Files
zzz_REBIRTH__Utils/Scripts/MinEvents/Inactive/MinEventActionNotifyTeamTeleportRebirth.cs
2025-06-04 16:44:53 +09:30

33 lines
1.1 KiB
C#

// <triggered_effect trigger = "onSelfBuffUpdate" action="NotifyTeamTeleport, SCore" />
using System;
using System.Collections.Generic;
using static HiresManagerRebirth;
public class MinEventActionNotifyTeamTeleportRebirth : MinEventActionTargetedBase
{
public override void Execute(MinEventParams _params)
{
var leader = _params.Self as EntityPlayer;
if (leader == null) return;
foreach (hireInfo hire in playerHires)
{
if (hire.playerID == leader.entityId && hire.order == 0)
{
EntityNPCRebirth entity = GameManager.Instance.World.GetEntity(hire.hireID) as EntityNPCRebirth;
if (entity)
{
float flNPCRespawned = entity.Buffs.GetCustomVar("$FR_NPC_Respawn");
if (entity.IsDead() || flNPCRespawned == 1) continue;
var distance = entity.GetDistance(leader);
if (distance > 60)
{
entity.TeleportToPlayer(leader, true);
}
}
}
}
}
}