Upload from upload_mods.ps1

This commit is contained in:
Nathaniel Cosford
2025-06-04 16:35:09 +09:30
commit e746f68c1d
256 changed files with 12829 additions and 0 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="True" />
<property name="DifficultyTier" value="4" />
<property name="ShowQuestClearCount" value="2" />
<property name="QuestTags" value="clear, fetch, infested" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="42, 26, 42" />
<property name="RotationToFaceNorth" value="2" />
<property name="Zoning" value="ResidentialNew" />
<property name="SleeperVolumeSize" value="12, 3, 14#5, 3, 5#7, 3, 2#5, 1, 5#2, 3, 4#1, 3, 1#14, 3, 19#1, 3, 3#3, 1, 1#3, 1, 1#5, 1, 6#5, 3, 5#6, 5, 4#11, 4, 11#6, 4, 8#8, 3, 7#3, 4, 11#5, 2, 11#19, 2, 9#7, 2, 20#5, 3, 4#2, 5, 11#10, 2, 4#20, 3, 9#20, 3, 28#5, 4, 3" />
<property name="SleeperVolumeStart" value="8, 6, 9#2, 7, 19#0, 7, 17#2, 8, 11#0, 7, 10#4, 7, 8#28, 3, 8#16, 7, 19#16, 7, 8#16, 9, 8#2, 7, 9#8, 11, 9#31, 5, 16#8, 9, 24#12, 5, 28#3, 5, 29#4, 12, 24#3, 9, 24#1, 12, 14#8, 15, 12#3, 6, 25#6, 12, 14#1, 6, 37#20, 6, 32#22, 6, 2#8, 5, 6" />
<property name="SleeperVolumeGroupId" value="99,22,11,0,11,11,44,66,66,66,0,22,44,55,0,0,55,55,45,45,0,45,0,0,0,99" />
<property name="SleeperVolumeGroup" value="GroupNightClub,4,5,GroupNightClub,1,2,GroupNightClub,1,1,GroupNightClub,2,3,GroupNightClub,1,1,GroupNightClub,1,1,GroupGenericZombie,5,6,GroupGenericZombie,0,0,zombiePartyGirlFeral,1,1,zombiePartyGirl,1,1,GroupNightClub,2,3,GroupBikerBar,3,3,GroupNightClub,0,0,GroupNightClub,4,4,GroupNightClub,2,3,zombiePartyGirl,2,3,GroupBikerBar,2,3,GroupBikerBar,2,3,GroupBikerBar,3,3,GroupBikerBar,1,1,GroupNightClub,4,4,GroupBikerBar,0,0,animalZombieDog,1,2,zombieLab,3,3,GroupNightClub,4,4,GroupNightClub,0,0" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,2,2,0,2,2,0,2,2,2,0,2,2,0,0,0,0,0,0,2,0,2,0,0,0,0" />
<property name="YOffset" value="-6" />
<property name="POIMarkerSize" value="8, 13, 5" />
<property name="POIMarkerStart" value="6, 5, -5" />
<property name="POIMarkerGroup" value="new" />
<property name="POIMarkerTags" value="" />
<property name="POIMarkerType" value="PartSpawn" />
<property name="POIMarkerPartToSpawn" value="part_driveway_residential_02" />
<property name="POIMarkerPartRotations" value="2" />
<property name="POIMarkerPartSpawnChance" value="1" />
<property name="Tags" value="residential" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # # # # " />
<property name="WallVolumeSize" value="1, 3, 7#1, 3, 7" />
<property name="WallVolumeStart" value="36, 5, 14#29, 5, 14" />
<property class="IndexedBlockOffsets">
<property class="challenge_leather">
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<property name="2" value="10, 10, 33" />
</property>
<property class="POILight">
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<property name="1" value="38, 8, 36" />
</property>
<property class="challenge_sinks">
<property name="0" value="37, 7, 36" />
</property>
<property class="challenge_polymers">
<property name="0" value="37, 6, 30" />
</property>
<property class="FetchContainer">
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</property>
<property class="challenge_steel">
<property name="0" value="4, 9, 33" />
<property name="1" value="4, 9, 34" />
</property>
<property class="QuestRestorePower">
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</property>
<property class="TraderOnOff">
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</property>
<property class="Rally">
<property name="0" value="10, 6, 2" />
</property>
<property class="challenge_gore">
<property name="0" value="15, 10, 30" />
</property>
<property class="quest_wood_trees">
<property name="0" value="38, 6, 3" />
</property>
</property>
<property class="Stats">
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="DifficultyTier" value="4" />
<property name="ShowQuestClearCount" value="4" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="60, 30, 60" />
<property name="DuplicateRepeatDistance" value="1000" />
<property name="RotationToFaceNorth" value="2" />
<property name="Zoning" value="none" />
<property name="YOffset" value="-10" />
<property name="Tags" value="rural" />
<property name="QuestTags" value="clear, fetch, restore_power, infested" />
<property name="SleeperVolumeSize" value="6, 3, 31#9, 2, 8#10, 1, 8#11, 1, 8#18, 3, 10#12, 4, 11#3, 4, 6#10, 2, 17#10, 1, 11#7, 2, 4#10, 2, 6#7, 1, 4#5, 3, 6#8, 3, 5#6, 2, 8#6, 2, 9#8, 1, 6#7, 1, 34#3, 4, 7#6, 2, 4#8, 2, 7#19, 2, 26" />
<property name="SleeperVolumeStart" value="23, 1, 29#14, 10, 11#23, 10, 11#19, 10, 19#15, 8, 28#35, 10, 16#31, 10, 20#19, 15, 9#19, 16, 26#28, 16, 33#28, 16, 27#28, 16, 23#30, 16, 14#28, 16, 9#13, 16, 9#13, 16, 17#13, 16, 32#15, 2, 26#15, 10, 20#13, 16, 27#38, 13, 38#15, 21, 9" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeGroup" value="GroupZomBadassOnly,4,4,GroupGenericZombie,3,3,GroupGenericZombie,3,3,GroupGenericZombie,4,4,GroupGenericZombie,4,4,GroupGenericZombie,2,2,GroupGenericZombie,1,2,GroupGenericZombie,3,3,GroupGenericZombie,3,4,GroupGenericZombie,1,2,GroupGenericZombie,2,3,GroupGenericZombie,1,2,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,3,3,GroupGenericZombie,3,3,GroupGenericZombie,2,3,zombieSoldierFeral,2,3,GroupGenericZombie,2,2,GroupGenericZombie,2,3" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False" />
<property name="SleeperVolumeFlags" value="3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,2" />
<property name="SleeperVolumeTriggeredBy" value="3# # # # # # # # # # # # # # # # # # #1#4# " />
<property name="TriggerVolumeSize" value="9, 3, 6" />
<property name="TriggerVolumeStart" value="38, 10, 38" />
<property name="TriggerVolumeTriggers" value="4" />
<property class="IndexedBlockOffsets">
<property class="quest_wood_trees">
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<property name="1" value="57, 10, 52" />
</property>
<property class="POILight">
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<property name="1" value="37, 16, 31" />
<property name="2" value="33, 10, 32" />
</property>
<property class="quest_stone_boulder">
<property name="0" value="51, 10, 40" />
</property>
<property class="QuestRestorePower">
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</property>
<property class="challenge_mech_parts">
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</property>
<property class="challenge_gore">
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</property>
<property class="Rally">
<property name="0" value="16, 10, 6" />
</property>
<property class="TraderOnOff">
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<property name="4" value="30, 10, 25" />
<property name="5" value="34, 10, 25" />
<property name="6" value="36, 16, 27" />
</property>
<property class="challenge_polymers">
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<property name="1" value="47, 10, 26" />
<property name="2" value="47, 10, 27" />
</property>
<property class="challenge_sinks">
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<property name="1" value="32, 17, 35" />
</property>
<property class="FetchContainer">
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</property>
<property class="challenge_leather">
<property name="0" value="33, 10, 24" />
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<property class="quest_feather">
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<property name="1" value="39, 14, 39" />
<property name="2" value="41, 14, 42" />
<property name="3" value="30, 13, 43" />
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="TraderArea" value="False" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DifficultyTier" value="5" />
<property name="ShowQuestClearCount" value="3" />
<property name="QuestTags" value="clear, fetch, restore_power, infested" />
<property name="DuplicateRepeatDistance" value="1000" />
<property name="RotationToFaceNorth" value="3" />
<property name="YOffset" value="-28" />
<property name="DistantPOIYOffset" value="0" />
<property name="EditorGroups" value="Wilderness" />
<property name="SleeperVolumeStart" value="1, 9, 47#5, 13, 28#39, 13, 8#0, 9, 38#6, 14, 46#24, 21, 43#10, 18, 24#29, 18, 1#6, 18, 4#50, 18, 13#9, 20, 37#0, 28, 0#20, 28, 14#24, 13, 4#14, 13, 5#6, 15, 0#12, 18, 0#21, 13, 52#29, 18, 31#2, 28, 36#37, 9, 25" />
<property name="SleeperVolumeSize" value="25, 3, 13#52, 4, 23#20, 6, 19#18, 10, 12#23, 5, 13#26, 3, 2#3, 3, 3#23, 3, 7#8, 3, 34#3, 3, 26#5, 3, 23#18, 3, 14#38, 12, 27#14, 7, 23#12, 8, 18#6, 6, 3#18, 5, 5#37, 6, 7#5, 4, 24#26, 4, 24#5, 3, 35" />
<property name="SleeperVolumeGroup" value="GroupSpecialInfected,8,12,GroupSpecialInfected,10,12,GroupBikerBar,8,9,GroupGenericZombie,0,0,GroupGenericZombie,6,7,GroupGenericZombie,2,3,GroupGenericZombie,0,0,GroupGenericZombie,4,5,GroupGenericZombie,5,6,GroupGenericZombie,1,2,ZomSpiderOnly,4,5,GroupGenericZombie,3,4,GroupGenericZombie,8,9,GroupZomBadass,5,6,GroupZomBadass,8,9,ZomFatCops,1,2,GroupGenericZombie,2,3,zombieWightFeral,4,5,GroupSpecialInfected,0,0,ZomUtilityWorker,5,6,GroupGenericZombie,5,8" />
<property name="SleeperVolumeGameStageAdjust" value=",," />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="2,2,2,2,0,2,2,0,0,0,2,0,0,2,2,0,0,2,2,0,2" />
<property name="SleeperVolumeGroupId" value="33,55,0,33,0,66,66,0,0,0,33,0,0,0,0,0,0,0,55,0,33" />
<property name="PrefabSize" value="60, 48, 60" />
<property name="Zoning" value="none" />
<property name="Tags" value="countrytown, commercial, industrial, rural, downtown" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # " />
<property class="IndexedBlockOffsets">
<property class="challenge_mech_parts">
<property name="0" value="15, 28, 53" />
<property name="1" value="15, 28, 55" />
<property name="2" value="15, 29, 57" />
</property>
<property class="challenge_leather">
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</property>
<property class="POILight">
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<property name="1" value="37, 22, 27" />
<property name="2" value="37, 30, 27" />
<property name="3" value="41, 12, 29" />
<property name="4" value="37, 39, 27" />
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<property class="TraderOnOff">
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<property name="1" value="3, 28, 56" />
<property name="2" value="5, 28, 57" />
</property>
<property class="challenge_polymers">
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<property name="13" value="57, 29, 41" />
<property name="14" value="46, 28, 42" />
<property name="15" value="47, 16, 44" />
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<property class="challenge_steel">
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<property class="challenge_sinks">
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<property class="quest_wood_trees">
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<property class="FetchContainer">
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<property class="Rally">
