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Nathaniel Cosford
2025-06-04 16:44:29 +09:30
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Key,english
gunump45,"[ffc04d]U[-][FF8C00]MP 45[-]"
gunump45Desc,"HK UMP 45 Submachine Gun\n\nUses Ammo Type: [D3CE1D]9mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunthompson,"[ffc04d]T[-][FFD700]hompson[-]"
gunthompsonDesc,"Colt Thompson Submachine Gun\n\nUses Ammo Type: [D3CE1D]9mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunmpx,"[ffc04d]S[-][09FF00]IG MPX[-]"
gunmpxDesc,"SIG MPX Submachine Gun\n\nUses Ammo Type: [D3CE1D]9mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunmp7,"[ffc04d]M[-][FFD700]P7A1[-]"
gunmp7Desc,"HK MP7A1 Submachine Gun\n\nUses Ammo Type: [D3CE1D]9mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunstm9,"[ffc04d]S[-][09FF00]TM-9[-]"
gunstm9Desc,"Soyuz-TM STM-9 Gen.2 Carbine\n\nUses Ammo Type: [D3CE1D]9mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunvector9,"[ffc04d]V[-][09FF00]ector 9×19[-]"
gunvector9Desc,"TDI KRISS Vector Gen.2 Submachine Gun (9mm)\n\nUses Ammo Type: [D3CE1D]9mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunvector45,"[ffc04d]V[-][09FF00]ector .45 ACP[-]"
gunvector45Desc,"TDI KRISS Vector Gen.2 Submachine Gun (9mm)\n\nUses Ammo Type: [D3CE1D]9mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunp90,"[ffc04d]P[-][FFD700]90[-]"
gunp90Desc,"FN P90 Submachine Gun\n\nUses Ammo Type: [D3CE1D]9mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunmp5k,"[ffc04d]M[-][a9a9a9]P5K[-]"
gunmp5kDesc,"HK MP5K Submachine Gun\n\nUses Ammo Type: [D3CE1D]9mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunscorpionevo3,"[ffc04d]S[-][09FF00]corpion Evo 3[-]"
gunscorpionevo3Desc,"CZ Scorpion Evo 3 S1 Submachine Gun\n\nUses Ammo Type: [D3CE1D]9mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\n\nRequires grip to equip C-Mag."
gunmp5,"[ffc04d]M[-][FF8C00]P5[-]"
gunmp5Desc,"HK MP5 Submachine Gun\n\nUses Ammo Type: [D3CE1D]9mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\n\nRequires rail handguard to equip grips and a grip to equip flashlights/lasers and C-Mag."
gunmp5sd,"[ffc04d]M[-][FFD700]P5SD[-]"
gunmp5sdDesc,"HK MP5SD Submachine Gun\n\nUses Ammo Type: [D3CE1D]9mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunppsh41,"[ffc04d]P[-][a9a9a9]PSh-41[-]"
gunppsh41Desc,"PPSh-41 Submachine Gun\n\nUses Ammo Type: [D3CE1D]9mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunmp9,"[ffc04d]M[-][FFD700]P9-N[-]"
gunmp9Desc,"B&T MP9-N Submachine Gun\n\nUses Ammo Type: [D3CE1D]9mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunpp19vityaz,"[ffc04d]P[-][FF8C00]P-19-01 'Vityaz'[-]"
gunpp19vityazDesc,"PP-19-01 'Vityaz' Submachine Gun\n\nUses Ammo Type: [D3CE1D]9mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\n\nRequires rail handguard to equip grips and a grip to equip flashlights/lasers."
gunpp9klin,"[ffc04d]P[-][a9a9a9]P-9 'Klin'[-]"
gunpp9klinDesc,"PP-9 'Klin' Submachine Gun\n\nUses Ammo Type: [D3CE1D]9mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunsr2mveresk,"[ffc04d]S[-][FF8C00]R-2M 'Veresk'[-]"
gunsr2mvereskDesc,"SR-2M 'Veresk' Submachine Gun\n\nUses Ammo Type: [D3CE1D]9mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunpp19bizon,"[ffc04d]P[-][FF8C00]P-19 'Bizon'[-]"
gunpp19bizonDesc,"PP-19 'Bizon' Submachine Gun\n\nUses Ammo Type: [D3CE1D]9mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunuzi,"[ffc04d]U[-][FF8C00]ZI[-]"
gunuziDesc,"UZI Submachine Gun\n\nUses Ammo Type: [D3CE1D]9mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\n\nRequires rail handguard to equip grips and a grip to equip flashlights/lasers."
gunuziprosmg,"[ffc04d]U[-][FFD700]ZI PRO SMG[-]"
gunuziprosmgDesc,"UZI PRO Submachine Gun\n\nUses Ammo Type: [D3CE1D]9mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\n\nRequires rail handguard to equip grips and a grip to equip flashlights/lasers."
gunglock17,"[BB00FF]G[FFD700]lock 17[-]"
gunglock17Desc,"Glock 17 Pistol\n\nUses Ammo Type: [D3CE1D]9mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunglock18c,"[BB00FF]G[004CFF]lock 18C[-]"
gunglock18cDesc,"Glock 18C Machine Pistol\n\nUses Ammo Type: [D3CE1D]9mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunstechkin,"[BB00FF]S[FFD700]tetschkin APS[-]"
gunstechkinDesc,"Stetschkin APS Machine Pistol\n\nUses Ammo Type: [D3CE1D]9mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunrsh12,"[845cd6]R[-][09FF00]Sh-12[-]"
gunrsh12Desc,"RSh-12 Revolver\n\nUses Ammo Type: [D3CE1D].44 Magnum[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gundeserteagle,"[d3d3d3]D[-][a9a9a9]esert Eagle L6[-]"
gundeserteagleDesc,"Magnum Research Desert Eagle L6\n\nUses Ammo Type: [D3CE1D].44 Magnum[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunfiveseven,"[BB00FF]F[FFD700]N Five-SeveN[-]"
gunfivesevenDesc,"FV Five-SeveN MK2 Pistol\n\nUses Ammo Type: [D3CE1D]9mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunusp45tac,"[BB00FF]U[a9a9a9]SP 45[-]"
gunusp45tacDesc,"HK USP 45 Pistol\n\nUses Ammo Type: [D3CE1D]9mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunm1911,"[BB00FF]M[a9a9a9]1911[-]"
gunm1911Desc,"Colt M1911A1 Pistol\n\nUses Ammo Type: [D3CE1D]9mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunm45,"[BB00FF]M[a9a9a9]45A1[-]"
gunm45Desc,"Colt M45A1 Pistol\n\nUses Ammo Type: [D3CE1D]9mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunusp45match,"[BB00FF]U[FF8C00]SP 45[-]"
gunusp45matchDesc,"HK USP Match Pistol\n\nUses Ammo Type: [D3CE1D]9mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
guntokarevtt,"[BB00FF]T[a9a9a9]T-33[-]"
guntokarevttDesc,"Tokarev TT-33 Pistol\n\nUses Ammo Type: [D3CE1D]9mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
guntokarevgold,"[BB00FF]T[-][004CFF]T-33 Golden Pistol[-]"
guntokarevgoldDesc,"Tokarev TT-33 Pistol [004CFF]Golden Version[-]\n\nUses Ammo Type: [D3CE1D]9mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
guntokarevmachine,"[BB00FF]T[09FF00]T-33 Automatic[-]"
guntokarevmachineDesc,"Tokarev TT-33 Pistol Machine Pistol\n\nUses Ammo Type: [D3CE1D]9mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunpb,"[BB00FF]P[FF8C00]B[-]"
gunpbDesc,"PB Silenced Pistol\n\nUses Ammo Type: [D3CE1D]9mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunpmalphadog,"[BB00FF]P[FF8C00]M[-]"
gunpmalphadogDesc,"Makarov PM Alphadog Pistol\n\nUses Ammo Type: [D3CE1D]9mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunsr1mp,"[BB00FF]S[FF8C00]R-1MP[-]"
gunsr1mpDesc,"Serdyukov SR-1MP Gyurza Pistol\n\nUses Ammo Type: [D3CE1D]9mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunp226,"[BB00FF]P[FF8C00]226R[-]"
gunp226Desc,"SIG P226R Pistol\n\nUses Ammo Type: [D3CE1D]9mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunm9a3,"[BB00FF]M[FF8C00]9A3[-]"
gunm9a3Desc,"Beretta M9A3 Pistol\n\nUses Ammo Type: [D3CE1D]9mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunks23,"[ffe135]K[-][09FF00]S-23M[-]"
gunks23Desc,"TOZ KS-23M Pump-Action Shotgun\n\nUses Ammo Type: [D3CE1D]Shotgun Shell[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunmp43,"[ffe135]M[-][a9a9a9]P-43-1C[-]"
gunmp43Desc,"MP-43-1C Double-Barrel Shotgun\n\nUses Ammo Type: [D3CE1D]Shotgun Shell[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunm590,"[ffe135]M[-][FF8C00]590A1[-]"
gunm590Desc,"Mossberg 590A1 Shotgun\n\nUses Ammo Type: [D3CE1D]Shotgun Shell[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunm870,"[ffe135]M[-][FF8C00]870[-]"
gunm870Desc,"Remington Model 870\n\nUses Ammo Type: [D3CE1D]Shotgun Shell[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunmp153,"[ffe135]M[-][FFD700]P-153[-]"
gunmp153Desc,"MP-153 Semi-Automatic Shotgun\n\nUses Ammo Type: [D3CE1D]Shotgun Shell[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunmp155ultima,"[ffe135]M[-][FFD700]P-155 'Ultima'[-]"
gunmp155ultimaDesc,"MP-155 Ultima Semi-Automatic Shotgun\n\nUses Ammo Type: [D3CE1D]Shotgun Shell[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunm3benelli,"[ffe135]M[-][FFD700]3 Benelli Super 90[-]"
gunm3benelliDesc,"M3 Benelli Super 90 Dual-mode Shotgun\n\nUses Ammo Type: [D3CE1D]Shotgun Shell[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunsaiga12,"[ffe135]S[-][FFD700]aiga 12k[-]"
gunsaiga12Desc,"Saiga 12k Automatic Shotgun\n\nUses Ammo Type: [D3CE1D]Shotgun Shell[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\n\nShort handguard. Requires a foregrip to equip flashlights/lasers."
gunAA12,"[ffe135]A[-][004CFF]A-12 Gen 2[-]"
gunAA12Desc,"Auto Assault 12 Automatic Shotgun\n\nUses Ammo Type: [D3CE1D]Shotgun Shell[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\n\nShort handguard. Requires a foregrip to equip flashlights/lasers."
gunfn40gl,"[FF8C00]FN40 GL[-]"
gunfn40glDesc,"FN 40 Grenade Launcher\n\nUses Ammo Type: [D3CE1D]M381 High Explosive, M576 Buckshot[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunm32a1mgl,"[004CFF]M32A1 MGL[-]"
gunm32a1mglDesc,"Milkor M32A1 Multiple Grenade Launcher\n\nUses Ammo Type: [D3CE1D]M381 High Explosive, M576 Buckshot[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunchinalake,"[FFD700]Chinalake[-]"
gunchinalakeDesc,"Chinalake Pump-action Grenade Launcher\n\nUses Ammo Type: [D3CE1D]M381 High Explosive, M576 Buckshot[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunksg12,"[ffe135]K[-][09FF00]SG 12[-]"
gunksg12Desc,"Keltec KSG 12 Pump-action Shotgun\n\nUses Ammo Type: [D3CE1D]Shotgun Shell[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\n\nShort handguard. Requires a foregrip to equip flashlights/lasers."
gunfamas,"[4d2673]F[-][FF8C00]AMAS[-]"
gunfamasDesc,"Fusil d'Assaut de la Manufacture d'Armes de Saint-Étienne\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\n\nRequires a foregrip to equip flashlights/lasers."
gunm4a1,"[4d2673]M[-][FF8C00]4A1[-]"
gunm4a1Desc,"Colt M4A1 Assault Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\n\nRequires rail handguard to equip grips and a grip to equip flashlights/lasers."
gunm16a4,"[4d2673]M[-][FF8C00]16A4[-]"
gunm16a4Desc,"Colt M16A4 Assault Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunm4a1sopmod,"[4d2673]M[-][09FF00]4A1 SOPMOD[-]"
gunm4a1sopmodDesc,"Colt M4A1 Assault Rifle SOPMOD II\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunhk416,"[4d2673]H[-][004CFF]K 416A5[-]"
gunhk416Desc,"HK416A5 Assault Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunash12,"[ff3333]A[-][09FF00]Sh-12[-]"
gunash12Desc,"ASh-12 Assault Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunl85a2,"[4d2673]L[-][FF8C00]85A2[-]"
gunl85a2Desc,"L85A2 Assault Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\n\nRequires rail handguard to equip grips and a grip to equip flashlights/lasers."
gunmdr556,"[4d2673]M[-][09FF00]DR 5.56×45[-]"
gunmdr556Desc,"Desert Tech MDR Assault Rifle (5.56)\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunmdr762,"[4d2673]M[-][09FF00]DR 7.62×51[-]"
gunmdr762Desc,"Desert Tech MDR Assault Rifle (7.62)\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunmp18,"[20b2aa]M[-][a9a9a9]P-18[-]"
gunmp18Desc,"MP-18 Single-Shot Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\n\nBonus: Deals [4FBE28]66[-] extra headshot-damage."
gunmosin,"[20b2aa]M[-][a9a9a9]osin-Nagant[-]"
gunmosinDesc,"Mosin-Nagant Sniper\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\n\nBonus: Deals [4FBE28]66[-] extra headshot-damage."
gunsvt,"[20b2aa]S[-][FF8C00]VT-40[-]"
gunsvtDesc,"Tokarev SVT-40 Sniper\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\n\nBonus: Deals [4FBE28]66[-] extra headshot-damage."
gunrpk16,"[ff3333]R[-][09FF00]PK-16[-]"
gunrpk16Desc,"RPK-16 Light Machine Gun\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunrpd,"[90ee90]R[-][a9a9a9]PD[-]"
gunrpdDesc,"Degtyarev RPD Machine Gun\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\n\nRequires rail handguard and B-25U grip to equip flashlights/lasers.\n\nComes with a default bipod that reduces recoil when crouching and not moving."
gunpkp,"[90ee90]P[-][FF8C00]KP Pecheneg[-]"
gunpkpDesc,"Kalashnikov PKP Infantry Machine Gun\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\n\nComes with a default bipod that reduces recoil when crouching and not moving."
gunfnminimi,"[90ee90]F[-][09FF00]N Minimi[-]"
gunfnminimiDesc,"FN Minimi Light Machine Gun\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\n\nComes with a default bipod that reduces recoil when crouching and not moving."
gunmcx,"[4d2673]S[-][004CFF]IG MCX[-]"
gunmcxDesc,"SIG MCX .300 Assault Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunstar15,"[20b2aa]S[-][a9a9a9]T AR-15[-]"
gunstar15Desc,"ST AR-15 Assault Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\n\nBonus: Deals [4FBE28]37[-] extra headshot-damage."
gunhoneybadger,"[4d2673]H[-][09FF00]oney Badger[-]"
gunhoneybadgerDesc,"AAC Honey Badger Assault Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunaks74un,"[ff3333]A[-][a9a9a9]KS-74UN[-]"
gunaks74unDesc,"Kalashnikov AKS-74UN Assault Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\n\nRequires rail handguard to equip flashlights/lasers."
gunak74n,"[ff3333]A[-][a9a9a9]K-74N[-]"
gunak74nDesc,"Kalashnikov AK-74N Assault Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\n\nRequires rail handguard and grip to equip flashlights/lasers."
gunak74m,"[ff3333]A[-][FF8C00]K-74M[-]"
gunak74mDesc,"Kalashnikov AK-74M Assault Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\n\nRequires rail handguard and grip to equip flashlights/lasers."
gunak12,"[ff3333]A[-][09FF00]K-12[-]"
gunak12Desc,"Kalashnikov AK-12 Assault Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunakmn,"[ff3333]A[-][a9a9a9]KMN[-]"
gunakmnDesc,"Kalashnikov AKMN Assault Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\n\nRequires rail handguard to equip grips and a grip to equip flashlights/lasers."
gunrd704,"[ff3333]R[-][004CFF]D-704[-]"
gunrd704Desc,"Rifle Dynamics RD-704 Assault Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunmk47,"[ff3333]M[-][004CFF]k47 'Mutant'[-]"
gunmk47Desc,"CMMG Mk47 Mutant Assault Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunm1aEBR,"[20b2aa]M[-][09FF00]1A-EBR[-]"
gunm1aEBRDesc,"Springfield Armory M1A SAGE-EBR Marksman Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\nBonus: Deals [4FBE28]66[-] extra headshot-damage."
gunscarh,"[4d2673]S[-][09FF00]CAR-H[-]"
gunscarhDesc,"FN SCAR-H Assault Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunhk417,"[4d2673]H[-][09FF00]K417[-]"
gunhk417Desc,"HK 417 Battle Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunhkg28,"[20b2aa]G[-][004CFF]28[-]"
gunhkg28Desc,"HK G28 Marksman Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\n\nBonus: Deals [4FBE28]66[-] extra headshot-damage."
gunm14sass,"[20b2aa]M[-][004CFF]14 SASS[-]"
gunm14sassDesc,"M14 TROY SASS Assault Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunak107,"[ff3333]A[-][09FF00]K-107[-]"
gunak107Desc,"Kalashnikov AK-107 Assault Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunm60e6,"[90ee90]M[-][FFD700]60E6[-]"
gunm60e6Desc,"US Ordinance M60E6\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\n\nComes with a default bipod that reduces recoil when crouching and not moving."
gunsvd,"[20b2aa]S[-][FFD700]VDS[-]"
gunsvdDesc,"SVDS Sniper Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\nBonus: Deals [4FBE28]66[-] extra headshot-damage."
gunsv98,"[20b2aa]S[-][FFD700]V-98 OV[-]"
gunsv98Desc,"SV-98 OV Bolt-action Sniper Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\nBonus: Deals [4FBE28]66[-] extra headshot-damage."
gundvl10,"[20b2aa]D[-][FF8C00]VL-10 Saboteur[-]"
gundvl10Desc,"DVL-10 Saboteur Silenced Sniper Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\nBonus: Deals [4FBE28]66[-] extra headshot-damage."
gunt5000,"[20b2aa]T[-][a9a9a9]-5000M[-]"
gunt5000Desc,"Orsis T-5000M Bolt-action Sniper Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\nBonus: Deals [4FBE28]66[-] extra headshot-damage."
gunrsass,"[20b2aa]R[-][004CFF]11 RSASS[-]"
gunrsassDesc,"Remington R11 RSASS Marksman Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\nBonus: Deals [4FBE28]66[-] extra headshot-damage."
gunmcxspear,"[ff3333]M[-][004CFF]CX Spear 7.62x51[-]"
gunmcxspearDesc,"SIG MCX Spear 7.62x51 Assault Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunFALsa58br,"[ff3333]F[-][FFD700]AL SA-58 BR[-]"
gunFALsa58brDesc,"FAL SA-58 Battle Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunFALsa58dmr,"[20b2aa]F[-][FFD700]AL SA-58 DMR[-]"
gunFALsa58dmrDesc,"FAL SA-58 Designated Marksman Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\nBonus: Deals [4FBE28]66[-] extra headshot-damage."
gunaxmc,"[20b2aa]A[-][004CFF]XMC[-]"
gunaxmcDesc,"Accuracy International AXMC .338LM Bolt-action Sniper Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\n\nBonus: Deals [4FBE28]96[-] extra headshot-damage."
gunswordmk18,"[20b2aa]M[-][004CFF]K-18 .338LM[-]"
gunswordmk18Desc,"SWORD International Mk-18 .338LM Marksman Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\n\nBonus: Deals [4FBE28]96[-] extra headshot-damage."
gunrfb,"[20b2aa]R[-][FFD700]FB[-]"
gunrfbDesc,"Kel-tec RFB Assault Carbine\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\nBonus: Deals [4FBE28]66[-] extra headshot-damage."
gunsr25,"[20b2aa]S[-][09FF00]R-25[-]"
gunsr25Desc,"Knight's Armament Company SR-25 marksman rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\n\nBonus: Deals [4FBE28]66[-] extra headshot-damage."
gunm700,"[20b2aa]M[-][a9a9a9]700[-]"
gunm700Desc,"Remington Model 700 Bolt-action Sniper Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\nBonus: Deals [4FBE28]66[-] extra headshot-damage."
gung36kv2,"[4d2673]H[-][004CFF]K G36-KV2[-]"
gung36kv2Desc,"HK G36-KV2 Assault Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunauga3,"[4d2673]A[-][FFD700]UG A3[-]"
gunauga3Desc,"Steyr AUG A3 5.56x45 assault rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunasval,"[ff3333]A[-][FFD700]S VAL[-]"
gunasvalDesc,"AS VAL Silenced Assault Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\nBonus: Deals [4FBE28]53[-] extra headshot-damage."
gunvss,"[20b2aa]V[-][FFD700]SS[-]"
gunvssDesc,"VSS Vintorez Silenced Marksman Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\nBonus: Deals [4FBE28]53[-] extra headshot-damage."
gun9a91,"[4d2673]9[-][a9a9a9]A91[-]"
gun9a91Desc,"9A91 Compact Assault Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\nBonus: Deals [4FBE28]53[-] extra headshot-damage."
gunak103,"[FF8C00]AK-103[-]"
gunak103Desc,"Kalashnikov AK-103 Assault Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\n\nRequires rail handguard to equip foregrips and a foregrip to equip flashlights/lasers."
gunak109,"[004CFF]AK-109[-]"
gunak109Desc,"Kalashnikov AK-109 Assault Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunadar,"[a9a9a9]ADAR 2-15[-]"
gunadarDesc,"ADAR 2-15 Russian civilian carbine\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunak300velociraptor,"[FF8C00]Velociraptor .300blkout[-]"
gunak300velociraptorDesc,"Aklys Defense Velociraptor .300blkout Assault Rifle\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]"
gunsks,"[FF8C00]OP-SKS[-]"
gunsksDesc,"Molot Arms Simonov OP-SKS 7.62x39 carbine\n\nUses Ammo Type: [D3CE1D]7.62mm[-]\nRepaired with: [D3CE1D]Weapon Repair Kit[-]\n\nBonus: Deals [4FBE28]37[-] extra headshot-damage."
modbipodrailRexana,"[09FF00]Atlas Railed Bipod[-]"
modbipodrailRexanaDesc,"Reduces your recoil by [4FBE28]75%[-] and increases your overall accuracy by [4FBE28]10%[-]. No stamina reduction when aiming. Requires bipod activated, crouching and not moving. Activate bipod with F key.\n\nCompatibility: STM-9, M16A4, ST AR-15, Honey Badger, RPK-16, SIG MCX, Mk47, RSASS, MCX Spear, T-5000, SV-98, DVL-10, HK-417, HK-G28, SVDS"
modgriphksturmgriff,"[a9a9a9]HK Sturmgriff[-]"
modgriphksturmgriffDesc,"Reduces your recoil by [4FBE28]6%[-] and increases your hipfire accuracy by [4FBE28]4%[-]. Ergonomics improvements: increases aim speed [4FBE28]slightly[-] and reduces aiming stamina by [4FBE28]8%[-].\n\nCompatibility: Vertical foregrip that fits on most guns. Requires a Rail handguard to equip on guns without rails."
modgripmagpulrvg,"[FF8C00]Magpul RVG[-]"
modgripmagpulrvgDesc,"Reduces your recoil by [4FBE28]10%[-] and increases your hipfire accuracy by [4FBE28]7%[-]. Ergonomics improvements: increases aim speed [4FBE28]slightly[-] and reduces aiming stamina by [4FBE28]8%[-].\n\nCompatibility: Vertical foregrip that fits on most guns. Requires a Rail handguard to equip on guns without rails."
modgripzenitrk1,"[09FF00]Zenit RK-1 VG[-]"
modgripzenitrk1Desc,"Reduces your recoil by [4FBE28]14%[-] and increases your hipfire accuracy by [4FBE28]10%[-]. Ergonomics improvements: increases aim speed [4FBE28]moderately[-] and reduces aiming stamina by [4FBE28]14%[-].\n\nCompatibility: Vertical foregrip that fits on most guns. Requires a Rail handguard to equip on guns without rails."
modgripzenitb25urk1,"[09FF00]Zenit RK-1 (B-25U)[-]"
modgripzenitb25urk1Desc,"Reduces your recoil by [4FBE28]18%[-] and increases your hipfire accuracy by [4FBE28]13%[-]. Ergonomics improvements: increases aim speed [4FBE28]considerably[-] and reduces aiming stamina by [4FBE28]20%[-].\n\nCompatibility: Canted foregrip that fits on most guns. Requires a Rail handguard to equip on guns without rails."
modscopePU3_5x,"PU 3.5x Riflescope"
modscopePU3_5xDesc,"Fixed 3.5x magnification for precise mid to long-range targeting.\n\nCompatibility: Mosin-Nagant, SVT-40"
modscopeleupolddeltapoint,"Leupold DeltaPoint Reflex Sight"
modscopeleupolddeltapointDesc,"Fast, close-range optics with a red dot reticle for quick target acquisition.\n\nCompatible with most pistols."
modscopemonstrumcompact,"Monstrum Compact Scope"
modscopemonstrumcompactDesc,"A compact scope offering variable magnification, ideal for versatile mid-range shooting.\n\nCompatible with most pistols."
modscopewalthermrsreflex,"[a9a9a9]Walther MRS Reflex Sight[-]"
modscopewalthermrsreflexDesc,"Fast, close-range optics with a red dot reticle for quick target acquisition."
modscopeokp7reflex,"[a9a9a9]OKP-7 Reflex Sight[-]"
modscopeokp7reflexDesc,"Fast, close-range optics with a green reflex reticle for quick target acquisition."
modscopeEOTech553holo,"[a9a9a9]EOTech Holographic 553[-]"
modscopeEOTech553holoDesc,"Fast, close-range optics with a holographic reticle for quick target acquisition."
modhydramountkitcombo,"[FF8C00]Hydra Mount Kit Combo[-]"
modhydramountkitcomboDesc,"Combines a holographic optic with a flashlight and laser."
modscopeBelOMOPSO1M2,"[a9a9a9]BelOMO PSO 1M2 Dovetail[-]"
modscopeBelOMOPSO1M2Desc,"Fixed 4x magnification scope designed for mid to long-range targeting.\nInstallable on any guns with a dovetail mount, most commonly found with Russian firearms."
modscopeeotechhhshybrid,"[FF8C00]EOTech HHS Hybrid Sight[-]"
modscopeeotechhhshybridDesc,"Versatile optics that switch between 1x holographic and 3x magnification for varied distances.\nPress or hold [D3CE1D]F[-] to switch sights."
modscopeacogta01NSN4x32,"[FF8C00]ACOG TA01NSN 4x32 Scope[-]"
modscopeacogta01NSN4x32Desc,"Fixed 4x magnification scope for precise mid to long-range targeting. Also mounted with a secondary reflex sight for close-range combat. \nPress or hold [D3CE1D]F[-] to switch sights."
modscopeEOTVudu_1-6x24_30mm,"[FF8C00]EOTech Vudu 1-6x Scope[-]"
modscopeEOTVudu_1-6x24_30mmDesc,"Variable 1-6x magnification scope for precise mid to long-range targeting. Also mounted with a secondary reflex sight for close-range combat. \nPress or hold [D3CE1D]F[-] to switch sights.Scroll [D3CE1D]mousewheel[-] for desired zoom. \nFor long range rifles with medium and large rail platform: ST-AR15, SVDS, MDR762, PKP, SCAR-H, M1A-EBR, M60E6, MCX Spear, RSASS, SV-98, DVL-10, T-5000, SWORD MK18, AXMC"
modscopeSB_PM_II_3-20x50_34mm,"[09FF00]Schmidt & Bender PM II 3-20x Scope[-]"
modscopeSB_PM_II_3-20x50_34mmDesc,"Variable 3-20x magnification scope for precise mid to long-range targeting. Also mounted with a secondary reflex sight for close-range combat. \nPress or hold [D3CE1D]F[-] to switch sights.Scroll [D3CE1D]mousewheel[-] for desired zoom. \nFor long range with larger platform: M14SASS, HK-G28, HK-417, SWORD MK18, AXMC"
modpistolscopemount,"Pistol Scope Mount"
modpistolscopemountDesc,"Allows some Pistols to mount optical devices. \n\nCompatibility: PM, P226R, M9A3 and FN FiveSeven."
modrailhandguard,"[a9a9a9]Rail Handguard[-]"
modrailhandguardDesc,"A handguard for a variety of uses. Enables you to equip optical devices, tactical grips and other tactical accessories like lasers and flashlights.\n\nCompatibility: MP5, PP-19-01, M4A1, L85A2, Mosin, RPD, AK-74N, AK-74M, AKMN"
modmagppsh41drum71,"PPSh-41 71-Round Drum Magazine"
modmagttcustomdrum75,"TT-33 75-Round Drum Magazine"
modmagpmmakeshiftdrum84,"PM/PB 84-Round Drum Magazine"
modmagpp9extended30,"PP-9 30-Round Magazine"
modmagpp9snaildrum90,"PP-9 90-Round Drum Magazine"
modmagbizonextendedhelical94,"[a9a9a9]PP-19 Bizon 94-Round Helical Magazine[-]"
modmagmp5xproductdrum50,"[FF8C00]MP5 50-Round Drum Magazine[-]"
modmagmp5Cmag100,"[09FF00]MP5 100-Round C-Mag[-]"
modmagmp9uziCmag100,"[09FF00]MP9/UZI 100-Round C-Mag[-]"
modmagCZEvo3drum50,"[09FF00]Scorpion 50-Round Drum Magazine[-]"
modmagglock9x19bigstick33,"'Big Stick' Glock 33-Round Magazine (9mm)"
modmagglock9x19sgmtdrum50,"[FF8C00]Glock 50-Round Drum Magazine (9mm)[-]"
modmagglock9x19Cmag100,"[09FF00]Glock 100-Round C-Mag (9mm)[-]"
modmagmpxbasepad41,"[09FF00]MPX 41-Round Magazine[-]"
modmagmpxf5mfgdrum50,"[09FF00]MPX 50-Round Drum Magazine[-]"
modmagmpxCmag100,"[09FF00]MPX 100-Round C-Mag[-]"
modmagump45casket60,"[FF8C00]UMP 60-Round Casket Magazine[-]"
modmagump45customCmag100,"[09FF00]UMP 100-Round C-Mag[-]"
modmagthompsondrum100,"[09FF00]Thompson 100-Round Drum Magazine[-]"
modmagglock45drum60,"[09FF00]Glock 60-Round Drum Magazine (9mm)[-]"
modmagglock45Cmag100,"[09FF00]Glock 100-Round C-Mag (9mm)[-]"
modmagmp7std40,"[FF8C00]MP7 40-Round Standard Magazine[-]"
modmagmp7box70,"[09FF00]MP7 70-Round Box Magazine[-]"
modmagp90extended65,"[FF8C00]P90 65-Round Magazine[-]"
modmagAK74extended45,"[FF8C00]AK-74 45-Round Magazine[-]"
modmagAK74_6L31_60,"[09FF00]AK-74 6L31 60-Round Magazine[-]"
modmagRPK16drum95,"[004CFF]RPK-16 95-Round Drum Magazine[-]"
modmagAK762extended40,"[FF8C00]AK-47 40-Round Magazine[-]"
modmagAK762molotdrum75,"[09FF00]AK-47 Molot 75-Round Drum Magazine[-]"
modmag762x39RPDBox200,"[004CFF]RPD 200-Round Box Magazine[-]"
modmag762NATOjunglefighter35,"[FF8C00]AR-10 Jungle Fighter 35-Round Magazine (7.62×51)[-]"
modmag762NATOCmag100,"[004CFF]100-Round C-Mag (7.62×51)[-]"
modmagstanag556x45pmag40,"[FF8C00]STANAG 40-Round Magazine[-]"
modmagstanag556x45sf60,"[09FF00]STANAG SureFire 60-Round Magazine[-]"
modmagstanag556x45sf100,"[004CFF]STANAG SureFire 100-Round Magazine[-]"
modmag762x54RPKBox200,"[004CFF]PKP 200-Round Box Magazine[-]"
modmag762NATOM14xproduct50,"[09FF00]M14 XProducts X-14 50-round Drum Magazine[-]"
modmagAK762steeldrum100,"[004CFF]AKM 100-round Steel Drum Magazine[-]"
modmaguzi50std,"[09FF00]UZI 50-round magazine[-]"
modmaguzi50stdDesc,"Increases your total magazine size to [4FBE28]50[-] rounds.\n[FF4F33]15%[-] worse hipfire accuracy and reload speed.\n\nCompatibility: UZI"
modmagppsh41drum71Desc,"Increases your total magazine size to [4FBE28]71[-] rounds.\nYou have [FF4F33]16%[-] more reload time and [FF4F33]15%[-] worse hipfire accuracy.\n\nCompatibility: PPSH-41"
modmagttcustomdrum75Desc,"Increases your total magazine size to [4FBE28]75[-] rounds.\nYou have [FF4F33]16%[-] more reload time and [FF4F33]15%[-] worse hipfire accuracy.\n\nCompatibility: TT-33"
modmagpmmakeshiftdrum84Desc,"Increases your total magazine size to [4FBE28]84[-] rounds.\nYou have [FF4F33]16%[-] more reload time and [FF4F33]15%[-] worse hipfire accuracy.\n\nCompatibility: PB, PM"
modmagpp9extended30Desc,"Increases your total magazine size to [4FBE28]30[-] rounds.\n\nCompatibility: PP-9 'Klin'"
modmagpp9snaildrum90Desc,"Increases your total magazine size to [4FBE28]90[-] rounds.\nYou have [FF4F33]20%[-] more reload time and [FF4F33]19%[-] worse hipfire accuracy.\n\nCompatibility: PP-9 'Klin'"
modmagbizonextendedhelical94Desc,"Increases your total magazine size to [4FBE28]94[-] rounds.\nYou have [FF4F33]20%[-] more reload time and [FF4F33]19%[-] worse hipfire accuracy.\n\nCompatibility: PP-19 'Bizon'"
modmagmp5xproductdrum50Desc,"Increases your total magazine size to [4FBE28]50[-] rounds.\nYou have [FF4F33]10%[-] more reload time and [FF4F33]10%[-] worse hipfire accuracy.\n\nCompatibility: MP5K, MP5, MP5SD"
modmagmp5Cmag100Desc,"Increases your total magazine size to [4FBE28]100[-] rounds.\nYou have [FF4F33]20%[-] more reload time and [FF4F33]19%[-] worse hipfire accuracy.\n\nCompatibility: MP5, MP5SD, Scorpion Evo 3\nRequires tactical grip to be equipped."
