21738 lines
1.6 MiB
21738 lines
1.6 MiB
<configs>
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<!-- ### Vanilla-Ammo -->
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<!-- ### Mod-Slots 12 -->
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<set xpath="/items/item/effect_group[((starts-with(@name, 'gun')) or (starts-with(@name, 'tarkov'))) and not ((starts-with(@name, 'gunExplosives')) or (starts-with(@name, 'gunBow')) or ((contains(@name, 'gun')) and (contains(@name, 'Parts'))))]/passive_effect[@name='ModSlots']/@value">7,8,9,10,11,12</set>
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<set xpath="/items/item/effect_group[starts-with(@name, 'melee')]/passive_effect[@name='ModSlots']/@value">6,6,7,8,9,10</set>
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<set xpath="/items/item[starts-with(@name, 'armor')]/effect_group/passive_effect[@name='ModSlots']/@value">3,3,3,4,5,6</set>
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<set xpath="//item[@name='gunBotT3JunkDrone']/effect_group/passive_effect[@name='ModSlots']/@value">6,6,7,8,9,10</set>
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<!-- ### Widen The Zooming FOV -->
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<set xpath="/items/item/property[@class='Action1']/property[@name='Zoom_max_out']/@value">60</set>
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<set xpath="/items/item/property[@class='Action1']/property[@name='Zoom_max_in']/@value">60</set>
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<set xpath="/items/item[contains(@name, 'Crossbow') and contains(@name, 'Bow')]/effect_group/passive_effect[@name='SpreadMultiplierAiming']/@value">0.15</set>
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<set xpath="/items/item/effect_group[not (contains(@name, 'Bow')) and not (contains(@name, 'Crossbow')) and not (contains(@name, 'Shotgun'))]/passive_effect[@name='SpreadMultiplierCrouching']/@value">.66</set>
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<set xpath="/items/item/effect_group/passive_effect[(@name='WeaponHandling') and (@operation='base_set')]/@value">346</set>
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<!-- *** Rocket Launcher -->
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<set xpath="/items/item[@name='gunExplosivesT3RocketLauncher']/effect_group[@name='gunExplosivesT3RocketLauncher']/passive_effect[@name='SpreadDegreesVertical']/@value">5</set>
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<set xpath="/items/item[@name='gunExplosivesT3RocketLauncher']/effect_group[@name='gunExplosivesT3RocketLauncher']/passive_effect[@name='SpreadDegreesHorizontal']/@value">5</set>
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<append xpath="/items/item[@name='gunExplosivesT3RocketLauncher']/effect_group[@name='gunExplosivesT3RocketLauncher']">
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<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.8" tags="perkDemolitionsExpert">
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<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
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</passive_effect>
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<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.8" tags="perkDemolitionsExpert">
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<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
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</passive_effect>
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</append>
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<set xpath="/items/item[@name='gunExplosivesT3RocketLauncher']/effect_group[@name='gunExplosivesT3RocketLauncher']/passive_effect[@name='SpreadMultiplierWalking']/@value">3</set>
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<set xpath="/items/item[@name='gunExplosivesT3RocketLauncher']/effect_group[@name='gunExplosivesT3RocketLauncher']/passive_effect[@name='SpreadMultiplierRunning']/@value">3</set>
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<set xpath="/items/item[@name='gunExplosivesT3RocketLauncher']/effect_group[@name='gunExplosivesT3RocketLauncher']/passive_effect[@name='KickDegreesVerticalMin']/@value">0</set>
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<set xpath="/items/item[@name='gunExplosivesT3RocketLauncher']/effect_group[@name='gunExplosivesT3RocketLauncher']/passive_effect[@name='KickDegreesVerticalMax']/@value">0</set>
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<set xpath="/items/item[@name='gunExplosivesT3RocketLauncher']/effect_group[@name='gunExplosivesT3RocketLauncher']/passive_effect[@name='KickDegreesHorizontalMin']/@value">0</set>
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<set xpath="/items/item[@name='gunExplosivesT3RocketLauncher']/effect_group[@name='gunExplosivesT3RocketLauncher']/passive_effect[@name='KickDegreesHorizontalMax']/@value">0</set>
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<!-- *** Rocket Launcher -->
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<set xpath="/items/item[@name='gunExplosivesT3RocketLauncher']/effect_group[@name='gunExplosivesT3RocketLauncher']/passive_effect[@name='ReloadSpeedMultiplier']/@value">0.5</set>
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<!-- ### Random Damage and Degradation (and reduce randomness of range) -->
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<set xpath="/items/item[starts-with(@name, 'gun')]/effect_group/passive_effect[(@name='EntityDamage' and @operation='perc_add') and not (@name='EntityDamage' and @operation='perc_add' and @tier='2,6')]/@value">-.02,.02</set>
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<set xpath="/items/item[starts-with(@name, 'melee')]/effect_group/passive_effect[(@name='EntityDamage' and @operation='perc_add') and not (@name='EntityDamage' and @operation='perc_add' and @tier='2,6')]/@value">-.02,.02</set>
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<append xpath="/items/item/effect_group[starts-with(@name, 'melee')]">
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<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1"/>
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</append>
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<set xpath="/items/item/effect_group/passive_effect[@name='DamageFalloffRange' and @operation='perc_add' and @value='-.2,.2']/@value">-.02,.02</set>
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<set xpath="/items/item/effect_group/passive_effect[@name='ModSlots' and @value='1,1,2,2,3,4']/@value">1,2,2,3,4,5</set> <!-- Rocket Launcher, Turrets, Wrench and Claw Hammer-->
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<set xpath="/items/item/effect_group/passive_effect[@name='ModSlots' and @value='2,2,2,3,3,4']/@value">2,2,2,3,3,4</set> <!-- t1 Melee, t1 Guns and t2 Ratchet -->
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<set xpath="/items/item/effect_group/passive_effect[@name='ModSlots' and @value='2,2,3,3,4,4']/@value">2,2,3,3,4,5</set> <!-- Magnum, Iron Cross, Stun Baton -->
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<set xpath="/items/item/effect_group/passive_effect[@name='ModSlots' and @value='3,3,3,4,4,4']/@value">3,3,4,4,4,5</set> <!-- t2 and t3 Impact Driver, t3 Melee , t3 SMG, t3 Desert Vulture, t2 Pump Shotgun, t2 Lever Action Rifle, t2 Tactical AR -->
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<!--<set xpath="/items/item/effect_group/passive_effect[@name='ModSlots' and @value='4,4,4,4,4,4']/@value">4,4,4,4,5,6</set>--> <!-- Chainsaw, Auger and left T3 Ranged (Beside Bow/Crossbow) -->
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<!-- Cross-/Bow Reload -->
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<set xpath="/items/item[@name='gunBowT0PrimitiveBow']/effect_group[@name='gunBowT0PrimitiveBow']/passive_effect[@name='ReloadSpeedMultiplier']/@value">1.1</set>
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<set xpath="/items/item[@name='gunBowT1WoodenBow']/effect_group[@name='gunBowT1WoodenBow']/passive_effect[@name='ReloadSpeedMultiplier']/@value">1.1</set>
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<set xpath="/items/item[@name='gunBowT3CompoundBow']/effect_group[@name='gunBowT3CompoundBow']/passive_effect[@name='ReloadSpeedMultiplier']/@value">1.1</set>
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<set xpath="/items/item[@name='gunBowT1IronCrossbow']/effect_group[@name='gunBowT1IronCrossbow']/passive_effect[@name='ReloadSpeedMultiplier']/@value">1.1</set>
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<set xpath="/items/item[@name='gunBowT3CompoundCrossbow']/effect_group[@name='gunBowT3CompoundCrossbow']/passive_effect[@name='ReloadSpeedMultiplier']/@value">1.1</set>
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<!-- ### New Reward/Loot/Starter Bundles, Ammo Disassembly, Modifier Schematics -->
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<append xpath="/items">
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<!-- *** Ammo Crafting Items -->
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<item name="resource_item_other_powder"> <!-- Gunpowder "Kite" -->
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<property name="Tags" value="chemicalEftItems,ammo9mm"/>
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<property name="HoldType" value="45"/>
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<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
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<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
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<property name="Material" value="Mdirt"/>
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<property name="Stacknumber" value="10000"/>
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<property name="EconomicValue" value="7.7"/>
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<property name="EconomicBundleSize" value="10"/>
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<property name="Group" value="Resources,Chemicals,CFChemicals"/>
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<property name="CraftingIngredientTime" value=".5"/>
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<property name="SoundPickup" value="cement_grab"/>
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<property name="SoundPlace" value="cement_place"/>
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</item>
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<item name="resource_item_other_powder_green"> <!-- Gunpowder "Eagle" -->
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<property name="Tags" value="chemicalEftItems,ammo762mmMC"/>
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<property name="HoldType" value="45"/>
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<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
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<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
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<property name="Material" value="Mdirt"/>
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<property name="Stacknumber" value="10000"/>
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<property name="EconomicValue" value="7.7"/>
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<property name="EconomicBundleSize" value="10"/>
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<property name="Group" value="Resources,Chemicals,CFChemicals"/>
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<property name="CraftingIngredientTime" value=".5"/>
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<property name="SoundPickup" value="cement_grab"/>
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<property name="SoundPlace" value="cement_place"/>
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</item>
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<item name="resource_item_other_powder_red"> <!-- Gunpowder "Hawk" -->
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<property name="Tags" value="chemicalEftItems,ammo762mmHC,ammoShells"/>
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<property name="HoldType" value="45"/>
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<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
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<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
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<property name="Material" value="Mdirt"/>
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<property name="Stacknumber" value="10000"/>
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<property name="EconomicValue" value="7.7"/>
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<property name="EconomicBundleSize" value="10"/>
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<property name="Group" value="Resources,Chemicals,CFChemicals"/>
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<property name="CraftingIngredientTime" value=".5"/>
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<property name="SoundPickup" value="cement_grab"/>
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<property name="SoundPlace" value="cement_place"/>
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</item>
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<item name="resourceCellulosePowder">
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<property name="Tags" value="chemicalEftItems"/>
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<property name="HoldType" value="45"/>
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<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
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<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
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<property name="Material" value="MresourcePaper"/>
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<property name="Weight" value="0"/>
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<property name="Stacknumber" value="6000"/>
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<property name="EconomicValue" value="1"/>
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<property name="EconomicBundleSize" value="10"/>
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<property name="Group" value="Resources,Chemicals,CFChemicals"/>
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<property name="CraftingIngredientTime" value=".2"/>
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<property name="SoundPickup" value="cornmeal_grab"/>
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<property name="SoundPlace" value="cornmeal_place"/>
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</item>
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<item name="resourceNitricAcid">
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<property name="Tags" value="chemicalEftItems"/>
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<property name="HoldType" value="45"/>
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<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
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<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
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<property name="Material" value="MresourceAcid"/>
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<property name="Stacknumber" value="10000"/>
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<property name="EconomicValue" value="1.15"/>
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<property name="EconomicBundleSize" value="10"/>
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<property name="Group" value="Resources,Chemicals,CFChemicals"/>
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<property name="CraftingIngredientTime" value=".15"/>
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<property name="SoundPickup" value="grandpas_awesome_grab"/>
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<property name="SoundPlace" value="grandpas_awesome_place"/>
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</item>
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<item name="resourceSulfuricAcid">
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<property name="Tags" value="chemicalEftItems"/>
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<property name="HoldType" value="45"/>
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<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
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<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
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<property name="Material" value="MresourceAcid"/>
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<property name="Stacknumber" value="10000"/>
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<property name="EconomicValue" value="1.12"/>
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<property name="EconomicBundleSize" value="10"/>
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<property name="Group" value="Resources,Chemicals,CFChemicals"/>
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<property name="CraftingIngredientTime" value=".15"/>
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<property name="SoundPickup" value="grandpas_awesome_grab"/>
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<property name="SoundPlace" value="grandpas_awesome_place"/>
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</item>
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<item name="resourceLowCaliberCasing">
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<property name="Tags" value="ammo9mm"/>
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<property name="HoldType" value="45"/>
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<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
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<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
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<property name="Material" value="MresourceScrapBrassSmall"/>
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<property name="Weight" value="4"/>
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<property name="Stacknumber" value="6000"/>
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<property name="EconomicValue" value="10"/>
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<property name="EconomicBundleSize" value="10"/>
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<property name="Group" value="Ammo/Weapons,Ammo"/>
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<property name="CraftingIngredientTime" value="0.5"/>
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<property name="SoundPickup" value="bulletcasings_grab"/>
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<property name="SoundPlace" value="bulletcasings_place"/>
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</item>
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<item name="resourceMedCaliberCasing">
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<property name="Tags" value="ammo762mmMC"/>
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<property name="HoldType" value="45"/>
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<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
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<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
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<property name="Material" value="MresourceScrapBrassSmall"/>
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<property name="Weight" value="6"/>
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<property name="Stacknumber" value="6000"/>
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<property name="EconomicValue" value="15"/>
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<property name="EconomicBundleSize" value="10"/>
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<property name="Group" value="Ammo/Weapons,Ammo"/>
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<property name="CraftingIngredientTime" value="0.5"/>
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<property name="SoundPickup" value="bulletcasings_grab"/>
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<property name="SoundPlace" value="bulletcasings_place"/>
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</item>
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<item name="resourceHighCaliberCasing">
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<property name="Tags" value="ammo762mmHC"/>
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<property name="HoldType" value="45"/>
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<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
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<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
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<property name="Material" value="MresourceScrapBrassSmall"/>
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<property name="Weight" value="8"/>
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<property name="Stacknumber" value="6000"/>
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<property name="EconomicValue" value="20"/>
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<property name="EconomicBundleSize" value="10"/>
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<property name="Group" value="Ammo/Weapons,Ammo"/>
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<property name="CraftingIngredientTime" value="0.5"/>
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<property name="SoundPickup" value="bulletcasings_grab"/>
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<property name="SoundPlace" value="bulletcasings_place"/>
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</item>
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<item name="resourceEmptyShotgunShell">
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<property name="Tags" value="ammoShells"/>
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<property name="HoldType" value="45"/>
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<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
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<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
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<property name="Material" value="MresourceScrapBrassSmall"/>
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<property name="Weight" value="0"/>
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<property name="Stacknumber" value="6000"/>
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<property name="EconomicValue" value="10"/>
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<property name="EconomicBundleSize" value="10"/>
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<property name="Group" value="Ammo/Weapons,Ammo"/>
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<property name="CraftingIngredientTime" value="0.5"/>
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<property name="SoundPickup" value="shotgunshells_grab"/>
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<property name="SoundPlace" value="shotgunshells_place"/>
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</item>
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<item name="resourceLowCaliberBulletTip">
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<property name="Tags" value="ammo9mm"/>
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<property name="HoldType" value="45"/>
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<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
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<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
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<property name="Material" value="MresourceScrapLeadSmall"/>
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<property name="Weight" value="2"/>
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<property name="Stacknumber" value="6000"/>
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<property name="EconomicValue" value="10"/>
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<property name="EconomicBundleSize" value="10"/>
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<property name="Group" value="Ammo/Weapons,Ammo"/>
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<property name="CraftingIngredientTime" value="0.5"/>
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<property name="SoundPickup" value="bullettips_grab"/>
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<property name="SoundPlace" value="bullettips_place"/>
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</item>
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<item name="resourceMedCaliberBulletTip">
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<property name="Tags" value="ammo762mmMC"/>
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<property name="HoldType" value="45"/>
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<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
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<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
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<property name="Material" value="MresourceScrapLeadSmall"/>
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<property name="Weight" value="3"/>
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|
<property name="Stacknumber" value="6000"/>
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|
<property name="EconomicValue" value="15"/>
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|
<property name="EconomicBundleSize" value="10"/>
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<property name="Group" value="Ammo/Weapons,Ammo"/>
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<property name="CraftingIngredientTime" value="0.5"/>
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<property name="SoundPickup" value="bullettips_grab"/>
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<property name="SoundPlace" value="bullettips_place"/>
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</item>
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<item name="resourceHighCaliberBulletTip">
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<property name="Tags" value="ammo762mmHC"/>
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<property name="HoldType" value="45"/>
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<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
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<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
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<property name="Material" value="MresourceScrapLeadSmall"/>
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|
<property name="Weight" value="4"/>
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|
<property name="Stacknumber" value="6000"/>
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|
<property name="EconomicValue" value="20"/>
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|
<property name="EconomicBundleSize" value="10"/>
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|
<property name="Group" value="Ammo/Weapons,Ammo"/>
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|
<property name="CraftingIngredientTime" value="0.5"/>
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<property name="SoundPickup" value="bullettips_grab"/>
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<property name="SoundPlace" value="bullettips_place"/>
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</item>
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<item name="resourceWeaponRepairKit">
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<!--property name="Tags" value="ammoEftCrafting"/-->
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<property name="HoldType" value="45"/>
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<property name="Tags" value="junk"/>
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<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
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<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
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|
<property name="Material" value="Msteel"/>
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|
<property name="Stacknumber" value="25"/>
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<property name="EconomicValue" value="250"/>
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<property name="RepairTime" value="100"/>
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<property name="RepairAmount" value="5000"/>
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<property name="RepairExpMultiplier" value="10"/>
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<property name="Group" value="Resources"/>
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<property name="SoundPickup" value="repairkits_grab"/>
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<property name="SoundPlace" value="repairkits_place"/>
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</item>
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<item name="resourcePrinterPaper"> <!-- Scrappable to 30 Paper -->
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<property name="Tags" value="craftingEftItems"/>
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<property name="HoldType" value="45"/>
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<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
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<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
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<property name="Material" value="MoldCash"/>
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|
<property name="Weight" value="40"/>
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|
<property name="Stacknumber" value="500"/>
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|
<property name="EconomicValue" value="30"/>
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|
<property name="EconomicBundleSize" value="1"/>
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|
<property name="Group" value="Resources"/>
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<property name="CraftingIngredientTime" value="10"/>
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<property name="SoundPickup" value="paper_grab"/>
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<property name="SoundPlace" value="paper_place"/>
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</item>
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<item name="resourceToiletPaper"> <!-- Scrappable to 3 Paper -->
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<property name="HoldType" value="45"/>
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<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
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<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
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|
<property name="Material" value="MoldCash"/>
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|
<property name="Weight" value="4"/>
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|
<property name="Stacknumber" value="500"/>
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|
<property name="EconomicValue" value="3"/>
|
|
<property name="EconomicBundleSize" value="1"/>
|
|
<property name="Group" value="Resources"/>
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|
<property name="CraftingIngredientTime" value="10"/>
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|
<property name="SoundPickup" value="paper_grab"/>
|
|
<property name="SoundPlace" value="paper_place"/>
|
|
</item>
|
|
<item name="resourceClassicMatches">
|
|
<property name="Tags" value="chemicalEftItems"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="Mdirt"/>
|
|
<property name="Stacknumber" value="500"/>
|
|
<property name="EconomicValue" value="10"/>
|
|
<property name="EconomicBundleSize" value="1"/>
|
|
<property name="Group" value="Resources"/>
|
|
<property name="CraftingIngredientTime" value="10"/>
|
|
<property name="SoundPickup" value="schematics_grab"/>
|
|
<property name="SoundPlace" value="schematics_place"/>
|
|
</item>
|
|
|
|
<!-- *** Chemical Items -->
|
|
<item name="resourceBottleOfHydrogenPeroxide">
|
|
<property name="Tags" value="chemicalEftItems"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MresourceScrapIron"/>
|
|
<property name="Stacknumber" value="500"/>
|
|
<property name="EconomicValue" value="77"/>
|
|
<property name="EconomicBundleSize" value="1"/>
|
|
<property name="Group" value="Resources"/>
|
|
<property name="CraftingIngredientTime" value="10"/>
|
|
<property name="SoundPickup" value="aloeleaf_grab"/>
|
|
<property name="SoundPlace" value="aloeleaf_place"/>
|
|
</item>
|
|
<item name="resourceCanisterWithPurifiedWater">
|
|
<property name="Tags" value="chemicalEftItems"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MresourceScrapIron"/>
|
|
<property name="Stacknumber" value="500"/>
|
|
<property name="EconomicValue" value="750"/>
|
|
<property name="EconomicBundleSize" value="1"/>
|
|
<property name="Group" value="Resources"/>
|
|
<property name="CraftingIngredientTime" value="600"/>
|
|
<property name="SoundPickup" value="bottle_acid_grab"/>
|
|
<property name="SoundPlace" value="bottle_acid_place"/>
|
|
</item>
|
|
<item name="resourceCanOfWhiteSalt">
|
|
<property name="Tags" value="chemicalEftItems"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MresourceScrapIron"/>
|
|
<property name="Stacknumber" value="500"/>
|
|
<property name="EconomicValue" value="30"/>
|
|
<property name="EconomicBundleSize" value="1"/>
|
|
<property name="Group" value="Resources"/>
|
|
<property name="CraftingIngredientTime" value="10"/>
|
|
<property name="SoundPickup" value="crucible_grab"/>
|
|
<property name="SoundPlace" value="crucible_place"/>
|
|
</item>
|
|
<item name="resourceOxBbleach">
|
|
<property name="Tags" value="chemicalEftItems"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MresourceScrapIron"/>
|
|
<property name="Stacknumber" value="500"/>
|
|
<property name="EconomicValue" value="300"/>
|
|
<property name="EconomicBundleSize" value="1"/>
|
|
<property name="Group" value="Resources"/>
|
|
<property name="CraftingIngredientTime" value="10"/>
|
|
<property name="SoundPickup" value="puremineralwater_grab"/>
|
|
<property name="SoundPlace" value="puremineralwater_place"/>
|
|
</item>
|
|
<item name="resourceSmokedChimneyDrainCleaner">
|
|
<property name="Tags" value="chemicalEftItems"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MresourceScrapIron"/>
|
|
<property name="Stacknumber" value="500"/>
|
|
<property name="EconomicValue" value="150"/>
|
|
<property name="EconomicBundleSize" value="1"/>
|
|
<property name="Group" value="Resources"/>
|
|
<property name="CraftingIngredientTime" value="25"/>
|
|
<property name="SoundPickup" value="puremineralwater_grab"/>
|
|
<property name="SoundPlace" value="puremineralwater_place"/>
|
|
</item>
|
|
|
|
<!-- *** Ammo/Weapon Related Items -->
|
|
<item name="resourceOFZ30x165mmShell">
|
|
<!--property name="Tags" value="ammoEftCrafting"/-->
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MresourceScrapBrassSmall"/>
|
|
<property name="Weight" value="80"/>
|
|
<property name="Stacknumber" value="500"/>
|
|
<property name="EconomicValue" value="500"/>
|
|
<property name="EconomicBundleSize" value="1"/>
|
|
<property name="Group" value="Resources"/>
|
|
<property name="CraftingIngredientTime" value="10"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
</item>
|
|
|
|
<item name="resourceTP200TNTBrick">
|
|
<property name="Tags" value="explosivesEftItems"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MresourceScrapIron"/>
|
|
<property name="Stacknumber" value="500"/>
|
|
<property name="EconomicValue" value="60"/>
|
|
<property name="EconomicBundleSize" value="1"/>
|
|
<property name="Group" value="Resources"/>
|
|
<property name="CraftingIngredientTime" value="10"/>
|
|
<property name="SoundPickup" value="corn_grilled_grab"/>
|
|
<property name="SoundPlace" value="corn_grilled_grab"/>
|
|
</item>
|
|
<item name="resourceUZRGMGrenadeFuze">
|
|
<property name="Tags" value="explosivesEftItems"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MresourceScrapIron"/>
|
|
<property name="Stacknumber" value="500"/>
|
|
<property name="EconomicValue" value="45"/>
|
|
<property name="EconomicBundleSize" value="1"/>
|
|
<property name="Group" value="Resources"/>
|
|
<property name="CraftingIngredientTime" value="10"/>
|
|
<property name="SoundPickup" value="corn_grilled_grab"/>
|
|
<property name="SoundPlace" value="corn_grilled_grab"/>
|
|
</item>
|
|
<item name="resourceWeaponParts">
|
|
<property name="Tags" value="parts"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="ItemTypeIcon" value="gunsmithing"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<property name="Stacknumber" value="500"/>
|
|
<property name="EconomicValue" value="750"/>
|
|
<property name="EconomicBundleSize" value="1"/>
|
|
<property name="Group" value="Resources"/>
|
|
<property name="CraftingIngredientTime" value="50"/>
|
|
<property name="SoundPickup" value="parts_grab"/>
|
|
<property name="SoundPlace" value="parts_place"/>
|
|
</item>
|
|
<item name="resourceWD40">
|
|
<property name="Tags" value="craftingEftItems"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MresourceScrapIron"/>
|
|
<property name="Stacknumber" value="500"/>
|
|
<property name="EconomicValue" value="500"/>
|
|
<property name="EconomicBundleSize" value="1"/>
|
|
<property name="Group" value="Resources"/>
|
|
<property name="CraftingIngredientTime" value="60"/>
|
|
<property name="SoundPickup" value="oil_grab"/>
|
|
<property name="SoundPlace" value="oil_place"/>
|
|
</item>
|
|
|
|
<!-- *** Medical Items -->
|
|
<item name="resourceDisposableSyringe">
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MresourceScrapIron"/>
|
|
<property name="Stacknumber" value="500"/>
|
|
<property name="EconomicValue" value="19"/>
|
|
<property name="EconomicBundleSize" value="1"/>
|
|
<property name="Group" value="Resources"/>
|
|
<property name="CraftingIngredientTime" value="10"/>
|
|
<property name="SoundPickup" value="drug_jailbreakers_grab"/>
|
|
<property name="SoundPlace" value="drug_jailbreakers_place"/>
|
|
</item>
|
|
<item name="resourcePileOfMeds">
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MresourceScrapIron"/>
|
|
<property name="Stacknumber" value="500"/>
|
|
<property name="EconomicValue" value="29"/>
|
|
<property name="EconomicBundleSize" value="1"/>
|
|
<property name="Group" value="Resources"/>
|
|
<property name="CraftingIngredientTime" value="10"/>
|
|
</item>
|
|
<item name="resourceSalineSolution">
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MresourceScrapIron"/>
|
|
<property name="Stacknumber" value="500"/>
|
|
<property name="EconomicValue" value="139"/>
|
|
<property name="EconomicBundleSize" value="1"/>
|
|
<property name="Group" value="Resources"/>
|
|
<property name="CraftingIngredientTime" value="10"/>
|
|
<property name="SoundPickup" value="aloeleaf_grab"/>
|
|
<property name="SoundPlace" value="aloeleaf_place"/>
|
|
</item>
|
|
|
|
<item name="medicalInjectorAdrenaline">
|
|
<property name="Extends" value="drugPainkillers"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/EFTconsumables.unity3d?itemtarkovStimAdrenaline.prefab"/>
|
|
<property name="DisplayType" value="injectorAdrenaline"/>
|
|
<property name="EconomicValue" value="240"/>
|
|
<property name="UnlockedBy" value="craftingMedical"/><!-- perkPhysician, -->
|
|
<property name="Group" value="Science,Medical,TCMedical"/>
|
|
<property name="SoundPickup" value="steroids_grab"/>
|
|
<property name="SoundPlace" value="steroids_place"/>
|
|
<property name="Sound_start" value=""/>
|
|
<property class="Action0">
|
|
<property name="ItemActionModules" value="CustomAnimationDelay,KFCommonUtilityLib"/>
|
|
<property name="Sound_start" value=""/>
|
|
<property name="Delay" value="3"/>
|
|
</property>
|
|
<effect_group tiered="false" name="Drug Tier 3">
|
|
<display_value name="dRunSpeed" value=".3"/>
|
|
<display_value name="dAttPerMin" value=".3"/>
|
|
<display_value name="dStaminaEff" value=".5"/>
|
|
<display_value name="dReloadSpeed" value=".5"/>
|
|
<display_value name="dDuration" value="120"/>
|
|
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="$buffInjectorAdrenalineDuration" operation="add" value="120">
|
|
<requirement name="ProgressionLevel" progression_name="perkAdrenalineRush" operation="Equals" value="0"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="$buffInjectorAdrenalineDuration" operation="add" value="132">
|
|
<requirement name="ProgressionLevel" progression_name="perkAdrenalineRush" operation="Equals" value="1"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="$buffInjectorAdrenalineDuration" operation="add" value="150">
|
|
<requirement name="ProgressionLevel" progression_name="perkAdrenalineRush" operation="Equals" value="2"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="$buffInjectorAdrenalineDuration" operation="add" value="180">
|
|
<requirement name="ProgressionLevel" progression_name="perkAdrenalineRush" operation="Equals" value="3"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="$buffInjectorAdrenalineDuration" operation="add" value="240">
|
|
<requirement name="ProgressionLevel" progression_name="perkAdrenalineRush" operation="Equals" value="4"/>
|
|
</triggered_effect>
|
|
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="buffAdrenalineRushInjector"/>
|
|
</effect_group>
|
|
</item>
|
|
<item name="medicalInjectorMorphine">
|
|
<property name="Extends" value="drugPainkillers"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/EFTconsumables.unity3d?itemtarkovStimMorphine.prefab"/>
|
|
<property name="DisplayType" value="injectorMorphine"/>
|
|
<property name="EconomicValue" value="214"/>
|
|
<property name="UnlockedBy" value="craftingMedical"/>
|
|
<property name="Group" value="Science,Medical,TCMedical"/>
|
|
<property name="SoundPickup" value="steroids_grab"/>
|
|
<property name="SoundPlace" value="steroids_place"/>
|
|
<property name="Sound_start" value=""/>
|
|
<property class="Action0">
|
|
<property name="ItemActionModules" value="CustomAnimationDelay,KFCommonUtilityLib"/>
|
|
<property name="Sound_start" value=""/>
|
|
<property name="Delay" value="3"/>
|
|
</property>
|
|
<effect_group tiered="false" name="Drug Tier 3">
|
|
<display_value name="dInstantHealth" value="100"/>
|
|
<display_value name="dDamageResist" value=".2"/>
|
|
<display_value name="dBuffResistance" value="1"/>
|
|
<display_value name="dDuration" value="600"/>
|
|
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="$buffInjectorMorphineDuration" operation="add" value="600">
|
|
<requirement name="ProgressionLevel" progression_name="perkAdrenalineRush" operation="Equals" value="0"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="$buffInjectorMorphineDuration" operation="add" value="660">
|
|
<requirement name="ProgressionLevel" progression_name="perkAdrenalineRush" operation="Equals" value="1"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="$buffInjectorMorphineDuration" operation="add" value="750">
|
|
<requirement name="ProgressionLevel" progression_name="perkAdrenalineRush" operation="Equals" value="2"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="$buffInjectorMorphineDuration" operation="add" value="900">
|
|
<requirement name="ProgressionLevel" progression_name="perkAdrenalineRush" operation="Equals" value="3"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="$buffInjectorMorphineDuration" operation="add" value="1200">
|
|
<requirement name="ProgressionLevel" progression_name="perkAdrenalineRush" operation="Equals" value="4"/>
|
|
</triggered_effect>
|
|
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="buffMorphineInjector"/>
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="buffMorphineInjectorHealthAdd"/>
|
|
</effect_group>
|
|
</item>
|
|
<item name="medicalInjectorPerfortran">
|
|
<property name="Extends" value="drugPainkillers"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/EFTconsumables.unity3d?itemtarkovStimPerfotoran.prefab"/>
|
|
<property name="DisplayType" value="injectorPerfotoran"/>
|
|
<property name="EconomicValue" value="258"/>
|
|
<property name="UnlockedBy" value="craftingMedical"/>
|
|
<property name="Group" value="Science,Medical,TCMedical"/>
|
|
<property name="SoundPickup" value="steroids_grab"/>
|
|
<property name="SoundPlace" value="steroids_place"/>
|
|
<property name="Sound_start" value=""/>
|
|
<property class="Action0">
|
|
<property name="ItemActionModules" value="CustomAnimationDelay,KFCommonUtilityLib"/>
|
|
<property name="Sound_start" value=""/>
|
|
<property name="Delay" value="3"/>
|
|
</property>
|
|
<effect_group tiered="false" name="Drug Tier 3">
|
|
<display_value name="dMaxHealth" value="-.149"/> <!-- -.15 = displayed as 16% ?? -->
|
|
<display_value name="dHealthRegenS" value="5"/>
|
|
<display_value name="dBleedResistance" value="1"/>
|
|
<display_value name="dStaminaUsage" value=".1"/>
|
|
<display_value name="dDuration" value="300"/>
|
|
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="$buffInjectorPerfotoranDuration" operation="add" value="300">
|
|
<requirement name="ProgressionLevel" progression_name="perkAdrenalineRush" operation="Equals" value="0"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="$buffInjectorPerfotoranDuration" operation="add" value="330">
|
|
<requirement name="ProgressionLevel" progression_name="perkAdrenalineRush" operation="Equals" value="1"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="$buffInjectorPerfotoranDuration" operation="add" value="375">
|
|
<requirement name="ProgressionLevel" progression_name="perkAdrenalineRush" operation="Equals" value="2"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="$buffInjectorPerfotoranDuration" operation="add" value="450">
|
|
<requirement name="ProgressionLevel" progression_name="perkAdrenalineRush" operation="Equals" value="3"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="$buffInjectorPerfotoranDuration" operation="add" value="600">
|
|
<requirement name="ProgressionLevel" progression_name="perkAdrenalineRush" operation="Equals" value="4"/>
|
|
</triggered_effect>
|
|
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="buffPerfotoranInjector"/>
|
|
</effect_group>
|
|
</item>
|
|
<item name="medicalInjectorPropitalRegenerativeStim">
|
|
<property name="Meshfile" value="#@modfolder:Resources/EFTconsumables.unity3d?itemtarkovStimPropital.prefab"/>
|
|
<property name="Extends" value="drugPainkillers"/>
|
|
<property name="DisplayType" value="injectorPropital"/>
|
|
<property name="EconomicValue" value="194"/>
|
|
<property name="UnlockedBy" value="craftingMedical"/>
|
|
<property name="Group" value="Science,Medical,TCMedical"/>
|
|
<property name="SoundPickup" value="steroids_grab"/>
|
|
<property name="SoundPlace" value="steroids_place"/>
|
|
<property name="Sound_start" value=""/>
|
|
<property class="Action0">
|
|
<property name="ItemActionModules" value="CustomAnimationDelay,KFCommonUtilityLib"/>
|
|
<property name="Sound_start" value=""/>
|
|
<property name="Delay" value="3"/>
|
|
</property>
|
|
<effect_group tiered="false" name="Drug Tier 3">
|
|
<display_value name="dHealthRegenS" value="1"/>
|
|
<display_value name="dMaxHealth" value=".2"/>
|
|
<display_value name="dInstantHealth" value=".2"/>
|
|
<display_value name="dDuration" value="480"/>
|
|
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="$buffInjectorPropitalDuration" operation="add" value="480">
|
|
<requirement name="ProgressionLevel" progression_name="perkAdrenalineRush" operation="Equals" value="0"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="$buffInjectorPropitalDuration" operation="add" value="528">
|
|
<requirement name="ProgressionLevel" progression_name="perkAdrenalineRush" operation="Equals" value="1"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="$buffInjectorPropitalDuration" operation="add" value="600">
|
|
<requirement name="ProgressionLevel" progression_name="perkAdrenalineRush" operation="Equals" value="2"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="$buffInjectorPropitalDuration" operation="add" value="720">
|
|
<requirement name="ProgressionLevel" progression_name="perkAdrenalineRush" operation="Equals" value="3"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="$buffInjectorPropitalDuration" operation="add" value="960">
|
|
<requirement name="ProgressionLevel" progression_name="perkAdrenalineRush" operation="Equals" value="4"/>
|
|
</triggered_effect>
|
|
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="$tookPropital" operation="set" value="1"/>
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="buffPropitalInjector"/>
|
|
</effect_group>
|
|
</item>
|
|
<item name="medicalInjectorSJ12">
|
|
<property name="Meshfile" value="#@modfolder:Resources/EFTconsumables.unity3d?itemtarkovStimSJ12.prefab"/>
|
|
<property name="Extends" value="drugPainkillers"/>
|
|
<property name="DisplayType" value="injectorTrimadol"/>
|
|
<property name="EconomicValue" value="708"/>
|
|
<property name="UnlockedBy" value="craftingMedical"/>
|
|
<property name="Group" value="Science,Medical,TCMedical"/>
|
|
<property name="SoundPickup" value="steroids_grab"/>
|
|
<property name="SoundPlace" value="steroids_place"/>
|
|
<property name="Sound_start" value=""/>
|
|
<property class="Action0">
|
|
<property name="ItemActionModules" value="CustomAnimationDelay,KFCommonUtilityLib"/>
|
|
<property name="Sound_start" value=""/>
|
|
<property name="Delay" value="3"/>
|
|
</property>
|
|
<effect_group tiered="false" name="Drug Tier 3">
|
|
<display_value name="dMeleeDamage" value="2"/>
|
|
<display_value name="dDamageResist" value=".5"/>
|
|
<display_value name="dMaxStamina" value="1"/>
|
|
<display_value name="dStaminaRegen" value="1"/>
|
|
<display_value name="dBuffResistance" value="1"/>
|
|
<display_value name="dCarryCapacity" value="60"/>
|
|
<display_value name="dDuration" value="300"/>
|
|
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="$buffInjectorTrimadolDuration" operation="add" value="300">
|
|
<requirement name="ProgressionLevel" progression_name="perkAdrenalineRush" operation="Equals" value="0"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="$buffInjectorTrimadolDuration" operation="add" value="330">
|
|
<requirement name="ProgressionLevel" progression_name="perkAdrenalineRush" operation="Equals" value="1"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="$buffInjectorTrimadolDuration" operation="add" value="375">
|
|
<requirement name="ProgressionLevel" progression_name="perkAdrenalineRush" operation="Equals" value="2"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="$buffInjectorTrimadolDuration" operation="add" value="450">
|
|
<requirement name="ProgressionLevel" progression_name="perkAdrenalineRush" operation="Equals" value="3"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="$buffInjectorTrimadolDuration" operation="add" value="600">
|
|
<requirement name="ProgressionLevel" progression_name="perkAdrenalineRush" operation="Equals" value="4"/>
|
|
</triggered_effect>
|
|
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="buffTrimadolInjector"/>
|
|
</effect_group>
|
|
</item>
|
|
<item name="medicalInjector2A2">
|
|
<property name="Meshfile" value="#@modfolder:Resources/EFTconsumables.unity3d?itemtarkovStim2A2.prefab"/>
|
|
<property name="Extends" value="drugPainkillers"/>
|
|
<property name="DisplayType" value="injector2A2"/>
|
|
<property name="EconomicValue" value="708"/>
|
|
<property name="UnlockedBy" value="craftingMedical"/>
|
|
<property name="Group" value="Science,Medical,TCMedical"/>
|
|
<property name="SoundPickup" value="steroids_grab"/>
|
|
<property name="SoundPlace" value="steroids_place"/>
|
|
<property name="Sound_start" value=""/>
|
|
<property class="Action0">
|
|
<property name="ItemActionModules" value="CustomAnimationDelay,KFCommonUtilityLib"/>
|
|
<property name="Sound_start" value=""/>
|
|
<property name="Delay" value="3"/>
|
|
</property>
|
|
<effect_group tiered="false" name="Drug Tier 3">
|
|
<display_value name="dRangedDamage" value="1"/>
|
|
<display_value name="dRecoilControl" value=".9"/>
|
|
<display_value name="dChakingHands" value="4"/>
|
|
<display_value name="dCarryCapacity" value="60"/>
|
|
<display_value name="dDuration" value="300"/>
|
|
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="$buffInjector2A2Duration" operation="add" value="300">
|
|
<requirement name="ProgressionLevel" progression_name="perkAdrenalineRush" operation="Equals" value="0"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="$buffInjector2A2Duration" operation="add" value="330">
|
|
<requirement name="ProgressionLevel" progression_name="perkAdrenalineRush" operation="Equals" value="1"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="$buffInjector2A2Duration" operation="add" value="375">
|
|
<requirement name="ProgressionLevel" progression_name="perkAdrenalineRush" operation="Equals" value="2"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="$buffInjector2A2Duration" operation="add" value="450">
|
|
<requirement name="ProgressionLevel" progression_name="perkAdrenalineRush" operation="Equals" value="3"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="$buffInjector2A2Duration" operation="add" value="600">
|
|
<requirement name="ProgressionLevel" progression_name="perkAdrenalineRush" operation="Equals" value="4"/>
|
|
</triggered_effect>
|
|
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="buff2A2Injector"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** Medics -->
|
|
<item name="medicalIFAK">
|
|
<property name="Extends" value="medicalBandage" param1="DescriptionKey"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/EFTconsumables.unity3d?itemtarkovIFAK.prefab"/>
|
|
<property name="DisplayType" value="medicalFirstAidKit"/>
|
|
<property name="Group" value="Science,Medical,TCMedical"/>
|
|
<property name="EconomicValue" value="150"/>
|
|
<property name="Stacknumber" value="25"/>
|
|
<property name="UnlockedBy" value="craftingMedical"/><!-- perkPhysician,medicalFirstAidKitSchematic, -->
|
|
<property name="SoundPickup" value="firstaidkit_grab"/>
|
|
<property name="SoundPlace" value="firstaidkit_place"/>
|
|
<property class="Action0">
|
|
<property name="ItemActionModules" value="CustomAnimationDelay,KFCommonUtilityLib"/>
|
|
<!-- <requirement name="CVarCompare" cvar="medicalRegHealthAmount" operation="LTE" value="400"/> -->
|
|
<requirement name="StatComparePercCurrentToMax" stat="Health" operation="LT" value="1"/>
|
|
<property name="Sound_start" value=""/>
|
|
<property name="Delay" value="4.2"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<!-- <requirement name="CVarCompare" cvar="medicalRegHealthAmount" target="other" operation="LTE" value="400"/> -->
|
|
<!-- disabled due to target=other requirements not working as expected in actions, targets are set after the requirement is evaluated so this always fails -->
|
|
<!-- <requirement name="StatComparePercCurrentToMax" stat="Health" target="other" operation="LT" value="1"/> -->
|
|
<property name="Sound_start" value="player_firstAidKit"/>
|
|
</property>
|
|
<effect_group tiered="false">
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" property="needle" value="true"></triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" property="needle" value="false"></triggered_effect>
|
|
</effect_group>
|
|
<effect_group tiered="false">
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" property="bandage" value="true">
|
|
<requirement name="HasBuff" buff="buffInjuryAbrasion"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" property="bandage" value="false"></triggered_effect>
|
|
</effect_group>
|
|
<effect_group tiered="false">
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" property="bandage" value="true">
|
|
<requirement name="HasBuff" buff="buffLaceration"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" property="bandage" value="false"></triggered_effect>
|
|
</effect_group>
|
|
<effect_group tiered="false">
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" property="bandage" value="true">
|
|
<requirement name="HasBuff" buff="buffInjuryBleeding"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" property="bandage" value="false"></triggered_effect>
|
|
</effect_group>
|
|
<effect_group tiered="false">
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="healAbrasionMult" operation="set" value="3"/>
|
|
<display_value name="dhealAbrasionMult" value="3"/>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInjuryAbrasionTreated">
|
|
<requirement name="HasBuff" buff="buffInjuryAbrasion"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="medicalRegHealthAmount" operation="add" value="90"/>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="medRegHealthIncSpeed" operation="set" value="@$medicRegHealthIncreaseSpeed"/>
|
|
<display_value name="foodHealthAmount" value="90"/>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffInjuryBleeding"/>
|
|
<display_value name="dStopsBleeding" value="1"/>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffLaceration"/>
|
|
<display_value name="dStopsLaceration" value="1"/>
|
|
<!-- used on other -->
|
|
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="healAbrasionMult" operation="set" value="3"/>
|
|
<triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" target="other" buff="buffInjuryAbrasionTreated">
|
|
<requirement name="HasBuff" target="other" buff="buffInjuryAbrasion"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medicalRegHealthAmount" operation="add" value="90"/>
|
|
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="@$medicRegHealthIncreaseSpeed"/>
|
|
<triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" target="other" buff="buffProcessConsumables"/>
|
|
<triggered_effect trigger="onSelfSecondaryActionEnd" action="RemoveBuff" target="other" buff="buffInjuryBleeding"/>
|
|
<triggered_effect trigger="onSelfSecondaryActionEnd" action="RemoveBuff" target="other" buff="buffLaceration"/>
|
|
<!-- used on other, regular health per tick based on perkPhysician -->
|
|
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="2">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="0"/></triggered_effect>
|
|
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="2.5">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1"/></triggered_effect>
|
|
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="3">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2"/></triggered_effect>
|
|
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="4">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3"/></triggered_effect>
|
|
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="4">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4"/></triggered_effect>
|
|
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="4">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="5"/></triggered_effect>
|
|
</effect_group>
|
|
<effect_group tiered="false">
|
|
<!-- medical XP gains -->
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="300"/>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="600">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="900">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="1800">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="1800">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="1800">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="5"/>
|
|
</triggered_effect>
|
|
</effect_group>
|
|
<effect_group tiered="false">
|
|
<!-- medical XP secondary action gains -->
|
|
<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="300"/>
|
|
<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="600">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="900">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="1800">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="1800">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="1800">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="5"/>
|
|
</triggered_effect>
|
|
</effect_group>
|
|
</item>
|
|
<item name="medicalSalewa">
|
|
<property name="Extends" value="medicalBandage" param1="DescriptionKey"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/EFTconsumables.unity3d?itemtarkovsalewa.prefab"/>
|
|
<property name="DisplayType" value="medicalFirstAidKitSalewa"/>
|
|
<property name="Group" value="Science,Medical,TCMedical"/>
|
|
<property name="EconomicValue" value="300"/>
|
|
<property name="Stacknumber" value="25"/>
|
|
<property name="UnlockedBy" value="craftingMedical"/><!-- perkPhysician,medicalFirstAidKitSchematic, -->
|
|
<property name="SoundPickup" value="firstaidkit_grab"/>
|
|
<property name="SoundPlace" value="firstaidkit_place"/>
|
|
<property class="Action0">
|
|
<property name="ItemActionModules" value="CustomAnimationDelay,KFCommonUtilityLib"/>
|
|
<!-- <requirement name="CVarCompare" cvar="medicalRegHealthAmount" operation="LTE" value="400"/> -->
|
|
<requirement name="StatComparePercCurrentToMax" stat="Health" operation="LT" value="1"/>
|
|
<property name="Sound_start" value=""/>
|
|
<property name="Delay" value="4.5"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<!-- <requirement name="CVarCompare" cvar="medicalRegHealthAmount" target="other" operation="LTE" value="400"/> -->
|
|
<!-- disabled due to target=other requirements not working as expected in actions, targets are set after the requirement is evaluated so this always fails -->
|
|
<!-- <requirement name="StatComparePercCurrentToMax" stat="Health" target="other" operation="LT" value="1"/> -->
|
|
<property name="Sound_start" value=""/>
|
|
</property>
|
|
<effect_group tiered="false">
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" property="needle" value="true"></triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" property="needle" value="false"></triggered_effect>
|
|
</effect_group>
|
|
<effect_group tiered="false">
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" property="bandage" value="true">
|
|
<requirement name="HasBuff" buff="buffInjuryAbrasion"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" property="bandage" value="false"></triggered_effect>
|
|
</effect_group>
|
|
<effect_group tiered="false">
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" property="bandage" value="true">
|
|
<requirement name="HasBuff" buff="buffLaceration"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" property="bandage" value="false"></triggered_effect>
|
|
</effect_group>
|
|
<effect_group tiered="false">
|
|
<triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" property="bandage" value="true">
|
|
<requirement name="HasBuff" buff="buffInjuryBleeding"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" property="bandage" value="false"></triggered_effect>
|
|
</effect_group>
|
|
<effect_group tiered="false">
|
|
<display_value name="dCureInfection" value=".1"/>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffInfectionAddCurePerc" operation="add" value="10"/>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInfectionAddCure"/>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="healAbrasionMult" operation="set" value="5"/>
|
|
<display_value name="dhealAbrasionMult" value="5"/>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInjuryAbrasionTreated">
|
|
<requirement name="HasBuff" buff="buffInjuryAbrasion"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="medicalRegHealthAmount" operation="add" value="240"/>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="medRegHealthIncSpeed" operation="set" value="@$medicRegHealthIncreaseSpeed"/>
|
|
<display_value name="foodHealthAmount" value="240"/>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffInjuryBleeding"/>
|
|
<display_value name="dStopsBleeding" value="1"/>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffLaceration"/>
|
|
<display_value name="dStopsLaceration" value="1"/>
|
|
<!-- used on other -->
|
|
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="healAbrasionMult" operation="set" value="5"/>
|
|
<triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" target="other" buff="buffInjuryAbrasionTreated">
|
|
<requirement name="HasBuff" target="other" buff="buffInjuryAbrasion"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medicalRegHealthAmount" operation="add" value="240"/>
|
|
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="@$medicRegHealthIncreaseSpeed"/>
|
|
<triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" target="other" buff="buffProcessConsumables"/>
|
|
<triggered_effect trigger="onSelfSecondaryActionEnd" action="RemoveBuff" target="other" buff="buffInjuryBleeding"/>
|
|
<triggered_effect trigger="onSelfSecondaryActionEnd" action="RemoveBuff" target="other" buff="buffLaceration"/>
|
|
<!-- used on other, regular health per tick based on perkPhysician -->
|
|
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="2">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="0"/></triggered_effect>
|
|
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="2.5">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1"/></triggered_effect>
|
|
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="3">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2"/></triggered_effect>
|
|
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="4">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3"/></triggered_effect>
|
|
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="4">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4"/></triggered_effect>
|
|
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="4">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="5"/></triggered_effect>
|
|
</effect_group>
|
|
<effect_group tiered="false">
|
|
<!-- medical XP gains -->
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="300"/>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="600">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="900">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="1800">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="1800">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="1800">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="5"/>
|
|
</triggered_effect>
|
|
</effect_group>
|
|
<effect_group tiered="false">
|
|
<!-- medical XP secondary action gains -->
|
|
<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="300"/>
|
|
<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="600">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="900">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="1800">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="1800">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="1800">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="5"/>
|
|
</triggered_effect>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="medicalCMSsurgicalkit">
|
|
<property name="Extends" value="medicalBandage" param1="DescriptionKey"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/EFTconsumables.unity3d?itemtarkovCMSkit.prefab"/>
|
|
<property name="DisplayType" value="medicalFirstAidKit"/>
|
|
<property name="Group" value="Science,Medical,TCMedical"/>
|
|
<property name="EconomicValue" value="200"/>
|
|
<property name="Stacknumber" value="5"/>
|
|
<property name="UnlockedBy" value=""/><!-- Rare - Loot Only -->
|
|
<property name="SoundPickup" value="firstaidkit_grab"/>
|
|
<property name="SoundPlace" value="firstaidkit_place"/>
|
|
<property class="Action0">
|
|
<property name="ItemActionModules" value="CustomAnimationDelay,KFCommonUtilityLib"/>
|
|
<property name="Sound_start" value=""/>
|
|
<property name="Delay" value="16"/>
|
|
</property>
|
|
<effect_group tiered="false">
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="eftPermanentHealthLoss" operation="add" value="5"/>
|
|
</effect_group>
|
|
<effect_group tiered="false">
|
|
<!-- medical XP gains -->
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="300"/>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="600">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="900">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="1800">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="1800">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="1800">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="5"/>
|
|
</triggered_effect>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="medicalSURv12surgicalkit">
|
|
<property name="Extends" value="medicalBandage" param1="DescriptionKey"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/EFTconsumables.unity3d?itemtarkovSurv12kit.prefab"/>
|
|
<property name="DisplayType" value="medicalFirstAidKit"/>
|
|
<property name="Group" value="Science,Medical,TCMedical"/>
|
|
<property name="EconomicValue" value="300"/>
|
|
<property name="Stacknumber" value="5"/>
|
|
<property name="UnlockedBy" value=""/><!-- Rare - Loot Only -->
|
|
<property name="SoundPickup" value="firstaidkit_grab"/>
|
|
<property name="SoundPlace" value="firstaidkit_place"/>
|
|
<property class="Action0">
|
|
<property name="ItemActionModules" value="CustomAnimationDelay,KFCommonUtilityLib"/>
|
|