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<property class="QuestRestorePower">
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<property class="quest_stone_boulder">
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<property class="challenge_gore">
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<property name="1" value="51, 16, 54" />
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<property class="challenge_pallet">
<property name="0" value="16, 28, 49" />
<property name="1" value="16, 28, 50" />
<property name="2" value="17, 28, 50" />
</property>
</property>
<property class="Stats">
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="DuplicateRepeatDistance" value="1000" />
<property name="DifficultyTier" value="5" />
<property name="ShowQuestClearCount" value="4" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="60, 39, 60" />
<property name="RotationToFaceNorth" value="2" />
<property name="Zoning" value="none" />
<property name="YOffset" value="-6" />
<property name="Tags" value="rural" />
<property name="QuestTags" value="clear, fetch, restore_power, infested" />
<property name="EditorGroups" value="rural" />
<property name="SleeperVolumeSize" value="6, 3, 14#10, 4, 18#8, 4, 8#7, 6, 12#6, 3, 13#4, 2, 5#3, 1, 4#5, 1, 6#5, 3, 8#11, 2, 7#8, 1, 2#11, 2, 5#10, 1, 4#3, 1, 3#10, 2, 8#5, 3, 6#14, 1, 3#6, 2, 11#3, 2, 3#6, 1, 12#3, 1, 3#4, 1, 1#4, 1, 3#10, 1, 3#5, 1, 10#5, 1, 3#4, 2, 3#8, 1, 13#10, 4, 8#4, 5, 11#11, 4, 15#10, 2, 10#12, 2, 18#13, 3, 6#12, 1, 11#9, 3, 3#22, 1, 3#7, 2, 16#10, 2, 10#3, 2, 5#3, 2, 5#5, 3, 10#7, 3, 9#12, 2, 4#2, 2, 3" />
<property name="SleeperVolumeStart" value="33, 6, 13#19, 5, 19#11, 5, 29#13, 6, 37#21, 6, 37#29, 6, 25#29, 6, 31#28, 14, 14#28, 14, 21#27, 16, 28#38, 16, 33#47, 16, 34#50, 16, 30#50, 16, 27#39, 15, 23#34, 14, 21#33, 16, 36#41, 16, 39#47, 16, 41#30, 16, 42#37, 16, 39#36, 16, 46#26, 16, 45#25, 16, 39#20, 16, 42#19, 16, 39#21, 16, 36#27, 19, 13#36, 19, 13#34, 18, 13#44, 20, 24#34, 23, 24#33, 27, 29#16, 35, 32#6, 32, 35#18, 33, 44#10, 23, 40#3, 23, 31#34, 23, 34#24, 23, 36#12, 23, 36#33, 12, 14#39, 14, 14#43, 22, 39#33, 25, 28" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,66,0,0,0,0,0,0,0,0,0,0,0,66" />
<property name="SleeperVolumeGroup" value="GroupGenericZombie,1,2,GroupGenericZombie,5,6,GroupGenericZombie,1,2,GroupZomBadassOnly,5,5,GroupZomBadassOnly,5,6,GroupGenericZombie,3,4,GroupGenericZombie,1,1,GroupGenericZombie,3,4,GroupGenericZombie,3,4,GroupGenericZombie,6,7,GroupGenericZombie,2,3,GroupGenericZombie,3,4,GroupGenericZombie,4,5,GroupGenericZombie,1,2,GroupGenericZombie,4,5,GroupGenericZombie,1,2,GroupGenericZombie,2,3,GroupGenericZombie,4,5,GroupGenericZombie,1,2,GroupGenericZombie,4,5,GroupGenericZombie,1,1,GroupGenericZombie,1,2,GroupZomBadass,5,5,GroupGenericZombie,2,3,GroupGenericZombie,7,8,GroupGenericZombie,1,2,GroupGenericZombie,1,1,GroupGenericZombie,4,5,GroupGenericZombie,3,4,GroupGenericZombie,1,2,GroupGenericZombie,4,5,GroupGenericZombie,4,5,GroupSpecialInfected,6,7,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,1,2,GroupGenericZombie,5,6,GroupGenericZombie,4,5,GroupBikerBar,1,2,GroupBikerBar,1,2,GroupGenericZombie,1,2,GroupGenericZombie,1,2,zombiePartyGirl,2,3,GroupGenericZombie,0,0" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,2,0,0,3,0,3,0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeTriggeredBy" value=" # # # #6# # # # # # # # # # # # # # # # # #1# # # # # # # # # # #4# #5# # # # # # # # # " />
<property name="TriggerVolumeSize" value="14, 2, 4#7, 2, 12#2, 2, 1#5, 3, 4#4, 3, 3#1, 2, 1#3, 3, 10" />
<property name="TriggerVolumeStart" value="32, 23, 29#9, 32, 35#20, 6, 43#22, 6, 38#34, 6, 16#20, 16, 43#19, 12, 40" />
<property name="TriggerVolumeTriggers" value="4#5#6,2#2#7#1#1" />
<property name="WallVolumeSize" value="9, 3, 1" />
<property name="WallVolumeStart" value="14, 6, 36" />
<property class="Stats">
<property name="TotalVertices" value="1625648" />
<property name="TotalTriangles" value="735043" />
<property class="BlockEntities">
<property name="Vertices" value="1453721" />
<property name="Triangles" value="608553" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="134865" />
<property name="Triangles" value="79666" />
</property>
<property class="ChunkMeshes1">
<property name="Vertices" value="8064" />
<property name="Triangles" value="4032" />
</property>
<property class="ChunkMeshes2">
<property name="Vertices" value="2808" />
<property name="Triangles" value="1404" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="1128" />
<property name="Triangles" value="564" />
</property>
<property class="ChunkMeshes4">
<property name="Vertices" value="0" />
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</property>
<property class="ChunkMeshes5">
<property name="Vertices" value="25062" />
<property name="Triangles" value="40824" />
</property>
</property>
<property class="IndexedBlockOffsets">
<property class="quest_wood_trees">
<property name="0" value="53, 1, 49" />
<property name="1" value="48, 0, 52" />
<property name="2" value="56, 6, 56" />
</property>
<property class="quest_wood">
<property name="0" value="38, 6, 9" />
<property name="1" value="30, 6, 13" />
<property name="2" value="32, 6, 13" />
<property name="3" value="39, 6, 13" />
<property name="4" value="41, 6, 13" />
</property>
<property class="challenge_gore">
<property name="0" value="48, 16, 33" />
<property name="1" value="54, 16, 34" />
<property name="2" value="53, 17, 36" />
<property name="3" value="47, 16, 38" />
</property>
<property class="POILight">
<property name="0" value="56, 17, 30" />
<property name="1" value="56, 17, 34" />
<property name="2" value="46, 21, 36" />
<property name="3" value="54, 20, 36" />
<property name="4" value="50, 17, 38" />
<property name="5" value="51, 17, 38" />
<property name="6" value="49, 17, 42" />
</property>
<property class="challenge_polymers">
<property name="0" value="35, 18, 47" />
<property name="1" value="36, 18, 47" />
<property name="2" value="30, 16, 53" />
</property>
<property class="TraderOnOff">
<property name="0" value="46, 16, 33" />
<property name="1" value="47, 16, 42" />
</property>
<property class="challenge_sinks">
<property name="0" value="48, 16, 43" />
<property name="1" value="49, 16, 43" />
</property>
<property class="FetchContainer">
<property name="0" value="50, 20, 37" />
</property>
<property class="quest_feather">
<property name="0" value="44, 20, 49" />
<property name="1" value="33, 20, 54" />
</property>
<property class="Rally">
<property name="0" value="28, 6, 0" />
</property>
<property class="challenge_cars">
<property name="0" value="25, 7, 30" />
</property>
<property class="challenge_steel">
<property name="0" value="33, 28, 44" />
</property>
<property class="challenge_mech_parts">
<property name="0" value="38, 16, 42" />
</property>
<property class="quest_stone">
<property name="0" value="24, 6, 36" />
</property>
<property class="QuestRestorePower">
<property name="0" value="31, 6, 33" />
</property>
<property class="challenge_leather">
<property name="0" value="31, 16, 30" />
<property name="1" value="31, 16, 31" />
<property name="2" value="31, 16, 32" />
<property name="3" value="30, 16, 34" />
</property>
</property>
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="DifficultyTier" value="0" />
<property name="ShowQuestClearCount" value="1" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="148, 34, 148" />
<property name="RotationToFaceNorth" value="0" />
<property name="YOffset" value="-6" />
<property name="Zoning" value="none" />
<property name="Tags" value="rural, mpl_bridge" />
<property class="IndexedBlockOffsets">
<property class="quest_wood_trees">
<property name="0" value="141, 6, 125" />
</property>
<property class="challenge_steel">
<property name="0" value="68, 12, 26" />
</property>
</property>
<property class="Stats">
<property name="TotalVertices" value="783621" />
<property name="TotalTriangles" value="831893" />
<property class="BlockEntities">
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<property name="Triangles" value="696783" />
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<property class="ChunkMeshes0">
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<property class="ChunkMeshes1">
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<property class="ChunkMeshes2">
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<property class="ChunkMeshes3">
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<property class="ChunkMeshes4">
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="DifficultyTier" value="2" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="DuplicateRepeatDistance" value="1000" />
<property name="ShowQuestClearCount" value="1" />
<property name="TraderArea" value="False" />
<property name="RotationToFaceNorth" value="0" />
<property name="Zoning" value="none" />
<property name="PrefabSize" value="148, 60, 148" />
<property name="Tags" value="rural, mpl_bridge" />
<property name="YOffset" value="-31" />
<property name="SleeperVolumeSize" value="7, 3, 31#19, 5, 22#12, 3, 12#6, 2, 10#5, 2, 4#5, 2, 3#12, 1, 10#15, 1, 17" />
<property name="SleeperVolumeStart" value="56, 30, 23#50, 38, 67#55, 46, 77#63, 46, 67#58, 46, 65#58, 46, 70#47, 46, 66#51, 31, 59" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeGroup" value="zombieSoldier,3,4,GroupGenericZombie,5,6,GroupGenericZombie,5,6,GroupGenericZombie,3,4,GroupGenericZombie,1,2,GroupGenericZombie,1,2,GroupGenericZombie,4,5,GroupGenericZombie,5,6" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # " />
<property name="QuestTags" value="clear, fetch, restore_power, infested" />
<property class="Stats">
<property name="TotalVertices" value="1472656" />
<property name="TotalTriangles" value="1127554" />
<property class="BlockEntities">
<property name="Vertices" value="935052" />
<property name="Triangles" value="700961" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="68954" />
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</property>
<property class="ChunkMeshes1">
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<property name="Triangles" value="165440" />
</property>
<property class="ChunkMeshes2">
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<property name="Triangles" value="1176" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="672" />
<property name="Triangles" value="336" />
</property>
<property class="ChunkMeshes4">
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</property>
<property class="ChunkMeshes5">
<property name="Vertices" value="134746" />
<property name="Triangles" value="217720" />
</property>
</property>
<property class="IndexedBlockOffsets">
<property class="quest_wood_trees">
<property name="0" value="138, 25, 123" />
</property>
<property class="challenge_gore">
<property name="0" value="59, 41, 74" />
<property name="1" value="68, 42, 79" />
<property name="2" value="68, 41, 85" />
<property name="3" value="62, 41, 86" />