modmagmp9uziCmag100Desc,"Increases your total magazine size to [4FBE28]100[-] rounds.\nYou have [FF4F33]20%[-] more reload time and [FF4F33]19%[-] worse hipfire accuracy.\n\nCompatibility: MP-9N, UZI, UZI PRO"
modmagCZEvo3drum50Desc,"Increases your total magazine size to [4FBE28]50[-] rounds.\nYou have [FF4F33]10%[-] more reload time and [FF4F33]10%[-] worse hipfire accuracy.\n\nCompatibility: Scorpion Evo 3"
modmagglock9x19bigstick33Desc,"Increases your total magazine size to [4FBE28]33[-] rounds.\n\nCompatibility: Glock 17, Glock 18C"
modmagglock9x19sgmtdrum50Desc,"Increases your total magazine size to [4FBE28]50[-] rounds.\nYou have [FF4F33]10%[-] more reload time and [FF4F33]10%[-] worse hipfire accuracy.\n\nCompatibility: Glock 17, Glock 18C, Vector 9, STM-9"
modmagglock9x19Cmag100Desc,"Increases your total magazine size to [4FBE28]100[-] rounds.\nYou have [FF4F33]20%[-] more reload time and [FF4F33]19%[-] worse hipfire accuracy.\n\nCompatibility: Glock 17, Glock 18C, Vector 9, STM-9"
modmagmpxbasepad41Desc,"Increases your total magazine size to [4FBE28]41[-] rounds.\n\nCompatibility: SIG MPX"
modmagmpxf5mfgdrum50Desc,"Increases your total magazine size to [4FBE28]50[-] rounds.\nYou have [FF4F33]10%[-] more reload time and [FF4F33]10%[-] worse hipfire accuracy.\n\nCompatibility: SIG MPX"
modmagmpxCmag100Desc,"Increases your total magazine size to [4FBE28]100[-] rounds.\nYou have [FF4F33]20%[-] more reload time and [FF4F33]19%[-] worse hipfire accuracy.\n\nCompatibility: SIG MPX"
modmagump45casket60Desc,"Increases your total magazine size to [4FBE28]60[-] rounds.\nYou have [FF4F33]10%[-] more reload time and [FF4F33]10%[-] worse hipfire accuracy.\n\nCompatibility: UMP 45"
modmagump45customCmag100Desc,"Increases your total magazine size to [4FBE28]100[-] rounds.\nYou have [FF4F33]20%[-] more reload time and [FF4F33]19%[-] worse hipfire accuracy.\n\nCompatibility: UMP 45"
modmagthompsondrum100Desc,"Increases your total magazine size to [4FBE28]100[-] rounds.\nYou have [FF4F33]20%[-] more reload time and [FF4F33]19%[-] worse hipfire accuracy.\n\nCompatibility: Thompson"
modmagglock45drum60Desc,"Increases your total magazine size to [4FBE28]60[-] rounds.\nYou have [FF4F33]10%[-] more reload time and [FF4F33]10%[-] worse hipfire accuracy.\n\nCompatibility: Vector 45"
modmagglock45Cmag100Desc,"Increases your total magazine size to [4FBE28]100[-] rounds.\nYou have [FF4F33]20%[-] more reload time and [FF4F33]19%[-] worse hipfire accuracy.\n\nCompatibility: Vector 45"
modmagmp7std40Desc,"Increases your total magazine size to [4FBE28]40[-] rounds.\n\nCompatibility: MP7A1"
modmagmp7box70Desc,"Increases your total magazine size to [4FBE28]70[-] rounds.\nYou have [FF4F33]16%[-] more reload time and [FF4F33]15%[-] worse hipfire accuracy.\n\nCompatibility: MP7A1"
modmagp90extended65Desc,"Increases your total magazine size to [4FBE28]65[-] rounds.\nYou have [FF4F33]15%[-] more reload time and [FF4F33]16%[-] worse hipfire accuracy.\n\nCompatibility: P90"
modmag762NATOM14xproduct50Desc,"Increases your total magazine size to [4FBE28]50[-] rounds.\nYou have [FF4F33]10%[-] more reload time and [FF4F33]10%[-] worse hipfire accuracy.\n\nCompatibility: M1A-EBR, M14SASS"
modmagAK74extended45Desc,"Increases your total magazine size to [4FBE28]45[-] rounds.\nYou have [FF4F33]16%[-] more reload time and [FF4F33]15%[-] worse hipfire accuracy.\n\nCompatibility: All 5.45 Weapons"
modmagAK74_6L31_60Desc,"Increases your total magazine size to [4FBE28]60[-] rounds.\nYou have [FF4F33]20%[-] more reload time and [FF4F33]19%[-] worse hipfire accuracy.\n\nCompatibility: All 5.45 Weapons"
modmagRPK16drum95Desc,"Increases your total magazine size to [4FBE28]95[-] rounds.\nYou have [FF4F33]22%[-] more reload time and [FF4F33]22%[-] worse hipfire accuracy.\n\nCompatibility: All 5.45 Weapons"
modmagAK762extended40Desc,"Increases your total magazine size to [4FBE28]40[-] rounds.\nYou have [FF4F33]16%[-] more reload time and [FF4F33]15%[-] worse hipfire accuracy.\n\nCompatibility: All 7.62×39 Weapons"
modmagAK762molotdrum75Desc,"Increases your total magazine size to [4FBE28]75[-] rounds.\nYou have [FF4F33]20%[-] more reload time and [FF4F33]19%[-] worse hipfire accuracy.\n\nCompatibility: All 7.62×39 Weapons"
modmag762x39RPDBox200Desc,"Increases your total magazine size to [4FBE28]200[-] rounds.\nYou have [FF4F33]25%[-] more reload time and [FF4F33]25%[-] worse hipfire accuracy.\n\nCompatibility: RPD"
modmag762NATOjunglefighter35Desc,"Increases your total magazine size to [4FBE28]35[-] rounds.\nYou have [FF4F33]16%[-] more reload time and [FF4F33]15%[-] worse hipfire accuracy.\n\nCompatibility: 7.62×51 Weapons"
modmag762NATOCmag100Desc,"Increases your total magazine size to [4FBE28]100[-] rounds.\nYou have [FF4F33]22%[-] more reload time and [FF4F33]22%[-] worse hipfire accuracy.\n\nCompatibility: 7.62×51 Weapons"
modmag762x54RPKBox200Desc,"Increases your total magazine size to [4FBE28]200[-] rounds.\nYou have [FF4F33]25%[-] more reload time and [FF4F33]25%[-] worse hipfire accuracy.\n\nCompatibility: PKP Pecheneg"
modmagstanag556x45pmag40Desc,"Increases your total magazine size to [4FBE28]40[-] rounds.\nYou have [FF4F33]16%[-] more reload time and [FF4F33]15%[-] worse hipfire accuracy.\n\nCompatibility: All 5.56 and .300 blk Weapons"
modmagstanag556x45pmagd60Desc,"Increases your total magazine size to [4FBE28]60[-] rounds.\nYou have [FF4F33]20%[-] more reload time and [FF4F33]19%[-] worse hipfire accuracy.\n\nCompatibility: All 5.56 and .300 blk Weapons"
modmagstanag556x45sf60Desc,"Increases your total magazine size to [4FBE28]60[-] rounds.\nYou have [FF4F33]20%[-] more reload time and [FF4F33]19%[-] worse hipfire accuracy.\n\nCompatibility: All 5.56 and .300 blk Weapons"
modmagstanag556x45sf100Desc,"Increases your total magazine size to [4FBE28]100[-] rounds.\nYou have [FF4F33]22%[-] more reload time and [FF4F33]22%[-] worse hipfire accuracy.\n\nCompatibility: All 5.56 and .300 blk Weapons"
modmagAK762steeldrum100Desc,"Increases your total magazine size to [4FBE28]100[-] rounds.\nYou have [FF4F33]22%[-] more reload time and [FF4F33]22%[-] worse hipfire accuracy.\n\nCompatibility: All 7.62x39 Weapons"
modmagSVDstd20,"[FF8C00]SVDS 20-round magazine[-]"
modmagSVDstd20Desc,"Increases your total magazine size to [4FBE28]20[-] rounds.\n[FF4F33]10%[-] worse hipfire accuracy and reload speed.\n\nCompatibility: SVDS."
modmagSVDmakeshiftdrum50,"[09FF00]SVDS 50-round makeshift magazine[-]"
modmagSVDmakeshiftdrum50Desc,"Increases your total magazine size to [4FBE28]50[-] rounds.\n[FF4F33]15%[-] worse hipfire accuracy and reload speed.\n\nCompatibility: SVDS."
modmagak74std30,"AK-74 Standard 30-round magazine"
modmagak74std30Desc,"Increases your total magazine size to [4FBE28]30[-] rounds.\n\nCompatibility: AK-74N/AKS-74UN."
modmagakmstd30,"AKM Standard 30-round magazine"
modmagakmstd30Desc,"Increases your total magazine size to [4FBE28]30[-] rounds.\n\nCompatibility: AKMN."
modmagmp5std30,"MP5K Standard 30-round magazine"
modmagmp5std30Desc,"Increases your total magazine size to [4FBE28]30[-] rounds.\n\nCompatibility: MP5-K."
modmagstanagstd30,"ST-AR15 Standard 30-round magazine"
modmagstanagstd30Desc,"Increases your total magazine size to [4FBE28]30[-] rounds.\n\nCompatibility: ST-AR15."
modmagSA58FAL30,"[FF8C00]FAL 30-round magazine[-]"
modmagSA58FAL30Desc,"Increases your total magazine size to [4FBE28]30[-] rounds.\n[FF4F33]10%[-] worse hipfire accuracy and reload speed.\n\nCompatibility: FAL SA-58, RFB."
modmagSA58FALXproduct50,"[09FF00]FAL Xproduct 50-round drum magazine[-]"
modmagSA58FALXproduct50Desc,"Increases your total magazine size to [4FBE28]50[-] rounds.\n[FF4F33]15%[-] worse hipfire accuracy and reload speed.\n\nCompatibility: FAL SA-58, RFB."
modmag762NATOX25drum50,"[09FF00]AR-10 X25 50-round drum magazine[-]"
modmag762NATOX25drum50Desc,"Increases your total magazine size to [4FBE28]50[-] rounds.\n[FF4F33]15%[-] worse hipfire accuracy and reload speed.\n\nCompatibility: RSASS, SCAR-H, SR-25, MCX Spear, MDR-762"
modmagAUGextended42,"[FF8C00]AUG 42-round magazine[-]"
modmagAUGextended42Desc,"Increases your total magazine size to [4FBE28]42[-] rounds.\n[FF4F33]10%[-] worse hipfire accuracy and reload speed.\n\nCompatibility: AUG A3"
modmagAUGdrum60,"[09FF00]AUG 60-round drum magazine[-]"
modmagAUGdrum60Desc,"Increases your total magazine size to [4FBE28]60[-] rounds.\n[FF4F33]15%[-] worse hipfire accuracy and reload speed.\n\nCompatibility: AUG A3"
modmagvssval30,"[a9a9a9]VSS-Val 30-round magazine[-]"
modmagvssval30Desc,"Increases your total magazine size to [4FBE28]30[-] rounds.\n\nCompatibility: VSS, AS Val"
modmagvssval45,"[FF8C00]VSS-Val 45-round magazine[-]"
modmagvssval45Desc,"Increases your total magazine size to [4FBE28]45[-] rounds.\n[FF4F33]10%[-] worse hipfire accuracy and reload speed.\n\nCompatibility: VSS, AS Val"
modmuzzlettlaserdtk,"TT Laser DTK"
modmuzzlemp5btqdbrake,"[a9a9a9]MP5 B&T QD Brake[-]"
modmuzzlemp5noveske,"[a9a9a9]MP5 Noveske[-]"
modmuzzlevityazbrakecompensator,"[a9a9a9]Vityaz Brake Compensator[-]"
modmuzzlevector9flhider,"[09FF00]Vector 9mm Flash Hider[-]"
modmuzzlestm9brake,"[09FF00]STM-9 Brake[-]"
modmuzzleczevo3flashhider,"[09FF00]CZ EVO 3 Flash Hider[-]"
modmuzzlegl17carver4port,"Glock 17 Carver 4-Port"
modmuzzlep226tjcustom,"P226 TJ Custom"
modmuzzlevector45flhider,"[09FF00]Vector .45 Flash Hider[-]"
modmuzzle1911anarchyoutdoors,"1911 Anarchy Outdoors"
modmuzzlep90flashhider,"[FF8C00]P90 Flash Hider[-]"
modmuzzleak74hexagonreactor,"[FF8C00]AK Hexagon Reactor[-]"
modmuzzleak74jetmbr,"[09FF00]AK-74 SRVV MBR Jet Muzzle Brake[-]"
modmuzzleak74zenitdtk1,"[09FF00]AK Zenit DTK-1[-]"
modmuzzleaks74ustd,"[a9a9a9]AKS-74U Muzzle[-]"
modmuzzleak12std,"[09FF00]AK-12 Muzzle Brake[-]"
modmuzzleAR15sf3p556,"[FF8C00]AR-15 SureFire SF3P[-]"
modmuzzleAR10kacqdc,"[09FF00]AR-10 KAC QDC[-]"
modmuzzleAR10thunderbeast30cb,"[09FF00]AR-10 Thunder Beast 30CB[-]"
modmuzzleAR15thunderbeast223cb,"[09FF00]AR-15 Thunder Beast 223CB[-]"
modmuzzleAR10aac51t,"[004CFF]AR-10 AAC 51T[-]"
modmuzzleAR15aac51t,"[004CFF]AR-15 AAC 51T[-]"
modmuzzlerpdbrakecompensator,"[FF8C00]RPD Brake Compensator[-]"
modmuzzlesig3prongflashhider,"[FF8C00]SIG 3-Prong Flash Hider[-]"
modmuzzlesigtwoportbrake,"[004CFF]SIG Two Port Brake[-]"
modmuzzlepkzenitdtk,"[09FF00]PK Zenit DTK-1P Muzzle Brake[-]"
modmuzzleash12std,"[09FF00]ASH-12 Muzzle Brake[-]"
muzzle_mosin_tacfire_tanker_style_762x54r,"[a9a9a9]Mosin Tacfire Tanker Muzzle Brake[-]"
modmuzzlesigtwoportbrakeDesc,"[4FBE28]14%[-] less recoil, [4FBE28]22%[-] better hip accuracy, [4FBE28]6%[-] better aimed accuracy and [4FBE28]18%[-] less spread while firing.\n\nCompatibility: All .300 blk weapons."
modmuzzlesig3prongflashhiderDesc,"[4FBE28]5%[-] less recoil, [4FBE28]10%[-] better hip accuracy, [4FBE28]3%[-] better aimed accuracy and [4FBE28]9%[-] less spread while firing.\n\nCompatibility: All .300 blk weapons."
modmuzzleak74jetmbrDesc,"[4FBE28]14%[-] less recoil, [4FBE28]22%[-] better hip accuracy, [4FBE28]6%[-] better aimed accuracy and [4FBE28]18%[-] less spread while firing.\n\nCompatibility: AK-74N/M, AKS-74UN, AK-107, RPK-16"
modmuzzleak74hexagonreactorDesc,"[4FBE28]5%[-] less recoil, [4FBE28]10%[-] better hip accuracy, [4FBE28]3%[-] better aimed accuracy and [4FBE28]9%[-] less spread while firing.\n\nCompatibility: AK-74N/M, AK-107\n\nActs as an adapter for 'AK-74 Hexagon Wafflemaker'"
modmuzzleak74zenitdtk1Desc,"[4FBE28]14%[-] less recoil, [4FBE28]22%[-] better hip accuracy, [4FBE28]6%[-] better aimed accuracy and [4FBE28]18%[-] less spread while firing.\n\nCompatibility: AK-74N/M, AKS-74UN, AK-107, RPK-16"
modmuzzleAR15aac51tDesc,"[4FBE28]14%[-] less recoil, [4FBE28]22%[-] better hip accuracy, [4FBE28]6%[-] better aimed accuracy and [4FBE28]18%[-] less spread while firing.\n\nCompatibility: All caliber 5.56×45 weapons.\n\nActs as an adapter for 'AAC SDN-6'"
modmuzzleAR15thunderbeast223cbDesc,"[4FBE28]10%[-] less recoil, [4FBE28]16%[-] better hip accuracy, [4FBE28]5%[-] better aimed accuracy and [4FBE28]14%[-] less spread while firing.\n\nCompatibility: All caliber 5.56×45 weapons.\n\nActs as an adapter for 'Thunder Beast Ultra 5'"
modmuzzleAR15sf3p556Desc,"[4FBE28]5%[-] less recoil, [4FBE28]10%[-] better hip accuracy, [4FBE28]3%[-] better aimed accuracy and [4FBE28]9%[-] less spread while firing.\n\nCompatibility: All caliber 5.56×45 weapons.\n\nActs as an adapter for 'SOCOM556-RC2'"
modmuzzleAR10aac51tDesc,"[4FBE28]14%[-] less recoil, [4FBE28]22%[-] better hip accuracy, [4FBE28]6%[-] better aimed accuracy and [4FBE28]18%[-] less spread while firing.\n\nCompatibility: All caliber 7.62×39 and 7.62×51 weapons.\n\nActs as an adapter for 'AAC SDN-6'"
modmuzzleAR10thunderbeast30cbDesc,"[4FBE28]10%[-] less recoil, [4FBE28]16%[-] better hip accuracy, [4FBE28]5%[-] better aimed accuracy and [4FBE28]14%[-] less spread while firing.\n\nCompatibility: All caliber 7.62×39 and 7.62×51 weapons.\n\nActs as an adapter for 'Thunder Beast Ultra 5'"
modmuzzleAR10kacqdcDesc,"[4FBE28]10%[-] less recoil, [4FBE28]16%[-] better hip accuracy, [4FBE28]5%[-] better aimed accuracy and [4FBE28]14%[-] less spread while firing.\n\nCompatibility: All caliber 7.62×39 and 7.62×51 weapons.\n\nActs as an adapter for 'KAC PRS/QDC'"
modmuzzlemp5btqdbrakeDesc,"[4FBE28]13%[-] less recoil, [4FBE28]21%[-] better hip accuracy, [4FBE28]5%[-] better aimed accuracy and [4FBE28]18%[-] less spread while firing.\n\nCompatibility: MP5"
modmuzzlemp5noveskeDesc,"[4FBE28]10%[-] less recoil, [4FBE28]24%[-] better hip accuracy, [4FBE28]5%[-] better aimed accuracy and [4FBE28]18%[-] less spread while firing.\n\nCompatibility: MP5"
modmuzzleczevo3flashhiderDesc,"[4FBE28]12%[-] less recoil, [4FBE28]23%[-] better hip accuracy, [4FBE28]6%[-] better aimed accuracy and [4FBE28]20%[-] less spread while firing.\n\nCompatibility: Scorpion Evo 3"
modmuzzlep90flashhiderDesc,"[4FBE28]10%[-] less recoil, [4FBE28]21%[-] better hip accuracy, [4FBE28]5%[-] better aimed accuracy and [4FBE28]18%[-] less spread while firing.\n\nCompatibility: P90\n\nActs as an adapter for 'P90 Attenuator'"
modmuzzlevityazbrakecompensatorDesc,"[4FBE28]5%[-] less recoil, [4FBE28]15%[-] better hip accuracy, [4FBE28]3%[-] better aimed accuracy and [4FBE28]14%[-] less spread while firing.\n\nCompatibility: PP-19-01"
modmuzzlestm9brakeDesc,"[4FBE28]12%[-] less recoil, [4FBE28]23%[-] better hip accuracy, [4FBE28]6%[-] better aimed accuracy and [4FBE28]20%[-] less spread while firing.\n\nCompatibility: STM-9"
modmuzzlevector9flhiderDesc,"[4FBE28]12%[-] less recoil, [4FBE28]23%[-] better hip accuracy, [4FBE28]6%[-] better aimed accuracy and [4FBE28]20%[-] less spread while firing.\n\nCompatibility: Vector 9, UZI"
modmuzzlevector45flhiderDesc,"[4FBE28]12%[-] less recoil, [4FBE28]23%[-] better hip accuracy, [4FBE28]6%[-] better aimed accuracy and [4FBE28]20%[-] less spread while firing.\n\nCompatibility: UMP-45, Vector 45"
modmuzzlegl17carver4portDesc,"[4FBE28]3%[-] less recoil, [4FBE28]9%[-] better hip accuracy, [4FBE28]2%[-] better aimed accuracy and [4FBE28]9%[-] less spread while firing.\n\nCompatibility: Glock 17"
modmuzzle1911anarchyoutdoorsDesc,"[4FBE28]3%[-] less recoil, [4FBE28]9%[-] better hip accuracy, [4FBE28]2%[-] better aimed accuracy and [4FBE28]9%[-] less spread while firing.\n\nCompatibility: M1911, M45A1"
modmuzzlerpdbrakecompensatorDesc,"[4FBE28]10%[-] less recoil, [4FBE28]16%[-] better hip accuracy, [4FBE28]5%[-] better aimed accuracy and [4FBE28]14%[-] less spread while firing.\n\nCompatibility: RPD"
modmuzzlep226tjcustomDesc,"[4FBE28]3%[-] less recoil, [4FBE28]9%[-] better hip accuracy, [4FBE28]2%[-] better aimed accuracy and [4FBE28]9%[-] less spread while firing.\n\nCompatibility: P226R"
modmuzzlettlaserdtkDesc,"[4FBE28]3%[-] less recoil, [4FBE28]9%[-] better hip accuracy, [4FBE28]2%[-] better aimed accuracy and [4FBE28]9%[-] less spread while firing.\n\nCompatibility: TT-33"
modmuzzleak12stdDesc,"[4FBE28]10%[-] less recoil, [4FBE28]16%[-] better hip accuracy, [4FBE28]5%[-] better aimed accuracy and [4FBE28]14%[-] less spread while firing.\n\nCompatibility: AK-12"
modmuzzleaks74ustdDesc,"[4FBE28]3%[-] less recoil, [4FBE28]9%[-] better hip accuracy, [4FBE28]2%[-] better aimed accuracy and [4FBE28]9%[-] less spread while firing.\n\nCompatibility: AKS-74UN"
modmuzzleash12stdDesc,"[4FBE28]14%[-] less recoil, [4FBE28]22%[-] better hip accuracy, [4FBE28]6%[-] better aimed accuracy and [4FBE28]18%[-] less spread while firing.\n\nCompatibility: ASh-12"
modmuzzlepkzenitdtkDesc,"[4FBE28]10%[-] less recoil, [4FBE28]16%[-] better hip accuracy, [4FBE28]5%[-] better aimed accuracy and [4FBE28]14%[-] less spread while firing.\n\nCompatibility: PKP Pecheneg"
muzzle_mosin_tacfire_tanker_style_762x54rDesc,"[4FBE28]10%[-] less recoil, [4FBE28]6%[-] better hip accuracy, [4FBE28]2%[-] better aimed accuracy and [4FBE28]7%[-] less spread while firing.\n\nCompatibility: Mosin-Nagant"
modmuzzlehk762prolong,"[004CFF]HK Prolonged 7.62x51 flash hider[-]"
modmuzzlehk762prolongDesc,"[4FBE28]14%[-] less recoil, [4FBE28]22%[-] better hip accuracy, [4FBE28]6%[-] better aimed accuracy and [4FBE28]18%[-] less spread while firing.\n\nCompatibility: HK-417/HK-G28.\n\nActs as an adapter for 'HK G28 B&T QD 7.62x51 suppressor'"
modSVDmuzzlebrakecompensator,"[09FF00]SVDS Muzzlebrake Compensator[-]"
modSVDmuzzlebrakecompensatorDesc,"[4FBE28]14%[-] less recoil, [4FBE28]22%[-] better hip accuracy, [4FBE28]6%[-] better aimed accuracy and [4FBE28]18%[-] less spread while firing.\n\nCompatibility: SVDS.\n\nActs as an adapter for 'SVDS Rotor43 Sound Suppressor'"
modmuzzleSV98mk2SRVV,"[FF8C00]SV-98 SRVV MK2 Muzzlebrake[-]"
modmuzzleSV98mk2SRVVDesc,"[4FBE28]14%[-] less recoil, [4FBE28]22%[-] better hip accuracy, [4FBE28]6%[-] better aimed accuracy and [4FBE28]18%[-] less spread while firing.\n\nCompatibility: SVDS.\n\nActs as an adapter for 'SVDS Rotor43 Sound Suppressor'"
modmuzzleSIGclutchlokQDDesc,"[4FBE28]14%[-] less recoil, [4FBE28]22%[-] better hip accuracy, [4FBE28]6%[-] better aimed accuracy and [4FBE28]18%[-] less spread while firing.\n\nCompatibility: MCX Spear.\n\nActs as an adapter for 'SIG Clutchlok QD Sound Suppressor'"
modmuzzleAI338LMtactical,"[004CFF]A.I 338LM Tactical Muzzlebrake[-]"
modmuzzleAI338LMtacticalDesc,"[4FBE28]14%[-] less recoil, [4FBE28]22%[-] better hip accuracy, [4FBE28]6%[-] better aimed accuracy and [4FBE28]18%[-] less spread while firing.\n\nCompatibility: MCX Spear.\n\nActs as an adapter for 'A.I 338LM Sound Moderator'"
modsilencertt33makeshift,"TT-33 Sound Supressor"
modsilencerstechkinstd,"Stechkin Silencer"
modsilencerpp9klin,"PP-9 Klin Silencer"
modsilencerco46multi,"SilencerCo 46 Multi"
modsilencerco9osprey,"[a9a9a9]SilencerCo Osprey 9[-]"
modsilencersigsrd9,"[FF8C00]SIG SRD 9×19 Sound Supressor[-]"
modsilencermpxsd,"[09FF00]MPX-SD[-]"
modsilencerevo3,"[09FF00]EVO 3 Silencer[-]"
modsilencersr1mpstd,"SR-1MP Silencer"
modsilencersr2msv1381,"[a9a9a9]SR-2M Sound Supressor (SV-1381)[-]"
modsilencerco45komega,"[09FF00]SilencerCo 45K Omega[-]"
modsilencerump45bt,"[a9a9a9]UMP-45 B&T Sound Supressor[-]"
modsilencermp7rotex2,"[FF8C00]MP7 Rotex-II[-]"
modsilencerp90attenuator,"[FF8C00]P90 Attenuator Sound Supressor[-]"
modsilencer57gemtech,"Gemtech SFN-57"
modsilencerak74tgpa,"[a9a9a9]AK-74 TGP-A[-]"
modsilencerhexagonAK,"[09FF00]AK Hexagon Multi-Caliber Suppressor[-]"
modsilencerak74hexagonwaffle,"[FF8C00]AK-74 Hexagon Wafflemaker[-]"
modsilencerak12std,"[09FF00]AK-12 Silencer[-]"
modsilencergriffinm4sdk,"[a9a9a9]Griffin M4SD-K[-]"
modsilencersocomrc2,"[FF8C00]SOCOM556-RC2[-]"
modsilencerprskacqdc,"[09FF00]KAC PRS/QDC Sound Supressor[-]"
modsilencerthunderbeastultra5,"[09FF00]Thunder Beast Ultra 5 Sound Supressor[-]"
modsilencersdnaacmulti,"[004CFF]AAC SDN-6 Sound Supressor[-]"
modsilencersigsrdqd,"[FF8C00]SIG SRD762-QD[-]"
modsilencersigsrd762ti,"[004CFF]SIG SRD762Ti Sound Supressor[-]"
modsilencerash12std,"[09FF00]ASH-12 Silencer[-]"
silencer_mosin_bramit_std_762x54r,"[a9a9a9]Mosin Bramit Sound Supressor[-]"
modsilencerco45komegaDesc,"[4FBE28]23%[-] less recoil, [4FBE28]20%[-] more maximum range, [4FBE28]19%[-] better aimed accuracy, [FF4F33]2%[-] worse hip accuracy, [FF4F33]4%[-] more spread on shooting and [FF4F33]15%[-] faster degradation.\n\nCompatibility: Vector 45, M45A1, M1911, USP 45"
modsilencersigsrd762tiDesc,"[4FBE28]24%[-] less recoil, [4FBE28]20%[-] more maximum range, [4FBE28]19%[-] better aimed accuracy, [FF4F33]12%[-] worse hip accuracy, [FF4F33]9%[-] more spread on shooting and [FF4F33]15%[-] faster degradation.\n\nCompatibility: All .300 blk weapons."
modsilencersigsrdqdDesc,"[4FBE28]14%[-] less recoil, [4FBE28]14%[-] more maximum range, [4FBE28]12%[-] better aimed accuracy, [FF4F33]19%[-] worse hip accuracy, [FF4F33]17%[-] more spread on shooting and [FF4F33]28%[-] faster degradation.\n\nCompatibility: All .300 blk weapons."
modsilencersigsrd9Desc,"[4FBE28]19%[-] less recoil, [4FBE28]17%[-] more maximum range, [4FBE28]16%[-] better aimed accuracy, [FF4F33]3%[-] worse hip accuracy, [FF4F33]6%[-] more spread on shooting and [FF4F33]20%[-] faster degradation.\n\nCompatibility: MP-5, MP9-N, PP-19-01, Vector 9, STM-9, Glock 17, P226R, M9A3"
modsilencerco9ospreyDesc,"[4FBE28]13%[-] less recoil, [4FBE28]14%[-] more maximum range, [4FBE28]12%[-] better aimed accuracy, [FF4F33]6%[-] worse hip accuracy, [FF4F33]8%[-] more spread on shooting and [FF4F33]28%[-] faster degradation.\n\nCompatibility: MP-5, MP9-N, PP-19-01, Vector 9, STM-9, Glock 17, P226R, M9A3"
modsilencerco46multiDesc,"[4FBE28]11%[-] less recoil, [4FBE28]11%[-] more maximum range, [4FBE28]9%[-] better aimed accuracy, [FF4F33]8%[-] worse hip accuracy, [FF4F33]9%[-] more spread on shooting and [FF4F33]33%[-] faster degradation.\n\nCompatibility: M700, T5000, MP-5, MP9-N, PP-19-01, Vector 9, STM-9, Glock 17, P226R, M9A3"
modsilencerak74tgpaDesc,"[4FBE28]12%[-] less recoil, [4FBE28]11%[-] more maximum range, [4FBE28]9%[-] better aimed accuracy, [FF4F33]23%[-] worse hip accuracy, [FF4F33]19%[-] more spread on shooting and [FF4F33]33%[-] faster degradation.\n\nCompatibility: AK-74N/M, AKS-74UN, AK-107, RPK-16"
modsilencerak74hexagonwaffleDesc,"[4FBE28]14%[-] less recoil, [4FBE28]14%[-] more maximum range, [4FBE28]12%[-] better aimed accuracy, [FF4F33]19%[-] worse hip accuracy, [FF4F33]17%[-] more spread on shooting and [FF4F33]28%[-] faster degradation.\n\nCompatibility: AK-74N/M, AK-107\n\nRequires adapter: 'AK Hexagon Reactor'"
modsilencerhexagonAKDesc,"[4FBE28]20%[-] less recoil, [4FBE28]17%[-] more maximum range, [4FBE28]16%[-] better aimed accuracy, [FF4F33]15%[-] worse hip accuracy, [FF4F33]13%[-] more spread on shooting and [FF4F33]20%[-] faster degradation.\n\nCompatibility: AK-74N/M, AKMN, RPK-16, AK-107"
modsilencergriffinm4sdkDesc,"[4FBE28]12%[-] less recoil, [4FBE28]11%[-] more maximum range, [4FBE28]9%[-] better aimed accuracy, [FF4F33]23%[-] worse hip accuracy, [FF4F33]19%[-] more spread on shooting and [FF4F33]33%[-] faster degradation.\n\nCompatibility: All 5.56×45 weapons."
modsilencersdnaacmultiDesc,"[4FBE28]24%[-] less recoil, [4FBE28]20%[-] more maximum range, [4FBE28]19%[-] better aimed accuracy, [FF4F33]12%[-] worse hip accuracy, [FF4F33]9%[-] more spread on shooting and [FF4F33]15%[-] faster degradation.\n\nCompatibility: All 5.56×45, 7.62×39 and 7.62×51 weapons\n\nRequires adapter: 'AAC 51T (AR10 7.62 / AR15 5.56)'"
modsilencerthunderbeastultra5Desc,"[4FBE28]20%[-] less recoil, [4FBE28]17%[-] more maximum range, [4FBE28]16%[-] better aimed accuracy, [FF4F33]15%[-] worse hip accuracy, [FF4F33]13%[-] more spread on shooting and [FF4F33]20%[-] faster degradation.\n\nCompatibility: All 5.56×45, 7.62×39 and 7.62×51 weapons\n\nRequires adapter: 'Thunder Beast (30CB, AR10 7.62 / 223CB, AR15 5.56)'"
modsilencersocomrc2Desc,"[4FBE28]14%[-] less recoil, [4FBE28]14%[-] more maximum range, [4FBE28]12%[-] better aimed accuracy, [FF4F33]19%[-] worse hip accuracy, [FF4F33]17%[-] more spread on shooting and [FF4F33]28%[-] faster degradation.\n\nCompatibility: All 5.56×45 weapons\n\nRequires adapter: 'AR-15 SureFire SF3P'"
modsilencerprskacqdcDesc,"[4FBE28]20%[-] less recoil, [4FBE28]17%[-] more maximum range, [4FBE28]16%[-] better aimed accuracy, [FF4F33]15%[-] worse hip accuracy, [FF4F33]13%[-] more spread on shooting and [FF4F33]20%[-] faster degradation.\n\nCompatibility: All 7.62×39 and 7.62×51 weapons\n\nRequires adapter: 'AR-10 KAC QDC'"
modsilencerevo3Desc,"[4FBE28]23%[-] less recoil, [4FBE28]20%[-] more maximum range, [4FBE28]19%[-] better aimed accuracy, [FF4F33]2%[-] worse hip accuracy, [FF4F33]4%[-] more spread on shooting and [FF4F33]15%[-] faster degradation.\n\nCompatibility: Scorpion Evo 3"
modsilencermp7rotex2Desc,"[4FBE28]19%[-] less recoil, [4FBE28]17%[-] more maximum range, [4FBE28]16%[-] better aimed accuracy, [FF4F33]3%[-] worse hip accuracy, [FF4F33]6%[-] more spread on shooting and [FF4F33]20%[-] faster degradation.\n\nCompatibility: MP7A1"
modsilencermpxsdDesc,"[4FBE28]23%[-] less recoil, [4FBE28]20%[-] more maximum range, [4FBE28]19%[-] better aimed accuracy, [FF4F33]2%[-] worse hip accuracy, [FF4F33]4%[-] more spread on shooting and [FF4F33]15%[-] faster degradation.\n\nCompatibility: SIG MPX"
modsilencerp90attenuatorDesc,"[4FBE28]19%[-] less recoil, [4FBE28]17%[-] more maximum range, [4FBE28]16%[-] better aimed accuracy, [FF4F33]3%[-] worse hip accuracy, [FF4F33]6%[-] more spread on shooting and [FF4F33]20%[-] faster degradation.\n\nCompatibility: P90\n\nRequires adapter: 'P90 Flash Hider'"
modsilencerpp9klinDesc,"[4FBE28]11%[-] less recoil, [4FBE28]11%[-] more maximum range, [4FBE28]9%[-] better aimed accuracy, [FF4F33]8%[-] worse hip accuracy, [FF4F33]9%[-] more spread on shooting and [FF4F33]33%[-] faster degradation.\n\nCompatibility: PP-9"
modsilencersr2msv1381Desc,"[4FBE28]11%[-] less recoil, [4FBE28]11%[-] more maximum range, [4FBE28]9%[-] better aimed accuracy, [FF4F33]8%[-] worse hip accuracy, [FF4F33]9%[-] more spread on shooting and [FF4F33]33%[-] faster degradation.\n\nCompatibility: SR-2M"
modsilencerump45btDesc,"[4FBE28]11%[-] less recoil, [4FBE28]11%[-] more maximum range, [4FBE28]9%[-] better aimed accuracy, [FF4F33]8%[-] worse hip accuracy, [FF4F33]9%[-] more spread on shooting and [FF4F33]33%[-] faster degradation.\n\nCompatibility: UMP-45"
modsilencer57gemtechDesc,"[4FBE28]11%[-] less recoil, [4FBE28]11%[-] more maximum range, [4FBE28]9%[-] better aimed accuracy, [FF4F33]8%[-] worse hip accuracy, [FF4F33]9%[-] more spread on shooting and [FF4F33]33%[-] faster degradation.\n\nCompatibility: FN FiveSeven"
modsilencersr1mpstdDesc,"[4FBE28]11%[-] less recoil, [4FBE28]11%[-] more maximum range, [4FBE28]9%[-] better aimed accuracy, [FF4F33]8%[-] worse hip accuracy, [FF4F33]9%[-] more spread on shooting and [FF4F33]33%[-] faster degradation.\n\nCompatibility: SR-1MP"
modsilencerstechkinstdDesc,"[4FBE28]11%[-] less recoil, [4FBE28]11%[-] more maximum range, [4FBE28]9%[-] better aimed accuracy, [FF4F33]8%[-] worse hip accuracy, [FF4F33]9%[-] more spread on shooting and [FF4F33]33%[-] faster degradation.\n\nCompatibility: Stetschkin APS"
modsilencertt33makeshiftDesc,"[4FBE28]11%[-] less recoil, [4FBE28]11%[-] more maximum range, [4FBE28]9%[-] better aimed accuracy, [FF4F33]8%[-] worse hip accuracy, [FF4F33]9%[-] more spread on shooting and [FF4F33]33%[-] faster degradation.\n\nCompatibility: TT-33"
modsilencerak12stdDesc,"[4FBE28]20%[-] less recoil, [4FBE28]17%[-] more maximum range, [4FBE28]16%[-] better aimed accuracy, [FF4F33]15%[-] worse hip accuracy, [FF4F33]13%[-] more spread on shooting and [FF4F33]20%[-] faster degradation.\n\nCompatibility: AK-12"
modsilencerash12stdDesc,"[4FBE28]20%[-] less recoil, [4FBE28]17%[-] more maximum range, [4FBE28]16%[-] better aimed accuracy, [FF4F33]15%[-] worse hip accuracy, [FF4F33]13%[-] more spread on shooting and [FF4F33]20%[-] faster degradation.\n\nCompatibility: ASh-12"
silencer_mosin_bramit_std_762x54rDesc,"[4FBE28]12%[-] less recoil, [4FBE28]11%[-] more maximum range, [4FBE28]9%[-] better aimed accuracy, [FF4F33]23%[-] worse hip accuracy, [FF4F33]19%[-] more spread on shooting and [FF4F33]33%[-] faster degradation.\n\nCompatibility: Mosin-Nagant"
modsilencerbtg28qd762,"[004CFF]HK G28 B&T QD 7.62x51 suppressor[-]"
modsilencerbtg28qd762Desc,"[4FBE28]24%[-] less recoil, [4FBE28]20%[-] more maximum range, [4FBE28]19%[-] better aimed accuracy, [FF4F33]12%[-] worse hip accuracy, [FF4F33]9%[-] more spread on shooting and [FF4F33]15%[-] faster degradation.\n\nCompatibility: HK-417/HK-G28\n\nRequires adapter: 'HK Prolonged 7.62x51 flash hider'"
modsilencerSVDrotor43,"[09FF00]SVDS Rotor43 Sound Suppressor[-]"
modsilencerSVDrotor43Desc,"[4FBE28]24%[-] less recoil, [4FBE28]20%[-] more maximum range, [4FBE28]19%[-] better aimed accuracy, [FF4F33]12%[-] worse hip accuracy, [FF4F33]9%[-] more spread on shooting and [FF4F33]15%[-] faster degradation.\n\nCompatibility: SVDS\n\nRequires adapter: 'SVDS Muzzle Brake Compensator'"
modsilencerSV98std,"[4FBE28]SV-98 Suppressor w Heatshield[-]"
modsilencerSV98stdDesc,"[4FBE28]12%[-] less recoil, [4FBE28]11%[-] more maximum range, [4FBE28]9%[-] better aimed accuracy, [FF4F33]23%[-] worse hip accuracy, [FF4F33]19%[-] more spread on shooting and [FF4F33]33%[-] faster degradation.\n\nCompatibility: Mosin-Nagant"
modsilencerSIGclutchlokQD,"[004CFF]SIG Clutchlok QD sound suppressor[-]"
modsilencerSIGclutchlokQDDesc,"[4FBE28]24%[-] less recoil, [4FBE28]20%[-] more maximum range, [4FBE28]19%[-] better aimed accuracy, [FF4F33]12%[-] worse hip accuracy, [FF4F33]9%[-] more spread on shooting and [FF4F33]15%[-] faster degradation.\n\nCompatibility: MCX Spear\n\nRequires adapter: 'SIG Clutchlok QD Flash Hider'"
modsilencerAI338LMsoundmoderator,"[004CFF]A.I 338LM Sound Moderator[-]"
modsilencerAI338LMsoundmoderatorDesc,"[4FBE28]24%[-] less recoil, [4FBE28]20%[-] more maximum range, [4FBE28]19%[-] better aimed accuracy, [FF4F33]12%[-] worse hip accuracy, [FF4F33]9%[-] more spread on shooting and [FF4F33]15%[-] faster degradation.\n\nCompatibility: MCX Spear\n\nRequires adapter: 'A.I 338LM Tactical Muzzlebrake'"
modstockar15troym7a1,"[a9a9a9]AR-15 Troy M7A1[-]"
modstockar15ergof93pro,"[09FF00]AR-15 Ergo F93 Pro[-]"
modstockar15acesocomgen4,"[004CFF]AR-15 ACE SOCOM Gen 4[-]"
modstockar15hke1,"[FF8C00]AR-15 HK E1[-]"
modstockar15b5precision,"[004CFF]AR-15 B5 Precision[-]"
modstockar15glcore,"[09FF00]AR-15 GL-Core[-]"
modstocka2ar15prsgen2tan,"[FF8C00]A2 AR-15 PRS Gen 2 Tan[-]"
modstocka2ar15prsgen3,"[09FF00]A2 AR-15 PRS Gen 3[-]"
modstockakzenitpt1,"[a9a9a9]AK Zenit PT-1[-]"
modstockakzenitpt3,"[FF8C00]AK Zenit PT-3[-]"
modstockakzhukovmagpul,"[09FF00]AKM/AK-74 Zhukov-S stock[-]"
modstockmp5a2,"[a9a9a9]MP5 A2[-]"
modstockmp5kpdw,"MP5K PDW"
modstocksigtelescoping,"[004CFF]SIG Telescoping[-]"
modstockmaximcqb,"[004CFF]Maxim CQB[-]"
modstockpmmulss,"[004CFF]PMM ULSS[-]"
modstockp90dibuttpad,"[FF8C00]P90 DI Buttpad[-]"
modstockglockfdglr17,"Glock FAB Defense GLR-17"
modstockstechkinwire,"Stechkin Wire Stock"
modstockttmachinecustom,"TT-33 Custom Stock"
modstockfnminimilightweight,"[004CFF]FN Minimi Lightweight[-]"
modstockpkzenitpt2,"[09FF00]PK Zenit PT-2[-]"
modstockar15troym7a1Desc,"Lightweight Stock.\nReduces recoil by [4FBE28]2%[-] and improves your hip-firing accuracy by [4FBE28]10%[-].\n\nCompatibility: Vector 9/45, STM-9, Scorpion Evo 3, M4A1/SOPMOD, M16A4, HK416, ST AR-15, RD-704, Mk47, M590A1"
modstockar15ergof93proDesc,"Multifunctional Stock.\nReduces recoil by [4FBE28]10%[-] and improves your hip-firing accuracy by [4FBE28]14%[-].\n\nCompatibility: Vector 9/45, STM-9, Scorpion Evo 3, M4A1/SOPMOD, M16A4, HK416, ST AR-15, RD-704, Mk47, M590A1"
modstockar15acesocomgen4Desc,"Lightweight Stock.\nReduces recoil by [4FBE28]8%[-] and improves your hip-firing accuracy by [4FBE28]20%[-].\n\nCompatibility: Vector 9/45, STM-9, Scorpion Evo 3, M4A1/SOPMOD, M16A4, HK416, ST AR-15, RD-704, Mk47, M590A1"
modstockar15hke1Desc,"Multifunctional Stock.\nReduces recoil by [4FBE28]6%[-] and improves your hip-firing accuracy by [4FBE28]9%[-].\n\nCompatibility: Vector 9/45, STM-9, Scorpion Evo 3, MP7A1, M4A1/SOPMOD, M16A4, HK416, ST AR-15, AK-12, AK74-M, AK-107, RPK-16, RD-704, Mk47, M590A1, MP-153, M870, Saiga12K."