<property name="Sound_start" value=""/>
|
|
<property name="Delay" value="22"/>
|
|
</property>
|
|
<effect_group tiered="false">
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="eftPermanentHealthLoss" operation="add" value="10"/>
|
|
</effect_group>
|
|
<effect_group tiered="false">
|
|
<!-- medical XP gains -->
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="300"/>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="600">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="900">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="1800">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="1800">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4"/>
|
|
</triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="1800">
|
|
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="5"/>
|
|
</triggered_effect>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!--- *** Weapon Modifier Magazine-->
|
|
<item name="weaponModifierSkillMagazine">
|
|
<property name="Extends" value="masterSkillMagazine"/>
|
|
<property name="Tags" value="weaponModifierCSM,csm"/>
|
|
<property name="CustomIcon" value="bookGunModderMagazine"/>
|
|
<property name="DescriptionKey" value="weaponModifierSkillMagazineDesc"/>
|
|
<property name="Unlocks" value="craftingWeaponModifier"/>
|
|
<effect_group tiered="false">
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingWeaponModifier" level="1"/>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="disassembleAmmoMasterBundle">
|
|
<property name="CreativeMode" value="None"/>
|
|
<property name="ItemTypeIcon" value="computer"/>
|
|
<property name="CustomIcon" value="resourcePaper"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="Mmetal"/>
|
|
<property name="Stacknumber" value="1000"/>
|
|
<property name="Weight" value="0"/>
|
|
<property name="SellableToTrader" value="false"/>
|
|
<property name="Group" value="Special Items"/>
|
|
<property name="DescriptionKey" value=""/>
|
|
<property class="Action0">
|
|
<property name="Class" value="OpenBundle"/>
|
|
<property name="Delay" value="0"/>
|
|
</property>
|
|
</item>
|
|
|
|
<!-- *** Ammo Box -->
|
|
<item name="bundleAmmoBoxAll">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="bundleAmmoBox"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="Stacknumber" value="1"/>
|
|
<property name="DescriptionKey" value="bundleAmmoBoxGroupDesc"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourcePaper"/>
|
|
<property name="Create_item_count" value="0"/>
|
|
<property name="Random_item" value="ammoEft54539,ammoEft55645NATO,ammoEft76239,ammoEft9x39SP5,ammoEft300blk,ammoEft76251NATO,ammoEft76254R,ammoEft12755PS12,ammoEft12733,ammoEft7mmShotgun,ammoEft76225mmTokarev,ammoEft918mmPM,ammoEft919mm,group9x21T1,ammoEft45ACP,ammoEft5728FN,ammoEft4630mmHK"/>
|
|
<property name="Random_item_count" value="50-100,50-100,50-100,50-100,50-100,50-100,50-100,25-50,25-50,25-50,100-150,100-150,100-150,100-150,100-150,100-150,100-150"/>
|
|
<property name="Random_count" value="3"/>
|
|
<property name="Unique_random_only" value="true"/>
|
|
</property>
|
|
</item>
|
|
<item name="bundleAmmoBoxT1Ammo">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="bundleAmmoBox"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="Stacknumber" value="1"/>
|
|
<property name="DescriptionKey" value="bundleAmmoBoxGroupDesc"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourcePaper"/>
|
|
<property name="Create_item_count" value="0"/>
|
|
<property name="Random_item" value="ammoEft76254R,ammoEft7mmShotgun,ammoEft76225mmTokarev,ammoEft918mmPM,ammoEft919mm,group9x21T1,ammoEft45ACP"/>
|
|
<property name="Random_item_count" value="25-50,25-50,100-150,100-150,100-150,100-150,100-150"/>
|
|
<property name="Random_count" value="3"/>
|
|
<property name="Unique_random_only" value="true"/>
|
|
</property>
|
|
</item>
|
|
<item name="bundleAmmoBoxT2Ammo">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="bundleAmmoBox"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="Stacknumber" value="1"/>
|
|
<property name="DescriptionKey" value="bundleAmmoBoxGroupDesc"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourcePaper"/>
|
|
<property name="Create_item_count" value="0"/>
|
|
<property name="Random_item" value="ammoEft54539,ammoEft55645NATO,ammoEft76239,ammoEft9x39SP5,ammoEft300blk,ammoEft76254R,ammoEft7mmShotgun,ammoEft919mm,ammoEft45ACP"/>
|
|
<property name="Random_item_count" value="50-100,50-100,50-100,50-100,50-100,50-100,25-50,100-150,100-150"/>
|
|
<property name="Random_count" value="3"/>
|
|
<property name="Unique_random_only" value="true"/>
|
|
</property>
|
|
</item>
|
|
<item name="bundleAmmoBoxT3Ammo">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="bundleAmmoBox"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="Stacknumber" value="1"/>
|
|
<property name="DescriptionKey" value="bundleAmmoBoxGroupDesc"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourcePaper"/>
|
|
<property name="Create_item_count" value="0"/>
|
|
<property name="Random_item" value="ammoEft54539,ammoEft55645NATO,ammoEft76239,ammoEft9x39SP5,ammoEft300blk,ammoEft76251NATO,ammoEft76254R,ammoEft12755PS12,ammoEft12733,ammoEft7mmShotgun,ammoEft919mm,ammoEft45ACP,ammoEft5728FN,ammoEft4630mmHK"/>
|
|
<property name="Random_item_count" value="50-100,50-100,50-100,50-100,50-100,50-100,50-100,25-50,25-50,25-50,100-150,100-150,100-150,100-150"/>
|
|
<property name="Random_count" value="3"/>
|
|
<property name="Unique_random_only" value="true"/>
|
|
</property>
|
|
</item>
|
|
|
|
<!-- *** Pistol Cases -->
|
|
<item name="bundlePistolCaseGoldenTT">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="bundlePistolcase"/>
|
|
<property name="CustomIconTint" value="FFD700"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="Stacknumber" value="1"/>
|
|
<property name="DescriptionKey" value="bundlePistolCaseGroupDesc"/>
|
|
<property name="SoundPickup" value="parts_grab"/>
|
|
<property name="SoundPlace" value="parts_place"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="guntokarevgold,ammoEft76225mmTokarev"/>
|
|
<property name="Create_item_count" value="6,75-150"/>
|
|
</property>
|
|
</item>
|
|
<item name="bundlePistolCaseTT">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="bundlePistolcase"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="Stacknumber" value="1"/>
|
|
<property name="DescriptionKey" value="bundlePistolCaseGroupDesc"/>
|
|
<property name="SoundPickup" value="parts_grab"/>
|
|
<property name="SoundPlace" value="parts_place"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="guntokarevtt,ammoEft76225mmTokarev"/>
|
|
<property name="Create_item_count" value="3-5,75-150"/>
|
|
</property>
|
|
</item>
|
|
<item name="bundlePistolCaseTTM">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="bundlePistolcase"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="Stacknumber" value="1"/>
|
|
<property name="DescriptionKey" value="bundlePistolCaseGroupDesc"/>
|
|
<property name="SoundPickup" value="parts_grab"/>
|
|
<property name="SoundPlace" value="parts_place"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="guntokarevmachine,ammoEft76225mmTokarev"/>
|
|
<property name="Create_item_count" value="3-5,75-150"/>
|
|
</property>
|
|
</item>
|
|
<item name="bundlePistolCasePB">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="bundlePistolcase"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="Stacknumber" value="1"/>
|
|
<property name="DescriptionKey" value="bundlePistolCaseGroupDesc"/>
|
|
<property name="SoundPickup" value="parts_grab"/>
|
|
<property name="SoundPlace" value="parts_place"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="gunpb,ammoEft918mmPM"/>
|
|
<property name="Create_item_count" value="3-5,75-150"/>
|
|
</property>
|
|
</item>
|
|
<item name="bundlePistolCasePM">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="bundlePistolcase"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="Stacknumber" value="1"/>
|
|
<property name="DescriptionKey" value="bundlePistolCaseGroupDesc"/>
|
|
<property name="SoundPickup" value="parts_grab"/>
|
|
<property name="SoundPlace" value="parts_place"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="gunpmalphadog,ammoEft918mmPM"/>
|
|
<property name="Create_item_count" value="3-5,75-150"/>
|
|
</property>
|
|
</item>
|
|
<item name="bundlePistolCaseAPS">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="bundlePistolcase"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="Stacknumber" value="1"/>
|
|
<property name="DescriptionKey" value="bundlePistolCaseGroupDesc"/>
|
|
<property name="SoundPickup" value="parts_grab"/>
|
|
<property name="SoundPlace" value="parts_place"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="gunstechkin,ammoEft918mmPM"/>
|
|
<property name="Create_item_count" value="3-5,75-150"/>
|
|
</property>
|
|
</item>
|
|
<item name="bundlePistolCaseG17">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="bundlePistolcase"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="Stacknumber" value="1"/>
|
|
<property name="DescriptionKey" value="bundlePistolCaseGroupDesc"/>
|
|
<property name="SoundPickup" value="parts_grab"/>
|
|
<property name="SoundPlace" value="parts_place"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="gunglock17,ammoEft919mm"/>
|
|
<property name="Create_item_count" value="3-5,75-150"/>
|
|
</property>
|
|
</item>
|
|
<item name="bundlePistolCaseP226">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="bundlePistolcase"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="Stacknumber" value="1"/>
|
|
<property name="DescriptionKey" value="bundlePistolCaseGroupDesc"/>
|
|
<property name="SoundPickup" value="parts_grab"/>
|
|
<property name="SoundPlace" value="parts_place"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="gunp226,ammoEft919mm"/>
|
|
<property name="Create_item_count" value="3-5,75-150"/>
|
|
</property>
|
|
</item>
|
|
<item name="bundlePistolCaseM9A3">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="bundlePistolcase"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="Stacknumber" value="1"/>
|
|
<property name="DescriptionKey" value="bundlePistolCaseGroupDesc"/>
|
|
<property name="SoundPickup" value="parts_grab"/>
|
|
<property name="SoundPlace" value="parts_place"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="gunm9a3,ammoEft919mm"/>
|
|
<property name="Create_item_count" value="3-5,75-150"/>
|
|
</property>
|
|
</item>
|
|
<item name="bundlePistolCaseG18C">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="bundlePistolcase"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="Stacknumber" value="1"/>
|
|
<property name="DescriptionKey" value="bundlePistolCaseGroupDesc"/>
|
|
<property name="SoundPickup" value="parts_grab"/>
|
|
<property name="SoundPlace" value="parts_place"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="gunglock18c,ammoEft919mm"/>
|
|
<property name="Create_item_count" value="4-5,75-150"/>
|
|
</property>
|
|
</item>
|
|
<item name="bundlePistolCaseSR1MP">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="bundlePistolcase"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="Stacknumber" value="1"/>
|
|
<property name="DescriptionKey" value="bundlePistolCaseGroupDesc"/>
|
|
<property name="SoundPickup" value="parts_grab"/>
|
|
<property name="SoundPlace" value="parts_place"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="gunsr1mp,ammoEft9x21mm"/>
|
|
<property name="Create_item_count" value="3-5,75-150"/>
|
|
</property>
|
|
</item>
|
|
<item name="bundlePistolCaseUSP45T">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="bundlePistolcase"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="Stacknumber" value="1"/>
|
|
<property name="DescriptionKey" value="bundlePistolCaseGroupDesc"/>
|
|
<property name="SoundPickup" value="parts_grab"/>
|
|
<property name="SoundPlace" value="parts_place"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="gunusp45tac,ammoEft45ACP"/>
|
|
<property name="Create_item_count" value="3-5,75-150"/>
|
|
</property>
|
|
</item>
|
|
<item name="bundlePistolCase1911">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="bundlePistolcase"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="Stacknumber" value="1"/>
|
|
<property name="DescriptionKey" value="bundlePistolCaseGroupDesc"/>
|
|
<property name="SoundPickup" value="parts_grab"/>
|
|
<property name="SoundPlace" value="parts_place"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="gunm1911,ammoEft45ACP"/>
|
|
<property name="Create_item_count" value="3-5,75-150"/>
|
|
</property>
|
|
</item>
|
|
<item name="bundlePistolCaseM45">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="bundlePistolcase"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="Stacknumber" value="1"/>
|
|
<property name="DescriptionKey" value="bundlePistolCaseGroupDesc"/>
|
|
<property name="SoundPickup" value="parts_grab"/>
|
|
<property name="SoundPlace" value="parts_place"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="gunm45,ammoEft45ACP"/>
|
|
<property name="Create_item_count" value="3-5,75-150"/>
|
|
</property>
|
|
</item>
|
|
<item name="bundlePistolCaseUSP45M">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="bundlePistolcase"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="Stacknumber" value="1"/>
|
|
<property name="DescriptionKey" value="bundlePistolCaseGroupDesc"/>
|
|
<property name="SoundPickup" value="parts_grab"/>
|
|
<property name="SoundPlace" value="parts_place"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="gunusp45match,ammoEft45ACP"/>
|
|
<property name="Create_item_count" value="3-5,75-150"/>
|
|
</property>
|
|
</item>
|
|
<item name="bundlePistolCaseFS">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="bundlePistolcase"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="Stacknumber" value="1"/>
|
|
<property name="DescriptionKey" value="bundlePistolCaseGroupDesc"/>
|
|
<property name="SoundPickup" value="parts_grab"/>
|
|
<property name="SoundPlace" value="parts_place"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="gunfiveseven,ammoEft5728FN"/>
|
|
<property name="Create_item_count" value="3-5,75-150"/>
|
|
</property>
|
|
</item>
|
|
<item name="bundlePistolCaseRSH">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="bundlePistolcase"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="Stacknumber" value="1"/>
|
|
<property name="DescriptionKey" value="bundlePistolCaseGroupDesc"/>
|
|
<property name="SoundPickup" value="parts_grab"/>
|
|
<property name="SoundPlace" value="parts_place"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="gunrsh12,ammoEft12755PS12,gundeserteagle,ammoEft12733"/>
|
|
<property name="Create_item_count" value="3-5,25-50,3-5,25-50"/>
|
|
</property>
|
|
</item>
|
|
|
|
<!-- *** Grenade Box -->
|
|
<item name="bundleGrenadebox">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="bundleGrenadebox"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="Stacknumber" value="1"/>
|
|
<property name="DescriptionKey" value="bundleGrenadeboxDesc"/>
|
|
<property name="SoundPickup" value="drug_fortbites_grab"/>
|
|
<property name="SoundPlace" value="drug_fortbites_place"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="thrownGrenade,thrownGrenadeContact,GrenadeImpactRGN,GrenadeM67"/>
|
|
<property name="Create_item_count" value="5-15,2-5"/>
|
|
</property>
|
|
</item>
|
|
|
|
<!-- *** Money -->
|
|
<item name="bundleMoneyCase">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="bundleMoneyCase"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="Stacknumber" value="1"/>
|
|
<property name="DescriptionKey" value="bundleMoneyCaseDesc"/>
|
|
<property name="SoundPickup" value="cast_grab"/>
|
|
<property name="SoundPlace" value="cast_place"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="casinoCoin"/>
|
|
<property name="Create_item_count" value="2000-5000"/>
|
|
</property>
|
|
</item>
|
|
<item name="bundleWallet">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="bundleWallet"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="Stacknumber" value="1"/>
|
|
<property name="DescriptionKey" value="bundleWalletDesc"/>
|
|
<property name="SoundPickup" value="oldcash_grab"/>
|
|
<property name="SoundPlace" value="oldcash_place"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="casinoCoin"/>
|
|
<property name="Create_item_count" value="500-2000"/>
|
|
</property>
|
|
</item>
|
|
<item name="bundleCraftableRouble">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="resourceRoubleBundle"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="Stacknumber" value="100"/>
|
|
<property name="DescriptionKey" value="bundleCraftableRoubleDesc"/>
|
|
<property name="SoundPickup" value="oldcash_grab"/>
|
|
<property name="SoundPlace" value="oldcash_place"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="casinoCoin"/>
|
|
<property name="Create_item_count" value="10000"/>
|
|
</property>
|
|
</item>
|
|
<item name="bundleMedics">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="bundleMedics"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="Stacknumber" value="1"/>
|
|
<property name="DescriptionKey" value="bundleMedicsDesc"/>
|
|
<property name="SoundPickup" value="drug_fortbites_grab"/>
|
|
<property name="SoundPlace" value="drug_fortbites_place"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="medicalSkillMagazine"/>
|
|
<property name="Create_item_count" value="0-3"/>
|
|
<property name="Random_item" value="medicalAloeCream,medicalBandage,medicalFirstAidBandage,drugPainkillers,drugHerbalAntibiotics,medicalIFAK,medicalInjectorAdrenaline,medicalCMSsurgicalkit"/>
|
|
<property name="Random_item_count" value="2-4,2-4,1-3,1-2,1-2,1-2,1,1"/>
|
|
<property name="Random_count" value="4"/>
|
|
<property name="Unique_random_only" value="true"/>
|
|
</property>
|
|
</item>
|
|
<item name="bundleInjectorCase">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="bundleInjectorCase"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="Stacknumber" value="1"/>
|
|
<property name="DescriptionKey" value="bundleInjectorCaseDesc"/>
|
|
<property name="SoundPickup" value="bandage_grab"/>
|
|
<property name="SoundPlace" value="bandage_place"/>
|
|
<property class="Action0">
|
|
<property name="Random_item" value="medicalInjectorAdrenaline,medicalInjectorMorphine,medicalInjectorPerfortran,medicalInjectorPropitalRegenerativeStim,medicalInjectorSJ12,medicalInjector2A2"/>
|
|
<property name="Random_item_count" value="1-2,1-2,1-2,1-2,1,1"/>
|
|
<property name="Random_count" value="3"/>
|
|
<property name="Unique_random_only" value="true"/>
|
|
</property>
|
|
</item>
|
|
|
|
<!-- *** Crafting Bundles -->
|
|
<item name="bundleEftResourceNitricAcid">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="resourceNitricAcid"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="Stacknumber" value="1"/>
|
|
<property name="DescriptionKey" value=""/>
|
|
<property name="Group" value="Resources,Chemicals,CFChemicals"/>
|
|
<property name="SoundPickup" value="grandpas_awesome_grab"/>
|
|
<property name="SoundPlace" value="grandpas_awesome_place"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceNitricAcid"/>
|
|
<property name="Create_item_count" value="1950"/>
|
|
</property>
|
|
</item>
|
|
<item name="bundleEftResourceNitricAcid_2">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="resourceNitricAcid"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="Stacknumber" value="1"/>
|
|
<property name="DescriptionKey" value=""/>
|
|
<property name="Group" value="Resources,Chemicals,CFChemicals"/>
|
|
<property name="SoundPickup" value="grandpas_awesome_grab"/>
|
|
<property name="SoundPlace" value="grandpas_awesome_place"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceNitricAcid"/>
|
|
<property name="Create_item_count" value="780"/>
|
|
</property>
|
|
</item>
|
|
<item name="bundleEftResourceSulfuricAcid">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="resourceSulfuricAcid"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="Stacknumber" value="1"/>
|
|
<property name="DescriptionKey" value=""/>
|
|
<property name="Group" value="Resources,Chemicals,CFChemicals"/>
|
|
<property name="SoundPickup" value="grandpas_awesome_grab"/>
|
|
<property name="SoundPlace" value="grandpas_awesome_place"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceSulfuricAcid"/>
|
|
<property name="Create_item_count" value="10000"/>
|
|
</property>
|
|
</item>
|
|
<item name="bundleEftResourceSulfuricAcid_2">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="resourceSulfuricAcid"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="Stacknumber" value="1"/>
|
|
<property name="DescriptionKey" value=""/>
|
|
<property name="Group" value="Resources,Chemicals,CFChemicals"/>
|
|
<property name="SoundPickup" value="grandpas_awesome_grab"/>
|
|
<property name="SoundPlace" value="grandpas_awesome_place"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceSulfuricAcid"/>
|
|
<property name="Create_item_count" value="1250"/>
|
|
</property>
|
|
</item>
|
|
|
|
<!-- ### Ammo Disassemble -->
|
|
<item name="disassembleAmmo30165mm">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="resourceOFZ30x165mmShell"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceScrapBrass,resource_item_other_powder_red,resourceScrapLead"/>
|
|
<property name="Create_item_count" value="40,300,20"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo5451">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft54539"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceMedCaliberBulletTip,resource_item_other_powder_green,resourceMedCaliberCasing"/>
|
|
<property name="Create_item_count" value="1,13,1"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo5452">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft54539AP"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceMedCaliberBulletTip,resource_item_other_powder_green,resourceMedCaliberCasing"/>
|
|
<property name="Create_item_count" value="1,15,1"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo5453">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft54539HP"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceMedCaliberBulletTip,resource_item_other_powder_green,resourceMedCaliberCasing"/>
|
|
<property name="Create_item_count" value="2,13,1"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo5561">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft55645NATO"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceMedCaliberBulletTip,resource_item_other_powder_green,resourceMedCaliberCasing"/>
|
|
<property name="Create_item_count" value="1,15,1"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo5562">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft55645NATOAP"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceMedCaliberBulletTip,resource_item_other_powder_green,resourceMedCaliberCasing"/>
|
|
<property name="Create_item_count" value="1,17,1"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo5563">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft55645NATOHP"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceMedCaliberBulletTip,resource_item_other_powder_green,resourceMedCaliberCasing"/>
|
|
<property name="Create_item_count" value="2,15,1"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmoblk1">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft300blk"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceMedCaliberBulletTip,resource_item_other_powder_green,resourceMedCaliberCasing"/>
|
|
<property name="Create_item_count" value="1,14,1"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmoblk2">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
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<item name="disassembleAmmoblk3">
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<item name="disassembleAmmo9392">
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<property name="Extends" value="disassembleAmmoMasterBundle"/>
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<property name="CreativeMode" value="Player"/>
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<property name="CustomIcon" value="ammoEft9x39BP"/>
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<item name="disassembleAmmo7621">
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<property name="Extends" value="disassembleAmmoMasterBundle"/>
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<item name="disassembleAmmo7624">
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<item name="disassembleAmmo7625">
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<property name="CreativeMode" value="Player"/>
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|
|
<property name="Create_item" value="resourceLowCaliberBulletTip,resource_item_other_powder,resourceLowCaliberCasing"/>
|
|
<property name="Create_item_count" value="1,8,1"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo57283">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft5728FNHP"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceLowCaliberBulletTip,resource_item_other_powder,resourceLowCaliberCasing"/>
|
|
<property name="Create_item_count" value="2,6,1"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo1274">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft7mmShotgun"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceBuckshot,resource_item_other_powder_red,resourceEmptyShotgunShell"/>
|
|
<property name="Create_item_count" value="8,20,1"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo1275">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEftFlechetteShotgun"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="ammoDartIron,resource_item_other_powder_red,resourceEmptyShotgunShell"/>
|
|
<property name="Create_item_count" value="8,24,1"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo1276">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEftAP20Slug"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceEmptyShotgunShell"/>
|
|
<property name="Create_item_count" value="2,24,1"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo1277">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEftShrapnel25Shotgun"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceBuckshot,resource_item_other_powder_red,resourceEmptyShotgunShell"/>
|
|
<property name="Create_item_count" value="8,24,1"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo1278">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEftBarricadeSlug"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceEmptyShotgunShell"/>
|
|
<property name="Create_item_count" value="2,28,1"/>
|
|
</property>
|
|
</item>
|
|
<!-- Disassembly Stack x10 -->
|
|
<item name="disassembleAmmo5451_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft54539"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceMedCaliberBulletTip,resource_item_other_powder_green,resourceMedCaliberCasing"/>
|
|
<property name="Create_item_count" value="10,130,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo5452_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft54539AP"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceMedCaliberBulletTip,resource_item_other_powder_green,resourceMedCaliberCasing"/>
|
|
<property name="Create_item_count" value="10,150,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo5453_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft54539HP"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceMedCaliberBulletTip,resource_item_other_powder_green,resourceMedCaliberCasing"/>
|
|
<property name="Create_item_count" value="20,130,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo5561_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft55645NATO"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceMedCaliberBulletTip,resource_item_other_powder_green,resourceMedCaliberCasing"/>
|
|
<property name="Create_item_count" value="10,150,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo5562_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft55645NATOAP"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceMedCaliberBulletTip,resource_item_other_powder_green,resourceMedCaliberCasing"/>
|
|
<property name="Create_item_count" value="10,170,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo5563_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft55645NATOHP"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceMedCaliberBulletTip,resource_item_other_powder_green,resourceMedCaliberCasing"/>
|
|
<property name="Create_item_count" value="20,150,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmoblk1_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft300blk"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceMedCaliberBulletTip,resource_item_other_powder_green,resourceMedCaliberCasing"/>
|
|
<property name="Create_item_count" value="10,140,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmoblk2_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft300BblkAP"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceMedCaliberBulletTip,resource_item_other_powder_green,resourceMedCaliberCasing"/>
|
|
<property name="Create_item_count" value="10,160,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmoblk3_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft300blkHP"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceMedCaliberBulletTip,resource_item_other_powder_green,resourceMedCaliberCasing"/>
|
|
<property name="Create_item_count" value="20,140,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo9391_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft9x39SP5"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceMedCaliberBulletTip,resource_item_other_powder_green,resourceMedCaliberCasing"/>
|
|
<property name="Create_item_count" value="10,180,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo9392_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft9x39BP"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceMedCaliberBulletTip,resource_item_other_powder_green,resourceMedCaliberCasing"/>
|
|
<property name="Create_item_count" value="10,220,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo7621_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft76239"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceMedCaliberBulletTip,resource_item_other_powder_green,resourceMedCaliberCasing"/>
|
|
<property name="Create_item_count" value="10,160,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo7622_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft76239AP"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceMedCaliberBulletTip,resource_item_other_powder_green,resourceMedCaliberCasing"/>
|
|
<property name="Create_item_count" value="10,180,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo7623_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft76239HP"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceHighCaliberCasing"/>
|
|
<property name="Create_item_count" value="20,160,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo7624_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft76251NATO"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceHighCaliberCasing"/>
|
|
<property name="Create_item_count" value="10,270,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo7625_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft76251NATOAP"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceHighCaliberCasing"/>
|
|
<property name="Create_item_count" value="10,300,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo7626_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft76251NATOHP"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceHighCaliberCasing"/>
|
|
<property name="Create_item_count" value="20,270,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo7627_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft76254R"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceHighCaliberCasing"/>
|
|
<property name="Create_item_count" value="10,280,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo7628_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft76254RAP"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceHighCaliberCasing"/>
|
|
<property name="Create_item_count" value="10,320,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo7629_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft76254RHP"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceHighCaliberCasing"/>
|
|
<property name="Create_item_count" value="20,280,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo50AE1_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft12733"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceHighCaliberCasing"/>
|
|
<property name="Create_item_count" value="10,600,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo50AE2_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft12733HP"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceHighCaliberCasing"/>
|
|
<property name="Create_item_count" value="20,620,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo1271_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft12755PS12"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceHighCaliberCasing"/>
|
|
<property name="Create_item_count" value="10,600,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo1272_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft12755PS12A"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceHighCaliberCasing"/>
|
|
<property name="Create_item_count" value="20,620,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo1273_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft12755PS12B"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceHighCaliberCasing"/>
|
|
<property name="Create_item_count" value="10,700,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo76210_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft76225mmTokarev"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceLowCaliberBulletTip,resource_item_other_powder,resourceLowCaliberCasing"/>
|
|
<property name="Create_item_count" value="10,40,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo9181_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft918mmPM"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceLowCaliberBulletTip,resource_item_other_powder,resourceLowCaliberCasing"/>
|
|
<property name="Create_item_count" value="10,30,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo9191_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft919mm"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceLowCaliberBulletTip,resource_item_other_powder,resourceLowCaliberCasing"/>
|
|
<property name="Create_item_count" value="10,40,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo9192_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft919mmAP"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceLowCaliberBulletTip,resource_item_other_powder,resourceLowCaliberCasing"/>
|
|
<property name="Create_item_count" value="10,60,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo9193_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft919mmHP"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceLowCaliberBulletTip,resource_item_other_powder,resourceLowCaliberCasing"/>
|
|
<property name="Create_item_count" value="20,40,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo9211_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft9x21mm"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceLowCaliberBulletTip,resource_item_other_powder,resourceLowCaliberCasing"/>
|
|
<property name="Create_item_count" value="10,50,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo9212_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft9x21mmAP"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceLowCaliberBulletTip,resource_item_other_powder,resourceLowCaliberCasing"/>
|
|
<property name="Create_item_count" value="10,60,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo9213_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft9x21mmHP"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceLowCaliberBulletTip,resource_item_other_powder,resourceLowCaliberCasing"/>
|
|
<property name="Create_item_count" value="20,50,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo451_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft45ACP"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceLowCaliberBulletTip,resource_item_other_powder,resourceLowCaliberCasing"/>
|
|
<property name="Create_item_count" value="10,70,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo452_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft45ACPAP"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceLowCaliberBulletTip,resource_item_other_powder,resourceLowCaliberCasing"/>
|
|
<property name="Create_item_count" value="10,90,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo453_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft45ACPRIP"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceLowCaliberBulletTip,resource_item_other_powder,resourceLowCaliberCasing"/>
|
|
<property name="Create_item_count" value="20,70,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo46301_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft4630mmHK"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceLowCaliberBulletTip,resource_item_other_powder,resourceLowCaliberCasing"/>
|
|
<property name="Create_item_count" value="10,40,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo46302_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft4630mmHKAP"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceLowCaliberBulletTip,resource_item_other_powder,resourceLowCaliberCasing"/>
|
|
<property name="Create_item_count" value="10,60,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo46303_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft4630mmHKHP"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceLowCaliberBulletTip,resource_item_other_powder,resourceLowCaliberCasing"/>
|
|
<property name="Create_item_count" value="20,30,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo57281_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft5728FN"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceLowCaliberBulletTip,resource_item_other_powder,resourceLowCaliberCasing"/>
|
|
<property name="Create_item_count" value="10,60,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo57282_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft5728FNAP"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceLowCaliberBulletTip,resource_item_other_powder,resourceLowCaliberCasing"/>
|
|
<property name="Create_item_count" value="10,80,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo57283_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft5728FNHP"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceLowCaliberBulletTip,resource_item_other_powder,resourceLowCaliberCasing"/>
|
|
<property name="Create_item_count" value="20,60,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo1274_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEft7mmShotgun"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceBuckshot,resource_item_other_powder_red,resourceEmptyShotgunShell"/>
|
|
<property name="Create_item_count" value="80,200,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo1275_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEftFlechetteShotgun"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="ammoDartIron,resource_item_other_powder_red,resourceEmptyShotgunShell"/>
|
|
<property name="Create_item_count" value="80,240,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo1276_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEftAP20Slug"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceEmptyShotgunShell"/>
|
|
<property name="Create_item_count" value="20,240,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo1277_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEftShrapnel25Shotgun"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceBuckshot,resource_item_other_powder_red,resourceEmptyShotgunShell"/>
|
|
<property name="Create_item_count" value="80,240,10"/>
|
|
</property>
|
|
</item>
|
|
<item name="disassembleAmmo1278_x10">
|
|
<property name="Extends" value="disassembleAmmoMasterBundle"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEftBarricadeSlug"/>
|
|
<property name="ItemTypeIcon" value="bundle"/>
|
|
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
|
|
<property class="Action0">
|
|
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceEmptyShotgunShell"/>
|
|
<property name="Create_item_count" value="20,280,10"/>
|
|
</property>
|
|
</item>
|
|
|
|
|
|
<!-- ### All Schematics -->
|
|
|
|
<!-- ### Grenade Launcher Schematics -->
|
|
<item name="modm203grenadelaunchersSchematic">
|
|
<property name="Extends" value="schematicNoQualityMaster"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="modm203grenadelaunchers"/>
|
|
<property name="DescriptionKey" value="Desc"/>
|
|
<property name="Unlocks" value="modm203grenadelaunchers"/>
|
|
<effect_group tiered="false">
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modm203grenadelaunchers" operation="set" value="1"/>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
|
|
</effect_group>
|
|
</item>
|
|
<item name="modgp25grenadelauncherSchematic">
|
|
<property name="Extends" value="schematicNoQualityMaster"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="modgp25grenadelauncher"/>
|
|
<property name="DescriptionKey" value="Desc"/>
|
|
<property name="Unlocks" value="modgp25grenadelauncher"/>
|
|
<effect_group tiered="false">
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modgp25grenadelauncher" operation="set" value="1"/>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- ### KS-23 Ammo Schematic -->
|
|
<item name="modAmmoShrap25Schematic">
|
|
<property name="Extends" value="schematicNoQualityMaster"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEftShrapnel25Shotgun"/>
|
|
<property name="Unlocks" value="ammoEftShrapnel25Shotgun"/>
|
|
<effect_group tiered="false">
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEftShrapnel25Shotgun" operation="set" value="1"/>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
|
|
</effect_group>
|
|
</item>
|
|
<item name="modAmmoBarricSchematic">
|
|
<property name="Extends" value="schematicNoQualityMaster"/>
|
|
<property name="CreativeMode" value="Player"/>
|
|
<property name="CustomIcon" value="ammoEftBarricadeSlug"/>
|
|
<property name="Unlocks" value="ammoEftBarricadeSlug"/>
|
|
<effect_group tiered="false">
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEftBarricadeSlug" operation="set" value="1"/>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
|
|
</effect_group>
|
|
</item>
|
|
</append>
|
|
|
|
|
|
<!-- ### Add Tags To Vanilla Items -->
|
|
<!-- *** Chemical Items -->
|
|
<append xpath="/items/item[@name='resourceAcid']">
|
|
<property name="Tags" value=",chemicalEftItems"/>
|
|
</append>
|
|
<append xpath="/items/item[@name='resourceOilShale']">
|
|
<property name="Tags" value=",chemicalEftItems"/>
|
|
</append>
|
|
<set xpath="/items/item[@name='resourceGlue']/property[@name='Tags']/@value">junk,chemicalEftItems</set>
|
|
<append xpath="/items/item[@name='resourcePotassiumNitratePowder']">
|
|
<property name="Tags" value=",chemicalEftItems"/>
|
|
</append>
|
|
<set xpath="/items/item[@name='resourceOil']/property[@name='Tags']/@value">junk,chemicalEftItems</set>
|
|
|
|
<!-- *** Mechanical Items -->
|
|
<set xpath="/items/item[@name='resourceScrapBrass']/property[@name='Tags']/@value">brass,craftingEftItems</set>
|
|
<append xpath="/items/item[@name='resourceForgedIron']">
|
|
<property name="Tags" value=",craftingEftItems"/>
|
|
</append>
|
|
<append xpath="/items/item[@name='resourceForgedSteel']">
|
|
<property name="Tags" value=",craftingEftItems"/>
|
|
</append>
|
|
<set xpath="/items/item[@name='resourceElectricParts']/property[@name='Tags']/@value">junk,craftingEftItems</set>
|
|
<set xpath="/items/item[@name='resourceMechanicalParts']/property[@name='Tags']/@value">junk,craftingEftItems</set>
|
|
<set xpath="/items/item[@name='resourceSpring']/property[@name='Tags']/@value">junk,craftingEftItems</set>
|
|
<set xpath="/items/item[@name='resourceDuctTape']/property[@name='Tags']/@value">junk,craftingEftItems</set>
|
|
|
|
<!-- ### Unlockable New Perk Books (NEEDS SAME FOR SHOTGUNS) --> <!-- When doing localizaions, keep in mind Pistol Pete 5 is HP, should be AP and PP6 reversed -->
|
|
<append xpath="//item[@name='bookAutoWeaponsRecoil']/effect_group/requirement[@progression_name='perkAutoWeaponsRecoil']/@progression_name">perkRifleAPAmmo</append>
|
|
<append xpath="//item[@name='bookAutoWeaponsRecoil']/effect_group/triggered_effect[@progression_name='perkAutoWeaponsRecoil']/@progression_name">perkRifleAPAmmo</append>
|
|
<append xpath="//item[@name='bookAutoWeaponsRecoil']/property[@value='perkAutoWeaponsRecoil']/@value">perkRifleAPAmmo</append>
|
|
|
|
<append xpath="//item[@name='bookAutoWeaponsRagdoll']/effect_group/requirement[@progression_name='perkAutoWeaponsRagdoll']/@progression_name">perkRifleHPAmmo</append>
|
|
<append xpath="//item[@name='bookAutoWeaponsRagdoll']/effect_group/triggered_effect[@progression_name='perkAutoWeaponsRagdoll']/@progression_name">perkRifleHPAmmo</append>
|
|
<append xpath="//item[@name='bookAutoWeaponsRagdoll']/property[@value='perkAutoWeaponsRagdoll']/@value">perkRifleHPAmmo</append>
|
|
|
|
<!-- ### Overworked Quest Reward Bundles -->
|
|
<!-- *** Quest Reward: ammo crafting bundles -->
|
|
<append xpath="//item[@name='questRewardAmmoCraftingBundle']/property[@class='Action0']/property[@name='Create_item']/@value">,resource_item_other_powder,resource_item_other_powder_green,resource_item_other_powder_red,resourcePaper</append>
|
|
|
|
<!-- ### Mod-Slots -->
|
|
<set xpath="/items/item/effect_group[((starts-with(@name, 'gun')) or (starts-with(@name, 'tarkov'))) and not ((starts-with(@name, 'gunExplosives')) or (starts-with(@name, 'gunBow')) or (starts-with(@name, 'gunBot')) or ((contains(@name, 'gun')) and (contains(@name, 'Parts'))))]/passive_effect[@name='ModSlots']/@value">6,6,6,8,9,10</set>
|
|
|
|
|
|
<!-- *** On-Aim Absolute Accuracy - Bullets go where the reticle is -->
|
|
<append xpath="/items/item[starts-with(@name, 'gun') and ./property[@name='Tags' and not(contains(@value, 'shotgun'))] and not(@name='gunm32a1mgl') and not(@name='gunfn40gl') and not(@name='gunchinalake')]">
|
|
<effect_group tiered="false">
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0" tag="shotgun" invert_tag_check="true"/>
|
|
</effect_group>
|
|
</append>
|
|
|
|
<!-- ### Add Adrenaline Visual And New Recoil System To Guns When Shooting -->
|
|
<append xpath="/items/item[(starts-with(@name, 'gun')) and not (starts-with(@name, 'gunBow')) and not (starts-with(@name, 'gunBot')) and not ((contains(@name, 'gun')) and (contains(@name, 'Parts')))]">
|
|
<!-- *** Recoil Checker -->
|
|
<effect_group>
|
|
<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="gunEftCurrentRecoil" operation="set" value="0"/>
|
|
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" target="self" buff="buffEftModCheckNegativeRecoil"/>
|
|
|
|
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" target="self" buff="buffEftModCheckNegativeRecoil"/>
|
|
<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="gunEftCurrentRecoil" operation="set" value="0"/>
|
|
</effect_group>
|
|
<effect_group>
|
|
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" buff="buffEftGunShootingAdrenalineVisual"/>
|
|
<triggered_effect trigger="onSelfPrimaryActionRayMiss" action="AddBuff" buff="buffEftGunShootingAdrenalineVisual"/>
|
|
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" buff="buffEftGunRecoilCap"/>
|
|
<triggered_effect trigger="onSelfPrimaryActionRayMiss" action="AddBuff" buff="buffEftGunRecoilCap"/>
|
|
</effect_group>
|
|
</append>
|
|
<insertAfter xpath="//item[@name='bookSniperHPAmmo']">
|
|
<!-- *** Sniper Vol 8: AP Ammo -->
|
|
<item name="bookSniperEftAPAmmo">
|
|
<property name="Extends" value="bookSniperDamage"/>
|
|
<property name="CustomIcon" value="bookSniperDamage"/>
|
|
<property name="DescriptionKey" value="perkSniperAPAmmoLongDesc"/>
|
|
<property name="Unlocks" value="perkRifleAPAmmo"/>
|
|
<effect_group tiered="false">
|
|
<requirement name="ProgressionLevel" progression_name="perkSniperAPAmmo,perkRifleAPAmmo" operation="Equals" value="0"/>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSniperAPAmmo,perkRifleAPAmmo" level="-1"/>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSniperComplete,perkRifleComplete" level="-1">
|
|
<requirement name="PerksUnlocked" skill_name="skillSniper" operation="GTE" value="7"/></triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
|
|
<requirement name="PerksUnlocked" skill_name="skillSniper" operation="GTE" value="7"/></triggered_effect>
|
|
</effect_group>
|
|
<effect_group tiered="false">
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** Sniper Eft Vol 9: HP Ammo -->
|
|
<item name="bookSniperEftHPAmmo">
|
|
<property name="Extends" value="bookSniperDamage"/>
|
|
<property name="CustomIcon" value="bookSniperDamage"/>
|
|
<property name="DescriptionKey" value="perkSniperHPAmmoLongDesc"/>
|
|
<property name="Unlocks" value="perkRifleHPAmmo"/>
|
|
<effect_group tiered="false">
|
|
<requirement name="ProgressionLevel" progression_name="perkSniperHPAmmo,perkRifleHPAmmo" operation="Equals" value="0"/>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSniperHPAmmo,perkRifleHPAmmo" level="-1"/>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSniperComplete,perkRifleComplete" level="-1">
|
|
<requirement name="PerksUnlocked" skill_name="skillSniper" operation="GTE" value="7"/></triggered_effect>
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
|
|
<requirement name="PerksUnlocked" skill_name="skillSniper" operation="GTE" value="7"/></triggered_effect>
|
|
</effect_group>
|
|
<effect_group tiered="false">
|
|
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
|
|
</effect_group>
|
|
</item>
|
|
</insertAfter>
|
|
<append xpath="/items">
|
|
<!-- Stacknumbers are volume-based -->
|
|
<!-- ### 5.45x39 -->
|
|
<item name="ammoEft54539">
|
|
<property name="Tags" value="ammo,ammo762mmMC"/>
|
|
<property name="DisplayType" value="ammoBullet_2"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="450"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="10"/>
|
|
<property name="TraderStageTemplate" value="ammoTier1"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="DescriptionKey" value="ammoEft54539Desc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="500" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="53" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="5" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value="-.1" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetArmor" value="-.1"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="1"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="750" tags="perkDeadEye,perkMachineGunner"/>
|
|
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="head,armoredNoFaceshield" match_all_tags="true"/> <!-- Increases headshot-damage by 50% ? -->
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="ammoEft54539AP">
|
|
<property name="Tags" value="ammo,ammo762mmMC"/>
|
|
<property name="DisplayType" value="ammoBulletAP_2"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="450"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="15"/>
|
|
<property name="TraderStageTemplate" value="ammoTier3"/>
|
|
<property name="DescriptionKey" value="ammoEftAPGroupDesc"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="UnlockedBy" value="perkSniperAPAmmo"/>
|
|
<property name="DescriptionKey" value="ammoEft54539APDesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="525" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="43" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="5" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value="-.89" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetArmor" value="-.89"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="2" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="2"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
<passive_effect name="DegradationPerUse" operation="perc_add" value=".17"/>
|
|
<display_value name="dDegradationPerUse" value=".17"/>
|
|
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="1500" tags="perkDeadEye,perkMachineGunner"/>
|
|
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.17">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.17">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value=".04">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value=".04">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value=".04">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value=".04">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.17" tags="aimedAccuracyDisplay"/>
|
|
<display_value name="dAccuracy" value=".169"/>
|
|
<display_value name="dRecoil" value=".039"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="ammoEft54539HP">
|
|
<property name="Tags" value="ammo,ammo762mmMC"/>
|
|
<property name="DisplayType" value="ammoBullet_2"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="450"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="15"/>
|
|
<property name="TraderStageTemplate" value="ammoTier3"/>
|
|
<property name="DescriptionKey" value="ammoEftHPGroupDesc"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="UnlockedBy" value="perkSniperHPAmmo"/>
|
|
<property name="DescriptionKey" value="ammoEft54539HPDesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="450" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="76" tags="perkDeadEye,perkMachineGunner,perkGunslinger"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="5" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value=".15" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetArmor" value=".15"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="0"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="head,armoredNoFaceshield" match_all_tags="true"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- ### 5.56x45 -->
|
|
<item name="ammoEft55645NATO">
|
|
<property name="Tags" value="ammo,ammo762mmMC"/>
|
|
<property name="DisplayType" value="ammoBullet_2"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="400"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="12"/>
|
|
<property name="TraderStageTemplate" value="ammoTier1"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="DescriptionKey" value="ammoEft55645NATODesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="500" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="57" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="5" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value="-.11" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetArmor" value="-.11"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="1"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="750" tags="perkDeadEye,perkMachineGunner"/>
|
|
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="head,armoredNoFaceshield" match_all_tags="true"/>
|
|
<passive_effect name="DamageModifier" operation="base_add" value="42" tags="head"> <!-- Headshot-Bonus For Snipers -->
|
|
<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
|
|
</passive_effect>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="ammoEft55645NATOAP">
|
|
<property name="Tags" value="ammo,ammo762mmMC"/>
|
|
<property name="DisplayType" value="ammoBulletAP_2"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="400"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="18"/>
|
|
<property name="TraderStageTemplate" value="ammoTier3"/>
|
|
<property name="DescriptionKey" value="ammoEftAPGroupDesc"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="UnlockedBy" value="perkSniperAPAmmo"/>
|
|
<property name="DescriptionKey" value="ammoEft55645NATOAPDesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="525" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="43" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="5" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value="-.99" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetArmor" value="-.99"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="2" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="2"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
<passive_effect name="DegradationPerUse" operation="perc_add" value=".18"/>
|
|
<display_value name="dDegradationPerUse" value=".18"/>
|
|
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="1500" tags="perkDeadEye,perkMachineGunner"/>
|
|
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.21">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.21">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value=".05">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value=".05">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value=".05">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value=".05">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.21" tags="aimedAccuracyDisplay"/>
|
|
<display_value name="dAccuracy" value=".209"/>
|
|
<display_value name="dRecoil" value=".049"/>
|
|
|
|
<passive_effect name="DamageModifier" operation="base_add" value="32" tags="head"> <!-- Headshot-Bonus For Snipers -->
|
|
<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
|
|
</passive_effect>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="ammoEft55645NATOHP">
|
|
<property name="Tags" value="ammo,ammo762mmMC"/>
|
|
<property name="DisplayType" value="ammoBullet_2"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="400"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="18"/>
|
|
<property name="TraderStageTemplate" value="ammoTier3"/>
|
|
<property name="DescriptionKey" value="ammoEftHPGroupDesc"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="UnlockedBy" value="perkSniperHPAmmo"/>
|
|
<property name="DescriptionKey" value="ammoEft55645NATOHPDesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="450" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="79" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="5" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value=".12" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetArmor" value=".12"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="0"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="head,armoredNoFaceshield" match_all_tags="true"/>
|
|
<passive_effect name="DamageModifier" operation="base_add" value="59" tags="head"> <!-- Headshot-Bonus For Snipers -->
|
|
<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
|
|
</passive_effect>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- ### .300 Blackout -->
|
|
<item name="ammoEft300blk">
|
|
<property name="Tags" value="ammo,ammo762mmMC"/>
|
|
<property name="DisplayType" value="ammoBullet_2"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="300"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="12"/>
|
|
<property name="TraderStageTemplate" value="ammoTier1"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="DescriptionKey" value="ammoEft300blkDesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="400" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="65" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="6" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value="-.09" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetArmor" value="-.09"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="1"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="750" tags="perkDeadEye,perkMachineGunner"/>
|
|
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="head,armoredNoFaceshield" match_all_tags="true"/>
|
|
<passive_effect name="DamageModifier" operation="base_add" value="37" tags="head"> <!-- Headshot-Bonus For Snipers -->
|
|
<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
|
|
</passive_effect>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="ammoEft300BblkAP">
|
|
<property name="Tags" value="ammo,ammo762mmMC"/>
|
|
<property name="DisplayType" value="ammoBulletAP_2"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="300"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="18"/>
|
|
<property name="TraderStageTemplate" value="ammoTier3"/>
|
|
<property name="DescriptionKey" value="ammoEftAPGroupDesc"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="UnlockedBy" value="perkSniperAPAmmo"/>
|
|
<property name="DescriptionKey" value="ammoEft300BblkAPDesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="450" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="54" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="6" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value="-.8" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetArmor" value="-.8"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="2" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="2"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
<passive_effect name="DegradationPerUse" operation="perc_add" value=".2"/>
|
|
<display_value name="dDegradationPerUse" value=".2"/>
|
|
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="1500" tags="perkDeadEye,perkMachineGunner"/>
|
|
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.19">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.19">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value=".08">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value=".08">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value=".08">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value=".08">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.19" tags="aimedAccuracyDisplay"/>
|
|
<display_value name="dAccuracy" value=".189"/>
|
|
<display_value name="dRecoil" value=".079"/>
|
|
|
|
<passive_effect name="DamageModifier" operation="base_add" value="31" tags="head"> <!-- Headshot-Bonus For Snipers -->
|
|
<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
|
|
</passive_effect>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="ammoEft300blkHP">
|
|
<property name="Tags" value="ammo,ammo762mmMC"/>
|
|
<property name="DisplayType" value="ammoBullet_2"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="300"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="18"/>
|
|
<property name="TraderStageTemplate" value="ammoTier3"/>
|
|
<property name="DescriptionKey" value="ammoEftHPGroupDesc"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="UnlockedBy" value="perkSniperHPAmmo"/>
|
|
<property name="DescriptionKey" value="ammoEft300blkHPDesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="350" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="98" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="6" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value=".14" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetArmor" value=".14"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="0"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="head,armoredNoFaceshield" match_all_tags="true"/>
|
|
<passive_effect name="DamageModifier" operation="base_add" value="56" tags="head"> <!-- Headshot-Bonus For Snipers -->
|
|
<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
|
|
</passive_effect>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- ### 7.62x39 -->
|
|
<item name="ammoEft76239">
|
|
<property name="Tags" value="ammo,ammo762mmMC"/>
|
|
<property name="DisplayType" value="ammoBullet_2"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="300"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="12"/>
|
|
<property name="TraderStageTemplate" value="ammoTier1"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="DescriptionKey" value="ammoEft76239Desc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="400" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="69" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="6" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value="-.12" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetArmor" value="-.12"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="1"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="750" tags="perkDeadEye,perkMachineGunner"/>
|
|
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="head,armoredNoFaceshield" match_all_tags="true"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="ammoEft76239AP">
|
|
<property name="Tags" value="ammo,ammo762mmMC"/>
|
|
<property name="DisplayType" value="ammoBulletAP_2"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="300"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="18"/>
|
|
<property name="TraderStageTemplate" value="ammoTier3"/>
|
|
<property name="DescriptionKey" value="ammoEftAPGroupDesc"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="UnlockedBy" value="perkSniperAPAmmo"/>
|
|
<property name="DescriptionKey" value="ammoEft76239APDesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="450" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="53" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="6" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value="-.84" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetArmor" value="-.84"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="2" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="2"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
<passive_effect name="DegradationPerUse" operation="perc_add" value=".21"/>
|
|
<display_value name="dDegradationPerUse" value=".21"/>
|
|
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="1500" tags="perkDeadEye,perkMachineGunner"/>
|
|
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.14">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.14">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value=".11">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value=".11">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value=".11">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value=".11">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.14" tags="aimedAccuracyDisplay"/>
|
|
<display_value name="dAccuracy" value=".139"/>
|
|
<display_value name="dRecoil" value=".109"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="ammoEft76239HP">
|
|
<property name="Tags" value="ammo,ammo762mmMC"/>
|
|
<property name="DisplayType" value="ammoBullet_2"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="300"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="18"/>
|
|
<property name="TraderStageTemplate" value="ammoTier3"/>
|
|
<property name="DescriptionKey" value="ammoEftHPGroupDesc"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="UnlockedBy" value="perkSniperHPAmmo"/>
|
|
<property name="DescriptionKey" value="ammoEft76239HPDesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="350" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="97" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="6" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value=".15" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetArmor" value=".15"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="0"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="head,armoredNoFaceshield" match_all_tags="true"/>
|
|
</effect_group>
|
|
</item>
|
|
<!-- ### 9x39 -->
|
|
|
|
<item name="ammoEft9x39SP5">
|
|
<property name="Tags" value="ammo,ammo762mmMC"/>
|
|
<property name="DisplayType" value="ammoBullet_2"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="300"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="18"/>
|
|
<property name="TraderStageTemplate" value="ammoTier1"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="350" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="75" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="6" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value="-.28" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetArmor" value="-.28"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="2" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="1"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
|
|
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="500" tags="perkDeadEye,perkMachineGunner"/>
|
|
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="head,armoredNoFaceshield" match_all_tags="true"/>
|
|
<passive_effect name="DamageModifier" operation="base_add" value="53" tags="head"> <!-- Headshot-Bonus -->
|
|
<requirement name="HoldingItemHasTags" tags="perkDeadEye,perkMachineGunner"/>
|
|
</passive_effect>
|
|
</effect_group>
|
|
</item>
|
|
<item name="ammoEft9x39BP">
|
|
<property name="Tags" value="ammo,ammo762mmMC"/>
|
|
<property name="DisplayType" value="ammoBulletAP_2"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="300"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="22"/>
|
|
<property name="TraderStageTemplate" value="ammoTier3"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="UnlockedBy" value="perkSniperAPAmmo"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="400" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="58" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="6" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value="-.78" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetArmor" value="-.78"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="2" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="2"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
<passive_effect name="DegradationPerUse" operation="perc_add" value=".21"/>
|
|
<display_value name="dDegradationPerUse" value=".21"/>
|
|
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="1000" tags="perkDeadEye,perkMachineGunner"/>
|
|
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.14">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.14">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value=".11">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value=".11">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value=".11">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value=".11">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.14" tags="aimedAccuracyDisplay"/>