</property>
<property class="challenge_polymers">
<property name="0" value="64, 42, 80" />
</property>
<property class="POILight">
<property name="0" value="146, 40, 67" />
</property>
<property class="FetchContainer">
<property name="0" value="67, 31, 63" />
<property name="1" value="66, 32, 67" />
<property name="2" value="63, 47, 69" />
</property>
<property class="TraderOnOff">
<property name="0" value="60, 46, 74" />
<property name="1" value="59, 46, 85" />
</property>
<property class="challenge_cars">
<property name="0" value="58, 31, 31" />
</property>
<property class="QuestRestorePower">
<property name="0" value="67, 31, 61" />
</property>
<property class="challenge_mech_parts">
<property name="0" value="66, 31, 62" />
</property>
<property class="challenge_sinks">
<property name="0" value="65, 47, 81" />
</property>
<property class="challenge_leather">
<property name="0" value="67, 46, 74" />
<property name="1" value="68, 46, 74" />
<property name="2" value="67, 46, 76" />
<property name="3" value="68, 46, 76" />
</property>
<property class="quest_wood">
<property name="0" value="102, 1, 84" />
</property>
<property class="Rally">
<property name="0" value="112, 31, 75" />
</property>
<property class="challenge_steel">
<property name="0" value="134, 37, 64" />
</property>
</property>
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="DifficultyTier" value="1" />
<property name="ShowQuestClearCount" value="1" />
<property name="TraderArea" value="False" />
<property name="RotationToFaceNorth" value="2" />
<property name="Zoning" value="wildernes" />
<property name="EditorGroups" value="Wilderness" />
<property name="YOffset" value="-2" />
<property name="PrefabSize" value="13, 33, 22" />
<property name="Tags" value="wilderness" />
<property name="SleeperVolumeSize" value="12, 3, 19" />
<property name="SleeperVolumeStart" value="1, 2, 0" />
<property name="SleeperVolumeGroupId" value="0" />
<property name="SleeperVolumeGroup" value="animalMountainLion,1,1" />
<property name="SleeperIsLootVolume" value="False" />
<property name="SleeperIsQuestExclude" value="False" />
<property name="SleeperVolumeFlags" value="0" />
<property name="SleeperVolumeTriggeredBy" value=" " />
<property name="POIMarkerSize" value="2, 1, 1" />
<property name="POIMarkerStart" value="6, 1, -5" />
<property name="POIMarkerGroup" value="new" />
<property name="POIMarkerTags" value="" />
<property name="POIMarkerType" value="RoadExit" />
<property name="POIMarkerPartToSpawn" value="" />
<property name="POIMarkerPartRotations" value="2" />
<property name="POIMarkerPartSpawnChance" value="1" />
<property class="Stats">
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<property name="TotalTriangles" value="5867" />
<property class="BlockEntities">
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<property class="ChunkMeshes0">
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</property>
<property class="ChunkMeshes1">
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<property class="ChunkMeshes2">
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<property class="ChunkMeshes3">
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<property class="ChunkMeshes4">
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="DifficultyTier" value="3" />
<property name="ShowQuestClearCount" value="3" />
<property name="QuestTags" value="clear, fetch, restore_power, infested" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="20, 26, 20" />
<property name="RotationToFaceNorth" value="2" />
<property name="Zoning" value="none" />
<property name="YOffset" value="-8" />
<property name="SleeperVolumeSize" value="14, 5, 9#13, 3, 11#12, 3, 10#15, 3, 3#15, 3, 3#5, 3, 16#20, 8, 16#4, 2, 4#3, 3, 11" />
<property name="SleeperVolumeStart" value="0, 19, 7#3, 16, 5#3, 13, 5#1, 13, 15#1, 13, 2#15, 13, 2#0, 5, 2#11, 9, 8#0, 13, 5" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,11,0" />
<property name="SleeperVolumeGroup" value="GroupZomSoldier,5,6,GroupZomSoldier,9,9,GroupZomSoldier,9,10,GroupZomSoldier,2,2,GroupZomSoldier,1,2,GroupZomSoldier,4,5,GroupZomSoldier,5,6,GroupZomSoldier,0,0,GroupZomSoldier,2,2" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,2,0" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # " />
<property class="Stats">
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<property name="TotalTriangles" value="205377" />
<property class="BlockEntities">
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<property class="ChunkMeshes0">
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<property class="ChunkMeshes1">
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<property class="ChunkMeshes2">
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<property class="ChunkMeshes3">
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</property>
<property class="IndexedBlockOffsets">
<property class="challenge_gore">
<property name="0" value="16, 7, 11" />
<property name="1" value="17, 7, 16" />
</property>
<property class="POILight">
<property name="0" value="18, 14, 16" />
</property>
<property class="challenge_sinks">
<property name="0" value="14, 14, 13" />
</property>
<property class="TraderOnOff">
<property name="0" value="10, 13, 11" />
</property>
<property class="QuestRestorePower">
<property name="0" value="3, 17, 9" />
</property>
<property class="FetchContainer">
<property name="0" value="4, 14, 10" />
<property name="1" value="5, 17, 10" />
<property name="2" value="2, 23, 11" />
<property name="3" value="4, 20, 11" />
<property name="4" value="4, 17, 14" />
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<property class="Rally">
<property name="0" value="17, 8, 2" />
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</property>
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
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<property name="DuplicateRepeatDistance" value="1000" />
<property name="DifficultyTier" value="2" />
<property name="ShowQuestClearCount" value="1" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="42, 38, 42" />
<property name="RotationToFaceNorth" value="2" />
<property name="Zoning" value="none" />
<property name="YOffset" value="-18" />
<property name="POIMarkerSize" value="1, 1, 1" />
<property name="POIMarkerStart" value="12, 17, -1" />
<property name="POIMarkerGroup" value="new" />
<property name="POIMarkerTags" value="" />
<property name="POIMarkerType" value="RoadExit" />
<property name="POIMarkerPartToSpawn" value="" />
<property name="POIMarkerPartRotations" value="2" />
<property name="POIMarkerPartSpawnChance" value="1" />
<property name="Tags" value="wilderness, countrytown, countryresidential, industrial, rural" />
<property name="SleeperVolumeSize" value="10, 5, 12#14, 5, 9#14, 5, 10#29, 8, 6#12, 5, 13#20, 8, 5#8, 5, 10" />
<property name="SleeperVolumeStart" value="0, 5, 27#16, 5, 31#14, 7, 18#15, 7, 11#0, 5, 15#0, 2, 5#0, 5, 5" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0" />
<property name="SleeperVolumeGroup" value="GroupGenericZombie,4,5,GroupTestChamberDecoy,5,6,GroupZomBadassOnly,5,6,GroupZomBadassOnly,4,5,GroupZomBadassOnly,2,2,GroupZomBadassOnly,2,2,GroupZomBadassOnly,1,1" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0,2,2,2" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # " />
<property name="QuestTags" value="clear, fetch, infested" />
<property class="Stats">
<property name="TotalVertices" value="2162611" />
<property name="TotalTriangles" value="971041" />
<property class="BlockEntities">
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<property name="Triangles" value="948455" />
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<property class="ChunkMeshes0">
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<property name="Triangles" value="610" />
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<property class="ChunkMeshes1">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
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<property class="ChunkMeshes2">
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<property class="ChunkMeshes5">
<property name="Vertices" value="13458" />
<property name="Triangles" value="21976" />
</property>
</property>
<property class="IndexedBlockOffsets">
<property class="quest_stone_boulder">
<property name="0" value="32, 7, 37" />
<property name="1" value="32, 8, 37" />
<property name="2" value="33, 7, 37" />
<property name="3" value="33, 8, 37" />
<property name="4" value="34, 7, 37" />
<property name="5" value="34, 8, 37" />
<property name="6" value="35, 7, 37" />
<property name="7" value="35, 8, 37" />
</property>
<property class="quest_wood_trees">
<property name="0" value="38, 18, 37" />
</property>
<property class="POILight">
<property name="0" value="26, 7, 41" />
</property>
<property class="Rally">
<property name="0" value="10, 19, 2" />
</property>
<property class="FetchContainer">
<property name="0" value="26, 8, 11" />
<property name="1" value="28, 8, 15" />
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</property>
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="True" />
<property name="DifficultyTier" value="5" />
<property name="QuestTags" value="clear, fetch, restore_power, infested" />
<property name="DuplicateRepeatDistance" value="1000" />
<property name="ShowQuestClearCount" value="4" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="60, 38, 60" />
<property name="RotationToFaceNorth" value="2" />
<property name="Zoning" value="none" />
<property name="YOffset" value="-3" />
<property name="SleeperVolumeSize" value="7, 3, 12#8, 2, 10#7, 2, 7#11, 2, 4#14, 3, 4#5, 5, 8#4, 5, 8#6, 5, 8#6, 5, 9#7, 5, 9#11, 5, 9#12, 5, 9#7, 5, 14#5, 5, 5#9, 3, 19#10, 3, 11#19, 4, 21#11, 2, 19#7, 3, 11#8, 3, 7#6, 3, 15#5, 3, 14#14, 4, 9#15, 4, 9#13, 2, 13#6, 2, 5#7, 4, 5#6, 2, 7#3, 2, 6#3, 3, 6#5, 3, 6#17, 2, 9#20, 2, 17#20, 2, 18#20, 3, 18#4, 3, 5#7, 4, 13#8, 1, 11#14, 2, 7#4, 2, 1#6, 2, 2#9, 6, 8#20, 2, 10" />
<property name="SleeperVolumeStart" value="30, 5, 32#40, 5, 32#41, 5, 42#30, 5, 46#33, 3, 29#31, 11, 43#37, 11, 43#42, 11, 43#42, 11, 32#34, 11, 32#38, 17, 32#37, 17, 42#30, 17, 37#33, 17, 32#40, 23, 32#30, 23, 40#30, 28, 30#10, 5, 6#3, 5, 14#3, 5, 6#16, 3, 23#17, 11, 6#3, 11, 6#2, 11, 16#9, 17, 12#3, 17, 20#2, 17, 14#3, 17, 6#9, 17, 6#13, 17, 6#17, 17, 6#22, 23, 24#2, 23, 17#2, 29, 6#2, 33, 6#9, 23, 11#15, 27, 28#35, 34, 36#23, 28, 25#17, 21, 31#16, 17, 26#31, 23, 32#2, 23, 7" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,11,0,0,11,0,0,0,0,0,0,0,0,0,0,0,0,33,0,33,0,44,44,55,55,87,0" />