modstockar15b5precisionDesc,"Precision Stock.\nReduces recoil by [4FBE28]17%[-] and improves your hip-firing accuracy by [4FBE28]7%[-].\n\nCompatibility: Vector 9/45, STM-9, Scorpion Evo 3, MP7A1, M4A1/SOPMOD, M16A4, HK416, ST AR-15, AK-12, AK74-M, AK-107, RPK-16, RD-704, Mk47, M590A1, MP-153, M870, Saiga12K."
modstockar15glcoreDesc,"Lightweight Stock.\nReduces recoil by [4FBE28]6%[-] and improves your hip-firing accuracy by [4FBE28]16%[-].\n\nCompatibility: Vector 9/45, Scorpion Evo 3, MP7A1, M4A1/SOPMOD, M16A4, HK416, ST AR-15, AK-12, AK74-M, AK-107, RPK-16, RD-704, Mk47, M590A1, MP-153"
modstocka2ar15prsgen2tanDesc,"Precision Stock.\nReduces recoil by [4FBE28]10%[-] and improves your hip-firing accuracy by [4FBE28]5%[-].\n\nCompatibility: Vector 9/45, STM-9, Scorpion Evo 3, M4A1/SOPMOD, M16A4, HK416, ST AR-15, RD-704, Mk47, M590A1"
modstocka2ar15prsgen3Desc,"Precision Stock.\nReduces recoil by [4FBE28]14%[-] and improves your hip-firing accuracy by [4FBE28]9%[-].\n\nCompatibility: Vector 9/45, STM-9, Scorpion Evo 3, M4A1/SOPMOD, M16A4, HK416, ST AR-15, RD-704, Mk47, M590A1"
modstockakzenitpt1Desc,"Precision Stock.\nReduces recoil by [4FBE28]7%[-] and improves your hip-firing accuracy by [4FBE28]3%[-].\n\nCompatibility: PP-19-01, AK-74N/M, AKS-74UN, AKMN"
modstockakzenitpt3Desc,"Precision Stock.\nReduces recoil by [4FBE28]10%[-] and improves your hip-firing accuracy by [4FBE28]5%[-].\n\nCompatibility: PP-19-01, AK-74N/M, AKS-74UN, AKMN"
modstockakzhukovmagpulDesc,"Precision Stock.\nReduces recoil by [4FBE28]14%[-] and improves your hip-firing accuracy by [4FBE28]9%[-].\n\nCompatibility: AK-74N & AKMN"
modstockmp5a2Desc,"Multifunctional Stock.\nReduces recoil by [4FBE28]10%[-] and improves your hip-firing accuracy by [4FBE28]14%[-].\n\nCompatibility: MP5 & MP5SD"
modstockmp5kpdwDesc,"Lightweight Stock.\nReduces recoil by [4FBE28]2%[-] and improves your hip-firing accuracy by [4FBE28]10%[-].\nRemoves the MP5K debuff of having no stock.\n\nCompatibility: MP5K"
modstocksigtelescopingDesc,"Precision Stock.\nReduces recoil by [4FBE28]17%[-] and improves your hip-firing accuracy by [4FBE28]11%[-].\n\nCompatibility: SIG MPX/MCX, SCAR-H"
modstockmaximcqbDesc,"Multifunctional Stock.\nReduces recoil by [4FBE28]12%[-] and improves your hip-firing accuracy by [4FBE28]16%[-].\n\nCompatibility: SIG MPX/MCX, SCAR-H"
modstockpmmulssDesc,"Lightweight Stock.\nReduces recoil by [4FBE28]8%[-] and improves your hip-firing accuracy by [4FBE28]20%[-].\n\nCompatibility: SIG MPX/MCX, SCAR-H"
modstockp90dibuttpadDesc,"Multifunctional Buttpad.\nReduces recoil by [4FBE28]10%[-] and improves your hip-firing accuracy by [4FBE28]14%[-].\n\nCompatibility: P90"
modstockglockfdglr17Desc,"Lightweight Stock.\nReduces recoil by [4FBE28]2%[-] and improves your hip-firing accuracy by [4FBE28]10%[-].\n\nCompatibility: Glock 17 & Glock 18C"
modstockstechkinwireDesc,"Lightweight Stock.\nReduces recoil by [4FBE28]2%[-] and improves your hip-firing accuracy by [4FBE28]10%[-].\n\nCompatibility: Stetschkin APS"
modstockttmachinecustomDesc,"Lightweight Stock.\nReduces recoil by [4FBE28]2%[-] and improves your hip-firing accuracy by [4FBE28]10%[-].\n\nCompatibility: TT-33 Automatic"
modstockfnminimilightweightDesc,"Lightweight Stock.\nReduces recoil by [4FBE28]8%[-] and improves your hip-firing accuracy by [4FBE28]20%[-].\n\nCompatibility: FN Minimi"
modstockpkzenitpt2Desc,"Multifunctional Stock.\nReduces recoil by [4FBE28]12%[-] and improves your hip-firing accuracy by [4FBE28]16%[-].\n\nCompatibility: PKP Pecheneg"
modstock417hke2,"[004CFF]HK-417 E2 Stock[-]"
modstock417hke2Desc,"Precision Stock.\nReduces recoil by [4FBE28]17%[-] and improves your hip-firing accuracy by [4FBE28]11%[-].\n\nCompatibility: HK-417/HK-G28"
modstockVLtorVSS11,"[004CFF]Vltor VSS-11 Stock[-]"
modstockVLtorVSS11Desc,"Precision Stock.\nReduces recoil by [4FBE28]17%[-] and improves your hip-firing accuracy by [4FBE28]11%[-].\n\nCompatibility: SCAR-H"
modstockm3benelliurbino,"[09FF00]M3 Mesa Tactical Urbino Stock[-]"
modstockm3benelliurbinoDesc,"Lightweight Stock.\nReduces recoil by [4FBE28]6%[-] and improves your hip-firing accuracy by [4FBE28]16%[-].\n\nCompatibility: M3 Benelli"
modstockSA58paraBRS,"[09FF00]SA-58 PARA 'Battle Rifle' Stock[-]"
modstockSA58paraBRSDesc,"Lightweight Stock.\nReduces recoil by [4FBE28]6%[-] and improves your hip-firing accuracy by [4FBE28]16%[-].\n\nCompatibility: FAL SA-58"
modstockSA58paraSPR,"[09FF00]SA-58 'Special Purpose Rifle' Stock[-]"
modstockSA58paraSPRDesc,"Lightweight Stock.\nReduces recoil by [4FBE28]6%[-] and improves your hip-firing accuracy by [4FBE28]16%[-].\n\nCompatibility: FAL SA-58"
modm203grenadelaunchers,"M203 40mm Underbarrel Grenade Launcher"
modm203grenadelaunchersDesc,"Mount this grenade launcher on your gun to shoot grenades. Uses 40mmM381 High Explosive Grenade.\nPress [D3CE1D]X[-] to switch to grenade launcher mode.\n\nCompatible with many guns (even those guns you thought would never)."
modgp25grenadelauncher,"GP-25 40mm Underbarrel Grenade Launcher"
modgp25grenadelauncherDesc,"Mount this grenade launcher on your AK to shoot grenades. Uses 40mmVOG-25 Grenade. Not compatible with Drum Magazine\nPress [D3CE1D]X[-] to switch to grenade launcher mode.\n\nCompatibility: AK-74N/M, AK-107, AK-12, AKMN"
modm203grenadelaunchersSchematic,"M203 Schematic"
modgp25grenadelauncherSchematic,"GP-25 Schematic"
modbipodrailRexanaSchematic,"[09FF00]Atlas Railed Bipod Schematic[-]"
modgriphksturmgriffSchematic,"HK Sturmgriff Schematic"
modgripmagpulrvgSchematic,"[a9a9a9]Magpul RVG Schematic[-]"
modgripzenitrk1Schematic,"[FF8C00]Zenit RK1 Schematic[-]"
modgripzenitb25urk1Schematic,"[09FF00]Zenit RK1 B25U Schematic[-]"
modscopeT1Schematic,"[a9a9a9]T1 Reflex Sight Schematic[-]"
modscopeT2Schematic,"[FF8C00]T2 Reflex Sight Schematic[-]"
modscopeT3Schematic,"[09FF00]T3 Scopes Schematic[-]"
modrailhandguardSchematic,"[FF8C00]Rail Handguard Schematic[-]"
modpistolscopemountSchematic,"Pistol Scope Mount Schematic"
RUmodmagT1Schematic,"T1 Magazines Schematic (RU)"
RUmodmagt2Schematic,"[a9a9a9]T2 Magazines Schematic (RU)[-]"
RUmodmagT3Schematic,"[FF8C00]T3 Magazines Schematic (RU)[-]"
RUmodmagT4Schematic,"[09FF00]T4 Magazines Schematic (RU)[-]"
NATOmodmagT2Schematic,"[a9a9a9]T2 Magazines Schematic (NATO)[-]"
NATOmodmagT3Schematic,"[FF8C00]T3 Magazines Schematic (NATO)[-]"
NATOmodmagT4Schematic,"[09FF00]T4 Magazines Schematic (NATO)[-]"
modPistolBarrelAttachesT1Schematic,"T1 Pistol Barrel Attachments Schematic"
modSMGSilencerT1Schematic,"T1 SMG Silencers Schematic"
modSMGSilencerT2Schematic,"[a9a9a9]T2 SMG Silencers Schematic[-]"
modSMGSilencerT3Schematic,"[FF8C00]T3 SMG Silencers Schematic[-]"
modSMGSilencerT4Schematic,"[09FF00]T4 SMG Silencers Schematic[-]"
modSMGMuzzleT1Schematic,"T1 SMG Muzzle Devices Schematic"
modSMGMuzzleT2Schematic,"[a9a9a9]T2 SMG Muzzle Devices Schematic[-]"
modSMGMuzzleT3Schematic,"[FF8C00]T3 SMG Muzzle Devices Schematic[-]"
modSMGMuzzleT4Schematic,"[09FF00]T4 SMG Muzzle Devices Schematic[-]"
RUsilencerT1Schematic,"T1 Silencers Schematic (RU)"
RUsilencerT2Schematic,"[a9a9a9]T2 Silencers Schematic (RU)[-]"
RUsilencerT3Schematic,"[FF8C00]T3 Silencers Schematic (RU)[-]"
RUmuzzleT2Schematic,"[a9a9a9]T2 Muzzle Devices Schematic (RU)[-]"
RUmuzzleT3Schematic,"[FF8C00]T3 Muzzle Devices Schematic (RU)[-]"
RUmuzzleT4Schematic,"[09FF00]T4 Muzzle Devices Schematic (RU)[-]"
NATORiflesilencerT1Schematic,"T1 Silencers Schematic (NATO)"
NATORiflesilencerT2Schematic,"[a9a9a9]T2 Silencers Schematic (NATO)[-]"
NATORiflesilencerT3Schematic,"[FF8C00]T3 Silencers Schematic (NATO)[-]"
NATORiflesilencerT4Schematic,"[09FF00]T4 Silencers Schematic (NATO)[-]"
NATORiflemuzzleT2Schematic,"[a9a9a9]T2 Muzzle Devices Schematic (NATO)[-]"
NATORiflemuzzleT3Schematic,"[FF8C00]T3 Muzzle Devices Schematic (NATO)[-]"
NATORiflemuzzleT4Schematic,"[09FF00]T4 Muzzle Devices Schematic (NATO)[-]"
RUmodStockT1Schematic,"T1 Stock Schematic (RU)"
RUmodStockT2Schematic,"[a9a9a9]T2 Stock Schematic (RU)[-]"
RUmodStockT3Schematic,"[FF8C00]T3 Stock Schematic (RU)[-]"
RUmodStockT4Schematic,"[09FF00]T4 Stock Schematic (RU)[-]"
NATOmodStockT1Schematic,"T1 Stock Schematic (NATO)"
NATOmodStockT2Schematic,"[a9a9a9]T2 Stock Schematic (NATO)[-]"
NATOmodStockT3Schematic,"[FF8C00]T3 Stock Schematic (NATO)[-]"
NATOmodStockT4Schematic,"[09FF00]T4 Stock Schematic (NATO)[-]"
modAmmoShrap25Schematic,"Shrapnel-25 Schematic"
modAmmoBarricSchematic,"'Barrikada' Schematic"
modbipodrailRexanaSchematicDesc,"Unlocks Tier 3 Bipod."
modgriphksturmgriffSchematicDesc,"Unlocks Tier 1 Grips."
modgripmagpulrvgSchematicDesc,"Unlocks Tier 1 and 2 Grips."
modgripzenitrk1SchematicDesc,"Unlocks Tier 1, 2 and 3 Grips."
modgripzenitb25urk1SchematicDesc,"Unlocks Tier 1, 2, 3 and 4 Grips."
modscopeT1SchematicDesc,"Unlocks optical devices for pistols."
modscopeT2SchematicDesc,"Unlocks optical devices for pistols and reflex sights that can be mounted on most guns."
modscopeT3SchematicDesc,"Unlocks optical devices for pistols, offset sights, reflex sights, hybrid sights and ACOG sights, that can be mounted on most guns."
modrailhandguardSchematicDesc,"Unlocks The Universal Rail Handguard"
modpistolscopemountSchematicDesc,"Unlocks The Universal Pistol Scope Mount"
RUmodmagT1SchematiccDesc,"Unlocks all Tier 1 Magazines (for eastern weapons)"
RUmodmagt2SchematicDesc,"Unlocks all Tier 2 Magazines (for eastern weapons)"
RUmodmagT3SchematicDesc,"Unlocks all Tier 3 Magazines (for eastern weapons)"
RUmodmagT4SchematicDesc,"Unlocks all Tier 4 Magazines (for eastern weapons)"
NATOmodmagT2SchematicDesc,"Unlocks all Tier 2 Magazines (for western weapons)"
NATOmodmagT3SchematicDesc,"Unlocks all Tier 3 Magazines (for western weapons)"
NATOmodmagT4SchematicDesc,"Unlocks all Tier 4 Magazines (for western weapons)"
modSMGSilencerT1SchematicDesc,"Unlocks all Tier 1 SMG Silencers"
modSMGSilencerT2SchematicDesc,"Unlocks all Tier 1 and 2 SMG Silencers"
modSMGSilencerT3SchematicDesc,"Unlocks all Tier 1, 2 and 3 SMG Silencers"
modSMGSilencerT4SchematicDesc,"Unlocks all Tier 1, 2, 3 and 4 SMG Silencers"
modSMGMuzzleT1SchematicDesc,"Unlocks all Tier 1 SMG Muzzle devices"
modSMGMuzzleT2SchematicDesc,"Unlocks all Tier 1 and 2 SMG Muzzle devices"
modSMGMuzzleT3SchematicDesc,"Unlocks all Tier 1, 2 and 3 SMG Muzzle devices"
modSMGMuzzleT4SchematicDesc,"Unlocks all Tier 1, 2, 3 and 4 SMG Muzzle devices"
RUsilencerT1SchematicDesc,"Unlocks all Tier 1 Rifle Silencers (for eastern weapons)"
RUsilencerT2SchematicDesc,"Unlocks all Tier 1 and 2 Rifle Silencers (for eastern weapons)"
RUsilencerT3SchematicDesc,"Unlocks all Tier 1, 2 and 3 Rifle Silencers (for eastern weapons)"
RUmuzzleT2SchematicDesc,"Unlocks all Tier 2 Rifle Muzzle Devices (for eastern weapons)"
RUmuzzleT3SchematicDesc,"Unlocks all Tier 2 and 3 Rifle Muzzle Devices (for eastern weapons)"
RUmuzzleT4SchematicDesc,"Unlocks all Tier 2, 3 and 4 Rifle Muzzle Devices (for eastern weapons)"
NATORiflesilencerT1SchematicDesc,"Unlocks all Tier 1 Rifle Silencers (for western weapons)"
NATORiflesilencerT2SchematicDesc,"Unlocks all Tier 1 and 2 Rifle Silencers (for western weapons)"
NATORiflesilencerT3SchematicDesc,"Unlocks all Tier 1, 2 and 3 Rifle Silencers (for western weapons)"
NATORiflesilencerT4SchematicDesc,"Unlocks all Tier 1, 2, 3 and 4 Rifle Silencers (for western weapons)"
NATORiflemuzzleT2SchematicDesc,"Unlocks all Tier 2 Rifle Muzzle Devices (for western weapons)"
NATORiflemuzzleT3SchematicDesc,"Unlocks all Tier 2 and 3 Rifle Muzzle Devices (for western weapons)"
NATORiflemuzzleT4SchematicDesc,"Unlocks all Tier 2, 3 and 4 Rifle Muzzle Devices (for western weapons)"
RUmodStockT1SchematicDesc,"Unlocks all Tier 1 Stocks (for eastern weapons)"
RUmodStockT2SchematicDesc,"Unlocks all Tier 1 and 2 Stocks (for eastern weapons)"
RUmodStockT3SchematicDesc,"Unlocks all Tier 1, 2 and 3 Stocks (for eastern weapons)"
RUmodStockT4SchematicDesc,"Unlocks all Tier 1, 2, 3 and 4 Stocks (for eastern weapons)"
NATOmodStockT1SchematicDesc,"Unlocks all Tier 1 Stocks (for western weapons)"
NATOmodStockT2SchematicDesc,"Unlocks all Tier 1 and 2 Stocks (for western weapons)"
NATOmodStockT3SchematicDesc,"Unlocks all Tier 1, 2 and 3 Stocks (for western weapons)"
NATOmodStockT4SchematicDesc,"Unlocks all Tier 1, 2, 3 and 4 Stocks (for western weapons)"
modsilencerSGhexagon12k,"[FF8C00]Hexagon 12K Sound Supressor[-]"
modsilencerSGhexagon12kDesc,"[4FBE28]20%[-] less recoil, [4FBE28]17%[-] more maximum range, [4FBE28]16%[-] better aimed accuracy, [FF4F33]15%[-] worse hip accuracy, [FF4F33]13%[-] more spread on shooting and [FF4F33]20%[-] faster degradation.\n\nCompatibility: MP-153, MP-155 'Ultima'"
modsilencercoSalvo12,"[09FF00]SilencerCo Salvo 12 Sound Supressor[-]"
modsilencercoSalvo12Desc,"[4FBE28]24%[-] less recoil, [4FBE28]20%[-] more maximum range, [4FBE28]19%[-] better aimed accuracy, [FF4F33]12%[-] worse hip accuracy, [FF4F33]9%[-] more spread on shooting and [FF4F33]15%[-] faster degradation.\n\nCompatibility: MP-153, MP-155 'Ultima'"
modsilencerAA12marauder,"[09FF00]AA-12 Marauder Sound Supressor[-]"
modsilencerAA12marauderDesc,"[4FBE28]24%[-] less recoil, [4FBE28]20%[-] more maximum range, [4FBE28]19%[-] better aimed accuracy, [FF4F33]12%[-] worse hip accuracy, [FF4F33]9%[-] more spread on shooting and [FF4F33]15%[-] faster degradation.\n\nCompatibility: AA-12"
modchokeremingtontactical,"[a9a9a9]Remington Tactical Choke[-]"
modchokeremingtontacticalDesc,"[4FBE28]5%[-] less recoil, [4FBE28]10%[-] better hip accuracy, [4FBE28]3%[-] better aimed accuracy and [4FBE28]9%[-] less spread while firing.\n\nCompatibility: MP-153, MP-155 'Ultima'"
modmuzzleSGgk02muzzlebrake,"[FF8C00]GK-02 12ga Muzzle Brake[-]"
modmuzzleSGgk02muzzlebrakeDesc,"[4FBE28]10%[-] less recoil, [4FBE28]16%[-] better hip accuracy, [4FBE28]5%[-] better aimed accuracy and [4FBE28]14%[-] less spread while firing.\n\nCompatibility: MP-153, MP-155 'Ultima'"
modmuzzletromixmonsterclaw,"[09FF00]Tromix Monster Claw 12ga Muzzle Brake[-]"
modmuzzletromixmonsterclawDesc,"[4FBE28]14%[-] less recoil, [4FBE28]22%[-] better hip accuracy, [4FBE28]6%[-] better aimed accuracy and [4FBE28]18%[-] less spread while firing.\n\nCompatibility: MP-153, MP-155 'Ultima'"
modchokeAA12,"[09FF00]AA-12 Tactical Choke[-]"
modchokeAA12Desc,"[4FBE28]14%[-] less recoil, [4FBE28]22%[-] better hip accuracy, [4FBE28]6%[-] better aimed accuracy and [4FBE28]18%[-] less spread while firing.\n\nCompatibility: AA-12"
modsilencerUziPro,"[09FF00]UZI PRO SMG Reinforced Silencer[-]"
modsilencerUziProDesc,"[4FBE28]24%[-] less recoil, [4FBE28]20%[-] more maximum range, [4FBE28]19%[-] better aimed accuracy, [FF4F33]12%[-] worse hip accuracy, [FF4F33]9%[-] more spread on shooting and [FF4F33]15%[-] faster degradation.\n\nCompatibility: UZI PRO SMG"
modhandguardUziRailedForegrip,"[09FF00]UZI Handguard with Vertical Grip[-]"
modhandguardUziRailedForegripDesc,"[4FBE28]14%[-] less recoil, [4FBE28]10%[-] better hipfire accuracy. Enables laser and light attachments.\n\nCompatibility: UZI"
mag_mr153_izhmeh_12g_8,"[FF8C00]MP-153 8-Shell Magazine[-]"
mag_mr153_izhmeh_12g_8Desc,"Increases your total magazine size to [4FBE28]9[-] rounds.\n[FF4F33]10%[-] worse hipfire accuracy.\n\nCompatibility: MP-153, MP-155 'Ultima'. Blocks silencers from MP-155 'Ultima'."
mag_870_remington_magazine_extension_12g_10,"[FF8C00]M870 10-shell Magazine[-]"
mag_870_remington_magazine_extension_12g_10Desc,"Increases your total magazine size to [4FBE28]11[-] rounds.\n[FF4F33]10%[-] worse hipfire accuracy.\n\nCompatibility: M870."
modShotgunReceiverShellHolder,"[FF8C00]Shotgun Receiver Shellholder[-]"
modShotgunReceiverShellHolderDesc,"Increases your shotgun reload speed by[4FBE28]15%[-].\n\nCompatibility: M590A1, M870, M3 Benelli, MP-153."
mag_870_remington_magazine_extension_12g_10,"[FF8C00]M870 10-shell Magazine[-]"
mag_870_remington_magazine_extension_12g_10Desc,"Increases your total magazine size to [4FBE28]11[-] rounds.\n[FF4F33]10%[-] worse hipfire accuracy.\n\nCompatibility: M870."
mag_saiga12_maxrounds_powermag_20_12x76_20,"[09FF00]Saiga12K MaxRounds Powermag 20-round magazine[-]"
mag_saiga12_maxrounds_powermag_20_12x76_20Desc,"Increases your total magazine size to [4FBE28]20[-] rounds.\n[FF4F33]15%[-] worse hipfire accuracy.\n\nCompatibility: Saiga 12K."
mag_aa12_mps_aa12_drum_mag_12g_20,"[09FF00]AA-12 20-round Drum Magazine[-]"
mag_aa12_mps_aa12_drum_mag_12g_20Desc,"Increases your total magazine size to [4FBE28]20[-] rounds.\n[FF4F33]15%[-] worse hipfire accuracy.\n\nCompatibility: AA-12."
mag_aa12_drum_mag_12g_32,"[004CFF]AA-12 32-round Drum Magazine[-]"
mag_aa12_drum_mag_12g_32Desc,"Increases your total magazine size to [4FBE28]32[-] rounds.\n[FF4F33]20%[-] worse hipfire accuracy.\n\nCompatibility: AA-12."
mag_m3_tonisystem_magazine_extension_12g_13,"[FF8C00]M3 Tonisystem 13-shell Magazine[-]"
mag_m3_tonisystem_magazine_extension_12g_13Desc,"Increases your total magazine size to [4FBE28]14[-] rounds.\n[FF4F33]13%[-] worse hipfire accuracy.\n\nCompatibility: M3 Benelli. Blocks silencers from M3 Benelli."
mag_m3_benelli_std_12g_7,"[FF8C00]M3 standard 7-shell Magazine[-]"
mag_m3_benelli_std_12g_7Desc,"Increases your total magazine size to [4FBE28]8[-] rounds.\n[FF4F33]5%[-] worse hipfire accuracy.\n\nCompatibility: M3 Benelli."
modmagM60ExtendedLinkedBelt250,"[004CFF]M60 250-round Linked Belt[-]"
modmagM60ExtendedLinkedBelt250Desc,"Increases your total magazine size to [4FBE28]250[-] rounds.\n[FF4F33]25%[-] worse hipfire accuracy and reload speed.\n\nCompatibility: M60E6."
