Upload from upload_mods.ps1

This commit is contained in:
Nathaniel Cosford
2025-06-04 16:35:09 +09:30
commit e746f68c1d
256 changed files with 12829 additions and 0 deletions

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Key,File,Type,UsedInMainMenu,NoTranslate,english,Context / Alternate Text,german,latam,french,italian,japanese,koreana,polish,brazilian,russian,turkish,schinese,tchinese,spanish
MPL_OrbSafeClosed,blocks,Block,,,Orb Secure Storage,,,,,,,,,,,,,
MPL_OrbSafeInsecure,blocks,Block,,,Orb UnlockedStorage,,,,,,,,,,,,,
MPL_OrbSafeEmpty,blocks,Block,,,Orb Empty Storage,,,,,,,,,,,,,
MPL_Recycle Bin,blocks,Container,,,Recycle Bin,,,,,,,,,,,,,
MPL_Recycle_Bin,blocks,Container,,,Recycle Bin,,,,,,,,,,,,,
MPL_cntGunRackSmallMagazines,blocks,Container,,,Magazine Rack,,,,,,,,,,,,,
MPL_cntGunRackSmallArmor,blocks,Container,,,Armor Rack,,,,,,,,,,,,,
MPL_cntGunRackLargeGunsEmpty01,blocks,Container,,,Weapons Rack,,,,,,,,,,,,,
MPL_cntGunRackLargeGunsEmpty02,blocks,Container,,,Weapons Rack,,,,,,,,,,,,,
7Days_Swinger_Pad_by_MPLogue,POI,POIName,,x,Swingers Pad (MPLogue),,,,,,,,,,,,,
Baslica_Cistern_by_MPLogue,POI,POIName,,x,Basilica Cistern (MPLogue),,,,,,,,,,,,,
CrystalCave01_by_MPLogue,POI,POIName,,x,The Crystal Cave (MPLogue),,,,,,,,,,,,,
DiaLogueTowers_by_MPLogue,POI,POIName,,x,Dialogue Towers (MPLogue),,,,,,,,,,,,,
Dirigible_by_MPLogue,POI,POIName,,x,O.D. Hugh Manatee Dirigible (MPLogue),,,,,,,,,,,,,
FacePalmInc_by_MPLogue,POI,POIName,,x,FacePalm Inc (MPLogue),,,,,,,,,,,,,
Flying_Wallendas__by_MPLogue,POI,POIName,,x,The Flying Wallendas Homestead (MPLogue),,,,,,,,,,,,,
MaunSell_Fort_by_MPLogue,POI,POIName,,x,Maunsel Forts (MPLogue),,,,,,,,,,,,,
MazeSm_by_MPLogue,POI,POIName,,x,The Iron Maze (MPLogue),,,,,,,,,,,,,
MidCenturyModernHouse01_by_MPLogue,POI,POIName,,x,Mid-Century Modern Home 01 (MPLogue),,,,,,,,,,,,,
MidCenturyModernHouse02_by_MPLogue,POI,POIName,,x,Michael Felps Mansion (MPLogue),,,,,,,,,,,,,
MidCenturyModernHouse04_by_MPLogue,POI,POIName,,x,Mid-Century Modern Home 04 (MPLogue),,,,,,,,,,,,,
MikeAirB+B01_by_MPLogue,POI,POIName,,x,Mikes Air BNB (MPLogue),,,,,,,,,,,,,
Obelisk_2001_by_MPLogue,POI,POIName,,x,Moon Obelisk 2001 (MPLogue),,,,,,,,,,,,,
Petra_Indiana_Jones_by_MPLogue,POI,POIName,,x,Petra Temple Indian Jones (MPLogue),,,,,,,,,,,,,
RadCave01_by_MPLogue,POI,POIName,,x,Rad Cave (MPLogue),,,,,,,,,,,,,
Rainbow_Pit_by_MPLogue,POI,POIName,,x,Rainbow Bunker (MPLogue),,,,,,,,,,,,,
RaveCave02_by_MPLogue,POI,POIName,,x,Rave Cave (MPLogue),,,,,,,,,,,,,
Rose_Abby_byMPLogue,POI,POIName,,x,Rose Abby (MPLogue),,,,,,,,,,,,,
Rubble_wall_01_by_MPLogue,POI,POIName,,x,Spooky Rubble (MPLogue),,,,,,,,,,,,,
Skeletor_Hermitage_by_MPLogue,POI,POIName,,x,Skeletor Hermitage (MPLogue),,,,,,,,,,,,,
Skywalker_Homestead_by_MPLogue,POI,POIName,,x,Skywalker Homestead (MPLogue),,,,,,,,,,,,,
SnekCave_by_MPLogue,POI,POIName,,x,Monkey Fightin Sneks (MPLogue),,,,,,,,,,,,,
Step_Well_by_MPLogue,POI,POIName,,x,Step Well (MPLogue),,,,,,,,,,,,,
Svalbard_Seed_Vault_by_MPLogue,POI,POIName,,x,Svalbard Global Seed Vault (MPLogue),,,,,,,,,,,,,
trader_bob_by_MPLogue,POI,POIName,,x,Trader Bob (MPLogue),,,,,,,,,,,,,
trader_hugh_by_MPLogue,POI,POIName,,x,Trader Hugh (MPLogue),,,,,,,,,,,,,
trader_jen_by_MPLogue,POI,POIName,,x,Trader Jen (MPLogue),,,,,,,,,,,,,
trader_joel_by_MPLogue,POI,POIName,,x,Trader Joel (MPLogue),,,,,,,,,,,,,
trader_rekt_by_MPLogue,POI,POIName,,x,Trader Rekt (MPLogue),,,,,,,,,,,,,
trader_Temple_byMPLogue,POI,POIName,,x,Temple Multi-Trader (MPLogue),,,,,,,,,,,,,
trader_Wight_Multi_Trader_by_MPLogue,POI,POIName,,x,Wight Multi-Trader (MPLogue),,,,,,,,,,,,,
Ayesoar_Mansion_by_MPLogue,POI,POIName,,x,Ayesoar Mansion (MPLogue),,,,,,,,,,,,,
BridgeHouse_by_MPLogue,POI,POIName,,x,Bridger AirBnB (MPLogue),,,,,,,,,,,,,
Quarry_House_01_by_MPLogue,POI,POIName,,x,Quarry House (MPLogue),,,,,,,,,,,,,
MPL_BookShelfSingTopFull01,blocks,Block,,,Book Shelf,,,,,,,,,,,,,
MPL_BookShelfSingBotFull01,blocks,Block,,,Book Shelf,,,,,,,,,,,,,
MPL_BookShelfDubTopEmpt01,blocks,Block,,,Book Shelf,,,,,,,,,,,,,
MPL_BookShelfDubTopEmpt02,blocks,Block,,,Book Shelf,,,,,,,,,,,,,
MPL_BookShelfDubBotEmpt01,blocks,Block,,,Book Shelf,,,,,,,,,,,,,
MPL_BookShelfDubBotEmpt02,blocks,Block,,,Book Shelf,,,,,,,,,,,,,
MPL_cntShippingCrateBookstoreEmpt,blocks,Block,,,Bookstore Box,,,,,,,,,,,,,
MPL_cntLootCrateBookstoreEmpt,blocks,Block,,,Bookstore Box,,,,,,,,,,,,,
MPL_apartmentSmallMailboxClosedYellow,blocks,block,,,Card Catalog,,Briefkasten,Buzón,Boîte aux lettres,Cassetta postale,郵便受け,우편함,Skrzynka na listy,Caixa de correio,Почтовый ящик,Posta Kutusu,邮箱,郵箱
AreaRug10_1x4_Offset,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug01_2x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug01_2x3c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug01_3x4,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug01_3x4c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug02_2x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug02_2x3c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug02_3x4,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug02_3x4c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug03_2x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug03_2x3c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug03_3x4,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug03_3x4c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug04_2x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug04_2x3c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug04_3x4,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug04_3x4c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug05_2x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug05_2x3c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug05_3x4,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug05_3x4c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug06_2x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug06_2x3c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug06_3x4,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug06_3x4c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug07_2x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug07_2x3c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug07_3x4,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug07_3x4c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug08_2x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug08_2x3c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug08_3x4,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug08_3x4c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug09_1x5,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug09_1x5_Offset,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug10_1x4,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug11_2x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug11_2x3c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug11_3x4,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug11_3x4c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug12_2x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug12_2x3c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug12_3x4,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug12_3x4c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug13_2x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug13_2x3c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug13_3x4,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug13_3x4c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug14_2x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug14_2x3c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug14_3x4,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug14_3x4c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug15_2x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug15_2x3c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug15_3x4,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug15_3x4c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug16_2x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug16_2x3c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug16_3x4,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug16_3x4c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug17_2x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug17_2x3c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug17_3x4,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug17_3x4c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug18_2x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug18_2x3cc,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug18_3x4,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug18_3x4c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug19_2x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug19_2x3c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug19_3x4,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug19_3x4c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug20_2x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug20_2x3c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug20_3x4,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug20_3x4c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug21_3x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug21_3x3c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug22_3x3,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_AreaRug22_3x3c,blocks,Block,,,Area Rug,,,,,,,,,,,,,
MPL_CoffeeTable04,blocks,Block,,,Coffee Table,,,,,,,,,,,,,
MPL_CoffeeTable05,blocks,Block,,,Coffee Table,,,,,,,,,,,,,
MPL_DiningChair01,blocks,Block,,,Dining Chair,,,,,,,,,,,,,
MPL_DiningChairFallenFront,blocks,Block,,,Dining Chair,,,,,,,,,,,,,
MPL_DiningChairFallenSide,blocks,Block,,,Dining Chair,,,,,,,,,,,,,
MPL_DogsPoker,blocks,Block,,,Dogs Poker Tapestry,,,,,,,,,,,,,
MPL_DogsPool,blocks,Block,,,Dogs Pool Tapestry,,,,,,,,,,,,,
MPL_EamesChair01,blocks,Block,,,Eames Chair,,,,,,,,,,,,,
MPL_EamesChair02,blocks,Block,,,Eames Chair,,,,,,,,,,,,,
MPL_EamesDiningChairRed01,blocks,Block,,,Eames Dining Chair Red,,,,,,,,,,,,,
MPL_EamesFootstool01,blocks,Block,,,Eames Footstool,,,,,,,,,,,,,
MPL_EamesFootstool02,blocks,Block,,,Eames Footstool,,,,,,,,,,,,,
MPL_EamesKitchenChair02,blocks,Block,,,Eames Kitchen Chair,,,,,,,,,,,,,
MPL_LazyBoy01_Burgendy,blocks,Block,,,Lazy Boy Burgendy,,,,,,,,,,,,,
MPL_LC4,blocks,Block,,,LC4 Lounge,,,,,,,,,,,,,
MPL_LiveEdgeCoffeeTable01,blocks,Block,,,Live Edge Coffee Table,,,,,,,,,,,,,
MPL_LiveEdgeDesk01,blocks,Block,,,Live Edge Desk,,,,,,,,,,,,,
MPL_LiveEdgeDesk01_offset,blocks,Block,,,Live Edge Desk,,,,,,,,,,,,,
MPL_LiveEdgeTable01,blocks,Block,,,Live Edge Table,,,,,,,,,,,,,
MPL_Mural_PietMondarain_02,blocks,Block,,,Mural Piet Mondarain,,,,,,,,,,,,,
MPL_Mural_PietMondarain_02_Offset,blocks,Block,,,Mural Piet Mondarain Offset,,,,,,,,,,,,,