<property name="SleeperVolumeGroup" value="GroupGenericZombie,4,4,ZomBusinessman,3,4,ZomBusinessman,3,4,ZomBusinessman,2,3,GroupGenericZombie,1,2,GroupGenericZombie,1,2,GroupGenericZombie,1,2,GroupGenericZombie,1,2,GroupGenericZombie,1,2,GroupGenericZombie,1,2,GroupGenericZombie,3,4,GroupGenericZombie,3,3,GroupGenericZombie,3,3,GroupGenericZombie,1,1,GroupGenericZombie,4,5,GroupGenericZombie,3,4,GroupZomBadass,8,12,GroupGenericZombie,4,5,GroupGenericZombie,2,3,ZomBusinessman,2,3,GroupGenericZombie,1,2,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,4,4,GroupZomBadass,4,5,GroupGenericZombie,1,2,GroupGenericZombie,1,2,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupBikerBar,7,8,GroupNightClub,6,8,GroupZomBadassOnly,8,10,GroupBikerBar,4,5,GroupBikerBar,1,2,GroupGenericZombie,1,2,animalZombieVulture,1,2,zombieSoldier,1,1,zombieArlene,2,3,GroupGenericZombie,0,0,GroupGenericZombie,2,2,GroupNightClub,8,10" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,0,2" />
<property name="Tags" value="countrytown, commercial, industrial, rural, downtown" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # " />
<property class="Stats">
<property name="TotalVertices" value="2438261" />
<property name="TotalTriangles" value="972796" />
<property class="BlockEntities">
<property name="Vertices" value="2033710" />
<property name="Triangles" value="736988" />
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<property class="ChunkMeshes0">
<property name="Vertices" value="378591" />
<property name="Triangles" value="209850" />
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<property class="ChunkMeshes1">
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<property class="ChunkMeshes2">
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<property name="Triangles" value="8482" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="576" />
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</property>
<property class="ChunkMeshes4">
<property name="Vertices" value="0" />
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</property>
<property class="ChunkMeshes5">
<property name="Vertices" value="10208" />
<property name="Triangles" value="17188" />
</property>
</property>
<property class="IndexedBlockOffsets">
<property class="challenge_mech_parts">
<property name="0" value="46, 17, 46" />
<property name="1" value="47, 5, 48" />
<property name="2" value="58, 3, 52" />
</property>
<property class="quest_wood">
<property name="0" value="57, 3, 46" />
<property name="1" value="57, 3, 47" />
<property name="2" value="57, 3, 48" />
<property name="3" value="57, 3, 49" />
<property name="4" value="57, 3, 51" />
<property name="5" value="57, 3, 52" />
</property>
<property class="quest_wood_trees">
<property name="0" value="57, 3, 50" />
</property>
<property class="POILight">
<property name="0" value="46, 26, 48" />
</property>
<property class="challenge_polymers">
<property name="0" value="46, 29, 46" />
</property>
<property class="TraderOnOff">
<property name="0" value="43, 17, 46" />
<property name="1" value="35, 5, 47" />
<property name="2" value="40, 5, 47" />
<property name="3" value="43, 17, 48" />
</property>
<property class="challenge_gore">
<property name="0" value="46, 23, 46" />
</property>
<property class="challenge_sinks">
<property name="0" value="46, 17, 49" />
</property>
<property class="FetchContainer">
<property name="0" value="38, 30, 50" />
</property>
<property class="challenge_leather">
<property name="0" value="47, 23, 47" />
<property name="1" value="47, 23, 48" />
<property name="2" value="47, 23, 49" />
</property>
<property class="challenge_cars">
<property name="0" value="45, 3, 21" />
</property>
<property class="challenge_steel">
<property name="0" value="35, 28, 30" />
</property>
<property class="QuestRestorePower">
<property name="0" value="43, 23, 48" />
</property>
<property class="Rally">
<property name="0" value="38, 3, 27" />
</property>
</property>
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="True" />
<property name="DuplicateRepeatDistance" value="1000" />
<property name="DifficultyTier" value="4" />
<property name="ShowQuestClearCount" value="2" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="60, 25, 59" />
<property name="RotationToFaceNorth" value="2" />
<property name="Zoning" value="Commercial, downtown, Industrial" />
<property name="SleeperVolumeSize" value="15, 3, 47#36, 12, 7#14, 3, 8#14, 4, 12#4, 4, 3#3, 4, 3#14, 3, 1#7, 1, 4#15, 3, 3#15, 4, 7#3, 1, 9#10, 3, 9#7, 2, 10#14, 3, 14#14, 3, 6#14, 3, 1#14, 3, 6#7, 3, 9#7, 3, 8#7, 3, 8#3, 5, 4#12, 14, 4#3, 3, 7" />
<property name="SleeperVolumeStart" value="1, 3, 1#8, 3, 49#23, 4, 2#32, 3, 31#10, 14, 13#3, 14, 13#0, 14, 30#5, 11, 35#3, 14, 42#18, 3, 39#56, 5, 44#0, 3, 48#5, 11, 25#1, 14, 16#1, 14, 30#1, 14, 36#1, 14, 38#4, 18, 32#4, 18, 24#4, 18, 16#7, 17, 11#47, 5, 3#7, 14, 9" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,33,33,33,11,11,0,0,0,0,88,0,0,0,0,0,0,0,0,88" />
<property name="SleeperVolumeGroup" value="ZomUtilityWorker,4,4,ZomUtilityWorker,3,3,GroupGenericZombie,4,5,GroupGenericZombie,2,3,GroupGenericZombie,3,3,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,3,3,GroupNightClub,0,0,GroupGenericZombie,2,3,animalSnake,1,1,GroupNightClub,3,3,animalZombieDog,2,3,GroupGenericZombie,7,8,GroupNightClub,2,2,zombiePartyGirl,2,3,GroupNightClub,2,2,ZomJanitorOnly,1,2,GroupLabWorker,1,2,GroupNightClub,1,2,GroupNightClub,2,3,animalZombieVulture,2,3,GroupGenericZombie,0,0" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,True,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="2,1,0,0,2,2,2,0,2,2,2,0,2,0,0,0,0,0,0,0,0,0,0" />
<property name="YOffset" value="-3" />
<property name="POIMarkerSize" value="10, 13, 3" />
<property name="POIMarkerStart" value="40, 2, -3" />
<property name="POIMarkerGroup" value="new" />
<property name="POIMarkerTags" value="" />
<property name="POIMarkerType" value="PartSpawn" />
<property name="POIMarkerPartToSpawn" value="part_driveway_rural_05" />
<property name="POIMarkerPartRotations" value="2" />
<property name="POIMarkerPartSpawnChance" value="1" />
<property name="AllowedTownships" value="city,rural,town,wilderness" />
<property name="QuestTags" value="clear, fetch, restore_power, infested" />
<property name="Tags" value="industrial, rural" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # " />
<property class="Stats">
<property name="TotalVertices" value="1130172" />
<property name="TotalTriangles" value="510599" />
<property class="BlockEntities">
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<property name="Triangles" value="305656" />
</property>
<property class="ChunkMeshes0">
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<property name="Triangles" value="175603" />
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<property class="ChunkMeshes1">
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<property class="ChunkMeshes2">
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<property name="Triangles" value="1096" />
</property>
<property class="ChunkMeshes3">
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<property class="ChunkMeshes4">
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<property class="ChunkMeshes5">
<property name="Vertices" value="9300" />
<property name="Triangles" value="15628" />
</property>
</property>
<property class="IndexedBlockOffsets">
<property class="POILight">
<property name="0" value="49, 16, 3" />
<property name="1" value="53, 16, 3" />
<property name="2" value="57, 16, 3" />
</property>
<property class="challenge_polymers">
<property name="0" value="46, 3, 31" />
</property>
<property class="challenge_gore">
<property name="0" value="45, 3, 48" />
<property name="1" value="37, 3, 53" />
<property name="2" value="32, 4, 54" />
</property>
<property class="TraderOnOff">
<property name="0" value="47, 3, 49" />
</property>
<property class="FetchContainer">
<property name="0" value="22, 10, 23" />
</property>
<property class="challenge_steel">
<property name="0" value="33, 3, 38" />
</property>
<property class="challenge_mech_parts">
<property name="0" value="53, 4, 53" />
</property>
<property class="challenge_leather">
<property name="0" value="32, 4, 2" />
<property name="1" value="33, 4, 2" />
<property name="2" value="34, 4, 2" />
<property name="3" value="35, 4, 2" />
<property name="4" value="35, 4, 3" />
<property name="5" value="35, 4, 4" />
<property name="6" value="30, 4, 8" />
<property name="7" value="32, 4, 8" />
<property name="8" value="33, 4, 8" />
<property name="9" value="35, 4, 8" />
<property name="10" value="30, 4, 9" />
<property name="11" value="32, 4, 9" />
<property name="12" value="33, 4, 9" />
<property name="13" value="35, 4, 9" />
</property>
<property class="challenge_sinks">
<property name="0" value="8, 14, 42" />
<property name="1" value="12, 14, 42" />
<property name="2" value="6, 15, 43" />
<property name="3" value="10, 15, 43" />
</property>
<property class="QuestRestorePower">
<property name="0" value="43, 4, 54" />
</property>
<property class="Rally">
<property name="0" value="40, 4, 5" />
</property>
<property class="challenge_cars">
<property name="0" value="40, 3, 49" />
</property>
</property>
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="True" />
<property name="DifficultyTier" value="5" />
<property name="ShowQuestClearCount" value="4" />
<property name="QuestTags" value="clear, fetch, infested" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="42, 32, 42" />
<property name="RotationToFaceNorth" value="0" />
<property name="SleeperVolumeSize" value="8, 2, 9#11, 2, 6#9, 2, 6#9, 1, 7#9, 1, 12#2, 1, 4#5, 1, 10#7, 2, 12#7, 8, 6#9, 2, 9#9, 2, 6#9, 2, 8#9, 2, 8#9, 2, 5#9, 2, 6#13, 2, 7#9, 2, 6#8, 2, 8#10, 4, 15#10, 2, 8#9, 2, 10#9, 2, 6#9, 2, 10#10, 2, 11#9, 2, 6#7, 2, 5#17, 2, 4#14, 2, 13#7, 2, 4#14, 2, 6#7, 2, 6#17, 2, 10#10, 2, 9#8, 1, 8#7, 1, 12#7, 2, 4#7, 2, 10#14, 3, 8#3, 3, 4#8, 3, 4#5, 3, 7#11, 3, 10#9, 3, 12#7, 3, 12#8, 2, 6#13, 2, 8#6, 2, 4#6, 2, 4#10, 2, 14#6, 2, 5#6, 2, 5#10, 8, 10#11, 3, 5#4, 2, 6#10, 1, 4#3, 1, 9" />
<property name="SleeperVolumeStart" value="24, 3, 18#24, 3, 24#26, 3, 12#8, 3, 22#13, 3, 12#22, 3, 12#8, 3, 12#10, 7, 12#10, 7, 24#17, 7, 24#25, 7, 24#25, 7, 17#25, 7, 10#17, 7, 9#17, 7, 13#6, 11, 17#9, 11, 11#17, 11, 11#23, 9, 11#17, 11, 22#17, 15, 24#9, 15, 28#9, 15, 20#8, 15, 11#9, 15, 7#18, 15, 7#15, 19, 29#4, 19, 18#17, 19, 26#25, 19, 18#27, 19, 24#9, 19, 8#24, 19, 8#17, 31, 19#19, 27, 13#27, 23, 13#27, 27, 18#14, 23, 24#23, 27, 25#15, 27, 25#15, 27, 17#6, 23, 14#26, 23, 18#18, 23, 7#26, 15, 28#23, 15, 7#18, 15, 15#18, 15, 15#26, 15, 14#32, 11, 12#32, 11, 18#32, 2, 32#5, 23, 24#31, 3, 18#10, 19, 30#34, 15, 8" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,11,11,22,22,0,0,0,0,33,0,0,0,0,0,0,0,0,0,25,33,0,25,25" />
