset" value="0,0.1,0"/>
<property name="CustomIcon" value="Snowboard02IconVL"/>
<property name="SortOrder2" value="0304"/>
</block>
<block name="Snowboard03VLD">
<property name="Extends" value="Snowboard01VLD"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?Snowboard03VLM.prefab"/>
<property name="CustomIcon" value="Snowboard03IconVL"/>
<property name="SortOrder2" value="0304"/>
</block>
<block name="WeightRack01VLD">
<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems,CustomIcon"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?WeightRack01VLM.prefab"/>
<property name="CustomIcon" value="WeightRackIconVL"/>
<property name="MultiBlockDim" value="1,1,2"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="WaterFlow" value="permitted"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="6"/>
</property>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceScrapIron" count="4,10" tag="allHarvest"/>
<drop event="Harvest" name="resourceScrapLead" count="2,4" tag="salvageHarvest"/>
<property name="SortOrder1" value="B162"/>
<property name="SortOrder2" value="0011"/>
<property name="FilterTags" value="MC_building,SC_electrical"/>
</block>
<block name="YellowCouch01VLD">
<property name="CustomIconTint" value="A0A0A0"/>
<property name="TintColor" value="A0A0A0"/>
<property name="DescriptionKey" value="furnitureGroupDesc"/>
<property name="Material" value="Mfurniture"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?CouchYellowVLM.prefab"/>
<property name="CustomIcon" value="YellowCouch01IconVL"/>
<property name="MultiBlockDim" value="2,1,1"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="ImposterExchange" value="imposterBlock" param1="149"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="FuelValue" value="300"/>
<property name="EconomicValue" value="18"/>
<property class="RepairItems">
<property name="resourceWood" value="6"/>
<property name="resourceCloth" value="4"/>
</property>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="oldCash" count="1,3" prob="0.15" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceWood" count="2" tag="allHarvest,lumberjackHarvest"/>
<drop event="Destroy" name="resourceCloth" count="2" tag="allHarvest"/>
<property name="SortOrder1" value="B418"/>
<property name="SortOrder2" value="0000"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="FilterTags" value="MC_building,SC_decor,SC_residential"/>
</block>
<block name="Guitar01VLD">
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="MwoodCatwalk"/>
<property name="CustomIcon" value="Guitar01IconVL"/>
<property name="DescriptionKey" value="furnitureGroupDesc"/>
<property name="Material" value="Mwood"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/VoltraluxPOIPack.unity3d?Guitar01VLM.prefab"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,-0.4"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Path" value="solid"/>
<property class="RepairItems">
<property name="resourceWood" value="8"/>
</property>
<drop event="Harvest" name="resourceWood" count="2,4" tag="allHarvest"/>
<drop event="Harvest" name="resourceElectricParts" count="1,2" tag="salvageHarvest"/>
<drop event="Destroy" name="resourceWood" count="2,3"/>
<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
<property name="DowngradeFX" value="impact_organic_on_metal,silencefiller"/>
<property name="SortOrder1" value="B404"/>
<property name="SortOrder2" value="0700"/>
<property name="FilterTags" value="MC_building,SC_loot,SC_residential,A21_NEW"/>
</block>
</append>
</Voltralux>