MPL_Mural_PietMondarain_Offset,blocks,Block,,,Mural Piet Mondarain Offset,,,,,,,,,,,,,
MPL_Mural_PietMondrain,blocks,Block,,,Mural Piet Mondrain,,,,,,,,,,,,,
MPL_NoguchiCoffeeTable01,blocks,Block,,,Noguchi Coffee Table,,,,,,,,,,,,,
MPL_PatioChair,blocks,Block,,,Patio Chair,,,,,,,,,,,,,
MPL_PatioTable,blocks,Block,,,Patio Table,,,,,,,,,,,,,
MPL_PictureMom,blocks,Block,,,Picture Mom,,,,,,,,,,,,,
MPL_PorchSwing01,blocks,Block,,,Porch Swing,,,,,,,,,,,,,
MPL_RopeBridge,blocks,Block,,,Rope Bridge,,,,,,,,,,,,,
MPL_TripodLamp,blocks,Block,,,Tripod Lamp,,,,,,,,,,,,,
MPL_TulipTable,blocks,Block,,,Tulip Table,,,,,,,,,,,,,
MPL_WombChairGreen,blocks,Block,,,Womb Chair Green,,,,,,,,,,,,,
MPL_WombChairOrange,blocks,Block,,,Womb Chair Orange,,,,,,,,,,,,,
MPL_WombStoolGreen,blocks,Block,,,Womb Stool Green,,,,,,,,,,,,,
MPL_WombStoolOrange,blocks,Block,,,Womb Stool Orange,,,,,,,,,,,,,

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<blockplaceholders>
<append xpath="/blockplaceholders">
<placeholder name="MPL_RandomHeadNormGndAlign">
<block name="MPL_ArleneHeadNormGndAlign" prob=".066"/>
<block name="MPL_CocktailWaitressHeadNormGndAlign" prob=".066"/>
<block name="MPL_CopHeadNormGndAlign" prob=".066"/>
<block name="MPL_JoeHeadNormGndAlign" prob=".066"/>
<block name="MPL_LabHeadNormGndAlign" prob=".066"/>
<block name="MPL_MechanicHeadNormGndAlign" prob=".066"/>
<block name="MPL_MoeHeadNormGndAlign" prob=".066"/>
<block name="MPL_NurseHeadNormGndAlign" prob=".066"/>
<block name="MPL_SpiderHeadNormGndAlign" prob=".066"/>
<block name="MPL_SteveHeadNormGndAlign" prob=".066"/>
<block name="MPL_ThugHeadNormGndAlign" prob=".066"/>
<block name="MPL_TomHeadNormGndAlign" prob=".066"/>
<block name="MPL_WightHeadNormGndAlign" prob=".066"/>
<block name="MPL_WorkerHeadNormGndAlign" prob=".066"/>
<block name="MPL_YoHeadNormGndAlign" prob=".066"/>
</placeholder>
<placeholder name="MPL_Ivy_Helper">
<block name="MPL_Ivy_A" prob=".061"/>
<block name="MPL_Ivy_B" prob=".061"/>
<block name="MPL_Ivy_C" prob=".061"/>
<block name="MPL_Ivy_D" prob=".061"/>
<block name="MPL_Ivy_E" prob=".06"/>
<block name="MPL_Ivy_F" prob=".06"/>
<block name="MPL_Ivy_G" prob=".06"/>
<block name="MPL_Ivy_H" prob=".06"/>
<block name="MPL_Ivy_I" prob=".06"/>
<block name="MPL_Ivy_J" prob=".06"/>
<block name="MPL_Ivy_K" prob=".06"/>
<block name="MPL_Ivy_L" prob=".06"/>
<block name="MPL_Ivy_M" prob=".06"/>
<block name="MPL_Ivy_N" prob=".06"/>
<block name="MPL_Ivy_O" prob=".06"/>
<block name="MPL_Ivy_P" prob=".06"/>
<block name="MPL_Ivy_A" prob="1"/>
</placeholder>
<placeholder name="mpl_SheetWallHelper">
<block name="mpl_SheetWall" prob="1"/>
</placeholder>
<placeholder name="MPL_WightSafeSmallRandomHelper">
<block name="MPL_WightSafeSmallLocked" prob=".5"/>
<block name="MPL_WightSafeSmallEmpty" prob=".5"/>
</placeholder>
<placeholder name="MPL_BoulderBuildingBlock">
<block name="MPL_resourceRock01_1x1" prob=".25"/>
<block name="MPL_resourceRock01_1x1" prob=".25"/>
<block name="MPL_resourceRock02_1x1" prob=".25"/>
<block name="MPL_resourceRock03_1x1" prob=".25"/>
</placeholder>
<placeholder name="MPL_HardAir_SecretLadder_Helper">
<block name="MPL_HardAir_SecretLadder" prob="1"/>
</placeholder>
<placeholder name="MPL_DecorTrashHelper">
<block name="garbage_decor1" prob=".25"/>
<block name="garbage_decor2" prob=".25"/>
<block name="garbage_decor3" prob=".25"/>
<block name="glassDebris01" prob=".25"/>
</placeholder>
<placeholder name="MPL_cntBoxPalletsHelper">
<block name="cntCardboardBox" prob=".16"/>
<block name="palletBrownBoxesBase" prob=".16"/>
<block name="palletBrownBoxesTile" prob=".16"/>
<block name="palletBrownBoxesTop" prob=".16"/>
<block name="palletBrownBoxesTopSmall" prob=".16"/>
<block name="palletBrownBoxesLoose" prob=".16"/>
</placeholder>
<placeholder name="MPL_cntLootBooksEmptHelper">
<block name="MPL_cntShippingCrateBookstoreEmpt" prob=".3"/>
<block name="MPL_cntLootCrateBookstoreEmpt" prob=".3"/>
<block name="cntShippingCrateBookstore" prob=".2"/>
<block name="cntLootCrateBookstore" prob=".2"/>
</placeholder>
<placeholder name="MPL_RandomBookBoxes">
<block name="MPL_cntBoxPalletsHelper" prob=".5"/>
<block name="MPL_cntLootBooksEmptHelper" prob=".5"/>
</placeholder>
<placeholder name="MPL_BookShelfDubTopRandHelp">
<block name="cntBookShelfDoubleTopEmpty" prob=".56"/>
<block name="cntBookShelfDoubleTopFull01" prob=".07"/>
<block name="cntBookShelfDoubleTopFull02" prob=".07"/>
<block name="MPL_BookShelfDubTopEmpt01" prob=".15"/>
<block name="MPL_BookShelfDubTopEmpt02" prob=".15"/>
</placeholder>
<placeholder name="MPL_BookShelfDubBotRandHelp">
<block name="cntBookShelfDoubleBottomEmpty" prob=".56"/>
<block name="cntBookShelfDoubleBottomFull01" prob=".07"/>
<block name="cntBookShelfDoubleBottomFull02" prob=".07"/>
<block name="MPL_BookShelfDubTopEmpt01" prob=".15"/>
<block name="MPL_BookShelfDubTopEmpt02" prob=".15"/>
</placeholder>
<placeholder name="MPL_BookShelfSingTopRandHelp">
<block name="cntBookShelfSingleTopEmpty" prob=".5"/>
<block name="cntBookShelfSingleTopFull01" prob=".1"/>
<block name="cntBookShelfSingleTopFull02" prob=".1"/>
<block name="MPL_BookShelfSingTopEmpt01" prob=".15"/>
<block name="MPL_BookShelfSingTopEmpt02" prob=".15"/>
</placeholder>
<placeholder name="MPL_BookShelfSingBotRandHelp">
<block name="cntBookShelfSingleBottomEmpty" prob=".5"/>
<block name="cntBookShelfSingleBottomFull01" prob=".1"/>
<block name="cntBookShelfSingleBottomFull02" prob=".1"/>
<block name="MPL_BookShelfSingTopEmpt01" prob=".15"/>
<block name="MPL_BookShelfSingTopEmpt02" prob=".15"/>
</placeholder>
<placeholder name="HardAirVomitClaymoreHelper">
<block name="MPL_HardAirVomitClaymore" prob="1"/>
</placeholder>
<placeholder name="MPL_OrbSafeRandomLootHelper">
<block name="MPL_OrbSafeEmpty" prob=".5"/>
<block name="MPL_OrbSafeClosed" prob=".5"/>
</placeholder>
<placeholder name="MPL_cntGunRackSmallRandomLootHelper">
<block name="MPL_cntGunRackSmallEmpty01" prob=".18"/>
<block name="MPL_cntGunRackSmallEmpty02" prob=".18"/>
<block name="MPL_cntGunRackSmallEmpty03" prob=".18"/>
<block name="MPL_cntGunRackSmallMagazines" prob=".20"/>
<block name="MPL_cntGunRackSmallArmor" prob=".26"/>
</placeholder>
<placeholder name="MPL_cntGunRackLargeRandomLootHelper">
<block name="MPL_cntGunRackLargeGuns01" prob=".3"/>
<block name="MPL_cntGunRackLargeGuns02" prob=".3"/>
<block name="MPL_cntGunRackLargeGunsEmpty01" prob=".2"/>
<block name="MPL_cntGunRackLargeGunsEmpty02" prob=".2"/>
</placeholder>
<placeholder name="IvySheetSingleRandomHelper">
<block name="IvySheet02" prob=".14"/>
<block name="IvySheet03" prob=".14"/>
<block name="IvySheet04" prob=".14"/>
<block name="IvySheet05" prob=".14"/>
<block name="IvySheet06" prob=".14"/>
<block name="IvySheet07" prob=".14"/>
<block name="IvySheet08" prob=".14"/>
</placeholder>
<placeholder name="IvySheetLayeredRandomHelper">
<block name="IvySheetNew01" prob=".08"/>
<block name="IvySheetNew02" prob=".08"/>
<block name="IvySheetNew03" prob=".08"/>
<block name="IvySheetNew04" prob=".08"/>
<block name="IvySheetNew05" prob=".08"/>
<block name="IvySheetNew06" prob=".08"/>
<block name="IvySheetNew07" prob=".08"/>
<block name="IvySheetNew08" prob=".08"/>
<block name="IvySheetNew09" prob=".08"/>
<block name="IvySheetNew10" prob=".08"/>
<block name="IvySheetNew11" prob=".08"/>
<block name="IvySheetNew12" prob=".08"/>
</placeholder>
<placeholder name="IvySheetCombinedRandomHelper">
<block name="IvySheet02" prob=".05"/>
<block name="IvySheet03" prob=".05"/>
<block name="IvySheet04" prob=".05"/>
<block name="IvySheet05" prob=".05"/>
<block name="IvySheet06" prob=".05"/>
<block name="IvySheet07" prob=".05"/>
<block name="IvySheet08" prob=".05"/>
<block name="IvySheetNew01" prob=".05"/>
<block name="IvySheetNew02" prob=".05"/>
<block name="IvySheetNew03" prob=".05"/>
<block name="IvySheetNew04" prob=".05"/>
<block name="IvySheetNew05" prob=".05"/>
<block name="IvySheetNew06" prob=".05"/>
<block name="IvySheetNew07" prob=".05"/>
<block name="IvySheetNew08" prob=".05"/>
<block name="IvySheetNew09" prob=".05"/>
<block name="IvySheetNew10" prob=".05"/>
<block name="IvySheetNew11" prob=".05"/>
<block name="IvySheetNew12" prob=".05"/>
</placeholder>
</append>
</blockplaceholders>

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Config/blocks.xml Normal file
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<blocks>
<append xpath="/blocks">
<block name="MPL_HardAir"> <!-- Invisible block that provided structural support -->
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="32455E"/>
<property name="Material" value="Mbedrock"/>
<property name="Shape" value="BillboardPlant"/>
<property name="Mesh" value="grass"/>
<property name="Texture" value="1"/>
<property name="StabilitySupport" value="true"/>
<property name="ImposterExclude" value="true"/>
<property name="Collide" value=""/>
<drop event="Destroy" count="0"/>
<property name="FilterTags" value="MC_outdoor,SC_terrain"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_frenchDoorOak_Centered">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="frenchDoorOak"/>
<property name="CustomIcon" value="frenchDoorWhite"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="ModelOffset" value="0,0,-.45"/>
</block>
<block name="MPL_HardAir_SecretLader"> <!-- Invisible block that downgrades to a ladder -->
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="TrapDoor"/>
<property name="TriggerDelay" value="0.25"/>
<property name="TriggerSound" value="trapCatwalkMetalTrigger"/>
<property name="CustomIcon" value="shapeLadderRound"/>
<property name="CustomIconTint" value="32455E"/>
<property name="Material" value="Mbedrock"/>
<property name="Shape" value="BillboardPlant"/>
<property name="Mesh" value="grass"/>
<property name="Texture" value="1"/>
<property name="StabilitySupport" value="true"/>
<property name="ImposterExclude" value="true"/>
<property name="Collide" value=""/>
<drop event="Destroy" count="0"/>
<property name="FilterTags" value="MC_outdoor,SC_terrain"/>
<property name="DowngradeBlock" value="ladderMetal"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_HardAir_Trap">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_HardAir_SecretLader"/>
<property name="CustomIcon" value="cube"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="DowngradeBlock" value="garbage_decor2"/>
</block>
<shape name="bracketCentered">
<property name="CreativeMode" value="Dev"/>
<property name="Model" value="bracket_centered" />
<property name="ShapeAltTexture" value="T,B,N,W,191,E" />
<property name="CustomIcon" value="shapeBracketCentered" />
<property name="ShapeCategories" value="Construction" />
<property name="ImposterExchange" value="imposterBlock" />
<property name="ImposterDontBlock" value="true" />
<property name="Collide" value="movement,melee,rocket" />
<property name="WaterFlow" value="permitted" />