<property name="SleeperVolumeGroup" value="GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,3,4,GroupGenericZombie,3,4,GroupGenericZombie,1,2,GroupGenericZombie,3,4,GroupGenericZombie,5,6,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,1,2,GroupGenericZombie,2,3,GroupGenericZombie,3,4,GroupGenericZombie,1,2,GroupGenericZombie,1,2,ZomBusinessman,4,5,GroupNightClub,2,3,ZomBusinessman,2,3,ZomBusinessman,3,4,ZomBusinessman,2,3,ZomBusinessman,2,3,ZomBusinessman,1,2,ZomBusinessman,3,4,ZomBusinessman,5,6,ZomBusinessman,5,6,ZomBusinessman,1,2,GroupZomBadass,2,3,GroupZomBadass,7,8,GroupNightClub,2,3,GroupZomBadass,5,6,ZomLumberJack,2,3,GroupZomBadass,7,8,GroupZomBadass,5,6,GroupGenericZombie,3,4,GroupGenericZombie,3,4,GroupGenericZombie,1,1,GroupGenericZombie,3,4,GroupGenericZombie,2,3,GroupNightClub,1,2,GroupGenericZombie,2,3,GroupGenericZombie,1,2,GroupBikerBar,7,8,GroupGenericZombie,4,5,GroupSpecialInfected,7,8,ZomBusinessman,2,3,ZomBusinessman,4,5,GroupGenericZombie,5,6,GroupGenericZombie,5,6,GroupGenericZombie,5,6,GroupGenericZombie,1,2,GroupGenericZombie,1,2,GroupGenericZombie,2,3,GroupSpecialInfected,0,0,GroupGenericZombie,1,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,2,2" />
<property name="Zoning" value="none" />
<property name="YOffset" value="-2" />
<property name="Tags" value="downtown" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # " />
<property class="Stats">
<property name="TotalVertices" value="1685677" />
<property name="TotalTriangles" value="798634" />
<property class="BlockEntities">
<property name="Vertices" value="1433357" />
<property name="Triangles" value="625258" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="238628" />
<property name="Triangles" value="161208" />
</property>
<property class="ChunkMeshes1">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes2">
<property name="Vertices" value="8228" />
<property name="Triangles" value="4124" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="528" />
<property name="Triangles" value="264" />
</property>
<property class="ChunkMeshes4">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes5">
<property name="Vertices" value="4936" />
<property name="Triangles" value="7780" />
</property>
</property>
<property class="IndexedBlockOffsets">
<property class="quest_wood_trees">
<property name="0" value="38, 2, 21" />
<property name="1" value="40, 2, 25" />
<property name="2" value="39, 2, 33" />
</property>
<property class="challenge_leather">
<property name="0" value="32, 3, 24" />
<property name="1" value="34, 3, 24" />
<property name="2" value="32, 3, 25" />
<property name="3" value="34, 3, 25" />
<property name="4" value="29, 3, 28" />
<property name="5" value="31, 3, 28" />
<property name="6" value="32, 3, 28" />
<property name="7" value="34, 3, 28" />
<property name="8" value="26, 3, 29" />
<property name="9" value="28, 3, 29" />
<property name="10" value="29, 3, 29" />
<property name="11" value="31, 3, 29" />
<property name="12" value="32, 3, 29" />
<property name="13" value="34, 3, 29" />
</property>
<property class="POILight">
<property name="0" value="37, 21, 20" />
</property>
<property class="challenge_mech_parts">
<property name="0" value="28, 7, 21" />
<property name="1" value="31, 7, 21" />
<property name="2" value="32, 7, 22" />
<property name="3" value="32, 15, 27" />
<property name="4" value="23, 11, 28" />
<property name="5" value="22, 15, 29" />
<property name="6" value="23, 15, 30" />
<property name="7" value="27, 15, 30" />
<property name="8" value="29, 15, 30" />
<property name="9" value="21, 7, 31" />
<property name="10" value="23, 15, 31" />
<property name="11" value="32, 15, 31" />
<property name="12" value="27, 15, 32" />
<property name="13" value="29, 15, 32" />
</property>
<property class="challenge_steel">
<property name="0" value="20, 22, 8" />
</property>
<property class="challenge_sinks">
<property name="0" value="27, 23, 21" />
<property name="1" value="34, 3, 21" />
<property name="2" value="27, 24, 22" />
<property name="3" value="33, 3, 22" />
<property name="4" value="34, 3, 22" />
<property name="5" value="34, 11, 22" />
<property name="6" value="36, 11, 22" />
<property name="7" value="29, 19, 24" />
<property name="8" value="30, 19, 24" />
<property name="9" value="31, 19, 24" />
<property name="10" value="32, 19, 24" />
<property name="11" value="25, 27, 25" />
<property name="12" value="24, 19, 26" />
<property name="13" value="23, 20, 27" />
<property name="14" value="22, 19, 28" />
</property>
<property class="FetchContainer">
<property name="0" value="34, 19, 22" />
<property name="1" value="32, 21, 28" />
</property>
<property class="challenge_polymers">
<property name="0" value="31, 19, 21" />
<property name="1" value="30, 11, 22" />
<property name="2" value="36, 19, 22" />
<property name="3" value="29, 23, 23" />
<property name="4" value="28, 19, 24" />
<property name="5" value="21, 3, 25" />
<property name="6" value="25, 7, 25" />
<property name="7" value="29, 15, 25" />
<property name="8" value="21, 28, 27" />
<property name="9" value="22, 28, 27" />
<property name="10" value="21, 7, 28" />
<property name="11" value="30, 4, 28" />
<property name="12" value="23, 24, 31" />
<property name="13" value="30, 19, 31" />
<property name="14" value="22, 20, 32" />
</property>
<property class="TraderOnOff">
<property name="0" value="32, 3, 21" />
<property name="1" value="28, 23, 22" />
<property name="2" value="23, 3, 23" />
<property name="3" value="24, 7, 23" />
<property name="4" value="24, 11, 23" />
<property name="5" value="24, 15, 23" />
<property name="6" value="24, 23, 23" />
<property name="7" value="23, 27, 24" />
<property name="8" value="27, 19, 25" />
<property name="9" value="21, 27, 26" />
<property name="10" value="21, 19, 27" />
<property name="11" value="25, 3, 27" />
<property name="12" value="29, 15, 29" />
<property name="13" value="25, 23, 30" />
<property name="14" value="22, 3, 30" />
</property>
<property class="Rally">
<property name="0" value="21, 2, 36" />
</property>
</property>
</prefab>

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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="AllowTopSoilDecorations" value="True" />
<property name="TraderArea" value="False" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="QuestTags" value="clear, fetch, restore_power, infested" />
<property name="DifficultyTier" value="5" />
<property name="ShowQuestClearCount" value="5" />
<property name="Zoning" value="ResidentialOld, rural, Wilderness" />
<property name="RotationToFaceNorth" value="0" />
<property name="YOffset" value="-15" />
<property name="DistantPOIYOffset" value="0" />
<property name="DuplicateRepeatDistance" value="10000" />
<property name="AllowedBiomes" value="burnt_forest,snow,pine_forest,desert,wasteland" />
<property name="AllowedTownships" value="wilderness" />
<property name="SleeperVolumeStart" value="32, 37, 53#32, 32, 53#30, 29, 55#33, 18, 54#32, 37, 23#32, 33, 23#33, 27, 26#60, 37, 25#60, 33, 25#61, 29, 26#89, 37, 25#89, 33, 21#90, 29, 19#4, 36, 25#4, 32, 25#4, 29, 23#3, 25, 26#19, 36, 5#19, 33, 5#19, 29, 2#46, 36, 4#49, 33, 4#47, 29, 3" />
<property name="SleeperVolumeSize" value="12, 8, 12#12, 4, 12#14, 2, 10#11, 10, 11#13, 10, 14#13, 3, 14#10, 5, 10#12, 5, 12#12, 3, 12#13, 3, 9#12, 11, 12#13, 4, 16#11, 4, 17#11, 10, 12#11, 3, 12#11, 3, 14#12, 3, 11#11, 7, 11#11, 3, 11#11, 3, 13#11, 10, 11#8, 3, 11#10, 3, 11" />
<property name="SleeperVolumeGroup" value="S_-_Group_Zom_Soldier,5,6,S_-_Group_Zom_Soldier,5,6,S_-Group_Generic_Zombie,4,5,S_-_Group_Zom_Soldier,2,3,S_-_Group_Zom_Soldier,7,8,S_-Group_Generic_Zombie,5,6,S_-Group_Generic_Zombie,5,6,S_-_Group_Zom_Soldier,6,7,S_-_Group_Zom_Soldier,4,5,S_-_Group_Zom_Soldier,4,5,S_Zom_FatCops,6,7,S_-_Group_Hospital,5,6,S_-_Group_Zom_Badass_Only,10,11,S_-_Group_Zom_Soldier,6,7,S_-_Group_Zom_Soldier,4,5,S_-Group_Generic_Zombie,6,7,S_-_Group_Zom_Badass_Only,6,7,S_-_Group_Zom_Soldier,5,6,S_-_Group_Zom_Soldier,5,6,S_-Group_Generic_Zombie,5,6,S_-_Group_Zom_Soldier,6,7,S_-Group_Generic_Zombie,5,6,S_-Group_Generic_Zombie,6,7" />
<property name="SleeperVolumeGameStageAdjust" value=",,,,,,,,,,,,,,,,,,,,,," />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="PrefabSize" value="106, 59, 68" />
<property name="Tags" value="forest,snow,wasteland,desert" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # " />
<property class="Stats">
<property name="TotalVertices" value="2283820" />
<property name="TotalTriangles" value="1066170" />
<property class="BlockEntities">
<property name="Vertices" value="1331125" />
<property name="Triangles" value="523541" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="364989" />
<property name="Triangles" value="220245" />
</property>
<property class="ChunkMeshes1">
<property name="Vertices" value="551360" />
<property name="Triangles" value="275680" />
</property>
<property class="ChunkMeshes2">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="2830" />
<property name="Triangles" value="2112" />
</property>
<property class="ChunkMeshes4">
<property name="Vertices" value="8640" />
<property name="Triangles" value="4320" />
</property>
<property class="ChunkMeshes5">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes6">
<property name="Vertices" value="24876" />
<property name="Triangles" value="40272" />
</property>
</property>
<property class="IndexedBlockOffsets">
<property class="quest_stone_boulder">
<property name="0" value="88, 8, 54" />
</property>
<property class="TraderOnOff">
<property name="0" value="92, 33, 34" />
<property name="1" value="94, 37, 35" />
<property name="2" value="98, 29, 35" />
</property>
<property class="FetchContainer">
<property name="0" value="99, 29, 19" />
<property name="1" value="95, 47, 32" />
</property>
<property class="POILight">
<property name="0" value="101, 33, 33" />
</property>
<property class="QuestRestorePower">
<property name="0" value="94, 29, 34" />
</property>
<property class="Rally">
<property name="0" value="37, 16, 63" />
</property>
</property>
</prefab>

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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="AllowTopSoilDecorations" value="True" />
<property name="TraderArea" value="False" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="QuestTags" value="clear, fetch, restore_power, infested" />
<property name="DifficultyTier" value="5" />
<property name="ShowQuestClearCount" value="5" />
<property name="Zoning" value="ResidentialOld, rural, Wilderness" />
<property name="RotationToFaceNorth" value="0" />
<property name="YOffset" value="-15" />
<property name="DistantPOIYOffset" value="0" />
<property name="DuplicateRepeatDistance" value="10000" />
<property name="AllowedBiomes" value="burnt_forest,snow,pine_forest,desert,wasteland" />
<property name="AllowedTownships" value="wilderness" />
<property name="EditorGroups" value="Wilderness" />
<property name="SleeperVolumeStart" value="52, 37, 100#52, 32, 100#50, 29, 102#53, 18, 101#52, 37, 70#52, 33, 70#53, 27, 73#80, 37, 72#80, 33, 72#81, 29, 73#109, 37, 72#109, 33, 68#110, 29, 66#24, 36, 72#24, 32, 72#24, 29, 70#23, 25, 73#39, 36, 52#39, 33, 52#39, 29, 49#66, 36, 51#69, 33, 51#67, 29, 50" />
<property name="SleeperVolumeSize" value="12, 8, 12#12, 4, 12#14, 2, 10#11, 10, 11#13, 10, 14#13, 3, 14#10, 5, 10#12, 5, 12#12, 3, 12#13, 3, 9#12, 11, 12#13, 4, 16#11, 4, 17#11, 10, 12#11, 3, 12#11, 3, 14#12, 3, 11#11, 7, 11#11, 3, 11#11, 3, 13#11, 10, 11#8, 3, 11#10, 3, 11" />