modscopeaimpointAcroP1,Aimpoint ACRO P-1 reflex sight,Aimpoint ACRO P-1反射式瞄具
modscopeaimpointAcroP1Desc,"The compact ACRO P-1 reflex sight by Aimpoint was designed for use with special mounts. Lightweight, compact, and durable.",紧凑型的ACROP-1反射式瞄具由Aimpoint制造。
modscopeaimpointMicroH2,Aimpoint Micro H-2 reflex sight,Aimpoint Micro H-2反射式瞄准镜
modscopeaimpointMicroH2Desc,"The Micro H-2 compact reflex sight by Aimpoint was designed for use with any kind of firearms and even with bows. Lightweight, compact, and durable.",Aimpoint公司生产的紧凑型MicroT-2反射式瞄准镜被设计用于配合包含弓在内的任何种类的武器使用。轻量紧凑且耐用。
modscopeaimpointMicroT1,Aimpoint Micro T-1 reflex sight,Aimpoint Micro T-1反射式瞄具
modscopeaimpointMicroT1Desc,"Compact Micro H-1 reflex sight by Aimpoint was designed for use with any kind of firearms and even with bows. Lightweight, compact, and durable.",Aimpoint公司生产的MicroT-1紧凑反射式瞄具被设计用于任何类型的枪械甚至是弓上。轻量化、紧凑且耐用。
modscopeBelOMOpk06,BelOMO PK-06 reflex sight,Belomo PK-06反射式瞄具
modscopeBelOMOpk06Desc,"Open reflex sight.",开放式反射瞄具。
modscopeburrisfastfire,Burris FastFire 3 reflex sight,Burris FastFire 3反射式瞄具
modscopeburrisfastfireDesc,"Light and tough, the FastFire series puts an unmistakable, bright red dot on your target to give you an immediate speed and accuracy advantage.",耐用且轻量化的FastFire系列瞄具会将一个易于分辨的高亮红点投射到你的目标上让你有快速瞄准的优势。
modscopeSIGromeo4,SIG Sauer ROMEO4 reflex sight,西格-绍尔Romeo 4反射式瞄具
modscopeSIGromeo4Desc,"SIG Sauer ROMEO4 is the ultimate red-dot sight when fast, accurate target acquisition is a must.",由西格-绍尔设计的紧凑型Romeo4反射式瞄具可用于多种轻武器。
modscopeRMR,Trijicon RMR reflex sight,Trijicon RMR
modscopeRMRDesc,"RMR(Ruggedized Miniature Reflex) - Durable and lightweight compact reflex sight.",替换照门后可安装任何TrijiconRMR瞄具。
modscopeAimPointCompM4,Aimpoint CompM4 reflex sight,Aimpoint COMP M4反射式瞄具
modscopeAimPointCompM4Desc,"The Aimpoint CompM4 series of sights are the toughest sights that Aimpoint has ever produced and they are the standard infantry soldier sight in many NATO countries. These optics are extremely rugged and operate continuously for up to 8 years using a single AA battery. The Aimpoint CompM4s is the latest version of the U.S. Army's M68CCO (Close-Combat Optic), continuing a legacy that Aimpoint has maintained since 1997.",AimpointCompM4系列瞄准镜是Aimpoint生产过最坚固的瞄准镜它们是许多北约国家的标准步兵瞄准镜。这些光学瞄准镜异常坚固使用单个AA电池能连续工作长达8年。AimpointCompM4s是美国陆军M68CCOClose-CombatOptic)的最新版本延续了Aimpoint自1997年以来一直保持的传统。
modscopeAimPointPro,Aimpoint PRO reflex sight,Aimpoint PRO反射式瞄具
modscopeAimPointProDesc,"The Aimpoint PRO (Patrol Rifle Optic) reflex sight is installed on the QRP2 or LRP mount that attaches to picatinny rails without any additional tools.",AimpointPRO反射式瞄具可以安装在QRP2或LRP基座上无需工具即可连接在皮卡汀尼导轨上。
modscopeaksionEKP818,Axion Kobra EKP-8-18 reflex sight,Cobra EKP-8-18反射式瞄具
modscopeaksionEKP818Desc,"Cobra is a very popular reflex sight among security agencies and civilian shooters. It was designed for the armed forces of the Russian Federation, but was never formally adopted.",Cobra是一种非常受安全机构和平民枪手欢迎的反射式瞄具。它是为俄罗斯联邦武装部队设计的但从未被正式采用。
modscopeaksionEKP1s03,Axion Kobra EKP-1S-03 reflex sight (Dovetail),Axion Kobra EKP-1S-03反射式瞄具燕尾
modscopeaksionEKP1s03Desc,"Kobra is a highly popular red dot sight among law enforcement agencies and civilian shooters. It was developed for the Armed Forces of the Russian Federation.",Kobra红点瞄准镜备受执法部门和民间玩家的推崇。它起初是为俄罗斯联邦执法部门设计的。
modscopeaksionEKP802,Axion Kobra EKP-8-02 reflex sight (Dovetail),Cobra EKP-8-02反射式瞄具
modscopeaksionEKP802Desc,"Cobra is a very popular reflex sight among security agencies and civilian shooters. It was designed for the armed forces of the Russian Federation, but was never formally adopted.",Cobra是一种非常受安全机构和平民枪手欢迎的反射式瞄具。它是为俄罗斯联邦武装部队设计的但从未被正式采用。
modscopeBelOMOdovetailPKAA,BelOMO PK-AA dovetail reflex sight,Belomo PK-AA反射式瞄具
modscopeBelOMOdovetailPKAADesc,"The PK-AA reflex sight, designed to fit any AK-style model with a dovetail rail mount. Manufactured by BelOMO.",PK-AA反射式瞄具可以通过燕尾型基座安装在任何AK系统的枪械上。由BelOMO制造。
modscopeElcanSpecterHCO,ELCAN Specter HCO holographic sight,ELCAN Specter HCO全息瞄准镜
modscopeElcanSpecterHCODesc,"The Specter Holographic Combat Optic sight. Manufactured by ELCAN.",Specter Holographic战斗光学瞄准镜。由ELCAN生产。
modscopeLeapersUTG,Leapers UTG reflex sight,Leapers UTG反射式瞄具
modscopeLeapersUTGDesc,"The UTG reflex sight with a Red/Green circle dot.",带有红色/绿色圆点的UTG反射式瞄具。
modscopeNPZPK1,NPZ PK1 Obzor dovetail reflex sight,"NPZ PK1 ""Obzor"" 燕尾反射式瞄具"
modscopeNPZPK1Desc,"A reflex sight designed for hunters for fast acquisition of the target while operating in highly cold temperatures, Installed on dovetail rails.",一款安装在燕尾型导轨上,即使在极低温度下也能快速捕获目标的反射式瞄具。
modscopeOKP7dovetail,OKP-7 reflex sight (Dovetail),OKP-7反射式瞄具Dovetail
modscopeOKP7dovetailDesc,"The original design of OKP sights allows firing from unstable positions in rapidly changing conditions, reduces the operator fatigue, and, if necessary, allows unhindered use of base mechanical sights. The key feature of this sight is a rimless reflector attachment that doesn't block any field of fire sections; instead, reflector is protected by thin and durable visor that is almost un-noticeable when firing. This variant is installed on the dovetail type mount.",OKP瞄准镜的原始设计允许射手在快速变化的环境下在不稳定的位置进行射击减少射手的疲劳并且在需要的条件下能不妨碍机械瞄具的使用。这款瞄准镜关键性的特点是一个能够不阻挡开火区域视野的无框反射屏取而代之的是反射屏由纤薄且耐用的遮盖板保护其在开火时几乎不会被注意到。这款改型可装在燕尾型安装槽上。
modscopeSIGRomeo8T,SIG Sauer ROMEO8T reflex sight,SIG Romeo 8T反射式瞄具
modscopeSIGRomeo8TDesc,"ROMEO8T reflex sight, designed for precision shooting for modern sporting rifles and shotguns. Manufactured by SIG Sauer.",SIG生产的Romeo8T反射式瞄具。
modscopeSRS02,Trijicon SRS-02 reflex sight,Trijicon SRS-02反射式瞄具
modscopeSRS02Desc,"SRS-02 reflex sight product by Trijicon.",Trijicon生产的SRS-02反射式瞄具。
modscopeValdayKrechet,Valday Krechet reflex sight,Krechet反射式瞄具
modscopeValdayKrechetDesc,"The Krechet reflex sight.",由Valday生产的Krechet反射式瞄具。
modscopeValdayPK120,Valday PK-120 (1P87) holographic sight,Valday 1P87全息瞄具
modscopeValdayPK120Desc,"PK-120 (GRAU Index - 1P87) is a holographic sight produced by Valday.",1P87是一种由Valday生产的全息瞄具。
modscopeVOMZPiladP1,VOMZ Pilad P1x42 Weaver reflex sight,"VOMZ Pilad P1X42 ""WEAVER""反射式瞄具"
modscopeVOMZPiladP1Desc,"Open type reflex sight designed for precision aiming of sport and hunting weapons at different types of targets, including quickly moving ones.",开放式反射瞄具,用于运动和狩猎武器上,适用于对快速移动在内的的各种目标类型进行精确瞄准。
modscopeVortexRazorAMGUH1,Vortex Razor AMG UH-1 holographic sight,Vortex Razor AMG UH-1全息瞄具
modscopeVortexRazorAMGUH1Desc,"Vortex Razor AMG UH-1 holographic sight is not only about futuristic design, but, according to its creators, is also a revolution among holographic and reflex sights.",VortexRazorAMGUH-1全息瞄具不仅拥有颇具未来感的造型设计而且根据其创造者的说法它是目前全息式和反射式瞄具中具有革命性的产品。
modscopeWilcoxBossXeHP,Wilcox BOSS Xe reflex sight,Wilcox BOSS Xe反射式瞄具
modscopeWilcoxBossXeHPDesc,"The Ballistically Optimized Sighting System reflex sight that combines the functions of a red dot, tactical block and iron sights. Manufactured by Wilcox.",这款反射式瞄具结合了红点、战术瞄具和机械瞄具。
modscopeFNP90ringreflex,FN-P90 reflex sight,FN-P90 瞄准镜
modscopeFNP90ringreflexDesc," "," "
modscopeKibaArmsPrism,Kiba Arms Short Prism 2.5x scope,Kiba Arms Short Prism 2.5倍瞄准镜
modscopeKibaArmsPrismDesc,"The Short Prism 2.5x magnification scope, manufactured by Kiba Arms.",由KibaArms生产的2.5倍Prism瞄准镜。
modscopeNPZ1p78,NPZ 1P78-1 2.8x scope,NPZ 1P78-1 2.8倍瞄准镜
modscopeNPZ1p78Desc,"A 2.8x magnification day scope, installed on dovetail rails. Manufactured by NPZ.",2.8倍方法瞄准镜需要安装在燕尾型导轨上。由NPZ生产。
modscopeNPZ1p29,NPZ USP-1 4x scope,NPZ USP-1 4x瞄准镜
modscopeNPZ1p29Desc,"Unified rifle sight USP-1 is designed to conduct accurate fire from AK-74N, AK-74 M, AN-94 and machine guns RPK-74N and PKMN in the daytime and at night on glowing and illuminated targets.",统一步枪瞄具USP-1设计用于在白天和晚上对正在发光和发亮的目标使用AK-74N、AK-74M、AN-94以及RPK-74N和PKMN机关枪系列进行精确引导射击。
modscopeSwampFoxPrism,SwampFox Trihawk Prism Scope 3x30,SwampFox Trihawk Prism瞄准镜3x30
modscopeSwampFoxPrismDesc,"A prismatic scope with 3x magnification manufactured by SwampFox.",SwampFox生产的三倍瞄准镜。
modscopeacogta11D35x,Trijicon ACOG TA11D 3.5x35 scope,Trijicon ACOG 3.5x35瞄准镜
modscopeacogta11D35xDesc,"ACOG 3.5x35 rifle scope manufactured by Trijicon.",Trijicon公司生产的ACOG3.5x35步枪瞄准镜。
modscopeLeupoldMark4Hamr,Leupold Mark 4 HAMR 4x24 DeltaPoint hybrid assault scope,勒波德 Mark 4 HAMR 4x24 DeltaPoint混合式突击瞄准镜
modscopeLeupoldMark4HamrDesc,"Hybrid Leupold-produced scope comprises the Mark 4 HAMR 4x24mm optical sight with DeltaPoint reflex sight installed on top of it. It was developed for precision mid-range carbine fire using the 4x optics while being equally effective in close quarters thanks to use of compact reflex sight when necessary.",这款由Leupold生产的混合式瞄准镜包含Mark4HAMR4x24毫米光学瞄准镜和安装于上方的DeltaPoint反射式瞄准镜。这种瞄准镜可通过4倍光学瞄准镜提供精准的中距离瞄准并在必要时通过更紧凑的反射式瞄准镜提供更有效的近距离瞄准。
modscopeSIGBravo4,SIG Sauer BRAVO4 4x30 scope,Sig BRAVO4 4X30瞄准镜
modscopeSIGBravo4Desc,"Designed by Sig, BRAVO4 4X30 optical scope sight features the uniquely large FOV, 43% wider than closest competitors. It also has an extra rail mount on top of it that allows installation of backup compact sight.",由Sig公司设计的BRAVO44X30光学瞄准镜拥有独特的广角视野较竞品而言高出43%。其顶部还有一条额外的导轨可用以安装备用的紧凑式瞄具。
modscopeElcanSpecterDR,ELCAN SpecterDR 1x/4x scope,ELCAN SpecterDR 1x/4x瞄准镜
modscopeElcanSpecterDRDesc,"The SpecterDR (Dual Role) 1x/4x scope from Specter scope series designed by ELCAN has marked a breakthrough in the optic sight development by becoming the first variable scope that truly has two work modes, switching from 4x magnification to 1x in one touch. Comes in black and flat dark earth.\n\nZoom is toggle only. Press [action:KFLibPlayerActions:ToggleZoomLevel] to toggle zoom level.",由ELCAN公司设计制造的SpecterDR双用途)1x/4x瞄准镜是Specter瞄准镜系列的第一款真正具有“双模式”的瞄具它象征着光学瞄具领域的新突破仅需旋钮操作即可实现4x至1x倍率的缩放切换。\n\n按下[action:KFLibPlayerActions:ToggleZoomLevel]来切换缩放等级。
modscopeValdayPS320,Valday PS-320 1/6x scope,Valday PS-320 1x/6x瞄准镜
modscopeValdayPS320Desc,"PS-320 1x/6x scope designed by Valday.\n\nZoom is toggle only. Press [action:KFLibPlayerActions:ToggleZoomLevel] to toggle zoom level.",Valday设计的PS-3201x/6x瞄准镜。\n\n按下[action:KFLibPlayerActions:ToggleZoomLevel]来切换缩放等级。
modscopeSB_PM_II_1-8x24_30mm,Schmidt & Bender PM II 1-8x24 30mm riflescope,Schmidt & Bender PM II 1-8x24瞄准镜
modscopeSB_PM_II_1-8x24_30mmDesc,"The Schmidt & Bender PM II 1-8x24 riflescope was originally created for elite military forces for high-quality target acquisition and pinpoint accuracy.\n\nScroll mouse wheel to change zoom level, or press [action:KFLibPlayerActions:ToggleZoomLevel] to toggle zoom level.",TheSchmidt&BenderPMII1-8x24步枪瞄准镜最初设计用于高精度射击。\n\n使用鼠标滚轮来改变缩放等级或按下[action:KFLibPlayerActions:ToggleZoomLevel]来切换缩放等级。
modscopeSB_PM_II_5-25x56_34mm,Schmidt & Bender PM II 5-25x56 34mm riflescope,Schmidt & Bender PM II 5-25x56瞄准镜
modscopeSB_PM_II_5-25x56_34mmDesc,"The Schmidt & Bender PM II 5-25x56 riflescope was originally created for elite military forces for high-quality target acquisition and pinpoint accuracy.\n\nScroll mouse wheel to change zoom level, or press [action:KFLibPlayerActions:ToggleZoomLevel] to toggle zoom level.",TheSchmidt&BenderPMII5-25x56步枪瞄准镜最初设计用于高精度射击。\n\n使用鼠标滚轮来改变缩放等级或按下[action:KFLibPlayerActions:ToggleZoomLevel]来切换缩放等级。
modscopeBFTac30_1-4x24_30mm,Burris FullField TAC30 1-4x24 30mm riflescope,Burris FullField TAC30 1-4x24步枪瞄准镜
modscopeBFTac30_1-4x24_30mmDesc,"The TAC30 offers a very wide field of view, and 1x magnification at the lower end - making for easy, fast target acquisition. The 4x full zoom and Ballistic CQ reticle make shots out to about 300 yards very practical. The illuminated center dot and large, bright circle allow for instant target engagement at close distances.\n\nScroll mouse wheel to change zoom level, or press [action:KFLibPlayerActions:ToggleZoomLevel] to toggle zoom level.",BurrisFullFieldTAC301-4x24步枪瞄准镜\n\n使用鼠标滚轮来改变缩放等级或按下[action:KFLibPlayerActions:ToggleZoomLevel]来切换缩放等级。
modscopeLeupoldMark4LR_30mm,Leupold Mark 4 LR 6.5-20x50 30mm riflescope,Leupold Mark 4 LR 6.5-20x50 30mm riflescope
modscopeLeupoldMark4LR_30mmDesc," \n\nScroll mouse wheel to change zoom level, or press [action:KFLibPlayerActions:ToggleZoomLevel] to toggle zoom level."," \n\n使用鼠标滚轮来改变缩放等级或按下[action:KFLibPlayerActions:ToggleZoomLevel]来切换缩放等级。"
modscopeMarchTactical_30mm,March Tactical 3-24x42 FFP 30mm riflescope,March Tactical 30毫米瞄准镜
modscopeMarchTactical_30mmDesc,"March Tactical 3-24x42 First Focal Plane scope, reliable and accurate with ammunition of any power.\n\nScroll mouse wheel to change zoom level, or press [action:KFLibPlayerActions:ToggleZoomLevel] to toggle zoom level.",March3-24x42FirstFocalPlane战术瞄准镜无论与什么类型的弹药搭配使用都精确可靠。\n\n使用鼠标滚轮来改变缩放等级或按下[action:KFLibPlayerActions:ToggleZoomLevel]来切换缩放等级。
modscopeSIGTango6T_1-6x24_30mm,SIG Sauer TANGO6T 1-6x24 30mm riflescope,SIG TANGO6T 1-6x24 30毫米瞄准镜
modscopeSIGTango6T_1-6x24_30mmDesc,"The TANGO6T is a rugged and well-built low power variable optic. This model features a 1x to 6x magnification and a first focal plane reticle.\n\nScroll mouse wheel to change zoom level, or press [action:KFLibPlayerActions:ToggleZoomLevel] to toggle zoom level.",TANGO6T是一款低功耗可变倍率光学瞄具可以在1x-6x之间切换。\n\n使用鼠标滚轮来改变缩放等级或按下[action:KFLibPlayerActions:ToggleZoomLevel]来切换缩放等级。
modscopeRazorHDGen2_1-6x24_30mm,modscopeRazorHDGen2_1-6x24_30mm,Vortex Razor HD Gen.2 1-6x24步枪瞄准镜
modscopeRazorHDGen2_1-6x24_30mmDesc,"A tactical riflescope designed for quick target acquisition and maximum precision. Manufactured by Vortex Optics.\n\nScroll mouse wheel to change zoom level, or press [action:KFLibPlayerActions:ToggleZoomLevel] to toggle zoom level.",用于在最高精准度下快速寻找目标的步枪瞄准镜。由VortexOptics制造。\n\n使用鼠标滚轮来改变缩放等级或按下[action:KFLibPlayerActions:ToggleZoomLevel]来切换缩放等级。
modscopeNFATACR_7-35x56_34mm,Nightforce ATACR 7-35x56 34mm riflescope,Nightforce ATACR 7-35x56步枪瞄准镜
modscopeNFATACR_7-35x56_34mmDesc,"The NightForce ATACR 7-35x56 versatile scope with an extensive magnification range and a wide field-of-view across the entire range making it easy to see and engage targets.\n\nScroll mouse wheel to change zoom level, or press [action:KFLibPlayerActions:ToggleZoomLevel] to toggle zoom level.",NightforceATACR7-35x56是步枪瞄准镜。\n\n使用鼠标滚轮来改变缩放等级或按下[action:KFLibPlayerActions:ToggleZoomLevel]来切换缩放等级。
modscopeHensoldtFF_4-16x56_34mm,Hensoldt FF 4-16x56 34mm riflescope,Hensoldt FF 4-16x56瞄准镜
modscopeHensoldtFF_4-16x56_34mmDesc,"Hensoldt FF 4-16x56 telescopic sight was developed to deliver maximum performance and high adjustment ranges while maintaining a short optical system. With increased transparency in the blue spectral range and adjustable reticle light it is particularly comfortable under low-light conditions. The FF version of the scope has the reticle placed in the first image plane, thus, the reticle pattern is also magnified when the magnification is changed. This makes it possible to determine the distance using the MIL-DOT without having to calculate.",HensoldtFF3-12x56光学瞄准镜是为了在一套精巧的光学系统中提供最好的性能和极高的调整范围而开发的。其对于蓝光的高透明度和可调整的分划让此瞄准镜适用于低亮度环境的使用。FF版本的瞄准镜把分划设置于第一图像平面所以当分划样式改变时瞄准基线也会随之缩放。因此使用者可以直接使用密位点确定距离而不需要进行计算。\n\n使用鼠标滚轮来改变缩放等级或按下[action:KFLibPlayerActions:ToggleZoomLevel]来切换缩放等级。
modscopeNCStarADO,NcSTAR ADO P4 Sniper 3-9x42 riflescope,NcSTAR ADO P4 Sniper 3-9x42步枪瞄准镜
modscopeNCStarADODesc,"Advance Dual Optic (ADO) 3X-9X variable scope with a 42mm objective lens. The ADO Scope features an integrated Red Dot Reflex Optic on top of the scope body.\n\nScroll mouse wheel to change zoom level, or press [action:KFLibPlayerActions:ToggleZoomLevel] to toggle zoom level.",AdvanceDualOptic(ADO)3X-9X可变倍率瞄准镜带有42毫米物镜。ADO瞄准镜的特点是在镜体顶部有一个集成的红点反射式瞄具。\n\n使用鼠标滚轮来改变缩放等级或按下[action:KFLibPlayerActions:ToggleZoomLevel]来切换缩放等级。
modscopeKMZ1p69Weaver,KMZ 1P69 3-10x riflescope,KMZ 1P69 3-10x步枪瞄准镜
modscopeKMZ1p69WeaverDesc,"The 1P69 Hyperon pancratic Sight is a further development of the Hyperon sights and is intended for installation on the SV-98 in order to increase the effectiveness on the battlefield. The sight has a flexible adjustment of the multiples, as well as a fairly accurate range finder, facilitating the operation of combining, measuring the distance to the target and entering the aiming angles.\n\nScroll mouse wheel to change zoom level, or press [action:KFLibPlayerActions:ToggleZoomLevel] to toggle zoom level.",1P69“Hyperon”变倍瞄准镜是“Hyperon”瞄准镜的改进版为在SV-98上安装准备以提高战场上的效能。该瞄准镜具有灵活的调焦倍数以及相当精确的测距仪方便组合运算可测量到目标的距离并输入瞄准角度。\n\n使用鼠标滚轮来改变缩放等级或按下[action:KFLibPlayerActions:ToggleZoomLevel]来切换缩放等级。
modscopeKMZ1p69Dovetail,KMZ 1P69 3-10x riflescope (Dovetail),KMZ 1P69 3-10x步枪瞄准镜燕尾
modscopeKMZ1p69DovetailDesc," \n\nScroll mouse wheel to change zoom level, or press [action:KFLibPlayerActions:ToggleZoomLevel] to toggle zoom level."," \n\n使用鼠标滚轮来改变缩放等级或按下[action:KFLibPlayerActions:ToggleZoomLevel]来切换缩放等级。"
modscopeaimpointAcroP1canted,Aimpoint ACRO P-1 reflex sight (Canted),Aimpoint ACRO P-1反射式瞄具侧瞄
modscopeaimpointAcroP1cantedDesc," "," "
modscopeaimpointMicroH2canted,Aimpoint Micro H-2 reflex sight (Canted),Aimpoint Micro H-2反射式瞄准镜侧瞄
modscopeaimpointMicroH2cantedDesc," "," "
modscopeaimpointMicroT1canted,Aimpoint Micro T-1 reflex sight (Canted),Aimpoint Micro T-1反射式瞄具侧瞄
modscopeaimpointMicroT1cantedDesc," "," "
modscopeBelOMOpk06canted,BelOMO PK-06 reflex sight (Canted),Belomo PK-06反射式瞄具侧瞄
modscopeBelOMOpk06cantedDesc," "," "
modscopeburrisfastfirecanted,Burris FastFire 3 reflex sight (Canted),Burris FastFire 3反射式瞄具侧瞄
modscopeburrisfastfirecantedDesc," "," "
modscopeleupolddeltapointcanted,Leupold DeltaPoint reflex sight (Canted),Leupold DeltaPoint反射式瞄具侧瞄
modscopeleupolddeltapointcantedDesc," "," "
modscopeSIGromeo4canted,SIG Sauer ROMEO4 reflex sight (Canted),西格-绍尔Romeo 4反射式瞄具侧瞄
modscopeSIGromeo4cantedDesc," "," "
modscopeRMRcanted,Trijicon RMR reflex sight (Canted),Trijicon RMR侧瞄
modscopeRMRcantedDesc," "," "

3636
Config/items.xml Normal file
View File

@@ -0,0 +1,3636 @@
<Config>
<remove xpath="/items/item[@name='weaponModifierSkillMagazine'] "> </remove>
<remove xpath="/items/item[@name='resource_item_other_powder'] "> </remove>
<remove xpath="/items/item[@name='resource_item_other_powder_green'] "> </remove>
<remove xpath="/items/item[@name='resource_item_other_powder_red'] "> </remove>
<remove xpath="/items/item[@name='resourceCellulosePowder'] "> </remove>
<remove xpath="/items/item[@name='resourceNitricAcid'] "> </remove>
<remove xpath="/items/item[@name='resourceSulfuricAcid'] "> </remove>
<remove xpath="/items/item[@name='resourceLowCaliberCasing'] "> </remove>
<remove xpath="/items/item[@name='resourceMedCaliberCasing'] "> </remove>
<remove xpath="/items/item[@name='resourceHighCaliberCasing'] "> </remove>
<remove xpath="/items/item[@name='resourceEmptyShotgunShell'] "> </remove>
<remove xpath="/items/item[@name='resourceLowCaliberBulletTip'] "> </remove>
<remove xpath="/items/item[@name='resourceMedCaliberBulletTip'] "> </remove>
<remove xpath="/items/item[@name='resourceHighCaliberBulletTip'] "> </remove>
<remove xpath="/items/item[@name='resourceWeaponRepairKit'] "> </remove>
<remove xpath="/items/item[@name='resourcePrinterPaper'] "> </remove>
<remove xpath="/items/item[@name='resourceToiletPaper'] "> </remove>
<remove xpath="/items/item[@name='resourceClassicMatches'] "> </remove>
<remove xpath="/items/item[@name='resourceBottleOfHydrogenPeroxide'] "> </remove>
<remove xpath="/items/item[@name='resourceCanisterWithPurifiedWater'] "> </remove>
<remove xpath="/items/item[@name='resourceCanOfWhiteSalt'] "> </remove>
<remove xpath="/items/item[@name='resourceOxBbleach'] "> </remove>
<remove xpath="/items/item[@name='resourceSmokedChimneyDrainCleaner'] "> </remove>
<remove xpath="/items/item[@name='resourceOFZ30x165mmShell'] "> </remove>
<remove xpath="/items/item[@name='resourceTP200TNTBrick'] "> </remove>
<remove xpath="/items/item[@name='resourceUZRGMGrenadeFuze'] "> </remove>
<remove xpath="/items/item[@name='resourceWeaponParts'] "> </remove>
<remove xpath="/items/item[@name='resourceWD40'] "> </remove>
<remove xpath="/items/item[@name='resourceDisposableSyringe'] "> </remove>
<remove xpath="/items/item[@name='resourcePileOfMeds'] "> </remove>
<remove xpath="/items/item[@name='resourceSalineSolution'] "> </remove>
<remove xpath="/items/item[@name='medicalInjectorAdrenaline'] "> </remove>
<remove xpath="/items/item[@name='medicalInjectorMorphine'] "> </remove>
<remove xpath="/items/item[@name='medicalInjectorPerfortran'] "> </remove>
<remove xpath="/items/item[@name='medicalInjectorPropitalRegenerativeStim'] "> </remove>
<remove xpath="/items/item[@name='medicalInjectorSJ12'] "> </remove>
<remove xpath="/items/item[@name='medicalInjector2A2'] "> </remove>
<remove xpath="/items/item[@name='medicalIFAK'] "> </remove>
<remove xpath="/items/item[@name='medicalSalewa'] "> </remove>
<remove xpath="/items/item[@name='medicalCMSsurgicalkit'] "> </remove>
<remove xpath="/items/item[@name='medicalSURv12surgicalkit'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmoMasterBundle'] "> </remove>
<remove xpath="/items/item[@name='bundleAmmoBoxAll'] "> </remove>
<remove xpath="/items/item[@name='bundleAmmoBoxT1Ammo'] "> </remove>
<remove xpath="/items/item[@name='bundleAmmoBoxT2Ammo'] "> </remove>
<remove xpath="/items/item[@name='bundleAmmoBoxT3Ammo'] "> </remove>
<remove xpath="/items/item[@name='bundlePistolCaseGoldenTT'] "> </remove>
<remove xpath="/items/item[@name='bundlePistolCaseTT'] "> </remove>
<remove xpath="/items/item[@name='bundlePistolCaseTTM'] "> </remove>
<remove xpath="/items/item[@name='bundlePistolCasePB'] "> </remove>
<remove xpath="/items/item[@name='bundlePistolCasePM'] "> </remove>
<remove xpath="/items/item[@name='bundlePistolCaseAPS'] "> </remove>
<remove xpath="/items/item[@name='bundlePistolCaseG17'] "> </remove>
<remove xpath="/items/item[@name='bundlePistolCaseP226'] "> </remove>
<remove xpath="/items/item[@name='bundlePistolCaseM9A3'] "> </remove>
<remove xpath="/items/item[@name='bundlePistolCaseG18C'] "> </remove>
<remove xpath="/items/item[@name='bundlePistolCaseSR1MP'] "> </remove>
<remove xpath="/items/item[@name='bundlePistolCaseUSP45T'] "> </remove>
<remove xpath="/items/item[@name='bundlePistolCase1911'] "> </remove>
<remove xpath="/items/item[@name='bundlePistolCaseM45'] "> </remove>
<remove xpath="/items/item[@name='bundlePistolCaseUSP45M'] "> </remove>
<remove xpath="/items/item[@name='bundlePistolCaseFS'] "> </remove>
<remove xpath="/items/item[@name='bundlePistolCaseRSH'] "> </remove>
<remove xpath="/items/item[@name='bundleGrenadebox'] "> </remove>
<remove xpath="/items/item[@name='bundleMoneyCase'] "> </remove>
<remove xpath="/items/item[@name='bundleWallet'] "> </remove>
<remove xpath="/items/item[@name='bundleCraftableRouble'] "> </remove>
<remove xpath="/items/item[@name='bundleMedics'] "> </remove>
<remove xpath="/items/item[@name='bundleInjectorCase'] "> </remove>
<remove xpath="/items/item[@name='bundleEftResourceNitricAcid'] "> </remove>
<remove xpath="/items/item[@name='bundleEftResourceNitricAcid_2'] "> </remove>
<remove xpath="/items/item[@name='bundleEftResourceSulfuricAcid'] "> </remove>
<remove xpath="/items/item[@name='bundleEftResourceSulfuricAcid_2'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo30165mm'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo5451'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo5452'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo5453'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo5561'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo5562'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo5563'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmoblk1'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmoblk2'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmoblk3'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo9391'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo9392'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo7621'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo7622'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo7623'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo7624'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo7625'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo7626'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo7627'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo7628'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo7629'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo50AE1'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo50AE2'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo1271'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo1272'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo1273'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo76210'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo9181'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo9191'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo9192'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo9193'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo9211'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo9212'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo9213'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo451'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo452'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo453'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo46301'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo46302'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo46303'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo57281'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo57282'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo57283'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo1274'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo1275'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo1276'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo1277'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo1278'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo5451_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo5452_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo5453_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo5561_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo5562_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo5563_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmoblk1_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmoblk2_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmoblk3_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo9391_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo9392_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo7621_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo7622_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo7623_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo7624_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo7625_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo7626_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo7627_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo7628_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo7629_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo50AE1_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo50AE2_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo1271_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo1272_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo1273_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo76210_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo9181_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo9191_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo9192_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo9193_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo9211_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo9212_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo9213_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo451_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo452_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo453_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo46301_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo46302_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo46303_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo57281_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo57282_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo57283_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo1274_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo1275_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo1276_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo1277_x10'] "> </remove>
<remove xpath="/items/item[@name='disassembleAmmo1278_x10'] "> </remove>
<remove xpath="/items/item[@name='modm203grenadelaunchersSchematic'] "> </remove>
<remove xpath="/items/item[@name='modgp25grenadelauncherSchematic'] "> </remove>
<remove xpath="/items/item[@name='modAmmoShrap25Schematic'] "> </remove>
<remove xpath="/items/item[@name='modAmmoBarricSchematic'] "> </remove>
<setattribute xpath="/items/item[@name='questRewardT0RifleBundle']/property[@class='Action0']/property[@name='Create_item']" name="value">gunmp18,ammo762mmBulletBall</setattribute>
<setattribute xpath="/items/item[@name='questRewardT0RifleBundle']/property[@class='Action0']/property[@name='Create_item_count']" name="value">3-6,100</setattribute>
<setattribute xpath="/items/item[@name='questRewardT0ShotgunBundle']/property[@class='Action0']/property[@name='Create_item']" name="value">gunShotgunT0PipeShotgun,ammoShotgunShell</setattribute>
<setattribute xpath="/items/item[@name='questRewardT0ShotgunBundle']/property[@class='Action0']/property[@name='Create_item_count']" name="value">3-6,100</setattribute>
<setattribute xpath="/items/item[@name='questRewardT0MachineGunBundle']/property[@class='Action0']/property[@name='Create_item']" name="value">gunMGT0PipeMachineGun,ammo762mmBulletBall</setattribute>
<setattribute xpath="/items/item[@name='questRewardT0MachineGunBundle']/property[@class='Action0']/property[@name='Create_item_count']" name="value">3-6,100</setattribute>
<setattribute xpath="/items/item[@name='questRewardT1HandgunBundle']/property[@class='Action0']/property[@name='Create_item']" name="value">guntokarevtt,ammo9mmBulletBall</setattribute>
<setattribute xpath="/items/item[@name='questRewardT1HandgunBundle']/property[@class='Action0']/property[@name='Create_item_count']" name="value">3-6,100</setattribute>
<setattribute xpath="/items/item[@name='questRewardT1ShotgunBundle']/property[@class='Action0']/property[@name='Create_item']" name="value">gunmp43,ammoShotgunShell</setattribute>
<setattribute xpath="/items/item[@name='questRewardT1ShotgunBundle']/property[@class='Action0']/property[@name='Create_item_count']" name="value">3-6,100</setattribute>
<setattribute xpath="/items/item[@name='questRewardT1RifleBundle']/property[@class='Action0']/property[@name='Create_item']" name="value">gunmp18,ammo762mmBulletBall</setattribute>
<setattribute xpath="/items/item[@name='questRewardT1RifleBundle']/property[@class='Action0']/property[@name='Create_item_count']" name="value">3-6,100</setattribute>
<setattribute xpath="/items/item[@name='questRewardT1MachineGunBundle']/property[@class='Action0']/property[@name='Create_item']" name="value">gunaks74un,ammo762mmBulletBall</setattribute>
<setattribute xpath="/items/item[@name='questRewardT1MachineGunBundle']/property[@class='Action0']/property[@name='Create_item_count']" name="value">3-6,100</setattribute>
<setattribute xpath="/items/item[@name='questRewardT2HandgunBundle']/property[@class='Action0']/property[@name='Create_item']" name="value">gunrsh12,ammo44MagnumBulletBall</setattribute>
<setattribute xpath="/items/item[@name='questRewardT2HandgunBundle']/property[@class='Action0']/property[@name='Create_item_count']" name="value">3-6,100</setattribute>
<setattribute xpath="/items/item[@name='questRewardT2ShotgunBundle']/property[@class='Action0']/property[@name='Create_item']" name="value">gunm590,ammoShotgunShell</setattribute>
<setattribute xpath="/items/item[@name='questRewardT2ShotgunBundle']/property[@class='Action0']/property[@name='Create_item_count']" name="value">3-6,100</setattribute>
<setattribute xpath="/items/item[@name='questRewardT2RifleBundle']/property[@class='Action0']/property[@name='Create_item']" name="value">gunstar15,ammo762mmBulletBall</setattribute>
<setattribute xpath="/items/item[@name='questRewardT2RifleBundle']/property[@class='Action0']/property[@name='Create_item_count']" name="value">3-6,100</setattribute>
<setattribute xpath="/items/item[@name='questRewardT2MachineGunBundle']/property[@class='Action0']/property[@name='Create_item']" name="value">gunm4a1,ammo762mmBulletBall</setattribute>
<setattribute xpath="/items/item[@name='questRewardT2MachineGunBundle']/property[@class='Action0']/property[@name='Create_item_count']" name="value">3-6,100</setattribute>
<setattribute xpath="/items/item[@name='questRewardT3HandgunBundle']/property[@class='Action0']/property[@name='Create_item']" name="value">gundeserteagle,ammo44MagnumBulletBall</setattribute>
<setattribute xpath="/items/item[@name='questRewardT3HandgunBundle']/property[@class='Action0']/property[@name='Create_item_count']" name="value">3-6,100</setattribute>
<setattribute xpath="/items/item[@name='questRewardT3SMGBundle']/property[@class='Action0']/property[@name='Create_item']" name="value">gunmp9,ammo9mmBulletBall</setattribute>
<setattribute xpath="/items/item[@name='questRewardT3SMGBundle']/property[@class='Action0']/property[@name='Create_item_count']" name="value">3-6,100</setattribute>
<setattribute xpath="/items/item[@name='questRewardT3ShotgunBundle']/property[@class='Action0']/property[@name='Create_item']" name="value">gunmp153,ammoShotgunShell</setattribute>
<setattribute xpath="/items/item[@name='questRewardT3ShotgunBundle']/property[@class='Action0']/property[@name='Create_item_count']" name="value">3-6,100</setattribute>
<setattribute xpath="/items/item[@name='questRewardT3RifleBundle']/property[@class='Action0']/property[@name='Create_item']" name="value">gunrsass,ammo762mmBulletBall</setattribute>
<setattribute xpath="/items/item[@name='questRewardT3RifleBundle']/property[@class='Action0']/property[@name='Create_item_count']" name="value">3-6,100</setattribute>
<setattribute xpath="/items/item[@name='questRewardT3MachineGunBundle']/property[@class='Action0']/property[@name='Create_item']" name="value">gunfnminimi,ammo762mmBulletBall</setattribute>
<setattribute xpath="/items/item[@name='questRewardT3MachineGunBundle']/property[@class='Action0']/property[@name='Create_item_count']" name="value">3-6,100</setattribute>
<setattribute xpath="/items/item[@name='questRewardT3HandgunLegendaryBundle']/property[@class='Action0']/property[@name='Create_item']" name="value">gundeserteagle,ammo44MagnumBulletBall</setattribute>
<setattribute xpath="/items/item[@name='questRewardT3HandgunLegendaryBundle']/property[@class='Action0']/property[@name='Create_item_count']" name="value">6,100</setattribute>
<setattribute xpath="/items/item[@name='questRewardT3SMGLegendaryBundle']/property[@class='Action0']/property[@name='Create_item']" name="value">gunmp7,ammo9mmBulletBall</setattribute>
<setattribute xpath="/items/item[@name='questRewardT3SMGLegendaryBundle']/property[@class='Action0']/property[@name='Create_item_count']" name="value">6,100</setattribute>
<setattribute xpath="/items/item[@name='questRewardT3ShotgunLegendaryBundle']/property[@class='Action0']/property[@name='Create_item']" name="value">gunAA12,ammoShotgunShell</setattribute>
<setattribute xpath="/items/item[@name='questRewardT3ShotgunLegendaryBundle']/property[@class='Action0']/property[@name='Create_item_count']" name="value">6,100</setattribute>
<setattribute xpath="/items/item[@name='questRewardT3RifleLegendaryBundle']/property[@class='Action0']/property[@name='Create_item']" name="value">gunsvd,ammo762mmBulletBall</setattribute>
<setattribute xpath="/items/item[@name='questRewardT3RifleLegendaryBundle']/property[@class='Action0']/property[@name='Create_item_count']" name="value">6,100</setattribute>
<setattribute xpath="/items/item[@name='questRewardT3MachineGunLegendaryBundle']/property[@class='Action0']/property[@name='Create_item']" name="value">gunm60e6,ammo762mmBulletBall</setattribute>
<setattribute xpath="/items/item[@name='questRewardT3MachineGunLegendaryBundle']/property[@class='Action0']/property[@name='Create_item_count']" name="value">6,100</setattribute>
<!--Modslots: change EFT to align with Rebirth-->
<!--Pistols-->
<!--tier1-->
<setattribute xpath="/items/item[@name='gunm1911']/effect_group[@name='tarkovpistols']/passive_effect[@name='ModSlots']" name="value">7,8,8,9,9,9</setattribute>
<setattribute xpath="/items/item[@name='gunm45']/effect_group[@name='tarkovpistols']/passive_effect[@name='ModSlots']" name="value">7,8,8,9,9,9</setattribute>
<setattribute xpath="/items/item[@name='guntokarevtt']/effect_group[@name='tarkovpistols']/passive_effect[@name='ModSlots']" name="value">7,8,8,9,9,9</setattribute>
<setattribute xpath="/items/item[@name='gunusp45tac']/effect_group[@name='tarkovpistols']/passive_effect[@name='ModSlots']" name="value">7,8,8,9,9,9</setattribute>
<!--tier2-->
<setattribute xpath="/items/item[@name='gunm9a3']/effect_group[@name='tarkovpistols']/passive_effect[@name='ModSlots']" name="value">9,9,9,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunp226']/effect_group[@name='tarkovpistols']/passive_effect[@name='ModSlots']" name="value">9,9,9,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunpb']/effect_group[@name='tarkovpistols']/passive_effect[@name='ModSlots']" name="value">9,9,9,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunpmalphadog']/effect_group[@name='tarkovpistols']/passive_effect[@name='ModSlots']" name="value">9,9,9,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunsr1mp']/effect_group[@name='tarkovpistols']/passive_effect[@name='ModSlots']" name="value">9,9,9,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunusp45match']/effect_group[@name='tarkovpistols']/passive_effect[@name='ModSlots']" name="value">9,9,9,10,10,10</setattribute>
<!--tier3-->
<setattribute xpath="/items/item[@name='gunfiveseven']/effect_group[@name='tarkovpistols']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunglock17']/effect_group[@name='tarkovpistols']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunstechkin']/effect_group[@name='tarkovpistols']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<!--tier4-->
<setattribute xpath="/items/item[@name='guntokarevmachine']/effect_group[@name='tarkovpistols']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<!--tier5-->
<setattribute xpath="/items/item[@name='gunglock18c']/effect_group[@name='tarkovpistols']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='guntokarevgold']/effect_group[@name='tarkovpistols']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<!--Deadeye-->
<!--tier0-->
<setattribute xpath="/items/item[@name='gunmp18']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">6,6,6,7,7,8</setattribute>
<!--tier1-->
<setattribute xpath="/items/item[@name='gunm700']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">7,7,7,8,8,9</setattribute>
<setattribute xpath="/items/item[@name='gunmosin']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">7,7,7,8,8,9</setattribute>
<setattribute xpath="/items/item[@name='gunstar15']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">7,7,7,8,8,9</setattribute>
<setattribute xpath="/items/item[@name='gunt5000']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">7,7,7,8,8,9</setattribute>
<!--tier2-->
<setattribute xpath="/items/item[@name='gundvl10']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">8,8,8,9,9,9</setattribute>
<setattribute xpath="/items/item[@name='gunsvt']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">8,8,8,9,9,9</setattribute>
<!--tier3-->
<setattribute xpath="/items/item[@name='gunFALsa58dmr']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">9,9,9,9,9,9</setattribute>
<setattribute xpath="/items/item[@name='gunrfb']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">9,9,9,9,9,9</setattribute>
<setattribute xpath="/items/item[@name='gunsv98']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">9,9,9,9,9,9</setattribute>
<setattribute xpath="/items/item[@name='gunsvd']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">9,9,9,9,9,9</setattribute>
<setattribute xpath="/items/item[@name='gunvss']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">9,9,9,9,9,9</setattribute>
<!--tier4-->
<setattribute xpath="/items/item[@name='gunm1aEBR']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunsr25']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<!--tier5-->
<setattribute xpath="/items/item[@name='gunaxmc']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunhkg28']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunm14sass']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunrsass']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunswordmk18']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<!--Heavy Pistols-->
<!--tier2-->
<setattribute xpath="/items/item[@name='gundeserteagle']/effect_group[@name='tarkovpistols']/passive_effect[@name='ModSlots']" name="value">7,8,8,9,9,9</setattribute>
<!--Revolvers-->
<!--tier4-->
<setattribute xpath="/items/item[@name='gunrsh12']/effect_group[@name='tarkovpistols']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<!--Tactical Rifles-->
<!--tier1-->
<setattribute xpath="/items/item[@name='gun9a91']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">7,8,8,9,9,9</setattribute>
<!--tier2-->
<setattribute xpath="/items/item[@name='gunfamas']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">9,9,9,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunl85a2']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">9,9,9,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunm16a4']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">9,9,9,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunm4a1']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">9,9,9,10,10,10</setattribute>
<!--tier3-->
<setattribute xpath="/items/item[@name='gunIWIcarmel']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunauga3']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<!--tier4-->
<setattribute xpath="/items/item[@name='gunIWItavorx95']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunhk417']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunhoneybadger']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunm4a1sopmod']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunmdr556']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunmdr762']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunscarh']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<!--tier5-->
<setattribute xpath="/items/item[@name='gung36kv2']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunhk416']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunmcx']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<!--Shotguns-->
<!--tier1-->
<setattribute xpath="/items/item[@name='gunmp43']/effect_group[@name='tarkovshotguns']/passive_effect[@name='ModSlots']" name="value">7,7,7,8,8,9</setattribute>
<!--tier2-->
<setattribute xpath="/items/item[@name='gunm590']/effect_group[@name='tarkovshotguns']/passive_effect[@name='ModSlots']" name="value">8,8,8,9,9,9</setattribute>
<setattribute xpath="/items/item[@name='gunm870']/effect_group[@name='tarkovshotguns']/passive_effect[@name='ModSlots']" name="value">8,8,8,9,9,9</setattribute>
<!--tier3-->
<setattribute xpath="/items/item[@name='gunm3benelli']/effect_group[@name='tarkovshotguns']/passive_effect[@name='ModSlots']" name="value">9,9,9,9,9,9</setattribute>
<setattribute xpath="/items/item[@name='gunmp153']/effect_group[@name='tarkovshotguns']/passive_effect[@name='ModSlots']" name="value">9,9,9,9,9,9</setattribute>
<setattribute xpath="/items/item[@name='gunmp155ultima']/effect_group[@name='tarkovshotguns']/passive_effect[@name='ModSlots']" name="value">9,9,9,9,9,9</setattribute>
<setattribute xpath="/items/item[@name='gunsaiga12']/effect_group[@name='tarkovshotguns']/passive_effect[@name='ModSlots']" name="value">9,9,9,9,9,9</setattribute>
<!--tier4-->
<setattribute xpath="/items/item[@name='gunks23']/effect_group[@name='tarkovshotguns']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunksg12']/effect_group[@name='tarkovshotguns']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<!--tier5-->
<setattribute xpath="/items/item[@name='gunAA12']/effect_group[@name='tarkovshotguns']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<!--Machine Guns-->
<!--tier1-->
<setattribute xpath="/items/item[@name='gunak74n']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">7,8,8,9,9,9</setattribute>
<setattribute xpath="/items/item[@name='gunakmn']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">7,8,8,9,9,9</setattribute>
<setattribute xpath="/items/item[@name='gunaks74un']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">7,8,8,9,9,9</setattribute>
<!--tier2-->
<setattribute xpath="/items/item[@name='gunak74m']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">9,9,9,10,10,10</setattribute>
<!--tier3-->
<setattribute xpath="/items/item[@name='gunFALsa58br']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunasval']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<!--tier4-->
<setattribute xpath="/items/item[@name='gunak107']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunak12']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunash12']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunrpk16']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<!--tier5-->
<setattribute xpath="/items/item[@name='gunmcxspear']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunmk47']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunrd704']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<!--Machine Guns-->
<!--tier1-->
<setattribute xpath="/items/item[@name='gunrpd']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">7,8,8,9,9,9</setattribute>
<!--tier2-->
<setattribute xpath="/items/item[@name='gunpkp']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">9,9,9,10,10,10</setattribute>
<!--tier3-->
<setattribute xpath="/items/item[@name='gunm60e6']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<!--tier4-->
<setattribute xpath="/items/item[@name='gunfnminimi']/effect_group[@name='tarkovrifles']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<!--tier5-->
<!--Sub Machine Guns-->
<!--tier1-->
<setattribute xpath="/items/item[@name='gunmp5k']/effect_group[@name='tarkovSMGs']/passive_effect[@name='ModSlots']" name="value">7,8,8,9,9,9</setattribute>
<setattribute xpath="/items/item[@name='gunpp9klin']/effect_group[@name='tarkovSMGs']/passive_effect[@name='ModSlots']" name="value">7,8,8,9,9,9</setattribute>
<setattribute xpath="/items/item[@name='gunppsh41']/effect_group[@name='tarkovSMGs']/passive_effect[@name='ModSlots']" name="value">7,8,8,9,9,9</setattribute>
<!--tier2-->
