Files
zzz_REBIRTH__Utils/Scripts/Network/NPCs/NetPackageRemoveHireRebirth.cs
2025-06-04 16:44:53 +09:30

65 lines
1.6 KiB
C#

using static RebirthManager;
public class NetPackageRemoveHireRebirth : NetPackage
{
private int hireID;
public NetPackageRemoveHireRebirth Setup(int hireID
)
{
this.hireID = hireID;
return this;
}
public override void read(PooledBinaryReader _br)
{
this.hireID = _br.ReadInt32();
}
public override void write(PooledBinaryWriter _bw)
{
base.write(_bw);
_bw.Write(this.hireID);
}
public override int GetLength()
{
return 2;
}
public override void ProcessPackage(World _world, GameManager _callbacks)
{
//Log.Out("NetPackageRemoveHireRebirth-ProcessPackage START");
if (_world == null)
{
//Log.Out("NetPackageRemoveHireRebirth-ProcessPackage 1");
return;
}
for (int i = 0; i < playerHires.Count; i++)
{
if (playerHires[i].hireID == this.hireID)
{
playerHires.RemoveAt(i);
//Log.Out("NetPackageRemoveHireRebirth-ProcessPackage REMOVED HIRE: " + this.hireID);
break;
}
}
for (int i = 0; i < observers.Count; i++)
{
if (observers[i].entityID == this.hireID)
{
GameManager.Instance.RemoveChunkObserver(observers[i].observerRef);
observers.RemoveAt(i);
//Log.Out("NetPackageRemoveHireRebirth-ProcessPackage REMOVED OBSERVER");
break;
}
}
RebirthManager.SaveCurrent();
}
}