<property name="SleeperVolumeGroup" value="GroupZomSoldier,5,6,GroupZomSoldier,5,6,GroupGenericZombie,4,5,GroupZomSoldier,2,3,GroupZomSoldier,7,8,GroupGenericZombie,5,6,GroupGenericZombie,5,6,GroupZomSoldier,6,7,GroupZomSoldier,4,5,GroupZomSoldier,4,5,ZomFatCops,6,7,GroupHospital,5,6,GroupZomBadassOnly,10,11,GroupZomSoldier,6,7,GroupZomSoldier,4,5,GroupGenericZombie,6,7,GroupZomBadassOnly,6,7,GroupZomSoldier,5,6,GroupZomSoldier,5,6,GroupGenericZombie,5,6,GroupZomSoldier,6,7,GroupGenericZombie,5,6,GroupGenericZombie,6,7" />
<property name="SleeperVolumeGameStageAdjust" value=",,,,,,,,,,,,,,,,,,,,,," />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="POIMarkerSize" value="1, 1, 1" />
<property name="POIMarkerStart" value="52, 14, 148" />
<property name="POIMarkerGroup" value="new" />
<property name="POIMarkerTags" value="" />
<property name="POIMarkerType" value="None" />
<property name="POIMarkerPartToSpawn" value="" />
<property name="POIMarkerPartRotations" value="0" />
<property name="POIMarkerPartSpawnChance" value="1" />
<property name="PrefabSize" value="153, 59, 148" />
<property name="Tags" value="forest, desert, snow, wasteland, wilderness, rural" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # " />
<property class="Stats">
<property name="TotalVertices" value="2781827" />
<property name="TotalTriangles" value="1546256" />
<property class="BlockEntities">
<property name="Vertices" value="1308194" />
<property name="Triangles" value="678963" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="369589" />
<property name="Triangles" value="223973" />
</property>
<property class="ChunkMeshes1">
<property name="Vertices" value="1014144" />
<property name="Triangles" value="507072" />
</property>
<property class="ChunkMeshes2">
<property name="Vertices" value="2830" />
<property name="Triangles" value="2112" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="9144" />
<property name="Triangles" value="4572" />
</property>
<property class="ChunkMeshes4">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes5">
<property name="Vertices" value="77926" />
<property name="Triangles" value="129564" />
</property>
</property>
<property class="IndexedBlockOffsets">
<property class="quest_wood_trees">
<property name="0" value="146, 15, 146" />
</property>
<property class="quest_stone">
<property name="0" value="135, 13, 48" />
</property>
<property class="TraderOnOff">
<property name="0" value="115, 33, 74" />
<property name="1" value="113, 29, 78" />
<property name="2" value="115, 47, 78" />
<property name="3" value="110, 29, 80" />
<property name="4" value="117, 29, 80" />
<property name="5" value="112, 33, 81" />
<property name="6" value="114, 37, 82" />
<property name="7" value="118, 29, 82" />
</property>
<property class="challenge_polymers">
<property name="0" value="111, 29, 74" />
<property name="1" value="111, 37, 74" />
<property name="2" value="111, 33, 81" />
</property>
<property class="quest_stone_boulder">
<property name="0" value="127, 8, 75" />
</property>
<property class="challenge_sinks">
<property name="0" value="110, 30, 75" />
<property name="1" value="110, 29, 78" />
<property name="2" value="111, 29, 78" />
<property name="3" value="112, 29, 78" />
<property name="4" value="110, 29, 82" />
</property>
<property class="quest_wood">
<property name="0" value="130, 13, 32" />
</property>
<property class="challenge_mech_parts">
<property name="0" value="117, 33, 78" />
<property name="1" value="119, 33, 78" />
</property>
<property class="FetchContainer">
<property name="0" value="115, 47, 79" />
</property>
<property class="quest_feather">
<property name="0" value="143, 9, 132" />
</property>
<property class="QuestRestorePower">
<property name="0" value="114, 29, 81" />
</property>
<property class="POILight">
<property name="0" value="112, 39, 75" />
<property name="1" value="117, 39, 75" />
<property name="2" value="113, 48, 76" />
<property name="3" value="116, 48, 76" />
<property name="4" value="116, 34, 78" />
<property name="5" value="118, 34, 78" />
<property name="6" value="113, 48, 79" />
<property name="7" value="116, 48, 79" />
<property name="8" value="112, 39, 80" />
<property name="9" value="117, 39, 80" />
<property name="10" value="121, 33, 80" />
</property>
<property class="Rally">
<property name="0" value="57, 16, 110" />
</property>
<property class="challenge_gore">
<property name="0" value="62, 30, 55" />
</property>
</property>
</prefab>

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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="True" />
<property name="DifficultyTier" value="3" />
<property name="ShowQuestClearCount" value="2" />
<property name="QuestTags" value="clear, fetch, infested" />
<property name="DuplicateRepeatDistance" value="1000" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="42, 24, 42" />
<property name="RotationToFaceNorth" value="2" />
<property name="Zoning" value="ResidentialNew" />
<property name="Tags" value="residential" />
<property name="POIMarkerSize" value="12, 13, 5" />
<property name="POIMarkerStart" value="18, 3, -5" />
<property name="POIMarkerGroup" value="new" />
<property name="POIMarkerTags" value="" />
<property name="POIMarkerType" value="PartSpawn" />
<property name="POIMarkerPartToSpawn" value="part_driveway_residential_05" />
<property name="POIMarkerPartRotations" value="2" />
<property name="POIMarkerPartSpawnChance" value="1" />
<property name="YOffset" value="-4" />
<property name="SleeperVolumeSize" value="8, 5, 11#13, 2, 16#13, 2, 5#4, 3, 8#10, 2, 5#7, 3, 6#5, 4, 3#6, 3, 8#7, 3, 4#8, 3, 10#11, 3, 12#22, 2, 13#16, 3, 11#4, 3, 3" />
<property name="SleeperVolumeStart" value="0, 2, 20#19, 5, 13#17, 4, 12#14, 6, 15#9, 6, 24#15, 6, 27#22, 6, 29#32, 6, 16#32, 6, 27#33, 1, 0#3, 1, 0#15, 10, 18#22, 4, 31#35, 6, 24" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,11,11,11,0,0" />
<property name="SleeperVolumeGroup" value="GroupSpecialInfected,3,4,GroupGenericZombie,5,6,GroupGenericZombie,1,2,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,1,2,GroupGenericZombie,3,4,GroupGenericZombie,2,3,GroupGenericZombie,1,2,GroupGenericZombie,2,2,GroupZomBadass,3,4,GroupGenericZombie,3,4,GroupGenericZombie,1,2" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="2,0,2,0,0,0,0,0,0,2,2,2,0,0" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # " />
<property class="Stats">
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<property name="TotalTriangles" value="236203" />
<property class="BlockEntities">
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</property>
<property class="IndexedBlockOffsets">
<property class="quest_wood_trees">
<property name="0" value="39, 4, 2" />
</property>
<property class="POILight">
<property name="0" value="39, 9, 25" />
<property name="1" value="38, 7, 28" />
</property>
<property class="TraderOnOff">
<property name="0" value="36, 6, 25" />
<property name="1" value="35, 6, 28" />
<property name="2" value="23, 6, 29" />
<property name="3" value="31, 6, 29" />
</property>
<property class="challenge_polymers">
<property name="0" value="38, 6, 22" />
<property name="1" value="38, 6, 25" />
</property>
<property class="FetchContainer">
<property name="0" value="31, 11, 25" />
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<property class="challenge_gore">
<property name="0" value="32, 6, 32" />
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<property class="Rally">
<property name="0" value="29, 5, 1" />
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<property class="challenge_leather">
<property name="0" value="28, 6, 27" />
<property name="1" value="32, 6, 27" />
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<property class="challenge_sinks">
<property name="0" value="37, 6, 24" />
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="True" />
<property name="DifficultyTier" value="5" />
<property name="ShowQuestClearCount" value="3" />
<property name="QuestTags" value="clear, fetch, infested" />
<property name="DuplicateRepeatDistance" value="1000" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="42, 41, 42" />
<property name="RotationToFaceNorth" value="2" />
<property name="Zoning" value="ResidentialNew" />
<property name="Tags" value="residential, culdesac" />
<property name="YOffset" value="-19" />
<property name="SleeperVolumeSize" value="13, 1, 10#9, 3, 24#2, 6, 1#9, 2, 6#7, 2, 6#5, 2, 9#5, 2, 7#4, 2, 4#11, 7, 11#23, 2, 5#4, 2, 6#21, 2, 3#10, 2, 7#9, 2, 5#26, 3, 13#9, 3, 11#11, 2, 2#11, 2, 3#2, 3, 9#4, 3, 16#7, 7, 24#13, 5, 2#9, 2, 3" />
<property name="SleeperVolumeStart" value="13, 21, 12#29, 12, 0#15, 13, 23#1, 23, 32#2, 19, 32#11, 17, 13#11, 13, 13#11, 13, 20#17, 12, 13#0, 13, 25#21, 13, 25#0, 13, 31#9, 13, 35#25, 13, 25#10, 19, 23#25, 13, 31#0, 16, 25#0, 16, 27#40, 12, 14#29, 13, 0#30, 11, 0#0, 0, 23#0, 5, 14" />
<property name="SleeperVolumeGroupId" value="11,11,0,44,44,0,0,0,0,0,69,0,0,0,0,0,69,11,55,55,69,88,88" />
<property name="SleeperVolumeGroup" value="GroupGenericZombie,4,4,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,3,3,GroupGenericZombie,3,3,GroupGenericZombie,3,3,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,5,5,GroupNightClub,4,4,GroupZomBadassOnly,0,0,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,3,4,GroupGenericZombie,6,6,GroupGenericZombie,5,6,GroupZomBadassOnly,9,10,GroupSpecialInfected,8,9,zombieWightFeral,1,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,animalDireWolf,1,2,GroupGenericZombie,0,0" />
<property name="SleeperIsLootVolume" value="False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,True" />
<property name="SleeperVolumeFlags" value="2,2,2,2,0,0,0,0,2,2,2,0,0,0,2,0,2,2,2,2,2,2,2" />
<property name="POIMarkerSize" value="9, 13, 5#9, 13, 5" />
<property name="POIMarkerStart" value="24, 18, -5#3, 18, -5" />
<property name="POIMarkerGroup" value="Driveway2,Driveway1" />
<property name="POIMarkerTags" value="#" />
<property name="POIMarkerType" value="PartSpawn,PartSpawn" />
<property name="POIMarkerPartToSpawn" value="part_driveway_residential_03,part_driveway_residential_03" />
<property name="POIMarkerPartRotations" value="2,2" />
<property name="POIMarkerPartSpawnChance" value="1,1" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # " />
<property class="Stats">
<property name="TotalVertices" value="742638" />
<property name="TotalTriangles" value="405805" />
<property class="BlockEntities">
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<property name="Triangles" value="263615" />
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<property class="ChunkMeshes0">
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<property class="ChunkMeshes1">
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<property class="ChunkMeshes2">
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<property name="Triangles" value="1000" />
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<property class="ChunkMeshes5">
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</property>
</property>
<property class="IndexedBlockOffsets">