<setattribute xpath="/items/item[@name='gunmp5']/effect_group[@name='tarkovSMGs']/passive_effect[@name='ModSlots']" name="value">9,9,9,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunpp19bizon']/effect_group[@name='tarkovSMGs']/passive_effect[@name='ModSlots']" name="value">9,9,9,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunpp19vityaz']/effect_group[@name='tarkovSMGs']/passive_effect[@name='ModSlots']" name="value">9,9,9,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunsr2mveresk']/effect_group[@name='tarkovSMGs']/passive_effect[@name='ModSlots']" name="value">9,9,9,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunump45']/effect_group[@name='tarkovSMGs']/passive_effect[@name='ModSlots']" name="value">9,9,9,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunuzi']/effect_group[@name='tarkovSMGs']/passive_effect[@name='ModSlots']" name="value">9,9,9,10,10,10</setattribute>
<!--tier3-->
<setattribute xpath="/items/item[@name='gunmp5sd']/effect_group[@name='tarkovSMGs']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunmp7']/effect_group[@name='tarkovSMGs']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunmp9']/effect_group[@name='tarkovSMGs']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunp90']/effect_group[@name='tarkovSMGs']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunthompson']/effect_group[@name='tarkovSMGs']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunuziprosmg']/effect_group[@name='tarkovSMGs']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<!--tier4-->
<setattribute xpath="/items/item[@name='gunmpx']/effect_group[@name='tarkovSMGs']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunscorpionevo3']/effect_group[@name='tarkovSMGs']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunstm9']/effect_group[@name='tarkovSMGs']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunvector45']/effect_group[@name='tarkovSMGs']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<setattribute xpath="/items/item[@name='gunvector9']/effect_group[@name='tarkovSMGs']/passive_effect[@name='ModSlots']" name="value">10,10,10,10,10,10</setattribute>
<!--tier5-->
<!-- ======================================================= -->
<!-- Tier 0 -->
<setattribute xpath="/items/item[@name='gunmp18']/property[@name='EconomicValue']" name="value">50</setattribute>
<!-- Tier 1 -->
<setattribute xpath="/items/item[@name='gunrpg7']/property[@name='EconomicValue']" name="value">750</setattribute>
<setattribute xpath="/items/item[@name='gunHandgunT1Pistol']/property[@name='EconomicValue']" name="value">750</setattribute>
<setattribute xpath="/items/item[@name='gunHandgunT3SMG5']/property[@name='EconomicValue']" name="value">750</setattribute>
<setattribute xpath="/items/item[@name='gunHandgunT2Magnum44']/property[@name='EconomicValue']" name="value">750</setattribute>
<setattribute xpath="/items/item[@name='gunHandgunT3DesertVulture']/property[@name='EconomicValue']" name="value">750</setattribute>
<setattribute xpath="/items/item[@name='gunShotgunT1DoubleBarrel']/property[@name='EconomicValue']" name="value">750</setattribute>
<setattribute xpath="/items/item[@name='gunRifleT1HuntingRifle']/property[@name='EconomicValue']" name="value">750</setattribute>
<setattribute xpath="/items/item[@name='gunMGT1AK47']/property[@name='EconomicValue']" name="value">750</setattribute>
<setattribute xpath="/items/item[@name='gunMGT2TacticalAR']/property[@name='EconomicValue']" name="value">750</setattribute>
<setattribute xpath="/items/item[@name='gunMGT3M60']/property[@name='EconomicValue']" name="value">750</setattribute>
<!-- <setattribute xpath="/items/item[@name='gunExplosivesT3RocketLauncher']/property[@name='EconomicValue']" name="value">750</setattribute> -->
<setattribute xpath="/items/item[@name='gunstar15']/property[@name='EconomicValue']" name="value">750</setattribute>
<setattribute xpath="/items/item[@name='Pistol01_FR']/property[@name='EconomicValue']" name="value">750</setattribute>
<setattribute xpath="/items/item[@name='guntokarevtt']/property[@name='EconomicValue']" name="value">750</setattribute>
<setattribute xpath="/items/item[@name='gunm1911']/property[@name='EconomicValue']" name="value">750</setattribute>
<setattribute xpath="/items/item[@name='gunm45']/property[@name='EconomicValue']" name="value">750</setattribute>
<setattribute xpath="/items/item[@name='gunusp45tac']/property[@name='EconomicValue']" name="value">750</setattribute>
<setattribute xpath="/items/item[@name='gunt5000']/property[@name='EconomicValue']" name="value">750</setattribute>
<setattribute xpath="/items/item[@name='gunm700']/property[@name='EconomicValue']" name="value">750</setattribute>
<setattribute xpath="/items/item[@name='gunmosin']/property[@name='EconomicValue']" name="value">750</setattribute>
<setattribute xpath="/items/item[@name='gun9a91']/property[@name='EconomicValue']" name="value">750</setattribute>
<setattribute xpath="/items/item[@name='gunmp43']/property[@name='EconomicValue']" name="value">750</setattribute>
<setattribute xpath="/items/item[@name='gunaks74un']/property[@name='EconomicValue']" name="value">750</setattribute>
<setattribute xpath="/items/item[@name='gunak74n']/property[@name='EconomicValue']" name="value">750</setattribute>
<setattribute xpath="/items/item[@name='gunakmn']/property[@name='EconomicValue']" name="value">750</setattribute>
<setattribute xpath="/items/item[@name='gunrpd']/property[@name='EconomicValue']" name="value">750</setattribute>
<setattribute xpath="/items/item[@name='gunppsh41']/property[@name='EconomicValue']" name="value">750</setattribute>
<setattribute xpath="/items/item[@name='gunpp9klin']/property[@name='EconomicValue']" name="value">750</setattribute>
<setattribute xpath="/items/item[@name='gunmp5k']/property[@name='EconomicValue']" name="value">750</setattribute>
<!-- Tier 2 -->
<setattribute xpath="/items/item[@name='gunRifleT2LeverActionRifle']/property[@name='EconomicValue']" name="value">1000</setattribute>
<setattribute xpath="/items/item[@name='gunShotgunT2PumpShotgun']/property[@name='EconomicValue']" name="value">1000</setattribute>
<setattribute xpath="/items/item[@name='gunHandgunT3DesertVulture']/property[@name='EconomicValue']" name="value">1000</setattribute>
<setattribute xpath="/items/item[@name='gundeserteagle']/property[@name='EconomicValue']" name="value">1000</setattribute>
<setattribute xpath="/items/item[@name='gunm9a3']/property[@name='EconomicValue']" name="value">1000</setattribute>
<setattribute xpath="/items/item[@name='gunp226']/property[@name='EconomicValue']" name="value">1000</setattribute>
<setattribute xpath="/items/item[@name='gunsr1mp']/property[@name='EconomicValue']" name="value">1000</setattribute>
<setattribute xpath="/items/item[@name='Pistol02_FR']/property[@name='EconomicValue']" name="value">1000</setattribute>
<setattribute xpath="/items/item[@name='gunpb']/property[@name='EconomicValue']" name="value">1000</setattribute>
<setattribute xpath="/items/item[@name='gunpmalphadog']/property[@name='EconomicValue']" name="value">1000</setattribute>
<setattribute xpath="/items/item[@name='gunusp45match']/property[@name='EconomicValue']" name="value">1000</setattribute>
<setattribute xpath="/items/item[@name='gundvl10']/property[@name='EconomicValue']" name="value">1000</setattribute>
<setattribute xpath="/items/item[@name='gunsvt']/property[@name='EconomicValue']" name="value">1000</setattribute>
<setattribute xpath="/items/item[@name='gunfamas']/property[@name='EconomicValue']" name="value">1000</setattribute>
<setattribute xpath="/items/item[@name='gunm4a1']/property[@name='EconomicValue']" name="value">1000</setattribute>
<setattribute xpath="/items/item[@name='gunm16a4']/property[@name='EconomicValue']" name="value">1000</setattribute>
<setattribute xpath="/items/item[@name='gunl85a2']/property[@name='EconomicValue']" name="value">1000</setattribute>
<setattribute xpath="/items/item[@name='gunm590']/property[@name='EconomicValue']" name="value">1000</setattribute>
<setattribute xpath="/items/item[@name='gunm870']/property[@name='EconomicValue']" name="value">1000</setattribute>
<setattribute xpath="/items/item[@name='gunak74m']/property[@name='EconomicValue']" name="value">1000</setattribute>
<setattribute xpath="/items/item[@name='gunfn40gl']/property[@name='EconomicValue']" name="value">1000</setattribute>
<setattribute xpath="/items/item[@name='gunpkp']/property[@name='EconomicValue']" name="value">1000</setattribute>
<setattribute xpath="/items/item[@name='gunpp19bizon']/property[@name='EconomicValue']" name="value">1000</setattribute>
<setattribute xpath="/items/item[@name='gunmp5']/property[@name='EconomicValue']" name="value">1000</setattribute>
<setattribute xpath="/items/item[@name='gunpp19vityaz']/property[@name='EconomicValue']" name="value">1000</setattribute>
<setattribute xpath="/items/item[@name='gunsr2mveresk']/property[@name='EconomicValue']" name="value">1000</setattribute>
<setattribute xpath="/items/item[@name='gunump45']/property[@name='EconomicValue']" name="value">1000</setattribute>
<setattribute xpath="/items/item[@name='gunuzi']/property[@name='EconomicValue']" name="value">1000</setattribute>
<!-- Tier 3 -->
<setattribute xpath="/items/item[@name='gunmp153']/property[@name='EconomicValue']" name="value">1250</setattribute>
<setattribute xpath="/items/item[@name='gunmp155ultima']/property[@name='EconomicValue']" name="value">1250</setattribute>
<setattribute xpath="/items/item[@name='gunm3benelli']/property[@name='EconomicValue']" name="value">1250</setattribute>
<setattribute xpath="/items/item[@name='gunsaiga12']/property[@name='EconomicValue']" name="value">1250</setattribute>
<setattribute xpath="/items/item[@name='gunfiveseven']/property[@name='EconomicValue']" name="value">1250</setattribute>
<setattribute xpath="/items/item[@name='gunglock17']/property[@name='EconomicValue']" name="value">1250</setattribute>
<setattribute xpath="/items/item[@name='gunstechkin']/property[@name='EconomicValue']" name="value">1250</setattribute>
<setattribute xpath="/items/item[@name='gunchinalake']/property[@name='EconomicValue']" name="value">1250</setattribute>
<setattribute xpath="/items/item[@name='gunShotgunT3AutoShotgun']/property[@name='EconomicValue']" name="value">1250</setattribute>
<setattribute xpath="/items/item[@name='gunRifleT3SniperRifle']/property[@name='EconomicValue']" name="value">1250</setattribute>
<setattribute xpath="/items/item[@name='gunFALsa58dmr']/property[@name='EconomicValue']" name="value">1250</setattribute>
<setattribute xpath="/items/item[@name='gunrfb']/property[@name='EconomicValue']" name="value">1250</setattribute>
<setattribute xpath="/items/item[@name='gunvss']/property[@name='EconomicValue']" name="value">1250</setattribute>
<setattribute xpath="/items/item[@name='gunsvd']/property[@name='EconomicValue']" name="value">1250</setattribute>
<setattribute xpath="/items/item[@name='gunsv98']/property[@name='EconomicValue']" name="value">1250</setattribute>
<setattribute xpath="/items/item[@name='gunauga3']/property[@name='EconomicValue']" name="value">1250</setattribute>
<setattribute xpath="/items/item[@name='gunIWIcarmel']/property[@name='EconomicValue']" name="value">1250</setattribute>
<setattribute xpath="/items/item[@name='gunasval']/property[@name='EconomicValue']" name="value">1250</setattribute>
<setattribute xpath="/items/item[@name='gunFALsa58br']/property[@name='EconomicValue']" name="value">1250</setattribute>
<setattribute xpath="/items/item[@name='gunmp9']/property[@name='EconomicValue']" name="value">1250</setattribute>
<setattribute xpath="/items/item[@name='gunmp5sd']/property[@name='EconomicValue']" name="value">1250</setattribute>
<setattribute xpath="/items/item[@name='gunthompson']/property[@name='EconomicValue']" name="value">1250</setattribute>
<setattribute xpath="/items/item[@name='gunmp7']/property[@name='EconomicValue']" name="value">1250</setattribute>
<setattribute xpath="/items/item[@name='gunp90']/property[@name='EconomicValue']" name="value">1250</setattribute>
<setattribute xpath="/items/item[@name='gunuziprosmg']/property[@name='EconomicValue']" name="value">1250</setattribute>
<setattribute xpath="/items/item[@name='gunmdr556']/property[@name='EconomicValue']" name="value">1250</setattribute>
<setattribute xpath="/items/item[@name='gunmdr762']/property[@name='EconomicValue']" name="value">1250</setattribute>
<setattribute xpath="/items/item[@name='gunm4a1sopmod']/property[@name='EconomicValue']" name="value">1250</setattribute>
<setattribute xpath="/items/item[@name='gunhoneybadger']/property[@name='EconomicValue']" name="value">1250</setattribute>
<!-- Tier 4 -->
<setattribute xpath="/items/item[@name='gunrpk16']/property[@name='EconomicValue']" name="value">1250</setattribute>
<setattribute xpath="/items/item[@name='gunash12']/property[@name='EconomicValue']" name="value">1250</setattribute>
<setattribute xpath="/items/item[@name='gunak12']/property[@name='EconomicValue']" name="value">1250</setattribute>
<setattribute xpath="/items/item[@name='gunak107']/property[@name='EconomicValue']" name="value">1250</setattribute>
<setattribute xpath="/items/item[@name='gunksg12']/property[@name='EconomicValue']" name="value">1500</setattribute>
<setattribute xpath="/items/item[@name='gunks23']/property[@name='EconomicValue']" name="value">1500</setattribute>
<setattribute xpath="/items/item[@name='gunsr25']/property[@name='EconomicValue']" name="value">1500</setattribute>
<setattribute xpath="/items/item[@name='gunm1aEBR']/property[@name='EconomicValue']" name="value">1500</setattribute>
<setattribute xpath="/items/item[@name='guntokarevmachine']/property[@name='EconomicValue']" name="value">1500</setattribute>
<setattribute xpath="/items/item[@name='gunrsh12']/property[@name='EconomicValue']" name="value">1500</setattribute>
<setattribute xpath="/items/item[@name='gunscarh']/property[@name='EconomicValue']" name="value">1500</setattribute>
<setattribute xpath="/items/item[@name='gunhk417']/property[@name='EconomicValue']" name="value">1500</setattribute>
<setattribute xpath="/items/item[@name='gunIWItavorx95']/property[@name='EconomicValue']" name="value">1500</setattribute>
<setattribute xpath="/items/item[@name='gunm60e6']/property[@name='EconomicValue']" name="value">1500</setattribute>
<setattribute xpath="/items/item[@name='gunvector9']/property[@name='EconomicValue']" name="value">1500</setattribute>
<setattribute xpath="/items/item[@name='gunmpx']/property[@name='EconomicValue']" name="value">1500</setattribute>
<setattribute xpath="/items/item[@name='gunstm9']/property[@name='EconomicValue']" name="value">1500</setattribute>
<setattribute xpath="/items/item[@name='gunscorpionevo3']/property[@name='EconomicValue']" name="value">1500</setattribute>
<setattribute xpath="/items/item[@name='gunvector45']/property[@name='EconomicValue']" name="value">1500</setattribute>
<!-- Tier 5 -->
<setattribute xpath="/items/item[@name='gunfnminimi']/property[@name='EconomicValue']" name="value">1250</setattribute>
<setattribute xpath="/items/item[@name='gunrd704']/property[@name='EconomicValue']" name="value">2500</setattribute>
<setattribute xpath="/items/item[@name='gunmcxspear']/property[@name='EconomicValue']" name="value">2500</setattribute>
<setattribute xpath="/items/item[@name='gunmk47']/property[@name='EconomicValue']" name="value">2500</setattribute>
<setattribute xpath="/items/item[@name='gunAA12']/property[@name='EconomicValue']" name="value">2500</setattribute>
<setattribute xpath="/items/item[@name='gunmcx']/property[@name='EconomicValue']" name="value">2500</setattribute>
<setattribute xpath="/items/item[@name='gung36kv2']/property[@name='EconomicValue']" name="value">2500</setattribute>
<setattribute xpath="/items/item[@name='gunhk416']/property[@name='EconomicValue']" name="value">2500</setattribute>
<setattribute xpath="/items/item[@name='gunrsass']/property[@name='EconomicValue']" name="value">2500</setattribute>
<setattribute xpath="/items/item[@name='gunm14sass']/property[@name='EconomicValue']" name="value">2500</setattribute>
<setattribute xpath="/items/item[@name='gunhkg28']/property[@name='EconomicValue']" name="value">2500</setattribute>
<setattribute xpath="/items/item[@name='gunswordmk18']/property[@name='EconomicValue']" name="value">2500</setattribute>
<setattribute xpath="/items/item[@name='gunaxmc']/property[@name='EconomicValue']" name="value">2500</setattribute>
<setattribute xpath="/items/item[@name='gunglock18c']/property[@name='EconomicValue']" name="value">2500</setattribute>
<setattribute xpath="/items/item[@name='gunm32a1mgl']/property[@name='EconomicValue']" name="value">2500</setattribute>
<setattribute xpath="/items/item[@name='guntokarevgold']/property[@name='EconomicValue']" name="value">2500</setattribute>
<append xpath="/items/item[@name='gunchinalake']">
<effect_group name="WeaponStats">
<property name="SellableToTrader" value="false" />
</effect_group>
</append>
<!-- Pistol -->
<append xpath="/items/item[@name='guntokarevtt']/property[@name='Tags']/@value">,FuriousRamsayTagPistol</append>
<append xpath="/items/item[@name='guntokarevgold']/property[@name='Tags']/@value">,FuriousRamsayTagPistol</append>
<append xpath="/items/item[@name='gunpb']/property[@name='Tags']/@value">,FuriousRamsayTagPistol</append>
<append xpath="/items/item[@name='gunpmalphadog']/property[@name='Tags']/@value">,FuriousRamsayTagPistol</append>
<append xpath="/items/item[@name='gunm1911']/property[@name='Tags']/@value">,FuriousRamsayTagPistol</append>
<append xpath="/items/item[@name='gunusp45match']/property[@name='Tags']/@value">,FuriousRamsayTagPistol</append>
<append xpath="/items/item[@name='gunm45']/property[@name='Tags']/@value">,FuriousRamsayTagPistol</append>
<append xpath="/items/item[@name='gunusp45tac']/property[@name='Tags']/@value">,FuriousRamsayTagPistol</append>
<append xpath="/items/item[@name='guntokarevmachine']/property[@name='Tags']/@value">,FuriousRamsayTagPistol</append>
<append xpath="/items/item[@name='gunstechkin']/property[@name='Tags']/@value">,FuriousRamsayTagPistol</append>
<append xpath="/items/item[@name='gunglock17']/property[@name='Tags']/@value">,FuriousRamsayTagPistol</append>
<append xpath="/items/item[@name='gunp226']/property[@name='Tags']/@value">,FuriousRamsayTagPistol</append>
<append xpath="/items/item[@name='gunm9a3']/property[@name='Tags']/@value">,FuriousRamsayTagPistol</append>
<append xpath="/items/item[@name='gunglock18c']/property[@name='Tags']/@value">,FuriousRamsayTagPistol</append>
<append xpath="/items/item[@name='gunsr1mp']/property[@name='Tags']/@value">,FuriousRamsayTagPistol</append>
<append xpath="/items/item[@name='gunfiveseven']/property[@name='Tags']/@value">,FuriousRamsayTagPistol</append>
<append xpath="/items/item[@name='gunrsh12']/property[@name='Tags']/@value">,FuriousRamsayTagMagnum44</append>
<append xpath="/items/item[@name='gundeserteagle']/property[@name='Tags']/@value">,FuriousRamsayTagDesertVulture</append>
<setattribute xpath="/items/item[@name='guntokarevtt']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='guntokarevgold']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunpb']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunpmalphadog']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunm1911']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunusp45match']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunm45']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunusp45tac']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='guntokarevmachine']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunstechkin']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunglock17']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunp226']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunm9a3']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunglock18c']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunsr1mp']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunfiveseven']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunrsh12']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gundeserteagle']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<append xpath="/items/item[@name='guntokarevtt']/property[@name='Tags']/@value">,WeaponTier2Pistols,CurrentWeaponPistols,PipeWeapon,WeaponPipePistol</append>
<append xpath="/items/item[@name='guntokarevgold']/property[@name='Tags']/@value">,WeaponTier2Pistols,CurrentWeaponPistols,PipeWeapon,WeaponPipePistol</append>
<append xpath="/items/item[@name='gunpb']/property[@name='Tags']/@value">,WeaponTier2Pistols,CurrentWeaponPistols,PipeWeapon,WeaponPipePistol</append>
<append xpath="/items/item[@name='gunpmalphadog']/property[@name='Tags']/@value">,WeaponTier2Pistols,CurrentWeaponPistols,PipeWeapon,WeaponPipePistol</append>
<append xpath="/items/item[@name='gunm1911']/property[@name='Tags']/@value">,WeaponTier2Pistols,CurrentWeaponPistols,PipeWeapon,WeaponPipePistol</append>
<append xpath="/items/item[@name='gunusp45match']/property[@name='Tags']/@value">,WeaponTier2Pistols,CurrentWeaponPistols,PipeWeapon,WeaponPipePistol</append>
<append xpath="/items/item[@name='gunm45']/property[@name='Tags']/@value">,WeaponTier2Pistols,CurrentWeaponPistols,PipeWeapon,WeaponPipePistol</append>
<append xpath="/items/item[@name='gunusp45tac']/property[@name='Tags']/@value">,WeaponTier2Pistols,CurrentWeaponPistols,PipeWeapon,WeaponPipePistol</append>
<append xpath="/items/item[@name='guntokarevmachine']/property[@name='Tags']/@value">,WeaponTier2Pistols,CurrentWeaponPistols,PipeWeapon,WeaponPipePistol</append>
<append xpath="/items/item[@name='gunstechkin']/property[@name='Tags']/@value">,WeaponTier2Pistols,CurrentWeaponPistols,PipeWeapon,WeaponPipePistol</append>
<append xpath="/items/item[@name='gunglock17']/property[@name='Tags']/@value">,WeaponTier2Pistols,CurrentWeaponPistols,PipeWeapon,WeaponPipePistol</append>
<append xpath="/items/item[@name='gunp226']/property[@name='Tags']/@value">,WeaponTier2Pistols,CurrentWeaponPistols,PipeWeapon,WeaponPipePistol</append>
<append xpath="/items/item[@name='gunm9a3']/property[@name='Tags']/@value">,WeaponTier2Pistols,CurrentWeaponPistols,PipeWeapon,WeaponPipePistol</append>
<append xpath="/items/item[@name='gunglock18c']/property[@name='Tags']/@value">,WeaponTier2Pistols,CurrentWeaponPistols,PipeWeapon,WeaponPipePistol</append>
<append xpath="/items/item[@name='gunsr1mp']/property[@name='Tags']/@value">,WeaponTier2Pistols,CurrentWeaponPistols,PipeWeapon,WeaponPipePistol</append>
<append xpath="/items/item[@name='gunfiveseven']/property[@name='Tags']/@value">,WeaponTier2Pistols,CurrentWeaponPistols,PipeWeapon,WeaponPipePistol</append>
<append xpath="/items/item[@name='gunrsh12']/property[@name='Tags']/@value">,WeaponTier2Revolvers,CurrentWeaponRevolvers,PipeWeapon,WeaponPipePistol</append>
<append xpath="/items/item[@name='gundeserteagle']/property[@name='Tags']/@value">,WeaponTier2HeavyHandguns,CurrentWeaponHeavyHandguns,PipeWeapon,WeaponPipePistol</append>
<append xpath="/items">
<item name="weaponModifierSkillMagazine">
<property name="Extends" value="masterSkillMagazine"/>
<property name="CreativeMode" value="Player"/>
<property name="Tags" value="weaponModifierCSM,csm"/>
<property name="CustomIcon" value="bookGunModderMagazine"/>
<property name="DescriptionKey" value="weaponModifierSkillMagazineDesc"/>
<property name="EconomicValue" value="100"/>
<property name="Unlocks" value="craftingWeaponModifier"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingWeaponModifier" level="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
</append>
<append xpath="/items/item[@name='guntokarevtt' or
@name='guntokarevgold' or
@name='gunpb' or
@name='gunpmalphadog' or
@name='gunm1911' or
@name='gunusp45match' or
@name='gunm45' or
@name='gunusp45tac' or
@name='guntokarevmachine' or
@name='gunstechkin' or
@name='gunglock17' or
@name='gunp226' or
@name='gunm9a3' or
@name='gunglock18c' or
@name='gunsr1mp' or
@name='gunfiveseven'
]/property[@class='Action0']">
<requirement name="IsWeaponAvailableRebirth, RebirthUtils" classID="7" />
</append>
<append xpath="/items/item[@name='guntokarevtt' or
@name='guntokarevgold' or
@name='gunpb' or
@name='gunpmalphadog' or
@name='gunm1911' or
@name='gunusp45match' or
@name='gunm45' or
@name='gunusp45tac' or
@name='guntokarevmachine' or
@name='gunstechkin' or
@name='gunglock17' or
@name='gunp226' or
@name='gunm9a3' or
@name='gunglock18c' or
@name='gunsr1mp' or
@name='gunfiveseven'
]">
<property name="UnlockedBy" value="craftingHandguns"/>
</append>
<append xpath="/items/item[@name='gunrsh12']/property[@class='Action0']">
<requirement name="IsWeaponAvailableRebirth, RebirthUtils" classID="5" />
</append>
<append xpath="/items/item[@name='gundeserteagle']/property[@class='Action0']">
<requirement name="IsWeaponAvailableRebirth, RebirthUtils" classID="8" />
</append>
<append xpath="/items/item[@name='gunrsh12']">
<property name="UnlockedBy" value="FuriousRamsayCraftingRevolvers"/>
</append>
<append xpath="/items/item[@name='gundeserteagle']">
<property name="UnlockedBy" value="FuriousRamsayCraftingHeavyHandguns"/>
</append>
<!-- Pistol end -->
<!-- Deadeye-->
<append xpath="/items/item[@name='gunmp18']/property[@name='Tags']/@value">,FuriousRamsayTagHuntingRifle</append>
<append xpath="/items/item[@name='gunt5000']/property[@name='Tags']/@value">,FuriousRamsayTagMarksmanRifle,magazine</append>
<append xpath="/items/item[@name='gunm700']/property[@name='Tags']/@value">,FuriousRamsayTagMarksmanRifle,magazine</append>
<append xpath="/items/item[@name='gunmosin']/property[@name='Tags']/@value">,FuriousRamsayTagMarksmanRifle,magazine</append>
<append xpath="/items/item[@name='gunstar15']/property[@name='Tags']/@value">,FuriousRamsayTagSniperRifle</append>
<append xpath="/items/item[@name='gundvl10']/property[@name='Tags']/@value">,FuriousRamsayTagMarksmanRifle,magazine</append>
<append xpath="/items/item[@name='gunsvt']/property[@name='Tags']/@value">,FuriousRamsayTagSniperRifle</append>
<append xpath="/items/item[@name='gunm1aEBR']/property[@name='Tags']/@value">,FuriousRamsayTagSniperRifle</append>
<append xpath="/items/item[@name='gunrsass']/property[@name='Tags']/@value">,FuriousRamsayTagSniperRifle</append>
<append xpath="/items/item[@name='gunFALsa58dmr']/property[@name='Tags']/@value">,FuriousRamsayTagSniperRifle</append>
<append xpath="/items/item[@name='gunrfb']/property[@name='Tags']/@value">,FuriousRamsayTagSniperRifle</append>
<append xpath="/items/item[@name='gunsr25']/property[@name='Tags']/@value">,FuriousRamsayTagSniperRifle</append>
<append xpath="/items/item[@name='gunvss']/property[@name='Tags']/@value">,FuriousRamsayTagSniperRifle</append>
<append xpath="/items/item[@name='gunsvd']/property[@name='Tags']/@value">,FuriousRamsayTagSniperRifle</append>
<append xpath="/items/item[@name='gunsv98']/property[@name='Tags']/@value">,FuriousRamsayTagMarksmanRifle,magazine</append>
<append xpath="/items/item[@name='gunhkg28']/property[@name='Tags']/@value">,FuriousRamsayTagSniperRifle</append>
<append xpath="/items/item[@name='gunm14sass']/property[@name='Tags']/@value">,FuriousRamsayTagSniperRifle</append>
<append xpath="/items/item[@name='gunswordmk18']/property[@name='Tags']/@value">,FuriousRamsayTagSniperRifle</append>
<append xpath="/items/item[@name='gunaxmc']/property[@name='Tags']/@value">,FuriousRamsayTagMarksmanRifle,magazine</append>
<setattribute xpath="/items/item[@name='gunt5000']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunm700']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunmp18']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunmosin']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunstar15']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gundvl10']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunsvt']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunm1aEBR']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunrsass']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunFALsa58dmr']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunrfb']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunsr25']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunvss']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunsvd']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunsv98']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunhkg28']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunm14sass']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunswordmk18']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunaxmc']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<append xpath="/items/item[@name='gunmp18']/property[@name='Tags']/@value">,WeaponTier3LongRangeRifles,CurrentWeaponLongRangeRifles,PipeWeapon,WeaponPipeRifle,SingleShot</append>
<append xpath="/items/item[@name='gunt5000']/property[@name='Tags']/@value">,WeaponTier3LongRangeRifles,CurrentWeaponLongRangeRifles,PipeWeapon,WeaponPipeRifle</append>
<append xpath="/items/item[@name='gunm700']/property[@name='Tags']/@value">,WeaponTier3LongRangeRifles,CurrentWeaponLongRangeRifles,PipeWeapon,WeaponPipeRifle</append>
<append xpath="/items/item[@name='gunmosin']/property[@name='Tags']/@value">,WeaponTier3LongRangeRifles,CurrentWeaponLongRangeRifles,PipeWeapon,WeaponPipeRifle</append>
<append xpath="/items/item[@name='gunstar15']/property[@name='Tags']/@value">,WeaponTier3LongRangeRifles,CurrentWeaponLongRangeRifles,PipeWeapon,WeaponPipeRifle</append>
<append xpath="/items/item[@name='gundvl10']/property[@name='Tags']/@value">,WeaponTier3LongRangeRifles,CurrentWeaponLongRangeRifles,PipeWeapon,WeaponPipeRifle</append>
<append xpath="/items/item[@name='gunsvt']/property[@name='Tags']/@value">,WeaponTier3LongRangeRifles,CurrentWeaponLongRangeRifles,PipeWeapon,WeaponPipeRifle</append>
<append xpath="/items/item[@name='gunm1aEBR']/property[@name='Tags']/@value">,WeaponTier3LongRangeRifles,CurrentWeaponLongRangeRifles,PipeWeapon,WeaponPipeRifle</append>
<append xpath="/items/item[@name='gunrsass']/property[@name='Tags']/@value">,WeaponTier3LongRangeRifles,CurrentWeaponLongRangeRifles,PipeWeapon,WeaponPipeRifle</append>
<append xpath="/items/item[@name='gunFALsa58dmr']/property[@name='Tags']/@value">,WeaponTier3LongRangeRifles,CurrentWeaponLongRangeRifles,PipeWeapon,WeaponPipeRifle</append>
<append xpath="/items/item[@name='gunrfb']/property[@name='Tags']/@value">,WeaponTier3LongRangeRifles,CurrentWeaponLongRangeRifles,PipeWeapon,WeaponPipeRifle</append>
<append xpath="/items/item[@name='gunsr25']/property[@name='Tags']/@value">,WeaponTier3LongRangeRifles,CurrentWeaponLongRangeRifles,PipeWeapon,WeaponPipeRifle</append>
<append xpath="/items/item[@name='gunvss']/property[@name='Tags']/@value">,WeaponTier3LongRangeRifles,CurrentWeaponLongRangeRifles,PipeWeapon,WeaponPipeRifle</append>
<append xpath="/items/item[@name='gunsvd']/property[@name='Tags']/@value">,WeaponTier3LongRangeRifles,CurrentWeaponLongRangeRifles,PipeWeapon,WeaponPipeRifle</append>
<append xpath="/items/item[@name='gunsv98']/property[@name='Tags']/@value">,WeaponTier3LongRangeRifles,CurrentWeaponLongRangeRifles,PipeWeapon,WeaponPipeRifle</append>
<append xpath="/items/item[@name='gunhkg28']/property[@name='Tags']/@value">,WeaponTier3LongRangeRifles,CurrentWeaponLongRangeRifles,PipeWeapon,WeaponPipeRifle</append>
<append xpath="/items/item[@name='gunm14sass']/property[@name='Tags']/@value">,WeaponTier3LongRangeRifles,CurrentWeaponLongRangeRifles,PipeWeapon,WeaponPipeRifle</append>
<append xpath="/items/item[@name='gunswordmk18']/property[@name='Tags']/@value">,WeaponTier3LongRangeRifles,CurrentWeaponLongRangeRifles,PipeWeapon,WeaponPipeRifle</append>
<append xpath="/items/item[@name='gunaxmc']/property[@name='Tags']/@value">,WeaponTier3LongRangeRifles,CurrentWeaponLongRangeRifles,PipeWeapon,WeaponPipeRifle</append>
<append xpath="/items/item[@name='gunt5000' or
@name='gunm700' or
@name='gunmp18' or
@name='gunmosin' or
@name='gunstar15' or
@name='gundvl10' or
@name='gunsvt' or
@name='gunm1aEBR' or
@name='gunrsass' or
@name='gunFALsa58dmr' or
@name='gunrfb' or
@name='gunsr25' or
@name='gunvss' or
@name='gunsvd' or
@name='gunsv98' or
@name='gunhkg28' or
@name='gunm14sass' or
@name='gunswordmk18' or
@name='gunaxmc'
]/property[@class='Action0']">
<requirement name="IsWeaponAvailableRebirth, RebirthUtils" classID="1" />
</append>
<append xpath="/items/item[@name='gunt5000' or
@name='gunm700' or
@name='gunmp18' or
@name='gunmosin' or
@name='gunstar15' or
@name='gundvl10' or
@name='gunsvt' or
@name='gunm1aEBR' or
@name='gunrsass' or
@name='gunFALsa58dmr' or
@name='gunrfb' or
@name='gunsr25' or
@name='gunvss' or
@name='gunsvd' or
@name='gunsv98' or
@name='gunhkg28' or
@name='gunm14sass' or
@name='gunswordmk18' or
@name='gunaxmc'
]">
<property name="UnlockedBy" value="craftingRifles"/>
</append>
<!-- Deadeye end-->
<!-- Tactical Rifles-->
<append xpath="/items/item[@name='gun9a91']/property[@name='Tags']/@value">,FuriousRamsayTagTacticalAR</append>
<append xpath="/items/item[@name='gunfamas']/property[@name='Tags']/@value">,FuriousRamsayTagTacticalAR</append>
<append xpath="/items/item[@name='gunm4a1']/property[@name='Tags']/@value">,FuriousRamsayTagTacticalAR</append>
<append xpath="/items/item[@name='gunm16a4']/property[@name='Tags']/@value">,FuriousRamsayTagTacticalAR</append>
<append xpath="/items/item[@name='gunl85a2']/property[@name='Tags']/@value">,FuriousRamsayTagTacticalAR</append>
<append xpath="/items/item[@name='gunm4a1sopmod']/property[@name='Tags']/@value">,FuriousRamsayTagTacticalAR</append>
<append xpath="/items/item[@name='gunmdr556']/property[@name='Tags']/@value">,FuriousRamsayTagTacticalAR</append>
<append xpath="/items/item[@name='gunhoneybadger']/property[@name='Tags']/@value">,FuriousRamsayTagTacticalAR</append>
<append xpath="/items/item[@name='gunmdr762']/property[@name='Tags']/@value">,FuriousRamsayTagTacticalAR</append>
<append xpath="/items/item[@name='gunauga3']/property[@name='Tags']/@value">,FuriousRamsayTagTacticalAR</append>
<append xpath="/items/item[@name='gunIWIcarmel']/property[@name='Tags']/@value">,FuriousRamsayTagTacticalAR</append>
<append xpath="/items/item[@name='gunhk416']/property[@name='Tags']/@value">,FuriousRamsayTagTacticalAR</append>
<append xpath="/items/item[@name='gunmcx']/property[@name='Tags']/@value">,FuriousRamsayTagTacticalAR</append>
<append xpath="/items/item[@name='gung36kv2']/property[@name='Tags']/@value">,FuriousRamsayTagTacticalAR</append>
<append xpath="/items/item[@name='gunscarh']/property[@name='Tags']/@value">,FuriousRamsayTagTacticalAR</append>
<append xpath="/items/item[@name='gunhk417']/property[@name='Tags']/@value">,FuriousRamsayTagTacticalAR</append>
<append xpath="/items/item[@name='gunIWItavorx95']/property[@name='Tags']/@value">,FuriousRamsayTagTacticalAR</append>
<setattribute xpath="/items/item[@name='gun9a91']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunfamas']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunm4a1']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunm16a4']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunl85a2']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunm4a1sopmod']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunmdr556']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunhoneybadger']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunmdr762']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunauga3']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunIWIcarmel']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunhk416']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunmcx']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gung36kv2']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunscarh']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunhk417']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunIWItavorx95']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<append xpath="/items/item[@name='gun9a91']/property[@name='Tags']/@value">,WeaponTier2TacticalRifles,CurrentWeaponTacticalRifles,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunfamas']/property[@name='Tags']/@value">,WeaponTier2TacticalRifles,CurrentWeaponTacticalRifles,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunm4a1']/property[@name='Tags']/@value">,WeaponTier2TacticalRifles,CurrentWeaponTacticalRifles,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunm16a4']/property[@name='Tags']/@value">,WeaponTier2TacticalRifles,CurrentWeaponTacticalRifles,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunl85a2']/property[@name='Tags']/@value">,WeaponTier2TacticalRifles,CurrentWeaponTacticalRifles,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunm4a1sopmod']/property[@name='Tags']/@value">,WeaponTier2TacticalRifles,CurrentWeaponTacticalRifles,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunmdr556']/property[@name='Tags']/@value">,WeaponTier2TacticalRifles,CurrentWeaponTacticalRifles,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunhoneybadger']/property[@name='Tags']/@value">,WeaponTier2TacticalRifles,CurrentWeaponTacticalRifles,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunmdr762']/property[@name='Tags']/@value">,WeaponTier2TacticalRifles,CurrentWeaponTacticalRifles,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunauga3']/property[@name='Tags']/@value">,WeaponTier2TacticalRifles,CurrentWeaponTacticalRifles,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunIWIcarmel']/property[@name='Tags']/@value">,WeaponTier2TacticalRifles,CurrentWeaponTacticalRifles,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunhk416']/property[@name='Tags']/@value">,WeaponTier2TacticalRifles,CurrentWeaponTacticalRifles,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunmcx']/property[@name='Tags']/@value">,WeaponTier2TacticalRifles,CurrentWeaponTacticalRifles,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gung36kv2']/property[@name='Tags']/@value">,WeaponTier2TacticalRifles,CurrentWeaponTacticalRifles,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunscarh']/property[@name='Tags']/@value">,WeaponTier2TacticalRifles,CurrentWeaponTacticalRifles,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunhk417']/property[@name='Tags']/@value">,WeaponTier2TacticalRifles,CurrentWeaponTacticalRifles,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunIWItavorx95']/property[@name='Tags']/@value">,WeaponTier2TacticalRifles,CurrentWeaponTacticalRifles,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gun9a91' or
@name='gunfamas' or
@name='gunm4a1' or
@name='gunm16a4' or
@name='gunl85a2' or
@name='gunm4a1sop' or
@name='gunmdr556' or
@name='gunhoneyba' or
@name='gunmdr762' or
@name='gunauga3' or
@name='gunIWIcarmel' or
@name='gunhk416' or
@name='gunmcx' or
@name='gung36kv2' or
@name='gunscarh' or
@name='gunhk417' or
@name='gunIWItavorx95'
]/property[@class='Action0']">
<requirement name="IsWeaponAvailableRebirth, RebirthUtils" classID="9" />
</append>
<append xpath="/items/item[@name='gun9a91' or
@name='gunfamas' or
@name='gunm4a1' or
@name='gunm16a4' or
@name='gunl85a2' or
@name='gunm4a1sopmod' or
@name='gunmdr556' or
@name='gunhoneybadger' or
@name='gunmdr762' or
@name='gunauga3' or
@name='gunIWIcarmel' or
@name='gunhk416' or
@name='gunmcx' or
@name='gung36kv2' or
@name='gunscarh' or
@name='gunhk417' or
@name='gunIWItavorx95'
]">
<property name="UnlockedBy" value="FuriousRamsayCraftingTacticalRifles"/>
</append>
<!-- Tactical Rifles end -->
<!-- Shotguns -->
<append xpath="/items/item[@name='gunmp43']/property[@name='Tags']/@value">,FuriousRamsayTagDoubleBarrelShotgun</append>
<append xpath="/items/item[@name='gunm590']/property[@name='Tags']/@value">,FuriousRamsayTagPumpShotgun</append>
<append xpath="/items/item[@name='gunm870']/property[@name='Tags']/@value">,FuriousRamsayTagPumpShotgun</append>
<append xpath="/items/item[@name='gunmp153']/property[@name='Tags']/@value">,FuriousRamsayTagAutoShotgun</append>
<append xpath="/items/item[@name='gunmp155ultima']/property[@name='Tags']/@value">,FuriousRamsayTagAutoShotgun</append>
<append xpath="/items/item[@name='gunm3benelli']/property[@name='Tags']/@value">,FuriousRamsayTagPumpShotgun</append>
<append xpath="/items/item[@name='gunsaiga12']/property[@name='Tags']/@value">,FuriousRamsayTagAutoShotgun</append>
<append xpath="/items/item[@name='gunAA12']/property[@name='Tags']/@value">,FuriousRamsayTagAutoShotgun</append>
<append xpath="/items/item[@name='gunksg12']/property[@name='Tags']/@value">,FuriousRamsayTagAutoShotgun</append>
<append xpath="/items/item[@name='gunks23']/property[@name='Tags']/@value">,FuriousRamsayTagPumpShotgun</append>
<setattribute xpath="/items/item[@name='gunmp43']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunm590']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunm870']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunmp153']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunmp155ultima']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunm3benelli']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunsaiga12']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunAA12']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunksg12']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunks23']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<append xpath="/items/item[@name='gunmp43']/property[@name='Tags']/@value">,FuriousRamsayBasicShotguns,WeaponTier2Shotguns,CurrentWeaponShotguns,PipeWeapon,WeaponPipeShotgun</append>
<append xpath="/items/item[@name='gunm590']/property[@name='Tags']/@value">,WeaponTier2Shotguns,CurrentWeaponShotguns,PipeWeapon,WeaponPipeShotgun</append>
<append xpath="/items/item[@name='gunm870']/property[@name='Tags']/@value">,WeaponTier2Shotguns,CurrentWeaponShotguns,PipeWeapon,WeaponPipeShotgun</append>
<append xpath="/items/item[@name='gunmp153']/property[@name='Tags']/@value">,WeaponTier2Shotguns,CurrentWeaponShotguns,PipeWeapon,WeaponPipeShotgun</append>
<append xpath="/items/item[@name='gunmp155ultima']/property[@name='Tags']/@value">,WeaponTier2Shotguns,CurrentWeaponShotguns,PipeWeapon,WeaponPipeShotgun</append>
<append xpath="/items/item[@name='gunm3benelli']/property[@name='Tags']/@value">,WeaponTier2Shotguns,CurrentWeaponShotguns,PipeWeapon,WeaponPipeShotgun</append>
<append xpath="/items/item[@name='gunsaiga12']/property[@name='Tags']/@value">,WeaponTier2Shotguns,CurrentWeaponShotguns,PipeWeapon,WeaponPipeShotgun</append>
<append xpath="/items/item[@name='gunAA12']/property[@name='Tags']/@value">,WeaponTier2Shotguns,CurrentWeaponShotguns,PipeWeapon,WeaponPipeShotgun</append>
<append xpath="/items/item[@name='gunksg12']/property[@name='Tags']/@value">,WeaponTier2Shotguns,CurrentWeaponShotguns,PipeWeapon,WeaponPipeShotgun</append>
<append xpath="/items/item[@name='gunks23']/property[@name='Tags']/@value">,WeaponTier2Shotguns,CurrentWeaponShotguns,PipeWeapon,WeaponPipeShotgun</append>
<append xpath="/items/item[@name='gunmp43' or
@name='gunm590' or
@name='gunm870' or
@name='gunmp153' or
@name='gunmp155ultima' or
@name='gunm3benelli' or
@name='gunsaiga12' or
@name='gunAA12' or
@name='gunksg12' or
@name='gunks23'
]/property[@class='Action0']">
<requirement name="IsWeaponAvailableRebirth, RebirthUtils" classID="2" />
</append>
<append xpath="/items/item[@name='gunmp43' or
@name='gunm590' or
@name='gunm870' or
@name='gunmp153' or
@name='gunmp155ultima' or
@name='gunm3benelli' or
@name='gunsaiga12' or
@name='gunAA12' or
@name='gunksg12' or
@name='gunks23'
]">
<property name="UnlockedBy" value="craftingShotguns"/>
</append>
<!-- Shotguns end -->
<!-- Assault Rifles -->
<append xpath="/items/item[@name='gunaks74un']/property[@name='Tags']/@value">,FuriousRamsayTagAK47</append>
<append xpath="/items/item[@name='gunak74n']/property[@name='Tags']/@value">,FuriousRamsayTagAK47</append>
<append xpath="/items/item[@name='gunakmn']/property[@name='Tags']/@value">,FuriousRamsayTagAK47</append>
<append xpath="/items/item[@name='gunak74m']/property[@name='Tags']/@value">,FuriousRamsayTagAK47</append>
<append xpath="/items/item[@name='gunrpk16']/property[@name='Tags']/@value">,FuriousRamsayTagAK47</append>
<append xpath="/items/item[@name='gunak12']/property[@name='Tags']/@value">,FuriousRamsayTagAK47</append>
<append xpath="/items/item[@name='gunak107']/property[@name='Tags']/@value">,FuriousRamsayTagAK47</append>
<append xpath="/items/item[@name='gunasval']/property[@name='Tags']/@value">,FuriousRamsayTagAK47</append>
<append xpath="/items/item[@name='gunFALsa58br']/property[@name='Tags']/@value">,FuriousRamsayTagAK47</append>
<append xpath="/items/item[@name='gunrd704']/property[@name='Tags']/@value">,FuriousRamsayTagAK47</append>
<append xpath="/items/item[@name='gunmk47']/property[@name='Tags']/@value">,FuriousRamsayTagAK47</append>
<append xpath="/items/item[@name='gunash12']/property[@name='Tags']/@value">,FuriousRamsayTagAK47</append>
<append xpath="/items/item[@name='gunmcxspear']/property[@name='Tags']/@value">,FuriousRamsayTagAK47</append>
<setattribute xpath="/items/item[@name='gunaks74un']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunak74n']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunakmn']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunak74m']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunrpk16']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunak12']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunak107']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunasval']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunFALsa58br']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunrd704']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunmk47']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunash12']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunmcxspear']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<append xpath="/items/item[@name='gunaks74un']/property[@name='Tags']/@value">,WeaponTier2AssaultRifles,CurrentWeaponAssaultRifles,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunak74n']/property[@name='Tags']/@value">,WeaponTier2AssaultRifles,CurrentWeaponAssaultRifles,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunakmn']/property[@name='Tags']/@value">,WeaponTier2AssaultRifles,CurrentWeaponAssaultRifles,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunak74m']/property[@name='Tags']/@value">,WeaponTier2AssaultRifles,CurrentWeaponAssaultRifles,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunrpk16']/property[@name='Tags']/@value">,WeaponTier2AssaultRifles,CurrentWeaponAssaultRifles,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunak12']/property[@name='Tags']/@value">,WeaponTier2AssaultRifles,CurrentWeaponAssaultRifles,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunak107']/property[@name='Tags']/@value">,WeaponTier2AssaultRifles,CurrentWeaponAssaultRifles,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunasval']/property[@name='Tags']/@value">,WeaponTier2AssaultRifles,CurrentWeaponAssaultRifles,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunFALsa58br']/property[@name='Tags']/@value">,WeaponTier2AssaultRifles,CurrentWeaponAssaultRifles,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunrd704']/property[@name='Tags']/@value">,WeaponTier2AssaultRifles,CurrentWeaponAssaultRifles,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunmk47']/property[@name='Tags']/@value">,WeaponTier2AssaultRifles,CurrentWeaponAssaultRifles,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunash12']/property[@name='Tags']/@value">,WeaponTier2AssaultRifles,CurrentWeaponAssaultRifles,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunmcxspear']/property[@name='Tags']/@value">,WeaponTier2AssaultRifles,CurrentWeaponAssaultRifles,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunaks74un' or