|
|
<display_value name="dAccuracy" value=".139"/>
|
|
<display_value name="dRecoil" value=".109"/>
|
|
<passive_effect name="DamageModifier" operation="base_add" value="41" tags="head"> <!-- Headshot-Bonus -->
|
|
<requirement name="HoldingItemHasTags" tags="perkDeadEye,perkMachineGunner"/>
|
|
</passive_effect>
|
|
</effect_group>
|
|
</item>
|
|
|
|
|
|
|
|
<!-- ### 7.62x51 -->
|
|
<item name="ammoEft76251NATO">
|
|
<property name="Tags" value="ammo,ammo762mmMC"/>
|
|
<property name="DisplayType" value="ammoBullet_2"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="200"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="16"/>
|
|
<property name="TraderStageTemplate" value="ammoTier1"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="DescriptionKey" value="ammoEft76251NATODesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="700" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="102" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="8" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value="-.16" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetArmor" value="-.16"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="2" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="2"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="750" tags="perkDeadEye,perkMachineGunner"/>
|
|
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="head,armoredNoFaceshield" match_all_tags="true"/>
|
|
<passive_effect name="DamageModifier" operation="base_add" value="70" tags="head"> <!-- Headshot-Bonus For Snipers -->
|
|
<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
|
|
</passive_effect>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="ammoEft76251NATOAP">
|
|
<property name="Tags" value="ammo,ammo762mmHC"/>
|
|
<property name="DisplayType" value="ammoBulletAP_2"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="200"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="24"/>
|
|
<property name="TraderStageTemplate" value="ammoTier3"/>
|
|
<property name="DescriptionKey" value="ammoEftAPGroupDesc"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="UnlockedBy" value="perkSniperAPAmmo"/>
|
|
<property name="DescriptionKey" value="ammoEft76251NATOAPDesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="750" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="79" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="8" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value="-.98" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetArmor" value="-.98"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="3" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="3"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
<passive_effect name="DegradationPerUse" operation="perc_add" value=".23"/>
|
|
<display_value name="dDegradationPerUse" value=".23"/>
|
|
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="1500" tags="perkDeadEye,perkMachineGunner"/>
|
|
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.18">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.18">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value=".11">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value=".11">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value=".11">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value=".11">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.18" tags="aimedAccuracyDisplay"/>
|
|
<display_value name="dAccuracy" value=".179"/>
|
|
<display_value name="dRecoil" value=".109"/>
|
|
|
|
<passive_effect name="DamageModifier" operation="base_add" value="60" tags="head"> <!-- Headshot-Bonus For Snipers -->
|
|
<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
|
|
</passive_effect>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="ammoEft76251NATOHP">
|
|
<property name="Tags" value="ammo,ammo762mmHC"/>
|
|
<property name="DisplayType" value="ammoBullet_2"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="200"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="24"/>
|
|
<property name="TraderStageTemplate" value="ammoTier3"/>
|
|
<property name="DescriptionKey" value="ammoEftHPGroupDesc"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="UnlockedBy" value="perkSniperHPAmmo"/>
|
|
<property name="DescriptionKey" value="ammoEft76251NATOHPDesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="640" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="155" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="8" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value=".1" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetArmor" value=".1"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="0"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="head,armoredNoFaceshield" match_all_tags="true"/>
|
|
<passive_effect name="DamageModifier" operation="base_add" value="110" tags="head"> <!-- Headshot-Bonus For Snipers -->
|
|
<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
|
|
</passive_effect>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- ### 7.62x54R -->
|
|
<item name="ammoEft76254R">
|
|
<property name="Tags" value="ammo,ammo762mmHC"/>
|
|
<property name="DisplayType" value="ammoBullet_2"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="200"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="16"/>
|
|
<property name="TraderStageTemplate" value="ammoTier1"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="DescriptionKey" value="ammoEft76254RDesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="800" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="99" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="8" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value="-.18" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetArmor" value="-.18"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="2" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="2"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="750" tags="perkDeadEye,perkMachineGunner"/>
|
|
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="head,armoredNoFaceshield" match_all_tags="true"/>
|
|
<passive_effect name="DamageModifier" operation="base_add" value="66" tags="head"> <!-- Headshot-Bonus For Snipers -->
|
|
<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
|
|
</passive_effect>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="ammoEft76254RAP">
|
|
<property name="Tags" value="ammo,ammo762mmHC"/>
|
|
<property name="DisplayType" value="ammoBulletAP_2"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="200"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="24"/>
|
|
<property name="TraderStageTemplate" value="ammoTier3"/>
|
|
<property name="DescriptionKey" value="ammoEftAPGroupDesc"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="UnlockedBy" value="perkSniperAPAmmo"/>
|
|
<property name="DescriptionKey" value="ammoEft76254RAPDesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="850" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="85" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="8" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value="-.95" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetArmor" value="-.95"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="3" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="3"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
<passive_effect name="DegradationPerUse" operation="perc_add" value=".25"/>
|
|
<display_value name="dDegradationPerUse" value=".25"/>
|
|
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="1500" tags="perkDeadEye,perkMachineGunner"/>
|
|
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.22">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.22">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value=".10">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value=".10">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value=".10">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value=".10">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.22" tags="aimedAccuracyDisplay"/>
|
|
<display_value name="dAccuracy" value=".219"/>
|
|
<display_value name="dRecoil" value=".099"/>
|
|
|
|
<passive_effect name="DamageModifier" operation="base_add" value="57" tags="head"> <!-- Headshot-Bonus For Snipers -->
|
|
<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
|
|
</passive_effect>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="ammoEft76254RHP">
|
|
<property name="Tags" value="ammo,ammo762mmHC"/>
|
|
<property name="DisplayType" value="ammoBullet_2"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="200"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="24"/>
|
|
<property name="TraderStageTemplate" value="ammoTier3"/>
|
|
<property name="DescriptionKey" value="ammoEftHPGroupDesc"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="UnlockedBy" value="perkSniperHPAmmo"/>
|
|
<property name="DescriptionKey" value="ammoEft76254RHPDesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="720" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="152" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="8" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value=".12" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetArmor" value=".12"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="1"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="head,armoredNoFaceshield" match_all_tags="true"/>
|
|
<passive_effect name="DamageModifier" operation="base_add" value="102" tags="head"> <!-- Headshot-Bonus For Snipers -->
|
|
<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
|
|
</passive_effect>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- ### 12.7x33 or .50AE -->
|
|
<item name="ammoEft12733">
|
|
<property name="Tags" value="ammo,ammo762mmHC"/>
|
|
<property name="DisplayType" value="ammoBulletAP_2"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="100"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="24"/>
|
|
<property name="TraderStageTemplate" value="ammoTier1"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="1000" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="MaxRange" operation="base_set" value="250" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkGunslinger,perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="157" tags="perkGunslinger,perkDeadEye,perkMachineGunner"/> <!-- 115 -->
|
|
<passive_effect name="BlockDamage" operation="base_set" value="10" tags="perkGunslinger,perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value="-.26" tags="perkGunslinger,perkDeadEye,perkMachineGunner"/><display_value name="dTargetArmor" value="-.26"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkGunslinger,perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="1"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
<passive_effect name="DegradationPerUse" operation="perc_add" value=".12"/>
|
|
<display_value name="dDegradationPerUse" value=".12"/>
|
|
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="1500" tags="perkGunslinger,perkMachineGunner"/>
|
|
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="head,armoredNoFaceshield" match_all_tags="true"/>
|
|
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.1">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.1">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value=".05">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value=".05">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value=".05">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value=".05">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.1" tags="aimedAccuracyDisplay"/>
|
|
<display_value name="dAccuracy" value=".099"/>
|
|
<display_value name="dRecoil" value=".049"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="ammoEft12733HP">
|
|
<property name="Tags" value="ammo,ammo762mmHC"/>
|
|
<property name="DisplayType" value="ammoBullet_2"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="100"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="32"/>
|
|
<property name="TraderStageTemplate" value="ammoTier3"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="UnlockedBy" value="perkSniperHPAmmo"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="950" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="MaxRange" operation="base_set" value="250" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkGunslinger,perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="212" tags="perkGunslinger,perkDeadEye,perkMachineGunner"/> <!-- 165 -->
|
|
<passive_effect name="BlockDamage" operation="base_set" value="10" tags="perkGunslinger,perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value="-.12" tags="perkGunslinger,perkDeadEye,perkMachineGunner"/><display_value name="dTargetArmor" value="-.12"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkGunslinger,perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="0"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="head,armoredNoFaceshield" match_all_tags="true"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- ### 12.7x55-->
|
|
<item name="ammoEft12755PS12">
|
|
<property name="Tags" value="ammo,ammo762mmHC"/>
|
|
<property name="DisplayType" value="ammoBulletAP_2"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="100"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="24"/>
|
|
<property name="TraderStageTemplate" value="ammoTier1"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="DescriptionKey" value="ammoEft12755PS12Desc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="1000" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="MaxRange" operation="base_set" value="250" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkGunslinger,perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="150" tags="perkGunslinger,perkDeadEye,perkMachineGunner"/> <!-- 115 -->
|
|
<passive_effect name="BlockDamage" operation="base_set" value="10" tags="perkGunslinger,perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value="-.2" tags="perkGunslinger,perkDeadEye,perkMachineGunner"/><display_value name="dTargetArmor" value="-.2"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkGunslinger,perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="1"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
<passive_effect name="DegradationPerUse" operation="perc_add" value=".12"/>
|
|
<display_value name="dDegradationPerUse" value=".12"/>
|
|
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="1500" tags="perkGunslinger,perkMachineGunner"/>
|
|
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="head,armoredNoFaceshield" match_all_tags="true"/>
|
|
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.1">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.1">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value=".05">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value=".05">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value=".05">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value=".05">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.1" tags="aimedAccuracyDisplay"/>
|
|
<display_value name="dAccuracy" value=".099"/>
|
|
<display_value name="dRecoil" value=".049"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="ammoEft12755PS12A">
|
|
<property name="Tags" value="ammo,ammo762mmHC"/>
|
|
<property name="DisplayType" value="ammoBullet_2"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="100"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="32"/>
|
|
<property name="TraderStageTemplate" value="ammoTier3"/>
|
|
<property name="DescriptionKey" value="ammoEftAPGroupDesc"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="UnlockedBy" value="perkSniperHPAmmo"/>
|
|
<property name="DescriptionKey" value="ammoEft12755PS12ADesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="950" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="MaxRange" operation="base_set" value="250" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkGunslinger,perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="230" tags="perkGunslinger,perkDeadEye,perkMachineGunner"/> <!-- 165 -->
|
|
<passive_effect name="BlockDamage" operation="base_set" value="10" tags="perkGunslinger,perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value="-.1" tags="perkGunslinger,perkDeadEye,perkMachineGunner"/><display_value name="dTargetArmor" value="-.1"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkGunslinger,perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="0"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="head,armoredNoFaceshield" match_all_tags="true"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="ammoEft12755PS12B">
|
|
<property name="Tags" value="ammo,ammo762mmHC"/>
|
|
<property name="DisplayType" value="ammoBulletAP_2"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="100"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="32"/>
|
|
<property name="TraderStageTemplate" value="ammoTier3"/>
|
|
<property name="DescriptionKey" value="ammoEftAPGroupDesc"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="UnlockedBy" value="perkSniperAPAmmo"/>
|
|
<property name="DescriptionKey" value="ammoEft12755PS12BDesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="1100" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="MaxRange" operation="base_set" value="250" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkGunslinger,perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="121" tags="perkGunslinger,perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="10" tags="perkGunslinger,perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value="-.96" tags="perkGunslinger,perkDeadEye,perkMachineGunner"/><display_value name="dTargetArmor" value="-.96"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="2" tags="perkGunslinger,perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="2"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
<passive_effect name="DegradationPerUse" operation="perc_add" value=".42"/>
|
|
<display_value name="dDegradationPerUse" value=".42"/>
|
|
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="2500" tags="perkGunslinger,perkMachineGunner"/>
|
|
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.2">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.2">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value=".11">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value=".11">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value=".11">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value=".11">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.2" tags="aimedAccuracyDisplay"/>
|
|
<display_value name="dAccuracy" value=".199"/>
|
|
<display_value name="dRecoil" value=".109"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- ### 7.62x25 -->
|
|
<item name="ammoEft76225mmTokarev">
|
|
<property name="Tags" value="ammo,ammo9mm"/>
|
|
<property name="DisplayType" value="ammoBullet_2"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="650"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="5"/>
|
|
<property name="TraderStageTemplate" value="ammoTier1"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="DescriptionKey" value="ammoEft76225mmTokarevDesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="250" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkGunslinger"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="36" tags="perkGunslinger"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="3" tags="perkGunslinger"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value="-.08" tags="perkGunslinger"/><display_value name="dTargetArmor" value="-.08"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkGunslinger"/><display_value name="dTargetPenetration" value="0"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="750" tags="perkGunslinger"/>
|
|
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="head,armoredNoFaceshield" match_all_tags="true"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- ### 9x18 -->
|
|
<item name="ammoEft918mmPM">
|
|
<property name="Tags" value="ammo,ammo9mm"/>
|
|
<property name="DisplayType" value="ammoBullet_2"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="900"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="5"/>
|
|
<property name="TraderStageTemplate" value="ammoTier1"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="DescriptionKey" value="ammoEft918mmPMDesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="250" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkGunslinger"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="36" tags="perkGunslinger"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="3" tags="perkGunslinger"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value="0" tags="perkGunslinger"/><display_value name="dTargetArmor" value="0"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkGunslinger"/><display_value name="dTargetPenetration" value="0"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="750" tags="perkGunslinger"/>
|
|
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="head,armoredNoFaceshield" match_all_tags="true"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- ### 9x19 -->
|
|
<item name="ammoEft919mm">
|
|
<property name="Tags" value="ammo,ammo9mm"/>
|
|
<property name="DisplayType" value="ammoBullet_2"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="800"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="6"/>
|
|
<property name="TraderStageTemplate" value="ammoTier1"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="DescriptionKey" value="ammoEft919mmDesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="300" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkGunslinger"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="39" tags="perkGunslinger"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="3" tags="perkGunslinger"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value="-.08" tags="perkGunslinger"/><display_value name="dTargetArmor" value="-.08"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkGunslinger"/><display_value name="dTargetPenetration" value="0"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="750" tags="perkGunslinger"/>
|
|
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="head,armoredNoFaceshield" match_all_tags="true"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="ammoEft919mmAP">
|
|
<property name="Tags" value="ammo,ammo9mm"/>
|
|
<property name="DisplayType" value="ammoBulletAP_2"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="800"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="9"/>
|
|
<property name="TraderStageTemplate" value="ammoTier3"/>
|
|
<property name="DescriptionKey" value="ammoEftAPGroupDesc"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="UnlockedBy" value="perkPistolPeteAPAmmo"/>
|
|
<property name="DescriptionKey" value="ammoEft919mmAPDesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="325" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkGunslinger"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="31" tags="perkGunslinger"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="3" tags="perkGunslinger"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value="-.65" tags="perkGunslinger"/><display_value name="dTargetArmor" value="-.65"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkGunslinger"/><display_value name="dTargetPenetration" value="1"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
<passive_effect name="DegradationPerUse" operation="perc_add" value=".12"/>
|
|
<display_value name="dDegradationPerUse" value=".12"/>
|
|
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="1500" tags="perkGunslinger"/>
|
|
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.19">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.19">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value=".06">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value=".06">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value=".06">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value=".06">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.19" tags="aimedAccuracyDisplay"/>
|
|
<display_value name="dAccuracy" value=".159"/>
|
|
<display_value name="dRecoil" value=".059"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="ammoEft919mmHP">
|
|
<property name="Tags" value="ammo,ammo9mm"/>
|
|
<property name="DisplayType" value="ammoBullet_2"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="800"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="9"/>
|
|
<property name="TraderStageTemplate" value="ammoTier3"/>
|
|
<property name="DescriptionKey" value="ammoEftHPGroupDesc"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="UnlockedBy" value="perkPistolPeteHPAmmo"/>
|
|
<property name="DescriptionKey" value="ammoEft919mmHPDesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="250" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkGunslinger"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="69" tags="perkGunslinger"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="3" tags="perkGunslinger"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value=".2" tags="perkGunslinger"/><display_value name="dTargetArmor" value=".2"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkGunslinger"/><display_value name="dTargetPenetration" value="0"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="head,armoredNoFaceshield" match_all_tags="true"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- ### 9x21 -->
|
|
<item name="ammoEft9x21mm">
|
|
<property name="Tags" value="ammo,ammo9mm"/>
|
|
<property name="DisplayType" value="ammoBullet_2"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="750"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="6"/>
|
|
<property name="TraderStageTemplate" value="ammoTier1"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="DescriptionKey" value="ammoEft9x21mmDesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="300" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkGunslinger"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="51" tags="perkGunslinger"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="3" tags="perkGunslinger"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value="-.13" tags="perkGunslinger"/><display_value name="dTargetArmor" value="-.13"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkGunslinger"/><display_value name="dTargetPenetration" value="1"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="750" tags="perkGunslinger"/>
|
|
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="head,armoredNoFaceshield" match_all_tags="true"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="ammoEft9x21mmAP">
|
|
<property name="Tags" value="ammo,ammo9mm"/>
|
|
<property name="DisplayType" value="ammoBulletAP_2"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="750"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="9"/>
|
|
<property name="TraderStageTemplate" value="ammoTier3"/>
|
|
<property name="DescriptionKey" value="ammoEftAPGroupDesc"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="UnlockedBy" value="perkPistolPeteAPAmmo"/>
|
|
<property name="DescriptionKey" value="ammoEft9x21mmAPDesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="325" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkGunslinger"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="40" tags="perkGunslinger"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="3" tags="perkGunslinger"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value="-.92" tags="perkGunslinger"/><display_value name="dTargetArmor" value="-.92"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="2" tags="perkGunslinger"/><display_value name="dTargetPenetration" value="2"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
<passive_effect name="DegradationPerUse" operation="perc_add" value=".14"/>
|
|
<display_value name="dDegradationPerUse" value=".14"/>
|
|
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="1500" tags="perkGunslinger"/>
|
|
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.19">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.19">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value=".05">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value=".05">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value=".05">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value=".05">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.19" tags="aimedAccuracyDisplay"/>
|
|
<display_value name="dAccuracy" value=".189"/>
|
|
<display_value name="dRecoil" value=".049"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="ammoEft9x21mmHP">
|
|
<property name="Tags" value="ammo,ammo9mm"/>
|
|
<property name="DisplayType" value="ammoBullet_2"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="750"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="9"/>
|
|
<property name="TraderStageTemplate" value="ammoTier3"/>
|
|
<property name="DescriptionKey" value="ammoEftHPGroupDesc"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="UnlockedBy" value="perkPistolPeteHPAmmo"/>
|
|
<property name="DescriptionKey" value="ammoEft9x21mmHPDesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="250" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkGunslinger"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="78" tags="perkGunslinger"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="3" tags="perkGunslinger"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value="-.07" tags="perkGunslinger"/><display_value name="dTargetArmor" value="-.07"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkGunslinger"/><display_value name="dTargetPenetration" value="0"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="head,armoredNoFaceshield" match_all_tags="true"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- ### .45 ACP -->
|
|
<item name="ammoEft45ACP">
|
|
<property name="Tags" value="ammo,ammo9mm"/>
|
|
<property name="DisplayType" value="ammoBullet_2"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="550"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="6"/>
|
|
<property name="TraderStageTemplate" value="ammoTier1"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="DescriptionKey" value="ammoEft45ACPDesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="250" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkGunslinger"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="49" tags="perkGunslinger"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="4" tags="perkGunslinger"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value="-.06" tags="perkGunslinger"/><display_value name="dTargetArmor" value="-.06"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkGunslinger"/><display_value name="dTargetPenetration" value="0"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="750" tags="perkGunslinger"/>
|
|
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="head,armoredNoFaceshield" match_all_tags="true"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="ammoEft45ACPAP">
|
|
<property name="Tags" value="ammo,ammo9mm"/>
|
|
<property name="DisplayType" value="ammoBulletAP_2"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="550"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="9"/>
|
|
<property name="TraderStageTemplate" value="ammoTier3"/>
|
|
<property name="DescriptionKey" value="ammoEftAPGroupDesc"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="UnlockedBy" value="perkPistolPeteAPAmmo"/>
|
|
<property name="DescriptionKey" value="ammoEft45ACPAPDesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="275" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkGunslinger"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="38" tags="perkGunslinger"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="4" tags="perkGunslinger"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value="-.66" tags="perkGunslinger"/><display_value name="dTargetArmor" value="-.66"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkGunslinger"/><display_value name="dTargetPenetration" value="1"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
<passive_effect name="DegradationPerUse" operation="perc_add" value=".15"/>
|
|
<display_value name="dDegradationPerUse" value=".15"/>
|
|
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="1500" tags="perkGunslinger"/>
|
|
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.18">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.18">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value=".09">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value=".09">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value=".09">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value=".09">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.18" tags="aimedAccuracyDisplay"/>
|
|
<display_value name="dAccuracy" value=".179"/>
|
|
<display_value name="dRecoil" value=".089"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="ammoEft45ACPRIP">
|
|
<property name="Tags" value="ammo,ammo9mm"/>
|
|
<property name="DisplayType" value="ammoBullet_2"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="550"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="9"/>
|
|
<property name="TraderStageTemplate" value="ammoTier3"/>
|
|
<property name="DescriptionKey" value="ammoEftHPGroupDesc"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="UnlockedBy" value="perkPistolPeteHPAmmo"/>
|
|
<property name="DescriptionKey" value="ammoEft45ACPRIPDesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="200" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkGunslinger"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="75" tags="perkGunslinger"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="4" tags="perkGunslinger"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value=".2" tags="perkGunslinger"/><display_value name="dTargetArmor" value=".2"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkGunslinger"/><display_value name="dTargetPenetration" value="0"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="head,armoredNoFaceshield" match_all_tags="true"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- ### 4.6x30 -->
|
|
<item name="ammoEft4630mmHK">
|
|
<property name="Tags" value="ammo,ammo9mm"/>
|
|
<property name="DisplayType" value="ammoBullet_2"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="1500"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="6"/>
|
|
<property name="TraderStageTemplate" value="ammoTier1"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="DescriptionKey" value="ammoEft4630mmHKDesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="400" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkGunslinger"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="40" tags="perkGunslinger"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="3" tags="perkGunslinger"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value="-.21" tags="perkGunslinger"/><display_value name="dTargetArmor" value="-.21"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkGunslinger"/><display_value name="dTargetPenetration" value="1"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="750" tags="perkGunslinger"/>
|
|
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="head,armoredNoFaceshield" match_all_tags="true"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="ammoEft4630mmHKAP">
|
|
<property name="Tags" value="ammo,ammo9mm"/>
|
|
<property name="DisplayType" value="ammoBulletAP_2"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="1500"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="9"/>
|
|
<property name="TraderStageTemplate" value="ammoTier3"/>
|
|
<property name="DescriptionKey" value="ammoEftAPGroupDesc"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="UnlockedBy" value="perkPistolPeteAPAmmo"/>
|
|
<property name="DescriptionKey" value="ammoEft4630mmHKAPDesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="425" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkGunslinger"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="32" tags="perkGunslinger"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="3" tags="perkGunslinger"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value="-.99" tags="perkGunslinger"/><display_value name="dTargetArmor" value="-.99"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="2" tags="perkGunslinger"/><display_value name="dTargetPenetration" value="2"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
<passive_effect name="DegradationPerUse" operation="perc_add" value=".1"/>
|
|
<display_value name="dDegradationPerUse" value=".1"/>
|
|
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="1500" tags="perkGunslinger"/>
|
|
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.27">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.27">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value=".01">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value=".01">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value=".01">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value=".01">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.27" tags="aimedAccuracyDisplay"/>
|
|
<display_value name="dAccuracy" value=".269"/>
|
|
<display_value name="dRecoil" value=".009"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="ammoEft4630mmHKHP">
|
|
<property name="Tags" value="ammo,ammo9mm"/>
|
|
<property name="DisplayType" value="ammoBullet_2"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="1500"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="9"/>
|
|
<property name="TraderStageTemplate" value="ammoTier3"/>
|
|
<property name="DescriptionKey" value="ammoEftHPGroupDesc"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="UnlockedBy" value="perkPistolPeteHPAmmo"/>
|
|
<property name="DescriptionKey" value="ammoEft4630mmHKHPDesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="380" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkGunslinger"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="65" tags="perkGunslinger"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="3" tags="perkGunslinger"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value="-.02" tags="perkGunslinger"/><display_value name="dTargetArmor" value="-.02"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkGunslinger"/><display_value name="dTargetPenetration" value="0"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="head,armoredNoFaceshield" match_all_tags="true"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- ### 5.7x28 -->
|
|
<item name="ammoEft5728FN">
|
|
<property name="Tags" value="ammo,ammo9mm"/>
|
|
<property name="DisplayType" value="ammoBullet_2"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="1000"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="6"/>
|
|
<property name="TraderStageTemplate" value="ammoTier1"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="DescriptionKey" value="ammoEft5728FNDesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="350" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkGunslinger"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="50" tags="perkGunslinger"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="3" tags="perkGunslinger"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value="-.14" tags="perkGunslinger"/><display_value name="dTargetArmor" value="-.14"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkGunslinger"/><display_value name="dTargetPenetration" value="1"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="750" tags="perkGunslinger"/>
|
|
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="head,armoredNoFaceshield" match_all_tags="true"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="ammoEft5728FNAP">
|
|
<property name="Tags" value="ammo,ammo9mm"/>
|
|
<property name="DisplayType" value="ammoBulletAP_2"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="1000"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="9"/>
|
|
<property name="TraderStageTemplate" value="ammoTier3"/>
|
|
<property name="DescriptionKey" value="ammoEftAPGroupDesc"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="UnlockedBy" value="perkPistolPeteAPAmmo"/>
|
|
<property name="DescriptionKey" value="ammoEft5728FNAPDesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="375" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkGunslinger"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="40" tags="perkGunslinger"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="3" tags="perkGunslinger"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value="-.92" tags="perkGunslinger"/><display_value name="dTargetArmor" value="-.92"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="2" tags="perkGunslinger"/><display_value name="dTargetPenetration" value="2"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
<passive_effect name="DegradationPerUse" operation="perc_add" value=".11"/>
|
|
<display_value name="dDegradationPerUse" value=".11"/>
|
|
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="1500" tags="perkGunslinger"/>
|
|
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.23">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.23">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value=".02">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value=".02">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value=".02">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value=".02">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.23" tags="aimedAccuracyDisplay"/>
|
|
<display_value name="dAccuracy" value=".229"/>
|
|
<display_value name="dRecoil" value=".019"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="ammoEft5728FNHP">
|
|
<property name="Tags" value="ammo,ammo9mm"/>
|
|
<property name="DisplayType" value="ammoBullet_2"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="1000"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="9"/>
|
|
<property name="TraderStageTemplate" value="ammoTier3"/>
|
|
<property name="DescriptionKey" value="ammoEftHPGroupDesc"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="UnlockedBy" value="perkPistolPeteHPAmmo"/>
|
|
<property name="DescriptionKey" value="ammoEft5728FNHPDesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="330" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkGunslinger"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="77" tags="perkGunslinger"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="3" tags="perkGunslinger"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value="-.08" tags="perkGunslinger"/><display_value name="dTargetArmor" value="-.08"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkGunslinger"/><display_value name="dTargetPenetration" value="0"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="head,armoredNoFaceshield" match_all_tags="true"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- ### 12/70 -->
|
|
<item name="ammoEft7mmShotgun">
|
|
<property name="Tags" value="ammo,shotgun,ammoShells"/>
|
|
<property name="DisplayType" value="ammoShotgunSlug2"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="150"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="24"/>
|
|
<property name="TraderStageTemplate" value="ammoTier1"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="shotgunshells_grab"/>
|
|
<property name="SoundPlace" value="shotgunshells_place"/>
|
|
<property name="DescriptionKey" value="ammoEft7mmShotgunDesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="48" tags="perkBoomstick"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkBoomstick"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="6" tags="perkBoomstick"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="6" tags="perkBoomstick"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_subtract" value=".6" tags="perkBoomstick"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkBoomstick"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.25" tags="perkBoomstick"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.25" tags="perkBoomstick"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.24" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.08" tags="perkBoomstick"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.08" tags="perkBoomstick"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="39" tags="perkBoomstick"/>
|
|
<passive_effect name="RoundRayCount" operation="base_set" value="8" tags="perkBoomstick"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="2" tags="perkBoomstick"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="wood"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="head,armoredNoFaceshield" match_all_tags="true"/>
|
|
</effect_group>
|
|
<effect_group tiered="false" name="Shell Display">
|
|
<requirement name="AmmoIndexIs" value="0"/>
|
|
<triggered_effect trigger="onReloadAboutToStart" action="AnimatorSetInt" property="ammoIndex" value="0"></triggered_effect>
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="AnimatorSetInt" property="ammoIndex" value="0"></triggered_effect>
|
|
</effect_group>
|
|
|
|
</item>
|
|
<item name="ammoEftFlechetteShotgun">
|
|
<property name="Tags" value="ammo,shotgun,ammoShells"/>
|
|
<property name="DisplayType" value="ammoShotgunSlug2"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="150"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="32"/>
|
|
<property name="TraderStageTemplate" value="ammoTier3"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="shotgunshells_grab"/>
|
|
<property name="SoundPlace" value="shotgunshells_place"/>
|
|
<property name="UnlockedBy" value="perkShotgunMessiahBreachingSlugs"/>
|
|
<property name="DescriptionKey" value="ammoEftFlechetteShotgunDesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="42" tags="perkBoomstick"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkBoomstick"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="5" tags="perkBoomstick"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="5" tags="perkBoomstick"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.24" tags="perkBoomstick">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.24" tags="perkBoomstick">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkBoomstick"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.25" tags="perkBoomstick"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.25" tags="perkBoomstick"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.24" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.08" tags="perkBoomstick"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.08" tags="perkBoomstick"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="25" tags="perkBoomstick"/>
|
|
<passive_effect name="RoundRayCount" operation="base_set" value="8" tags="perkBoomstick"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="2" tags="perkBoomstick"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value="-.78125" tags="perkBoomstick"/><display_value name="dTargetArmor" value="-.78125"/> <!-- 50/50 to headshot-oneshot a feral Soldier -->
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkBoomstick"/><display_value name="dTargetPenetration" value="0"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="wood"/>
|
|
</effect_group>
|
|
<effect_group tiered="false" name="Shell Display">
|
|
<requirement name="AmmoIndexIs" value="1"/>
|
|
<triggered_effect trigger="onReloadAboutToStart" action="AnimatorSetInt" property="ammoIndex" value="1"></triggered_effect>
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="AnimatorSetInt" property="ammoIndex" value="1"></triggered_effect>
|
|
</effect_group>
|
|
|
|
</item>
|
|
<item name="ammoEftAP20Slug">
|
|
<property name="Tags" value="ammo,shotgun,ammoShells"/>
|
|
<property name="DisplayType" value="ammoShotgunSlug2"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="150"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="32"/>
|
|
<property name="TraderStageTemplate" value="ammoTier3"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="shotgunshells_grab"/>
|
|
<property name="SoundPlace" value="shotgunshells_place"/>
|
|
<property name="UnlockedBy" value="perkShotgunMessiahSlugs"/>
|
|
<property name="DescriptionKey" value="ammoEftAP20SlugDesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="77" tags="perkBoomstick"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkBoomstick"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.5" tags="perkBoomstick"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.5" tags="perkBoomstick"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.92" tags="perkBoomstick">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.92" tags="perkBoomstick">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkBoomstick"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.25" tags="perkBoomstick"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.25" tags="perkBoomstick"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.92" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.05" tags="perkBoomstick"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.05" tags="perkBoomstick"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="164" tags="perkBoomstick"/>
|
|
<passive_effect name="RoundRayCount" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="18" tags="perkBoomstick"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value="-.98" tags="perkBoomstick"/><display_value name="dTargetArmor" value="-.98"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkBoomstick"/><display_value name="dTargetPenetration" value="1"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="wood"/>
|
|
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="1500" tags="perkBoomstick"/>
|
|
</effect_group>
|
|
<effect_group tiered="false" name="Shell Display">
|
|
<requirement name="AmmoIndexIs" value="2"/>
|
|
<triggered_effect trigger="onReloadAboutToStart" action="AnimatorSetInt" property="ammoIndex" value="2"></triggered_effect>
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="AnimatorSetInt" property="ammoIndex" value="2"></triggered_effect>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- ### 23/75 -->
|
|
<item name="ammoEftShrapnel25Shotgun">
|
|
<property name="Tags" value="ammo,shotgun,ammoShells"/>
|
|
<property name="DisplayType" value="ammoShotgunSlug2"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="100"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="28"/>
|
|
<property name="TraderStageTemplate" value="ammoTier3"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="shotgunshells_grab"/>
|
|
<property name="SoundPlace" value="shotgunshells_place"/>
|
|
<property name="UnlockedBy" value="modAmmoShrap25Schematic"/>
|
|
<property name="DescriptionKey" value="ammoEftShrapnel25ShotgunDesc"/>
|
|
<effect_group tiered="false" name="internal attachment prefab (A19)">
|
|
<requirement name="HoldingItemHasTags" tags="ks23only"/>
|
|
<triggered_effect trigger="onReloadEnd" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="barikada"></triggered_effect>
|
|
</effect_group>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="44" tags="perkBoomstick"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkBoomstick"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="6" tags="perkBoomstick"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="6" tags="perkBoomstick"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="5.4" tags="perkBoomstick">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="5.4" tags="perkBoomstick">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkBoomstick"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.25" tags="perkBoomstick"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.25" tags="perkBoomstick"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="78" tags="perkBoomstick"/>
|
|
<passive_effect name="RoundRayCount" operation="base_set" value="8" tags="perkBoomstick"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="3" tags="perkBoomstick"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value=".17" tags="perkBoomstick"/><display_value name="dTargetArmor" value=".17"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkBoomstick"/><display_value name="dTargetPenetration" value="0"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="wood"/>
|
|
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="51" tags="perkBoomstick"/>
|
|
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="head,armoredNoFaceshield" match_all_tags="true"/>
|
|
</effect_group>
|
|
</item>
|
|
<item name="ammoEftBarricadeSlug">
|
|
<property name="Tags" value="ammo,shotgun,ammoShells"/>
|
|
<property name="DisplayType" value="ammoShotgunSlug2"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="100"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="40"/>
|
|
<property name="TraderStageTemplate" value="ammoTier3"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="shotgunshells_grab"/>
|
|
<property name="SoundPlace" value="shotgunshells_place"/>
|
|
<property name="UnlockedBy" value="modAmmoBarricSchematic"/>
|
|
<property name="DescriptionKey" value="ammoEftBarricadeSlugDesc"/>
|
|
<effect_group tiered="false" name="internal attachment prefab (A19)">
|
|
<requirement name="HoldingItemHasTags" tags="ks23only"/>
|
|
<triggered_effect trigger="onReloadEnd" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="barikada"></triggered_effect>
|
|
</effect_group>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="70" tags="perkBoomstick"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkBoomstick"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="5" tags="perkBoomstick"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="5" tags="perkBoomstick"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.02" tags="perkBoomstick">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.02" tags="perkBoomstick">
|
|
<requirement name="HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkBoomstick"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.25" tags="perkBoomstick"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.25" tags="perkBoomstick"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.07" tags="perkBoomstick"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.07" tags="perkBoomstick"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="192" tags="perkBoomstick"/>
|
|
<passive_effect name="RoundRayCount" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="26" tags="perkBoomstick"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value="-.95" tags="perkBoomstick"/><display_value name="dTargetArmor" value="-.95"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkBoomstick"/><display_value name="dTargetPenetration" value="1"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="wood"/>
|
|
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="1500" tags="perkBoomstick"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- ### RPG7 Warhead -->
|
|
<item name="93x40mmRPG7Warhead">
|
|
<property name="Tags" value="ammo,perkDemolitionsExpert"/>
|
|
<property name="DisplayType" value="ammoLauncher"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/RPG7Warhead.unity3d?patron_rpg7_pg7vl_93x40mm.prefab"/>
|
|
<property name="HandMeshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="Mlead_scrap"/>
|
|
<property name="Stacknumber" value="10"/>
|
|
<property name="EconomicValue" value="500"/>
|
|
<property name="TraderStageTemplate" value="ammoTier2"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="UnlockedBy" value="craftingExplosives"/>
|
|
<property name="SoundPickup" value="parts_grab"/>
|
|
<property name="SoundPlace" value="parts_place"/>
|
|
<property class="Action1">
|
|
<property name="Class" value="Projectile"/>
|
|
<property name="CustomProjectileType" value="GameObject,FullautoLauncher"/>
|
|
<!--<property name="Explosion.ParticleIndex" value="#@modfolder:Resources/M16M203.unity3d?m203_explosion$M203Frag"/>-->
|
|
<property name="Explosion.ParticleIndex" value="13"/>
|
|
<property name="Explosion.AudioName" value="kaboomstick_explosion"/>
|
|
<property name="Explosion.EntityDamage" value="1600"/>
|
|
<property name="Explosion.BlockDamage" value="800"/>
|
|
<property name="Explosion.RadiusBlocks" value="12.5"/>
|
|
<property name="Explosion.RadiusEntities" value="12.5"/>
|
|
<property name="Explosion.BlastPower" value="80"/>
|
|
<property name="Explosion.DamageBonus.water" value="0"/>
|
|
<property name="Gravity" value="0"/>
|
|
<property name="FlyTime" value="14"/>
|
|
<property name="LifeTime" value="70"/>
|
|
</property>
|
|
<effect_group name="40x46grenade" tiered="false">
|
|
<passive_effect name="ExplosionBlockDamage" operation="base_set" value="800" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="ExplosionEntityDamage" operation="base_set" value="1600" tags="perkDemolitionsExpert"/>
|
|
<display_value name="dEntityDamage" value="1600"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="800" tags="perkDemolitionsExpert"/>
|
|
<display_value name="dExBlockDamage" value="800"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="800" tags="perkDemolitionsExpert"/>
|
|
<display_value name="dImpactDamage" value="800"/>
|
|
<passive_effect name="ProjectileVelocity" operation="base_set" value="60" tags="perkDemolitionsExpert"/>
|
|
<display_value name="dExRadius" value="10"/>
|
|
<passive_effect name="RoundRayCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0" tag="shotgun" invert_tag_check="true"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- ### 40x46 & 40x53 -->
|
|
<item name="40x46m381HE">
|
|
<property name="Tags" value="ammo,perkDemolitionsExpert"/>
|
|
<property name="DisplayType" value="ammoLauncher"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/grenades.unity3d?patron_40x46_m381.prefab"/>
|
|
<property name="HandMeshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="Mlead_scrap"/>
|
|
<property name="Stacknumber" value="100"/>
|
|
<property name="EconomicValue" value="200"/>
|
|
<property name="TraderStageTemplate" value="ammoTier2"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="UnlockedBy" value="craftingExplosives"/>
|
|
<property name="SoundPickup" value="parts_grab"/>
|
|
<property name="SoundPlace" value="parts_place"/>
|
|
<property class="Action1">
|
|
<property name="Class" value="Projectile"/>
|
|
<property name="CustomProjectileType" value="GameObject,FullautoLauncher"/>
|
|
<!--<property name="Explosion.ParticleIndex" value="#@modfolder:Resources/M16M203.unity3d?m203_explosion$M203Frag"/>-->
|
|
<property name="Explosion.ParticleIndex" value="13"/>
|
|
<property name="Explosion.AudioName" value="kaboomstick_explosion"/>
|
|
<property name="Explosion.BlockDamage" value="10"/>
|
|
<property name="Explosion.EntityDamage" value="980"/>
|
|
<property name="Explosion.RadiusBlocks" value="6"/>
|
|
<property name="Explosion.RadiusEntities" value="6"/>
|
|
<property name="Explosion.BlastPower" value="20"/>
|
|
<property name="Explosion.DamageBonus.water" value="0"/>
|
|
<property name="Explosion.DamageBonus.stone" value=".01"/>
|
|
<property name="Explosion.DamageBonus.metal" value=".05"/>
|
|
<property name="Explosion.DamageBonus.earth" value="0"/>
|
|
<property name="Explosion.DamageBonus.wood" value=".05"/>
|
|
<property name="Gravity" value="-3"/>
|
|
<property name="FlyTime" value=".8"/>
|
|
<property name="LifeTime" value="70"/>
|
|
</property>
|
|
<effect_group name="40x46grenade" tiered="false">
|
|
<passive_effect name="BlockDamage" operation="base_set" value="20" tags="perkDemolitionsExpert"/>
|
|
<display_value name="dExBlockDamage" value="20"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="320" tags="perkDemolitionsExpert"/>
|
|
<display_value name="dExEntityDamage" value="980"/>
|
|
<display_value name="dImpactDamage" value="320"/>
|
|
<passive_effect name="ProjectileImpactDamagePercentBlock" operation="base_set" value="0" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="ProjectileImpactDamagePercentEntity" operation="base_set" value="0" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="ProjectileVelocity" operation="base_set" value="30" tags="perkDemolitionsExpert"/>
|
|
<display_value name="dExRadius" value="4"/>
|
|
<passive_effect name="RoundRayCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="5.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="5.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
</effect_group>
|
|
<effect_group tiered="false" name="Shell Display">
|
|
<requirement name="AmmoIndexIs" value="0"/>
|
|
<triggered_effect trigger="onReloadAboutToStart" action="AnimatorSetInt" property="ammoIndex" value="0"></triggered_effect>
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="AnimatorSetInt" property="ammoIndex" value="0"></triggered_effect>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- ### 40x46 & 40x53 -->
|
|
<item name="40x46m576MPBuckshot">
|
|
<property name="Tags" value="ammo,perkDemolitionsExpert"/>
|
|
<property name="DisplayType" value="ammoShotgunSlug2"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/grenades.unity3d?patron_40x46_m576.prefab"/>
|
|
<property name="HandMeshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="Mlead_scrap"/>
|
|
<property name="Stacknumber" value="100"/>
|
|
<property name="EconomicValue" value="200"/>
|
|
<property name="TraderStageTemplate" value="ammoTier2"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="UnlockedBy" value="craftingExplosives"/>
|
|
<property name="SoundPickup" value="parts_grab"/>
|
|
<property name="SoundPlace" value="parts_place"/>
|
|
<property class="Action1">
|
|
<property name="Class" value="Projectile"/>
|
|
<property name="CustomProjectileType" value="GameObject,FullautoLauncher"/>
|
|
<property name="Explosion.BlockDamage" value="10"/>
|
|
<property name="Explosion.EntityDamage" value="0"/>
|
|
<property name="Explosion.RadiusBlocks" value="0"/>
|
|
<property name="Explosion.RadiusEntities" value="0"/>
|
|
<property name="Explosion.BlastPower" value="0"/>
|
|
<property name="Explosion.DamageBonus.water" value="0"/>
|
|
<property name="Explosion.DamageBonus.stone" value=".01"/>
|
|
<property name="Explosion.DamageBonus.metal" value=".05"/>
|
|
<property name="Explosion.DamageBonus.earth" value="0"/>
|
|
<property name="Explosion.DamageBonus.wood" value=".05"/>
|
|
<property name="Gravity" value="-1"/>
|
|
<property name="FlyTime" value=".8"/>
|
|
<property name="LifeTime" value="7"/>
|
|
</property>
|
|
<effect_group name="40x46grenade" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="40" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="20" tags="perkDemolitionsExpert"/>
|
|
<display_value name="dExBlockDamage" value="20"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="160" tags="perkDemolitionsExpert"/>
|
|
<display_value name="dEntityDamage" value="2400"/>
|
|
<passive_effect name="ProjectileImpactDamagePercentBlock" operation="base_set" value="0" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="ProjectileImpactDamagePercentEntity" operation="base_set" value="0" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="ProjectileVelocity" operation="base_set" value="269" tags="perkDemolitionsExpert"/>
|
|
<display_value name="dExRadius" value="4"/>
|
|
<passive_effect name="RoundRayCount" operation="base_set" value="15" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="TargetArmor" operation="perc_add" value="-.95" tags="perkDemolitionsExpert"/><display_value name="dTargetArmor" value="-.95"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="8" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="8" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
</effect_group>
|
|
<effect_group tiered="false" name="Shell Display">
|
|
<requirement name="AmmoIndexIs" value="1"/>
|
|
<triggered_effect trigger="onReloadAboutToStart" action="AnimatorSetInt" property="ammoIndex" value="1"></triggered_effect>
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="AnimatorSetInt" property="ammoIndex" value="1"></triggered_effect>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!--<item name="40x46m433HEDP">
|
|
<property name="Tags" value="ammo,perkDemolitionsExpert"/>
|
|
<property name="DisplayType" value="ammoLauncher"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/grenades.unity3d?patron_40x46_m433.prefab"/>
|
|
<property name="HandMeshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="Mlead_scrap"/>
|
|
<property name="Stacknumber" value="20"/>
|
|
<property name="EconomicValue" value="250"/>
|
|
<property name="TraderStageTemplate" value="ammoTier2"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="UnlockedBy" value="perkDemolitionsExpert"/>
|
|
|
|
<property class="Action1">
|
|
<property name="Class" value="Projectile"/>
|
|
<property name="CustomProjectileType" value="GameObject,FullautoLauncher"/>
|
|
<property name="Explosion.ParticleIndex" value="13"/>
|
|
<property name="Explosion.AudioName" value="kaboomstick_explosion"/>
|
|
<property name="Explosion.BlockDamage" value="10"/>
|
|
<property name="Explosion.EntityDamage" value="900"/>
|
|
<property name="Explosion.RadiusBlocks" value="5"/>
|
|
<property name="Explosion.RadiusEntities" value="5"/>
|
|
<property name="Explosion.BlastPower" value="20"/>
|
|
<property name="Explosion.DamageBonus.water" value="0"/>
|
|
<property name="Explosion.DamageBonus.stone" value=".01"/>
|
|
<property name="Explosion.DamageBonus.metal" value=".05"/>
|
|
<property name="Explosion.DamageBonus.earth" value="0"/>
|
|
<property name="Explosion.DamageBonus.wood" value=".05"/>
|
|
<property name="Gravity" value="-3"/>
|
|
<property name="FlyTime" value=".8"/>
|
|
<property name="LifeTime" value="7"/>
|
|
</property>
|
|
<effect_group name="40x46grenade" tiered="false">
|
|
<passive_effect name="BlockDamage" operation="base_set" value="10" tags="perkDemolitionsExpert"/>
|
|
<display_value name="dExBlockDamage" value="10"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="900" tags="perkDemolitionsExpert"/>
|
|
<display_value name="dExEntityDamage" value="900"/>
|
|
<passive_effect name="ProjectileImpactDamagePercentBlock" operation="base_set" value="0" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="ProjectileImpactDamagePercentEntity" operation="base_set" value="0" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="ProjectileVelocity" operation="base_set" value="30" tags="perkDemolitionsExpert"/>
|
|
<display_value name="dExRadius" value="5"/>
|
|
<passive_effect name="RoundRayCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="5.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="5.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
</effect_group>
|
|
</item>-->
|
|
|
|
<item name="40x53VOG25">
|
|
<property name="Tags" value="ammo,perkDemolitionsExpert"/>
|
|
<property name="DisplayType" value="ammoLauncher"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/grenades.unity3d?patron_vog25_40mm.prefab"/>
|
|
<property name="HandMeshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="Mlead_scrap"/>
|
|
<property name="Stacknumber" value="100"/>
|
|
<property name="EconomicValue" value="200"/>
|
|
<property name="TraderStageTemplate" value="ammoTier2"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="UnlockedBy" value="craftingExplosives"/>
|
|
<property name="SoundPickup" value="parts_grab"/>
|
|
<property name="SoundPlace" value="parts_place"/>
|
|
<property class="Action1">
|
|
<property name="Class" value="Projectile"/>
|
|
<property name="CustomProjectileType" value="GameObject,FullautoLauncher"/>
|
|
<!--<property name="Explosion.ParticleIndex" value="#@modfolder:Resources/M16M203.unity3d?m203_explosion$M203Frag"/>-->
|
|
<property name="Explosion.ParticleIndex" value="13"/>
|
|
<property name="Explosion.AudioName" value="kaboomstick_explosion"/>
|
|
<property name="Explosion.BlockDamage" value="10"/>
|
|
<property name="Explosion.EntityDamage" value="980"/>
|
|
<property name="Explosion.RadiusBlocks" value="6"/>
|
|
<property name="Explosion.RadiusEntities" value="6"/>
|
|
<property name="Explosion.BlastPower" value="20"/>
|
|
<property name="Explosion.DamageBonus.water" value="0"/>
|
|
<property name="Explosion.DamageBonus.stone" value=".01"/>
|
|
<property name="Explosion.DamageBonus.metal" value=".05"/>
|
|
<property name="Explosion.DamageBonus.earth" value="0"/>
|
|
<property name="Explosion.DamageBonus.wood" value=".05"/>
|
|
<property name="Gravity" value="-3"/>
|
|
<property name="FlyTime" value=".8"/>
|
|
<property name="LifeTime" value="70"/>
|
|
</property>
|
|
<effect_group name="40x46grenade" tiered="false">
|
|
<passive_effect name="BlockDamage" operation="base_set" value="20" tags="perkDemolitionsExpert"/>
|
|
<display_value name="dExBlockDamage" value="20"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="320" tags="perkDemolitionsExpert"/>
|
|
<display_value name="dExEntityDamage" value="980"/>
|
|
<display_value name="dImpactDamage" value="320"/>
|
|
<passive_effect name="ProjectileImpactDamagePercentBlock" operation="base_set" value="0" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="ProjectileImpactDamagePercentEntity" operation="base_set" value="0" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="ProjectileVelocity" operation="base_set" value="30" tags="perkDemolitionsExpert"/>
|
|
<display_value name="dExRadius" value="4"/>
|
|
<passive_effect name="RoundRayCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="5.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="5.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="GrenadeImpactRGN">
|
|
<property name="Tags" value="ammo,weapon,attPerception,perkDemolitionsExpert,explosivesSkill"/>