<property class="quest_wood_trees">
<property name="0" value="28, 19, 39" />
</property>
<property class="Rally">
<property name="0" value="3, 20, 10" />
</property>
<property class="TraderOnOff">
<property name="0" value="25, 13, 27" />
<property name="1" value="32, 13, 27" />
<property name="2" value="25, 13, 32" />
<property name="3" value="34, 13, 33" />
<property name="4" value="21, 13, 36" />
</property>
<property class="challenge_polymers">
<property name="0" value="33, 19, 24" />
<property name="1" value="32, 20, 33" />
<property name="2" value="33, 13, 34" />
</property>
<property class="FetchContainer">
<property name="0" value="32, 13, 38" />
</property>
<property class="POILight">
<property name="0" value="37, 15, 37" />
</property>
<property class="challenge_sinks">
<property name="0" value="21, 14, 37" />
<property name="1" value="23, 13, 38" />
</property>
<property class="challenge_mech_parts">
<property name="0" value="37, 14, 34" />
</property>
<property class="quest_wood">
<property name="0" value="31, 14, 16" />
<property name="1" value="33, 14, 16" />
<property name="2" value="31, 14, 18" />
<property name="3" value="35, 14, 19" />
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="True" />
<property name="DifficultyTier" value="3" />
<property name="ShowQuestClearCount" value="2" />
<property name="QuestTags" value="clear, fetch, infested" />
<property name="DuplicateRepeatDistance" value="1000" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="60, 24, 60" />
<property name="RotationToFaceNorth" value="3" />
<property name="Zoning" value="none, rural" />
<property name="SleeperVolumeSize" value="7, 3, 7#12, 2, 7#11, 2, 11#9, 3, 2#6, 1, 6#1, 1, 5#3, 2, 7#1, 1, 4#11, 2, 13#16, 4, 5#8, 2, 7#2, 2, 4#11, 2, 7#2, 1, 7#3, 3, 7#3, 1, 5" />
<property name="SleeperVolumeStart" value="33, 8, 21#21, 8, 21#21, 8, 28#21, 8, 39#32, 8, 35#39, 8, 29#37, 11, 34#38, 10, 29#21, 14, 28#23, 14, 36#32, 14, 21#38, 14, 28#21, 14, 21#38, 8, 34#34, 10, 34#36, 2, 28" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,33,0,11,22,0,22,22,22,33,0,0" />
<property name="SleeperVolumeGroup" value="GroupGenericZombie,3,3,GroupGenericZombie,3,3,GroupGenericZombie,5,6,GroupGenericZombie,2,2,GroupGenericZombie,3,3,GroupZomBadass,4,4,zombiePartyGirl,2,2,GroupZomBadass,3,4,GroupGenericZombie,2,3,GroupBikerBar,2,2,GroupGenericZombie,1,2,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupZomBadass,2,2,zombiePartyGirlFeral,1,2,GroupGenericZombie,7,7" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True" />
<property name="SleeperVolumeFlags" value="0,0,0,0,0,3,0,3,0,2,0,0,0,2,0,2" />
<property name="YOffset" value="-2" />
<property name="POIMarkerSize" value="3, 13, 10" />
<property name="POIMarkerStart" value="-3, 1, 26" />
<property name="POIMarkerGroup" value="Driveway2" />
<property name="POIMarkerTags" value="" />
<property name="POIMarkerType" value="PartSpawn" />
<property name="POIMarkerPartToSpawn" value="part_driveway_rural_05" />
<property name="POIMarkerPartRotations" value="3" />
<property name="POIMarkerPartSpawnChance" value="1" />
<property name="Tags" value="rural" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # #4# #5# # # # # # # # " />
<property name="TriggerVolumeSize" value="2, 1, 2#5, 1, 2" />
<property name="TriggerVolumeStart" value="38, 8, 37#34, 8, 22" />
<property name="TriggerVolumeTriggers" value="4#5" />
<property class="Stats">
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<property name="TotalTriangles" value="450925" />
<property class="BlockEntities">
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<property class="ChunkMeshes0">
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<property class="ChunkMeshes2">
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<property class="ChunkMeshes5">
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</property>
<property class="IndexedBlockOffsets">
<property class="quest_wood_trees">
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</property>
<property class="Rally">
<property name="0" value="3, 3, 30" />
</property>
<property class="challenge_cars">
<property name="0" value="10, 2, 31" />
</property>
<property class="challenge_gore">
<property name="0" value="32, 2, 32" />
</property>
<property class="quest_stone">
<property name="0" value="3, 1, 30" />
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<property class="challenge_polymers">
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<property name="1" value="35, 18, 31" />
<property name="2" value="31, 9, 35" />
<property name="3" value="35, 11, 37" />
<property name="4" value="30, 14, 39" />
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<property class="POILight">
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<property name="1" value="34, 11, 34" />
<property name="2" value="37, 11, 34" />
<property name="3" value="39, 12, 35" />
<property name="4" value="34, 15, 36" />
<property name="5" value="34, 9, 39" />
<property name="6" value="31, 8, 40" />
</property>
<property class="challenge_sinks">
<property name="0" value="37, 9, 35" />
<property name="1" value="38, 9, 35" />
<property name="2" value="39, 8, 35" />
<property name="3" value="39, 8, 36" />
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<property class="FetchContainer">
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<property class="TraderOnOff">
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<property name="1" value="33, 8, 38" />
</property>
<property class="challenge_leather">
<property name="0" value="37, 11, 35" />
<property name="1" value="33, 11, 36" />
<property name="2" value="33, 11, 38" />
<property name="3" value="35, 8, 38" />
</property>
<property class="challenge_mech_parts">
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</property>
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="True" />
<property name="DifficultyTier" value="3" />
<property name="ShowQuestClearCount" value="3" />
<property name="QuestTags" value="clear, fetch, infested" />
<property name="DuplicateRepeatDistance" value="1000" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="60, 32, 60" />
<property name="RotationToFaceNorth" value="3" />
<property name="Zoning" value="none" />
<property name="SleeperVolumeSize" value="10, 1, 2#5, 1, 3#7, 3, 11#8, 2, 6#8, 2, 14#12, 2, 6#13, 3, 4#10, 3, 4#14, 3, 5#37, 2, 19#11, 3, 8#11, 4, 8#9, 3, 6#10, 2, 9#7, 2, 9#12, 4, 7#4, 3, 2#3, 2, 11" />
<property name="SleeperVolumeStart" value="50, 10, 50#45, 6, 43#39, 6, 41#31, 6, 40#31, 6, 46#34, 6, 34#47, 6, 47#50, 6, 43#46, 6, 38#22, 12, 2#43, 18, 9#43, 21, 9#38, 17, 18#14, 19, 43#17, 23, 41#12, 17, 36#46, 6, 43#21, 23, 38" />
<property name="SleeperVolumeGroupId" value="11,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,11,0" />
<property name="SleeperVolumeGroup" value="GroupZomBadass,5,5,GroupGenericZombie,1,1,GroupGenericZombie,3,3,GroupGenericZombie,1,2,GroupGenericZombie,1,2,GroupGenericZombie,4,4,GroupGenericZombie,3,3,GroupGenericZombie,1,2,GroupGenericZombie,3,3,GroupGenericZombie,1,2,GroupGenericZombie,3,3,GroupGenericZombie,3,3,GroupGenericZombie,2,2,GroupGenericZombie,4,4,GroupBikerBar,2,2,GroupGenericZombie,3,3,GroupGenericZombie,0,0,GroupGenericZombie,1,1" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="2,0,2,0,0,0,0,0,0,2,0,0,2,0,0,0,2,2" />
<property name="YOffset" value="-12" />
<property name="POIMarkerSize" value="3, 13, 6" />
<property name="POIMarkerStart" value="-3, 11, 14" />
<property name="POIMarkerGroup" value="new" />
<property name="POIMarkerTags" value="" />
<property name="POIMarkerType" value="PartSpawn" />
<property name="POIMarkerPartToSpawn" value="part_driveway_rural_01" />
<property name="POIMarkerPartRotations" value="3" />
<property name="POIMarkerPartSpawnChance" value="1" />
<property name="Tags" value="rural" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # " />
<property class="Stats">
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<property class="quest_wood_trees">
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<property class="challenge_gore">
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<property class="challenge_polymers">
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<property class="Rally">
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<property name="3" value="50, 6, 44" />
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<property class="challenge_sinks">
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<property name="1" value="52, 6, 45" />
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<property class="POILight">
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<property class="challenge_leather">
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<property class="quest_wood">
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<property name="1" value="43, 6, 43" />
<property name="2" value="41, 6, 45" />
<property name="3" value="43, 6, 45" />
</property>
<property class="challenge_mech_parts">
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</property>
</property>
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<?xml version="1.0" encoding="UTF-8"?>
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<property name="TraderArea" value="False" />
<property name="RotationToFaceNorth" value="0" />
<property name="DifficultyTier" value="3" />
<property name="QuestTags" value="clear,fetch" />
<property name="Zoning" value="none" />
<property name="SleeperVolumeSize" value="11, 3, 34#17, 3, 16#15, 3, 14#7, 5, 10#2, 1, 10#4, 4, 10#6, 3, 3#25, 3, 20#4, 3, 5" />
<property name="SleeperVolumeStart" value="30, 8, 11#13, 8, 29#13, 8, 10#21, 14, 44#28, 14, 44#17, 12, 44#23, 8, 25#4, 20, 46#28, 8, 18" />
<property name="SleeperVolumeGroupId" value="0,0,0,33,33,33,33,0,33" />
<property name="SleeperVolumeGroup" value="S_Zom_HazMat_Only,7,8,S_Zom_HazMat_Only,3,4,S_-_Group_Test_Chamber_Decoy,2,3,S_-_Group_Zom_Soldier,6,7,S_-_Group_Test_Chamber_Decoy,6,7,S_-_Group_Lab_Worker,5,6,S_-Group_Generic_Zombie,0,0,S_Zom_FatCops,4,4,S_-Group_Generic_Zombie,0,0" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="2,0,2,2,2,2,2,2,2" />
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<property name="POIMarkerType" value="RoadExit" />
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<property class="FetchContainer">
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
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<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="True" />
<property name="ShowQuestClearCount" value="2" />
<property name="TraderArea" value="False" />
<property name="RotationToFaceNorth" value="0" />
<property name="DifficultyTier" value="3" />
<property name="QuestTags" value="clear, fetch, infested" />
<property name="DuplicateRepeatDistance" value="10000" />
<property name="Zoning" value="none" />
<property name="Tags" value="wilderness" />