@name='gunak74n' or
@name='gunakmn' or
@name='gunak74m' or
@name='gunrpk16' or
@name='gunak12' or
@name='gunak107' or
@name='gunasval' or
@name='gunFALsa58br' or
@name='gunrd704' or
@name='gunmk47' or
@name='gunmcxspear' or
@name='gunash12'
]/property[@class='Action0']">
<requirement name="IsWeaponAvailableRebirth, RebirthUtils" classID="3" />
</append>
<append xpath="/items/item[@name='gunaks74un' or
@name='gunak74n' or
@name='gunakmn' or
@name='gunak74m' or
@name='gunrpk16' or
@name='gunak12' or
@name='gunak107' or
@name='gunasval' or
@name='gunFALsa58br' or
@name='gunrd704' or
@name='gunmk47' or
@name='gunmcxspear' or
@name='gunash12'
]">
<property name="UnlockedBy" value="FuriousRamsayCraftingAssaultRifles"/>
</append>
<!-- Assault Rifles end -->
<!-- Machine Guns -->
<append xpath="/items/item[@name='gunrpd']/property[@name='Tags']/@value">,FuriousRamsayTagM60</append>
<append xpath="/items/item[@name='gunpkp']/property[@name='Tags']/@value">,FuriousRamsayTagM60</append>
<append xpath="/items/item[@name='gunfnminimi']/property[@name='Tags']/@value">,FuriousRamsayTagM60</append>
<append xpath="/items/item[@name='gunm60e6']/property[@name='Tags']/@value">,FuriousRamsayTagM60</append>
<setattribute xpath="/items/item[@name='gunrpd']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunpkp']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunfnminimi']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunm60e6']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<append xpath="/items/item[@name='gunrpd']/property[@name='Tags']/@value">,WeaponTier2MachineGuns,CurrentWeaponMachineGuns,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunpkp']/property[@name='Tags']/@value">,WeaponTier2MachineGuns,CurrentWeaponMachineGuns,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunfnminimi']/property[@name='Tags']/@value">,WeaponTier2MachineGuns,CurrentWeaponMachineGuns,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunm60e6']/property[@name='Tags']/@value">,WeaponTier2MachineGuns,CurrentWeaponMachineGuns,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunrpd' or
@name='gunpkp' or
@name='gunfnminimi' or
@name='gunm60e6'
]/property[@class='Action0']">
<requirement name="IsWeaponAvailableRebirth, RebirthUtils" classID="4" />
</append>
<append xpath="/items/item[@name='gunrpd' or
@name='gunpkp' or
@name='gunfnminimi' or
@name='gunm60e6'
]">
<property name="UnlockedBy" value="craftingMachineGuns"/>
</append>
<!-- Machine Guns end-->
<!-- Submachine Gun -->
<append xpath="/items/item[@name='gunppsh41']/property[@name='Tags']/@value">,FuriousRamsayTagSMG5</append>
<append xpath="/items/item[@name='gunpp9klin']/property[@name='Tags']/@value">,FuriousRamsayTagSMG5</append>
<append xpath="/items/item[@name='gunmp5k']/property[@name='Tags']/@value">,FuriousRamsayTagSMG5</append>
<append xpath="/items/item[@name='gunpp19bizon']/property[@name='Tags']/@value">,FuriousRamsayTagSMG5</append>
<append xpath="/items/item[@name='gunmp5']/property[@name='Tags']/@value">,FuriousRamsayTagSMG5</append>
<append xpath="/items/item[@name='gunpp19vityaz']/property[@name='Tags']/@value">,FuriousRamsayTagSMG5</append>
<append xpath="/items/item[@name='gunsr2mveresk']/property[@name='Tags']/@value">,FuriousRamsayTagSMG5</append>
<append xpath="/items/item[@name='gunump45']/property[@name='Tags']/@value">,FuriousRamsayTagSMG5</append>
<append xpath="/items/item[@name='gunuzi']/property[@name='Tags']/@value">,FuriousRamsayTagSMG5</append>
<append xpath="/items/item[@name='gunmp9']/property[@name='Tags']/@value">,FuriousRamsayTagSMG5</append>
<append xpath="/items/item[@name='gunmp5sd']/property[@name='Tags']/@value">,FuriousRamsayTagSMG5</append>
<append xpath="/items/item[@name='gunthompson']/property[@name='Tags']/@value">,FuriousRamsayTagSMG5</append>
<append xpath="/items/item[@name='gunmp7']/property[@name='Tags']/@value">,FuriousRamsayTagSMG5</append>
<append xpath="/items/item[@name='gunp90']/property[@name='Tags']/@value">,FuriousRamsayTagSMG5</append>
<append xpath="/items/item[@name='gunuziprosmg']/property[@name='Tags']/@value">,FuriousRamsayTagSMG5</append>
<append xpath="/items/item[@name='gunvector9']/property[@name='Tags']/@value">,FuriousRamsayTagSMG5</append>
<append xpath="/items/item[@name='gunmpx']/property[@name='Tags']/@value">,FuriousRamsayTagSMG5</append>
<append xpath="/items/item[@name='gunstm9']/property[@name='Tags']/@value">,FuriousRamsayTagSMG5</append>
<append xpath="/items/item[@name='gunscorpionevo3']/property[@name='Tags']/@value">,FuriousRamsayTagSMG5</append>
<append xpath="/items/item[@name='gunvector45']/property[@name='Tags']/@value">,FuriousRamsayTagSMG5</append>
<setattribute xpath="/items/item[@name='gunppsh41']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunpp9klin']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunmp5k']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunpp19bizon']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunmp5']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunpp19vityaz']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunsr2mveresk']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunump45']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunuzi']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunmp9']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunmp5sd']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunthompson']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunmp7']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunp90']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunuziprosmg']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunvector9']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunmpx']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunstm9']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunscorpionevo3']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<setattribute xpath="/items/item[@name='gunvector45']/property[@name='RepairTools']" name="value">FuriousRamsayGunRepairKit</setattribute>
<append xpath="/items/item[@name='gunppsh41']/property[@name='Tags']/@value">,WeaponTier2SubmachineGuns,CurrentWeaponSubmachineGuns,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunpp9klin']/property[@name='Tags']/@value">,WeaponTier2SubmachineGuns,CurrentWeaponSubmachineGuns,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunmp5k']/property[@name='Tags']/@value">,WeaponTier2SubmachineGuns,CurrentWeaponSubmachineGuns,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunpp19bizon']/property[@name='Tags']/@value">,WeaponTier2SubmachineGuns,CurrentWeaponSubmachineGuns,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunmp5']/property[@name='Tags']/@value">,WeaponTier2SubmachineGuns,CurrentWeaponSubmachineGuns,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunpp19vityaz']/property[@name='Tags']/@value">,WeaponTier2SubmachineGuns,CurrentWeaponSubmachineGuns,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunsr2mveresk']/property[@name='Tags']/@value">,WeaponTier2SubmachineGuns,CurrentWeaponSubmachineGuns,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunump45']/property[@name='Tags']/@value">,WeaponTier2SubmachineGuns,CurrentWeaponSubmachineGuns,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunuzi']/property[@name='Tags']/@value">,WeaponTier2SubmachineGuns,CurrentWeaponSubmachineGuns,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunmp9']/property[@name='Tags']/@value">,WeaponTier2SubmachineGuns,CurrentWeaponSubmachineGuns,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunmp5sd']/property[@name='Tags']/@value">,WeaponTier2SubmachineGuns,CurrentWeaponSubmachineGuns,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunthompson']/property[@name='Tags']/@value">,WeaponTier2SubmachineGuns,CurrentWeaponSubmachineGuns,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunmp7']/property[@name='Tags']/@value">,WeaponTier2SubmachineGuns,CurrentWeaponSubmachineGuns,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunp90']/property[@name='Tags']/@value">,WeaponTier2SubmachineGuns,CurrentWeaponSubmachineGuns,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunuziprosmg']/property[@name='Tags']/@value">,WeaponTier2SubmachineGuns,CurrentWeaponSubmachineGuns,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunvector9']/property[@name='Tags']/@value">,WeaponTier2SubmachineGuns,CurrentWeaponSubmachineGuns,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunmpx']/property[@name='Tags']/@value">,WeaponTier2SubmachineGuns,CurrentWeaponSubmachineGuns,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunstm9']/property[@name='Tags']/@value">,WeaponTier2SubmachineGuns,CurrentWeaponSubmachineGuns,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunscorpionevo3']/property[@name='Tags']/@value">,WeaponTier2SubmachineGuns,CurrentWeaponSubmachineGuns,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunvector45']/property[@name='Tags']/@value">,WeaponTier2SubmachineGuns,CurrentWeaponSubmachineGuns,PipeWeapon,WeaponPipeMachinegun</append>
<append xpath="/items/item[@name='gunaks74un' or
@name='gunppsh41' or
@name='gunpp9klin' or
@name='gunmp5k' or
@name='gunpp19bizon' or
@name='gunmp5' or
@name='gunpp19vityaz' or
@name='gunsr2mveresk' or
@name='gunump45' or
@name='gunuzi' or
@name='gunmp9' or
@name='gunmp5sd' or
@name='gunthompson' or
@name='gunmp7' or
@name='gunp90' or
@name='gunuziprosmg' or
@name='gunvector9' or
@name='gunmpx' or
@name='gunstm9' or
@name='gunscorpionevo3' or
@name='gunvector45'
]/property[@class='Action0']">
<requirement name="IsWeaponAvailableRebirth, RebirthUtils" classID="6" />
</append>
<append xpath="/items/item[@name='gunaks74un' or
@name='gunppsh41' or
@name='gunpp9klin' or
@name='gunmp5k' or
@name='gunpp19bizon' or
@name='gunmp5' or
@name='gunpp19vityaz' or
@name='gunsr2mveresk' or
@name='gunump45' or
@name='gunuzi' or
@name='gunmp9' or
@name='gunmp5sd' or
@name='gunthompson' or
@name='gunmp7' or
@name='gunp90' or
@name='gunuziprosmg' or
@name='gunvector9' or
@name='gunmpx' or
@name='gunstm9' or
@name='gunscorpionevo3' or
@name='gunvector45'
]">
<property name="UnlockedBy" value="FuriousRamsayCraftingSubmachineGuns"/>
</append>
<!-- Submachine Gun end-->
<remove xpath="/items/item[starts-with(@name, 'guntokarevtt')]/effect_group/passive_effect[@name='EntityDamage']" />
<remove xpath="/items/item[starts-with(@name, 'guntokarevgold')]/effect_group/passive_effect[@name='EntityDamage']" />
<remove xpath="/items/item[starts-with(@name, 'gunm1911')]/effect_group/passive_effect[@name='EntityDamage']" />
<remove xpath="/items/item[starts-with(@name, 'gunm45')]/effect_group/passive_effect[@name='EntityDamage']" />
<remove xpath="/items/item[starts-with(@name, 'gunusp45tac')]/effect_group/passive_effect[@name='EntityDamage']" />
<remove xpath="/items/item[starts-with(@name, 'gunp226')]/effect_group/passive_effect[@name='EntityDamage']" />
<remove xpath="/items/item[starts-with(@name, 'gunm9a3')]/effect_group/passive_effect[@name='EntityDamage']" />
<remove xpath="/items/item[starts-with(@name, 'gunsr1mp')]/effect_group/passive_effect[@name='EntityDamage']" />
<remove xpath="/items/item[starts-with(@name, 'gunmp18')]/effect_group/passive_effect[@name='EntityDamage']" />
<remove xpath="/items/item[starts-with(@name, 'gunt5000')]/effect_group/passive_effect[@name='EntityDamage']" />
<remove xpath="/items/item[starts-with(@name, 'gunm700')]/effect_group/passive_effect[@name='EntityDamage']" />
<remove xpath="/items/item[starts-with(@name, 'gunmosin')]/effect_group/passive_effect[@name='EntityDamage']" />
<remove xpath="/items/item[starts-with(@name, 'gun9a91')]/effect_group/passive_effect[@name='EntityDamage']" />
<remove xpath="/items/item[starts-with(@name, 'gunmp43')]/effect_group/passive_effect[@name='EntityDamage']" />
<remove xpath="/items/item[starts-with(@name, 'gunaks74un')]/effect_group/passive_effect[@name='EntityDamage']" />
<remove xpath="/items/item[starts-with(@name, 'gunak74n')]/effect_group/passive_effect[@name='EntityDamage']" />
<remove xpath="/items/item[starts-with(@name, 'gunakmn')]/effect_group/passive_effect[@name='EntityDamage']" />
<remove xpath="/items/item[starts-with(@name, 'gunrpd')]/effect_group/passive_effect[@name='EntityDamage']" />
<remove xpath="/items/item[starts-with(@name, 'gunppsh41')]/effect_group/passive_effect[@name='EntityDamage']" />
<remove xpath="/items/item[starts-with(@name, 'gunpp9klin')]/effect_group/passive_effect[@name='EntityDamage']" />
<remove xpath="/items/item[starts-with(@name, 'gunmp5k')]/effect_group/passive_effect[@name='EntityDamage']" />
<remove xpath="/items/item[starts-with(@name, 'gunpb')]/effect_group/passive_effect[@name='EntityDamage']" />
<remove xpath="/items/item[starts-with(@name, 'gunpmalphadog')]/effect_group/passive_effect[@name='EntityDamage']" />
<remove xpath="/items/item[starts-with(@name, 'gunusp45match')]/effect_group/passive_effect[@name='EntityDamage']" />
<remove xpath="/items/item[starts-with(@name, 'gunrsh12')]/effect_group/passive_effect[@name='EntityDamage']" />
<remove xpath="/items/item[starts-with(@name, 'gunstechkin')]/effect_group/passive_effect[@name='EntityDamage']" />
<remove xpath="/items/item[starts-with(@name, 'gunglock17')]/effect_group/passive_effect[@name='EntityDamage']" />
<remove xpath="/items/item[starts-with(@name, 'gunfiveseven')]/effect_group/passive_effect[@name='EntityDamage']" />
<remove xpath="/items/item[starts-with(@name, 'gunstar15')]/effect_group/passive_effect[@name='EntityDamage']" />
<remove xpath="/items/item[starts-with(@name, 'gundvl10')]/effect_group/passive_effect[@name='EntityDamage']" />
<remove xpath="/items/item[starts-with(@name, 'gunsvt')]/effect_group/passive_effect[@name='EntityDamage']" />
<remove xpath="/items/item[starts-with(@name, 'gunfamas')]/effect_group/passive_effect[@name='EntityDamage']" />
<remove xpath="/items/item[starts-with(@name, 'gunm4a1')]/effect_group/passive_effect[@name='EntityDamage']" />
<remove xpath="/items/item[starts-with(@name, 'gunm16a4')]/effect_group/passive_effect[@name='EntityDamage']" />
<remove xpath="/items/item[starts-with(@name, 'gunl85a2')]/effect_group/passive_effect[@name='EntityDamage']" />
<remove xpath="/items/item[starts-with(@name, 'gunm590')]/effect_group/passive_effect[@name='EntityDamage']" />
<remove xpath="/items/item[starts-with(@name, 'gunm870')]/effect_group/passive_effect[@name='EntityDamage']" />
<remove xpath="/items/item[starts-with(@name, 'gunmp153')]/effect_group/passive_effect[@name='EntityDamage']" />
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<remove xpath="/items/item[starts-with(@name, 'gunaxmc')]/effect_group/passive_effect[@name='RoundsPerMinute']" />
<append xpath="/items/item[@name='gunmp18']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="1200" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<passive_effect name="EntityDamage" operation="base_add" value="-5" />
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" />
<passive_effect name="MagazineSize" operation="base_set" value="1" />
<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="0,0" tags="perkDeadEye"/> <!-- random WeaponHandling-->
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.8" tags="perkDeadEye"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.8" tags="perkDeadEye"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.52,0.47" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.52,0.47" tier="1,6" tags="perkDeadEye"><requirement name="HasBuff" buff="buffHoldBreathAiming01"/></passive_effect>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".75" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="3" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="3" tags="perkDeadEye"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="3.75,3.63" tier="1,6" tags="perkDeadEye"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.13,4.0" tier="1,6" tags="perkDeadEye"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.57" tags="perkDeadEye"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".77" tags="perkDeadEye"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkDeadEye"/>
<passive_effect name="WeaponHandling" operation="base_set" value="346" tags="perkDeadEye"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="135,250" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="DegradationMax" operation="base_set" value="120" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunt5000']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="1200" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<passive_effect name="RoundsPerMinute" operation="base_set" value="120" />
<passive_effect name="DamageModifier" operation="base_add" value="30" tags="head" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="8" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="200,350" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="10" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.25,.25" />
<passive_effect name="DegradationMax" operation="base_set" value="300" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunm700']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="1200" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<passive_effect name="RoundsPerMinute" operation="base_set" value="120" />
<passive_effect name="DamageModifier" operation="base_add" value="30" tags="head" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="8" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="200,350" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="10" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.25,.25" />
<passive_effect name="DegradationMax" operation="base_set" value="300" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunmosin']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="1200" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<passive_effect name="RoundsPerMinute" operation="base_set" value="120" />
<passive_effect name="DamageModifier" operation="base_add" value="30" tags="head" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="8" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="200,350" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="10" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.25,.25" />
<passive_effect name="DegradationMax" operation="base_set" value="300" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunstar15']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="1200" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<passive_effect name="RoundsPerMinute" operation="base_set" value="120" />
<passive_effect name="DamageModifier" operation="base_add" value="30" tags="head" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="8" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="200,350" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="10" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.25,.25" />
<passive_effect name="DegradationMax" operation="base_set" value="300" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gundvl10']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="1200" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<passive_effect name="RoundsPerMinute" operation="base_set" value="80" />
<passive_effect name="DamageModifier" operation="base_add" value="45" tags="head" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="21" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="300,500" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="20" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.25,.25" />
<passive_effect name="DegradationMax" operation="base_set" value="500" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunsvt']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="1200" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<passive_effect name="RoundsPerMinute" operation="base_set" value="80" />
<passive_effect name="DamageModifier" operation="base_add" value="45" tags="head" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="21" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="300,500" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="20" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.25,.25" />
<passive_effect name="DegradationMax" operation="base_set" value="500" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunm1aEBR']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="1200" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<passive_effect name="RoundsPerMinute" operation="base_set" value="120" />
<passive_effect name="DamageModifier" operation="base_add" value="60" tags="head" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="56.5" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="650,800" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="40" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.25,.25" />
<passive_effect name="DegradationMax" operation="base_set" value="800" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunrsass']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="1200" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<passive_effect name="RoundsPerMinute" operation="base_set" value="150" />
<passive_effect name="DamageModifier" operation="base_add" value="75" tags="head" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="80" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="850,1000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="50" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="950" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunFALsa58dmr']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="1200" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<passive_effect name="RoundsPerMinute" operation="base_set" value="120" />
<passive_effect name="DamageModifier" operation="base_add" value="60" tags="head" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="37" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="400,600" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="30" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.25,.25" />
<passive_effect name="DegradationMax" operation="base_set" value="600" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunrfb']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="1200" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<passive_effect name="RoundsPerMinute" operation="base_set" value="120" />
<passive_effect name="DamageModifier" operation="base_add" value="60" tags="head" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="37" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="400,600" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="30" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.25,.25" />
<passive_effect name="DegradationMax" operation="base_set" value="600" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunsr25']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="1200" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<passive_effect name="RoundsPerMinute" operation="base_set" value="120" />
<passive_effect name="DamageModifier" operation="base_add" value="60" tags="head" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="56.5" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="650,800" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="40" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.25,.25" />
<passive_effect name="DegradationMax" operation="base_set" value="800" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunvss']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="1200" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<passive_effect name="RoundsPerMinute" operation="base_set" value="120" />
<passive_effect name="DamageModifier" operation="base_add" value="60" tags="head" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="37" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="400,600" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="30" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.25,.25" />
<passive_effect name="DegradationMax" operation="base_set" value="600" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunsvd']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="1200" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<passive_effect name="RoundsPerMinute" operation="base_set" value="120" />
<passive_effect name="DamageModifier" operation="base_add" value="60" tags="head" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="37" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="400,600" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="30" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.25,.25" />
<passive_effect name="DegradationMax" operation="base_set" value="600" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunsv98']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="1200" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<passive_effect name="RoundsPerMinute" operation="base_set" value="120" />
<passive_effect name="DamageModifier" operation="base_add" value="60" tags="head" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="37" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="400,600" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="30" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.25,.25" />
<passive_effect name="DegradationMax" operation="base_set" value="600" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunm14sass']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="1200" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<passive_effect name="RoundsPerMinute" operation="base_set" value="150" />
<passive_effect name="DamageModifier" operation="base_add" value="75" tags="head" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="80" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="850,1000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="50" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="950" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunIWItavorx95']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="1200" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<passive_effect name="RoundsPerMinute" operation="base_set" value="150" />
<passive_effect name="DamageModifier" operation="base_add" value="75" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="56.5" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="650,800" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="40" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="800" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunhkg28']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="1200" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<passive_effect name="RoundsPerMinute" operation="base_set" value="150" />
<passive_effect name="DamageModifier" operation="base_add" value="75" tags="head" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="80" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="850,1000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="50" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="950" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunswordmk18']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="1200" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<passive_effect name="RoundsPerMinute" operation="base_set" value="150" />
<passive_effect name="DamageModifier" operation="base_add" value="75" tags="head" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="80" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="850,1000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="50" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="950" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunaxmc']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="1200" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<passive_effect name="RoundsPerMinute" operation="base_set" value="150" />
<passive_effect name="DamageModifier" operation="base_add" value="75" tags="head" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="80" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="850,1000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="50" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="950" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunmp43']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="-3" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="200,400" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="-3" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="300" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunm590']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="-0.5" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="0" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="450" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunm870']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="-0.5" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="0" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="450" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunmp153']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="2.4" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="850,1000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="3" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="600" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunmp155ultima']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="2.4" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="850,1000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="3" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="600" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunm3benelli']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="2.4" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="850,1000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="3" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="600" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunsaiga12']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="2.4" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="850,1000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="3" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="600" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunAA12']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="10.25" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1500,2000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="9" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="950" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunksg12']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="6" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="650,1000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="6" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="700" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunks23']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="6" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="650,1000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="6" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="700" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunaks74un']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="-10" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.7" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="500,750" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="0" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="900" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunak74n']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="-10" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.7" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="500,750" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="0" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="900" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunakmn']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="-10" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.7" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="500,750" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="0" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="900" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunak74m']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="15" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.4" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1000,1500" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="10" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="1100" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunrpk16']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="40" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1500,2000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="20" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="1200" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunak12']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="40" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1500,2000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="20" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="1200" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunak107']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="40" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1500,2000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="20" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="1200" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunasval']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="40" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1500,2000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="20" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="1200" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunrd704']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="40" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1500,2000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="25" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="1200" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunmk47']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="40" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1500,2000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="25" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="1200" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunash12']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="40" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1500,2000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="25" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="1200" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunrpd']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<passive_effect name="EntityDamage" operation="base_add" value="1" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="-8" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1000,1500" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="0" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.3" />
<passive_effect name="DegradationMax" operation="base_set" value="1000" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunpkp']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<passive_effect name="EntityDamage" operation="base_add" value="1" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="8" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1500,2000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="10" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="1300" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunfnminimi']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="35" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="6000,7000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="30" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="3000" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunFALsa58br']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="40" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1500,2000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="20" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="1200" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunm60e6']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="20" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="4000,5000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="20" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="2000" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunmcxspear']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="40" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1500,2000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="25" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="1200" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunrsh12']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="200" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1450,1600" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="50" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="1250" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunppsh41']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="2.5" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1000,1500" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="0" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="1000" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunpp9klin']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="2.5" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1000,1500" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="0" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="1000" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunmp5k']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="12" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1500,1750" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="10" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="1200" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunpp19bizon']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="12" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1500,1750" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="10" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="1200" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunmp5']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="12" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1500,1750" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="10" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="1200" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunpp19vityaz']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="12" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1500,1750" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="10" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="1200" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunsr2mveresk']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="12" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1500,1750" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="10" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="1200" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunump45']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="12" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1500,1750" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="10" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="1200" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunuzi']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="12" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1500,1750" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="10" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="1200" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunmp9']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="25" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1750,2000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="20" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="1500" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunmp5sd']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="25" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1750,2000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="20" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="1500" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunthompson']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="25" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1750,2000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="20" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="1500" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunmp7']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="25" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1750,2000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="20" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="1500" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunp90']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="25" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1750,2000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="20" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="1500" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunuziprosmg']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="25" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1750,2000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="20" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="1500" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunvector9']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="38" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1750,2000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="30" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="1500" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunmpx']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="38" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1750,2000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="30" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="1500" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunstm9']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="38" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1750,2000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="30" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="1500" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunscorpionevo3']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="38" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1750,2000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="30" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="1500" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunvector45']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="38" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1750,2000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="30" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="1500" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='guntokarevtt']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="5" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.7" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="500,750" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="0" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="600" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='guntokarevgold']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="54" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1250,1500" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="30" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="950" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunm1911']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="5" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.7" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="500,750" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="0" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="600" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunm45']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="5" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.7" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="500,750" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="0" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="600" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunusp45tac']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="5" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.7" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="500,750" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="0" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="600" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunpb']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="30" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.4" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="750,1000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="15" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="850" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunm9a3']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="30" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.4" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="750,1000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="15" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="850" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunp226']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="30" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.4" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="750,1000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="15" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="850" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunsr1mp']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="30" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.4" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="750,1000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="15" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="850" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunpmalphadog']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="30" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.4" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="750,1000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="15" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="850" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunusp45match']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="30" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.4" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="750,1000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="15" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="850" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunstechkin']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="54" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1250,1500" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="30" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="950" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunglock17']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="54" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1250,1500" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="30" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="950" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunfiveseven']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="54" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1250,1500" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="30" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="950" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='guntokarevmachine']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="54" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1250,1500" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="30" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="950" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunglock18c']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="54" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1250,1500" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="30" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="950" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gundeserteagle']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="-30" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,1.0" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="500,750" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="0" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="500" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gun9a91']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="-10" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.5" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="750,1000" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="0" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="1000" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunfamas']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="8" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.4" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1000,1250" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="10" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="1200" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunm4a1']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="8" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.4" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1000,1250" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="10" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="1200" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunm16a4']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="8" />