</shape>
<block name="MPL_bracketCentered_Offset">
<property name="CreativeMode" value="Dev"/>
<property name="Shape" value="New"/>
<property name="Model" value="bracket_centered" />
<property name="Texture" value="269"/>
<property name="CustomIcon" value="shapeBracketCentered" />
<property name="CustomIconTint" value="5F4D46"/>
<property name="StabilitySupport" value="true"/>
<property name="Collide" value="movement,melee,rocket" />
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="Material" value="Mstone"/>
<property name="ModelOffset" value="1,0,.5" />
</block>
<block name="MPL_PlateTrim_Offset">
<property name="CreativeMode" value="Dev"/>
<property name="Shape" value="New"/>
<property name="Model" value="plate" />
<property name="Texture" value="23"/>
<property name="CustomIcon" value="plate" />
<property name="CustomIconTint" value="5F4D46"/>
<property name="StabilitySupport" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="Material" value="Mstone"/>
<property name="ModelOffset" value="0,0,1.01" />
</block>
<block name="MPL_MPL_PlateTrim_Offset_Oak">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_PlateTrim_Offset"/>
<property name="CustomIcon" value="plate"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="TintColor" value="77634b"/>
<property name="Texture" value="269"/>
<property name="ModelOffset" value="0,-.1,1" />
</block>
<block name="MPL_decoMannequinMale_bust">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="decoMannequinMale"/>
<property name="CustomIcon" value="decoMannequinMale"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="TintColor" value="77634b"/>
<property name="ModelOffset" value="0,-.9,0"/>
</block>
<block name="MPL_decoMannequinFemale_bust">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="decoMannequinFemale"/>
<property name="CustomIcon" value="decoMannequinFemale"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="TintColor" value="77634b"/>
<property name="ModelOffset" value="0,-.88,0"/>
</block>
<block name="MPL_decoMannequinMale_bust2">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="decoMannequinMale"/>
<property name="CustomIcon" value="decoMannequinMale"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="TintColor" value="77634b"/>
<property name="ModelOffset" value="0,-1.9,.05"/>
</block>
<block name="MPL_decoMannequinFemale_bust2">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="decoMannequinFemale"/>
<property name="CustomIcon" value="decoMannequinFemale"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="TintColor" value="77634b"/>
<property name="ModelOffset" value="0,-1.745,0"/>
</block>
<block name="MPL_decoMannequinMilitaryTinted">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="decoMannequinMale"/>
<property name="CustomIcon" value="decoMannequinMale"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="TintColor" value="77634b"/>
</block>
<block name="MPL_sandbagSingle01_CornerOffset">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="sandbagSingle01"/>
<property name="CustomIcon" value="sandbagSingle01"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="ModelOffset" value="-.7,.6,.7"/>
</block>
<block name="MPL_DecorTrashHelper">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="garbage_decor1"/>
<property name="CustomIcon" value="garbage_decor1"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="GndAlign" value="0"/>
<property name="PlaceAsRandomRotation" value="true"/>
<property name="HandleFace" value="Bottom"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</block>
<block name="MPL_apartmentSmallMailboxClosedYellow">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="apartmentSmallMailboxClosedYellow"/>
<property name="CustomIcon" value="apartmentSmallMailboxClosedYellow"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="DowngradeBlock" value="apartmentSmallMailboxOpenYellow"/>
<property name="LootList" value="MPL_lootEmptyShelves"/>
</block>
<block name="MPL_cntShippingCrateBookstoreEmpt">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntShippingCrateBookstore"/>
<property name="CustomIcon" value="cntShippingCrateBookstore"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="Path" value="solid"/>
<property name="Model" value="@:Entities/LootContainers/shippingCrateCrackaBookPrefab.prefab"/>
<property name="DowngradeBlock" value="MPL_cntLootCrateBookstoreEmpt"/>
<property name="LootList" value="MPL_lootEmptyShelves"/>
</block>
<block name="MPL_cntLootCrateBookstoreEmpt">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntLootCrateBookstore"/>
<property name="CustomIcon" value="cntLootCrateBookstore"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="LootList" value="MPL_lootEmptyShelves"/>
</block>
<block name="MPL_cntLootBooksEmptHelper">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_cntShippingCrateBookstoreEmpt"/>
<property name="CustomIcon" value="cntShippingCrateBookstore"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="LootList" value="MPL_lootEmptyShelves"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="PlaceAsRandomRotation" value="true"/>
</block>
<block name="MPL_cntBoxPalletsHelper">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntCardboardBox"/>
<property name="CustomIcon" value="cntCardboardBox"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="LootList" value="MPL_lootEmptyShelves"/>
<property name="AllowAllRotations" value="false"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
<property name="PlaceAsRandomRotation" value="true"/>
</block>
<block name="MPL_pipeSmall1x3_Corner">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="pipeSmall1x3"/>
<property name="CustomIcon" value="pipeSmall1x3" />
<property name="CustomIconTint" value="a4ffb7"/>
<property name="ModelOffset" value="-.44,.06,0"/>
</block>
<block name="MPL_BookShelfSingTopFull01_Poof">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntBookShelfSingleTopFull01"/>
<property name="CustomIcon" value="cntBookShelfSingleTopFull01" />
<property name="CustomIconTint" value="a4ffb7"/>
<property name="LootList" value="crackabookShelves"/>
<property name="DowngradeBlock" value="MPL_HardAir"/>
</block>
<block name="MPL_BookShelfSingBotFull01_Poof">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntBookShelfSingleBottomFull01"/>
<property name="CustomIcon" value="cntBookShelfSingleBottomFull01" />
<property name="CustomIconTint" value="a4ffb7"/>
<property name="LootList" value="crackabookShelves"/>
<property name="DowngradeBlock" value="MPL_HardAir"/>
</block>
<block name="MPL_BookShelfDubTopFull01_Poof">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntBookShelfDoubleTopFull01"/>
<property name="CustomIcon" value="cntBookShelfDoubleTopFull01" />
<property name="CustomIconTint" value="a4ffb7"/>
<property name="LootList" value="MPL_lootEmptyShelvesDoor"/>
<property name="DowngradeBlock" value="MPL_HardAir"/>
</block>
<block name="MPL_BookShelfDubBotFull01_Poof">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntBookShelfDoubleBottomFull01"/>
<property name="CustomIcon" value="cntBookShelfDoubleBottomFull01" />
<property name="CustomIconTint" value="a4ffb7"/>
<property name="LootList" value="MPL_lootEmptyShelvesDoor"/>
<property name="DowngradeBlock" value="MPL_HardAir"/>
</block>
<block name="MPL_BookShelfSingTopEmpt01">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntBookShelfSingleTopFull01"/>
<property name="CustomIcon" value="cntBookShelfSingleTopFull01" />
<property name="CustomIconTint" value="a4ffb7"/>
<property name="LootList" value="MPL_lootEmptyShelves"/>
</block>
<block name="MPL_BookShelfSingTopEmpt02">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntBookShelfSingleTopFull02"/>
<property name="CustomIcon" value="cntBookShelfSingleTopFull02" />
<property name="CustomIconTint" value="a4ffb7"/>
<property name="LootList" value="MPL_lootEmptyShelves"/>
</block>
<block name="MPL_BookShelfSingBotEmpt01">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntBookShelfSingleBottomFull01"/>
<property name="CustomIcon" value="cntBookShelfSingleBottomFull01" />
<property name="CustomIconTint" value="a4ffb7"/>
<property name="LootList" value="MPL_lootEmptyShelves"/>
</block>
<block name="MPL_BookShelfSingBotEmpt02">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntBookShelfSingleBottomFull01"/>
<property name="CustomIcon" value="cntBookShelfSingleBottomFull02" />
<property name="CustomIconTint" value="a4ffb7"/>
<property name="LootList" value="MPL_lootEmptyShelves"/>
</block>
<block name="MPL_BookShelfSingBotRandHelp">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntBookShelfSingleBottomRandomLootHelper"/>
<property name="CustomIcon" value="cntBookShelfSingleBottomFull01" />
<property name="CustomIconTint" value="a4ffb7"/>
</block>
<block name="MPL_BookShelfSingTopRandHelp">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntBookShelfSingleTopRandomLootHelper"/>
<property name="CustomIcon" value="cntBookShelfSingleTopFull01" />
<property name="CustomIconTint" value="a4ffb7"/>
</block>
<block name="MPL_BookShelfDubTopEmpt01">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntBookShelfDoubleTopFull01"/>
<property name="CustomIcon" value="cntBookShelfDoubleTopFull01" />
<property name="CustomIconTint" value="a4ffb7"/>
<property name="LootList" value="MPL_lootEmptyShelves"/>
<property name="DowngradeBlock" value="cntBookShelfDoubleTopEmpty"/>
</block>
<block name="MPL_BookShelfDubTopEmpt02">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntBookShelfDoubleTopFull02"/>
<property name="CustomIcon" value="cntBookShelfDoubleTopFull02" />
<property name="CustomIconTint" value="a4ffb7"/>
<property name="LootList" value="MPL_lootEmptyShelves"/>
<property name="DowngradeBlock" value="cntBookShelfDoubleTopEmpty"/>
</block>
<block name="MPL_MPL_BookShelfDubBotEmpt01">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntBookShelfDoubleBottomFull01"/>
<property name="CustomIcon" value="cntBookShelfDoubleBottomFull01" />
<property name="CustomIconTint" value="a4ffb7"/>
<property name="LootList" value="MPL_lootEmptyShelves"/>
<property name="DowngradeBlock" value="cntBookShelfDoubleBottomEmpty"/>
</block>
<block name="MPL_MPL_BookShelfDubBotEmpt02">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntBookShelfDoubleBottomFull02"/>
<property name="CustomIcon" value="cntBookShelfDoubleBottomFull02" />
<property name="CustomIconTint" value="a4ffb7"/>
<property name="LootList" value="MPL_lootEmptyShelves"/>
<property name="DowngradeBlock" value="cntBookShelfDoubleBottomEmpty"/>
</block>
<block name="MPL_BookShelfDubBotRandHelp">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntBookShelfDoubleBottomRandomLootHelper"/>
<property name="CustomIcon" value="cntBookShelfDoubleTopFull01" />
<property name="CustomIconTint" value="a4ffb7"/>
</block>