<property name="SleeperVolumeSize" value="11, 3, 34#17, 3, 16#15, 3, 14#7, 5, 10#2, 1, 10#4, 4, 10#6, 3, 3#25, 3, 20#4, 3, 5" />
<property name="SleeperVolumeStart" value="30, 8, 11#13, 8, 29#13, 8, 10#21, 14, 44#28, 14, 44#17, 12, 44#23, 8, 25#4, 20, 46#28, 8, 18" />
<property name="SleeperVolumeGroupId" value="0,0,0,33,33,33,33,0,33" />
<property name="SleeperVolumeGroup" value="ZomHazMatOnly,7,8,ZomHazMatOnly,3,4,GroupTestChamberDecoy,2,3,GroupZomSoldier,6,7,GroupTestChamberDecoy,6,7,GroupLabWorker,5,6,GroupGenericZombie,0,0,ZomFatCops,4,4,GroupGenericZombie,0,0" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="2,0,2,2,2,2,2,2,2" />
<property name="YOffset" value="-21" />
<property name="POIMarkerSize" value="4, 1, 1" />
<property name="PrefabSize" value="50, 40, 67" />
<property name="POIMarkerStart" value="34, 20, 67" />
<property name="POIMarkerGroup" value="new" />
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<property name="POIMarkerType" value="RoadExit" />
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<property name="POIMarkerPartRotations" value="0" />
<property name="POIMarkerPartSpawnChance" value="1" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # " />
<property class="Stats">
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<property name="TotalTriangles" value="402834" />
<property class="BlockEntities">
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<property class="ChunkMeshes5">
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</property>
</property>
<property class="IndexedBlockOffsets">
<property class="POILight">
<property name="0" value="45, 27, 61" />
</property>
<property class="quest_wood_trees">
<property name="0" value="46, 21, 51" />
</property>
<property class="challenge_gore">
<property name="0" value="28, 8, 39" />
<property name="1" value="38, 8, 40" />
<property name="2" value="33, 8, 42" />
<property name="3" value="29, 8, 46" />
</property>
<property class="TraderOnOff">
<property name="0" value="21, 14, 45" />
</property>
<property class="challenge_mech_parts">
<property name="0" value="27, 14, 50" />
</property>
<property class="challenge_cars">
<property name="0" value="37, 19, 60" />
</property>
<property class="FetchContainer">
<property name="0" value="25, 7, 25" />
</property>
<property class="Rally">
<property name="0" value="34, 21, 64" />
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</property>
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="DifficultyTier" value="5" />
<property name="ShowQuestClearCount" value="5" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="60, 31, 60" />
<property name="RotationToFaceNorth" value="1" />
<property name="Zoning" value="none" />
<property name="YOffset" value="-11" />
<property name="SleeperVolumeSize" value="9, 1, 11#9, 1, 12#6, 1, 12#7, 1, 12#2, 1, 11#2, 1, 13#19, 3, 2#19, 1, 2#2, 1, 6#6, 1, 8#6, 1, 8#6, 1, 8#6, 1, 8#6, 1, 8#6, 1, 8#6, 1, 8#6, 1, 8#6, 2, 8#8, 3, 15#15, 1, 9#9, 2, 7#12, 1, 6#12, 1, 6#5, 2, 8#5, 1, 6#9, 5, 7#13, 1, 7#6, 6, 6#8, 4, 14#12, 4, 12#3, 2, 5#11, 2, 6#10, 2, 6#11, 2, 2#25, 2, 5#11, 2, 2" />
<property name="SleeperVolumeStart" value="26, 9, 16#19, 9, 25#13, 9, 25#6, 9, 25#6, 13, 24#6, 16, 24#6, 11, 35#6, 16, 35#5, 20, 27#13, 9, 17#19, 9, 17#7, 9, 17#7, 12, 17#13, 12, 17#19, 12, 17#19, 15, 17#13, 15, 17#7, 15, 17#28, 9, 32#1, 9, 37#15, 9, 39#18, 17, 40#6, 17, 40#30, 14, 39#26, 19, 27#26, 15, 16#16, 1, 39#10, 1, 40#9, 1, 25#19, 1, 25#33, 9, 27#15, 19, 17#5, 19, 17#20, 19, 24#6, 20, 34#7, 20, 24" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeGroup" value="GroupGenericZombie,4,5,GroupGenericZombie,4,5,GroupGenericZombie,3,4,GroupGenericZombie,3,4,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,3,4,GroupGenericZombie,3,4,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,4,5,GroupGenericZombie,3,4,GroupGenericZombie,3,4,GroupZomBadassOnly,4,5,GroupZomBadassOnly,5,6,GroupGenericZombie,2,3,ZomUtilityWorker,2,3,GroupGenericZombie,5,6,GroupGenericZombie,4,5,ZomUtilityWorker,2,3,GroupGenericZombie,5,6,GroupGenericZombie,5,6,GroupSpecialInfected,4,5,GroupSpecialInfected,7,8,GroupSpecialInfected,6,7,GroupSpecialInfected,4,5,GroupSpecialInfected,3,4,GroupSpecialInfected,3,4" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,3,3,3" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # #4# # # # # # # # # # # # # # # # # # # # # #4# # #6#6#6" />
<property name="TriggerVolumeSize" value="1, 5, 14#5, 3, 15" />
<property name="TriggerVolumeStart" value="13, 9, 24#31, 19, 29" />
<property name="TriggerVolumeTriggers" value="4#6" />
<property name="Tags" value="countrytown, commercial, industrial, rural, downtown" />
<property name="QuestTags" value="clear, fetch, restore_power, infested" />
<property name="EditorGroups" value="rural" />
<property class="Stats">
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<property class="BlockEntities">
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<property class="IndexedBlockOffsets">
<property class="quest_wood_trees">
<property name="0" value="49, 6, 49" />
<property name="1" value="54, 11, 51" />
<property name="2" value="54, 5, 53" />
</property>
<property class="POILight">
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<property name="2" value="34, 7, 34" />
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<property name="6" value="31, 16, 44" />
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<property class="challenge_polymers">
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<property class="challenge_gore">
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<property class="FetchContainer">
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<property class="TraderOnOff">
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<property class="challenge_leather">
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<property name="1" value="32, 14, 46" />
<property name="2" value="33, 14, 46" />
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<property class="challenge_mech_parts">
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</property>
<property class="QuestRestorePower">
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</property>
<property class="challenge_sinks">
<property name="0" value="31, 9, 46" />
<property name="1" value="34, 9, 46" />
</property>
<property class="challenge_steel">
<property name="0" value="25, 1, 40" />
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</property>
<property class="quest_wood">
<property name="0" value="47, 11, 38" />
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<property name="7" value="56, 11, 38" />
<property name="8" value="57, 11, 38" />
</property>
<property class="Rally">
<property name="0" value="43, 11, 30" />
</property>
<property class="quest_stone_boulder">
<property name="0" value="51, 11, 10" />
</property>
<property class="challenge_cars">
<property name="0" value="55, 11, 13" />
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</property>
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="DifficultyTier" value="3" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
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<property name="TraderArea" value="False" />
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<property name="Zoning" value="none" />
<property name="PrefabSize" value="148, 54, 148" />
<property name="Tags" value="rural, mpl_bridge" />
<property name="YOffset" value="-23" />
<property name="SleeperVolumeSize" value="21, 3, 9#9, 1, 11#2, 6, 11#7, 1, 15#6, 1, 5#6, 1, 9#14, 1, 9#16, 1, 6#9, 1, 6#12, 1, 12#11, 2, 11#17, 1, 13#4, 2, 5#9, 3, 5#2, 3, 2" />
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<property name="SleeperVolumeGroup" value="animalCoyote,2,2,GroupGenericZombie,4,5,GroupGenericZombie,1,2,GroupGenericZombie,4,5,GroupGenericZombie,1,2,GroupGenericZombie,1,2,GroupGenericZombie,4,5,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,3,4,GroupGenericZombie,1,2,GroupGenericZombie,2,3,GroupGenericZombie,0,0" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="True,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0,2,2" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # " />
<property name="QuestTags" value="clear, fetch, restore_power, infested" />
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<property class="IndexedBlockOffsets">
<property class="quest_wood_trees">
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<property class="quest_wood">
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<property class="quest_feather">
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<property class="challenge_gore">
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<property class="TraderOnOff">
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<property class="challenge_polymers">
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<property class="POILight">
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<property class="challenge_leather">
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<property class="FetchContainer">
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<property class="challenge_sinks">
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<?xml version="1.0" encoding="UTF-8"?>
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<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="YOffset" value="-19" />
<property name="EditorGroups" value="Wilderness, rural, oldwest" />
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<property name="POIMarkerSize" value="2, 1, 1" />
<property name="POIMarkerStart" value="43, 18, 73" />
<property name="POIMarkerGroup" value="TrailExit" />
<property name="POIMarkerTags" value="" />
<property name="POIMarkerType" value="RoadExit" />
<property name="POIMarkerPartToSpawn" value="" />
<property name="POIMarkerPartRotations" value="0" />
<property name="POIMarkerPartSpawnChance" value="1" />
<property name="Tags" value="forest,wilderness" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # " />
<property class="Stats">
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<property class="IndexedBlockOffsets">
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<property name="2" value="50, 23, 49" />
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<property class="TraderOnOff">
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<property class="brBlock">
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
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<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
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<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # " />
<property name="TriggerVolumeSize" value="3, 3, 4" />
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<property class="TraderOnOff">
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<property class="quest_wood_trees">
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<property class="QuestRestorePower">
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