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.4" tier="2,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1000,1250" tier="1,6"/>
</if>
<if cond="rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="10" />
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.2" />
<passive_effect name="DegradationMax" operation="base_set" value="1200" />
<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gunl85a2']">
<effect_group name="WeaponStats">
<passive_effect name="MaxRange" operation="base_set" value="500" />
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
<conditional>
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<append xpath="/items/item[@name='gunm4a1sopmod']">
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<if cond="not_rebirth_scenario('hive')">
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<if cond="rebirth_scenario('hive')">
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<append xpath="/items/item[@name='gunmdr556']">
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<if cond="not_rebirth_scenario('hive')">
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<append xpath="/items/item[@name='gunhoneybadger']">
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<if cond="not_rebirth_scenario('hive')">
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<if cond="rebirth_scenario('hive')">
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<append xpath="/items/item[@name='gunmdr762']">
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<if cond="not_rebirth_scenario('hive')">
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<if cond="rebirth_scenario('hive')">
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</conditional>
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<append xpath="/items/item[@name='gunauga3']">
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<if cond="not_rebirth_scenario('hive')">
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<if cond="rebirth_scenario('hive')">
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<append xpath="/items/item[@name='gunIWIcarmel']">
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<if cond="not_rebirth_scenario('hive')">
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<if cond="rebirth_scenario('hive')">
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</conditional>
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<append xpath="/items/item[@name='gunhk416']">
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<conditional>
<if cond="not_rebirth_scenario('hive')">
<passive_effect name="EntityDamage" operation="base_add" value="115" />
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<passive_effect name="DegradationMax" operation="base_set" value="1500,1750" tier="1,6"/>
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<if cond="rebirth_scenario('hive')">
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<passive_effect name="DegradationMax" operation="perc_add" value="-.25,.25" />
</if>
</conditional>
</effect_group>
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<append xpath="/items/item[@name='gunmcx']">
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<if cond="not_rebirth_scenario('hive')">
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<passive_effect name="DegradationMax" operation="base_set" value="1500,1750" tier="1,6"/>
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<if cond="rebirth_scenario('hive')">
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</if>
</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='gung36kv2']">
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<if cond="not_rebirth_scenario('hive')">
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<passive_effect name="DegradationMax" operation="base_set" value="1500,1750" tier="1,6"/>
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<if cond="rebirth_scenario('hive')">
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</if>
</conditional>
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<append xpath="/items/item[@name='gunscarh']">
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<if cond="not_rebirth_scenario('hive')">
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<if cond="rebirth_scenario('hive')">
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</conditional>
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</append>
<append xpath="/items/item[@name='gunhk417']">
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<passive_effect name="MaxRange" operation="base_set" value="500" />
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<if cond="not_rebirth_scenario('hive')">
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<if cond="rebirth_scenario('hive')">
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</conditional>
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<append xpath="/items/item[@name='gunm14sass']">
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<passive_effect name="RoundsPerMinute" operation="base_set" value="150" />
<passive_effect name="DamageModifier" operation="base_add" value="75" tags="head" />
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<if cond="not_rebirth_scenario('hive')">
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</conditional>
</effect_group>
</append>
<append xpath="/items/item[@name='guntokarevtt']/property[@name='Tags']/@value">,durability1</append>
<append xpath="/items/item[@name='guntokarevgold']/property[@name='Tags']/@value">,durability1</append>
<append xpath="/items/item[@name='gunm1911']/property[@name='Tags']/@value">,durability1</append>
<append xpath="/items/item[@name='gunm45']/property[@name='Tags']/@value">,durability1</append>
<append xpath="/items/item[@name='gunusp45tac']/property[@name='Tags']/@value">,durability1</append>
<append xpath="/items/item[@name='gunp226']/property[@name='Tags']/@value">,durability1</append>
<append xpath="/items/item[@name='gunm9a3']/property[@name='Tags']/@value">,durability1</append>
<append xpath="/items/item[@name='gunsr1mp']/property[@name='Tags']/@value">,durability1</append>
<append xpath="/items/item[@name='gunmp18']/property[@name='Tags']/@value">,durability1</append>
<append xpath="/items/item[@name='gunt5000']/property[@name='Tags']/@value">,durability1</append>
<append xpath="/items/item[@name='gunm700']/property[@name='Tags']/@value">,durability1</append>
<append xpath="/items/item[@name='gunmosin']/property[@name='Tags']/@value">,durability1</append>
<append xpath="/items/item[@name='gun9a91']/property[@name='Tags']/@value">,durability1</append>
<append xpath="/items/item[@name='gunmp43']/property[@name='Tags']/@value">,durability1</append>
<append xpath="/items/item[@name='gunaks74un']/property[@name='Tags']/@value">,durability1</append>
<append xpath="/items/item[@name='gunak74n']/property[@name='Tags']/@value">,durability1</append>
<append xpath="/items/item[@name='gunakmn']/property[@name='Tags']/@value">,durability1</append>
<append xpath="/items/item[@name='gunrpd']/property[@name='Tags']/@value">,durability1</append>
<append xpath="/items/item[@name='gunppsh41']/property[@name='Tags']/@value">,durability1</append>
<append xpath="/items/item[@name='gunpp9klin']/property[@name='Tags']/@value">,durability1</append>
<append xpath="/items/item[@name='gunmp5k']/property[@name='Tags']/@value">,durability1</append>
<append xpath="/items/item[@name='gunpb']/property[@name='Tags']/@value">,durability2</append>
<append xpath="/items/item[@name='gunpmalphadog']/property[@name='Tags']/@value">,durability2</append>
<append xpath="/items/item[@name='gunusp45match']/property[@name='Tags']/@value">,durability2</append>
<append xpath="/items/item[@name='gunrsh12']/property[@name='Tags']/@value">,durability2</append>
<append xpath="/items/item[@name='gunstechkin']/property[@name='Tags']/@value">,durability2</append>
<append xpath="/items/item[@name='gunglock17']/property[@name='Tags']/@value">,durability2</append>
<append xpath="/items/item[@name='gunfiveseven']/property[@name='Tags']/@value">,durability2</append>
<append xpath="/items/item[@name='gunstar15']/property[@name='Tags']/@value">,durability2</append>
<append xpath="/items/item[@name='gundvl10']/property[@name='Tags']/@value">,durability2</append>
<append xpath="/items/item[@name='gunsvt']/property[@name='Tags']/@value">,durability2</append>
<append xpath="/items/item[@name='gunfamas']/property[@name='Tags']/@value">,durability2</append>
<append xpath="/items/item[@name='gunm4a1']/property[@name='Tags']/@value">,durability2</append>
<append xpath="/items/item[@name='gunm16a4']/property[@name='Tags']/@value">,durability2</append>
<append xpath="/items/item[@name='gunl85a2']/property[@name='Tags']/@value">,durability2</append>
<append xpath="/items/item[@name='gunm590']/property[@name='Tags']/@value">,durability2</append>
<append xpath="/items/item[@name='gunm870']/property[@name='Tags']/@value">,durability2</append>
<append xpath="/items/item[@name='gunmp153']/property[@name='Tags']/@value">,durability2</append>
<append xpath="/items/item[@name='gunmp155ultima']/property[@name='Tags']/@value">,durability2</append>
<append xpath="/items/item[@name='gunm3benelli']/property[@name='Tags']/@value">,durability2</append>
<append xpath="/items/item[@name='gunsaiga12']/property[@name='Tags']/@value">,durability2</append>
<append xpath="/items/item[@name='gunak74m']/property[@name='Tags']/@value">,durability2</append>
<append xpath="/items/item[@name='gunfn40gl']/property[@name='Tags']/@value">,durability2</append>
<append xpath="/items/item[@name='gunpkp']/property[@name='Tags']/@value">,durability2</append>
<append xpath="/items/item[@name='gunpp19bizon']/property[@name='Tags']/@value">,durability2</append>
<append xpath="/items/item[@name='gunmp5']/property[@name='Tags']/@value">,durability2</append>
<append xpath="/items/item[@name='gunpp19vityaz']/property[@name='Tags']/@value">,durability2</append>
<append xpath="/items/item[@name='gunsr2mveresk']/property[@name='Tags']/@value">,durability2</append>
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<append xpath="/items/item[@name='gunFALsa58dmr']/property[@name='Tags']/@value">,durability3</append>
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<append xpath="/items/item[@name='gunuziprosmg']/property[@name='Tags']/@value">,durability3</append>
<append xpath="/items/item[@name='gunhkg28']/property[@name='Tags']/@value">,durability4</append>
<append xpath="/items/item[@name='gunswordmk18']/property[@name='Tags']/@value">,durability4</append>
<append xpath="/items/item[@name='gunaxmc']/property[@name='Tags']/@value">,durability4</append>
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<append xpath="/items/item[@name='gung36kv2']/property[@name='Tags']/@value">,durability4</append>
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<append xpath="/items/item[@name='gunIWItavorx95']/property[@name='Tags']/@value">,durability4</append>
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<append xpath="/items/item[@name='gunmcxspear']/property[@name='Tags']/@value">,durability4</append>
<append xpath="/items/item[@name='gunvector9']/property[@name='Tags']/@value">,durability4</append>
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<append xpath="/items/item[@name='gunstm9']/property[@name='Tags']/@value">,durability4</append>
<append xpath="/items/item[@name='gunscorpionevo3']/property[@name='Tags']/@value">,durability4</append>
<append xpath="/items/item[@name='gunvector45']/property[@name='Tags']/@value">,durability4</append>
<setattribute xpath="/items/item[@name='guntokarevtt']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='guntokarevgold']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunm1911']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunm45']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunusp45tac']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunp226']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunm9a3']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunsr1mp']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunpb']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunpmalphadog']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunusp45match']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunstechkin']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunglock17']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunfiveseven']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='guntokarevmachine']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunglock18c']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunrsh12']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo44MagnumBulletBall,ammo44MagnumBulletHP,ammo44MagnumBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gundeserteagle']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo44MagnumBulletBall,ammo44MagnumBulletHP,ammo44MagnumBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunmp18']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunt5000']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunm700']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunmosin']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunstar15']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gundvl10']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunsvt']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunm1aEBR']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunrsass']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunFALsa58dmr']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunrfb']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunsr25']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunvss']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunsvd']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunsv98']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunhkg28']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunswordmk18']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunaxmc']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gun9a91']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunfamas']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunm4a1']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunm16a4']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunl85a2']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunm4a1sopmod']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunmdr556']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunhoneybadger']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunmdr762']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunauga3']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunIWIcarmel']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunhk416']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunmcx']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gung36kv2']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunscarh']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunhk417']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunm14sass']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunIWItavorx95']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunmp43']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug</setattribute>
<setattribute xpath="/items/item[@name='gunm590']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug</setattribute>
<setattribute xpath="/items/item[@name='gunm870']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug</setattribute>
<setattribute xpath="/items/item[@name='gunmp153']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug</setattribute>
<setattribute xpath="/items/item[@name='gunmp155ultima']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug</setattribute>
<setattribute xpath="/items/item[@name='gunm3benelli']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug</setattribute>
<setattribute xpath="/items/item[@name='gunsaiga12']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug</setattribute>
<setattribute xpath="/items/item[@name='gunAA12']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug</setattribute>
<setattribute xpath="/items/item[@name='gunksg12']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug</setattribute>
<setattribute xpath="/items/item[@name='gunks23']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug</setattribute>
<setattribute xpath="/items/item[@name='gunaks74un']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunak74n']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunakmn']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunak74m']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunrpk16']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunak12']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunak107']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunasval']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunrd704']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunmk47']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunash12']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunrpd']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunpkp']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunfnminimi']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunFALsa58br']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunm60e6']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunmcxspear']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunppsh41']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunpp9klin']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunmp5k']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunpp19bizon']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunmp5']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunpp19vityaz']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunsr2mveresk']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunump45']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunuzi']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunmp9']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunmp5sd']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunthompson']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunmp7']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunp90']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunuziprosmg']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunvector9']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunmpx']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunstm9']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunscorpionevo3']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP</setattribute>
<setattribute xpath="/items/item[@name='gunvector45']/property[@class='Action0']/property[@name='Magazine_items']" name="value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP</setattribute>
<!-- <setattribute xpath="/items/item[@name='ammoShotgunShell']/effect_group[@name='ammoShotgunShell']/passive_effect[@name='DamageFalloffRange']" name="value">20</setattribute> -->
<append xpath="/items/item[starts-with(@name, 'meleeToolAxe')]">
<effect_group name="Power Attack">
<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary"/>
<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary"/>
<!-- <passive_effect name="AttacksPerMinute" operation="perc_add" value="-.3" tags="secondary"/> -->
<passive_effect name="StaminaLoss" operation="base_set" value="31.3" tags="secondary"/>
<!-- Moaning and grunting sounds moved to buffs.xml, <effect_group name="Power Attack Grunt"> -->
</effect_group>
</append>
<append xpath="/items/item[starts-with(@name, 'gun') and ./property[@name='Tags' and not(contains(@value, 'shotgun'))] and not(@name='gunm32a1mgl') and not(@name='gunfn40gl') and not(@name='gunchinalake')]">
<effect_group tiered="false">
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0" tag="shotgun" invert_tag_check="true"/>
</effect_group>
</append>
</Config>

176
Config/loot.xml Normal file
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<Config>
<append xpath="/lootcontainers/lootgroup[@name='gunHandgunT1Pistol']">
<item name="gunm1911" />
<item name="gunm45" />
<item name="guntokarevtt" />
<item name="gunusp45tac" />
</append>
<append xpath="/lootcontainers/lootgroup[@name='groupWeaponsHandgunsT2_FR']">
<item name="gundeserteagle" />
</append>
<append xpath="/lootcontainers/lootgroup[@name='groupWeaponsHandgunsT3_FR']">
<item name="gunm9a3" />
<item name="gunp226" />
<item name="gunpb" />
<item name="gunpmalphadog" />
<item name="gunsr1mp" />
<item name="gunusp45match" />
</append>
<append xpath="/lootcontainers/lootgroup[@name='groupWeaponsHandgunsT5_FR']">
<item name="gunfiveseven" />
<item name="gunglock17" />
<item name="gunstechkin" />
</append>
<append xpath="/lootcontainers/lootgroup[@name='groupWeaponsRangedT1_FR']">
<item name="gunm1911" />
<item name="gunm45" />
<item name="guntokarevtt" />
<item name="gunusp45tac" />
<item name="gunmp43" />
<item name="gunm700" />
<item name="gunmosin" />
<item name="gunstar15" />
<item name="gunt5000" />
</append>
<append xpath="/lootcontainers/lootgroup[@name='groupWeaponsRangedT2_FR']">
<item name="gundeserteagle" />
<item name="gunmp5k" />
<item name="gunpp9klin" />
<item name="gunppsh41" />
<item name="gunm590" />
<item name="gunm870" />
<item name="gundvl10" />
<item name="gunsvt" />
</append>
<append xpath="/lootcontainers/lootgroup[@name='groupWeaponsRangedT3_FR']">
<item name="gunm3benelli" />
<item name="gunmp153" />
<item name="gunmp155ultima" />
<item name="gunsaiga12" />
<item name="gunFALsa58dmr" />
<item name="gunrfb" />
<item name="gunsv98" />
<item name="gunsvd" />
<item name="gunvss" />
<item name="gunm9a3" />
<item name="gunp226" />
<item name="gunpb" />
<item name="gunpmalphadog" />
<item name="gunsr1mp" />
<item name="gunusp45match" />
<item name="gunmp5" />
<item name="gunpp19bizon" />
<item name="gunpp19vityaz" />
<item name="gunsr2mveresk" />
<item name="gunump45" />
<item name="gunuzi" />
<item name="gunuziprosmg" />
<item name="gun9a91" />
<item name="gunrpd" />
</append>
<append xpath="/lootcontainers/lootgroup[@name='groupWeaponsRangedT4_FR']">
<item name="gunks23" />
<item name="gunksg12" />
<item name="gunm1aEBR" />
<item name="gunsr25" />
<item name="gunfamas" />
<item name="gunl85a2" />
<item name="gunm16a4" />
<item name="gunm4a1" />
<item name="gunpkp" />
<item name="gunfn40gl" /> <!-- GrenadeLauncher01_FR holding place -->
</append>
<append xpath="/lootcontainers/lootgroup[@name='groupWeaponsRangedT5_FR']">
<item name="gunAA12" />
<item name="gunaxmc" />
<item name="gunhkg28" />
<item name="gunm14sass" />
<item name="gunrsass" />
<item name="gunswordmk18" />
<item name="gunfiveseven" />
<item name="gunglock17" />
<item name="gunstechkin" />
<item name="gunmp5sd" />
<item name="gunmp7" />
<item name="gunmp9" />
<item name="gunp90" />
<item name="gunthompson" />
<item name="gunIWIcarmel" />
<item name="gunauga3" />
<item name="gunm60e6" />
</append>
<append xpath="/lootcontainers/lootgroup[@name='FuriousRamsayGroupLegendaryRanged']">
<item name="gunaxmc" quality="6" />
<item name="gunhkg28" quality="6" />
<item name="gunm14sass" quality="6" />
<item name="gunrsass" quality="6" />
<item name="gunswordmk18" quality="6" />
<item name="gunAA12" quality="6" />
<item name="gunfiveseven" quality="6" />
<item name="gunglock17" quality="6" />
<item name="gunstechkin" quality="6" />
<item name="gunmp5sd" quality="6" />
<item name="gunmp7" quality="6" />
<item name="gunmp9" quality="6" />
<item name="gunp90" quality="6" />
<item name="gunthompson" quality="6" />
<item name="gunak107" quality="6" />
<item name="gunak12" quality="6" />
<item name="gunash12" quality="6" />
<item name="gunrpk16" quality="6" />
<item name="gunIWIcarmel" quality="6" />
<item name="gunauga3" quality="6" />
<item name="gunpkp" quality="6" />
</append>
<append xpath="/lootcontainers/lootgroup[@name='groupWeaponsT3_Ranged']">
<item name="gunfamas" />
<item name="gunl85a2" />
<item name="gunm16a4" />
<item name="gunm4a1" />
<item name="gunm1aEBR" />
<item name="gunsr25" />
<item name="gunpkp" />
<item name="gunfn40gl" /> <!-- GrenadeLauncher01_FR holding place -->
<item name="gunks23" />
<item name="gunksg12" />
<item name="gunm9a3" />
<item name="gunp226" />
<item name="gunpb" />
<item name="gunpmalphadog" />
<item name="gunsr1mp" />
<item name="gunusp45match" />
<item name="gunFALsa58br" />
<item name="gunasval" />
<item name="gunmp5" />
<item name="gunpp19bizon" />
<item name="gunpp19vityaz" />
<item name="gunsr2mveresk" />
<item name="gunump45" />
<item name="gunuzi" />
<item name="gunuziprosmg" />
</append>
<append xpath="/lootcontainers/lootgroup[@name='groupWeaponsT5_Ranged']">
<item name="gunIWIcarmel" />
<item name="gunauga3" />
<item name="gunaxmc" />
<item name="gunhkg28" />
<item name="gunm14sass" />
<item name="gunrsass" />
<item name="gunswordmk18" />
<item name="gunm60e6" />
<item name="gunAA12" />
<item name="gunfiveseven" />
<item name="gunglock17" />
<item name="gunstechkin" />
<item name="gunak107" />
<item name="gunak12" />
<item name="gunash12" />
<item name="gunrpk16" />
<item name="gunmp5sd" />
<item name="gunmp7" />
<item name="gunmp9" />
<item name="gunp90" />
<item name="gunthompson" />
</append>
</Config>

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Config/progression.xml Normal file
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<Config>
<remove xpath="/progression/crafting_skills/crafting_skill[@name='craftingHandguns']" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingSledgehammers']" >
<crafting_skill name="craftingHandguns" max_level="300" parent="attCrafting" name_key="craftingHandgunsName" desc_key="craftingHandgunsDesc" long_desc_key="craftingHandgunsLongDesc" icon="ui_game_symbol_gunHandgunT1Pistol">
<display_entry item="gunusp45tac" unlock_level="50,60,70,80,90" >
<unlock_entry item="gunHandgunT1Pistol" unlock_tier="1" />
<unlock_entry item="gunm1911" unlock_tier="1" />
<unlock_entry item="gunm45" unlock_tier="1" />
<unlock_entry item="guntokarevtt" unlock_tier="1" />
</display_entry>
<display_entry item="gunusp45match" unlock_level="80,90,100,110,120" >
<unlock_entry item="Pistol01_FR" unlock_tier="1 " />
<unlock_entry item="gunm9a3" unlock_tier="1 " />
<unlock_entry item="gunp226" unlock_tier="1 " />
<unlock_entry item="gunpb" unlock_tier="1 " />
<unlock_entry item="gunpmalphadog" unlock_tier="1 " />
<unlock_entry item="gunsr1mp" unlock_tier="1 " />
</display_entry>
<display_entry item="gunstechkin" unlock_level="110,120,130,140,150" >
<unlock_entry item="Pistol02_FR" unlock_tier="1" />
<unlock_entry item="gunfiveseven" unlock_tier="1" />
<unlock_entry item="gunglock17" unlock_tier="1" />
</display_entry>
<display_entry item="guntokarevmachine" unlock_level="140,150,160,170,180" />
<display_entry item="guntokarevgold" unlock_level="150,160,170,180,190" />
<effect_group>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,300" value="1" tags="gunHandgunT1Pistol,gunm1911,gunm45,guntokarevtt,gunusp45tac"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="80,300" value="1" tags="Pistol01_FR,gunm9a3,gunp226,gunpb,gunpmalphadog,gunsr1mp,gunusp45match,modpistolscopemount"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="110,300" value="1" tags="Pistol02_FR,gunfiveseven,gunglock17,gunstechkin"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="140,300" value="1" tags="guntokarevmachine"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="150,300" value="1" tags="guntokarevgold"/>
<passive_effect name="CraftingTier" operation="base_add" level="60,70,80,90,300" value="1,2,3,4,4" tags="gunHandgunT1Pistol,gunm1911,gunm45,guntokarevtt,gunusp45tac"/>
<passive_effect name="CraftingTier" operation="base_add" level="90,100,110,120,300" value="1,2,3,4,4" tags="Pistol01_FRPistol01_FR,gunm9a3,gunp226,gunpb,gunpmalphadog,gunsr1mp,gunusp45match,modpistolscopemount"/>
<passive_effect name="CraftingTier" operation="base_add" level="120,130,140,150,300" value="1,2,3,4,4" tags="Pistol02_FR,gunfiveseven,gunglock17,gunstechkin"/>
<passive_effect name="CraftingTier" operation="base_add" level="150,160,170,180,300" value="1,2,3,4,4" tags="guntokarevmachine"/>
<passive_effect name="CraftingTier" operation="base_add" level="160,170,180,190,300" value="1,2,3,4,4" tags="guntokarevgold"/>
</effect_group>
</crafting_skill>
</insertAfter>
</if>
</conditional>
<remove xpath="/progression/crafting_skills/crafting_skill[@name='FuriousRamsayCraftingRevolvers']" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='FuriousRamsayCraftingBatons']" >
<crafting_skill name="FuriousRamsayCraftingRevolvers" max_level="300" parent="attCrafting" name_key="FuriousRamsayCraftingRevolversName" desc_key="FuriousRamsayCraftingRevolversDesc" long_desc_key="FuriousRamsayCraftingRevolversLongDesc" icon="ui_game_symbol_gunHandgunT2Magnum44">
<display_entry item="gunHandgunT2Magnum44" unlock_level="50,60,70,80,90" />
<display_entry item="Revolver01_FR" unlock_level="80,90,100,110,120" />
<display_entry item="Revolver02_FR" unlock_level="110,120,130,140,150" />
<display_entry item="gunrsh12" unlock_level="150,160,170,180,190" />
<effect_group>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,300" value="1" tags="gunHandgunT2Magnum44"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="80,300" value="1" tags="Revolver01_FR"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="110,300" value="1" tags="Revolver02_FR"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="150,300" value="1" tags="gunrsh12"/>
<passive_effect name="CraftingTier" operation="base_add" level="60,70,80,90,300" value="1,2,3,4,4" tags="gunHandgunT2Magnum44,gunrsh12"/>
<passive_effect name="CraftingTier" operation="base_add" level="90,100,110,120,300" value="1,2,3,4,4" tags="Revolver01_FR"/>
<passive_effect name="CraftingTier" operation="base_add" level="120,130,140,150,300" value="1,2,3,4,4" tags="Revolver02_FR"/>
<passive_effect name="CraftingTier" operation="base_add" level="160,170,180,190,300" value="1,2,3,4,4" tags="gunrsh12"/>
</effect_group>
</crafting_skill>
</insertAfter>
</if>
</conditional>
<remove xpath="/progression/crafting_skills/crafting_skill[@name='FuriousRamsayCraftingHeavyHandguns']" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingBlades']" >
<crafting_skill name="FuriousRamsayCraftingHeavyHandguns" max_level="300" parent="attCrafting" name_key="FuriousRamsayCraftingHeavyHandgunsName" desc_key="FuriousRamsayCraftingHeavyHandgunsDesc" long_desc_key="FuriousRamsayCraftingHeavyHandgunsLongDesc" icon="ui_game_symbol_gunHandgunT3DesertVulture">
<display_entry item="gundeserteagle" unlock_level="50,60,70,80,90" >
<unlock_entry item="gunHandgunT3DesertVulture" unlock_tier="1" />
</display_entry>
<display_entry item="HeavyPistol02_FR" unlock_level="100,110,120,130,140" />
<display_entry item="HeavyPistol01_FR" unlock_level="150,160,170,180,190" />
<effect_group>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,300" value="1" tags="gunHandgunT3DesertVulture,gundeserteagle"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="100,300" value="1" tags="HeavyPistol02_FR"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="150,300" value="1" tags="HeavyPistol01_FR"/>
<passive_effect name="CraftingTier" operation="base_add" level="60,70,80,90,300" value="1,2,3,4,4" tags="gunHandgunT3DesertVulture,gundeserteagle"/>
<passive_effect name="CraftingTier" operation="base_add" level="110,120,130,140,300" value="1,2,3,4,4" tags="HeavyPistol02_FR"/>
<passive_effect name="CraftingTier" operation="base_add" level="160,170,180,190,300" value="1,2,3,4,4" tags="HeavyPistol01_FR"/>
</effect_group>
</crafting_skill>
</insertAfter>
</if>
</conditional>
<remove xpath="/progression/crafting_skills/crafting_skill[@name='craftingShotguns']" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingClubs']" >
<crafting_skill name="craftingShotguns" max_level="400" parent="attCrafting" name_key="craftingShotgunsName" desc_key="craftingShotgunsDesc" long_desc_key="craftingShotgunsLongDesc" icon="ui_game_symbol_gunShotgunT1DoubleBarrel">
<display_entry item="gunShotgunT1DoubleBarrel" unlock_level="50,60,70,80,90" >
<unlock_entry item="gunmp43" unlock_tier="1" />
</display_entry>
<display_entry item="gunShotgunT2PumpShotgun" unlock_level="80,90,100,110,120" >
<unlock_entry item="gunm590" unlock_tier="1" />
<unlock_entry item="gunm870" unlock_tier="1" />
<unlock_entry item="gunmp153" unlock_tier="1" />
</display_entry>
<display_entry item="gunShotgunT3AutoShotgun" unlock_level="110,120,130,140,150" >
<unlock_entry item="gunm3benelli" unlock_tier="1" />
<unlock_entry item="gunmp155ultima" unlock_tier="1" />
<unlock_entry item="gunsaiga12" unlock_tier="1" />
</display_entry>
<display_entry item="Shotgun01_FR" unlock_level="140,150,160,170,180" >
<unlock_entry item="gunks23" unlock_tier="1" />
<unlock_entry item="gunksg12" unlock_tier="1" />
</display_entry>
<display_entry item="Shotgun02_FR" unlock_level="150,160,170,180,190" >
<unlock_entry item="gunAA12" unlock_tier="1" />
</display_entry>
<effect_group>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,300" value="1" tags="gunShotgunT1DoubleBarrel,gunmp43"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="80,300" value="1" tags="gunShotgunT2PumpShotgun,gunm590,gunm870,gunmp153"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="110,300" value="1" tags="gunShotgunT3AutoShotgun,gunm3benelli,gunmp155ultima,gunsaiga12"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="140,300" value="1" tags="Shotgun01_FR,gunks23,gunksg12"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="150,300" value="1" tags="Shotgun02_FR,gunAA12"/>
<passive_effect name="CraftingTier" operation="base_add" level="60,70,80,90,300" value="1,2,3,4,4" tags="gunShotgunT1DoubleBarrel,gunmp43"/>
<passive_effect name="CraftingTier" operation="base_add" level="90,100,110,120,300" value="1,2,3,4,4" tags="gunShotgunT2PumpShotgun,gunm590,gunm870,gunmp153"/>
<passive_effect name="CraftingTier" operation="base_add" level="120,130,140,150,300" value="1,2,3,4,4" tags="gunShotgunT3AutoShotgun,gunm3benelli,gunmp155ultima,gunsaiga12"/>
<passive_effect name="CraftingTier" operation="base_add" level="150,160,170,180,300" value="1,2,3,4,4" tags="Shotgun01_FR,gunks23,gunksg12"/>
<passive_effect name="CraftingTier" operation="base_add" level="160,170,180,190,300" value="1,2,3,4,4" tags="Shotgun02_FR,gunAA12"/>
</effect_group>
</crafting_skill>
</insertAfter>
</if>
</conditional>
<remove xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingBows']" >
<crafting_skill name="craftingRifles" max_level="400" parent="attCrafting" name_key="craftingRiflesName" desc_key="craftingRiflesDesc" long_desc_key="craftingRiflesLongDesc" icon="ui_game_symbol_gunRifleT1HuntingRifle">
<display_entry item="gunmp18" unlock_level="1,10,20,30,40" />
<display_entry item="gunRifleT1HuntingRifle" unlock_level="50,60,70,80,90" >
<unlock_entry item="gunm700" unlock_tier="1" />
<unlock_entry item="gunmosin" unlock_tier="1" />
<unlock_entry item="gunstar15" unlock_tier="1" />
<unlock_entry item="gunt5000" unlock_tier="1" />
</display_entry>
<display_entry item="gunRifleT2LeverActionRifle" unlock_level="80,90,100,110,120" >
<unlock_entry item="gundvl10" unlock_tier="1" />
<unlock_entry item="gunsvt" unlock_tier="1" />
</display_entry>
<display_entry item="gunRifleT3SniperRifle" unlock_level="110,120,130,140,150" >
<unlock_entry item="gunFALsa58dmr" unlock_tier="1" />
<unlock_entry item="gunrfb" unlock_tier="1" />
<unlock_entry item="gunsv98" unlock_tier="1" />
<unlock_entry item="gunsvd" unlock_tier="1" />
<unlock_entry item="gunvss" unlock_tier="1" />
</display_entry>
<display_entry item="SniperRifle01_FR" unlock_level="140,150,160,170,180" >
<unlock_entry item="gunm1aEBR" unlock_tier="1" />
<unlock_entry item="gunsr25" unlock_tier="1" />
</display_entry>
<display_entry item="SniperRifle02_FR" unlock_level="150,160,170,180,190" >
<unlock_entry item="gunaxmc" unlock_tier="1" />
<unlock_entry item="gunhkg28" unlock_tier="1" />
<unlock_entry item="gunm14sass" unlock_tier="1" />
<unlock_entry item="gunrsass" unlock_tier="1" />
<unlock_entry item="gunswordmk18" unlock_tier="1" />
</display_entry>
<effect_group>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="1,300" value="1" tags="gunmp18"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,300" value="1" tags="gunRifleT1HuntingRifle,gunm700,gunmosin,gunstar15,gunt5000"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="80,300" value="1" tags="gunRifleT2LeverActionRifle,gundvl10,gunsvt"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="110,300" value="1" tags="gunRifleT3SniperRifle,gunFALsa58dmr,gunrfb,gunsv98,gunsvd,gunvss"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="140,300" value="1" tags="SniperRifle01_FR,gunm1aEBR,gunsr25"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="150,400" value="1" tags="SniperRifle02_FR,gunaxmc,gunhkg28,gunm14sass,gunrsass,gunswordmk18"/>
<passive_effect name="CraftingTier" operation="base_add" level="10,20,30,40,50" value="1,2,3,4,4" tags="gunmp18"/>
<passive_effect name="CraftingTier" operation="base_add" level="60,70,80,90,300" value="1,2,3,4,4" tags="gunRifleT1HuntingRifle,gunm700,gunmosin,gunstar15,gunt5000"/>
<passive_effect name="CraftingTier" operation="base_add" level="90,100,110,120,300" value="1,2,3,4,4" tags="gunRifleT2LeverActionRifle,gundvl10,gunsvt"/>
<passive_effect name="CraftingTier" operation="base_add" level="120,130,140,150,300" value="1,2,3,4,4" tags="gunRifleT3SniperRifle,gunFALsa58dmr,gunrfb,gunsv98,gunsvd,gunvss"/>
<passive_effect name="CraftingTier" operation="base_add" level="150,160,170,180,300" value="1,2,3,4,4" tags="SniperRifle01_FR,gunm1aEBR,gunsr25"/>
<passive_effect name="CraftingTier" operation="base_add" level="160,170,180,190,300" value="1,2,3,4,4" tags="SniperRifle02_FR,gunaxmc,gunhkg28,gunm14sass,gunrsass,gunswordmk18"/>
</effect_group>
</crafting_skill>
</insertAfter>
</if>
</conditional>
<remove xpath="/progression/crafting_skills/crafting_skill[@name='FuriousRamsayCraftingTacticalRifles']"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='FuriousRamsayCraftingScythes']" >
<crafting_skill name="FuriousRamsayCraftingTacticalRifles" max_level="300" parent="attCrafting" name_key="FuriousRamsayCraftingTacticalRiflesName" desc_key="FuriousRamsayCraftingTacticalRiflesDesc" long_desc_key="FuriousRamsayCraftingTacticalRiflesLongDesc" icon="ui_game_symbol_gunMGT2TacticalAR">
<display_entry item="gunMGT2TacticalAR" unlock_level="50,60,70,80,90" >
<unlock_entry item="gun9a91" unlock_tier="1" />
</display_entry>
<display_entry item="TacticalAssaultRifle01_FR" unlock_level="80,90,100,110,120" >
<unlock_entry item="gunfamas" unlock_tier="1" />
<unlock_entry item="gunl85a2" unlock_tier="1" />
<unlock_entry item="gunm16a4" unlock_tier="1" />
<unlock_entry item="gunm4a1" unlock_tier="1" />
</display_entry>
<display_entry item="TacticalAssaultRifle02_FR" unlock_level="110,120,130,140,150" >
<unlock_entry item="gunIWIcarmel" unlock_tier="1" />
<unlock_entry item="gunauga3" unlock_tier="1" />
</display_entry>
<display_entry item="gunIWItavorx95" unlock_level="140,150,160,170,180" >
<unlock_entry item="gunhk417" unlock_tier="1" />
<unlock_entry item="gunhoneybadger" unlock_tier="1" />
<unlock_entry item="gunm4a1sopmod" unlock_tier="1" />
<unlock_entry item="gunmdr556" unlock_tier="1" />
<unlock_entry item="gunmdr762" unlock_tier="1" />
<unlock_entry item="gunscarh" unlock_tier="1" />
</display_entry>
<display_entry item="gunhk416" unlock_level="150,160,170,180,190" >
<unlock_entry item="gung36kv2" unlock_tier="1" />
<unlock_entry item="gunmcx" unlock_tier="1" />
</display_entry>
<effect_group>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,300" value="1" tags="gunMGT2TacticalAR,gun9a91"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="80,300" value="1" tags="TacticalAssaultRifle01_FR,gunfamas,gunl85a2,gunm16a4,gunm4a1"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="110,300" value="1" tags="TacticalAssaultRifle02_FR,gunIWIcarmel,gunauga3"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="140,300" value="1" tags="gunIWItavorx95,gunhk417,gunhoneybadger,gunm4a1sopmod,gunmdr556,gunmdr762,gunscarh"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="150,300" value="1" tags="gunhk416,gung36kv2,gunmcx"/>
<passive_effect name="CraftingTier" operation="base_add" level="60,70,80,90,300" value="1,2,3,4,4" tags="gunMGT2TacticalAR,gun9a91"/>
<passive_effect name="CraftingTier" operation="base_add" level="90,100,110,120,300" value="1,2,3,4,4" tags="TacticalAssaultRifle01_FR,gunfamas,gunl85a2,gunm16a4,gunm4a1"/>
<passive_effect name="CraftingTier" operation="base_add" level="120,130,140,150,300" value="1,2,3,4,4" tags="TacticalAssaultRifle02_FR,gunIWIcarmel,gunauga3"/>
<passive_effect name="CraftingTier" operation="base_add" level="150,160,170,180,300" value="1,2,3,4,4" tags="gunIWItavorx95,gunhk417,gunhoneybadger,gunm4a1sopmod,gunmdr556,gunmdr762,gunscarh"/>
<passive_effect name="CraftingTier" operation="base_add" level="160,170,180,190,300" value="1,2,3,4,4" tags="gunhk416,gung36kv2,gunmcx"/>
</effect_group>
</crafting_skill>
</insertAfter>
</if>
</conditional>
<remove xpath="/progression/crafting_skills/crafting_skill[@name='craftingMachineGuns']" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='FuriousRamsayCraftingAxes']" >
<crafting_skill name="craftingMachineGuns" max_level="300" parent="attCrafting" name_key="craftingMachineGunsName" desc_key="craftingMachineGunsDesc" long_desc_key="craftingMachineGunsLongDesc" icon="ui_game_symbol_gunMGT3M60">
<display_entry item="gunMGT3M60" unlock_level="50,60,70,80,90" >
<unlock_entry item="gunrpd" unlock_tier="1" />
</display_entry>
<display_entry item="MachineGun02_FR" unlock_level="80,90,100,110,120" >
<unlock_entry item="gunpkp" unlock_tier="1" />
</display_entry>
<display_entry item="MachineGun01_FR" unlock_level="110,120,130,140,150" >
<unlock_entry item="gunm60e6" unlock_tier="1" />
</display_entry>
<display_entry item="gunfnminimi" unlock_level="150,160,170,180,190" >
</display_entry>
<effect_group>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,300" value="1" tags="gunMGT3M60,gunrpd"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="80,300" value="1" tags="MachineGun02_FR,gunpkp"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="110,300" value="1" tags="MachineGun01_FR,gunm60e6"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="150,300" value="1" tags="gunfnminimi"/>
<passive_effect name="CraftingTier" operation="base_add" level="60,70,80,90,300" value="1,2,3,4,4" tags="gunMGT3M60,gunrpd"/>
<passive_effect name="CraftingTier" operation="base_add" level="90,100,110,120,300" value="1,2,3,4,4" tags="MachineGun02_FR,gunpkp"/>
<passive_effect name="CraftingTier" operation="base_add" level="120,130,140,150,300" value="1,2,3,4,4" tags="MachineGun01_FR,gunm60e6"/>
<passive_effect name="CraftingTier" operation="base_add" level="160,170,180,190,300" value="1,2,3,4,4" tags="gunfnminimi"/>
</effect_group>
</crafting_skill>
</insertAfter>
</if>
</conditional>
<remove xpath="/progression/crafting_skills/crafting_skill[@name='FuriousRamsayCraftingAssaultRifles']" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='FuriousRamsayCraftingSwords']" >
<crafting_skill name="FuriousRamsayCraftingAssaultRifles" max_level="300" parent="attCrafting" name_key="FuriousRamsayCraftingAssaultRiflesName" desc_key="FuriousRamsayCraftingAssaultRiflesDesc" long_desc_key="FuriousRamsayCraftingAssaultRiflesLongDesc" icon="ui_game_symbol_gunMGT1AK47">
<!--Element inserted by: "zz_REBIRTH__Core"-->
<display_entry item="gunMGT1AK47" unlock_level="50,60,70,80,90" >
<unlock_entry item="gunak74n" unlock_tier="1" />
<unlock_entry item="gunakmn" unlock_tier="1" />
<unlock_entry item="gunaks74un" unlock_tier="1" />
</display_entry>
<display_entry item="AssaultRifle02_FR" unlock_level="80,90,100,110,120" >
<unlock_entry item="gunFALsa58br" unlock_tier="1" />