<block name="MPL_BookShelfDubTopRandHelp">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntBookShelfDoubleTopRandomLootHelper"/>
<property name="CustomIcon" value="cntBookShelfDoubleBottomFull01" />
<property name="CustomIconTint" value="a4ffb7"/>
</block>
<block name="MPL_wineBarrelPlain_explode">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="wineBarrel"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="wineBarrel" />
<property name="CustomIconTint" value="a4ffb7"/>
<property name="ItemTypeIcon" value="fire"/>
<property name="TintColor" value="a4ffb7"/>
<property name="Class" value="CarExplodeLoot"/>
<property name="LootList" value=""/>
<property class="Explosion">
<property name="ParticleIndex" value="5"/>
<property name="RadiusBlocks" value="4"/>
<property name="BlockDamage" value="100"/>
<property name="RadiusEntities" value="3"/>
<property name="EntityDamage" value="100"/>
</property>
<property name="Material" value="Mcloth"/>
</block>
<block name="MPL_wineBarrelSet_explode">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_wineBarrelPlain_explode"/>
<property name="CustomIcon" value="wineBarrelSet" />
<property name="CustomIconTint" value="a4ffb7"/>
<property name="Model" value="Entities/Decor/wineBarrelSetPrefab"/>
</block>
<block name="MPL_metalPipeStraight_explode">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="metalPipeStraight"/>
<property name="CustomIcon" value="metalPipeStraight" />
<property name="CustomIconTint" value="5F4D46"/>
<property name="ItemTypeIcon" value="fire"/>
<property name="Class" value="CarExplodeLoot"/>
<property name="LootList" value=""/>
<property class="Explosion">
<property name="ParticleIndex" value="18"/>
<property name="RadiusBlocks" value="4"/>
<property name="BlockDamage" value="1000"/>
<property name="RadiusEntities" value="3"/>
<property name="EntityDamage" value="250"/>
</property>
<property name="Material" value="MFuelBarrelMetal"/>
</block>
<block name="MPL_Cobweb_Tint">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cobweb"/>
<property name="CustomIcon" value="cobweb" />
<property name="CustomIconTint" value="ff00f7"/>
<property name="TintColor" value="ff00f7"/>
<property name="ModelOffset" value="0,1,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="GndAlign" value="0"/>
<property name="StabilitySupport" value="true"/>
<property name="PlaceAsRandomRotation" value="false"/>
</block>
<block name="MPL_TornWallpaper">
<property name="CreativeMode" value="Dev"/>
<property name="Shape" value="New"/>
<property name="Model" value="vent_half_broken" />
<property name="Texture" value="270"/>
<property name="CustomIcon" value="vent_half_broken" />
<property name="CustomIconTint" value="5F4D46"/>
<property name="StabilitySupport" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="Material" value="Mpaper"/>
<property name="ModelOffset" value="1,-.5,1"/>
</block>
<block name="MPL_BrokenCardboardBox">
<property name="CreativeMode" value="Dev"/>
<property name="Shape" value="New"/>
<property name="Model" value="vent_broken" />
<property name="Texture" value="538"/>
<property name="CustomIcon" value="vent_broken" />
<property name="CustomIconTint" value="5F4D46"/>
<property name="StabilitySupport" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="Material" value="Mpaper"/>
<property name="ModelOffset" value="1,0,1"/>
</block>
<block name="MPL_driftwood_Offset">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="driftwood3"/>
<property name="Collide" value="melee,bullet,arrow,rocket"/> <!-- Custom Buff -->
<property name="CustomIcon" value="driftwood"/>
<property name="CustomIconTint" value="183C65"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="PlaceAsRandomRotation" value="false"/>
<property name="StabilitySupport" value="true"/>
<property name="Material" value="Mbridge_metal"/>
</block>
<block name="MPL_terrDirtSlow">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="terrDirt"/>
<property name="BuffChance" value="1"/>
<property name="BuffsWhenWalkedOn" value="MPL_SlowDown"/>
<property name="Collide" value="melee,bullet,arrow,rocket"/> <!-- Custom Buff -->
</block>
<block name="mpl_terrStone_no_spawn">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="terrStone"/>
<property name="CanMobsSpawnOn" value="false"/>
</block>
<block name="mpl_endTable_2x1">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="endTable"/>
<property name="CustomIcon" value="endTable"/>
<property name="DisplayType" value="blockMulti"/>
<property name="CustomIconTint" value="5F4D46"/>
<property name="AllowAllRotations" value="true"/>
<property name="MultiBlockDim" value="2,1,1"/>
</block>
<block name="mpl_endTableLamp_2x1">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="endTableLamp"/>
<property name="CustomIcon" value="endTableLamp"/>
<property name="DisplayType" value="blockMulti"/>
<property name="CustomIconTint" value="5F4D46"/>
<property name="AllowAllRotations" value="true"/>
<property name="MultiBlockDim" value="2,1,1"/>
</block>
<block name="MPL_Bike">
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mmetal"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Entities/Vehicles/VBikeMountain/VBikeMountainP.prefab"/>
<property name="TintColor" value="a71737"/>
<property name="DisplayType" value="blockMulti"/>
<property name="ModelOffset" value="1.1,.35,-.55"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="WaterFlow" value="permitted"/>
<property name="SortOrder1" value="LD04"/>
<property name="SortOrder2" value="0700"/>
</block>
<block name="MPL_Bike_Bianchi">
<property name="Extends" value="MPL_Bike"/>
<property name="TintColor" value="6ba783"/>
</block>
<block name="MPL_looseCorrugatedMetalTrapSheet">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="looseCorrugatedMetalTrapCube"/>
<property name="Shape" value="New"/>
<property name="Model" value="billboard" />
<property name="Texture" value="603"/>
<property name="CustomIcon" value="shapeBillboard" />
<property name="CustomIconTint" value="5F4D46"/>
<property name="StabilitySupport" value="true"/>
<property name="Material" value="Mbedrock"/>
</block>
<block name="MPL_pictureCanvas_01e">
<property name="CreativeMode" value="Player"/>
<property name="Material" value="Msteel"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Furniture/pictureCanvas_01ePrefab"/>
<property name="MultiBlockDim" value="2,1,1"/>
<property name="ImposterDontBlock" value="true"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="IsDecoration" value="true"/>
<property name="StabilitySupport" value="true"/>
<property name="MaxDamage" value="500"/>
<property name="ModelOffset" value="-.2,0,-.2"/>
<property name="AllowAllRotations" value="true"/>
</block>
<block name="mpl_bed02_rotate">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="bed02"/>
<property name="CustomIcon" value="bed02"/>
<property name="CustomIconTint" value="a2adac"/>
<property name="TintColor" value="a2adac"/>
<property name="ModelOffset" value="-.25,.5,.2"/>
<property name="AllowAllRotations" value="true"/>
<property name="Material" value="Msteel"/>
</block>
<block name="mpl_bed02_offset">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="bed02"/>
<property name="CustomIcon" value="bed02"/>
<property name="CustomIconTint" value="a2adac"/>
<property name="TintColor" value="a2adac"/>
<property name="ModelOffset" value="-.5,.5,0"/>
<property name="AllowAllRotations" value="true"/>
</block>
<block name="mpl_tvLargeWall3x2_rotate">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="tvLargeWall3x2"/>
<property name="CustomIcon" value="tvLargeWall3x2"/>
<property name="CustomIconTint" value="5F4D46"/>
<property name="ModelOffset" value="0,0,-.2"/>
<property name="AllowAllRotations" value="true"/>
</block>
<block name="mpl_cntStoreElectronicsBookShelfSpeaker2Left_rotate">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntStoreElectronicsBookShelfSpeaker"/>
<property name="CustomIcon" value="cntStoreElectronicsBookShelfSpeaker"/>
<property name="CustomIconTint" value="5F4D46"/>
<property name="ModelOffset" value=".25,.5,0"/>
<property name="AllowAllRotations" value="true"/>
</block>
<block name="mpl_cntStoreElectronicsBookShelfSpeaker2Right_rotate">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntStoreElectronicsBookShelfSpeaker"/>
<property name="CustomIcon" value="cntStoreElectronicsBookShelfSpeaker"/>
<property name="CustomIconTint" value="5F4D46"/>
<property name="ModelOffset" value="-.25,.5,0"/>
<property name="AllowAllRotations" value="true"/>
</block>
<block name="terrOreIronDecor">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="terrOreIron"/>
<property name="DisplayType" value="blockTerrainHardened"/>
<property name="CustomIcon" value="terrOreIron"/>
<property name="CustomIconTint" value="adf8a3"/>
<property name="TintColor" value="5F4D46"/>
<drop event="Harvest" name="resourceScrapIron" count="5" tag="oreWoodHarvest"/>
<drop event="Harvest" name="resourceRockSmall" count="5" tag="oreWoodHarvest"/>
<drop event="Harvest" name="resourceRawDiamond" prob=".000" count="0" tag="artOfMiningLuckyStrikeHarvest"/>
<drop event="Harvest" name="resourceSilverNugget" prob=".00" count="0" tag="artOfMiningLuckyStrikeHarvest"/>
<drop event="Harvest" name="resourceGoldNugget" prob=".000" count="0" tag="artOfMiningLuckyStrikeHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="resourceScrapIron" count="5" prob="0.4" stick_chance="0"/>
</block>
<block name="terrOreLeadDecor">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="terrOreLead"/>
<property name="DisplayType" value="blockTerrainHardened"/>
<property name="CustomIcon" value="terrOreLead"/>
<property name="CustomIconTint" value="adf8a3"/>
<property name="TintColor" value="5F4D46"/>
<drop event="Harvest" name="resourceScrapLead" count="5" tag="oreWoodHarvest"/>
<drop event="Harvest" name="resourceRockSmall" count="5" tag="oreWoodHarvest"/>
<drop event="Harvest" name="resourceRawDiamond" prob=".005" count="0" tag="artOfMiningLuckyStrikeHarvest"/>
<drop event="Harvest" name="resourceSilverNugget" prob=".01" count="0" tag="artOfMiningLuckyStrikeHarvest"/>
<drop event="Harvest" name="resourceGoldNugget" prob=".007" count="0" tag="artOfMiningLuckyStrikeHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="resourceScrapLead" count="5" prob="0.4" stick_chance="0"/>
</block>
<block name="terrOreCoalDecor">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="terrOreCoal"/>
<property name="DisplayType" value="blockTeorerrainHardened"/>
<property name="CustomIcon" value="terrOreCoal"/>
<property name="CustomIconTint" value="adf8a3"/>
<property name="TintColor" value="5F4D46"/>
<drop event="Harvest" name="resourceCoal" count="5" tag="oreWoodHarvest"/>
<drop event="Harvest" name="resourceRockSmall" count="5" tag="oreWoodHarvest"/>
<drop event="Harvest" name="resourceCoal" count="5" tag="coalHarvest"/>
