49 lines
1.2 KiB
C#
49 lines
1.2 KiB
C#
public class NetPackageSetScenarioDisplay : NetPackage
|
|
{
|
|
private int displayToUpdate;
|
|
private bool value;
|
|
|
|
public NetPackageSetScenarioDisplay Setup(int _displayToUpdate, bool _value)
|
|
{
|
|
this.displayToUpdate = _displayToUpdate;
|
|
this.value = _value;
|
|
return this;
|
|
}
|
|
|
|
public override void read(PooledBinaryReader _br)
|
|
{
|
|
this.displayToUpdate = _br.ReadInt32();
|
|
this.value = _br.ReadBoolean();
|
|
}
|
|
|
|
public override void write(PooledBinaryWriter _bw)
|
|
{
|
|
base.write(_bw);
|
|
_bw.Write(this.displayToUpdate);
|
|
_bw.Write(this.value);
|
|
}
|
|
|
|
public override int GetLength()
|
|
{
|
|
return 4;
|
|
}
|
|
|
|
public override void ProcessPackage(World _world, GameManager _callbacks)
|
|
{
|
|
//Log.Out("NetPackageSetScenarioDisplay-ProcessPackage START");
|
|
if (_world == null)
|
|
{
|
|
//Log.Out("NetPackageSetScenarioDisplay-ProcessPackage 1");
|
|
return;
|
|
}
|
|
|
|
if (displayToUpdate == 1) // Purge
|
|
{
|
|
RebirthVariables.purgeDisplay = this.value;
|
|
RebirthVariables.purgePrefabName = "";
|
|
RebirthVariables.purgePrefabPosition = Vector3.zero;
|
|
}
|
|
}
|
|
}
|
|
|