|
|
<property name="ItemTypeIcon" value="explosion"/>
|
|
<property name="DisplayType" value="ammoGrenadeContact"/>
|
|
<property name="Class" value="ItemClassTimeBomb"/>
|
|
<property name="HoldType" value="57"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/EFTthrowables.unity3d?grenadetarkovRGNimpact.prefab"/>
|
|
<property name="DropMeshfile" value="#@modfolder:Resources/EFTthrowables.unity3d?rgnfuzed.prefab"/>
|
|
<property name="DropScale" value="1.5"/>
|
|
<property name="Material" value="Mmetal"/>
|
|
<property name="Stacknumber" value="25"/>
|
|
<property name="EconomicValue" value="175"/>
|
|
<property name="TraderStageTemplate" value="baseTier2"/><!-- thrownGrenadeContact -->
|
|
<property name="Weight" value="0"/>
|
|
<property name="Explosion.BlockDamage" value="10"/>
|
|
<property name="Explosion.EntityDamage" value="1000"/>
|
|
<property name="Explosion.ParticleIndex" value="13"/>
|
|
<property name="Explosion.RadiusBlocks" value="5"/>
|
|
<property name="Explosion.RadiusEntities" value="5"/>
|
|
<property name="Explosion.DamageBonus.earth" value="0"/> <!-- should work? -->
|
|
<property name="Explosion.DamageBonus.water" value="0"/>
|
|
<property name="Explosion.BlastPower" value="50"/> <!-- (int,100) how far ragdolls and such are flung -->
|
|
<property name="FuseTime" value="6"/>
|
|
<property name="FusePrimeOnActivate" value="true"/>
|
|
<property name="ExplodeOnHit" value="true"/>
|
|
<property name="StickPercent" value=".5"/>
|
|
<property name="UnlockedBy" value="craftingExplosives"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo"/>
|
|
<property name="SoundUnholster" value=""/>
|
|
<property name="SoundPickup" value="grenade_grab"/>
|
|
<property name="SoundPlace" value="grenade_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="ThrowAway"/>
|
|
<!-- <property name="Hitmask_override" value="Arrow"/> unfortunately this cannot work without a serious rewrite of the hitmask system -->
|
|
<property name="Delay" value="1.2"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Throw_strength_default" value="8"/>
|
|
<property name="Throw_strength_max" value="50"/>
|
|
<property name="Max_strain_time" value="1.25"/>
|
|
<property name="Sound_start" value=""/>
|
|
<property name="Gravity" value="-5"/>
|
|
<property name="FlyTime" value="14"/>
|
|
<property name="LifeTime" value="70"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Activate"/>
|
|
<property name="Delay" value="1"/>
|
|
<property name="Sound_start" value=""/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value="1"/>
|
|
</property>
|
|
<property name="ThrowableDecoy" value="true"/>
|
|
<effect_group tiered="false">
|
|
<display_value name="dExRadius" value="3"/>
|
|
<display_value name="dExBlockDamage" value="10"/>
|
|
<display_value name="dExEntityDamage" value="1000"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="GrenadeM67">
|
|
<property name="Tags" value="ammo,weapon,attPerception,perkDemolitionsExpert,explosivesSkill"/>
|
|
<property name="ItemTypeIcon" value="explosion"/>
|
|
<property name="DescriptionKey" value="GrenadeM67Desc"/>
|
|
<property name="DisplayType" value="ammoGrenadeContact"/>
|
|
<property name="Class" value="ItemClassTimeBomb"/>
|
|
<property name="HoldType" value="57"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/EFTthrowables.unity3d?grenadetarkovM67.prefab"/>
|
|
<property name="DropMeshfile" value="#@modfolder:Resources/EFTthrowables.unity3d?m67fuzed.prefab"/>
|
|
<property name="DropScale" value="1.5"/>
|
|
<property name="Material" value="Mmetal"/>
|
|
<property name="Stacknumber" value="25"/>
|
|
<property name="EconomicValue" value="175"/>
|
|
<property name="TraderStageTemplate" value="baseTier2"/><!-- thrownGrenadeContact -->
|
|
<property name="Weight" value="0"/>
|
|
<property name="Explosion.BlockDamage" value="10"/>
|
|
<property name="Explosion.EntityDamage" value="1000"/>
|
|
<property name="Explosion.ParticleIndex" value="13"/>
|
|
<property name="Explosion.RadiusBlocks" value="8"/>
|
|
<property name="Explosion.RadiusEntities" value="8"/>
|
|
<property name="Explosion.DamageBonus.earth" value="0"/> <!-- should work? -->
|
|
<property name="Explosion.DamageBonus.water" value="0"/>
|
|
<property name="Explosion.BlastPower" value="50"/> <!-- (int,100) how far ragdolls and such are flung -->
|
|
<property name="FuseTime" value="5"/>
|
|
<property name="FusePrimeOnActivate" value="true"/>
|
|
<property name="StickPercent" value=".5"/>
|
|
<property name="UnlockedBy" value="craftingExplosives"/><!-- perkDemolitionsExpert,thrownGrenadeContactSchematic, -->
|
|
<property name="Group" value="Ammo/Weapons,Ammo"/>
|
|
<property name="SoundUnholster" value=""/>
|
|
<property name="SoundPickup" value="grenade_grab"/>
|
|
<property name="SoundPlace" value="grenade_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="ThrowAway"/>
|
|
<!-- <property name="Hitmask_override" value="Arrow"/> unfortunately this cannot work without a serious rewrite of the hitmask system -->
|
|
<property name="Delay" value="1.2"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Throw_strength_default" value="8"/>
|
|
<property name="Throw_strength_max" value="50"/>
|
|
<property name="Max_strain_time" value="1.25"/>
|
|
<property name="Sound_start" value=""/>
|
|
<property name="Gravity" value="-5"/>
|
|
<property name="FlyTime" value="14"/>
|
|
<property name="LifeTime" value="70"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Activate"/>
|
|
<property name="Delay" value="1"/>
|
|
<property name="Sound_start" value=""/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value="1"/>
|
|
</property>
|
|
<property name="ThrowableDecoy" value="true"/>
|
|
<effect_group tiered="false">
|
|
<display_value name="dExRadius" value="5"/>
|
|
<display_value name="dExBlockDamage" value="10"/>
|
|
<display_value name="dExEntityDamage" value="1000"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- ### .338 Lapua Magnum (8.6x70) -->
|
|
<item name="ammoEft338">
|
|
<property name="Tags" value="ammo,ammo762mmHC"/>
|
|
<property name="DisplayType" value="ammoBullet_2"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="150"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="24"/>
|
|
<property name="TraderStageTemplate" value="ammoTier1"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="DescriptionKey" value="ammoEft338LAPUAmagnumDesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="1200" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="189" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="8" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<display_value name="dTargetArmorDMG" value="83"/>
|
|
<display_value name="dTargetArmorPEN" value="47"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="2" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="2"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="750" tags="perkDeadEye,perkMachineGunner"/>
|
|
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="gunEftPropellantAmount" operation="set" value="5.4"/>
|
|
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="eftBulletWeightKg" operation="set" value="0.047"/>
|
|
<passive_effect name="DismemberChance" operation="base_set" value="1" tags="arm"/>
|
|
<passive_effect name="DismemberChance" operation="base_set" value="1" tags="leg"/>
|
|
<passive_effect name="DamageModifier" operation="base_add" value="96" tags="head"> <!-- Headshot-Bonus For Snipers -->
|
|
<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
|
|
</passive_effect>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="ammoEft338AP">
|
|
<property name="Tags" value="ammo,ammo762mmHC"/>
|
|
<property name="DisplayType" value="ammoBulletAP_2"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="150"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="32"/>
|
|
<property name="TraderStageTemplate" value="ammoTier3"/>
|
|
<property name="DescriptionKey" value="ammoEftAPGroupDesc"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="UnlockedBy" value="perkSniperAPAmmo"/>
|
|
<property name="DescriptionKey" value="ammoEft338LAPUAmagnumAPDesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="1250" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="163" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="8" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<display_value name="dTargetArmorDMG" value="89"/>
|
|
<display_value name="dTargetArmorPEN" value="79"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="3" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="3"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
<passive_effect name="DegradationPerUse" operation="perc_add" value=".25"/>
|
|
<display_value name="dDegradationPerUse" value=".25"/>
|
|
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="1500" tags="perkDeadEye,perkMachineGunner"/>
|
|
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="gunEftPropellantAmount" operation="set" value="5.67"/>
|
|
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="eftBulletWeightKg" operation="set" value="0.049"/>
|
|
<passive_effect name="DismemberChance" operation="base_set" value="1" tags="arm"/>
|
|
<passive_effect name="DismemberChance" operation="base_set" value="1" tags="leg"/>
|
|
<passive_effect name="DamageModifier" operation="base_add" value="96" tags="head"> <!-- Headshot-Bonus For Snipers -->
|
|
<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
|
|
</passive_effect>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="ammoEft338HP">
|
|
<property name="Tags" value="ammo,ammo762mmHC"/>
|
|
<property name="DisplayType" value="ammoBullet_2"/>
|
|
<property name="HoldType" value="45"/>
|
|
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Stacknumber" value="150"/>
|
|
<property name="Material" value="Mbrass"/>
|
|
<property name="MeltTimePerUnit" value=".4"/>
|
|
<property name="EconomicValue" value="32"/>
|
|
<property name="TraderStageTemplate" value="ammoTier3"/>
|
|
<property name="DescriptionKey" value="ammoEftHPGroupDesc"/>
|
|
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
|
<property name="SoundPickup" value="bullets_grab"/>
|
|
<property name="SoundPlace" value="bullets_place"/>
|
|
<property name="UnlockedBy" value="perkSniperHPAmmo"/>
|
|
<property name="DescriptionKey" value="ammoEft338LAPUAmagnumHPDesc"/>
|
|
<effect_group name="ammo" tiered="false">
|
|
<passive_effect name="MaxRange" operation="base_set" value="1100" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="EntityDamage" operation="base_set" value="366" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_set" value="8" tags="perkDeadEye,perkMachineGunner"/>
|
|
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
|
|
<display_value name="dTargetArmorDMG" value="55"/>
|
|
<display_value name="dTargetArmorPEN" value="18"/>
|
|
<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="1"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
|
|
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="gunEftPropellantAmount" operation="set" value="5.13"/>
|
|
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="eftBulletWeightKg" operation="set" value="0.044"/>
|
|
<passive_effect name="DismemberChance" operation="base_set" value="1" tags="arm"/>
|
|
<passive_effect name="DismemberChance" operation="base_set" value="1" tags="leg"/>
|
|
<passive_effect name="DamageModifier" operation="base_add" value="96" tags="head"> <!-- Headshot-Bonus For Snipers -->
|
|
<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
|
|
</passive_effect>
|
|
</effect_group>
|
|
</item>
|
|
|
|
</append>
|
|
<append xpath="/items">
|
|
<!-- ### Submachineguns -->
|
|
<!-- *** 7.62x25mm / Russian -->
|
|
<item name="gunppsh41"> <!-- Tier 1 -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,nobipod,noSilencer,ppsh41only,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,nooffsetscope,canHaveCosmetic,handgunSkill,shakingSMG"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="6"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/smgA.unity3d?guntarkovppsh41.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MHandGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="smg_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="smg_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="1000"/>
|
|
<property name="TraderStageTemplate" value="baseTier0"/>
|
|
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_polymer_grab"/>
|
|
<property name="SoundPlace" value="rifle_polymer_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft76225mmTokarev"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="ppsh41_fire"/>
|
|
<property name="Sound_loop" value="ppsh41_fire"/>
|
|
<property name="Sound_end" value="ppsh41_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSMG.unity3d?Muzzleppsh41.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/> -->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovSMGs">
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="1000" tags="perkGunslinger"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkGunslinger"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="35" tags="perkGunslinger"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkGunslinger"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkGunslinger"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkGunslinger"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1,0.95" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1,0.95" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.12,1.06" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.24,1.08" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.4" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".6" tags="perkGunslinger"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkGunslinger"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="1050,2100" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1,0.95" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.24,1.08" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.3"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 9x18mm / Russian -->
|
|
<item name="gunpp9klin"> <!-- Tier 1 -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,nobipod,nom203,walthermrs,leupolddeltapoint,monstrumcompact,foregrip,sideAttachments,pp91only,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,nooffsetscope,canHaveCosmetic,handgunSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="6"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/smgA.unity3d?guntarkovpp9klin.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MHandGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="smg_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="smg_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="1000"/>
|
|
<property name="TraderStageTemplate" value="baseTier0"/>
|
|
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_polymer_grab"/>
|
|
<property name="SoundPlace" value="rifle_polymer_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft918mmPM"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="klin_close"/>
|
|
<property name="Sound_loop" value="klin_close"/>
|
|
<property name="Sound_end" value="klin_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSMG.unity3d?Muzzlepp91.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/> -->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovSMGs">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="1000" tags="perkGunslinger"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkGunslinger"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="20" tags="perkGunslinger"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkGunslinger"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkGunslinger"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkGunslinger"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1,0.95" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1,0.95" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.2,1.14" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.12,1.06" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.4" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".6" tags="perkGunslinger"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkGunslinger"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="650,1300" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1,0.95" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.12,1.06" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.3"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
|
|
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 9x18mm / Russian -->
|
|
<item name="gunpp19bizon"> <!-- Tier 2 -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,AKstocks,ammoEft919mm,gun,shortRange,nobipod,pp19only,nom203,CompactReflexSight,AssaultScope,ReflexSight,hydramount,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="6"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/smgA.unity3d?guntarkovpp19vityaz.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MHandGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="smg_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="smg_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="2000"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_polymer_grab"/>
|
|
<property name="SoundPlace" value="rifle_polymer_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft918mmPM"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="bizon_fire"/>
|
|
<property name="Sound_loop" value="bizon_fire"/>
|
|
<property name="Sound_end" value="fire_general_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSMG.unity3d?Muzzlebizon.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/> -->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovSMGs">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="700" tags="perkGunslinger"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkGunslinger"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkGunslinger"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkGunslinger"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkGunslinger"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkGunslinger"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.9,0.85" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.9,0.85" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.08,1.02" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.15,1.04" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.35" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".55" tags="perkGunslinger"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkGunslinger"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="800,1600" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.8" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.9,0.85" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.5,1.44" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.3"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 9x19mm / NATO -->
|
|
<item name="gunmp5k"> <!-- Tier 1 --> <!-- Tier 1 Grip | (25% worse recoil (gets removed, when equipping stock) | T1 Stock Bonus) -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,ammoEft919mm,nobipod,hydramount,mp5konly,g33,walthermrs,okp7,ACOG,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,nooffsetscope,canHaveCosmetic,handgunSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="6"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/smgA.unity3d?guntarkovmp5k.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MHandGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="smg_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="smg_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="1000"/>
|
|
<property name="TraderStageTemplate" value="baseTier0"/>
|
|
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_polymer_grab"/>
|
|
<property name="SoundPlace" value="rifle_polymer_place"/>
|
|
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft919mm,ammoEft919mmAP,ammoEft919mmHP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="FireMode2.BurstCount" value="3"/>
|
|
<property name="FireMode2.IsFullAuto" value="false"/>
|
|
<property name="FireMode2.ModeName" value="ttFiringModeBurst3"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="mpx_close"/>
|
|
<property name="Sound_loop" value="mpx_close"/>
|
|
<property name="Sound_end" value="mpx_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSMG.unity3d?Muzzle.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/> -->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovSMGs">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="800" tags="perkGunslinger"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkGunslinger"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="20" tags="perkGunslinger"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkGunslinger"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkGunslinger"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkGunslinger"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.94" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.94" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.95,0.9" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.95,0.9" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1,.8" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.2,1.06" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.4" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".6" tags="perkGunslinger"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkGunslinger"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="800,1600" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.95,0.9" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.95,1.87" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.3"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 9x19mm / NATO -->
|
|
<item name="gunmp5"> <!-- Tier 2 -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,ammoEft919mm,gun,shortRange,nobipod,handguard,hydramount,cmagmp5,nocmagmp5,mp5navy,mp5only,g33,walthermrs,okp7,ACOG,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,nooffsetscope,canHaveCosmetic,handgunSkill,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="6"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/smgA.unity3d?guntarkovmp5.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MHandGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="smg_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="smg_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="2500"/>
|
|
<property name="TraderStageTemplate" value="baseTier0"/>
|
|
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_polymer_grab"/>
|
|
<property name="SoundPlace" value="rifle_polymer_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft919mm,ammoEft919mmAP,ammoEft919mmHP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="FireMode2.BurstCount" value="3"/>
|
|
<property name="FireMode2.IsFullAuto" value="false"/>
|
|
<property name="FireMode2.ModeName" value="ttFiringModeBurst3"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="mpx_close"/>
|
|
<property name="Sound_loop" value="mpx_close"/>
|
|
<property name="Sound_end" value="mpx_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSMG.unity3d?Muzzlemp5.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/> -->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSMG.unity3d?Muzzle3SMG.prefab"/>
|
|
<property name="ExcludeTags" value="attAgility,perkGunslinger,9mmGun,handgunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencersigsrd9,modsilencerco9osprey,modsilencerco46multi"/>
|
|
<property name="ExcludePassives" value="modmagmp5xproductdrum50,modmagmp5Cmag100"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovSMGs">
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovSMGs">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="800" tags="perkGunslinger"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkGunslinger"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkGunslinger"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkGunslinger"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkGunslinger"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkGunslinger"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.9,0.85" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.9,0.85" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1,.8" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.1,1.04" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.35" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".55" tags="perkGunslinger"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkGunslinger"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="800,1600" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.8" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.9,0.85" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.5,1.44" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.3"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
|
|
</effect_group>
|
|
|
|
<effect_group name="M203">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043"/>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.85" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 9x19mm / Russian -->
|
|
<item name="gunpp19vityaz"> <!-- Tier 2 -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,AKstocks,ammoEft919mm,gun,shortRange,nobipod,pp19only,nom203,g33,walthermrs,okp7,ACOG,handguard,nooffsetscope,hydramount,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,nooffsetscope,canHaveCosmetic,handgunSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="6"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/smgA.unity3d?guntarkovpp19vityaz.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MHandGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="smg_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="smg_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="2000"/>
|
|
<property name="TraderStageTemplate" value="baseTier0"/>
|
|
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_polymer_grab"/>
|
|
<property name="SoundPlace" value="rifle_polymer_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft919mm,ammoEft919mmAP,ammoEft919mmHP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="vityaz_fire"/>
|
|
<property name="Sound_loop" value="vityaz_fire"/>
|
|
<property name="Sound_end" value="vityaz_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSMG.unity3d?Muzzlepp19vityaz.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/> -->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovSMGs">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="700" tags="perkGunslinger"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkGunslinger"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkGunslinger"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkGunslinger"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkGunslinger"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkGunslinger"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.9,0.85" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.9,0.85" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.08,1.02" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.15,1.04" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.35" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".55" tags="perkGunslinger"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkGunslinger"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="800,1600" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.8" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.9,0.85" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.5,1.44" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.3"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 9x19mm / NATO -->
|
|
<item name="gunmp9"> <!-- Tier 3 --> <!-- T3 Grip Bonus -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,ammoEft919mm,reloadPenalty,gun,shortRange,nom203,nobipod,sideAttachments,cmagmp9uzi,offsetreflex,hydramount,mp9only,g33,walthermrs,okp7,ACOG,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,nooffsetscope,canHaveCosmetic,handgunSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="6"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/smgA.unity3d?guntarkovmp9.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MHandGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="smg_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="smg_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="3000"/>
|
|
<property name="TraderStageTemplate" value="baseTier0"/>
|
|
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_polymer_grab"/>
|
|
<property name="SoundPlace" value="rifle_polymer_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft919mm,ammoEft919mmAP,ammoEft919mmHP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="mp9_close"/>
|
|
<property name="Sound_loop" value="mp9_close"/>
|
|
<property name="Sound_end" value="mp9_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSMG.unity3d?Muzzlemp9.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/> -->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovSMGs">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="1100" tags="perkGunslinger"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1100" tags="perkGunslinger"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkGunslinger"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkGunslinger"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkGunslinger"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkGunslinger"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.6" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.6" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.85,0.83" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.85,0.83" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.12,1.06" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.24,1.08" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".5" tags="perkGunslinger"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkGunslinger"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="800,1600" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.6" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.85,0.83" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.24,1.08" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.3"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
|
|
|
|
<!-- T3 Grip Bonus -->
|
|
<!--passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.15"/-->
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 9x19mm / NATO -->
|
|
<item name="gunmp5sd"> <!-- Tier 3 --> <!-- T3 Silencer Bonus -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,ammoEft919mm,gun,shortRange,nobipod,sideAttachments,rexbipod,foregrip,offsetreflex,noSilencer,hydramount,cmagmp5,nocmagmp5,mp5only,okp7,g33,ACOG,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,nooffsetscope,canHaveCosmetic,handgunSkill,m203,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="6"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/smgA.unity3d?guntarkovmp5sd.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MHandGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="smg_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="smg_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="5000"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_polymer_grab"/>
|
|
<property name="SoundPlace" value="rifle_polymer_place"/>
|
|
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft919mm,ammoEft919mmAP,ammoEft919mmHP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="FireMode2.BurstCount" value="3"/>
|
|
<property name="FireMode2.IsFullAuto" value="false"/>
|
|
<property name="FireMode2.ModeName" value="ttFiringModeBurst3"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="mp5_sd"/>
|
|
<property name="Sound_loop" value="mp5_sd"/>
|
|
<property name="Sound_end" value="mp5_sd_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSMG.unity3d?Muzzlemp5sd.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/> -->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSMG.unity3d?Muzzle3SMG.prefab"/>
|
|
<property name="ExcludeTags" value="attAgility,perkGunslinger,9mmGun,handgunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencersigsrd9,modsilencerco9osprey,modsilencerco46multi"/>
|
|
<property name="ExcludePassives" value="modmagmp5xproductdrum50,modmagmp5Cmag100"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovSMGs">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovSMGs">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="800" tags="perkGunslinger"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkGunslinger"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkGunslinger"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkGunslinger"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkGunslinger"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkGunslinger"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.6" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.6" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.85,0.83" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.85,0.83" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.85,0.83" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.12,1.06" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.24,1.08" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".5" tags="perkGunslinger"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkGunslinger"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="800,1600" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.6" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.85,0.83" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.24,1.08" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.3"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
|
|
<!-- T3 Silencer Bonus -->
|
|
<!--passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.19"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.19"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.19"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.19"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value=".17"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.16"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.16"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.16" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value=".03">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value=".03">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="perc_add" value=".06"/>
|
|
<passive_effect name="DegradationPerUse" operation="perc_add" value=".2"/-->
|
|
</effect_group>
|
|
|
|
<effect_group name="M203">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043"/>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.85" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 9x19mm / NATO -->
|
|
<item name="gunvector9"> <!-- Tier 4 -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,AR15stocksDirect,AR15stocks,ammoEft919mm,gun,shortRange,foregrip,sideAttachments,vector9only,CompactReflexSight,AssaultScope,ReflexSight,CantedSight,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill,m203,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="6"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/smgA.unity3d?guntarkovvector9.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MHandGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="smg_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="smg_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="10000"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_polymer_grab"/>
|
|
<property name="SoundPlace" value="rifle_polymer_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft919mm,ammoEft919mmAP,ammoEft919mmHP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="FireMode2.BurstCount" value="2"/>
|
|
<property name="FireMode2.IsFullAuto" value="false"/>
|
|
<property name="FireMode2.ModeName" value="ttFiringModeBurst2"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="vector9_fire"/>
|
|
<property name="Sound_loop" value="vector9_fire"/>
|
|
<property name="Sound_end" value="vector9_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSMG.unity3d?Muzzlevector9.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/> -->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSMG.unity3d?Muzzle3SMG.prefab"/>
|
|
<property name="ExcludeTags" value="attAgility,perkGunslinger,9mmGun,handgunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencersigsrd9,modsilencerco9osprey,modsilencerco46multi"/>
|
|
<property name="ExcludePassives" value="modmagglock9x19Cmag100,modmagglock9x19sgmtdrum50"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovSMGs">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovSMGs">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="1100" tags="perkGunslinger"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1100" tags="perkGunslinger"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="33" tags="perkGunslinger"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkGunslinger"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkGunslinger"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkGunslinger"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.4" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.4" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.83,0.81" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.83,0.81" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.06,0.8" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.18,1.02" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.25" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".5" tags="perkGunslinger"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkGunslinger"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="850,1700" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.4" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.83,0.81" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.38,1.32" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.3"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
|
|
</effect_group>
|
|
|
|
<effect_group name="M203">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043"/>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.85" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 9x19mm / NATO -->
|
|
<item name="gunmpx"> <!-- Tier 4 --> <!-- T3 Grip Bonus -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,ammoEft919mm,gun,shortRange,nobipod,sideAttachments,cmagmpx,offsetreflex,hydramount,mpxonly,g33,walthermrs,okp7,ACOG,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,nooffsetscope,canHaveCosmetic,handgunSkill,m203,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="6"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/smgA.unity3d?guntarkovmpx.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MHandGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="smg_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="smg_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="6000"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_polymer_grab"/>
|
|
<property name="SoundPlace" value="rifle_polymer_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft919mm,ammoEft919mmAP,ammoEft919mmHP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="mpx_fire"/>
|
|
<property name="Sound_loop" value="mpx_fire"/>
|
|
<property name="Sound_end" value="fire_general_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSMG.unity3d?mpx_muzzleflash_fpv.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/> -->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSMG.unity3d?Muzzle3SMG.prefab"/>
|
|
<property name="ExcludeTags" value="attAgility,perkGunslinger,9mmGun,handgunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencermpxsd"/>
|
|
<property name="ExcludePassives" value="modmagmpxbasepad41,modmagmpxf5mfgdrum50,modmagmpxCmag100"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovSMGs">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovSMGs">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="850" tags="perkGunslinger"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkGunslinger"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkGunslinger"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkGunslinger"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkGunslinger"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkGunslinger"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.4" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.4" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.83,0.81" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.83,0.81" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.16,1.02" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.28,1.12" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.25" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".5" tags="perkGunslinger"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkGunslinger"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="850,1700" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.4" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.83,0.81" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.38,1.32" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.3"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
|
|
<!-- T3 Grip Bonus -->
|
|
<!--passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.15"/-->
|
|
</effect_group>
|
|
|
|
<effect_group name="M203">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043"/>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.85" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 9x19mm / NATO -->
|
|
<item name="gunstm9"> <!-- Tier 4 --> <!-- T3 Lightweight Stock Bonus (Find a solution to negate stock bonus, if other stock equpdd) | (-10% Recoil, +20% accuracy and +10% range Bonus all in the base values) -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,AR15stocksDirect,AR15stocks,ammoEft919mm,rexbipod,foregrip,sideAttachments,offsetreflex,hydramount,stm9only,g33,walthermrs,okp7,ACOG,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,nooffsetscope,canHaveCosmetic,handgunSkill,m203,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="6"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/smgA.unity3d?guntarkovstm9.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MHandGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="smg_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="smg_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="8000"/>
|
|
<property name="TraderStageTemplate" value="baseTier2"/>
|
|
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_polymer_grab"/>
|
|
<property name="SoundPlace" value="rifle_polymer_place"/>
|
|
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft919mm,ammoEft919mmAP,ammoEft919mmHP"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="stm9_close"/>
|
|
<property name="Sound_loop" value="stm9_close"/>
|
|
<property name="Sound_end" value="stm9_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSMG.unity3d?Muzzlestm9.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/> -->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSMG.unity3d?Muzzle3SMG.prefab"/>
|
|
<property name="ExcludeTags" value="attAgility,perkGunslinger,9mmGun,handgunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencersigsrd9,modsilencerco9osprey,modsilencerco46multi"/>
|
|
<property name="ExcludePassives" value="modmagglock9x19Cmag100,modmagglock9x19sgmtdrum50"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovSMGs">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovSMGs">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value=".1" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="800" tags="perkGunslinger"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkGunslinger"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="33" tags="perkGunslinger"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkGunslinger"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkGunslinger"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkGunslinger"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.4" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.4" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.66,0.64" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.66,0.64" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.13,1.08" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.24,1.19" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.25" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".5" tags="perkGunslinger"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkGunslinger"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="700,1400" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.4" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.66,0.64" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.24,1.19" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.3"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
|
|
|
|
<!-- T3 Lightweight Stock Bonus (Find a solution to negate stock bonus, if other stock equpdd)-->
|
|
<!--passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.06"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.06"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.06"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.06"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.16">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.16">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect-->
|
|
</effect_group>
|
|
|
|
<effect_group name="M203">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043"/>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.85" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 9x19mm / NATO -->
|
|
<item name="gunscorpionevo3"> <!-- Tier 4 -->
|
|
<property name="Tags" value="weapon,g33,walthermrs,okp7,ACOG,AR15stocksDirect,AR15stocks,ranged,holdBreathAiming,reloadPenalty,gun,ammoEft919mm,shortRange,nobipod,sideAttachments,rexbipod,foregrip,hydramount,offsetreflex,cmagmp5,nocmagmp5,scorpionevo3only,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,nooffsetscope,canHaveCosmetic,handgunSkill,m203,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="6"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/smgA.unity3d?guntarkovscorpionevo3.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MHandGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="smg_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="smg_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="5000"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_polymer_grab"/>
|
|
<property name="SoundPlace" value="rifle_polymer_place"/>
|
|
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft919mm,ammoEft919mmAP,ammoEft919mmHP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="FireMode2.BurstCount" value="3"/>
|
|
<property name="FireMode2.IsFullAuto" value="false"/>
|
|
<property name="FireMode2.ModeName" value="ttFiringModeBurst3"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="evo3a1_fire"/>
|
|
<property name="Sound_loop" value="evo3a1_fire"/>
|
|
<property name="Sound_end" value="evo3a1_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSMG.unity3d?Muzzleevo3.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/> -->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSMG.unity3d?Muzzle3SMG.prefab"/>
|
|
<property name="ExcludeTags" value="attAgility,perkGunslinger,9mmGun,handgunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencerevo3"/>
|
|
<property name="ExcludePassives" value="modmagCZEvo3drum50,modmagmp5Cmag100"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovSMGs">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovSMGs">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="1150" tags="perkGunslinger"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1150" tags="perkGunslinger"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkGunslinger"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkGunslinger"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkGunslinger"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkGunslinger"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.4" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.4" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.83,0.81" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.83,0.81" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.16,1.02" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.18,1.12" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.25" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".5" tags="perkGunslinger"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkGunslinger"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="850,1700" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.4" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.83,0.81" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.38,1.32" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.3"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
|
|
</effect_group>
|
|
|
|
<effect_group name="M203">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043"/>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.85" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 9x21mm / Russian -->
|
|
<item name="gunsr2mveresk"> <!-- Tier 2 --> <!-- T2 Grip Bonus -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,ACOG,monstrumcompact,sideAttachments,nom203,sr2monly,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,nooffsetscope,canHaveCosmetic,handgunSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="6"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/smgA.unity3d?guntarkovsr2mveresk.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MHandGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="smg_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="smg_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="2000"/>
|
|
<property name="TraderStageTemplate" value="baseTier0"/>
|
|
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_polymer_grab"/>
|
|
<property name="SoundPlace" value="rifle_polymer_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft9x21mm,ammoEft9x21mmAP,ammoEft9x21mmHP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="sr2m_close"/>
|
|
<property name="Sound_loop" value="sr2m_close"/>
|
|
<property name="Sound_end" value="sr2m_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSMG.unity3d?Muzzleveresk.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/> -->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovSMGs">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="950" tags="perkGunslinger"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkGunslinger"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkGunslinger"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkGunslinger"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkGunslinger"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkGunslinger"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.9" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.9" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.9,0.85" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.9,0.85" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.25,1.14" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.32,1.26" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.35" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".55" tags="perkGunslinger"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkGunslinger"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="750,1500" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.9" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.9,0.85" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.62,1.56" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.3"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
|
|
<!-- T2 Grip Bonus -->
|
|
<!--passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.03">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.03">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.09"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.09"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.09"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.09"/-->
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** .45 ACP / NATO -->
|
|
<item name="gunump45"> <!-- Tier 2 -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,nobipod,sideAttachments,offsetreflex,hydramount,ump45only,g33,walthermrs,okp7,ACOG,rexbipod,foregrip,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,nooffsetscope,canHaveCosmetic,handgunSkill,m203,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="6"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/smgA.unity3d?guntarkovump45.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MHandGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="smg_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="smg_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="2000"/>
|
|
<property name="TraderStageTemplate" value="baseTier0"/>
|
|
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_polymer_grab"/>
|
|
<property name="SoundPlace" value="rifle_polymer_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo44MagnumBulletBall,ammo44MagnumBulletHP,ammo44MagnumBulletAP,ammoEft45ACP,ammoEft45ACPAP,ammoEft45ACPRIP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="ump45_fire"/>
|
|
<property name="Sound_loop" value="ump45_fire"/>
|
|
<property name="Sound_end" value="ump45_fire_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSMG.unity3d?Muzzleump45.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/> -->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSMG.unity3d?Muzzle3SMG.prefab"/>
|
|
<property name="ExcludeTags" value="attAgility,perkGunslinger,9mmGun,handgunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencerump45bt,modsilencerco45komega"/>
|
|
<property name="ExcludePassives" value="modmagump45casket60,modmagump45customCmag100"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovSMGs">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovSMGs">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="600" tags="perkGunslinger"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkGunslinger"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="25" tags="perkGunslinger"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkGunslinger"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkGunslinger"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkGunslinger"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.2" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.2" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1,0.95" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1,0.95" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.68,1.62" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.8,1.74" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.4" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".6" tags="perkGunslinger"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkGunslinger"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="800,1600" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.2" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1,0.95" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.8,1.74" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.5"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
</effect_group>
|
|
|
|
<effect_group name="M203">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043"/>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.85" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** .45 ACP / NATO -->
|
|
<item name="gunthompson"> <!-- Tier 3 --> <!-- T1 Grip Bonus (since its old looking wood) -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,nobipod,noSilencer,thompsononly,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,nooffsetscope,canHaveCosmetic,handgunSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="6"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/smgA.unity3d?guntarkovthompson.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MHandGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="smg_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="smg_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="5000"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_polymer_grab"/>
|
|
<property name="SoundPlace" value="rifle_polymer_place"/>
|
|
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo44MagnumBulletBall,ammo44MagnumBulletHP,ammo44MagnumBulletAP,ammoEft45ACP,ammoEft45ACPAP,ammoEft45ACPRIP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="ppsh41_fire"/>
|
|
<property name="Sound_loop" value="ppsh41_fire"/>
|
|
<property name="Sound_end" value="ppsh41_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSMG.unity3d?MuzzleThompson.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/> -->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovSMGs">
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="900" tags="perkGunslinger"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkGunslinger"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="50" tags="perkGunslinger"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkGunslinger"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkGunslinger"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkGunslinger"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.9,0.88" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.9,0.88" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5,1.38" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.62,1.5" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".5" tags="perkGunslinger"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkGunslinger"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="1000,2000" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.8" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.9,0.88" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.62,1.5" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.5"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
|
|
<!-- T1 Grip Bonus -->
|
|
<!--passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.02">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.02">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.07"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.07"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.07"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.07"/-->
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** .45 ACP / NATO -->
|
|
<item name="gunvector45"> <!-- Tier 4 -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,AR15stocksDirect,AR15stocks,gun,shortRange,sideAttachments,foregrip,vector45only,CompactReflexSight,AssaultScope,ReflexSight,CantedSight,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill,m203,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="6"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/smgA.unity3d?guntarkovvector45.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MHandGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="smg_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="smg_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="10000"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_polymer_grab"/>
|
|
<property name="SoundPlace" value="rifle_polymer_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo44MagnumBulletBall,ammo44MagnumBulletHP,ammo44MagnumBulletAP,ammoEft45ACP,ammoEft45ACPAP,ammoEft45ACPRIP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="FireMode2.BurstCount" value="2"/>
|
|
<property name="FireMode2.IsFullAuto" value="false"/>
|
|
<property name="FireMode2.ModeName" value="ttFiringModeBurst2"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="vector_close"/>
|
|
<property name="Sound_loop" value="vector_close"/>
|
|
<property name="Sound_end" value="vector_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSMG.unity3d?Muzzlevector45.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/> -->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSMG.unity3d?Muzzle3SMG.prefab"/>
|
|
<property name="ExcludeTags" value="attAgility,perkGunslinger,9mmGun,handgunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencerco45komega"/>
|
|
<property name="ExcludePassives" value="modmagglock45drum60,modmagglock45Cmag100"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovSMGs">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovSMGs">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="1100" tags="perkGunslinger"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1100" tags="perkGunslinger"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkGunslinger"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkGunslinger"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkGunslinger"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkGunslinger"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.6" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.6" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.88,0.86" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.88,0.86" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.18,1.06" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.32,1.28" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.25" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".5" tags="perkGunslinger"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkGunslinger"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="850,1700" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.6" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.88,0.86" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.5,1.38" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.5"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
|
|
</effect_group>
|
|
|
|
<effect_group name="M203">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043"/>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.85" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 4.6x30mm / NATO -->
|
|
<item name="gunmp7"> <!-- Tier 3 --> <!-- T3 Grip Bonus -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,nobipod,AR15stocks,sideAttachments,mp7only,CompactReflexSight,AssaultScope,ReflexSight,CantedSight,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,nooffsetscope,canHaveCosmetic,handgunSkill,m203,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="6"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/smgA.unity3d?guntarkovmp7.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MHandGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="smg_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="smg_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="5000"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_polymer_grab"/>
|
|
<property name="SoundPlace" value="rifle_polymer_place"/>
|
|
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft4630mmHK,ammoEft4630mmHKAP,ammoEft4630mmHKHP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="mp7_close"/>
|
|
<property name="Sound_loop" value="mp7_close"/>
|
|
<property name="Sound_end" value="mp7_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSMG.unity3d?mp7_muzzleflash_fpv.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/> -->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSMG.unity3d?Muzzle3SMG.prefab"/>
|
|
<property name="ExcludeTags" value="attAgility,perkGunslinger,9mmGun,handgunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencermp7rotex2"/>
|
|
<property name="ExcludePassives" value="modmagmp7box70,modmagmp7std40"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovSMGs">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovSMGs">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="950" tags="perkGunslinger"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkGunslinger"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkGunslinger"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkGunslinger"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkGunslinger"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkGunslinger"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.4" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.4" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.75,0.73" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.75,0.73" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="0.84,0.78" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="0.96,0.9" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".5" tags="perkGunslinger"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkGunslinger"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="850,1900" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.4" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.75,0.73" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.96,0.9" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.3"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<!-- T3 Grip Bonus -->
|
|
<!--passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.15"/-->
|
|
</effect_group>
|
|
|
|
<effect_group name="M203">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043"/>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.85" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 5.7x28 / NATO -->
|
|
<item name="gunp90"> <!-- Tier 3 --> <!-- T3 Grip Bonus -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,nobipod,sideAttachments,p90only,g33,walthermrs,okp7,ACOG,offsetreflex,hydramount,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,nooffsetscope,canHaveCosmetic,handgunSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="6"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/smgA.unity3d?guntarkovp90.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MHandGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="smg_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="smg_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="5000"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_polymer_grab"/>
|
|
<property name="SoundPlace" value="rifle_polymer_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft5728FN,ammoEft5728FNAP,ammoEft5728FNHP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="p90_fire"/>
|
|
<property name="Sound_loop" value="p90_fire"/>
|
|
<property name="Sound_end" value="p90_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSMG.unity3d?MuzzleP90.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/> -->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovSMGs">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="900" tags="perkGunslinger"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkGunslinger"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="50" tags="perkGunslinger"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkGunslinger"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkGunslinger"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkGunslinger"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.6" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.6" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.75,0.73" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.75,0.73" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="0.96,0.9" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.08,1.02" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".5" tags="perkGunslinger"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkGunslinger"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="900,1800" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.6" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.75,0.73" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.96,0.9" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.3"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
|
|
<!-- T3 Grip Bonus -->
|
|
<!--passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.15"/-->
|
|
</effect_group>
|
|
</item>
|
|
<item name="gunuziprosmg"> <!-- new -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,nom203,nobipod,sideAttachments,cmagmp9uzi,AR15stocks,uziproonly,g33,walthermrs,okp7,ACOG,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="6"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/smgA.unity3d?guntarkovuziprosmg.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MHandGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="smg_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="smg_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="5000"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_polymer_grab"/>
|
|
<property name="SoundPlace" value="rifle_polymer_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft919mm,ammoEft919mmAP,ammoEft919mmHP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="uzipro_close"/>
|
|
<property name="Sound_loop" value="uzipro_close"/>
|
|
<property name="Sound_end" value="uzipro_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSMG.unity3d?MuzzleUZIPRO.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/> -->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovSMGs">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="1075" tags="perkGunslinger"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1100" tags="perkGunslinger"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="32" tags="perkGunslinger"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkGunslinger"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkGunslinger"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkGunslinger"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.6" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.6" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.85,0.83" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.85,0.83" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.12,1.06" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.24,1.08" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".5" tags="perkGunslinger"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkGunslinger"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="900,1800" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.6" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.85,0.83" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.24,1.08" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.3"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