<drop event="Harvest" name="resourceRawDiamond" prob=".005" count="0" tag="artOfMiningLuckyStrikeHarvest"/>
<drop event="Harvest" name="resourceSilverNugget" prob=".01" count="0" tag="artOfMiningLuckyStrikeHarvest"/>
<drop event="Harvest" name="resourceGoldNugget" prob=".007" count="0" tag="artOfMiningLuckyStrikeHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="resourceCoal" count="5" prob="0.4" stick_chance="0"/>
</block>
<block name="terrOrePotassiumNitrateDecor">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="terrOrePotassiumNitrate"/>
<property name="DisplayType" value="blockTeorerrainHardened"/>
<property name="CustomIcon" value="terrOrePotassiumNitrate"/>
<property name="CustomIconTint" value="adf8a3"/>
<property name="TintColor" value="5F4D46"/>
<drop event="Harvest" name="resourcePotassiumNitratePowder" count="5" tag="oreWoodHarvest"/>
<drop event="Harvest" name="resourceRockSmall" count="5" tag="oreWoodHarvest"/>
<drop event="Harvest" name="resourceRawDiamond" prob=".005" count="0" tag="artOfMiningLuckyStrikeHarvest"/>
<drop event="Harvest" name="resourceSilverNugget" prob=".01" count="0" tag="artOfMiningLuckyStrikeHarvest"/>
<drop event="Harvest" name="resourceGoldNugget" prob=".007" count="0" tag="artOfMiningLuckyStrikeHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="resourcePotassiumNitratePowder" count="5" prob="0.4" stick_chance="0"/>
</block>
<block name="terrOreOilDepositDecor">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="terrOreOilDeposit"/>
<property name="DisplayType" value="blockTeorerrainHardened"/>
<property name="CustomIcon" value="terrOreOilDeposit"/>
<property name="CustomIconTint" value="adf8a3"/>
<property name="TintColor" value="5F4D46"/>
<drop event="Harvest" name="resourceOilShale" count="5" tag="oreWoodHarvest"/>
<drop event="Harvest" name="resourceRockSmall" count="5" tag="oreWoodHarvest"/>
<drop event="Harvest" name="resourceRawDiamond" prob=".005" count="0" tag="artOfMiningLuckyStrikeHarvest"/>
<drop event="Harvest" name="resourceSilverNugget" prob=".01" count="0" tag="artOfMiningLuckyStrikeHarvest"/>
<drop event="Harvest" name="resourceGoldNugget" prob=".007" count="0" tag="artOfMiningLuckyStrikeHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="resourceOilShale" count="5" prob="0.4" stick_chance="0"/>
</block>
<block name="oreIronBoulderDecor">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="oreIronBoulder"/>
<property name="DisplayType" value="blockTeorerrainHardened"/>
<property name="CustomIcon" value="oreIronBoulder"/>
<property name="CustomIconTint" value="adf8a3"/>
<drop event="Harvest" name="resourceScrapIron" count="5" tag="oreWoodHarvest"/>
</block>
<block name="oreLeadBoulderDecor">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="oreLeadBoulder"/>
<property name="DisplayType" value="blockTeorerrainHardened"/>
<property name="CustomIcon" value="oreLeadBoulder"/>
<property name="CustomIconTint" value="adf8a3"/>
<drop event="Harvest" name="resourceScrapLead" count="5" tag="oreWoodHarvest"/>
</block>
<block name="oreCoalBoulderDecor">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="oreCoalBoulder"/>
<property name="DisplayType" value="blockTeorerrainHardened"/>
<property name="CustomIcon" value="oreCoalBoulder"/>
<property name="CustomIconTint" value="adf8a3"/>
<drop event="Harvest" name="resourceCoal" count="5" tag="oreWoodHarvest"/>
<drop event="Harvest" name="resourceCoal" count="5" tag="coalHarvest"/>
</block>
<block name="orePotassiumNitrateBoulderDecor">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="orePotassiumNitrateBoulder"/>
<property name="DisplayType" value="blockTeorerrainHardened"/>
<property name="CustomIcon" value="orePotassiumNitrateBoulder"/>
<property name="CustomIconTint" value="adf8a3"/>
<drop event="Harvest" name="resourcePotassiumNitratePowder" count="5" tag="oreWoodHarvest"/>
</block>
<block name="oreShaleBoulderDecor">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="oreShaleBoulder"/>
<property name="DisplayType" value="blockTeorerrainHardened"/>
<property name="CustomIcon" value="oreShaleBoulder"/>
<property name="CustomIconTint" value="adf8a3"/>
<drop event="Harvest" name="resourceOilShale" count="5" tag="oreWoodHarvest"/>
</block>
<block name="exteriorHouseDoorSideLightSingleBrownCentered">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="exteriorHouseDoorSideLightSingleWhite"/>
<property name="CustomIcon" value="exteriorHouseDoorSideLightWhite"/>
<property name="CustomIconTint" value="5F4D46"/>
<property name="TintColor" value="5F4D46"/>
<property name="SortOrder2" value="0201"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="exteriorHouseDoorSideLightSingleBrownCentered2">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="exteriorHouseDoorSideLightSingleWhite"/>
<property name="CustomIcon" value="exteriorHouseDoorSideLightWhite"/>
<property name="CustomIconTint" value="5F4D46"/>
<property name="TintColor" value="5F4D46"/>
<property name="SortOrder2" value="0201"/>
<property name="ModelOffset" value=".5,0,0"/>
</block>
<block name="MPL_SparklyBlockLargeOff">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CustomIconTint" value="ffe400"/>
<property name="TintColor" value="e7fa39"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mpaper"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/OutdoorDecor/stoneAPrefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="Class" value="TrapDoor"/>
<property name="DowngradeBlock" value="MPL_SparklyBlockLarge"/>
<property name="DestroyFX" value=""/>
</block>
<block name="MPL_SparklyBlockLargeOn2Off">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CustomIconTint" value="ffe400"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mcobblestone"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:ParticleEffects/p_electric_shock.prefab"/>
<property name="ModelOffset" value="0,-0.6,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
<property name="Class" value="TrapDoor"/>
<property name="DowngradeBlock" value="glassDebris01"/>
<property name="DestroyFX" value=""/>
</block>
<block name="MPL_pipeSmallCornerWallOffset">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="pipeSmallCorner"/>
<property name="ModelOffset" value="0,.1,0"/>
</block>
<block name="MPL_SpotlightStraightPOI">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="spotlightDownLeft_POI"/>
<property name="CreativeMode" value="Dev"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Electrical/spotlight2_PlayerPrefab"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_projectorCeilingOffset">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="spotlightDownLeft_POI"/>
<property name="CreativeMode" value="Dev"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Electrical/projectorCeilingPrefab"/>
<property name="ModelOffset" value="0,1.1,0"/>
</block>
<block name="MPL_cashRegisterScannerCameraOffset">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntCashRegisterEmpty"/>
<property name="Model" value="Entities/Commercial/cashRegisterScannerPrefab"/>
<property name="ModelOffset" value="0,-.3,0"/>
</block>
<block name="MPL_cntWaterCoolerCameraLens">
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mmetal_thin"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Entities/LootContainers/water_cooler_fullPrefab.prefab"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="StabilitySupport" value="true"/>
<property name="ModelOffset" value="0,1.1,-.1"/>
</block>
<block name="MPL_ceilingLight04Offset">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="ceilingLight04"/>
<property name="ModelOffset" value="0,.6,0"/>
</block>
<block name="MPL_cntBinTrashMetalEmptyWhite">
<property name="Extends" value="cntBinTrashMetalEmptyWhite"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ModelOffset" value="0,-.1,.1"/>
</block>
<block name="MPL_cntbinTrashRollingWhite1x">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="808080"/>
<property name="TintColor" value="151313"/>
<property name="Material" value="Mplastics"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Entities/LootContainers/binTrashRollingPrerfab.prefab"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ImposterExchange" value="imposterBlock" param1="143"/>
<property name="WaterFlow" value="permitted"/>
<property name="OnlySimpleRotations" value="true"/>
<property name="Path" value="solid"/>
<property name="ModelOffset" value="0,.1,0"/>
</block>
<block name="MPL_factoryConveyorCapOffset">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="factoryConveyorCap"/>
<property name="ModelOffset" value="0,-.5,0"/>
</block>
<block name="MPL_DroneProp">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CreativeMode" value="Dev"/>
<property name="StabilitySupport" value="true"/>
<property name="Material" value="Msteel"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Other/Items/Weapons/Ranged/Junk Drone/junkDroneHeld_Prefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
<property name="TintColor" value="151313"/>
</block>
<block name="MPL_RoundRackOffsetCamera">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntClothesRackRoundEmpty2"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.5,0"/>
</block>
<block name="MPL_RoundRackOffsetCamera2">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntClothesRackRoundEmpty2"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.5,1"/>
</block>
<block name="MPL_lightIndustrialMountedWallRedOffset">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="lightIndustrialMountedWallRed"/>
<property name="ModelOffset" value="0,.5,-.1"/>
</block>
<block name="MPL_cntRollingToolBoxOpenGreyOffset">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntRollingToolBoxOpenGrey"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="cntRollingToolBoxOpenWhite"/>
<property name="CustomIconTint" value="151313"/>
<property name="TintColor" value="151313"/>
<property name="ModelOffset" value="0,.5,1.01"/>
</block>
<block name="MPL_RockToRubble">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="rock01"/>
<property name="Material" value="Mbedrock"/>
<property name="StabilitySupport" value="true"/>
<property name="Class" value="TrapDoor"/>
<property name="TriggerDelay" value="2"/>
<property name="TriggerSound" value="trapCatwalkMetalTrigger"/>
<property name="DestroyFX" value="impact_organic_on_metal,trapConcDestroy"/>
<property name="TintColor" value="e7fa39"/>
<property name="DowngradeBlock" value="MPL_hardConcreteRubble"/>
</block>
<block name="MPL_RockToRubble_Mine">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntBarrelMetalMaster"/>
<property name="Model" value="Entities/OutdoorDecor/stoneAPrefab"/>
<property class="Explosion">
<property name="ParticleIndex" value="13"/>
<property name="RadiusBlocks" value="5"/>
<property name="BlockDamage" value="120"/>
