Files
zzz_REBIRTH__Utils/Scripts/MinEvents/MinEventActionViewStructuralIntegrityRebirth.cs
2025-06-04 16:44:53 +09:30

54 lines
1.3 KiB
C#

using System.Xml.Linq;
public class MinEventActionViewStructuralIntegrityRebirth : MinEventActionRemoveBuff
{
private int numActive = 0;
public override void Execute(MinEventParams _params)
{
//Log.Out("MinEventActionViewStructuralIntegrityRebirth-Execute START");
if (GameManager.IsDedicatedServer)
{
//Log.Out("MinEventActionViewStructuralIntegrityRebirth-Execute IS CLIENT");
return;
}
var entity = _params.Self as EntityAlive;
if (entity == null)
{
//Log.Out("MinEventActionViewStructuralIntegrityRebirth-Execute 0");
return;
}
if (numActive == 1)
{
MeshDescription.SetDebugStabilityShader(true);
}
else
{
MeshDescription.SetDebugStabilityShader(false);
}
}
public override bool ParseXmlAttribute(XAttribute _attribute)
{
var flag = base.ParseXmlAttribute(_attribute);
if (flag) return true;
var name = _attribute.Name;
if (name == null)
{
return flag;
}
else if (name == "active")
{
numActive = Int32.Parse(_attribute.Value);
return true;
}
else
{
return false;
}
}
}