|
|
|
|
<!-- T3 Grip Bonus -->
|
|
<!--passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.15"/-->
|
|
</effect_group>
|
|
</item>
|
|
<item name="gunuzi"> <!-- new -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,nom203,ammoEft919mm,cmagmp9uzi,AR15stocks,uzionly,g33,walthermrs,leupolddeltapoint,monstrumcompact,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="6"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/smgA.unity3d?guntarkovuzi.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MHandGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="smg_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="smg_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="3000"/>
|
|
<property name="TraderStageTemplate" value="baseTier0"/>
|
|
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_polymer_grab"/>
|
|
<property name="SoundPlace" value="rifle_polymer_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft919mm,ammoEft919mmAP,ammoEft919mmHP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="uzi_close"/>
|
|
<property name="Sound_loop" value="uzi_close"/>
|
|
<property name="Sound_end" value="uzi_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSMG.unity3d?MuzzleUZI.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/> -->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovSMGs">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="600" tags="perkGunslinger"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1100" tags="perkGunslinger"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="32" tags="perkGunslinger"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkGunslinger"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkGunslinger"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkGunslinger"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.6" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.6" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.85,0.83" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.85,0.83" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1,.8" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.1,.9" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".5" tags="perkGunslinger"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkGunslinger"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="900,1800" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.6" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.85,0.83" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.24,1.08" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.3"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
|
|
|
|
</effect_group>
|
|
</item>
|
|
<!-- ### Submachineguns -->
|
|
<!-- ### Pistols -->
|
|
<!-- *** 7.62x25mm / Russian -->
|
|
<item name="guntokarevtt"> <!-- Tier 1 -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,nobipod,sideattachments,tokarevonly,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,nooffsetscope,nom203,canHaveCosmetic,handgunSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="1"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/PistolB.unity3d?guntarkovtokarevtt.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MHandGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="smg_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="smg_sight_out"/>
|
|
<property name="Group" value="Ammo/weapons,Ranged weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="500"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="pistol_grab"/>
|
|
<property name="SoundPlace" value="pistol_place"/>
|
|
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft76225mmTokarev"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="tt_fire"/>
|
|
<property name="Sound_loop" value="tt_fire"/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesPistol.unity3d?MuzzleTT33.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/> -->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="50"/>
|
|
<property name="Zoom_max_in" value="50"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovpistols">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="AnimatorSetBool" property="ironsight" value="true"></triggered_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkMachineGunner" operation="GTE" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkMachineGunner" operation="GTE" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkGunslinger"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="8" tags="perkGunslinger"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkGunslinger"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkGunslinger"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkGunslinger"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="weaponHandling" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random weaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.2" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.2" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.15,1.09" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.15,1.09" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.65,1.57" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.8,1.72" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.25" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".25" tags="perkGunslinger"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkGunslinger"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="950,1900" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.2" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.15,1.09" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.8,1.72" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.3"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 7.62x25mm / Russian -->
|
|
<item name="guntokarevgold"> <!-- Tier 1 -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,nobipod,sideattachments,tokarevonly,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,nooffsetscope,nom203,canHaveCosmetic,handgunSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="1"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/PistolB.unity3d?guntarkovtokarevgold.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MHandGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="smg_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="smg_sight_out"/>
|
|
<property name="Group" value="Ammo/weapons,Ranged weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="15000"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="pistol_grab"/>
|
|
<property name="SoundPlace" value="pistol_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft76225mmTokarev"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="tt_fire"/>
|
|
<property name="Sound_loop" value="tt_fire"/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesPistol.unity3d?MuzzleTT33.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/> -->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="50"/>
|
|
<property name="Zoom_max_in" value="50"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovpistols">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="AnimatorSetBool" property="ironsight" value="true"></triggered_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkMachineGunner" operation="GTE" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkMachineGunner" operation="GTE" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkGunslinger"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="8" tags="perkGunslinger"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkGunslinger"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value=".85" tags="perkGunslinger"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkGunslinger"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="weaponHandling" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random weaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.4" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.4" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.66,0.66" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.66,0.66" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="0.66,0.66" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="0.66,0.66" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.0666" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".0666" tags="perkGunslinger"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkGunslinger"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="900,1800" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.4" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.66,0.66" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.66,0.66" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.3"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 7.62x25mm / Russian -->
|
|
<item name="guntokarevmachine"> <!-- Tier 1 --> <!-- Custom Silencer Bonus -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,leupolddeltapoint,monstrumcompact,foregrip,sideAttachments,offsetreflex,hydramount,tokarevmachine,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,nooffsetscope,nom203,canHaveCosmetic,handgunSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="6"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/PistolB.unity3d?guntarkovtokarevmachine.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MHandGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="smg_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="smg_sight_out"/>
|
|
<property name="Group" value="Ammo/weapons,Ranged weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="500"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="pistol_grab"/>
|
|
<property name="SoundPlace" value="pistol_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft76225mmTokarev"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="ttmachine_close"/>
|
|
<property name="Sound_loop" value="ttmachine_close"/>
|
|
<property name="Sound_end" value="ttmachine_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesPistol.unity3d?MuzzleTTmachine.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/> -->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="50"/>
|
|
<property name="Zoom_max_in" value="50"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovpistols">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="AnimatorSetBool" property="ironsight" value="true"></triggered_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkMachineGunner" operation="GTE" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkMachineGunner" operation="GTE" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="1000" tags="perkGunslinger"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkGunslinger"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="25" tags="perkGunslinger"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkGunslinger"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkGunslinger"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkGunslinger"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="weaponHandling" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random weaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.2" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.2" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.15,1.09" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.15,1.09" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.65,1.57" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.8,1.72" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.25" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".25" tags="perkGunslinger"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkGunslinger"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="800,1600" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.2" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.15,1.09" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.8,1.72" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.3"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
|
|
<!-- Custom Silencer Bonus -->
|
|
<!--passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.2"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.2"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.2"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.2"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value=".1"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.15"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.15"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.15" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value=".1">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value=".1">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="perc_add" value=".1"/>
|
|
<passive_effect name="DegradationPerUse" operation="perc_add" value=".15"/-->
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 9x18mm / Russian -->
|
|
<item name="gunpb"> <!-- Tier 1 --> <!-- Custom Silencer Bonus -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,nobipod,makarovonly,noSilencer,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,nooffsetscope,nom203,canHaveCosmetic,handgunSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="1"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/PistolB.unity3d?guntarkovpb.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MHandGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="smg_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="smg_sight_out"/>
|
|
<property name="Group" value="Ammo/weapons,Ranged weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="500"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="pistol_grab"/>
|
|
<property name="SoundPlace" value="pistol_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft918mmPM"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="makarov_silence"/>
|
|
<property name="Sound_loop" value="makarov_silence"/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesPistol.unity3d?Muzzlepb.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/> -->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="50"/>
|
|
<property name="Zoom_max_in" value="50"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovpistols">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="AnimatorSetBool" property="ironsight" value="true"></triggered_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkMachineGunner" operation="GTE" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkMachineGunner" operation="GTE" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkGunslinger"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="8" tags="perkGunslinger"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkGunslinger"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkGunslinger"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkGunslinger"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="weaponHandling" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random weaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.2" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.2" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.15,1.09" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.15,1.09" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5,1.42" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.65,1.57" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.25" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".25" tags="perkGunslinger"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkGunslinger"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="850,1700" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.2" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.15,1.09" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.65,1.57" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.3"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
|
|
<!-- Custom Silencer Bonus -->
|
|
<!--passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.2"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.2"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.2"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.2"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value=".1"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.15"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.15"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.15" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value=".1">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value=".1">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="perc_add" value=".1"/>
|
|
<passive_effect name="DegradationPerUse" operation="perc_add" value=".15"/-->
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 9x18mm / Russian -->
|
|
<item name="gunpmalphadog"> <!-- Tier 1 --> <!-- Custom Silencer Bonus -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,scopemount,shortRange,nobipod,makarovonly,offsetreflex,noSilencer,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,nooffsetscope,nom203,canHaveCosmetic,handgunSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="1"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/PistolB.unity3d?guntarkovpmalphadog.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MHandGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="smg_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="smg_sight_out"/>
|
|
<property name="Group" value="Ammo/weapons,Ranged weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="500"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="pistol_grab"/>
|
|
<property name="SoundPlace" value="pistol_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft918mmPM"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="makarov_silence"/>
|
|
<property name="Sound_loop" value="makarov_silence"/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesPistol.unity3d?Muzzlepm.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/> -->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="50"/>
|
|
<property name="Zoom_max_in" value="50"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovpistols">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="AnimatorSetBool" property="ironsight" value="true"></triggered_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkMachineGunner" operation="GTE" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkMachineGunner" operation="GTE" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkGunslinger"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="8" tags="perkGunslinger"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkGunslinger"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkGunslinger"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkGunslinger"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="weaponHandling" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random weaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.2" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.2" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.15,1.09" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.15,1.09" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5,1.42" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.65,1.57" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.25" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".25" tags="perkGunslinger"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkGunslinger"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="900,1800" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.2" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.15,1.09" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.65,1.57" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.3"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
|
|
<!-- Custom Silencer Bonus -->
|
|
<!--passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.2"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.2"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.2"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.2"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value=".1"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.15"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.15"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.15" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value=".1">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value=".1">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="perc_add" value=".1"/>
|
|
<passive_effect name="DegradationPerUse" operation="perc_add" value=".15"/-->
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 9x18mm / Russian -->
|
|
<item name="gunstechkin"> <!-- Tier 1 -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,nobipod,stechkinonly,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,nooffsetscope,nom203,canHaveCosmetic,handgunSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="1"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/PistolB.unity3d?guntarkovstechkin.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MHandGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="smg_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="smg_sight_out"/>
|
|
<property name="Group" value="Ammo/weapons,Ranged weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="500"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="pistol_grab"/>
|
|
<property name="SoundPlace" value="pistol_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft918mmPM"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="stechkin_close"/>
|
|
<property name="Sound_loop" value="stechkin_close"/>
|
|
<property name="Sound_end" value="stechkin_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesPistol.unity3d?MuzzleAPS.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/> -->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="50"/>
|
|
<property name="Zoom_max_in" value="50"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovpistols">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="AnimatorSetBool" property="ironsight" value="true"></triggered_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkMachineGunner" operation="GTE" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkMachineGunner" operation="GTE" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="750" tags="perkGunslinger"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkGunslinger"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="20" tags="perkGunslinger"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkGunslinger"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkGunslinger"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkGunslinger"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="weaponHandling" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random weaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.2" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.2" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.15,1.09" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.15,1.09" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5,1.42" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.65,1.57" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.25" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".25" tags="perkGunslinger"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkGunslinger"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="700,1400" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.2" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.15,1.09" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.65,1.57" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.3"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 9x19mm / NATO -->
|
|
<item name="gunglock17"> <!-- Tier 1 -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,glock17only,ammoEft919mm,shortRange,leupolddeltapoint,monstrumcompact,sideattachments,nobipod,glockonly,cmag,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,nooffsetscope,nom203,canHaveCosmetic,handgunSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="1"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/PistolB.unity3d?guntarkovglock17.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MHandGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="smg_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="smg_sight_out"/>
|
|
<property name="Group" value="Ammo/weapons,Ranged weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="500"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="pistol_grab"/>
|
|
<property name="SoundPlace" value="pistol_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft919mm,ammoEft919mmAP,ammoEft919mmHP"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="glock17_fire"/>
|
|
<property name="Sound_loop" value="glock17_fire"/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesPistol.unity3d?MuzzleG17.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/> -->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="50"/>
|
|
<property name="Zoom_max_in" value="50"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovpistols">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="AnimatorSetBool" property="ironsight" value="true"></triggered_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkMachineGunner" operation="GTE" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkMachineGunner" operation="GTE" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkGunslinger"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="17" tags="perkGunslinger"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkGunslinger"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkGunslinger"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkGunslinger"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="weaponHandling" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random weaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.2" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.2" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.09,1.04" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.09,1.04" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.8,1.72" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.95,1.87" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.25" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".25" tags="perkGunslinger"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkGunslinger"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="1100,2200" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.2" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.09,1.04" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.95,1.87" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.3"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 9x19mm / NATO -->
|
|
<item name="gunp226"> <!-- Tier 1 -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,ammoEft919mm,nobipod,scopemount,sideAttachments,p226only,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,nooffsetscope,nom203,canHaveCosmetic,handgunSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="1"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/PistolB.unity3d?guntarkovp226.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MHandGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="smg_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="smg_sight_out"/>
|
|
<property name="Group" value="Ammo/weapons,Ranged weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="500"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="pistol_grab"/>
|
|
<property name="SoundPlace" value="pistol_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft919mm,ammoEft919mmAP,ammoEft919mmHP"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="p226_fire"/>
|
|
<property name="Sound_loop" value="p226_fire"/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesPistol.unity3d?MuzzleP226.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/> -->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="50"/>
|
|
<property name="Zoom_max_in" value="50"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovpistols">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="AnimatorSetBool" property="ironsight" value="true"></triggered_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkGunslinger"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="20" tags="perkGunslinger"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkGunslinger"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkGunslinger"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkGunslinger"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="weaponHandling" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random weaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.2" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.2" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.09,1.04" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.09,1.04" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.8,1.72" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.95,1.87" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.25" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".25" tags="perkGunslinger"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkGunslinger"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="800,1600" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.2" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.09,1.04" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.95,1.87" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.3"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 9x19mm / NATO -->
|
|
<item name="gunm9a3"> <!-- Tier 1 -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,ammoEft919mm,nobipod,scopemount,sideAttachments,m9a3only,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,nooffsetscope,nom203,canHaveCosmetic,handgunSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="1"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/PistolB.unity3d?guntarkovm9a3.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MHandGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="smg_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="smg_sight_out"/>
|
|
<property name="Group" value="Ammo/weapons,Ranged weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="500"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="pistol_grab"/>
|
|
<property name="SoundPlace" value="pistol_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft919mm,ammoEft919mmAP,ammoEft919mmHP"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="m9a3_fire"/>
|
|
<property name="Sound_loop" value="m9a3_fire"/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesPistol.unity3d?MuzzleM9A3.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/> -->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="50"/>
|
|
<property name="Zoom_max_in" value="50"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovpistols">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="AnimatorSetBool" property="ironsight" value="true"></triggered_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkGunslinger"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="17" tags="perkGunslinger"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkGunslinger"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkGunslinger"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkGunslinger"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="weaponHandling" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random weaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.2" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.2" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.09,1.04" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.09,1.04" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.8,1.72" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.95,1.87" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.25" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".25" tags="perkGunslinger"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkGunslinger"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="900,1800" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.2" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.09,1.04" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.95,1.87" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.3"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 9x19mm / NATO -->
|
|
<item name="gunglock18c"> <!-- Tier 1 --> <!-- Custom Silencer Bonus -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,ammoEft919mm,leupolddeltapoint,monstrumcompact,rexbipod,foregrip,nobipod,noSilencer,glockonly,sideattachments,cmag,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,nooffsetscope,nom203,canHaveCosmetic,handgunSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="1"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/PistolB.unity3d?guntarkovglock18c.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MHandGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="smg_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="smg_sight_out"/>
|
|
<property name="Group" value="Ammo/weapons,Ranged weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="750"/>
|
|
<property name="TraderStageTemplate" value="baseTier2"/>
|
|
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="pistol_grab"/>
|
|
<property name="SoundPlace" value="pistol_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft919mm,ammoEft919mmAP,ammoEft919mmHP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="glock17_silence"/>
|
|
<property name="Sound_loop" value="glock17_silence"/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesPistol.unity3d?MuzzleG18.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/> -->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="50"/>
|
|
<property name="Zoom_max_in" value="50"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovpistols">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="AnimatorSetBool" property="ironsight" value="true"></triggered_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="1200" tags="perkGunslinger"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkGunslinger"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="17" tags="perkGunslinger"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkGunslinger"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkGunslinger"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkGunslinger"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="weaponHandling" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random weaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.2" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.2" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.09,1.04" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.09,1.04" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.8,1.72" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.95,1.87" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.25" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".25" tags="perkGunslinger"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkGunslinger"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="1000,2000" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.2" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.09,1.04" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.95,1.87" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.3"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
|
|
<!-- Custom Silencer Bonus -->
|
|
<!--passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.2"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.2"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.2"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.2"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value=".1"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.15"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.15"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.15" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value=".1">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value=".1">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="perc_add" value=".1"/>
|
|
<passive_effect name="DegradationPerUse" operation="perc_add" value=".15"/-->
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 9x21mm / Russian -->
|
|
<item name="gunsr1mp"> <!-- Tier 1 -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,nobipod,leupolddeltapoint,monstrumcompact,sideAttachments,sr1mponly,offsetreflex,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,nooffsetscope,nom203,canHaveCosmetic,handgunSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="1"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/pistolB.unity3d?guntarkovsr1mp.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MHandGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="smg_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="smg_sight_out"/>
|
|
<property name="Group" value="Ammo/weapons,Ranged weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="500"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="pistol_grab"/>
|
|
<property name="SoundPlace" value="pistol_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft9x21mm,ammoEft9x21mmAP,ammoEft9x21mmHP"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="sr1mp_fire"/>
|
|
<property name="Sound_loop" value="sr1mp_fire"/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesPistol.unity3d?MuzzleSR1MP.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/> -->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="50"/>
|
|
<property name="Zoom_max_in" value="50"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovpistols">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="AnimatorSetBool" property="ironsight" value="true"></triggered_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkGunslinger"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="18" tags="perkGunslinger"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkGunslinger"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkGunslinger"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkGunslinger"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="weaponHandling" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random weaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.3" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.3" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.09,1.04" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.09,1.04" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.95,1.87" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2.1,2.02" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.25" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".25" tags="perkGunslinger"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkGunslinger"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="750,1500" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.3" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.09,1.04" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.1,2.02" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.3"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** .45 ACP / NATO -->
|
|
<item name="gunusp45tac"> <!-- Tier 1 -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,nobipod,sideattachments,usp45only,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,nooffsetscope,nom203,canHaveCosmetic,handgunSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="1"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/PistolB.unity3d?guntarkovusp45tac.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MHandGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="smg_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="smg_sight_out"/>
|
|
<property name="Group" value="Ammo/weapons,Ranged weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="500"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="pistol_grab"/>
|
|
<property name="SoundPlace" value="pistol_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo44MagnumBulletBall,ammo44MagnumBulletHP,ammo44MagnumBulletAP,ammoEft45ACP,ammoEft45ACPAP,ammoEft45ACPRIP"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="usp45_fire"/>
|
|
<property name="Sound_loop" value="usp45_fire"/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesPistol.unity3d?Muzzle45Pistols.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/> -->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="50"/>
|
|
<property name="Zoom_max_in" value="50"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovpistols">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="AnimatorSetBool" property="ironsight" value="true"></triggered_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkGunslinger"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="12" tags="perkGunslinger"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkGunslinger"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkGunslinger"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkGunslinger"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="weaponHandling" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random weaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.15,1.09" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.15,1.09" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="2.1,2.02" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2.25,2.17" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.25" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".25" tags="perkGunslinger"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkGunslinger"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="850,1700" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.5" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.15,1.09" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.25,2.17" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.3"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** .45 ACP / NATO -->
|
|
<item name="gunm1911"> <!-- Tier 1 -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,nobipod,sideattachments,leupolddeltapoint,monstrumcompact,m1911only,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,nooffsetscope,nom203,canHaveCosmetic,handgunSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="1"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/PistolB.unity3d?guntarkovm1911.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MHandGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="smg_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="smg_sight_out"/>
|
|
<property name="Group" value="Ammo/weapons,Ranged weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="500"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="pistol_grab"/>
|
|
<property name="SoundPlace" value="pistol_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo44MagnumBulletBall,ammo44MagnumBulletHP,ammo44MagnumBulletAP,ammoEft45ACP,ammoEft45ACPAP,ammoEft45ACPRIP"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="m1911_fire"/>
|
|
<property name="Sound_loop" value="m1911_fire"/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesPistol.unity3d?Muzzle45Pistols"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/> -->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="50"/>
|
|
<property name="Zoom_max_in" value="50"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovpistols">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="AnimatorSetBool" property="ironsight" value="true"></triggered_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkGunslinger"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="11" tags="perkGunslinger"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkGunslinger"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkGunslinger"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkGunslinger"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="weaponHandling" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random weaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.15,1.09" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.15,1.09" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="2.1,2.02" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2.25,2.17" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.25" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".25" tags="perkGunslinger"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkGunslinger"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="750,1500" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.5" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.15,1.09" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.25,2.17" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.3"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** .45 ACP / NATO -->
|
|
<item name="gunm45"> <!-- Tier 1 -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,nobipod,sideattachments,nomount,m1911only,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,nooffsetscope,nom203,canHaveCosmetic,handgunSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="1"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/PistolB.unity3d?guntarkovm45.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MHandGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="smg_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="smg_sight_out"/>
|
|
<property name="Group" value="Ammo/weapons,Ranged weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="500"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="pistol_grab"/>
|
|
<property name="SoundPlace" value="pistol_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo44MagnumBulletBall,ammo44MagnumBulletHP,ammo44MagnumBulletAP,ammoEft45ACP,ammoEft45ACPAP,ammoEft45ACPRIP"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="m1911_fire"/>
|
|
<property name="Sound_loop" value="m1911_fire"/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesPistol.unity3d?Muzzle45Pistols"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/> -->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="50"/>
|
|
<property name="Zoom_max_in" value="50"/>
|
|
<property name="SightsCameraOffset" value="0,0.0025,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovpistols">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="AnimatorSetBool" property="ironsight" value="true"></triggered_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkGunslinger"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="11" tags="perkGunslinger"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkGunslinger"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkGunslinger"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkGunslinger"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="weaponHandling" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random weaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.15,1.09" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.15,1.09" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="2.1,2.02" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2.25,2.17" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.25" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".25" tags="perkGunslinger"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkGunslinger"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="800,1600" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.5" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.15,1.09" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.25,2.17" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.3"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** .45 ACP / NATO -->
|
|
<item name="gunusp45match"> <!-- Tier 1 --> <!-- Custom Muzzle Bonus -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,nobipod,sideattachments,noSilencer,usp45only,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,nooffsetscope,nom203,canHaveCosmetic,handgunSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="1"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/PistolB.unity3d?guntarkovusp45match.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MHandGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="smg_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="smg_sight_out"/>
|
|
<property name="Group" value="Ammo/weapons,Ranged weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="500"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="pistol_grab"/>
|
|
<property name="SoundPlace" value="pistol_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo44MagnumBulletBall,ammo44MagnumBulletHP,ammo44MagnumBulletAP,ammoEft45ACP,ammoEft45ACPAP,ammoEft45ACPRIP"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="usp45_fire"/>
|
|
<property name="Sound_loop" value="usp45_fire"/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesPistol.unity3d?Muzzle45Pistols"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/> -->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="50"/>
|
|
<property name="Zoom_max_in" value="50"/>
|
|
<property name="SightsCameraOffset" value="0,0.005,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovpistols">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="AnimatorSetBool" property="ironsight" value="true"></triggered_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="MaxRange" operation="base_set" value="85" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DamageFalloffRange" operation="base_set" value="75" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkGunslinger"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="12" tags="perkGunslinger"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkGunslinger"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkGunslinger"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkGunslinger"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="weaponHandling" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random weaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.15,1.09" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.15,1.09" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="2.1,2.02" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2.25,2.17" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.25" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".25" tags="perkGunslinger"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkGunslinger"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="900,1800" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.5" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.15,1.09" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.25,2.17" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.3"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
|
|
<!-- Custom Muzzle Bonus ! ! ! -->
|
|
<!--passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.08"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.08"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.08"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.08"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.02"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.02"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.02" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.1">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.1">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="perc_add" value="-.1"/-->
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 5.7x28 / NATO -->
|
|
<item name="gunfiveseven"> <!-- Tier 1 -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,nobipod,scopemount,57only,sideattachments,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,nooffsetscope,nom203,canHaveCosmetic,handgunSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="1"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/PistolB.unity3d?guntarkovfiveseven.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MHandGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="smg_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="smg_sight_out"/>
|
|
<property name="Group" value="Ammo/weapons,Ranged weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="500"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="pistol_grab"/>
|
|
<property name="SoundPlace" value="pistol_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft5728FN,ammoEft5728FNAP,ammoEft5728FNHP"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="fn57_close"/>
|
|
<property name="Sound_loop" value="fn57_close"/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesPistol.unity3d?Muzzle57.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/> -->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="50"/>
|
|
<property name="Zoom_max_in" value="50"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovpistols">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="AnimatorSetBool" property="ironsight" value="true"></triggered_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkGunslinger"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="20" tags="perkGunslinger"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkGunslinger"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkGunslinger"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkGunslinger"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="weaponHandling" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random weaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.2" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.2" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.98,0.92" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.98,0.92" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.35,1.27" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5,1.42" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.25" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".25" tags="perkGunslinger"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkGunslinger"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="850,1700" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.2" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.98,0.92" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.5,1.42" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.3"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 12.7x55mm / Russian -->
|
|
<item name="gunrsh12"> <!-- Tier 1 (keeps it's initial T2 stats) -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,revolver,44enforcer,leupolddeltapoint,monstrumcompact,offsetreflex,shortRange,nobipod,sideattachments,noSilencer,rsh12only,attAgility,perkGunslinger,attachmentsIncluded,nooffsetscope,nom203,canHaveCosmetic,handgunSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="1"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/PistolB.unity3d?guntarkovrsh12.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MHandGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="smg_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="smg_sight_out"/>
|
|
<property name="Group" value="Ammo/weapons,Ranged weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="750"/>
|
|
<property name="TraderStageTemplate" value="baseTier2"/>
|
|
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="pistol_grab"/>
|
|
<property name="SoundPlace" value="pistol_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft12755PS12,ammoEft12755PS12A,ammoEft12755PS12B"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="rsh12_fire"/>
|
|
<property name="Sound_loop" value="rsh12_fire"/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesPistol.unity3d?MuzzleRSH12.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/> -->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="50"/>
|
|
<property name="Zoom_max_in" value="50"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovpistols">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="AnimatorSetBool" property="ironsight" value="true"></triggered_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkGunslinger"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="5" tags="perkGunslinger"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkGunslinger"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkGunslinger"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkGunslinger"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="weaponHandling" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random weaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.09,1.04" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.09,1.04" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="5.48,4.38" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="5.94,4.75" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.5" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".5" tags="perkGunslinger"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkGunslinger"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="700,1400" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.5" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.09,1.04" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="5.94,4.75" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.3"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 12.7x33mm / .50AE Desert Eagle -->
|
|
<item name="gundeserteagle"> <!-- Tier 1 (keeps it's initial T2 stats) -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,revolver,44enforcer,leupolddeltapoint,monstrumcompact,shortRange,nobipod,sideattachments,noSilencer,deserteagleonly,attAgility,perkGunslinger,attachmentsIncluded,nooffsetscope,nom203,canHaveCosmetic,handgunSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="1"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/PistolB.unity3d?guntarkovdeserteagle.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MHandGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="smg_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="smg_sight_out"/>
|
|
<property name="Group" value="Ammo/weapons,Ranged weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="750"/>
|
|
<property name="TraderStageTemplate" value="baseTier2"/>
|
|
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="pistol_grab"/>
|
|
<property name="SoundPlace" value="pistol_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo44MagnumBulletBall,ammo44MagnumBulletHP,ammo44MagnumBulletAP,ammoEft12733,ammoEft12733HP"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="deagle_close"/>
|
|
<property name="Sound_loop" value="deagle_close"/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesPistol.unity3d?MuzzleDeagle.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/> -->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="50"/>
|
|
<property name="Zoom_max_in" value="50"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovpistols">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="AnimatorSetBool" property="ironsight" value="true"></triggered_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.045">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.446">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="300" tags="perkGunslinger"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="7" tags="perkGunslinger"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkGunslinger"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkGunslinger"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkGunslinger"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="weaponHandling" operation="perc_add" value="0,0" tags="perkGunslinger"/> <!-- random weaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.09,1.04" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.09,1.04" tier="1,6" tags="perkGunslinger"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="5.48,4.38" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="5.94,4.75" tier="1,6" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.5" tags="perkGunslinger"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".5" tags="perkGunslinger"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkGunslinger"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="700,1400" tier="1,6" tags="perkGunslinger,9mmGun"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.5" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.09,1.04" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="5.94,4.75" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.3"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
|
|
</effect_group>
|
|
</item>
|
|
<!-- ### Pistols -->
|
|
<!-- ### Shotguns -->
|
|
<!-- *** 23/75 / Russian-->
|
|
<item name="gunks23"> <!-- Tier 3 -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,shortRange,attStrength,ks23only,perkBoomstick,attachmentsIncluded,canHaveCosmetic,shotgunSkill"/>
|
|
<property name="DisplayType" value="rangedShotgun"/>
|
|
<property name="HoldType" value="5"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/shotgunC.unity3d?guntarkovks23.prefab"/>
|
|
<property name="Material" value="MShotgunParts"/>
|
|
<!-- <property name="TintColor" value="80, 80, 80"/> -->
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
|
|
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
|
|
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="PickupJournalEntry" value="alternateAmmoTip"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="8000"/>
|
|
<property name="TraderStageTemplate" value="baseTier2"/>
|
|
<property name="UnlockedBy" value="craftingShotguns"/><!-- gunShotgunT2PumpShotgunSchematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<!-- <property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/> -->
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="shotgun_wood_grab"/>
|
|
<property name="SoundPlace" value="shotgun_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InterruptReload,KFCommonUtilityLib;InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="FiringStateFullName" value="Base Layer.Cancel"/>
|
|
<property name="InstantFiringCancel" value="true"/>
|
|
<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoEftShrapnel25Shotgun,ammoEftBarricadeSlug"/>
|
|
<property name="Reload_time" value="2.6"/>
|
|
<property name="Sound_start" value="ks23_close"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSG.unity3d?MuzzleKS23.prefab"/>
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="0,0,0"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovshotguns">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="6.395">
|
|
<requirement name="ProgressionLevel" progression_name="perkBoomstick" operation="LT" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="6.859">
|
|
<requirement name="ProgressionLevel" progression_name="perkBoomstick" operation="GTE" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="45" tags="perkBoomstick"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<passive_effect name="PartialReloadCount" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="8" tags="perkBoomstick"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick"/> <!-- 2.3s -->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="0" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkBoomstick"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkBoomstick"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="base_add" value="0" tags="perkBoomstick"/> <!-- damage offset -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkBoomstick"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
|
|
|
|
|
|
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkBoomstick"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="7,6.8" tier="1,6" tags="perkBoomstick"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="7,6.8" tier="1,6" tags="perkBoomstick"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-3" tags="perkBoomstick"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="3" tags="perkBoomstick"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.5" tags="perkBoomstick"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkBoomstick"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="1000,2000" tier="1,6" tags="perkBoomstick"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<display_value name="dStatStunEffect" value="4"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 12/70 / Russian-->
|
|
<item name="gunmp43"> <!-- Tier 1 -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,shortRange,attStrength,ks23only,perkBoomstick,attachmentsIncluded,canHaveCosmetic,shotgunSkill"/>
|
|
<property name="DisplayType" value="rangedShotgun"/>
|
|
<property name="HoldType" value="5"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/shotgunC.unity3d?guntarkovmp43.prefab"/>
|
|
<property name="Material" value="MShotgunParts"/>
|
|
<!-- <property name="TintColor" value="80, 80, 80"/> -->
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
|
|
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
|
|
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="PickupJournalEntry" value="alternateAmmoTip"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="1000"/>
|
|
<property name="TraderStageTemplate" value="baseTier0"/>
|
|
<property name="UnlockedBy" value="craftingShotguns"/><!-- gunShotgunT2PumpShotgunSchematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<!-- <property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/> -->
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="shotgun_wood_grab"/>
|
|
<property name="SoundPlace" value="shotgun_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoEft7mmShotgun,ammoEftFlechetteShotgun,ammoEftAP20Slug"/>
|
|
<property name="Reload_time" value="2.6"/>
|
|
<property name="Sound_start" value="mp43_close"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSG.unity3d?MuzzleDB.prefab"/>
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="0,0,0"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovshotguns">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="6.395">
|
|
<requirement name="ProgressionLevel" progression_name="perkBoomstick" operation="LT" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="6.859">
|
|
<requirement name="ProgressionLevel" progression_name="perkBoomstick" operation="GTE" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkBoomstick"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="2" tags="perkBoomstick"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick"/> <!-- 2.3s -->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="0" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkBoomstick"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkBoomstick"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="base_add" value="0" tags="perkBoomstick"/> <!-- damage offset -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkBoomstick"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
|
|
|
|
|
|
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkBoomstick"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="7,6.8" tier="1,6" tags="perkBoomstick"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="7,6.8" tier="1,6" tags="perkBoomstick"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-3" tags="perkBoomstick"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="3" tags="perkBoomstick"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.5" tags="perkBoomstick"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkBoomstick"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="900,1800" tier="1,6" tags="perkBoomstick"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<display_value name="dStatStunEffect" value="4"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gunm590"> <!-- Tier 2 -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,m590only,nogripzenitb25urk1,foregrip,AR15stocks,AR15stocksDirect,sideAttachments,shortRange,attStrength,perkBoomstick,attachmentsIncluded,canHaveCosmetic,shotgunSkill"/>
|
|
<property name="DisplayType" value="rangedShotgun"/>
|
|
<property name="HoldType" value="5"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/shotgunC.unity3d?guntarkovm590.prefab"/>
|
|
<property name="Material" value="MShotgunParts"/>
|
|
<!-- <property name="TintColor" value="80, 80, 80"/> -->
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
|
|
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
|
|
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="PickupJournalEntry" value="alternateAmmoTip"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="3000"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingShotguns"/><!-- gunShotgunT2PumpShotgunSchematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<!-- <property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/> -->
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="shotgun_wood_grab"/>
|
|
<property name="SoundPlace" value="shotgun_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InterruptReload,KFCommonUtilityLib;InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="FiringStateFullName" value="Base Layer.Cancel"/>
|
|
<property name="InstantFiringCancel" value="true"/>
|
|
<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoEft7mmShotgun,ammoEftFlechetteShotgun,ammoEftAP20Slug"/>
|
|
<property name="Reload_time" value="2.6"/>
|
|
<property name="Sound_start" value="m590_close"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSG.unity3d?MuzzleM590.prefab"/>