<property name="RadiusEntities" value="5"/>
<property name="EntityDamage" value="5"/>
</property>
<property name="DowngradeBlock" value="MPL_hardConcreteRubble"/>
</block>
<block name="MPL_hardConcreteRubble">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="rubblePileCement"/>
<property name="TintColor" value="e7fa39"/>
<property name="CustomIcon" value="shaperubblePileCement"/>
<property name="Material" value="MrConcrete"/>
</block>
<block name="MPL_cntSteelWritableCrate">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CreativeMode" value="Dev"/>
<property name="StabilitySupport" value="true"/>
<property name="Material" value="Msteel"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Entities/LootContainers/steelWritableCratePrefab.prefab"/>
<property name="ModelOffset" value="0,.5,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
<property name="TintColor" value="211f1f"/>
</block>
<block name="MPL_decoMannequinFemaleGold">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="decoMannequinFemale"/>
<property name="TintColor" value="e7fa39"/>
<property name="CustomIcon" value="decoMannequinFemale"/>
</block>
<block name="MPL_OffsetStainedGlassPlate">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeSheet"/>
<property name="CustomIconTint" value="99FF00"/>
<property name="Extends" value="glassBusinessPlate"/>
<property name="Texture" value="596"/>
<property name="LightOpacity" value="4"/>
<property name="ModelOffset" value="1,1.5,1"/>
</block>
<block name="MPL_SmokeCapOffset">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="capChimneyLargeSmoke"/>
<property name="ModelOffset" value="0,-.2,0"/>
<property name="Collide" value=""/>
</block>
<block name="MPL_FireBlockZomLeft">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mcobblestone"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:ParticleEffects/p_twitch_zombie_fire_left.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<drop event="Harvest" name="resourceRockSmall" count="22" tag="oreWoodHarvest"/>
<drop event="Destroy" count="0"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
</block>
<block name="MPL_FireBlockZomLeftOffsetDown">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_FireBlockZomLeft"/>
<property name="ModelOffset" value="0,-.5,0"/>
</block>
<block name="MPL_FireBlockZomLeftOffsetGrill">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_FireBlockZomLeft"/>
<property name="ModelOffset" value=".5,-.5,0"/>
</block>
<block name="MPL_OnFireOffset">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_FireBlockZomLeft"/>
<property name="Model" value="@:ParticleEffects/p_onFire.prefab"/>
<property name="ModelOffset" value="0,-.5,0"/>
</block>
<block name="MPL_OnFire">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_OnFireOffset"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_EmptyBucket">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="Material" value="Mbedrock"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Other/Items/Crafting/Metal/IronBucketEmptyPrefab.prefab" local_scale="1.75,1.75,1.75"/>
<property name="StabilitySupport" value="true"/>
<property name="Collide" value="movement"/>
<property name="Stacknumber" value="500"/>
<property name="FilterTags" value="MC_outdoor,SC_terrain"/>
<property name="WaterFlow" value="permitted" />
</block>
<!-- Replaces existing MPL_BoulderBuildingBlock_MFS01 block -->
<block name="MPL_resourceRock01_1x1">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="resourceRock01"/>
<property name="CustomIcon" value="resourceRock01"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="StabilitySupport" value="true"/>
</block>
<block name="MPL_resourceRock02_1x1">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="resourceRock02"/>
<property name="CustomIcon" value="resourceRock02"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="StabilitySupport" value="true"/>
</block>
<block name="MPL_resourceRock03_1x1">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="resourceRock03"/>
<property name="CustomIcon" value="resourceRock03"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="StabilitySupport" value="true"/>
</block>
<block name="MPL_BoulderBuildingBlock"> <!-- Boulder Building Block with Random Rotation -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="resourceRock01"/>
<property name="CustomIcon" value="resourceRock01"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="StabilitySupport" value="true"/>
</block>
<block name="MPL_pipeFireHazardBlackOffset">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="pipeSmallBroke" param1="RepairItems"/>
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Hazard" />
<property name="ParticleName" value="flame_hazard" />
<property name="ParticleOffset" value="-1.1,0,0.5"/>
<property name="DamageBuffs" value="buffBurningHazardPlayer" />
<property name="DamageOffset" value="0.5,0,0" />
<property name="DamageSize" value="2,1,1" />
<property name="SecondaryBuffs" value="MPL_HardAirDark" />
<property name="SecondaryOffset" value="0.5,0,0" />
<property name="SecondarySize" value="2,0.25,0.25" />
<property name="StartSound" value="flametrap_start" />
<property name="StopSound" value="flametrap_end" />
<property name="ItemTypeIcon" value="fire"/>
<property name="Material" value="Mmetal"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Industrial/pipeHazardPrefab"/>
<property name="ModelOffset" value="-1.1,0.5,0"/>
<property name="MultiBlockDim" value="2,1,1"/>
<property name="SortOrder1" value="B750"/>
<property name="SortOrder2" value="0000"/>
</block>
<block name="MPL_pipeFireHazardBlackOffset2">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="pipeSmallBroke" param1="RepairItems"/>
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Hazard" />
<property name="ParticleName" value="flame_hazard" />
<property name="ParticleOffset" value="-1.1,1,0.5"/>
<property name="DamageBuffs" value="buffBurningHazardPlayer" />
<property name="DamageOffset" value="0.5,1,0" />
<property name="DamageSize" value="2,1,1" />
<property name="SecondaryBuffs" value="" />
<property name="SecondaryOffset" value="0.5,1,0" />
<property name="SecondarySize" value="2,1.25,0.25" />
<property name="StartSound" value="flametrap_start" />
<property name="StopSound" value="flametrap_end" />
<property name="ItemTypeIcon" value="fire"/>
<property name="Material" value="MrConcrete"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Industrial/pipeHazardPrefab"/>
<property name="ModelOffset" value="-1.1,1.5,0"/>
<property name="MultiBlockDim" value="2,1,1"/>
<property name="SortOrder1" value="B750"/>
<property name="SortOrder2" value="0000"/>
</block>
<block name="MPL_pipeFireHazardBlackOffset3">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="pipeSmallBroke" param1="RepairItems"/>
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Hazard" />
<property name="ParticleName" value="flame_hazard" />
<property name="ParticleOffset" value="-1.1,2,0.5"/>
<property name="DamageBuffs" value="buffBurningHazardPlayer" />
<property name="DamageOffset" value="0,0,0" />
<property name="DamageSize" value="2,1,1" />
<property name="SecondaryBuffs" value="MPL_HardAirDark" />
<property name="SecondaryOffset" value="0.5,2,0" />
<property name="SecondarySize" value="2,2.25,0.25" />
<property name="StartSound" value="flametrap_start" />
<property name="StopSound" value="flametrap_end" />
<property name="ItemTypeIcon" value="fire"/>
<property name="Material" value="MrConcrete"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Industrial/pipeHazardPrefab"/>
<property name="ModelOffset" value="-1.1,2.5,0"/>
<property name="MultiBlockDim" value="2,1,1"/>
<property name="SortOrder1" value="B750"/>
<property name="SortOrder2" value="0000"/>
</block>
<block name="MPL_cntCollapsedWorkbenchOffset">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="workbench" />
<property name="ModelOffset" value="0,.5,-1"/>
</block>
<block name="MPL_pipeSmallValveSwitchCenter">
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="ActivateSingle"/>
<property name="ActivatedAnimBool" value="SwitchActivated" />
<property name="ActivatedAnimTrigger" value="SwitchTrigger" />
<property name="ActivatedAnimState" value="SwitchOnStatic" />
<property name="ActivateSound" value="button4"/>
<property name="SingleUse" value="true"/>
<property name="CustomIcon" value="pipeSmallValve"/>
<property name="CustomIconTint" value="262728"/>
<property name="TintColor" value="262728"/>
<property name="Material" value="Msteel"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Industrial/pipeSmallValveSwitchPrefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="LightOpacity" value="2"/>
<property name="WaterFlow" value="permitted"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property class="RepairItems">
<property name="resourceForgedIron" value="1"/>
</property>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceMechanicalParts" count="0,1" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceScrapIron" count="2,6" tag="salvageHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" count="0" prob="0"/>
<property name="SortOrder1" value="B154"/>
<property name="SortOrder2" value="1000"/>
<property name="FilterTags" value="MC_building,SC_electrical"/>
</block>
<!-- "Air Blocks" -->
<block name="MPL_HardAirLadder"> <!-- Air block that acts like a ladder - place on wall (zombies can use them)-->
<property name="Extends" value="MPL_HardAir"/>
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Ladder"/>
</block>
<block name="MPL_HardAirSlow"> <!-- Causes players and vehicles to slow down when passing through - blurs vision -->
<property name="Extends" value="MPL_HardAir"/>
<property name="CreativeMode" value="Dev"/>
<property name="Collide" value="movement"/>
<property name="BuffChance" value="1"/>
<property name="BuffsWhenWalkedOn" value="MPL_SlowDown"/> <!-- Custom Buff -->
</block>
<block name="MPL_HardAirTripWire"> <!-- Invisible Noise Trap that can be used as a trigger for collapsing ground trick -->
<property name="Extends" value="MPL_HardAir"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mtrash"/>
<property name="StabilitySupport" value="false"/>
<property name="Collide" value="movement"/>
</block>
<block name="MPL_HardAirShock"> <!-- Air block that shocks players/zombies when walked through -->
<property name="Extends" value="MPL_HardAir"/>
<property name="CreativeMode" value="Dev"/>
<property name="Collide" value="movement"/>
<property name="BuffChance" value="1"/>
<property name="BuffsWhenWalkedOn" value="buffShocked"/>
<property name="WaterFlow" value="permitted" />
</block>
<block name="MPL_HardAirShockLight"> <!-- Air block that shocks players/zombies when walked through -->
<property name="Extends" value="MPL_HardAir"/>
<property name="CreativeMode" value="Dev"/>
