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26
Scripts/Requirements/IsHired.cs
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26
Scripts/Requirements/IsHired.cs
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using UnityEngine.Scripting;
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[Preserve]
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public class IsHired : TargetedCompareRequirementBase
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{
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public override bool IsValid(MinEventParams _params)
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{
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if (!base.IsValid(_params))
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{
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return false;
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}
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EntityAlive entityAlive = this.target as EntityAlive;
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if (entityAlive == null)
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{
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return false;
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}
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bool isHired = entityAlive.Buffs.HasCustomVar("$Leader");
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if (!this.invert)
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{
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return isHired;
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}
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return !isHired;
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}
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}
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