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="0,0,0"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovshotguns">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="6.395">
|
|
<requirement name="ProgressionLevel" progression_name="perkBoomstick" operation="LT" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="6.859">
|
|
<requirement name="ProgressionLevel" progression_name="perkBoomstick" operation="GTE" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="80" tags="perkBoomstick"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<passive_effect name="PartialReloadCount" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="9" tags="perkBoomstick"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick"/> <!-- 2.3s -->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="0" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkBoomstick"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkBoomstick"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="base_add" value="0" tags="perkBoomstick"/> <!-- damage offset -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkBoomstick"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
|
|
|
|
|
|
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkBoomstick"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="7,6.8" tier="1,6" tags="perkBoomstick"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="7,6.8" tier="1,6" tags="perkBoomstick"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-3" tags="perkBoomstick"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="3" tags="perkBoomstick"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkBoomstick"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkBoomstick"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="1000,2000" tier="1,6" tags="perkBoomstick"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<display_value name="dStatStunEffect" value="4"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gunmp153"> <!-- Tier 3 -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,mp153only,ammoEft12g,nogripzenitb25urk1,foregrip,AR15stocks,okp7,walthermrs,ACOG,g33,sideAttachments,shortRange,attStrength,perkBoomstick,attachmentsIncluded,canHaveCosmetic,shotgunSkill"/>
|
|
<property name="DisplayType" value="rangedShotgun"/>
|
|
<property name="HoldType" value="5"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/shotgunC.unity3d?guntarkovmp153.prefab"/>
|
|
<property name="Material" value="MShotgunParts"/>
|
|
<!-- <property name="TintColor" value="80, 80, 80"/> -->
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
|
|
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
|
|
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="PickupJournalEntry" value="alternateAmmoTip"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="5000"/>
|
|
<property name="TraderStageTemplate" value="baseTier2"/>
|
|
<property name="UnlockedBy" value="craftingShotguns"/><!-- gunShotgunT2PumpShotgunSchematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<!-- <property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/> -->
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="shotgun_wood_grab"/>
|
|
<property name="SoundPlace" value="shotgun_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InterruptReload,KFCommonUtilityLib;InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="FiringStateFullName" value="Base Layer.Cancel"/>
|
|
<property name="InstantFiringCancel" value="true"/>
|
|
<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoEft7mmShotgun,ammoEftFlechetteShotgun,ammoEftAP20Slug"/>
|
|
<property name="Reload_time" value="2.6"/>
|
|
<property name="Sound_start" value="mp153_close"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSG.unity3d?MuzzleMP153.prefab"/>
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="0,0,0"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovshotguns">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="6.395">
|
|
<requirement name="ProgressionLevel" progression_name="perkBoomstick" operation="LT" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="6.859">
|
|
<requirement name="ProgressionLevel" progression_name="perkBoomstick" operation="GTE" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkBoomstick"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<passive_effect name="PartialReloadCount" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="6" tags="perkBoomstick"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick"/> <!-- 2.3s -->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="0" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkBoomstick"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkBoomstick"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="base_add" value="0" tags="perkBoomstick"/> <!-- damage offset -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkBoomstick"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
|
|
|
|
|
|
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkBoomstick"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="7,6.8" tier="1,6" tags="perkBoomstick"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="7,6.8" tier="1,6" tags="perkBoomstick"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-3" tags="perkBoomstick"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="3" tags="perkBoomstick"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.5" tags="perkBoomstick"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkBoomstick"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="750,1500" tier="1,6" tags="perkBoomstick"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<display_value name="dStatStunEffect" value="4"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gunmp155ultima"> <!-- Tier 3 -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,mp153only,ammoEft12g,nogripzenitb25urk1,foregrip,AR15stocks,CompactReflexSight,ReflexSight,AssaultScope,g33,sideAttachments,shortRange,attStrength,perkBoomstick,attachmentsIncluded,canHaveCosmetic,shotgunSkill"/>
|
|
<property name="DisplayType" value="rangedShotgun"/>
|
|
<property name="HoldType" value="5"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/shotgunC.unity3d?guntarkovmp153.prefab"/>
|
|
<property name="Material" value="MShotgunParts"/>
|
|
<!-- <property name="TintColor" value="80, 80, 80"/> -->
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
|
|
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
|
|
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="PickupJournalEntry" value="alternateAmmoTip"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="5000"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingShotguns"/><!-- gunShotgunT2PumpShotgunSchematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<!-- <property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/> -->
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="shotgun_wood_grab"/>
|
|
<property name="SoundPlace" value="shotgun_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InterruptReload,KFCommonUtilityLib;InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="FiringStateFullName" value="Base Layer.Cancel"/>
|
|
<property name="InstantFiringCancel" value="true"/>
|
|
<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoEft7mmShotgun,ammoEftFlechetteShotgun,ammoEftAP20Slug"/>
|
|
<property name="Reload_time" value="2.6"/>
|
|
<property name="Sound_start" value="mp153_close"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSG.unity3d?MuzzleMP155.prefab"/>
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="0,0,0"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovshotguns">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="6.395">
|
|
<requirement name="ProgressionLevel" progression_name="perkBoomstick" operation="LT" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="6.859">
|
|
<requirement name="ProgressionLevel" progression_name="perkBoomstick" operation="GTE" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkBoomstick"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<passive_effect name="PartialReloadCount" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="6" tags="perkBoomstick"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick"/> <!-- 2.3s -->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="0" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkBoomstick"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkBoomstick"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="base_add" value="0" tags="perkBoomstick"/> <!-- damage offset -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkBoomstick"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
|
|
|
|
|
|
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkBoomstick"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="7,6.8" tier="1,6" tags="perkBoomstick"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="7,6.8" tier="1,6" tags="perkBoomstick"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-3" tags="perkBoomstick"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="3" tags="perkBoomstick"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.5" tags="perkBoomstick"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkBoomstick"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="750,1500" tier="1,6" tags="perkBoomstick"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<display_value name="dStatStunEffect" value="4"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gunm3benelli"> <!-- new -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,m3benellionly,ammoEft12g,foregrip,nogripzenitb25urk1,walthermrs,okp7,ACOG,g33,sideAttachments,shortRange,attStrength,perkBoomstick,attachmentsIncluded,canHaveCosmetic,shotgunSkill"/>
|
|
<property name="DisplayType" value="rangedShotgun"/>
|
|
<property name="HoldType" value="5"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/shotgunC.unity3d?guntarkovm3benelli.prefab"/>
|
|
<property name="Material" value="MShotgunParts"/>
|
|
<!-- <property name="TintColor" value="80, 80, 80"/> -->
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
|
|
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
|
|
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="PickupJournalEntry" value="alternateAmmoTip"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="5000"/>
|
|
<property name="TraderStageTemplate" value="baseTier2"/>
|
|
<property name="UnlockedBy" value="craftingShotguns"/><!-- gunShotgunT2PumpShotgunSchematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<!-- <property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/> -->
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="shotgun_wood_grab"/>
|
|
<property name="SoundPlace" value="shotgun_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InterruptReload,KFCommonUtilityLib;InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="FiringStateFullName" value="Base Layer.Cancel"/>
|
|
<property name="InstantFiringCancel" value="true"/>
|
|
<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoEft7mmShotgun,ammoEftFlechetteShotgun,ammoEftAP20Slug"/>
|
|
<property name="Reload_time" value="2.6"/>
|
|
<property name="Sound_start" value="m3_close"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSG.unity3d?MuzzleM3.prefab"/>
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="0,0,0"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovshotguns">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="6.395">
|
|
<requirement name="ProgressionLevel" progression_name="perkBoomstick" operation="LT" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="6.859">
|
|
<requirement name="ProgressionLevel" progression_name="perkBoomstick" operation="GTE" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkBoomstick"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<passive_effect name="PartialReloadCount" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="6" tags="perkBoomstick"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick"/> <!-- 2.3s -->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="0" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkBoomstick"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkBoomstick"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="base_add" value="0" tags="perkBoomstick"/> <!-- damage offset -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkBoomstick"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
|
|
|
|
|
|
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkBoomstick"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkBoomstick"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="6.5,5" tier="1,6" tags="perkBoomstick"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="6.5,5" tier="1,6" tags="perkBoomstick"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-3" tags="perkBoomstick"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="3" tags="perkBoomstick"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.5" tags="perkBoomstick"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkBoomstick"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="750,1500" tier="1,6" tags="perkBoomstick"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<display_value name="dStatStunEffect" value="4"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gunm870"> <!-- New -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,ammoEft12g,foregrip,nogripzenitb25urk1,AR15stocks,m870only,walthermrs,okp7,ACOG,g33,sideAttachments,shortRange,attStrength,perkBoomstick,attachmentsIncluded,canHaveCosmetic,shotgunSkill"/>
|
|
<property name="DisplayType" value="rangedShotgun"/>
|
|
<property name="HoldType" value="5"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/shotgunC.unity3d?guntarkovm870.prefab"/>
|
|
<property name="Material" value="MShotgunParts"/>
|
|
<!-- <property name="TintColor" value="80, 80, 80"/> -->
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
|
|
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
|
|
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="PickupJournalEntry" value="alternateAmmoTip"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="3000"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingShotguns"/><!-- gunShotgunT2PumpShotgunSchematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<!-- <property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/> -->
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="shotgun_wood_grab"/>
|
|
<property name="SoundPlace" value="shotgun_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InterruptReload,KFCommonUtilityLib;InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="FiringStateFullName" value="Base Layer.Cancel"/>
|
|
<property name="InstantFiringCancel" value="true"/>
|
|
<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoEft7mmShotgun,ammoEftFlechetteShotgun,ammoEftAP20Slug"/>
|
|
<property name="Reload_time" value="2.6"/>
|
|
<property name="Sound_start" value="m870_close"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSG.unity3d?MuzzleM870.prefab"/>
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="0,0,0"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovshotguns">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="6.395">
|
|
<requirement name="ProgressionLevel" progression_name="perkBoomstick" operation="LT" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="6.859">
|
|
<requirement name="ProgressionLevel" progression_name="perkBoomstick" operation="GTE" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="80" tags="perkBoomstick"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<passive_effect name="PartialReloadCount" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="5" tags="perkBoomstick"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick"/> <!-- 2.3s -->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="0" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkBoomstick"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkBoomstick"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="base_add" value="0" tags="perkBoomstick"/> <!-- damage offset -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkBoomstick"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tier="1,6" tags="perkBoomstick"/>
|
|
|
|
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkBoomstick"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="7,6.8" tier="1,6" tags="perkBoomstick"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="7,6.8" tier="1,6" tags="perkBoomstick"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-3" tags="perkBoomstick"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="3" tags="perkBoomstick"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkBoomstick"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkBoomstick"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="1050,2100" tier="1,6" tags="perkBoomstick"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<display_value name="dStatStunEffect" value="4"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gunm32a1mgl"> <!-- New -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,launcher,attPerception,perkDemolitionsExpert,canHaveCosmetic,foregrip,AR15stocks,sideAttachments,explosivesSkill,attachmentsIncluded"/>
|
|
<property name="DisplayType" value="rangedLauncher"/>
|
|
<property name="HoldType" value="5"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/shotgunC.unity3d?guntarkovm32a1mgl.prefab"/>
|
|
<property name="Material" value="MRocketLauncherParts"/>
|
|
<!-- <property name="TintColor" value="80, 80, 80"/> -->
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
|
|
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
|
|
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="PickupJournalEntry" value="alternateAmmoTip"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="36000"/>
|
|
<property name="TraderStageTemplate" value="baseTier2"/>
|
|
<property name="UnlockedBy" value="craftingExplosives"/><!-- gunShotgunT2PumpShotgunSchematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<!-- <property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/> -->
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="shotgun_wood_grab"/>
|
|
<property name="SoundPlace" value="shotgun_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<property name="ItemActionModules" value="InterruptReload,KFCommonUtilityLib;InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x46m381HE,40x46m576MPBuckshot"/>
|
|
<property name="Reload_time" value="2.6"/>
|
|
<property name="Sound_start" value="fn40gl_close"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSG.unity3d?MuzzleM32A1.prefab"/>
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="0,0,0"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovshotguns">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="6.395">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="6.859">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="PartialReloadCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="6" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="250,750" tier="1,6" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gunfn40gl"> <!-- New -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,launcher,attPerception,perkDemolitionsExpert,canHaveCosmetic,sideAttachments,explosivesSkill,attachmentsIncluded"/>
|
|
<property name="DisplayType" value="rangedLauncher"/>
|
|
<property name="HoldType" value="5"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/shotgunC.unity3d?guntarkovfn40gl.prefab"/>
|
|
<property name="Material" value="MRocketLauncherParts"/>
|
|
<!-- <property name="TintColor" value="80, 80, 80"/> -->
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
|
|
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
|
|
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="PickupJournalEntry" value="alternateAmmoTip"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="6000"/>
|
|
<property name="TraderStageTemplate" value="baseTier0"/>
|
|
<property name="UnlockedBy" value="craftingExplosives"/><!-- -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<!-- <property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/> -->
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="shotgun_wood_grab"/>
|
|
<property name="SoundPlace" value="shotgun_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x46m381HE,40x46m576MPBuckshot"/>
|
|
<property name="Reload_time" value="2.6"/>
|
|
<property name="Sound_start" value="fn40gl_close"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSG.unity3d?MuzzleM32A1.prefab"/>
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="0,0,0"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovshotguns">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="6.395">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkDemolitionsExpert" operation="LT" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="6.859">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkDemolitionsExpert" operation="GTE" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="100,300" tier="1,6" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gunchinalake"> <!-- New -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,launcher,attPerception,perkDemolitionsExpert,canHaveCosmetic,sideAttachments,explosivesSkill,attachmentsIncluded"/>
|
|
<property name="DisplayType" value="rangedLauncher"/>
|
|
<property name="HoldType" value="85"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/shotgunC.unity3d?guntarkovchinalake.prefab"/>
|
|
<property name="Material" value="MRocketLauncherParts"/>
|
|
<!-- <property name="TintColor" value="80, 80, 80"/> -->
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
|
|
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
|
|
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="PickupJournalEntry" value="alternateAmmoTip"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="24000"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingExplosives"/><!-- -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<!-- <property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/> -->
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="shotgun_wood_grab"/>
|
|
<property name="SoundPlace" value="shotgun_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<property name="ItemActionModules" value="InterruptReload,KFCommonUtilityLib;InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="FiringStateFullName" value="Base Layer.Cancel"/>
|
|
<property name="InstantFiringCancel" value="true"/>
|
|
<property name="Magazine_items" value="40x46m381HE,40x46m576MPBuckshot"/>
|
|
<property name="Reload_time" value="2.6"/>
|
|
<property name="Sound_start" value="chinalake_close"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSG.unity3d?MuzzleChinaLake.prefab"/>
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="0,0,0"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovshotguns">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="6.395">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkDemolitionsExpert" operation="LT" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="6.859">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkDemolitionsExpert" operation="GTE" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="60" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="4" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="200,600" tier="1,6" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gunrpg7"> <!-- New -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,launcher,attPerception,perkDemolitionsExpert,canHaveCosmetic,explosivesSkill,attachmentsIncluded"/>
|
|
<property name="DisplayType" value="rangedLauncher"/>
|
|
<property name="HoldType" value="5"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/shotgunC.unity3d?guntarkovrpg7.prefab"/>
|
|
<property name="Material" value="MRocketLauncherParts"/>
|
|
<!-- <property name="TintColor" value="80, 80, 80"/> -->
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
|
|
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
|
|
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="PickupJournalEntry" value="alternateAmmoTip"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="40000"/>
|
|
<property name="TraderStageTemplate" value="baseTier2"/>
|
|
<property name="UnlockedBy" value="craftingExplosives"/><!-- -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<!-- <property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/> -->
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="shotgun_wood_grab"/>
|
|
<property name="SoundPlace" value="shotgun_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="93x40mmRPG7Warhead"/>
|
|
<property name="Reload_time" value="2.6"/>
|
|
<property name="Sound_start" value="rpg7_close"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSG.unity3d?MuzzleM32A1.prefab"/>
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="0,0,0"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovshotguns">
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="6.395">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkDemolitionsExpert" operation="LT" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="6.859">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkDemolitionsExpert" operation="GTE" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="100,300" tier="1,6" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gunsaiga12"> <!-- New -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,ammoEft12g,foregrip,handguard,AR15stocks,AKstocks,saiga12only,walthermrs,okp7,ACOG,g33,pso1m2,shortRange,attStrength,perkBoomstick,attachmentsIncluded,canHaveCosmetic,shotgunSkill,m203,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="DisplayType" value="rangedShotgun"/>
|
|
<property name="HoldType" value="48"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/shotgunC.unity3d?guntarkovsaiga12.prefab"/>
|
|
<property name="Material" value="MShotgunParts"/>
|
|
<!-- <property name="TintColor" value="80, 80, 80"/> -->
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
|
|
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
|
|
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="PickupJournalEntry" value="alternateAmmoTip"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="10000"/>
|
|
<property name="TraderStageTemplate" value="baseTier2"/>
|
|
<property name="UnlockedBy" value="craftingShotguns"/><!-- gunShotgunT2PumpShotgunSchematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<!-- <property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/> -->
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="shotgun_wood_grab"/>
|
|
<property name="SoundPlace" value="shotgun_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoEft7mmShotgun,ammoEftFlechetteShotgun,ammoEftAP20Slug"/>
|
|
<property name="Reload_time" value="2.6"/>
|
|
<property name="Sound_start" value="mp153_close_alt"/>
|
|
<property name="Sound_repeat" value="mp153_close_alt"/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSG.unity3d?MuzzleSaiga12.prefab"/>
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="0,0,0"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSG.unity3d?Muzzle3.prefab"/>
|
|
<property name="ExcludeTags" value="attFortitude,perkMachineGunner,perkBookAutoWeapons,machinegunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencerSGhexagon12k,modsilencercoSalvo12"/>
|
|
<property name="ExcludePassives" value="mag_saiga12_maxrounds_powermag_20_12x76_20"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovshotguns">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="750,1500" tier="1,6" tags="perkBoomstick"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovshotguns">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="6.395">
|
|
<requirement name="ProgressionLevel" progression_name="perkBoomstick" operation="LT" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="6.859">
|
|
<requirement name="ProgressionLevel" progression_name="perkBoomstick" operation="GTE" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="600" tags="perkBoomstick"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<passive_effect name="PartialReloadCount" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="10" tags="perkBoomstick"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick"/> <!-- 2.3s -->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkBoomstick"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkBoomstick"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="base_add" value="0" tags="perkBoomstick"/> <!-- damage offset -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkBoomstick"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
|
|
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkBoomstick"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkBoomstick"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="7.5,5.5" tier="1,6" tags="perkBoomstick"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="7.5,5.5" tier="1,6" tags="perkBoomstick"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-3" tags="perkBoomstick"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="3" tags="perkBoomstick"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.5" tags="perkBoomstick"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkBoomstick"/>
|
|
<display_value name="dStatStunEffect" value="4"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
</effect_group>
|
|
<effect_group name="M203">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043"/>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gunAA12"> <!-- New -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,ammoEft12g,foregrip,AA12only,walthermrs,ACOG,g33,shortRange,attStrength,perkBoomstick,attachmentsIncluded,canHaveCosmetic,shotgunSkill"/>
|
|
<property name="DisplayType" value="rangedShotgun"/>
|
|
<property name="HoldType" value="48"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/shotgunC.unity3d?guntarkovAA12.prefab"/>
|
|
<property name="Material" value="MShotgunParts"/>
|
|
<!-- <property name="TintColor" value="80, 80, 80"/> -->
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
|
|
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
|
|
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="PickupJournalEntry" value="alternateAmmoTip"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="12000"/>
|
|
<property name="TraderStageTemplate" value="baseTier2"/>
|
|
<property name="UnlockedBy" value="craftingShotguns"/><!-- gunShotgunT2PumpShotgunSchematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<!-- <property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/> -->
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="shotgun_wood_grab"/>
|
|
<property name="SoundPlace" value="shotgun_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoEft7mmShotgun,ammoEftFlechetteShotgun,ammoEftAP20Slug"/>
|
|
<property name="Reload_time" value="2.6"/>
|
|
<property name="Sound_start" value="AA12_close_alt"/>
|
|
<property name="Sound_loop" value="AA12_close_alt"/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSG.unity3d?MuzzleAA12.prefab"/>
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="0,0,0"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovshotguns">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="6.395">
|
|
<requirement name="ProgressionLevel" progression_name="perkBoomstick" operation="LT" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="6.859">
|
|
<requirement name="ProgressionLevel" progression_name="perkBoomstick" operation="GTE" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="300" tags="perkBoomstick"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkBoomstick"/>
|
|
<passive_effect name="PartialReloadCount" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="8" tags="perkBoomstick"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick"/> <!-- 2.3s -->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="0" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkBoomstick"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkBoomstick"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="base_add" value="0" tags="perkBoomstick"/> <!-- damage offset -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkBoomstick"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
|
|
|
|
|
|
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkBoomstick"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.25,1" tier="1,6" tags="perkBoomstick"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5,1.25" tier="1,6" tags="perkBoomstick"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-3" tags="perkBoomstick"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="3" tags="perkBoomstick"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkBoomstick"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="750,1500" tier="1,6" tags="perkBoomstick"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<display_value name="dStatStunEffect" value="4"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
</effect_group>
|
|
</item>
|
|
<item name="gunksg12"> <!-- New -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,ammoEft12g,foregrip,nogripzenitb25urk1,ksg12only,walthermrs,okp7,ACOG,g33,shortRange,attStrength,perkBoomstick,attachmentsIncluded,canHaveCosmetic,shotgunSkill"/>
|
|
<property name="DisplayType" value="rangedShotgun"/>
|
|
<property name="HoldType" value="5"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/shotgunC.unity3d?guntarkovksg12.prefab"/>
|
|
<property name="Material" value="MShotgunParts"/>
|
|
<!-- <property name="TintColor" value="80, 80, 80"/> -->
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
|
|
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
|
|
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="PickupJournalEntry" value="alternateAmmoTip"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="8000"/>
|
|
<property name="TraderStageTemplate" value="baseTier2"/>
|
|
<property name="UnlockedBy" value="craftingShotguns"/><!-- gunShotgunT2PumpShotgunSchematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<!-- <property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/> -->
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="shotgun_wood_grab"/>
|
|
<property name="SoundPlace" value="shotgun_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InterruptReload,KFCommonUtilityLib;InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="FiringStateFullName" value="Base Layer.Cancel"/>
|
|
<property name="InstantFiringCancel" value="true"/>
|
|
<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoEft7mmShotgun,ammoEftFlechetteShotgun,ammoEftAP20Slug"/>
|
|
<property name="Reload_time" value="2.6"/>
|
|
<property name="Sound_start" value="ksg12_close"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesSG.unity3d?MuzzleKSG.prefab"/>
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="0,0,0"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovshotguns">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<triggered_effect trigger="onSelfRangedBurstShotEnd" action="AnimatorFireTrigger" property="TubeSwitch">
|
|
<requirement name="RoundsInMagazine" operation="EQ" value="8"/>
|
|
</triggered_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="6.395">
|
|
<requirement name="ProgressionLevel" progression_name="perkBoomstick" operation="LT" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="6.859">
|
|
<requirement name="ProgressionLevel" progression_name="perkBoomstick" operation="GTE" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="80" tags="perkBoomstick"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<passive_effect name="PartialReloadCount" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="15" tags="perkBoomstick"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick"/> <!-- 2.3s -->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="0" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkBoomstick"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkBoomstick"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="base_add" value="0" tags="perkBoomstick"/> <!-- damage offset -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkBoomstick"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tier="1,6" tags="perkBoomstick"/>
|
|
|
|
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkBoomstick"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="7.5,6.5" tier="1,6" tags="perkBoomstick"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="7.5,6.5" tier="1,6" tags="perkBoomstick"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-3" tags="perkBoomstick"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="3" tags="perkBoomstick"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkBoomstick"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkBoomstick"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="1050,2100" tier="1,6" tags="perkBoomstick"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
|
|
<display_value name="dStatStunEffect" value="4"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
</effect_group>
|
|
</item>
|
|
<!-- ### Shotguns -->
|
|
<!-- ### Assault Rifles -->
|
|
<!-- *** 5.56x45 / NATO -->
|
|
|
|
<!-- *** Famas Readded by Request -->
|
|
<item name="gunfamas"> <!-- Tier 3 --> <!-- T1 Precision Stock Bonus, Not compatible with Stanag Magazines, Default 30 round mag -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,muzzleAR15aac51t,muzzleAR15thunderbeast223cb,muzzleAR15sf3p556,g33,ACOG,offsetreflex,walthermrs,okp7,famasonly,foregrip,attFortitude,perkMachineGunner,perkBookAutoWeapons,canHaveCosmetic,attachmentsIncluded,nooffsetscope,machinegunSkill,m203,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/><!-- attachmentsIncluded-->
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/BullpupAndOthers.unity3d?guntarkovfamas.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="5000"/>
|
|
<property name="TraderStageTemplate" value="baseTier0"/>
|
|
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft55645NATO,ammoEft55645NATOAP,ammoEft55645NATOHP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="FireMode2.BurstCount" value="3"/>
|
|
<property name="FireMode2.IsFullAuto" value="false"/>
|
|
<property name="FireMode2.ModeName" value="ttFiringModeBurst3"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="famas_fire"/>
|
|
<property name="Sound_loop" value="famas_fire"/>
|
|
<property name="Sound_end" value="fire_general_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleFamas.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle3Bullpup.prefab"/>
|
|
<property name="ExcludeTags" value="attFortitude,perkMachineGunner,perkBookAutoWeapons,machinegunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencersdnaacmulti,modsilencerco46multi,modsilencerthunderbeastultra5,modsilencergriffinm4sdk,modsilencersocomrc2"/>
|
|
<property name="ExcludePassives" value="modmagstanag556x45pmag40,modmagstanag556x45pmagd60,modmagstanag556x45sf60,modmagstanag556x45sf100"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="900" tags="perkMachineGunner"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.6,0.55" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.6,0.55" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.31,1.19" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.69,1.56" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.55" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.3" tags="perkMachineGunner"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="800,2400" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.5"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="4.1" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.6,0.55" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.69,2.56" tier="1,6" tags="recoilDisplay"/>
|
|
|
|
<!-- T1 Precision Stock Bonus -->
|
|
<!--passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.07"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.07"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.07"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.07"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.03">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.03">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect-->
|
|
</effect_group>
|
|
|
|
<effect_group name="M203">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043"/>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gunm4a1"> <!-- Tier 3 -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,AR15stocksDirect,AR15stocks,ammoEft55645NATO,muzzleAR15aac51t,muzzleAR15thunderbeast223cb,muzzleAR15sf3p556,gun,g33,ACOG,walthermrs,ar15platform,m4a1only,handguard,nobipod,attFortitude,perkMachineGunner,perkBookAutoWeapons,canHaveCosmetic,attachmentsIncluded,nooffsetscope,machinegunSkill,m203,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/><!-- attachmentsIncluded-->
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/556x45and300BLKOUTGuns.unity3d?guntarkovm4a1.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="5000"/>
|
|
<property name="TraderStageTemplate" value="baseTier0"/>
|
|
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft55645NATO,ammoEft55645NATOAP,ammoEft55645NATOHP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="m4a1_close"/>
|
|
<property name="Sound_loop" value="m4a1_close"/>
|
|
<property name="Sound_end" value="m4a1_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleM4.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle3AR15.prefab"/>
|
|
<property name="ExcludeTags" value="attFortitude,perkMachineGunner,perkBookAutoWeapons,machinegunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencersdnaacmulti,modsilencerco46multi,modsilencerthunderbeastultra5,modsilencergriffinm4sdk,modsilencersocomrc2"/>
|
|
<property name="ExcludePassives" value="modmagstanag556x45pmag40,modmagstanag556x45pmagd60,modmagstanag556x45sf60,modmagstanag556x45sf100"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="800" tags="perkMachineGunner"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.55,0.5" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.55,0.5" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.19,1.06" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.56,1.44" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.37" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".67" tags="perkMachineGunner"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.3" tags="perkMachineGunner"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="850,1700" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="4" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.55,0.5" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.56,1.44" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.5"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
</effect_group>
|
|
|
|
<effect_group name="M203">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043"/>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 5.56x45 / NATO -->
|
|
<item name="gunm16a4"> <!-- Tier 3 -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,AR15stocksDirect,AR15stocks,gun,ammoEft55645NATO,muzzleAR15aac51t,muzzleAR15thunderbeast223cb,muzzleAR15sf3p556,ar15platform,m16a4only,g33,ACOG,walthermrs,offsetreflex,sideAttachments,rexbipod,foregrip,attFortitude,perkMachineGunner,perkBookAutoWeapons,canHaveCosmetic,attachmentsIncluded,nooffsetscope,machinegunSkill,m203,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/><!-- attachmentsIncluded-->
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/556x45and300BLKOUTGuns.unity3d?guntarkovm16a4.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="6000"/>
|
|
<property name="TraderStageTemplate" value="baseTier0"/>
|
|
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft55645NATO,ammoEft55645NATOAP,ammoEft55645NATOHP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="false"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="FireMode1.BurstCount" value="3"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeBurst3"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="Type89_fire"/>
|
|
<property name="Sound_loop" value="Type89_fire"/>
|
|
<property name="Sound_end" value="fire_general_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleLong.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle3AR15.prefab"/>
|
|
<property name="ExcludeTags" value="attFortitude,perkMachineGunner,perkBookAutoWeapons,machinegunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencersdnaacmulti,modsilencerco46multi,modsilencerthunderbeastultra5,modsilencergriffinm4sdk,modsilencersocomrc2"/>
|
|
<property name="ExcludePassives" value="modmagstanag556x45pmag40,modmagstanag556x45pmagd60,modmagstanag556x45sf60,modmagstanag556x45sf100"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="800" tags="perkMachineGunner"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.55,0.5" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.55,0.5" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.19,1.06" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.56,1.44" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.33" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".53" tags="perkMachineGunner"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.3" tags="perkMachineGunner"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="900,1800" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="4.0" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.55,0.5" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.56,1.44" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.5"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
</effect_group>
|
|
|
|
<effect_group name="M203">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043"/>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 5.56x45 / NATO -->
|
|
<item name="gunl85a2"> <!-- Tier 3 --> <!-- T2 Precision Stock Bonus -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,ammoEft55645NATO,muzzleAR15aac51t,muzzleAR15thunderbeast223cb,muzzleAR15sf3p556,g33,ACOG,walthermrs,okp7,gun,l85a2only,handguard,attFortitude,perkMachineGunner,perkBookAutoWeapons,canHaveCosmetic,attachmentsIncluded,nooffsetscope,machinegunSkill,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/><!-- attachmentsIncluded-->
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/BullpupAndOthers.unity3d?guntarkovl85a2.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="5000"/>
|
|
<property name="TraderStageTemplate" value="baseTier0"/>
|
|
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft55645NATO,ammoEft55645NATOAP,ammoEft55645NATOHP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="l85a2_close"/>
|
|
<property name="Sound_loop" value="l85a2_close"/>
|
|
<property name="Sound_end" value="l85a2_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleL85.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle3Bullpup.prefab"/>
|
|
<property name="ExcludeTags" value="attFortitude,perkMachineGunner,perkBookAutoWeapons,machinegunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencersdnaacmulti,modsilencerco46multi,modsilencerthunderbeastultra5,modsilencergriffinm4sdk,modsilencersocomrc2"/>
|
|
<property name="ExcludePassives" value="modmagstanag556x45pmag40,modmagstanag556x45pmagd60,modmagstanag556x45sf60,modmagstanag556x45sf100"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="670" tags="perkMachineGunner"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.55,0.5" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.55,0.5" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.19,1.06" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.56,1.44" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.42" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".62" tags="perkMachineGunner"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.3" tags="perkMachineGunner"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="950,1900" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="4.0" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.55,0.5" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="1.56,1.44" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.5"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
|
|
<!-- T2 Precision Stock Bonus -->
|
|
<!--passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect-->
|
|
</effect_group>
|
|
|
|
<effect_group name="M203">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043"/>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 5.56x45 / NATO -->
|
|
<item name="gunm4a1sopmod"> <!-- Tier 4 --> <!-- T2 Grip Bonus -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,AR15stocksDirect,AR15stocks,ammoEft55645NATO,foregrip,muzzleAR15aac51t,muzzleAR15thunderbeast223cb,muzzleAR15sf3p556,g33,ACOG,offsetreflex,walthermrs,gun,m4a1only,sopmodonly,sideAttachments,nobipod,attFortitude,perkMachineGunner,perkBookAutoWeapons,canHaveCosmetic,attachmentsIncluded,nooffsetscope,machinegunSkill,m203,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/><!-- attachmentsIncluded-->
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/556x45and300BLKOUTGuns.unity3d?guntarkovm4a1sopmod.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="7500"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft55645NATO,ammoEft55645NATOAP,ammoEft55645NATOHP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="m4a1_close"/>
|
|
<property name="Sound_loop" value="m4a1_close"/>
|
|
<property name="Sound_end" value="m4a1_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleM4.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle3AR15.prefab"/>
|
|
<property name="ExcludeTags" value="attFortitude,perkMachineGunner,perkBookAutoWeapons,machinegunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencersdnaacmulti,modsilencerco46multi,modsilencerthunderbeastultra5,modsilencergriffinm4sdk,modsilencersocomrc2"/>
|
|
<property name="ExcludePassives" value="modmagstanag556x45pmag40,modmagstanag556x45pmagd60,modmagstanag556x45sf60,modmagstanag556x45sf100"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="800" tags="perkMachineGunner"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="40" tags="perkMachineGunner"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.9" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.9" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.5,0.48" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.5,0.48" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.06,0.94" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.44,1.31" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.30" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".5" tags="perkMachineGunner"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.3" tags="perkMachineGunner"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="850,1700" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.9" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.5,0.48" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.44,2.31" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.5"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
<!-- T2 Grip Bonus -->
|
|
<!--passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.03">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.03">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.09"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.09"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.09"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.09"/-->
|
|
</effect_group>
|
|
|
|
<effect_group name="M203">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043"/>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 5.56x45 / NATO -->
|
|
<item name="gunmdr556"> <!-- Tier 4 --> <!-- T3 Precision Stock Bonus | Bullpup -0.4 Hip-Spread Bonus -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,ammoEft55645NATO,muzzleAR15aac51t,muzzleAR15thunderbeast223cb,muzzleAR15sf3p556,g33,ACOG,offsetreflex,walthermrs,okp7,gun,mdronly,mdr556only,sideAttachments,foregrip,nobipod,attFortitude,perkMachineGunner,perkBookAutoWeapons,canHaveCosmetic,attachmentsIncluded,nooffsetscope,machinegunSkill,m203,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/><!-- attachmentsIncluded-->
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/BullpupAndOthers.unity3d?guntarkovmdr556.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="7500"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft55645NATO,ammoEft55645NATOAP,ammoEft55645NATOHP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="mdr_556"/>
|
|
<property name="Sound_loop" value="mdr_556"/>
|
|
<property name="Sound_end" value="mdr_556_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleMDR.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle3Bullpup.prefab"/>
|
|
<property name="ExcludeTags" value="attFortitude,perkMachineGunner,perkBookAutoWeapons,machinegunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencersdnaacmulti,modsilencerco46multi,modsilencerthunderbeastultra5,modsilencergriffinm4sdk,modsilencersocomrc2"/>
|
|
<property name="ExcludePassives" value="modmagstanag556x45pmag40,modmagstanag556x45pmagd60,modmagstanag556x45sf60,modmagstanag556x45sf100"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="650" tags="perkMachineGunner"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.5" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.5" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.5,0.48" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.5,0.48" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.06,0.94" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.44,1.31" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.29" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".69" tags="perkMachineGunner"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.3" tags="perkMachineGunner"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="900,1800" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.5" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.5,0.48" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.44,2.31" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.5"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
<!-- T3 Precision Stock Bonus -->
|
|
<!--passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.14"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.14"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.14"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.14"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.09">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.09">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect-->
|
|
</effect_group>
|
|
|
|
<effect_group name="M203">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043"/>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
|
|
<!-- T3 Precision Stock Bonus -->
|
|
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.14"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.14"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.14"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.14"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.09">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.09">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 5.56x45 / NATO -->
|
|
<item name="gunhk416"> <!-- Tier 5 --> <!-- T1 Grip Bonus -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,AR15stocksDirect,AR15stocks,ammoEft55645NATO,foregrip,rexbipod,muzzleAR15aac51t,muzzleAR15thunderbeast223cb,muzzleAR15sf3p556,gun,g33,ACOG,offsetreflex,walthermrs,okp7,ar15platform,hk416only,nooffsetscope,canHaveCosmetic,attachmentsIncluded,sideAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,machinegunSkill,m203,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/><!-- attachmentsIncluded -->
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/556x45and300BLKOUTGuns.unity3d?guntarkovhk416.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<!-- <property name="TintColor" value="102, 102, 51"/> -->
|
|
<property name="Weight" value="1"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="EconomicValue" value="10000"/>
|
|
<property name="TraderStageTemplate" value="baseTier2"/>
|
|
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft55645NATO,ammoEft55645NATOAP,ammoEft55645NATOHP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="hk416_close"/>
|
|
<property name="Sound_loop" value="hk416_close"/>
|
|
<property name="Sound_end" value="hk416_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleM4.prefab"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
|
|
<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectTriggerPullDualsense" value="RifleZoom"/>
|
|
<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle3AR15.prefab"/>
|
|
<property name="ExcludeTags" value="attFortitude,perkMachineGunner,perkBookAutoWeapons,machinegunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencersdnaacmulti,modsilencerco46multi,modsilencerthunderbeastultra5,modsilencergriffinm4sdk,modsilencersocomrc2"/>
|
|
<property name="ExcludePassives" value="modmagstanag556x45pmag40,modmagstanag556x45pmagd60,modmagstanag556x45sf60,modmagstanag556x45sf100"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="850" tags="perkMachineGunner"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 4s -->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.8" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.8" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.48,0.46" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.48,0.46" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="0.94,0.81" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.31,1.18" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.26" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".46" tags="perkMachineGunner"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.3" tags="perkMachineGunner"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="850,1700" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.8" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.48,0.46" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.31,2.18" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.5"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
<!-- T1 Grip Bonus -->
|
|
<!--passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.02">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.02">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="gunEftRecoilBonus" operation="set" value="-.07"/>
|
|
<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="gunEftRecoilBonus" operation="set" value="0"/-->
|
|
</effect_group>
|
|
|
|
<effect_group name="M203">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043"/>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** .300 blk / NATO -->
|
|
<item name="gunstar15"> <!-- Tier 2 DE -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,AR15stocksDirect,AR15stocks,ammoEft300blk,g33,ACOG,vudu,offsetreflex,walthermrs,okp7,ar15platform,star15only,556stanag,rexbipod,foregrip,nogripzenitb25urk1,sideAttachments,largeTopAttachments,nom203,attPerception,perkDeadEye,attachmentsIncluded,nooffsetscope,canHaveCosmetic,rifleSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="77"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/556x45and300BLKOUTGuns.unity3d?guntarkovstar15.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MRifleParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="2500"/>
|
|
<property name="TraderStageTemplate" value="baseTier0"/>
|
|
<property name="UnlockedBy" value="craftingRifles"/><!-- gunRifleT3SniperRifleSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft300blk,ammoEft300BblkAP,ammoEft300blkHP"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="tx15_fire"/>
|
|
<property name="Sound_loop" value="tx15_fire"/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle300.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkDeadEye"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="20" tags="perkDeadEye"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkDeadEye"/> <!-- 4s-->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkDeadEye"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDeadEye"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkDeadEye"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.1" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.1" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.52,0.48" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.52,0.48" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.38,1.25" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.75,1.63" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.42" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".52" tags="perkDeadEye"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkDeadEye"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="800,1600" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="4.1" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.52,0.48" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.75,2.63" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.8"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** .300 blk / NATO -->
|
|
<item name="gunhoneybadger"> <!-- Tier 4 --> <!-- T3 Silencer Bonus / Maybe Stock Bonus -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,ammoEft300blk,g33,ACOG,walthermrs,okp7,honeybadgeronly,noSilencer,556stanag,sideAttachments,offsetreflex,hydramount,rexbipod,foregrip,attFortitude,perkMachineGunner,perkBookAutoWeapons,canHaveCosmetic,attachmentsIncluded,nooffsetscope,machinegunSkill,m203,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/><!-- attachmentsIncluded-->
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/556x45and300BLKOUTGuns.unity3d?guntarkovhoneybadger.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="10000"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft300blk,ammoEft300BblkAP,ammoEft300blkHP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="badger_close"/>
|
|
<property name="Sound_loop" value="badger_close"/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzlehoneybadger.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle3AR15.prefab"/>
|
|
<property name="ExcludeTags" value="attFortitude,perkMachineGunner,perkBookAutoWeapons,machinegunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencersigsrd762ti,modsilencersigsrdqd"/>
|
|
<property name="ExcludePassives" value="modmagstanag556x45pmag40,modmagstanag556x45pmagd60,modmagstanag556x45sf60,modmagstanag556x45sf100"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="800" tags="perkMachineGunner"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.65,0.63" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.65,0.63" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.65,0.63" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.25,1.13" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.63,1.5" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.34" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".54" tags="perkMachineGunner"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.3" tags="perkMachineGunner"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="750,1500" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="4.0" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.65,0.53" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.63,2.5" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.8"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
<!-- T3 Silencer Bonus-->
|
|
<!--passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.2"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.2"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.2"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.2"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value=".17"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.16"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.16"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.16" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value=".15">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value=".15">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="perc_add" value=".13"/>
|
|
<passive_effect name="DegradationPerUse" operation="perc_add" value=".2"/-->
|
|
</effect_group>
|
|
|
|
<effect_group name="M203">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043"/>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** .300 blk / NATO -->
|
|
<item name="gunmcx"> <!-- Tier 5 -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,ammoEft300blk,gun,g33,ACOG,walthermrs,okp7,mcxonly,556stanag,sideAttachments,offsetreflex,hydramount,rexbipod,foregrip,attFortitude,perkMachineGunner,perkBookAutoWeapons,canHaveCosmetic,attachmentsIncluded,nooffsetscope,machinegunSkill,m203,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/><!-- attachmentsIncluded-->
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/556x45and300BLKOUTGuns.unity3d?guntarkovmcx.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="12500"/>
|
|
<property name="TraderStageTemplate" value="baseTier2"/>
|
|
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft300blk,ammoEft300BblkAP,ammoEft300blkHP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="mcx_close"/>
|
|
<property name="Sound_loop" value="mcx_close"/>
|
|
<property name="Sound_end" value="mcx_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle300.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle3AR15.prefab"/>
|
|
<property name="ExcludeTags" value="attFortitude,perkMachineGunner,perkBookAutoWeapons,machinegunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencersigsrd762ti,modsilencersigsrdqd"/>
|
|
<property name="ExcludePassives" value="modmagstanag556x45pmag40,modmagstanag556x45pmagd60,modmagstanag556x45sf60,modmagstanag556x45sf100"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="800" tags="perkMachineGunner"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.9" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.9" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.63,0.61" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.63,0.61" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.63,1.44" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.86,1.57" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.26" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".56" tags="perkMachineGunner"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.3" tags="perkMachineGunner"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="850,1700" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="4.4" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.63,0.61" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.5,2.37" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.8"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
</effect_group>
|
|
|
|
<effect_group name="M203">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043"/>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 7.62x51mm / NATO -->
|
|
<item name="gunm1aEBR"> <!-- Tier 3 | DE new -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,ammoEft76251NATO,muzzleAR10aac51t,muzzleAR10kacqdc,muzzleAR10thunderbeast30cb,g33,ACOG,offsetreflex,walthermrs,okp7,vudu,SandBscope34mm,gun,m1am14only,cmag762x51,sideAttachments,rexbipod,foregrip,attPerception,perkDeadEye,attachmentsIncluded,nooffsetscope,canHaveCosmetic,rifleSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/762x51NATOGuns.unity3d?guntarkovm1aEBR.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MRifleParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="15000"/>
|
|
<property name="TraderStageTemplate" value="baseTier2"/>
|
|
<property name="UnlockedBy" value="craftingRifles"/><!-- gunRifleT3SniperRifleSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76251NATO,ammoEft76251NATOAP,ammoEft76251NATOHP"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="m1a_close"/>
|
|
<property name="Sound_loop" value="m1a_close"/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleM14.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkDeadEye"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="20" tags="perkDeadEye"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkDeadEye"/> <!-- 4s-->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkDeadEye"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDeadEye"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkDeadEye"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.8" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.8" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.36,0.34" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.36,0.34" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="2.04,1.81" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2.31,2.08" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.31" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".51" tags="perkDeadEye"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkDeadEye"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="800,1600" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.8" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.36,0.34" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.31,2.18" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="4"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
|
|
<!-- T3 Grip Bonus -->
|
|
<!--passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.15"/-->
|
|
|
|
<!-- T2 Precision Stock Bonus -->
|
|
<!--passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect-->
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 7.62x51mm / NATO -->
|
|