<unlock_entry item="gunasval" unlock_tier="1" />
</display_entry>
<display_entry item="AssaultRifle01_FR" unlock_level="110,120,130,140,150" >
<unlock_entry item="gunak107" unlock_tier="1" />
<unlock_entry item="gunak12" unlock_tier="1" />
<unlock_entry item="gunash12" unlock_tier="1" />
<unlock_entry item="gunrpk16" unlock_tier="1" />
</display_entry>
<display_entry item="gunrd704" unlock_level="150,160,170,180,190" >
<unlock_entry item="gunmk47" unlock_tier="1" />
<unlock_entry item="gunmcxspear" unlock_tier="1" />
</display_entry>
<effect_group>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,300" value="1" tags="gunMGT1AK47,gunak74n,gunakmn,gunaks74un" />
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="80,300" value="1" tags="AssaultRifle02_FR,gunFALsa58br,gunasval" />
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="110,300" value="1" tags="AssaultRifle01_FR,gunak107,gunak12,gunash12,gunrpk16" />
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="150,300" value="1" tags="gunrd704,gunmk47,gunmcxspear" />
<passive_effect name="CraftingTier" operation="base_add" level="60,70,80,90,300" value="1,2,3,4,4" tags="gunMGT1AK47,gunak74n,gunakmn,gunaks74un" />
<passive_effect name="CraftingTier" operation="base_add" level="90,100,110,120,300" value="1,2,3,4,4" tags="AssaultRifle02_FR,gunFALsa58br,gunasval" />
<passive_effect name="CraftingTier" operation="base_add" level="120,130,140,150,300" value="1,2,3,4,4" tags="AssaultRifle01_FR,gunak107,gunak12,gunash12,gunrpk16" />
<passive_effect name="CraftingTier" operation="base_add" level="160,170,180,190,300" value="1,2,3,4,4" tags="gunrd704,gunmk47,gunmcxspear" />
</effect_group>
</crafting_skill>
</insertAfter>
</if>
</conditional>
<remove xpath="/progression/crafting_skills/crafting_skill[@name='FuriousRamsayCraftingSubmachineGuns']" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingKnuckles']" >
<crafting_skill name="FuriousRamsayCraftingSubmachineGuns" max_level="300" parent="attCrafting" name_key="FuriousRamsayCraftingSubmachineGunsName" desc_key="FuriousRamsayCraftingSubmachineGunsDesc" long_desc_key="FuriousRamsayCraftingSubmachineGunsLongDesc" icon="ui_game_symbol_gunHandgunT3SMG5">
<!--Element inserted by: "zz_REBIRTH__Core"-->
<display_entry item="gunHandgunT3SMG5" unlock_level="50,60,70,80,90" >
<unlock_entry item="gunmp5k" unlock_tier="1" />
<unlock_entry item="gunpp9klin" unlock_tier="1" />
<unlock_entry item="gunppsh41" unlock_tier="1" />
</display_entry>
<display_entry item="SubMachineGun01_FR" unlock_level="80,90,100,110,120" >
<unlock_entry item="gunmp5" unlock_tier="1" />
<unlock_entry item="gunpp19bizon" unlock_tier="1" />
<unlock_entry item="gunpp19vityaz" unlock_tier="1" />
<unlock_entry item="gunsr2mveresk" unlock_tier="1" />
<unlock_entry item="gunump45" unlock_tier="1" />
<unlock_entry item="gunuzi" unlock_tier="1" />
<unlock_entry item="gunuziprosmg" unlock_tier="1" />
</display_entry>
<display_entry item="SubMachineGun02_FR" unlock_level="110,120,130,140,150" >
<unlock_entry item="gunmp5sd" unlock_tier="1" />
<unlock_entry item="gunmp7" unlock_tier="1" />
<unlock_entry item="gunmp9" unlock_tier="1" />
<unlock_entry item="gunp90" unlock_tier="1" />
<unlock_entry item="gunthompson" unlock_tier="1" />
</display_entry>
<display_entry item="gunmpx" unlock_level="150,160,170,180,190" >
<unlock_entry item="gunscorpionevo3" unlock_tier="1" />
<unlock_entry item="gunstm9" unlock_tier="1" />
<unlock_entry item="gunvector45" unlock_tier="1" />
<unlock_entry item="gunvector9" unlock_tier="1" />
</display_entry>
<effect_group>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,300" value="1" tags="gunHandgunT3SMG5,gunmp5k,gunpp9klin,gunppsh41" />
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="80,300" value="1" tags="SubMachineGun01_FR,gunmp5,gunpp19bizon,gunpp19vityaz,gunsr2mveresk,gunump45,gunuzi,gunuziprosmg" />
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="110,300" value="1" tags="SubMachineGun02_FR,gunmp5sd,gunmp7,gunmp9,gunp90,gunthompson" />
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="150,300" value="1" tags="gunmpx,gunscorpionevo3,gunstm9,gunvector45,gunvector9" />
<passive_effect name="CraftingTier" operation="base_add" level="60,70,80,90,300" value="1,2,3,4,4" tags="gunHandgunT3SMG5,gunmp5k,gunpp9klin,gunppsh41" />
<passive_effect name="CraftingTier" operation="base_add" level="90,100,110,120,300" value="1,2,3,4,4" tags="SubMachineGun01_FR,gunpp19bizon,gunmp5,gunpp19vityaz,gunsr2mveresk,gunump45,gunuzi" />
<passive_effect name="CraftingTier" operation="base_add" level="120,130,140,150,300" value="1,2,3,4,4" tags="SubMachineGun02_FR,gunmp9,gunmp5sd,gunthompson,gunmp7,gunp90,gunuziprosmg" />
<passive_effect name="CraftingTier" operation="base_add" level="160,170,180,190,300" value="1,2,3,4,4" tags="gunmpx,gunscorpionevo3,gunstm9,gunvector45,gunvector9" />
</effect_group>
</crafting_skill>
</insertAfter>
</if>
</conditional>
</Config>

1010
Config/recipes.xml Normal file
View File

@@ -0,0 +1,1010 @@
<Config>
<remove xpath="/recipes/recipe[@name='Ammobench']"> </remove>
<!-- <remove xpath="/recipes/recipe[@name='ammo9mmBulletBall']"> </remove> -->
<remove xpath="/recipes/recipe[@name='resourceLowCaliberCasing']"> </remove>
<remove xpath="/recipes/recipe[@name='resourceMedCaliberCasing']"> </remove>
<remove xpath="/recipes/recipe[@name='resourceHighCaliberCasing']"> </remove>
<remove xpath="/recipes/recipe[@name='resourceEmptyShotgunShell']"> </remove>
<remove xpath="/recipes/recipe[@name='resourceLowCaliberBulletTip']"> </remove>
<remove xpath="/recipes/recipe[@name='resourceMedCaliberBulletTip']"> </remove>
<remove xpath="/recipes/recipe[@name='resourceHighCaliberBulletTip']"> </remove>
<remove xpath="/recipes/recipe[@name='resourceCellulosePowder']"> </remove>
<remove xpath="/recipes/recipe[@name='resource_item_other_powder']"> </remove>
<remove xpath="/recipes/recipe[@name='resource_item_other_powder_green']"> </remove>
<remove xpath="/recipes/recipe[@name='resource_item_other_powder_red']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft54539']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft54539AP']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft54539HP']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft55645NATO']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft55645NATOAP']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft55645NATOHP']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft300blk']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft300BblkAP']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft300blkHP']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft76239']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft76239AP']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft76239HP']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft9x39SP5']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft9x39BP']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft76251NATO']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft76251NATOAP']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft76251NATOHP']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft76254R']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft76254RAP']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft76254RHP']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft338']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft338AP']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft338HP']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft12733']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft12733HP']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft12755PS12']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft12755PS12A']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft12755PS12B']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft76225mmTokarev']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft918mmPM']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft919mm']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft919mmAP']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft919mmHP']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft9x21mm']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft9x21mmAP']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft9x21mmHP']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft45ACP']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft45ACPAP']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft45ACPRIP']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft4630mmHK']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft4630mmHKAP']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft4630mmHKHP']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft5728FN']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft5728FNAP']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft5728FNHP']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEft7mmShotgun']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEftFlechetteShotgun']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEftAP20Slug']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEftShrapnel25Shotgun']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoEftBarricadeSlug']"> </remove>
<remove xpath="/recipes/recipe[@name='bundleEftResourceNitricAcid']"> </remove>
<remove xpath="/recipes/recipe[@name='bundleEftResourceNitricAcid_2']"> </remove>
<remove xpath="/recipes/recipe[@name='bundleEftResourceSulfuricAcid']"> </remove>
<remove xpath="/recipes/recipe[@name='bundleEftResourceSulfuricAcid_2']"> </remove>
<remove xpath="/recipes/recipe[@name='resourceCanisterWithPurifiedWater']"> </remove>
<remove xpath="/recipes/recipe[@name='resourceWeaponParts']"> </remove>
<remove xpath="/recipes/recipe[@name='resourceWeaponRepairKit']"> </remove>
<remove xpath="/recipes/recipe[@name='resourceUZRGMGrenadeFuze']"> </remove>
<remove xpath="/recipes/recipe[@name='resourceTP200TNTBrick']"> </remove>
<remove xpath="/recipes/recipe[@name='40x46m381HE']"> </remove>
<remove xpath="/recipes/recipe[@name='40x46m576MPBuckshot']"> </remove>
<remove xpath="/recipes/recipe[@name='40x53VOG25']"> </remove>
<remove xpath="/recipes/recipe[@name='medicalIFAK']"> </remove>
<remove xpath="/recipes/recipe[@name='medicalSalewa']"> </remove>
<remove xpath="/recipes/recipe[@name='medicalInjectorAdrenaline']"> </remove>
<remove xpath="/recipes/recipe[@name='medicalInjectorMorphine']"> </remove>
<remove xpath="/recipes/recipe[@name='medicalInjectorPerfortran']"> </remove>
<remove xpath="/recipes/recipe[@name='medicalInjectorPropitalRegenerativeStim']"> </remove>
<remove xpath="/recipes/recipe[@name='medicalInjectorSJ12']"> </remove>
<remove xpath="/recipes/recipe[@name='medicalInjector2A2']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo30165mm']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo5451']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo5452']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo5453']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo5561']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo5562']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo5563']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmoblk1']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmoblk2']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmoblk3']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo9391']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo9392']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo7621']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo7622']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo7623']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo7624']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo7625']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo7626']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo7627']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo7628']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo7629']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo50AE1']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo50AE2']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo1271']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo1272']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo1273']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo76210']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo9181']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo9191']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo9192']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo9193']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo9211']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo9212']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo9213']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo451']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo452']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo453']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo46301']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo46302']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo46303']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo57281']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo57282']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo57283']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo1274']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo1275']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo1276']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo1277']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo1278']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo5451_x10']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo5452_x10']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo5453_x10']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo5561_x10']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo5562_x10']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo5563_x10']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmoblk1_x10']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmoblk2_x10']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmoblk3_x10']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo9391_x10']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo9392_x10']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo7621_x10']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo7622_x10']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo7623_x10']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo7624_x10']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo7625_x10']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo7626_x10']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo7627_x10']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo7628_x10']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo7629_x10']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo50AE1_x10']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo50AE2_x10']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo1271_x10']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo1272_x10']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo1273_x10']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo76210_x10']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo9181_x10']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo9191_x10']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo9192_x10']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo9193_x10']"> </remove>
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<remove xpath="/recipes/recipe[@name='disassembleAmmo453_x10']"> </remove>
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<remove xpath="/recipes/recipe[@name='disassembleAmmo46302_x10']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo46303_x10']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo57281_x10']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo57282_x10']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo57283_x10']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo1274_x10']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo1275_x10']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo1276_x10']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo1277_x10']"> </remove>
<remove xpath="/recipes/recipe[@name='disassembleAmmo1278_x10']"> </remove>
<!-- Defunk items and Recipes -->
<remove xpath="/recipes/recipe[@name='resourceAcid']"> </remove>
<set xpath="//ingredient[@name='resourceWD40']/@name">resourceDuctTape</set>
<set xpath="//ingredient[@name='resourceSmokedChimneyDrainCleaner']/@name">resourceAcid</set>
<set xpath="//ingredient[@name='resourceSulfuricAcid']/@name">resourceAcid</set>
<set xpath="//ingredient[@name='resourceTP200TNTBrick']/@name">resourceGunPowder</set>
<set xpath="//ingredient[@name='resourceCellulosePowder']/@name">resourcePotassiumNitratePowder</set>
<set xpath="//ingredient[@name='resourceClassicMatches']/@name">resourceCoal</set>
<set xpath="//ingredient[@name='resourceLegendaryParts']/@name">resourceOil</set>
<set xpath="//ingredient[@name='resourceWeaponParts']/@name">resourceNail</set>
<set xpath="//ingredient[@name='resourceCanisterWithPurifiedWater']/@name">drinkJarPureMineralWater</set>
<set xpath="//ingredient[@name='resourceCanOfWhiteSalt']/@name">drinkJarBoiledWater</set>
<set xpath="//ingredient[@name='resourcePileOfMeds']/@name">medicalFirstAidKit</set>
<set xpath="//ingredient[@name='resourceSalineSolution']/@name">drinkJarBeer</set>
<set xpath="//ingredient[@name='resourceBottleOfHydrogenPeroxide']/@name">FuriousRamsaySmokeZombieBonePowder</set>
<set xpath="//ingredient[@name='resourceDisposableSyringe']/@name">drugSteroids</set>
<set xpath="//ingredient[@name='resourceOxBbleach']/@name">medicalAloeCream</set>
<set xpath="//ingredient[@name='resourceScopeLens']/@name">resourceBrokenGlass</set>
<set xpath="//ingredient[@name='gunExplosivesT3RocketLauncherParts']/@name">resourceScrapPolymers</set>
<set xpath="//ingredient[@name='resourceUZRGMGrenadeFuze']/@name">thrownGrenade</set>
<!-- Defunk items and Recipes end -->
<remove xpath="/recipes/recipe[@name='gunauga3']"> </remove>
<remove xpath="/recipes/recipe[@name='gunmp5']"> </remove>
<remove xpath="/recipes/recipe[@name='gunmp5k']"> </remove>
<remove xpath="/recipes/recipe[@name='gunmp5sd']"> </remove>
<remove xpath="/recipes/recipe[@name='gunmp7']"> </remove>
<remove xpath="/recipes/recipe[@name='gunmp9']"> </remove>
<remove xpath="/recipes/recipe[@name='gunmpx']"> </remove>
<remove xpath="/recipes/recipe[@name='gunp90']"> </remove>
<remove xpath="/recipes/recipe[@name='gunpp19bizon']"> </remove>
<remove xpath="/recipes/recipe[@name='gunpp19vityaz']"> </remove>
<remove xpath="/recipes/recipe[@name='gunpp9klin']"> </remove>
<remove xpath="/recipes/recipe[@name='gunppsh41']"> </remove>
<remove xpath="/recipes/recipe[@name='gunscorpionevo3']"> </remove>
<remove xpath="/recipes/recipe[@name='gunsr2mveresk']"> </remove>
<remove xpath="/recipes/recipe[@name='gunstm9']"> </remove>
<remove xpath="/recipes/recipe[@name='gunthompson']"> </remove>
<remove xpath="/recipes/recipe[@name='gunump45']"> </remove>
<remove xpath="/recipes/recipe[@name='gunuzi']"> </remove>
<remove xpath="/recipes/recipe[@name='gunuziprosmg']"> </remove>
<remove xpath="/recipes/recipe[@name='gunvector45']"> </remove>
<remove xpath="/recipes/recipe[@name='gunvector9']"> </remove>
<!-- perkDemolitionsExpert -->
<remove xpath="/recipes/recipe[@name='gunfn40gl']"> </remove>
<remove xpath="/recipes/recipe[@name='gunchinalake']"> </remove>
<remove xpath="/recipes/recipe[@name='gunm32a1mgl']"> </remove>
<remove xpath="/recipes/recipe[@name='gunrpg7']"> </remove>
<!-- Machine Guns -->
<remove xpath="/recipes/recipe[@name='gunrpd']"> </remove>
<remove xpath="/recipes/recipe[@name='gunpkp']"> </remove>
<remove xpath="/recipes/recipe[@name='gunfnminimi']"> </remove>
<remove xpath="/recipes/recipe[@name='gunFALsa58br']"> </remove>
<remove xpath="/recipes/recipe[@name='gunIWIcarmel']"> </remove>
<remove xpath="/recipes/recipe[@name='gunm60e6']"> </remove>
<remove xpath="/recipes/recipe[@name='gunmcxspear']"> </remove>
<remove xpath="/recipes/recipe[@name='gunIWItavorx95']"> </remove>
<!-- Deadeye -->
<remove xpath="/recipes/recipe[@name='gunt5000']"> </remove>
<remove xpath="/recipes/recipe[@name='gunm700']"> </remove>
<remove xpath="/recipes/recipe[@name='gunmp18']"> </remove>
<remove xpath="/recipes/recipe[@name='gunmosin']"> </remove>
<remove xpath="/recipes/recipe[@name='gunstar15']"> </remove>
<remove xpath="/recipes/recipe[@name='gundvl10']"> </remove>
<remove xpath="/recipes/recipe[@name='gunsvt']"> </remove>
<remove xpath="/recipes/recipe[@name='gunm1aEBR']"> </remove>
<remove xpath="/recipes/recipe[@name='gunrsass']"> </remove>
<remove xpath="/recipes/recipe[@name='gunFALsa58dmr']"> </remove>
<remove xpath="/recipes/recipe[@name='gunrfb']"> </remove>
<remove xpath="/recipes/recipe[@name='gunsr25']"> </remove>
<remove xpath="/recipes/recipe[@name='gunvss']"> </remove>
<remove xpath="/recipes/recipe[@name='gunsvd']"> </remove>
<remove xpath="/recipes/recipe[@name='gunsv98']"> </remove>
<remove xpath="/recipes/recipe[@name='gunm14sass']"> </remove>
<remove xpath="/recipes/recipe[@name='gunhkg28']"> </remove>
<remove xpath="/recipes/recipe[@name='gunswordmk18']"> </remove>
<remove xpath="/recipes/recipe[@name='gunaxmc']"> </remove>
<!-- Tactical Rifles -->
<remove xpath="/recipes/recipe[@name='gun9a91']"> </remove>
<remove xpath="/recipes/recipe[@name='gunfamas']"> </remove>
<remove xpath="/recipes/recipe[@name='gunm4a1']"> </remove>
<remove xpath="/recipes/recipe[@name='gunm16a4']"> </remove>
<remove xpath="/recipes/recipe[@name='gunl85a2']"> </remove>
<remove xpath="/recipes/recipe[@name='gunm4a1sopmod']"> </remove>
<remove xpath="/recipes/recipe[@name='gunmdr556']"> </remove>
<remove xpath="/recipes/recipe[@name='gunhoneybadger']"> </remove>
<remove xpath="/recipes/recipe[@name='gunmdr762']"> </remove>
<remove xpath="/recipes/recipe[@name='gunhk416']"> </remove>
<remove xpath="/recipes/recipe[@name='gunmcx']"> </remove>
<remove xpath="/recipes/recipe[@name='gung36kv2']"> </remove>
<remove xpath="/recipes/recipe[@name='gunscarh']"> </remove>
<remove xpath="/recipes/recipe[@name='gunhk417']"> </remove>
<!-- Shotguns -->
<remove xpath="/recipes/recipe[@name='gunmp43']"> </remove>
<remove xpath="/recipes/recipe[@name='gunm590']"> </remove>
<remove xpath="/recipes/recipe[@name='gunm870']"> </remove>
<remove xpath="/recipes/recipe[@name='gunmp153']"> </remove>
<remove xpath="/recipes/recipe[@name='gunmp155ultima']"> </remove>
<remove xpath="/recipes/recipe[@name='gunm3benelli']"> </remove>
<remove xpath="/recipes/recipe[@name='gunsaiga12']"> </remove>
<remove xpath="/recipes/recipe[@name='gunAA12']"> </remove>
<remove xpath="/recipes/recipe[@name='gunksg12']"> </remove>
<remove xpath="/recipes/recipe[@name='gunks23']"> </remove>
<!-- Pistols -->
<remove xpath="/recipes/recipe[@name='guntokarevtt']"> </remove>
<remove xpath="/recipes/recipe[@name='guntokarevgold']"> </remove>
<remove xpath="/recipes/recipe[@name='gunpb']"> </remove>
<remove xpath="/recipes/recipe[@name='gunpmalphadog']"> </remove>
<remove xpath="/recipes/recipe[@name='gunm1911']"> </remove>
<remove xpath="/recipes/recipe[@name='gunusp45match']"> </remove>
<remove xpath="/recipes/recipe[@name='gunm45']"> </remove>
<remove xpath="/recipes/recipe[@name='gunusp45tac']"> </remove>
<remove xpath="/recipes/recipe[@name='guntokarevmachine']"> </remove>
<remove xpath="/recipes/recipe[@name='gunstechkin']"> </remove>
<remove xpath="/recipes/recipe[@name='gunglock17']"> </remove>
<remove xpath="/recipes/recipe[@name='gunp226']"> </remove>
<remove xpath="/recipes/recipe[@name='gunm9a3']"> </remove>
<remove xpath="/recipes/recipe[@name='gunglock18c']"> </remove>
<remove xpath="/recipes/recipe[@name='gunsr1mp']"> </remove>
<remove xpath="/recipes/recipe[@name='gunfiveseven']"> </remove>
<remove xpath="/recipes/recipe[@name='gunrsh12']"> </remove>
<remove xpath="/recipes/recipe[@name='gundeserteagle']"> </remove>
<!-- Assault Rifles -->
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<remove xpath="/recipes/recipe[@name='gunak74n']"> </remove>
<remove xpath="/recipes/recipe[@name='gunakmn']"> </remove>
<remove xpath="/recipes/recipe[@name='gunak74m']"> </remove>
<remove xpath="/recipes/recipe[@name='gunrpk16']"> </remove>
<remove xpath="/recipes/recipe[@name='gunak12']"> </remove>
<remove xpath="/recipes/recipe[@name='gunak107']"> </remove>
<remove xpath="/recipes/recipe[@name='gunasval']"> </remove>
<remove xpath="/recipes/recipe[@name='gunrd704']"> </remove>
<remove xpath="/recipes/recipe[@name='gunmk47']"> </remove>
<remove xpath="/recipes/recipe[@name='gunash12']"> </remove>
<remove xpath="/recipes/recipe[@name='medicalFirstAidBandage']"> </remove>
<append xpath="/recipes">
<recipe name="medicalFirstAidBandage" count="1" craft_area="WorkbenchToolbox001_FR">
<ingredient name="medicalAloeCream" count="1"/>
<ingredient name="medicalBandage" count="1"/>
</recipe>
<!-- Deadeye -->
<recipe name="gunmp18" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingRifles">
<ingredient name="resourceMetalPipe" count="4" />
<ingredient name="resourceGlue" count="2" />
<ingredient name="resourceWood" count="6" />
</recipe>
<recipe name="gunt5000" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="4" />
</recipe>
<recipe name="gunm700" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="4" />
</recipe>
<recipe name="gunmosin" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="4" />
</recipe>
<recipe name="gunstar15" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="4" />
</recipe>
<recipe name="gundvl10" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="4" />
</recipe>
<recipe name="gunsvt" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="4" />
</recipe>
<recipe name="gunm1aEBR" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="6" />
</recipe>
<recipe name="gunrsass" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle3" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel3" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine3" count="1" />
<ingredient name="FuriousRamsayScrews" count="6" />
</recipe>
<recipe name="gunFALsa58dmr" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="6" />
</recipe>
<recipe name="gunrfb" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="6" />
</recipe>
<recipe name="gunsr25" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="6" />
</recipe>
<recipe name="gunvss" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="6" />
</recipe>
<recipe name="gunsvd" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="6" />
</recipe>
<recipe name="gunsv98" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="6" />
</recipe>
<recipe name="gunhkg28" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle3" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel3" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine3" count="1" />
<ingredient name="FuriousRamsayScrews" count="8" />
</recipe>
<recipe name="gunswordmk18" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle3" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel3" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine3" count="1" />
<ingredient name="FuriousRamsayScrews" count="8" />
</recipe>
<recipe name="gunaxmc" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle3" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel3" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine3" count="1" />
<ingredient name="FuriousRamsayScrews" count="8" />
</recipe>
<!-- Deadeye End -->
<!-- Tactical Rifles -->
<recipe name="gun9a91" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingMachineGuns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="2" />
</recipe>
<recipe name="gunfamas" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingTacticalRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="4" />
</recipe>
<recipe name="gunm4a1" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingTacticalRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="4" />
</recipe>
<recipe name="gunIWIcarmel" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingTacticalRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="8" />
</recipe>
<recipe name="gunauga3" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingTacticalRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="8" />
</recipe>
<recipe name="gunIWItavorx95" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingTacticalRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="10" />
</recipe>
<recipe name="gunm16a4" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingTacticalRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="4" />
</recipe>
<recipe name="gunl85a2" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingTacticalRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="4" />
</recipe>
<recipe name="gunm4a1sopmod" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingTacticalRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="8" />
</recipe>
<recipe name="gunmdr556" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingTacticalRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="8" />
</recipe>
<recipe name="gunhoneybadger" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingTacticalRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="8" />
</recipe>
<recipe name="gunmdr762" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingTacticalRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="10" />
</recipe>
<recipe name="gunhk416" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingTacticalRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle3" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel3" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine3" count="1" />
<ingredient name="FuriousRamsayScrews" count="10" />
</recipe>
<recipe name="gunmcx" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingTacticalRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle3" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel3" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine3" count="1" />
<ingredient name="FuriousRamsayScrews" count="10" />
</recipe>
<recipe name="gung36kv2" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingTacticalRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle3" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel3" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine3" count="1" />
<ingredient name="FuriousRamsayScrews" count="10" />
</recipe>
<recipe name="gunscarh" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingTacticalRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="10" />
</recipe>
<recipe name="gunhk417" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingTacticalRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="10" />
</recipe>
<recipe name="gunm14sass" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingTacticalRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle3" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel3" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine3" count="1" />
<ingredient name="FuriousRamsayScrews" count="10" />
</recipe>
<!-- Tactical Rifles end -->
<!-- Shotguns -->
<recipe name="gunmp43" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingShotguns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="4" />
</recipe>
<recipe name="gunm590" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingShotguns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="5" />
</recipe>
<recipe name="gunm870" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingShotguns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="5" />
</recipe>
<recipe name="gunmp153" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingShotguns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="5" />
</recipe>
<recipe name="gunmp155ultima" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingShotguns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="5" />
</recipe>
<recipe name="gunm3benelli" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingShotguns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="5" />
</recipe>
<recipe name="gunsaiga12" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingShotguns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="5" />
</recipe>
<recipe name="gunAA12" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingShotguns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle3" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel3" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine3" count="1" />
<ingredient name="FuriousRamsayScrews" count="6" />
</recipe>
<recipe name="gunksg12" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingShotguns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="6" />
</recipe>
<recipe name="gunks23" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingShotguns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="6" />
</recipe>
<!-- Shotguns end -->
<!-- Pistols -->
<recipe name="guntokarevtt" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingHandguns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="6" />
</recipe>
<recipe name="gunm1911" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingHandguns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="6" />
</recipe>
<recipe name="gunm45" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingHandguns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="6" />
</recipe>
<recipe name="gunusp45tac" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingHandguns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="6" />
</recipe>
<recipe name="gunp226" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingHandguns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="6" />
</recipe>
<recipe name="gunm9a3" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingHandguns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="6" />
</recipe>
<recipe name="gunsr1mp" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingHandguns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="6" />
</recipe>
<recipe name="gunpb" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingHandguns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="8" />
</recipe>
<recipe name="gunpmalphadog" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingHandguns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="8" />
</recipe>
<recipe name="gunusp45match" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingHandguns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="8" />
</recipe>
<recipe name="gunstechkin" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingHandguns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="8" />
</recipe>
<recipe name="gunglock17" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingHandguns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="8" />
</recipe>
<recipe name="gunfiveseven" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingHandguns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="8" />
</recipe>
<recipe name="guntokarevmachine" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingHandguns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="10" />
</recipe>
<recipe name="gunglock18c" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingHandguns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle3" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel3" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine3" count="1" />
<ingredient name="FuriousRamsayScrews" count="12" />
</recipe>
<recipe name="guntokarevgold" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingHandguns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle3" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel3" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine3" count="1" />
<ingredient name="FuriousRamsayScrews" count="12" />
</recipe>
<!-- Pistols end -->
<!-- Revolvers -->
<recipe name="gunrsh12" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingHeavyHandguns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="6" />
</recipe>
<!-- Revolvers End-->
<!-- Heavy Pistols -->
<recipe name="gundeserteagle" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingHeavyHandguns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="6" />
</recipe>
<!-- Heavy Pistols End -->
<!-- Assault Rifles -->
<recipe name="gunaks74un" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingAssaultRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="6" />
</recipe>
<recipe name="gunak74n" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingAssaultRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="6" />
</recipe>
<recipe name="gunakmn" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingAssaultRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="6" />
</recipe>
<recipe name="gunak74m" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingAssaultRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="8" />
</recipe>
<recipe name="gunrpk16" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingAssaultRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="10" />
</recipe>
<recipe name="gunak12" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingAssaultRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="10" />
</recipe>
<recipe name="gunak107" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingAssaultRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="10" />
</recipe>
<recipe name="gunasval" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingAssaultRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="10" />
</recipe>
<recipe name="gunFALsa58br" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingAssaultRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="8" />
</recipe>
<recipe name="gunrd704" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingAssaultRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle3" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel3" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine3" count="1" />
<ingredient name="FuriousRamsayScrews" count="10" />
</recipe>
<recipe name="gunmk47" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingAssaultRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle3" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel3" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine3" count="1" />
<ingredient name="FuriousRamsayScrews" count="10" />
</recipe>
<recipe name="gunash12" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingAssaultRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="10" />
</recipe>
<recipe name="gunmcxspear" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingAssaultRifles">
<ingredient name="FuriousRamsayRangedWeaponPartHandle3" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel3" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine3" count="1" />
<ingredient name="FuriousRamsayScrews" count="10" />
</recipe>
<!-- Assault Rifles end -->
<!-- Machine Guns -->
<recipe name="gunrpd" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingMachineGuns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="6" />
</recipe>
<recipe name="gunpkp" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingMachineGuns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="6" />
</recipe>
<recipe name="gunfnminimi" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingMachineGuns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="8" />
</recipe>
<recipe name="gunm60e6" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,craftingMachineGuns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="10" />
</recipe>
<!-- Machine Guns end -->
<!-- Submachineguns -->
<recipe name="gunmp5k" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingSubmachineGuns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="6" />
</recipe>
<recipe name="gunpp9klin" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingSubmachineGuns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="6" />
</recipe>
<recipe name="gunppsh41" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingSubmachineGuns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="6" />
</recipe>
<recipe name="gunmp5" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingSubmachineGuns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="6" />
</recipe>
<recipe name="gunpp19bizon" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingSubmachineGuns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="6" />
</recipe>
<recipe name="gunpp19vityaz" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingSubmachineGuns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="6" />
</recipe>
<recipe name="gunsr2mveresk" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingSubmachineGuns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="6" />
</recipe>
<recipe name="gunump45" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingSubmachineGuns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="6" />
</recipe>
<recipe name="gunuzi" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingSubmachineGuns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel1" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine1" count="1" />
<ingredient name="FuriousRamsayScrews" count="6" />
</recipe>
<recipe name="gunmp5sd" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingSubmachineGuns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="8" />
</recipe>
<recipe name="gunmp7" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingSubmachineGuns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="8" />
</recipe>
<recipe name="gunmp9" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingSubmachineGuns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="8" />
</recipe>
<recipe name="gunp90" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingSubmachineGuns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="8" />
</recipe>
<recipe name="gunthompson" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingSubmachineGuns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="8" />
</recipe>
<recipe name="gunuziprosmg" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingSubmachineGuns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="8" />
</recipe>
<recipe name="gunmpx" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingSubmachineGuns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="10" />
</recipe>
<recipe name="gunscorpionevo3" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingSubmachineGuns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="10" />
</recipe>
<recipe name="gunstm9" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingSubmachineGuns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="10" />
</recipe>
<recipe name="gunvector45" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingSubmachineGuns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="10" />
</recipe>
<recipe name="gunvector9" count="1" craft_time="30" craft_area="workbench" craft_tool="FuriousRamsayScrewdriver" tags="learnable,FuriousRamsayCraftingSubmachineGuns">
<ingredient name="FuriousRamsayRangedWeaponPartHandle2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartBarrel2" count="1" />
<ingredient name="FuriousRamsayRangedWeaponPartMagazine2" count="1" />
<ingredient name="FuriousRamsayScrews" count="10" />
</recipe>
<!-- Submachineguns end -->
</append>
<!-- ### Vanilla Recipe Revert -->
<remove xpath="/recipes/recipe[@name='ammoRocketFrag']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoRocketHE']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoJunkTurretRegular']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoBundleJunkTurretRegular']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoJunkTurretShell']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoBundleJunkTurretShell']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoJunkTurretAP']"> </remove>
<remove xpath="/recipes/recipe[@name='ammoBundleJunkTurretAP']"> </remove>
<append xpath="//recipe">
<recipe name="ammoRocketFrag" count="1" craft_time="40" craft_area="workbench" tags="learnable,workbenchCrafting">
<ingredient name="resourceBuckshot" count="25"/>
<ingredient name="resourceGunPowder" count="15"/>
<ingredient name="resourceDuctTape" count="2"/>
<ingredient name="ammoGasCan" count="500"/>
<ingredient name="resourceRocketCasing" count="1"/>
</recipe>
<recipe name="ammoRocketHE" count="1" craft_time="30" craft_area="workbench" tags="learnable,workbenchCrafting">
<ingredient name="resourceRocketTip" count="1"/>
<ingredient name="resourceGunPowder" count="15"/>
<ingredient name="resourceDuctTape" count="2"/>
<ingredient name="ammoGasCan" count="500"/>
<ingredient name="resourceRocketCasing" count="1"/>
</recipe>
<recipe name="ammoJunkTurretRegular" count="1">
<ingredient name="resourceScrapLead" count="3"/>
</recipe>
<recipe name="ammoBundleJunkTurretRegular" count="1" craft_time="360" craft_area="workbench" tags="learnable,workbenchCrafting">
<ingredient name="resourceScrapLead" count="2400"/>
</recipe>
<recipe name="ammoJunkTurretShell" count="1" craft_area="workbench" tags="learnable,workbenchCrafting">
<ingredient name="resourceScrapLead" count="1"/>
<ingredient name="resourceBuckshot" count="1"/>
</recipe>
<recipe name="ammoBundleJunkTurretShell" count="1" craft_time="360" craft_area="workbench" tags="learnable,workbenchCrafting">
<ingredient name="resourceScrapLead" count="800"/>
<ingredient name="resourceBuckshot" count="800"/>
</recipe>
<recipe name="ammoJunkTurretAP" count="1" craft_area="workbench" tags="learnable,workbenchCrafting">
<ingredient name="resourceScrapLead" count="3"/>
<ingredient name="resourceScrapIron" count="3"/>
</recipe>
<recipe name="ammoBundleJunkTurretAP" count="1" craft_time="360" craft_area="workbench" tags="learnable,workbenchCrafting">
<ingredient name="resourceScrapLead" count="2400"/>
<ingredient name="resourceScrapIron" count="2400"/>
</recipe>
</append>
</Config>

2
Config/sounds.xml Normal file
View File

@@ -0,0 +1,2 @@
<Config>
</Config>

27
Config/traders.xml Normal file
View File

@@ -0,0 +1,27 @@
<Config>
<append xpath="/traders/trader_item_groups/trader_item_group[@name='FuriousRamsaySuvivalistTrainerItemsTier0']">
<item name="weaponModifierSkillMagazine" count="20" prob="1"/>
</append>
<append xpath="/traders/trader_info[@id='70']/trader_items">
<item name="weaponModifierSkillMagazine" count="20" prob="1"/>
</append>
<append xpath="/traders/trader_info[@id='90']/trader_items">
<item name="modm203grenadelaunchers"/>
<item name="modgp25grenadelauncher"/>
<item name="modscopeleupolddeltapoint"/>
<item name="modscopePU3_5x"/>
<item name="modscopemonstrumcompact"/>
<item name="gunfn40gl"/>
<item name="gunchinalake"/>
<item name="gunm32a1mgl"/>
<item name="gunrpg7"/>
<item name="modscopeEOTVudu_1-6x24_30mm"/>
<item name="40x46m381HE" count="20" prob="1"/>
<item name="40x46m576MPBuckshot" count="20" prob="1"/>
<item name="93x40mmRPG7Warhead" count="20" prob="1"/>
</append>
</Config>