<property name="Collide" value="movement"/>
<property name="BuffChance" value="1"/>
<property name="BuffsWhenWalkedOn" value="buffShockedLight"/>
<property name="WaterFlow" value="permitted" />
</block>
<block name="MPL_HardAirHeal"> <!-- Air block "mine" that heals everything - one time use when walked over -->
<property name="Extends" value="MPL_HardAir"/>
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Mine"/>
<property name="Tags" value="Mine"/>
<property name="TriggerDelay" value="0"/>
<property name="Explosion.RadiusBlocks" value="1"/>
<property name="Explosion.Radius@:" value="1"/>
<property name="Explosion.BlockDamage" value="0"/>
<property name="Explosion.EntityDamage" value="0"/>
<property name="Explosion.ParticleIndex" value="20"/>
<property name="BuffChance" value="1"/>
<property name="Collide" value="movement"/>
<property name="BuffChance" value="1"/>
<property name="BuffsWhenWalkedOn" value="MPL_BuffEntitySpawnHeal"/> <!-- Custom Buff -->
</block>
<block name="MPL_HardAirVomitSplash"> <!-- Air block "mine" that explodes with vomit effect and gives radiation - one time use when walked over -->
<property name="Extends" value="MPL_HardAir"/>
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Mine"/>
<property name="Tags" value="Mine"/>
<property name="CustomIconTint" value="ff00f5"/>
<property name="Collide" value="movement"/>
<property name="TriggerDelay" value="0"/>
<property name="BuffChance" value="1"/>
<property name="BuffsWhenWalkedOn" value="buffRadiation03"/>
<property name="Explosion.RadiusBlocks" value="2"/>
<property name="Explosion.Radius@:" value="1"/>
<property name="Explosion.BlockDamage" value="1"/>
<property name="Explosion.EntityDamage" value="3"/>
<property name="Explosion.ParticleIndex" value="7"/>
</block>
<!-- Visual Effect only air blocks - does not have any 'damage' buffs. -->
<block name="MPL_HardAirDark">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="Material" value="Mbedrock"/>
<property name="Shape" value="BillboardPlant"/>
<property name="Mesh" value="grass"/>
<property name="Texture" value="1"/>
<property name="StabilitySupport" value="false"/>
<property name="Collide" value="movement"/>
<property name="Stacknumber" value="500"/>
<property name="BuffChance" value="1"/>
<property name="BuffsWhenWalkedOn" value="MPL_DarkAir"/>
<property name="FilterTags" value="MC_outdoor,SC_terrain"/>
</block>
<block name="MPL_HardAirBlur">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_HardAirDark"/>
<property name="BuffsWhenWalkedOn" value="MPL_BlurAir"/>
</block>
<block name="MPL_HardAirHot">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_HardAirDark"/>
<property name="BuffsWhenWalkedOn" value="MPL_HotAir"/>
</block>
<block name="MPL_HardAirHot2">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_HardAirDark"/>
<property name="BuffsWhenWalkedOn" value="MPL_HotAir2"/>
</block>
<block name="MPL_HardAirCold">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_HardAirDark"/>
<property name="BuffsWhenWalkedOn" value="MPL_ColdAir"/>
</block>
<block name="MPL_HardAirCold2">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_HardAirDark"/>
<property name="BuffsWhenWalkedOn" value="MPL_ColdAir2"/>
</block>
<block name="MPL_HardAirDistorted">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_HardAirDark"/>
<property name="BuffsWhenWalkedOn" value="MPL_DistortedAir"/>
</block>
<block name="MPL_HardAirGrey">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_HardAirDark"/>
<property name="BuffsWhenWalkedOn" value="MPL_GreyAir"/>
</block>
<block name="MPL_HardAirRadiation">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_HardAirDark"/>
<property name="BuffsWhenWalkedOn" value="MPL_RadiationAir"/>
</block>
<block name="MPL_HardAirInfected">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_HardAirDark"/>
<property name="BuffsWhenWalkedOn" value="MPL_InfectedAir"/>
</block>
<block name="MPL_HardAirDrunk">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_HardAirDark"/>
<property name="BuffsWhenWalkedOn" value="MPL_DrunkAir"/>
</block>
<block name="MPL_HardAirVibrant">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_HardAirDark"/>
<property name="BuffsWhenWalkedOn" value="MPL_VibrantAir"/>
</block>
<block name="MPL_VenomAir">
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Mine"/>
<property name="Tags" value="Mine"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="ff00f5"/>
<property name="Material" value="Mbedrock"/>
<property name="Shape" value="BillboardPlant"/>
<property name="Mesh" value="grass"/>
<property name="Texture" value="1"/>
<property name="StabilitySupport" value="true"/>
<property name="ParticleName" value="ember_pile"/>
<property name="Collide" value="movement"/>
<property name="Stacknumber" value="500"/>
<property name="FilterTags" value="MC_outdoor,SC_terrain"/>
<property name="TriggerDelay" value="0"/>
<property name="BuffChance" value="1"/>
<property name="BuffsWhenWalkedOn" value="buffRadiation03"/>
<property name="Explosion.RadiusBlocks" value="2"/>
<property name="Explosion.RadiusEntities" value="1"/>
<property name="Explosion.BlockDamage" value="1"/>
<property name="Explosion.EntityDamage" value="3"/>
<property name="Explosion.ParticleIndex" value="7"/>
</block>
<!-- Custom water block/s -->
<block name="MPL_WaterRadiation"> <!-- Radiated Water with vanilla radiation buff -->
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="ff00f5"/>
<property name="Class" value="Liquidv2"/>
<property name="Material" value="Mwater"/>
<property name="Shape" value="Water"/>
<property name="Mesh" value="water"/>
<property name="Model" value="water_full"/>
<property name="Texture" value="223"/>
<property name="Count" value="8"/>
<property name="lightopacity" value="150"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="BuffChance" value="1"/>
<property name="BuffsWhenWalkedOn" value="buffRadiation03"/>
<property name="Map.Color" value="20,20,120"/>
<property name="Map.Color" value="119,136,204"/>
<property name="Collide" value=""/>
<property name="FilterTags" value="MC_outdoor,SC_terrain"/>
</block>
<!-- Weapon decor blocks -->
<block name="MPL_SteelSpearPropWall"> <!-- Weapon decor - flush with surface -->
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CustomIconTint" value="ff1a36"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="MstainlessSteel"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Other/Items/Weapons/Melee/Spear/spear_steel_Prefab.prefab"/>
<property name="ModelOffset" value="-.47,0,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<drop event="Harvest" name="resourceRockSmall" count="22" tag="oreWoodHarvest"/>
<drop event="Destroy" count="0"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
<property name="TintColor" value="900015"/>
</block>
<block name="MPL_SteelSpearPropCtr"> <!-- Weapon decor - centered in block -->
<property name="Extends" value="MPL_SteelSpearPropWall"/>
<property name="CreativeMode" value="Dev"/>
<property name="ModelOffset" value="0,.75,0"/>
<property name="Collide" value=""/>
<property name="TintColor" value="900015"/>
</block>
<block name="MPL_SteelSpearPropCtr_Wonky"> <!-- Weapon decor - centered in block -->
<property name="Extends" value="MPL_SteelSpearPropWall"/>
<property name="CreativeMode" value="Dev"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="Collide" value=""/>
<property name="GndAlign" value="1"/>
<property name="TintColor" value="900015"/>
</block>
<block name="MPL_CompoundCrossbowProp"> <!-- Weapon decor - flush with surface -->
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="ff1a36"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="MstainlessSteel"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Other/Items/Weapons/Ranged/Bows/advancedBow/advancedCompoundCrossbow/advancedCompoundCrossbowPrefab.prefab"/>
<property name="ModelOffset" value="0,0.9,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<drop event="Harvest" name="resourceRockSmall" count="22" tag="oreWoodHarvest"/>
<drop event="Destroy" count="0"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_CompoundCrossbowPropCtr"> <!-- Weapon decor - centered in block -->
<property name="Extends" value="MPL_CompoundCrossbowProp"/>
<property name="CreativeMode" value="Dev"/>
<property name="ModelOffset" value="0,.5,0"/>
<property name="Collide" value=""/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_CompoundCrossbowPropCtr_Wonky"> <!-- Weapon decor - centered in block -->
<property name="Extends" value="MPL_CompoundCrossbowProp"/>
<property name="CreativeMode" value="Dev"/>
<property name="ModelOffset" value="0,.5,0"/>
<property name="Collide" value=""/>
<property name="GndAlign" value="1"/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_CompoundBowProp"> <!-- Weapon decor - flush with surface -->
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="ff1a36"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="MstainlessSteel"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Other/Items/Weapons/Ranged/Bows/advancedBow/advancedCompoundBow/advancedCompoundBowPrefab.prefab"/>
<property name="ModelOffset" value="-.4,.5,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<drop event="Harvest" name="resourceRockSmall" count="22" tag="oreWoodHarvest"/>
<drop event="Destroy" count="0"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_CompoundBowPropCtr"> <!-- Weapon decor - centered in block -->
<property name="Extends" value="MPL_CompoundBowProp"/>
<property name="CreativeMode" value="Dev"/>
<property name="ModelOffset" value="0,.5,0"/>
<property name="Collide" value=""/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_CompoundBowPropCtr_Wonky"> <!-- Weapon decor - centered in block -->
<property name="Extends" value="MPL_CompoundBowProp"/>
<property name="CreativeMode" value="Dev"/>
<property name="ModelOffset" value="0,.5,0"/>
<property name="Collide" value=""/>
<property name="GndAlign" value="1"/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_AxeSteelPropWall"> <!-- Weapon decor - flush with surface -->
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="ff1a36"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="MstainlessSteel"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Other/Items/Weapons/Melee/Axe/steelAxePrefab.prefab"/>
<property name="ModelOffset" value="0.45,0.5,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<drop event="Harvest" name="meleeToolAllSteelParts" count="3" tag="oreWoodHarvest"/>
<drop event="Destroy" name="meleeToolAllSteelParts" count="2,3" tag="oreWoodHarvest"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_AxeSteelPropCtr"> <!-- Weapon decor - centered in block -->
<property name="Extends" value="MPL_AxeSteelPropWall"/>
<property name="CreativeMode" value="Dev"/>
<property name="ModelOffset" value="0,.5,0"/>