<item name="gunmdr762"> <!-- Tier 4 --> <!-- T3 Precision Stock Bonus -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,ammoEft76251NATO,muzzleAR10aac51t,muzzleAR10kacqdc,muzzleAR10thunderbeast30cb,g33,ACOG,offsetreflex,walthermrs,okp7,vudu,SandBscope34mm,gun,mdronly,mdr762only,cmag762x51,sideAttachments,foregrip,nobipod,attFortitude,perkMachineGunner,perkBookAutoWeapons,canHaveCosmetic,attachmentsIncluded,nooffsetscope,machinegunSkill,m203,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/><!-- attachmentsIncluded-->
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/BullpupAndOthers.unity3d?guntarkovmdr762.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="17500"/>
|
|
<property name="TraderStageTemplate" value="baseTier2"/>
|
|
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76251NATO,ammoEft76251NATOAP,ammoEft76251NATOHP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="mdr762_close"/>
|
|
<property name="Sound_loop" value="mdr762_close"/>
|
|
<property name="Sound_end" value="mdr762_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleMDR762.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle3Bullpup.prefab"/>
|
|
<property name="ExcludeTags" value="attFortitude,perkMachineGunner,perkBookAutoWeapons,machinegunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencersdnaacmulti,modsilencerco46multi,modsilencerthunderbeastultra5,modsilencerprskacqdc"/>
|
|
<property name="ExcludePassives" value="modmag762NATOjunglefighter35,modmag762NATOCmag100"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="650" tags="perkMachineGunner"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="20" tags="perkMachineGunner"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.4" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.4" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.55,0.53" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.55,0.53" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="2.25,1.83" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2.43,2.05" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.34" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".64" tags="perkMachineGunner"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.3" tags="perkMachineGunner"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="900,1800" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="4.4" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.55,0.53" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.63,3.5" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="4"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
|
|
<!-- T3 Precision Stock Bonus -->
|
|
<!--passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.14"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.14"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.14"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.14"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.09">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.09">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect-->
|
|
</effect_group>
|
|
|
|
<effect_group name="M203">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043"/>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 7.62x51mm / NATO -->
|
|
<item name="gunscarh"> <!-- Tier 4 new -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76251NATO,muzzleAR10aac51t,muzzleAR10kacqdc,muzzleAR10thunderbeast30cb,g33,ACOG,offsetreflex,walthermrs,okp7,vudu,SandBscope34mm,gun,scarhonly,cmag762x51,sideAttachments,rexbipod,foregrip,attFortitude,perkMachineGunner,perkBookAutoWeapons,canHaveCosmetic,attachmentsIncluded,nooffsetscope,machinegunSkill,m203,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/><!-- attachmentsIncluded-->
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/762x51NATOGuns.unity3d?guntarkovscarh.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="17500"/>
|
|
<property name="TraderStageTemplate" value="baseTier2"/>
|
|
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76251NATO,ammoEft76251NATOAP,ammoEft76251NATOHP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="scarh_close"/>
|
|
<property name="Sound_loop" value="scarh_close"/>
|
|
<property name="Sound_end" value="scarh_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleSCARH.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle3.prefab"/>
|
|
<property name="ExcludeTags" value="attFortitude,perkMachineGunner,perkBookAutoWeapons,machinegunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencersdnaacmulti,modsilencerco46multi,modsilencerthunderbeastultra5,modsilencerprskacqdc"/>
|
|
<property name="ExcludePassives" value="modmag762NATOjunglefighter35,modmag762NATOCmag100"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="600" tags="perkMachineGunner"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="20" tags="perkMachineGunner"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.6" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.6" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.55,0.53" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.55,0.53" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="2.05,1.63" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2.23,1.85" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.44" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".64" tags="perkMachineGunner"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.1" tags="perkMachineGunner"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="900,1800" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.6" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.55,0.53" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.63,3.5" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="4"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
|
|
<!-- T3 Precision Stock Bonus -->
|
|
<!--passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.17"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.17"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.17"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.17"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.09">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.09">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect-->
|
|
</effect_group>
|
|
|
|
<effect_group name="M203">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043"/>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 7.62x51mm / NATO -->
|
|
<item name="gunhk417"> <!-- Tier 4 new -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,ammoEft76251NATO,muzzleAR10aac51t,muzzleAR10kacqdc,muzzleAR10thunderbeast30cb,g33,ACOG,offsetreflex,walthermrs,okp7,SandBscope34mm,vudu,gun,417g28only,cmag762x51,sideAttachments,rexbipod,foregrip,attFortitude,perkMachineGunner,perkBookAutoWeapons,canHaveCosmetic,attachmentsIncluded,nooffsetscope,machinegunSkill,m203,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/><!-- attachmentsIncluded-->
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/762x51NATOGuns.unity3d?guntarkovhk417.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="17500"/>
|
|
<property name="TraderStageTemplate" value="baseTier2"/>
|
|
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76251NATO,ammoEft76251NATOAP,ammoEft76251NATOHP"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="g28_close"/>
|
|
<property name="Sound_loop" value="g28_close"/>
|
|
<property name="Sound_end" value="g28_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle417.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle3.prefab"/>
|
|
<property name="ExcludeTags" value="attFortitude,perkMachineGunner,perkBookAutoWeapons,machinegunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencersdnaacmulti,modsilencerco46multi,modsilencerthunderbeastultra5,modsilencerprskacqdc,modsilencerbtg28qd762"/>
|
|
<property name="ExcludePassives" value="modmag762NATOjunglefighter35,modmag762NATOCmag100"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="600" tags="perkMachineGunner"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="20" tags="perkMachineGunner"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.6" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.6" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.55,0.53" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.55,0.53" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="2.05,1.63" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2.23,1.85" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.34" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".64" tags="perkMachineGunner"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.1" tags="perkMachineGunner"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="900,1800" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.6" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.55,0.53" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.63,3.5" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="4"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
|
|
<!-- T3 Precision Stock Bonus -->
|
|
<!--passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.17"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.17"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.17"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.17"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.09">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.09">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect-->
|
|
</effect_group>
|
|
|
|
<effect_group name="M203">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043"/>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 7.62x51mm / NATO -->
|
|
<item name="gunhkg28"> <!-- Tier 5 | DE new -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,ammoEft76251NATO,muzzleAR10aac51t,muzzleAR10kacqdc,muzzleAR10thunderbeast30cb,g33,ACOG,offsetreflex,walthermrs,okp7,SandBscope34mm,vudu,gun,417g28only,cmag762x51,sideAttachments,rexbipod,foregrip,attPerception,perkDeadEye,attachmentsIncluded,nooffsetscope,canHaveCosmetic,rifleSkill,m203,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/762x51NATOGuns.unity3d?guntarkovhkg28.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MRifleParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="17500"/>
|
|
<property name="TraderStageTemplate" value="baseTier2"/>
|
|
<property name="UnlockedBy" value="craftingRifles"/><!-- gunRifleT3SniperRifleSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="ExcludeTags" value="perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76251NATO,ammoEft76251NATOAP,ammoEft76251NATOHP"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="g28_outdoor_close"/>
|
|
<property name="Sound_loop" value="g28_outdoor_close"/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle417.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle3.prefab"/>
|
|
<property name="ExcludeTags" value="perkDeadEye,rifleSkill"/>
|
|
<property name="ExcludeMods" value="modsilencersdnaacmulti,modsilencerco46multi,modsilencerthunderbeastultra5,modsilencerprskacqdc,modsilencerbtg28qd762"/>
|
|
<property name="ExcludePassives" value="modmag762NATOjunglefighter35,modmag762NATOCmag100"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkDeadEye"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="20" tags="perkDeadEye"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkDeadEye"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkDeadEye"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDeadEye"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkDeadEye"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.8" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.8" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.36,0.34" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.36,0.34" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="2.14,1.31" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2.31,1.88" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.31" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".51" tags="perkDeadEye"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkDeadEye"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="800,1600" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.8" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.36,0.34" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.31,2.18" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="4"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
|
|
<!-- T3 Grip Bonus -->
|
|
<!--passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.15"/-->
|
|
|
|
<!-- T2 Precision Stock Bonus -->
|
|
<!--passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect-->
|
|
</effect_group>
|
|
<effect_group name="M203">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043"/>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 7.62x51mm / NATO -->
|
|
<item name="gunm14sass"> <!-- Tier 5 new -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,ammoEft76251NATO,muzzleAR10aac51t,muzzleAR10kacqdc,muzzleAR10thunderbeast30cb,AR15stocksDirect,AR15stocks,g33,ACOG,offsetreflex,walthermrs,okp7,SandBscope34mm,vudu,gun,m1am14only,cmag762x51,sideAttachments,rexbipod,foregrip,attFortitude,perkMachineGunner,perkBookAutoWeapons,canHaveCosmetic,attachmentsIncluded,nooffsetscope,machinegunSkill,m203,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/><!-- attachmentsIncluded-->
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/762x51NATOGuns.unity3d?guntarkovm14sass.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="20000"/>
|
|
<property name="TraderStageTemplate" value="baseTier2"/>
|
|
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76251NATO,ammoEft76251NATOAP,ammoEft76251NATOHP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="avt_close"/>
|
|
<property name="Sound_loop" value="avt_close"/>
|
|
<property name="Sound_end" value="avt_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleM14.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle3.prefab"/>
|
|
<property name="ExcludeTags" value="attFortitude,perkMachineGunner,perkBookAutoWeapons,machinegunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencersdnaacmulti,modsilencerco46multi,modsilencerthunderbeastultra5,modsilencerprskacqdc"/>
|
|
<property name="ExcludePassives" value="modmag762NATOM14xproduct50,modmag762NATOCmag100"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="750" tags="perkMachineGunner"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="20" tags="perkMachineGunner"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.6" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.6" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.55,0.53" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.55,0.53" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.75,1.33" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2.03,1.65" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.24" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".44" tags="perkMachineGunner"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.1" tags="perkMachineGunner"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="900,1800" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.6" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.55,0.53" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.63,3.5" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="4"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
|
|
<!-- T3 Precision Stock Bonus -->
|
|
<!--passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.17"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.17"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.17"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.17"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.09">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.09">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect-->
|
|
</effect_group>
|
|
|
|
<effect_group name="M203">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043"/>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 7.62x54R / Russian -->
|
|
<item name="gunmp18"> <!-- Tier 1 DE -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,attPerception,perkDeadEye,attachmentsIncluded,nooffsetscope,noSilencer,canHaveCosmetic,rifleSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="5"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/762x54RGuns.unity3d?guntarkovmp18.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MRifleParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="1000"/>
|
|
<property name="TraderStageTemplate" value="baseTier0"/>
|
|
<property name="UnlockedBy" value="craftingRifles"/><!-- gunRifleT3SniperRifleSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76254R,ammoEft76254RAP,ammoEft76254RHP"/>
|
|
<property name="Reload_time" value="2.6"/>
|
|
<property name="Sound_start" value="mp18_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleMP18.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDeadEye"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkDeadEye"/> <!-- 4s-->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkDeadEye"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDeadEye"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tier="1,6" tags="perkDeadEye"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.8" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.8" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.52,0.47" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.52,0.47" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="3.75,3.63" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.13,4.0" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.68" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".78" tags="perkDeadEye"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkDeadEye"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="850,1700" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="4.8" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.52,0.47" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="4.13,4.0" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="4"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 7.62x54R / Russian -->
|
|
<item name="gunmosin"> <!-- Tier 2 DE -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,attPerception,perkDeadEye,attachmentsIncluded,mosinonly,scopePU3_5x,handguard,nooffsetscope,canHaveCosmetic,rifleSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="77"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/762x54RGuns.unity3d?guntarkovmosin.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MRifleParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="2000"/>
|
|
<property name="TraderStageTemplate" value="baseTier0"/>
|
|
<property name="UnlockedBy" value="craftingRifles"/><!-- gunRifleT3SniperRifleSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InterruptReload,KFCommonUtilityLib;InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="FiringStateFullName" value="Base Layer.Cancel"/>
|
|
<property name="InstantFiringCancel" value="true"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76254R,ammoEft76254RAP,ammoEft76254RHP"/>
|
|
<property name="Reload_time" value="2.6"/>
|
|
<property name="Sound_start" value="mosin_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleMosin.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="36" tags="perkDeadEye"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="5" tags="perkDeadEye"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkDeadEye"/> <!-- 4s-->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkDeadEye"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDeadEye"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tier="1,6" tags="perkDeadEye"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.8" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.8" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.52,0.47" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.52,0.47" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="3.75,3.63" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.13,4.0" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.57" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".77" tags="perkDeadEye"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkDeadEye"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="1550,2100" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="4.8" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.52,0.47" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="4.13,4.0" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="4"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 7.62x54R / Russian -->
|
|
<item name="gunsvt"> <!-- Tier 3 DE -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,scopePU3_5x,attPerception,perkDeadEye,attachmentsIncluded,nooffsetscope,canHaveCosmetic,rifleSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="77"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/762x54RGuns.unity3d?guntarkovsvt.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MRifleParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="5000"/>
|
|
<property name="TraderStageTemplate" value="baseTier0"/>
|
|
<property name="UnlockedBy" value="craftingRifles"/><!-- gunRifleT3SniperRifleSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76254R,ammoEft76254RAP,ammoEft76254RHP"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="svt_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleSVT.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkDeadEye"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="15" tags="perkDeadEye"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkDeadEye"/> <!-- 4s-->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkDeadEye"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDeadEye"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tier="1,6" tags="perkDeadEye"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.7" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.7" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.49,0.45" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.49,0.45" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="3.63,3.5" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4,3.88" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.59" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".79" tags="perkDeadEye"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkDeadEye"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="950,1900" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="4.7" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.49,0.45" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="4,3.88" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="4"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 12.7x55mm / Russian -->
|
|
<item name="gunash12"> <!-- Tier 4 --> <!-- T3 Grip Bonus -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,g33,ACOG,offsetreflex,walthermrs,okp7,gun,ash12only,sideAttachments,foregrip,attFortitude,perkMachineGunner,perkBookAutoWeapons,canHaveCosmetic,attachmentsIncluded,nooffsetscope,machinegunSkill,m203,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/><!-- attachmentsIncluded-->
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/BullpupAndOthers.unity3d?guntarkovash12.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="15000"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft12755PS12,ammoEft12755PS12A,ammoEft12755PS12B"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="ash12_close"/>
|
|
<property name="Sound_loop" value="ash12_close"/>
|
|
<property name="Sound_end" value="ash12_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleAsh12.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle3Bullpup.prefab"/>
|
|
<property name="ExcludeTags" value="attFortitude,perkMachineGunner,perkBookAutoWeapons,machinegunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencerash12std"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="650" tags="perkMachineGunner"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="20" tags="perkMachineGunner"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="5" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="5" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.85,0.83" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.85,0.83" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="2.73,2.4" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="3.05,2.75" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.55" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.3" tags="perkMachineGunner"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="800,1600" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="5" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.85,0.83" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="4.5,4.38" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="4"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
<!-- T3 Grip Bonus -->
|
|
<!--passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.15"/-->
|
|
</effect_group>
|
|
|
|
<effect_group name="M203">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043"/>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
|
|
<!-- ### Machine Guns -->
|
|
<!-- *** 5.45x39mm / Russian --> <!-- No Machinegun Debuff -->
|
|
<item name="gunrpk16"> <!-- Tier 4 -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,AR15stocks,foregrip,muzzleak74jetmbr,muzzleak74zenitdtk1,silencerak74tgpa,silencerhexagonAK,g33,ACOG,offsetreflex,walthermrs,okp7,gun,rpk16only,ammoEft54539,offsetreflex,hydramount,sideAttachments,rexbipod,foregripMG,attFortitude,perkMachineGunner,perkBookAutoWeapons,canHaveCosmetic,attachmentsIncluded,nooffsetscope,machinegunSkill,m203,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/><!-- attachmentsIncluded-->
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/762x39and545x39Guns.unity3d?guntarkovrpk16.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="10000"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft54539,ammoEft54539AP,ammoEft54539HP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="rpk16_close"/>
|
|
<property name="Sound_loop" value="rpk16_close"/>
|
|
<property name="Sound_end" value="rpk16_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleRPK.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle3.prefab"/>
|
|
<property name="ExcludeTags" value="attFortitude,perkMachineGunner,perkBookAutoWeapons,machinegunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencerak74tgpa,modsilencerak74hexagonwaffle,modsilencerhexagonAK"/>
|
|
<property name="ExcludePassives" value="modmagAK74_6L31_60,modmagAK74extended45,modmagRPK16drum95"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="650" tags="perkMachineGunner"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.8" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.8" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.7,0.68" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.7,0.68" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.18,1.05" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.45,1.13" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.24" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".34" tags="perkMachineGunner"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.3" tags="perkMachineGunner"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="1100,2200" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.8" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.7,0.68" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.25,2.13" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.5"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
</effect_group>
|
|
<effect_group name="M203">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043"/>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 5.56x45 / NATO -->
|
|
<item name="gunfnminimi"> <!-- Tier 5 --> <!-- T3 Bipod Bonus -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,ammoEft55645NATO,muzzleAR15aac51t,muzzleAR15thunderbeast223cb,muzzleAR15sf3p556,g33,ACOG,walthermrs,okp7,gun,fnminimionly,sideAttachments,foregripMG,attFortitude,perkMachineGunner,perkBookAutoWeapons,nom203,canHaveCosmetic,attachmentsIncluded,nooffsetscope,machinegunSkill"/><!-- attachmentsIncluded-->
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/556x45and300BLKOUTGuns.unity3d?guntarkovfnminimi.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="20000"/>
|
|
<property name="TraderStageTemplate" value="baseTier2"/>
|
|
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rpg_grab"/>
|
|
<property name="SoundPlace" value="rpg_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft55645NATO,ammoEft55645NATOAP,ammoEft55645NATOHP"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="m249_close"/>
|
|
<property name="Sound_loop" value="m249_close"/>
|
|
<property name="Sound_end" value="m249_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleFNMINIMI.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="800" tags="perkMachineGunner"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="200" tags="perkMachineGunner"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 4s-->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.9" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.9" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.5,0.48" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.5,0.48" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="2.5" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.5" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.56,1.24" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.74,1.41" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.29" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".59" tags="perkMachineGunner"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.5" tags="perkMachineGunner"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="950,1900" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.9" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.5,0.48" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.44,2.31" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.5"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
</effect_group>
|
|
<effect_group>
|
|
<!-- T3 Bipod Bonus -->
|
|
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" target="self" buff="buffEftModBipodHandlingLMG"/>
|
|
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" target="self" buff="buffEftModBipodHandlingLMG"/>
|
|
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" target="self" buff="buffEftModBipodStamina"/>
|
|
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" target="self" buff="buffEftModBipodStamina"/>
|
|
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" target="self" buff="buffBipodDisplayHidden"/>
|
|
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" target="self" buff="buffBipodDisplayDisplayed"/>
|
|
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" target="self" buff="buffBipodDisplayHidden"/>
|
|
</effect_group>
|
|
<effect_group>
|
|
<requirement name="EntityHasMovementTag" tags="idle"/>
|
|
<requirement name="HasBuff" buff="buffCrouching"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.1" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.1" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="recoilDisplay"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 7.62x39mm / Russian -->
|
|
<item name="gunrpd"> <!-- Tier 3 --> <!-- T3 Bipod Bonus & Keeps T3 Stats -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,handguard,ammoEft76239,g33,ACOG,walthermrs,okp7,pso1m2,rpdonly,gun,nobipod,attFortitude,perkMachineGunner,perkBookAutoWeapons,canHaveCosmetic,attachmentsIncluded,nooffsetscope,machinegunSkill"/><!-- attachmentsIncluded-->
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/762x39and545x39Guns.unity3d?guntarkovrpd.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="15000"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rpg_grab"/>
|
|
<property name="SoundPlace" value="rpg_place"/>
|
|
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76239,ammoEft76239AP,ammoEft76239HP"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="rpd_close"/>
|
|
<property name="Sound_loop" value="rpd_close"/>
|
|
<property name="Sound_end" value="rpd_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleRPD.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="700" tags="perkMachineGunner"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="100" tags="perkMachineGunner"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.2" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.2" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.8,0.78" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.8,0.78" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="2.5" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.5" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.84,1.51" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2.14,1.81" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.59" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".69" tags="perkMachineGunner"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.5" tags="perkMachineGunner"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="1100,2200" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="4.2" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.8,0.78" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.81,2.69" tier="1,6" tags="recoilDisplay"/>
|
|
|
|
<!--passive_effect name="Mobility" operation="perc_add" value="-.5"/-->
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.8"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
</effect_group>
|
|
<effect_group>
|
|
<!-- T3 Bipod Bonus -->
|
|
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" target="self" buff="buffEftModBipodHandlingLMG"/>
|
|
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" target="self" buff="buffEftModBipodHandlingLMG"/>
|
|
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" target="self" buff="buffEftModBipodStamina"/>
|
|
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" target="self" buff="buffEftModBipodStamina"/>
|
|
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" target="self" buff="buffBipodDisplayHidden"/>
|
|
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" target="self" buff="buffBipodDisplayDisplayed"/>
|
|
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" target="self" buff="buffBipodDisplayHidden"/>
|
|
</effect_group>
|
|
<effect_group>
|
|
<requirement name="EntityHasMovementTag" tags="idle"/>
|
|
<requirement name="HasBuff" buff="buffCrouching"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.1" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.1" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="recoilDisplay"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 7.62x54R / Russian -->
|
|
<item name="gunpkp"> <!-- Tier 4 --> <!-- T3 Bipod Bonus -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,pkponly,g33,ACOG,walthermrs,okp7,vudu,pso1m2,noSilencer,sideAttachments,foregripMG,attFortitude,perkMachineGunner,perkBookAutoWeapons,nom203,canHaveCosmetic,attachmentsIncluded,nooffsetscope,machinegunSkill"/><!-- attachmentsIncluded-->
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/762x54RGuns.unity3d?guntarkovpkp.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="25000"/>
|
|
<property name="TraderStageTemplate" value="baseTier2"/>
|
|
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rpg_grab"/>
|
|
<property name="SoundPlace" value="rpg_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76254R,ammoEft76254RAP,ammoEft76254RHP"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="pkm_close"/>
|
|
<property name="Sound_loop" value="pkm_close"/>
|
|
<property name="Sound_end" value="pkm_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzlePK.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value=".8" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="650" tags="perkMachineGunner"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="100" tags="perkMachineGunner"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 4s-->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.6" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.6" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.6,0.58" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.6,0.58" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="2.5" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.5" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="2.6,2" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="3,2.6" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.7" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".87" tags="perkMachineGunner"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.5" tags="perkMachineGunner"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="1150,2300" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="4.6" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.6,0.58" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3,2.6" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="4"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
</effect_group>
|
|
<effect_group>
|
|
<!-- T3 Bipod Bonus -->
|
|
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" target="self" buff="buffEftModBipodHandlingLMG"/>
|
|
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" target="self" buff="buffEftModBipodHandlingLMG"/>
|
|
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" target="self" buff="buffEftModBipodStamina"/>
|
|
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" target="self" buff="buffEftModBipodStamina"/>
|
|
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" target="self" buff="buffBipodDisplayHidden"/>
|
|
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" target="self" buff="buffBipodDisplayDisplayed"/>
|
|
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" target="self" buff="buffBipodDisplayHidden"/>
|
|
</effect_group>
|
|
<effect_group>
|
|
<requirement name="EntityHasMovementTag" tags="idle"/>
|
|
<requirement name="HasBuff" buff="buffCrouching"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.1" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.1" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="recoilDisplay"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
|
|
<!-- ### AK PLatform -->
|
|
<!-- 5.45x39 / Russian -->
|
|
<item name="gunaks74un"> <!-- Tier 2 | 0.08 less aimed accuracy, 0.5 better hip accuracy -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,aks74unonly,AKstocks,muzzleak74jetmbr,muzzleak74zenitdtk1,silencerak74tgpa,CompactReflexSight,ReflexSight,AssaultScope,Scope30mm,Scope34mm,CantedSight,DoveTail,gun,ammoEft54539,hydramount,handguard,nobipod,attFortitude,perkMachineGunner,perkBookAutoWeapons,canHaveCosmetic,attachmentsIncluded,nooffsetscope,machinegunSkill,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/><!-- attachmentsIncluded-->
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/762x39and545x39Guns.unity3d?guntarkovaks74un.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="2000"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft54539,ammoEft54539AP,ammoEft54539HP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="rpk16_close"/>
|
|
<property name="Sound_loop" value="rpk16_close"/>
|
|
<property name="Sound_end" value="rpk16_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleAKS74U.prefab.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x53VOG25,40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle3.prefab"/>
|
|
<property name="ExcludeTags" value="attFortitude,perkMachineGunner,perkBookAutoWeapons,machinegunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencerak74tgpa,modsilencerak74hexagonwaffle,modsilencerhexagonAK"/>
|
|
<property name="ExcludePassives" value="modmagAK74_6L31_60,modmagAK74extended45,modmagRPK16drum95"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.1" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="650" tags="perkMachineGunner"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="10" tags="perkMachineGunner"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.5" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.5" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.88,0.83" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.88,0.83" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.63,1.33" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.83,1.58" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.5" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.3" tags="perkMachineGunner"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="1000,2000" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.5" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.88,0.83" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.5,2.38" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.5"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
</effect_group>
|
|
|
|
<effect_group name="launcher">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkDemolitionsExpert" operation="LT" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkDemolitionsExpert" operation="GTE" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gunak74n"> <!-- Tier 2 -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,ak74nonly,AKstocks,muzzleak74hexagonreactor,muzzleak74jetmbr,muzzleak74zenitdtk1,silencerak74tgpa,silencerhexagonAK,CompactReflexSight,ReflexSight,AssaultScope,Scope30mm,Scope34mm,DoveTail,CantedSight,gun,ammoEft54539,hydramount,handguard,nobipod,attFortitude,perkMachineGunner,perkBookAutoWeapons,canHaveCosmetic,attachmentsIncluded,nooffsetscope,machinegunSkill,gp25,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/><!-- attachmentsIncluded-->
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/762x39and545x39Guns.unity3d?guntarkovak74n.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="2000"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft54539,ammoEft54539AP,ammoEft54539HP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="rpk16_close"/>
|
|
<property name="Sound_loop" value="rpk16_close"/>
|
|
<property name="Sound_end" value="rpk16_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleAK74.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x53VOG25,40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle3.prefab"/>
|
|
<property name="ExcludeTags" value="attFortitude,perkMachineGunner,perkBookAutoWeapons,machinegunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencerak74tgpa,modsilencerak74hexagonwaffle,modsilencerhexagonAK"/>
|
|
<property name="ExcludePassives" value="modmagAK74_6L31_60,modmagAK74extended45,modmagRPK16drum95"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="650" tags="perkMachineGunner"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="10" tags="perkMachineGunner"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.8,0.75" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.8,0.75" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.43,1.1" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.56,1.26" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.45" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.3" tags="perkMachineGunner"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="1150,2300" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="4" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.8,0.75" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.5,2.38" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.5"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
</effect_group>
|
|
|
|
<effect_group name="launcher">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkDemolitionsExpert" operation="LT" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkDemolitionsExpert" operation="GTE" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gunak74m"> <!-- Tier 3 -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,ak74monly,AKstocks,AR15stocks,muzzleak74hexagonreactor,muzzleak74jetmbr,muzzleak74zenitdtk1,silencerak74tgpa,silencerhexagonAK,g33,ACOG,walthermrs,okp7,pso1m2,gun,ammoEft54539,hydramount,handguard,nobipod,attFortitude,perkMachineGunner,perkBookAutoWeapons,canHaveCosmetic,attachmentsIncluded,nooffsetscope,machinegunSkill,gp25,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/><!-- attachmentsIncluded-->
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/762x39and545x39Guns.unity3d?guntarkovak74m.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="5000"/>
|
|
<property name="TraderStageTemplate" value="baseTier0"/>
|
|
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft54539,ammoEft54539AP,ammoEft54539HP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="rpk16_close"/>
|
|
<property name="Sound_loop" value="rpk16_close"/>
|
|
<property name="Sound_end" value="rpk16_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleAK74.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x53VOG25,40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle3.prefab"/>
|
|
<property name="ExcludeTags" value="attFortitude,perkMachineGunner,perkBookAutoWeapons,machinegunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencerak74tgpa,modsilencerak74hexagonwaffle,modsilencerhexagonAK"/>
|
|
<property name="ExcludePassives" value="modmagAK74_6L31_60,modmagAK74extended45,modmagRPK16drum95"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="650" tags="perkMachineGunner"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.9" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.9" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.75,0.7" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.75,0.7" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.38,1.12" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.58,1.26" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.4" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".6" tags="perkMachineGunner"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.3" tags="perkMachineGunner"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="1150,2300" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.9" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.75,0.7" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.38,2.25" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.5"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
</effect_group>
|
|
|
|
<effect_group name="launcher">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkDemolitionsExpert" operation="LT" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkDemolitionsExpert" operation="GTE" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gunak12"> <!-- Tier 4 -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,AR15stocks,g33,ACOG,walthermrs,okp7,gun,ammoEft54539,ak12only,hydramount,sideAttachments,foregrip,nobipod,attFortitude,perkMachineGunner,perkBookAutoWeapons,canHaveCosmetic,attachmentsIncluded,offsetreflex,nooffsetscope,machinegunSkill,gp25,m203,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/><!-- attachmentsIncluded-->
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/762x39and545x39Guns.unity3d?guntarkovak12.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="10000"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft54539,ammoEft54539AP,ammoEft54539HP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="FireMode2.BurstCount" value="2"/>
|
|
<property name="FireMode2.IsFullAuto" value="false"/>
|
|
<property name="FireMode2.ModeName" value="ttFiringModeBurst2"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="ak12_close"/>
|
|
<property name="Sound_loop" value="ak12_close"/>
|
|
<property name="Sound_end" value="ak12_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleAK74.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x53VOG25,40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle3.prefab"/>
|
|
<property name="ExcludeTags" value="attFortitude,perkMachineGunner,perkBookAutoWeapons,machinegunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencerak12std"/>
|
|
<property name="ExcludePassives" value="modmagAK74_6L31_60,modmagAK74extended45,modmagRPK16drum95"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="700" tags="perkMachineGunner"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="1000" tags="perkMachineGunner">
|
|
<requirement name="FireModeIs,KFCommonUtilityLib" index="2"/>
|
|
</passive_effect>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.8" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.8" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.7,0.68" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.7,0.68" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.38,1.15" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.55,1.24" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".64" tags="perkMachineGunner"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.3" tags="perkMachineGunner"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="1050,2100" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.8" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.7,0.68" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.25,2.13" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.5"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
</effect_group>
|
|
|
|
<effect_group name="launcher">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkDemolitionsExpert" operation="LT" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkDemolitionsExpert" operation="GTE" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gunak107"> <!-- Tier 4 New -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,AKstocks,AR15stocks,muzzleak74hexagonreactor,muzzleak74jetmbr,muzzleak74zenitdtk1,silencerak74tgpa,silencerhexagonAK,g33,ACOG,walthermrs,okp7,gun,ammoEft54539,ak107only,hydramount,foregrip,nobipod,attFortitude,perkMachineGunner,perkBookAutoWeapons,canHaveCosmetic,attachmentsIncluded,offsetreflex,nooffsetscope,machinegunSkill,gp25,m203,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/><!-- attachmentsIncluded-->
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/762x39and545x39Guns.unity3d?guntarkovak107.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="12500"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft54539,ammoEft54539AP,ammoEft54539HP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="FireMode2.BurstCount" value="3"/>
|
|
<property name="FireMode2.IsFullAuto" value="false"/>
|
|
<property name="FireMode2.ModeName" value="ttFiringModeBurst3"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="ak107_close"/>
|
|
<property name="Sound_loop" value="ak107_close"/>
|
|
<property name="Sound_end" value="ak107_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleAK74.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x53VOG25,40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle3.prefab"/>
|
|
<property name="ExcludeTags" value="attFortitude,perkMachineGunner,perkBookAutoWeapons,machinegunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencerak74tgpa,modsilencerak74hexagonwaffle,modsilencerhexagonAK"/>
|
|
<property name="ExcludePassives" value="modmagAK74_6L31_60,modmagAK74extended45,modmagRPK16drum95"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="850" tags="perkMachineGunner"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.3" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.3" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.7,0.68" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.7,0.68" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.28,1.05" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.45,1.17" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.24" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".54" tags="perkMachineGunner"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="1050,2100" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.8" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.7,0.68" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.05,1.93" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.5"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
</effect_group>
|
|
|
|
<effect_group name="launcher">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkDemolitionsExpert" operation="LT" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkDemolitionsExpert" operation="GTE" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
|
|
<!-- 7.62x39mm / Russian -->
|
|
<item name="gunakmn"> <!-- Tier 2 -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,akmnonly,AKstocks,muzzleAR10aac51t,muzzleAR10kacqdc,muzzleAR10thunderbeast30cb,silencerhexagonAK,g33,ACOG,walthermrs,okp7,pso1m2,gun,ammoEft76239,hydramount,handguard,nobipod,attFortitude,perkMachineGunner,perkBookAutoWeapons,canHaveCosmetic,attachmentsIncluded,nooffsetscope,machinegunSkill,gp25,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/><!-- attachmentsIncluded-->
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/762x39and545x39Guns.unity3d?guntarkovakmn.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="2000"/>
|
|
<property name="TraderStageTemplate" value="baseTier0"/>
|
|
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76239,ammoEft76239AP,ammoEft76239HP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="akm_close"/>
|
|
<property name="Sound_loop" value="akm_close"/>
|
|
<property name="Sound_end" value="akm_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleAK47.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x53VOG25,40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle3.prefab"/>
|
|
<property name="ExcludeTags" value="attFortitude,perkMachineGunner,perkBookAutoWeapons,machinegunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencersdnaacmulti,modsilencerco46multi,modsilencerthunderbeastultra5,modsilencerprskacqdc,modsilencerhexagonAK"/>
|
|
<property name="ExcludePassives" value="modmagAK762extended40,modmagAK762molotdrum75"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="600" tags="perkMachineGunner"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="10" tags="perkMachineGunner"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.4" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.4" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.9,0.85" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.9,0.85" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="2.09,1.81" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2.36,2.04" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-0.69" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".8" tags="perkMachineGunner"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.3" tags="perkMachineGunner"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="1200,2400" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="4.4" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.9,0.85" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.06,2.94" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.8"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
</effect_group>
|
|
|
|
<effect_group name="launcher">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkDemolitionsExpert" operation="LT" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkDemolitionsExpert" operation="GTE" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gunrd704"> <!-- Tier 5 -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,AR15stocksDirect,AR15stocks,g33,ACOG,walthermrs,okp7,pso1m2,gun,muzzleAR10aac51t,muzzleAR10kacqdc,muzzleAR10thunderbeast30cb,ammoEft76239,hydramount,sideAttachments,foregrip,nobipod,attFortitude,perkMachineGunner,perkBookAutoWeapons,canHaveCosmetic,attachmentsIncluded,offsetreflex,nooffsetscope,machinegunSkill,m203,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/><!-- attachmentsIncluded-->
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/762x39and545x39Guns.unity3d?guntarkovrd704.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="10000"/>
|
|
<property name="TraderStageTemplate" value="baseTier2"/>
|
|
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76239,ammoEft76239AP,ammoEft76239HP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="rd704_close"/>
|
|
<property name="Sound_loop" value="rd704_close"/>
|
|
<property name="Sound_end" value="rd704_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleAK47.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle3.prefab"/>
|
|
<property name="ExcludeTags" value="attFortitude,perkMachineGunner,perkBookAutoWeapons,machinegunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencersdnaacmulti,modsilencerco46multi,modsilencerthunderbeastultra5,modsilencerprskacqdc,modsilencerhexagonAK"/>
|
|
<property name="ExcludePassives" value="modmagAK762extended40,modmagAK762molotdrum75"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="600" tags="perkMachineGunner"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.78,0.76" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.78,0.76" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="2,1.78" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2.3,1.96" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.41" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".61" tags="perkMachineGunner"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.3" tags="perkMachineGunner"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="1000,2000" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="4.1" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.78,0.76" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.69,2.56" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.8"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
</effect_group>
|
|
|
|
<effect_group name="launcher">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkDemolitionsExpert" operation="LT" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkDemolitionsExpert" operation="GTE" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gunmk47"> <!-- Tier 5 / NATO -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,AR15stocksDirect,AR15stocks,g33,ACOG,walthermrs,okp7,gun,ammoEft76239,muzzleAR10aac51t,muzzleAR10kacqdc,muzzleAR10thunderbeast30cb,hydramount,sideAttachments,rexbipod,foregrip,attFortitude,perkMachineGunner,perkBookAutoWeapons,canHaveCosmetic,attachmentsIncluded,offsetreflex,nooffsetscope,machinegunSkill,m203,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/><!-- attachmentsIncluded-->
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/762x39and545x39Guns.unity3d?guntarkovmk47.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="12500"/>
|
|
<property name="TraderStageTemplate" value="baseTier2"/>
|
|
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76239,ammoEft76239AP,ammoEft76239HP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="mutant_close"/>
|
|
<property name="Sound_loop" value="mutant_close"/>
|
|
<property name="Sound_end" value="mutant_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleMK47.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle3.prefab"/>
|
|
<property name="ExcludeTags" value="attFortitude,perkMachineGunner,perkBookAutoWeapons,machinegunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencersdnaacmulti,modsilencerco46multi,modsilencerthunderbeastultra5,modsilencerprskacqdc,modsilencerhexagonAK"/>
|
|
<property name="ExcludePassives" value="modmagAK762extended40,modmagAK762molotdrum75"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="650" tags="perkMachineGunner"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.78,0.76" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.78,0.76" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="2,1.68" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2.2,1.86" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.51" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".71" tags="perkMachineGunner"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.3" tags="perkMachineGunner"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="950,1900" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="4.1" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.78,0.76" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.69,2.56" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.8"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
</effect_group>
|
|
<effect_group name="launcher">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkDemolitionsExpert" operation="LT" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkDemolitionsExpert" operation="GTE" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
<item name="gunm60e6"> <!-- New --> <!-- T3 Bipod Bonus -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,m60e6only,ammoEft76251NATO,muzzleAR10aac51t,muzzleAR10kacqdc,muzzleAR10thunderbeast30cb,g33,ACOG,walthermrs,okp7,vudu,sideAttachments,foregrip,foregripMG,attFortitude,perkMachineGunner,perkBookAutoWeapons,nom203,canHaveCosmetic,attachmentsIncluded,nooffsetscope,machinegunSkill"/><!-- attachmentsIncluded-->
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/762x51NATOGuns.unity3d?guntarkovm60e6.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="25000"/>
|
|
<property name="TraderStageTemplate" value="baseTier2"/>
|
|
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rpg_grab"/>
|
|
<property name="SoundPlace" value="rpg_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76251NATO,ammoEft76251NATOAP,ammoEft76251NATOHP"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="m60e6_close"/>
|
|
<property name="Sound_loop" value="m60e6_close"/>
|
|
<property name="Sound_end" value="m60e6_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleM60.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value=".8" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="600" tags="perkMachineGunner"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="100" tags="perkMachineGunner"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 4s-->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.6" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.6" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.6,0.58" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.6,0.58" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="2.5" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.5" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="2.2,1.8" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2.6,2.3" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.5" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.5" tags="perkMachineGunner"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="1150,2300" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="4.6" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.6,0.58" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3,2.6" tier="1,6" tags="recoilDisplay"/>
|
|
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="4"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
</effect_group>
|
|
<!-- Bipod Deployment -->
|
|
<effect_group tiered="false">
|
|
<requirement name="HoldingItemHasTags" tags="attachmentsIncluded"/>
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="bipodDeployed"/>
|
|
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="bipodDeployed"/>
|
|
</effect_group>
|
|
<effect_group>
|
|
<!-- Bipod Bonus -->
|
|
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" target="self" buff="buffEftModBipodHandlingLMG"/>
|
|
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" target="self" buff="buffEftModBipodHandlingLMG"/>
|
|
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" target="self" buff="buffEftModBipodStamina"/>
|
|
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" target="self" buff="buffEftModBipodStamina"/>
|
|
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" target="self" buff="buffBipodDisplayHidden"/>
|
|
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" target="self" buff="buffBipodDisplayDisplayed"/>
|
|
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" target="self" buff="buffBipodDisplayHidden"/>
|
|
</effect_group>
|
|
<effect_group tiered="false">
|
|
<requirement name="EntityHasMovementTag" tags="idle"/>
|
|
<requirement name="IsModificationActivated,KFCommonUtilityLib" mod="gunm60e6"/>
|
|
<requirement name="HasBuff" buff="buffCrouching"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.1" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.1" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="recoilDisplay"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gunsvd"> <!-- new -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,AR15stocksDirect,AR15stocks,g33,ACOG,walthermrs,okp7,pso1m2,vudu,gun,svdonly,handguard,rexbipod,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="77"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/762x54RGuns.unity3d?guntarkovsvd.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MRifleParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="4000"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingRifles"/><!-- gunRifleT3SniperRifleSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="ExcludeTags" value="perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76254R,ammoEft76254RAP,ammoEft76254RHP"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="svd_close"/>
|
|
<property name="Sound_loop" value="svd_close"/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleSVD.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle3.prefab"/>
|
|
<property name="ExcludeTags" value="perkDeadEye,rifleSkill"/>
|
|
<property name="ExcludeMods" value="modsilencerSVDrotor43"/>
|
|
<property name="ExcludePassives" value="modmag762NATOjunglefighter35,modmag762NATOCmag100"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkDeadEye"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="10" tags="perkDeadEye"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkDeadEye"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkDeadEye"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDeadEye"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkDeadEye"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.8" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.8" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.36,0.34" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.36,0.34" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.94,1.81" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2.31,2.18" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.41" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".74" tags="perkDeadEye"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkDeadEye"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="800,1600" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.8" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.36,0.34" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.31,2.18" tier="1,6" tags="recoilDisplay"/>
|
|
|
|
<!-- T3 Grip Bonus -->
|
|
<!--passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.15"/-->
|
|
|
|
<!-- T2 Precision Stock Bonus -->
|
|
<!--passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect-->
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="4"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
</effect_group>
|
|
<effect_group name="M203">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043"/>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
<item name="gunsv98"> <!-- Tier 2 DE -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,attPerception,perkDeadEye,attachmentsIncluded,sideAttachments,sv98only,g33,ACOG,walthermrs,okp7,vudu,rexbipod,canHaveCosmetic,rifleSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="77"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/762x54RGuns.unity3d?guntarkovsv98.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MRifleParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="2000"/>
|
|
<property name="TraderStageTemplate" value="baseTier0"/>
|
|
<property name="UnlockedBy" value="craftingRifles"/><!-- gunRifleT3SniperRifleSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76254R,ammoEft76254RAP,ammoEft76254RHP"/>
|
|
<property name="Reload_time" value="2.6"/>
|
|
<property name="Sound_start" value="sv98_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleSV98.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="36" tags="perkDeadEye"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="10" tags="perkDeadEye"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkDeadEye"/> <!-- 4s-->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkDeadEye"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDeadEye"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tier="1,6" tags="perkDeadEye"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.8" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.8" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.52,0.47" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.52,0.47" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="3.75,3.63" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.13,4.0" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.57" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".77" tags="perkDeadEye"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkDeadEye"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="1550,2100" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="4.8" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.52,0.47" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="4.13,4.0" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="4"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gundvl10"> <!-- Tier 2 DE -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,attPerception,perkDeadEye,attachmentsIncluded,sideAttachments,dvl10only,g33,ACOG,walthermrs,okp7,vudu,rexbipod,canHaveCosmetic,rifleSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="77"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/762x51NATOGuns.unity3d?guntarkovdvl10.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MRifleParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="2000"/>
