44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
//using UnityEngine;
|
|
//using UnityEngine.UI;
|
|
//using Lockpicking;
|
|
|
|
//public class KeyholeDemoUI : MonoBehaviour
|
|
//{
|
|
|
|
// // Set up references to the Text objects
|
|
// public Text lockAngleText;
|
|
// public Text lockRangeText;
|
|
// public Text breakTimeText;
|
|
// public Text lockpickAngleText;
|
|
// public Text keyholeAngleText;
|
|
// public Text closeDistanceText;
|
|
|
|
// public Keyhole lockpick;
|
|
|
|
// void Start()
|
|
// {
|
|
// ResetLock();
|
|
// }
|
|
|
|
// void Update()
|
|
// {
|
|
// DrawText();
|
|
// }
|
|
|
|
// private void DrawText()
|
|
// {
|
|
// lockAngleText.text = "" + lockpick.LockAngle;
|
|
// lockRangeText.text = "" + Mathf.Round(lockpick.LockAngle - lockpick.LockGive) + " to " + Mathf.Round(lockpick.LockAngle + lockpick.LockGive);
|
|
// breakTimeText.text = "" + lockpick.BreakTimeCounter;
|
|
// lockpickAngleText.text = "" + lockpick.LockPickAngle;
|
|
// keyholeAngleText.text = "" + lockpick.KeyholeTurnValue;
|
|
// closeDistanceText.text = "" + lockpick.CloseDistance;
|
|
// }
|
|
|
|
// public void ResetLock()
|
|
// {
|
|
// lockpick.ResetLock();
|
|
// }
|
|
//}
|
|
|