<property name="Collide" value=""/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_AxeSteelPropCtr_Wonky"> <!-- Weapon decor - centered in block -->
<property name="Extends" value="MPL_AxeSteelPropWall"/>
<property name="CreativeMode" value="Dev"/>
<property name="ModelOffset" value="0,.5,0"/>
<property name="Collide" value=""/>
<property name="GndAlign" value="1"/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_GunRifleT3SniperRiflePropWall"> <!-- Weapon decor - flush with surface -->
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="ff1a36"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="MstainlessSteel"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Other/Items/Weapons/Ranged/Sharp Shooter/sharpShooterGunPrefab.prefab"/>
<property name="ModelOffset" value=".45,.5,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<drop event="Harvest" name="meleeToolAllSteelParts" count="3" tag="oreWoodHarvest"/>
<drop event="Destroy" name="meleeToolAllSteelParts" count="2,3" tag="oreWoodHarvest"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_GunRifleT3SniperRiflePropCtr"> <!-- Weapon decor - centered in block -->
<property name="Extends" value="MPL_GunRifleT3SniperRiflePropWall"/>
<property name="CreativeMode" value="Dev"/>
<property name="ModelOffset" value="0,.6,-.2"/>
<property name="Collide" value=""/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_GunRifleT3SniperRiflePropCtr_Wonky"> <!-- Weapon decor - centered in block -->
<property name="Extends" value="MPL_GunRifleT3SniperRiflePropWall"/>
<property name="CreativeMode" value="Dev"/>
<property name="ModelOffset" value="0,.6,-.2"/>
<property name="Collide" value=""/>
<property name="GndAlign" value="1"/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_M60PropWall"> <!-- Weapon decor - flush with surface -->
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="ff1a36"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="MstainlessSteel"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Other/Items/Weapons/Ranged/MachineGun/m60MachinegunPrefab.prefab"/>
<property name="ModelOffset" value=".45,.5,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<drop event="Harvest" name="meleeToolAllSteelParts" count="3" tag="oreWoodHarvest"/>
<drop event="Destroy" name="meleeToolAllSteelParts" count="2,3" tag="oreWoodHarvest"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_M60PropCtr"> <!-- Weapon decor - centered in block -->
<property name="Extends" value="MPL_M60PropWall"/>
<property name="CreativeMode" value="Dev"/>
<property name="ModelOffset" value="0,.4,-.2"/>
<property name="Collide" value=""/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_M60PropCtr_Wonky"> <!-- Weapon decor - centered in block -->
<property name="Extends" value="MPL_M60PropWall"/>
<property name="CreativeMode" value="Dev"/>
<property name="ModelOffset" value="0,.4,-.2"/>
<property name="Collide" value=""/>
<property name="GndAlign" value="1"/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_AutoShotgunPropWall"> <!-- Weapon decor - flush with surface -->
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="ff1a36"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="MstainlessSteel"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Other/Items/Weapons/Ranged/Auto Shotgun/autoShotgunPrefab.prefab"/>
<property name="ModelOffset" value=".45,.5,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<drop event="Harvest" name="meleeToolAllSteelParts" count="3" tag="oreWoodHarvest"/>
<drop event="Destroy" name="meleeToolAllSteelParts" count="2,3" tag="oreWoodHarvest"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_AutoShotgunPropCtr"> <!-- Weapon decor - centered in block -->
<property name="Extends" value="MPL_AutoShotgunPropWall"/>
<property name="CreativeMode" value="Dev"/>
<property name="ModelOffset" value="0,.4,-.2"/>
<property name="Collide" value=""/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_AutoShotgunPropCtr_Wonky"> <!-- Weapon decor - centered in block -->
<property name="Extends" value="MPL_AutoShotgunPropWall"/>
<property name="CreativeMode" value="Dev"/>
<property name="ModelOffset" value="0,.4,-.2"/>
<property name="Collide" value=""/>
<property name="GndAlign" value="1"/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_RocketLauncherPropWall"> <!-- Weapon decor - flush with surface -->
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="ff1a36"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="MstainlessSteel"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Other/Items/Weapons/Ranged/RocketLauncher/rocketlauncherPrefab.prefab"/>
<property name="ModelOffset" value=".45,.5,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<drop event="Harvest" name="meleeToolAllSteelParts" count="3" tag="oreWoodHarvest"/>
<drop event="Destroy" name="meleeToolAllSteelParts" count="2,3" tag="oreWoodHarvest"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_RocketLauncherPropCtr"> <!-- Weapon decor - centered in block -->
<property name="Extends" value="MPL_RocketLauncherPropWall"/>
<property name="CreativeMode" value="Dev"/>
<property name="Collide" value=""/>
<property name="ModelOffset" value="0,.4,0"/>
</block>
<block name="MPL_RocketLauncherPropCtr_Wonky"> <!-- Weapon decor - centered in block -->
<property name="Extends" value="MPL_RocketLauncherPropWall"/>
<property name="CreativeMode" value="Dev"/>
<property name="Collide" value=""/>
<property name="ModelOffset" value="0,.4,0"/>
<property name="GndAlign" value="1"/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_TacticalARPropWall"> <!-- Weapon decor - flush with surface -->
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="ff1a36"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="MstainlessSteel"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Other/Items/Weapons/Ranged/Tactical Assault Rifle/tacticalAssaultRiflePrefab.prefab"/>
<property name="ModelOffset" value=".45,.5,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<drop event="Harvest" name="meleeToolAllSteelParts" count="3" tag="oreWoodHarvest"/>
<drop event="Destroy" name="meleeToolAllSteelParts" count="2,3" tag="oreWoodHarvest"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_TacticalARPropCtr">
<property name="Extends" value="MPL_TacticalARPropWall"/>
<property name="CreativeMode" value="Dev"/>
<property name="Collide" value=""/>
<property name="ModelOffset" value="0,.4,0"/>
</block>
<block name="MPL_TacticalARPropCtr_Wonky">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_TacticalARPropWall"/>
<property name="Collide" value=""/>
<property name="ModelOffset" value="0,.4,0"/>
<property name="GndAlign" value="1"/>
<property name="TintColor" value="3284a3"/>
</block>
<block name="MPL_bladeTrapPOI">
<property name="CreativeMode" value="Dev"/>
<property name="DescriptionKey" value="MPL_bladeTrapDesc"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="bladeTrap"/>
<property name="CustomIconTint" value="6BB6E8"/>
<property name="DisplayType" value="blockHardened"/>
<property name="Stacknumber" value="1"/>
<property name="CanPickup" value="False" />
<property name="Material" value="MmetalBladeTrap"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Electrical/trapSpinningBladePrefab"/>
<property name="MultiBlockDim" value="3,1,3"/>
<property name="ImposterExchange" value="imposterPlate" param1="111"/>
<property name="HandleFace" value="Bottom"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="EconomicValue" value="0"/>
<property name="TakeDelay" value="10"/>
<property class="RepairItems">
<property name="resourceForgedSteel" value="10"/>
</property>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceScrapIron" count="20,100" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="B155"/>
<property name="SortOrder2" value="0021"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="FilterTags" value="MC_building,SC_windows,A21_NEW"/>
</block>
<block name="MPL_shotgunTurretPOI">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CustomIconTint" value="ff1a36"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="MstainlessSteel"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Traps/AutoTurret/autoTurretShotgunPrefab"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_autoTurretPOI">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_shotgunTurretPOI"/>
<property name="Model" value="Entities/Traps/AutoTurret/autoTurretSMGPrefab"/>
</block>
<block name="MPL_CeilingLightDome02Offset">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="ceilingLight02"/>
<property name="ModelOffset" value="0,-1.45,0"/>
</block>
<block name="MPL_CeilingLightDome02Offset2">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="ceilingLight02"/>
<property name="ModelOffset" value="0,-.45,0"/>
</block>
<block name="MPL_RandomRotationBlock">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cashRegisterConveyorCorner"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="PlaceAsRandomRotation" value="true"/>
</block>
<block name="MPL_motionsensorPOIctr">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="motionsensorPOI"/>
<property name="ModelOffset" value=".01,.14,0"/>
<property name="Collide" value=""/>
</block>
<block name="MPL_RoundRackOffset">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntClothesRackRoundEmpty2"/>
<property name="Collide" value=""/>
<property name="ModelOffset" value="0,-.8,0"/>
</block>
<block name="MPL_BarrelNoEntityDamage">
<property name="CreativeMode" value="Dev"/>
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="CarExplodeLoot"/>
<property name="LootList" value="gasBarrel"/>
<property class="Explosion">
<property name="ParticleIndex" value="14"/>
<property name="RadiusBlocks" value="5"/>
<property name="BlockDamage" value="500"/>
<property name="RadiusEntities" value="1"/>
<property name="EntityDamage" value="1"/>
</property>
<property name="CustomIcon" value="cntBarrelAcidSingle00"/>
<property name="ItemTypeIcon" value="explosion"/>
<property name="DescriptionKey" value="cntBarrelGroupDesc"/>
<property name="Material" value="MFuelBarrelMetal"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Industrial/barrelGasQuadAPrefab"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="CanDecorateOnSlopes" value="false"/>
<drop event="Harvest" name="resourceScrapIron" count="3,6" tag="allToolsHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1,5" prob="0.75" stick_chance="1"/>
<property name="Tags" value="barrelExplosive"/>
<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<!-- Sparkly Stuff using vanilla particle effects -->
<block name="MPL_SparklyBlockLarge"> <!-- Large Shock Effect - very noisy! -->
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CustomIconTint" value="ffe400"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mbridge_concrete"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:