|
|
<property name="TraderStageTemplate" value="baseTier0"/>
|
|
<property name="UnlockedBy" value="craftingRifles"/><!-- gunRifleT3SniperRifleSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76251NATO,ammoEft76251NATOAP,ammoEft76251NATOHP"/>
|
|
<property name="Reload_time" value="2.6"/>
|
|
<property name="Sound_start" value="dvl_silence_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleDVL10.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="36" tags="perkDeadEye"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="10" tags="perkDeadEye"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkDeadEye"/> <!-- 4s-->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkDeadEye"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDeadEye"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tier="1,6" tags="perkDeadEye"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.8" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.8" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.52,0.47" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.52,0.47" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="3.75,3.63" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.13,4.0" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.57" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".77" tags="perkDeadEye"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkDeadEye"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="1550,2100" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="4.8" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.52,0.47" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="4.13,4.0" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="4"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gunt5000"> <!-- Tier 2 DE -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,attPerception,perkDeadEye,attachmentsIncluded,sideAttachments,muzzleAR10aac51t,muzzleAR10kacqdc,muzzleAR10thunderbeast30cb,t5000only,g33,ACOG,walthermrs,okp7,vudu,rexbipod,canHaveCosmetic,rifleSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="77"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/762x51NATOGuns.unity3d?guntarkovt5000.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MRifleParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="1000"/>
|
|
<property name="TraderStageTemplate" value="baseTier0"/>
|
|
<property name="UnlockedBy" value="craftingRifles"/><!-- gunRifleT3SniperRifleSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76251NATO,ammoEft76251NATOAP,ammoEft76251NATOHP"/>
|
|
<property name="Reload_time" value="2.6"/>
|
|
<property name="Sound_start" value="t5000_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleT5000.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="36" tags="perkDeadEye"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="5" tags="perkDeadEye"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkDeadEye"/> <!-- 4s-->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkDeadEye"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDeadEye"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tier="1,6" tags="perkDeadEye"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.8" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.8" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.52,0.47" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.52,0.47" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="3.75,3.63" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.13,4.0" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.57" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".77" tags="perkDeadEye"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkDeadEye"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="1550,2100" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="4.8" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.52,0.47" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="4.13,4.0" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="4"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gunrsass"> <!-- DE new -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,ammoEft76251NATO,AR15stocksDirect,AR15stocks,muzzleAR10aac51t,muzzleAR10kacqdc,muzzleAR10thunderbeast30cb,g33,ACOG,offsetreflex,walthermrs,okp7,SandBscope34mm,vudu,gun,rsassonly,cmag762x51,sideAttachments,rexbipod,foregrip,attPerception,perkDeadEye,attachmentsIncluded,nooffsetscope,canHaveCosmetic,rifleSkill,m203,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="77"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/762x51NATOGuns.unity3d?guntarkovrsass.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MRifleParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="20000"/>
|
|
<property name="TraderStageTemplate" value="baseTier2"/>
|
|
<property name="UnlockedBy" value="craftingRifles"/><!-- gunRifleT3SniperRifleSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="ExcludeTags" value="perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76251NATO,ammoEft76251NATOAP,ammoEft76251NATOHP"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="rsass_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleRSASS.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle3.prefab"/>
|
|
<property name="ExcludeTags" value="perkDeadEye,rifleSkill"/>
|
|
<property name="ExcludeMods" value="modsilencersdnaacmulti,modsilencerco46multi,modsilencerthunderbeastultra5,modsilencerprskacqdc,modsilencerbtg28qd762"/>
|
|
<property name="ExcludePassives" value="modmag762NATOjunglefighter35,modmag762NATOCmag100"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkDeadEye"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="20" tags="perkDeadEye"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkDeadEye"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkDeadEye"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDeadEye"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkDeadEye"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.8" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.8" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.36,0.34" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.36,0.34" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.94,1.81" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2.31,2.18" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.31" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".51" tags="perkDeadEye"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkDeadEye"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="800,1600" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.8" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.36,0.34" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.31,2.18" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="4"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
<!-- T3 Grip Bonus -->
|
|
<!--passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.15"/-->
|
|
|
|
<!-- T2 Precision Stock Bonus -->
|
|
<!--passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect-->
|
|
</effect_group>
|
|
<effect_group name="M203">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043"/>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gunmcxspear"> <!-- new -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,ammoEft76251NATO,muzzleAR10aac51t,muzzleAR10kacqdc,muzzleAR10thunderbeast30cb,g33,ACOG,walthermrs,okp7,vudu,SandBscope34mm,gun,spearonly,cmag762x51,sideAttachments,rexbipod,foregrip,attFortitude,perkMachineGunner,perkBookAutoWeapons,canHaveCosmetic,attachmentsIncluded,machinegunSkill,m203,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/><!-- attachmentsIncluded-->
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/762x51NATOGuns.unity3d?guntarkovmcxspear.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="25000"/>
|
|
<property name="TraderStageTemplate" value="baseTier2"/>
|
|
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76251NATO,ammoEft76251NATOAP,ammoEft76251NATOHP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="sa58_close"/>
|
|
<property name="Sound_loop" value="sa58_close"/>
|
|
<property name="Sound_end" value="sa58_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleSpear.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle3.prefab"/>
|
|
<property name="ExcludeTags" value="attFortitude,perkMachineGunner,perkBookAutoWeapons,machinegunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencersdnaacmulti,modsilencerco46multi,modsilencerthunderbeastultra5,modsilencerprskacqdc,modsilencerSIGclutchlokQD"/>
|
|
<property name="ExcludePassives" value="modmag762NATOjunglefighter35,modmag762NATOCmag100"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="800" tags="perkMachineGunner"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="20" tags="perkMachineGunner"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.6" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.6" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.55,0.53" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.55,0.53" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.93,1.73" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2.13,1.53" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.54" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".74" tags="perkMachineGunner"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.1" tags="perkMachineGunner"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="900,1800" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.6" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.55,0.53" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.23,1.93" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="4"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
<!-- T3 Precision Stock Bonus -->
|
|
<!--passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.17"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.17"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.17"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.17"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.09">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.09">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect-->
|
|
</effect_group>
|
|
|
|
<effect_group name="M203">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043"/>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gunFALsa58br"> <!-- new -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,FALmagazine,AR15stocksDirect,AR15stocks,muzzleAR10aac51t,muzzleAR10kacqdc,muzzleAR10thunderbeast30cb,g33,ACOG,offsetreflex,walthermrs,okp7,vudu,SandBscope34mm,gun,handguard,FALonly,attFortitude,perkMachineGunner,perkBookAutoWeapons,canHaveCosmetic,attachmentsIncluded,nooffsetscope,machinegunSkill,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/><!-- attachmentsIncluded-->
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/762x51NATOGuns.unity3d?guntarkovFALsa58br.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="10000"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76251NATO,ammoEft76251NATOAP,ammoEft76251NATOHP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="fal_close"/>
|
|
<property name="Sound_loop" value="fal_close"/>
|
|
<property name="Sound_end" value="fal_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleFAL.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle3.prefab"/>
|
|
<property name="ExcludeTags" value="attFortitude,perkMachineGunner,perkBookAutoWeapons,machinegunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencersdnaacmulti,modsilencerco46multi,modsilencerthunderbeastultra5,modsilencerprskacqdc,modsilencerbtg28qd762"/>
|
|
<property name="ExcludePassives" value="modmag762NATOjunglefighter35,modmag762NATOCmag100"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="700" tags="perkMachineGunner"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="20" tags="perkMachineGunner"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.6" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.6" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.55,0.53" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.55,0.53" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="2.35,2.03" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2.53,2.23" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.34" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".64" tags="perkMachineGunner"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.1" tags="perkMachineGunner"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="900,1800" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.6" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.55,0.53" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.63,3.5" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="4"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
<!-- T3 Precision Stock Bonus -->
|
|
<!--passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.17"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.17"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.17"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.17"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.09">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.09">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect-->
|
|
</effect_group>
|
|
|
|
<effect_group name="M203">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043"/>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gunFALsa58dmr"> <!-- new DE -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,FALmagazine,muzzleAR10aac51t,muzzleAR10kacqdc,muzzleAR10thunderbeast30cb,g33,ACOG,AR15stocksDirect,AR15stocks,walthermrs,okp7,vudu,SandBscope34mm,gun,FALonly,sideAttachments,rexbipod,foregrip,attPerception,perkDeadEye,attachmentsIncluded,nooffsetscope,canHaveCosmetic,rifleSkill,m203,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="77"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/762x51NATOGuns.unity3d?guntarkovFALsa58dmr.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MRifleParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="5000"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingRifles"/><!-- gunRifleT3SniperRifleSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="ExcludeTags" value="perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76251NATO,ammoEft76251NATOAP,ammoEft76251NATOHP"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="fal_dmr_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleFAL.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle3.prefab"/>
|
|
<property name="ExcludeTags" value="perkDeadEye,rifleSkill"/>
|
|
<property name="ExcludeMods" value="modsilencersdnaacmulti,modsilencerco46multi,modsilencerthunderbeastultra5,modsilencerprskacqdc,modsilencerbtg28qd762"/>
|
|
<property name="ExcludePassives" value="modmag762NATOjunglefighter35,modmag762NATOCmag100"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkDeadEye"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="10" tags="perkDeadEye"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkDeadEye"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkDeadEye"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDeadEye"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkDeadEye"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.8" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.8" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.36,0.34" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.36,0.34" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.94,1.81" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2.31,2.18" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.31" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".61" tags="perkDeadEye"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkDeadEye"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="800,1600" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.8" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.36,0.34" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.31,2.18" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="4"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
<!-- T3 Grip Bonus -->
|
|
<!--passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.15"/-->
|
|
|
|
<!-- T2 Precision Stock Bonus -->
|
|
<!--passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect-->
|
|
</effect_group>
|
|
<effect_group name="M203">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043"/>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gunswordmk18"> <!-- new DE -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,338LM,g33,ACOG,AR15stocksDirect,AR15stocks,walthermrs,okp7,vudu,SandBscope34mm,gun,swordmk18only,sideAttachments,rexbipod,foregrip,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="77"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/BullpupAndOthers.unity3d?guntarkovswordmk18.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MRifleParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="25000"/>
|
|
<property name="TraderStageTemplate" value="baseTier2"/>
|
|
<property name="UnlockedBy" value="craftingRifles"/><!-- gunRifleT3SniperRifleSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="ExcludeTags" value="perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft338,ammoEft338AP,ammoEft338HP"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="mk18_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleMK18.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkDeadEye"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="10" tags="perkDeadEye"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkDeadEye"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkDeadEye"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDeadEye"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkDeadEye"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.8" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.8" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.36,0.34" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.36,0.34" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="2.94,2.51" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2.51,2.18" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.31" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".71" tags="perkDeadEye"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkDeadEye"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="800,1600" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.8" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.36,0.34" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.31,2.18" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="4"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
<!-- T3 Grip Bonus -->
|
|
<!--passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.15"/-->
|
|
|
|
<!-- T2 Precision Stock Bonus -->
|
|
<!--passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect-->
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gunaxmc"> <!-- new DE -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,338LM,g33,ACOG,walthermrs,okp7,vudu,SandBscope34mm,gun,axmconly,sideAttachments,rexbipod,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="77"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/BullpupAndOthers.unity3d?guntarkovaxmc.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MRifleParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="18000"/>
|
|
<property name="TraderStageTemplate" value="baseTier2"/>
|
|
<property name="UnlockedBy" value="craftingRifles"/><!-- gunRifleT3SniperRifleSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="ExcludeTags" value="perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft338,ammoEft338AP,ammoEft338HP"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="axmc_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleAXMC.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="32" tags="perkDeadEye"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="10" tags="perkDeadEye"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkDeadEye"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkDeadEye"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDeadEye"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkDeadEye"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.8" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.8" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.36,0.34" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.36,0.34" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.94,1.81" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2.31,2.18" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.31" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".71" tags="perkDeadEye"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkDeadEye"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="800,1600" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.8" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.36,0.34" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.31,2.18" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="4"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
<!-- T3 Grip Bonus -->
|
|
<!--passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.15"/-->
|
|
|
|
<!-- T2 Precision Stock Bonus -->
|
|
<!--passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect-->
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gunrfb"> <!-- new DE -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,FALmagazine,sideAttachments,g33,ACOG,walthermrs,okp7,vudu,SandBscope34mm,muzzleAR10aac51t,muzzleAR10kacqdc,muzzleAR10thunderbeast30cb,gun,rfbonly,foregrip,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="77"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/BullpupAndOthers.unity3d?guntarkovrfb.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MRifleParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="4000"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingRifles"/><!-- gunRifleT3SniperRifleSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="ExcludeTags" value="perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76251NATO,ammoEft76251NATOAP,ammoEft76251NATOHP"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="rfb_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleRFB.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkDeadEye"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="10" tags="perkDeadEye"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkDeadEye"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkDeadEye"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDeadEye"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkDeadEye"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.8" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.8" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.36,0.34" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.36,0.34" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.94,1.81" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2.31,2.18" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.31" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".71" tags="perkDeadEye"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkDeadEye"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="800,1600" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.8" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.36,0.34" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.31,2.18" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="4"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
<!-- T2 Precision Stock Bonus -->
|
|
<!--passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect-->
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gunsr25"> <!-- DE new -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,ammoEft76251NATO,AR15stocksDirect,AR15stocks,muzzleAR10aac51t,muzzleAR10kacqdc,muzzleAR10thunderbeast30cb,g33,ACOG,offsetreflex,walthermrs,okp7,SandBscope34mm,vudu,gun,sr25only,cmag762x51,sideAttachments,rexbipod,foregrip,attPerception,perkDeadEye,attachmentsIncluded,nooffsetscope,canHaveCosmetic,rifleSkill,m203,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="77"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/762x51NATOGuns.unity3d?guntarkovsr25.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MRifleParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="15000"/>
|
|
<property name="TraderStageTemplate" value="baseTier2"/>
|
|
<property name="UnlockedBy" value="craftingRifles"/><!-- gunRifleT3SniperRifleSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="ExcludeTags" value="perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76251NATO,ammoEft76251NATOAP,ammoEft76251NATOHP"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="sr25_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleSR25.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle3.prefab"/>
|
|
<property name="ExcludeTags" value="perkDeadEye,rifleSkill"/>
|
|
<property name="ExcludeMods" value="modsilencersdnaacmulti,modsilencerco46multi,modsilencerthunderbeastultra5,modsilencerprskacqdc,modsilencerbtg28qd762"/>
|
|
<property name="ExcludePassives" value="modmag762NATOjunglefighter35,modmag762NATOCmag100"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkDeadEye"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="20" tags="perkDeadEye"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkDeadEye"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkDeadEye"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDeadEye"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkDeadEye"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.8" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.8" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.36,0.34" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.36,0.34" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.94,1.81" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2.31,2.18" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.31" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".51" tags="perkDeadEye"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkDeadEye"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="800,1600" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.8" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.36,0.34" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.31,2.18" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="4"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
<!-- T3 Grip Bonus -->
|
|
<!--passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.15"/-->
|
|
|
|
<!-- T2 Precision Stock Bonus -->
|
|
<!--passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect-->
|
|
</effect_group>
|
|
<effect_group name="M203">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043"/>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
<item name="gunm700"> <!-- Tier 2 DE -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,attPerception,perkDeadEye,attachmentsIncluded,sideAttachments,muzzleAR10aac51t,muzzleAR10kacqdc,muzzleAR10thunderbeast30cb,m700only,rexbipod,canHaveCosmetic,rifleSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="77"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/762x51NATOGuns.unity3d?guntarkovm700.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MRifleParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="1000"/>
|
|
<property name="TraderStageTemplate" value="baseTier0"/>
|
|
<property name="UnlockedBy" value="craftingRifles"/><!-- gunRifleT3SniperRifleSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InterruptReload,KFCommonUtilityLib;InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="FiringStateFullName" value="Base Layer.Cancel"/>
|
|
<property name="InstantFiringCancel" value="true"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76251NATO,ammoEft76251NATOAP,ammoEft76251NATOHP"/>
|
|
<property name="Reload_time" value="2.6"/>
|
|
<property name="Sound_start" value="m700_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleM700.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="ItemClassModules" value="VariableZoom,KFCommonUtilityLib"/>
|
|
<property name="CrosshairOnAim" value="false"/>
|
|
<property name="ZoomRatioMin" value="1"/>
|
|
<property name="ZoomRatio" value="6"/>
|
|
<property name="DynamicSensitivityRange" value="1,6"/>
|
|
<property name="ForceFovRange" value="39.6,6.6"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupBase"/>
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="AimRefGroupBase" transform_path="scopeBase"/>
|
|
<triggered_effect trigger="onSelfHoldingItemAssemble" action="AttachPrefabToHeldItem" prefab="#@modfolder:Resources/762x51NATOGuns.unity3d?base_eotech_vudu_1_6x24.prefab" parent_transform="mod_scope_joint" local_rotation="90,0,0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="33" tags="perkDeadEye"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="5" tags="perkDeadEye"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkDeadEye"/> <!-- 4s-->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkDeadEye"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDeadEye"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tier="1,6" tags="perkDeadEye"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.8" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.8" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.52,0.47" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.52,0.47" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="3.75,3.63" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.13,4.0" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.57" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".77" tags="perkDeadEye"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkDeadEye"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="1550,2100" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="4.8" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.52,0.47" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="4.13,4.0" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="4"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gung36kv2"> <!-- new -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,AR15stocks,ammoEft55645NATO,foregrip,muzzleAR15aac51t,muzzleAR15thunderbeast223cb,muzzleAR15sf3p556,gun,g33,ACOG,walthermrs,okp7,g36only,canHaveCosmetic,attachmentsIncluded,sideAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,machinegunSkill,m203,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/><!-- attachmentsIncluded -->
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/556x45and300BLKOUTGuns.unity3d?guntarkovg36kv2.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<!-- <property name="TintColor" value="102, 102, 51"/> -->
|
|
<property name="Weight" value="1"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="EconomicValue" value="12500"/>
|
|
<property name="TraderStageTemplate" value="baseTier2"/>
|
|
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft55645NATO,ammoEft55645NATOAP,ammoEft55645NATOHP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="FireMode2.BurstCount" value="2"/>
|
|
<property name="FireMode2.IsFullAuto" value="false"/>
|
|
<property name="FireMode2.ModeName" value="ttFiringModeBurst2"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="g36_close"/>
|
|
<property name="Sound_loop" value="g36_close"/>
|
|
<property name="Sound_end" value="g36_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleG36KV2.prefab"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
|
|
<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectTriggerPullDualsense" value="RifleZoom"/>
|
|
<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle3AR15.prefab"/>
|
|
<property name="ExcludeTags" value="attFortitude,perkMachineGunner,perkBookAutoWeapons,machinegunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencersdnaacmulti,modsilencerco46multi,modsilencerthunderbeastultra5,modsilencergriffinm4sdk,modsilencersocomrc2"/>
|
|
<property name="ExcludePassives" value="modmagstanag556x45pmag40,modmagstanag556x45pmagd60,modmagstanag556x45sf60,modmagstanag556x45sf100"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="750" tags="perkMachineGunner"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 4s -->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.8" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.8" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.48,0.46" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.48,0.46" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.34,1.01" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.51,1.18" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.26" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".46" tags="perkMachineGunner"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.3" tags="perkMachineGunner"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="850,1700" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.8" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.48,0.46" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.31,2.18" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.5"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
<!-- T1 Grip Bonus -->
|
|
<!--passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.02">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.02">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="gunEftRecoilBonus" operation="set" value="-.07"/>
|
|
<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="gunEftRecoilBonus" operation="set" value="0"/-->
|
|
</effect_group>
|
|
|
|
<effect_group name="M203">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043"/>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gunauga3"> <!-- new -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,foregrip,muzzleAR15aac51t,muzzleAR15thunderbeast223cb,muzzleAR15sf3p556,gun,CompactReflexSight,ReflexSight,AssaultScope,Scope30mm,Scope34mm,CantedSight,augonly,canHaveCosmetic,attachmentsIncluded,sideAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,machinegunSkill,m203,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/><!-- attachmentsIncluded -->
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/BullpupAndOthers.unity3d?guntarkovauga3.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<!-- <property name="TintColor" value="102, 102, 51"/> -->
|
|
<property name="Weight" value="1"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
|
|
<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="EconomicValue" value="5000"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic, -->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft55645NATO,ammoEft55645NATOAP,ammoEft55645NATOHP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="aug_close"/>
|
|
<property name="Sound_loop" value="aug_close"/>
|
|
<property name="Sound_end" value="aug_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleAUG.prefab"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
|
|
<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectTriggerPullDualsense" value="RifleZoom"/>
|
|
<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle3AR15.prefab"/>
|
|
<property name="ExcludeTags" value="attFortitude,perkMachineGunner,perkBookAutoWeapons,machinegunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencersdnaacmulti,modsilencerco46multi,modsilencerthunderbeastultra5,modsilencergriffinm4sdk,modsilencersocomrc2"/>
|
|
<property name="ExcludePassives" value="modmagstanag556x45pmag40,modmagstanag556x45pmagd60,modmagstanag556x45sf60,modmagstanag556x45sf100"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="715" tags="perkMachineGunner"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 4s -->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner"/> <!-- damage offset -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/> <!-- random DegMax -->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> --> <!-- random APM -->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.8" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.8" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.48,0.46" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.48,0.46" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.44,1.11" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.51,1.21" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.26" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".46" tags="perkMachineGunner"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.3" tags="perkMachineGunner"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="850,1700" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.8" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.48,0.46" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.31,2.18" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.5"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
<!-- T1 Grip Bonus -->
|
|
<!--passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.02">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.02">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="gunEftRecoilBonus" operation="set" value="-.07"/>
|
|
<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="gunEftRecoilBonus" operation="set" value="0"/-->
|
|
</effect_group>
|
|
|
|
<effect_group name="M203">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043"/>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gunasval"> <!-- new -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,AR15stocks,g33,ACOG,pso1m2,walthermrs,okp7,vudu,gun,asvalonly,sideAttachments,rexbipod,foregrip,attFortitude,perkMachineGunner,perkBookAutoWeapons,canHaveCosmetic,attachmentsIncluded,machinegunSkill"/><!-- attachmentsIncluded-->
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="77"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/BullpupAndOthers.unity3d?guntarkovasval.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="5000"/>
|
|
<property name="TraderStageTemplate" value="baseTier0"/>
|
|
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft9x39SP5,ammoEft9x39BP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="vssval_close"/>
|
|
<property name="Sound_loop" value="vssval_close"/>
|
|
<property name="Sound_end" value="vssval_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleVSS.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="900" tags="perkMachineGunner"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="20" tags="perkMachineGunner"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.2" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.2" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.55,0.53" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.55,0.53" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.8,1.2" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2,1.4" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.22" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".36" tags="perkMachineGunner"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="900,1800" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.2" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.55,0.53" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2,1.4" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.8"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
<!-- T3 Precision Stock Bonus -->
|
|
<!--passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.17"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.17"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.17"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.17"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.09">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.09">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect-->
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gunvss"> <!-- new DE -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,g33,ACOG,walthermrs,okp7,vudu,pso1m2,gun,vssonly,sideAttachments,rexbipod,foregrip,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="77"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/BullpupAndOthers.unity3d?guntarkovvss.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MRifleParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="5000"/>
|
|
<property name="TraderStageTemplate" value="baseTier0"/>
|
|
<property name="UnlockedBy" value="craftingRifles"/><!-- gunRifleT3SniperRifleSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib"/>
|
|
<property name="ExcludeTags" value="perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft9x39SP5,ammoEft9x39BP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="vssval_close"/>
|
|
<property name="Sound_loop" value="vssval_close"/>
|
|
<property name="Sound_end" value="vssval_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleVSS.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="900" tags="perkDeadEye"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkDeadEye"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="20" tags="perkDeadEye"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkDeadEye"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkDeadEye"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDeadEye"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkDeadEye"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.8" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.8" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.36,0.34" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.36,0.34" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.8,1.2" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2,1.4" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.22" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".34" tags="perkDeadEye"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="900,1800" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.8" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.36,0.34" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2,1.4" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="4"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
<!-- T3 Grip Bonus -->
|
|
<!--passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.15"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.15"/-->
|
|
|
|
<!-- T2 Precision Stock Bonus -->
|
|
<!--passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.1"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.05">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect-->
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gun9a91"> <!-- new -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,AR15stocks,g33,ACOG,pso1m2,walthermrs,okp7,gun,9a91only,sideAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,canHaveCosmetic,attachmentsIncluded,machinegunSkill"/><!-- attachmentsIncluded-->
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/BullpupAndOthers.unity3d?guntarkov9a91.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="2500"/>
|
|
<property name="TraderStageTemplate" value="baseTier0"/>
|
|
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft9x39SP5,ammoEft9x39BP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="9a91_close"/>
|
|
<property name="Sound_loop" value="9a91_close"/>
|
|
<property name="Sound_end" value="9a91_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle9A91.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="700" tags="perkMachineGunner"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="20" tags="perkMachineGunner"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.2" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.2" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.55,0.53" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.55,0.53" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.8,1.2" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2,1.4" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.22" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".36" tags="perkMachineGunner"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="900,1800" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.2" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.55,0.53" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.2,2" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.8"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
<!-- T3 Precision Stock Bonus -->
|
|
<!--passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.17"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.17"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.17"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.17"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.09">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.09">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect-->
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 5.56x45 / IWI Carmel -->
|
|
<item name="gunIWIcarmel">
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,ammoEft55645NATO,muzzleAR15aac51t,muzzleAR15thunderbeast223cb,muzzleAR15sf3p556,g33,ACOG,walthermrs,okp7,gun,carmelonly,sideAttachments,foregrip,attFortitude,perkMachineGunner,perkBookAutoWeapons,nom203,canHaveCosmetic,attachmentsIncluded,machinegunSkill"/><!-- attachmentsIncluded-->
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/556x45and300BLKOUTGuns.unity3d?guntarkovIWIcarmel.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="6000"/>
|
|
<property name="TraderStageTemplate" value="baseTier0"/>
|
|
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rpg_grab"/>
|
|
<property name="SoundPlace" value="rpg_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft55645NATO,ammoEft55645NATOAP,ammoEft55645NATOHP"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="evo3a1_fire"/>
|
|
<property name="Sound_loop" value="evo3a1_fire"/>
|
|
<property name="Sound_end" value="evo3a1_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleCarmel.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 4s-->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.5,0.48" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.5,0.48" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.46,1.24" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.64,1.41" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.29" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".59" tags="perkMachineGunner"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="950,1900" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.9" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.5,0.48" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.44,2.31" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.5"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!-- *** 5.56x45 / IWI Tavor X95 -->
|
|
<item name="gunIWItavorx95">
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,ammoEft55645NATO,muzzleAR15aac51t,muzzleAR15thunderbeast223cb,muzzleAR15sf3p556,g33,ACOG,walthermrs,okp7,gun,x95only,sideAttachments,foregrip,attFortitude,perkMachineGunner,perkBookAutoWeapons,nom203,canHaveCosmetic,attachmentsIncluded,machinegunSkill"/><!-- attachmentsIncluded-->
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/556x45and300BLKOUTGuns.unity3d?guntarkovIWItavorx95.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="6000"/>
|
|
<property name="TraderStageTemplate" value="baseTier0"/>
|
|
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rpg_grab"/>
|
|
<property name="SoundPlace" value="rpg_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft55645NATO,ammoEft55645NATOAP,ammoEft55645NATOHP"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="Type89_fire"/>
|
|
<property name="Sound_loop" value="Type89_fire"/>
|
|
<property name="Sound_end" value="fire_general_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleX95.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="900" tags="perkMachineGunner"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 4s-->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.5,0.48" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.5,0.48" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.46,1.24" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.64,1.41" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.29" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".59" tags="perkMachineGunner"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="950,1900" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.9" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.5,0.48" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.44,2.31" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.5"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gunak103"> <!-- new -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,ak103only,AKstocks,AR15stocks,muzzleAR10aac51t,muzzleAR10kacqdc,muzzleAR10thunderbeast30cb,silencerhexagonAK,CompactReflexSight,ReflexSight,AssaultScope,Scope30mm,Scope34mm,DoveTail,CantedSight,gun,ammoEft76239,hydramount,handguard,nobipod,attFortitude,perkMachineGunner,perkBookAutoWeapons,canHaveCosmetic,attachmentsIncluded,nooffsetscope,machinegunSkill,gp25,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/><!-- attachmentsIncluded-->
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/762x39and545x39Guns.unity3d?guntarkovak103.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="5000"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76239,ammoEft76239AP,ammoEft76239HP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="akm_close"/>
|
|
<property name="Sound_loop" value="akm_close"/>
|
|
<property name="Sound_end" value="akm_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleAK47.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x53VOG25,40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle3.prefab"/>
|
|
<property name="ExcludeTags" value="attFortitude,perkMachineGunner,perkBookAutoWeapons,machinegunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencersdnaacmulti,modsilencerco46multi,modsilencerthunderbeastultra5,modsilencerprskacqdc,modsilencerhexagonAK"/>
|
|
<property name="ExcludePassives" value="modmagAK762extended40,modmagAK762molotdrum75"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="600" tags="perkMachineGunner"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.4" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.4" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.9,0.85" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.9,0.85" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.89,1.61" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2.06,1.84" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-0.69" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".8" tags="perkMachineGunner"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.1" tags="perkMachineGunner"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="1200,3000" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="4.4" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.9,0.85" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.06,2.94" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.8"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
</effect_group>
|
|
|
|
<effect_group name="launcher">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkDemolitionsExpert" operation="LT" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkDemolitionsExpert" operation="GTE" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gunak109"> <!-- new -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,AKstocks,AR15stocks,muzzleak74zenitdtk1,silencerhexagonAK,CompactReflexSight,ReflexSight,AssaultScope,Scope30mm,Scope34mm,CantedSight,gun,ammoEft76239,ak109only,hydramount,foregrip,nobipod,attFortitude,perkMachineGunner,perkBookAutoWeapons,canHaveCosmetic,attachmentsIncluded,offsetreflex,nooffsetscope,machinegunSkill,gp25,m203,attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/><!-- attachmentsIncluded-->
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/762x39and545x39Guns.unity3d?guntarkovak109.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="14000"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="ExcludeTags" value="attPerception,perkDemolitionsExpert,launcher,explosivesSkill"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76239,ammoEft76239AP,ammoEft76239HP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="ak12_close"/>
|
|
<property name="Sound_loop" value="ak12_close"/>
|
|
<property name="Sound_end" value="ak12_close_end"/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleAK47.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<property class="Action3">
|
|
<property name="Class" value="BetterLauncher,FullautoLauncher"/>
|
|
<!-- <property name="Class" value="Launcher"/> -->
|
|
<property name="ActionUnlocked" value="false"/>
|
|
<property name="ItemActionModules" value="Tagged,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib"/>
|
|
<property name="Magazine_items" value="40x53VOG25,40x46m381HE"/>
|
|
<property name="Sound_start" value="m203_close"/>
|
|
<property name="Sound_loop" value=""/>
|
|
<property name="VisibleInMag" value="false"/>
|
|
<property name="Sound_repeat" value=""/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_SMG"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?Muzzle3.prefab"/>
|
|
<property name="ExcludeTags" value="attFortitude,perkMachineGunner,perkBookAutoWeapons,machinegunSkill"/>
|
|
<property name="ExcludeMods" value="modsilencersdnaacmulti,modsilencerco46multi,modsilencerthunderbeastultra5,modsilencerprskacqdc,modsilencerhexagonAK"/>
|
|
<property name="ExcludePassives" value="modmagAK762extended40,modmagAK762molotdrum75"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="0"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="750" tags="perkMachineGunner"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.4" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.4" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.9,0.85" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.9,0.85" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.69,1.41" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.86,1.64" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-0.69" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".8" tags="perkMachineGunner"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="1200,2400" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="3.4" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.9,0.85" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.06,1.84" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.5"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
</effect_group>
|
|
|
|
<effect_group name="launcher">
|
|
<requirement name="ActionIndexIs,KFCommonUtilityLib" index="3"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkDemolitionsExpert" operation="LT" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
<requirement name="ProgressionLevel" progression_name="perkDemolitionsExpert" operation="GTE" value="5"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDemolitionExpert"/>
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.99" tags="perkDemolitionsExpert"/> -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="0.9" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkDemolitionsExpert"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gunadar"> <!-- new -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,ammoEft55645NATO,muzzleAR15aac51t,muzzleAR15thunderbeast223cb,muzzleAR15sf3p556,CompactReflexSight,ReflexSight,AssaultScope,Scope30mm,Scope34mm,offsetreflex,walthermrs,ar15platform,adaronly,556stanag,largeTopAttachments,nom203,attPerception,perkDeadEye,attachmentsIncluded,nooffsetscope,canHaveCosmetic,rifleSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="77"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/556x45and300BLKOUTGuns.unity3d?guntarkovadar.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MRifleParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="1000"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingRifles"/><!-- gunRifleT3SniperRifleSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft55645NATO,ammoEft55645NATOAP,ammoEft55645NATOHP"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="tx15_fire"/>
|
|
<property name="Sound_loop" value="tx15_fire"/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleM4.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkDeadEye"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="10" tags="perkDeadEye"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkDeadEye"/> <!-- 4s-->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkDeadEye"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDeadEye"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkDeadEye"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.1" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.1" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.52,0.48" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.52,0.48" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.38,1.25" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.75,1.63" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.42" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".52" tags="perkDeadEye"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkDeadEye"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="800,1600" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="4.1" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.52,0.48" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.75,2.63" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.8"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gunsks"> <!-- new -->
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,muzzleak74zenitdtk1,silencerhexagonAK,CompactReflexSight,ReflexSight,AssaultScope,Scope30mm,Scope34mm,CantedSight,DoveTail,sksonly,nom203,attPerception,perkDeadEye,attachmentsIncluded,nooffsetscope,canHaveCosmetic,rifleSkill"/>
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="77"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/762x39and545x39Guns.unity3d?guntarkovsks.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MRifleParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="2500"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingRifles"/><!-- gunRifleT3SniperRifleSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76239,ammoEft76239AP,ammoEft76239HP"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="sks_close"/>
|
|
<property name="Sound_loop" value="sks_close"/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleSKS.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.043">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkDeadEye"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="20" tags="perkDeadEye"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkDeadEye"/> <!-- 4s-->
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkDeadEye"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkDeadEye"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkDeadEye"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.1" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.1" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.52,0.48" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.52,0.48" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="3" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.38,1.25" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.75,1.63" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.42" tags="perkDeadEye"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".52" tags="perkDeadEye"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkDeadEye"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="800,1600" tier="1,6" tags="perkDeadEye"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="4.1" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.52,0.48" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.75,2.63" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.8"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="gunak300velociraptor">
|
|
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,ak556only,noRMR,AKstocks,AR15stocks,CompactReflexSight,ReflexSight,AssaultScope,Scope30mm,Scope34mm,DoveTail,noSilencer,attFortitude,perkMachineGunner,perkBookAutoWeapons,canHaveCosmetic,attachmentsIncluded,nooffsetscope,machinegunSkill"/><!-- attachmentsIncluded-->
|
|
<property name="DisplayType" value="rangedGun"/>
|
|
<property name="HoldType" value="71"/>
|
|
<property name="Meshfile" value="#@modfolder:Resources/762x39and545x39Guns.unity3d?guntarkovak300velociraptor.prefab"/>
|
|
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
|
<property name="Material" value="MMachineGunParts"/>
|
|
<property name="TintColor" value="80, 80, 80"/>
|
|
<property name="Weight" value="1"/>
|
|
<property name="RepairTools" value="resourceWeaponRepairKit"/>
|
|
<property name="DegradationBreaksAfter" value="false"/>
|
|
<property name="SoundJammed" value="weapon_jam"/>
|
|
<property name="Attachments" value="meleeToolFlashlight02"/>
|
|
<property name="CrosshairOnAim" value="false"/> <!-- aimTest-->
|
|
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest-->
|
|
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
|
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
|
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
|
<property name="RepairExpMultiplier" value="10.8"/>
|
|
<property name="LightValue" value=".45"/>
|
|
<property name="EconomicValue" value="10000"/>
|
|
<property name="TraderStageTemplate" value="baseTier1"/>
|
|
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic,-->
|
|
<property name="ShowQuality" value="true"/>
|
|
<property name="SoundUnholster" value="weapon_unholster"/>
|
|
<property name="SoundHolster" value="weapon_holster"/>
|
|
<property name="TakeOverReloadTime" value="true"/>
|
|
<property name="SoundPickup" value="rifle_wood_grab"/>
|
|
<property name="SoundPlace" value="rifle_wood_place"/>
|
|
<property class="Action0">
|
|
<property name="Class" value="Ranged"/>
|
|
<property name="ItemActionModules" value="InvariableRPM,KFCommonUtilityLib;DynamicMuzzleFlash,KFCommonUtilityLib;Inspectable,KFCommonUtilityLib;AnimationLocked,KFCommonUtilityLib;FireModeSelector,KFCommonUtilityLib;MultiActionFix,KFCommonUtilityLib;Alternative,KFCommonUtilityLib"/>
|
|
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists-->
|
|
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft300blk,ammoEft300BblkAP,ammoEft300blkHP"/>
|
|
<property name="FireMode0.BurstCount" value="1"/>
|
|
<property name="FireMode0.IsFullAuto" value="true"/>
|
|
<property name="FireMode0.ModeName" value="ttFiringModeFullAuto"/>
|
|
<property name="FireMode1.BurstCount" value="1"/>
|
|
<property name="FireMode1.IsFullAuto" value="false"/>
|
|
<property name="FireMode1.ModeName" value="ttFiringModeSemiAuto"/>
|
|
<property name="Reload_time" value="4.1"/>
|
|
<property name="Sound_start" value="badger_close"/>
|
|
<property name="Sound_loop" value="badger_close"/>
|
|
<property name="Sound_end" value=""/>
|
|
<property name="Sound_empty" value="dryfire"/>
|
|
<property name="Sound_reload" value=""/>
|
|
<property name="AutoReload" value="false"/>
|
|
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
|
<property name="Particles_muzzle_fire_fpv" value="#@modfolder:Resources/MuzzleFlashesRifle.unity3d?MuzzleAK300.prefab"/>
|
|
<!-- <property name="DamageBonus.head" value="4"/>
|
|
<property name="DamageBonus.wood" value="5"/>
|
|
<property name="DamageBonus.earth" value=".2"/>-->
|
|
<property name="ScopeOffset" value="0,0,0"/>
|
|
<property name="SideOffset" value="0,0,0"/>
|
|
<property name="BarrelOffset" value="-.062,.062,.16"/>
|
|
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
|
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
|
|
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
|
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
|
|
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
|
</property>
|
|
<property class="Action1">
|
|
<property name="Class" value="Zoom"/>
|
|
<property name="ItemActionModules" value="ErgoAffected,KFCommonUtilityLib;ProceduralAiming,KFCommonUtilityLib;VariableZoom,KFCommonUtilityLib;Tagged,KFCommonUtilityLib;DynamicSensitivity,KFCommonUtilityLib"/>
|
|
<property name="Zoom_max_out" value="55"/>
|
|
<property name="Zoom_max_in" value="55"/>
|
|
<property name="SightsCameraOffset" value="0,0,0"/>
|
|
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
|
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
|
</property>
|
|
<effect_group name="tarkovrifles">
|
|
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="AimRefGroupIron"/>
|
|
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
|
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
|
|
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
|
</effect_group>
|
|
<effect_group name="tarkovrifles">
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="LTE" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="ReloadSpeedRatioFPV2TPV" operation="base_set" value="1.333">
|
|
<requirement name="RoundsInMagazine" operation="GT" value="0"/>
|
|
</passive_effect>
|
|
<passive_effect name="WeaponErgonomics" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.05,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng-->
|
|
<passive_effect name="RoundsPerMinute" operation="base_set" value="600" tags="perkMachineGunner"/>
|
|
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
|
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
|
|
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 4s-->
|
|
<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner"/> <!-- damage offset-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="perkMachineGunner"/> <!-- random EntityDmg-->
|
|
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random BlockDmg-->
|
|
<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus-->
|
|
<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/> <!-- random DegMax-->
|
|
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>--> <!-- random APM-->
|
|
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>--> <!-- random MagazineSize-->
|
|
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkMachineGunner"/> <!-- random WeaponHandling-->
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.65,0.63" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.65,0.63" tier="1,6" tags="perkMachineGunner"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkMachineGunner"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.65,0.63" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.25,1.13" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.63,1.5" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.34" tags="perkMachineGunner"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".54" tags="perkMachineGunner"/>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.3" tags="perkMachineGunner"/>
|
|
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationMax" operation="base_set" value="750,1500" tier="1,6" tags="perkMachineGunner"/>
|
|
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
|
|
|
|
<!-- Display Values -->
|
|
<passive_effect name="DamageModifier" operation="base_set" value="4.0" tags="hipfireAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="0.65,0.53" tier="1,6" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="DamageModifier" operation="base_set" value="2.63,2.5" tier="1,6" tags="recoilDisplay"/>
|
|
<!-- Recoil Snap -->
|
|
<passive_effect name="RecoilSnappiness" operation="base_set" value="3.8"/>
|
|
<passive_effect name="RecoilReturnSpeed" operation="base_set" value="5"/>
|
|
<passive_effect name="KickDegreeHorizontalModifier" operation="base_set" value="0"/>
|
|
<passive_effect name="KickDegreeVerticalModifier" operation="base_set" value="0"/>
|
|
|
|
<!-- T3 Silencer Bonus-->
|
|
<!--passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.2"/>
|
|
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.2"/>
|
|
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.2"/>
|
|
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.2"/>
|
|
<passive_effect name="DamageFalloffRange" operation="perc_add" value=".17"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value="-.16"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value="-.16"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="-.16" tags="aimedAccuracyDisplay"/>
|
|
<passive_effect name="SpreadDegreesVertical" operation="perc_add" value=".15">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value=".15">
|
|
<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
|
|
</passive_effect>
|
|
<passive_effect name="IncrementalSpreadMultiplier" operation="perc_add" value=".13"/>
|
|
<passive_effect name="DegradationPerUse" operation="perc_add" value=".2"/-->
|
|
</effect_group>
|
|
|
|
</item>
|
|
<!-- ### Assault Rifles -->
|
|
</append>
|
|
|
|
<append xpath="//item[starts-with(@name,'ammo9mmBullet')]/effect_group">
|
|
<passive_effect name="MaxRange" operation="base_set" value="25" tags="perkGunslinger"/>
|
|
</append>
|
|
<append xpath="//item[starts-with(@name,'ammo762mmBullet')]/effect_group">
|
|
<passive_effect name="MaxRange" operation="base_set" value="100" tags="perkDeadEye,perkMachineGunner"/>
|
|
</append>
|
|
<append xpath="//item[starts-with(@name,'ammo44MagnumBullet')]/effect_group">
|
|
<passive_effect name="MaxRange" operation="base_set" value="75" tags="perkGunslinger"/>
|
|
</append>
|
|
<append xpath="//item[starts-with(@name,'ammoShotgun')]/effect_group">
|
|
<passive_effect name="MaxRange" operation="base_set" value="50" tags="perkBoomstick"/>
|
|
</append>
|
|
|
|
</configs> |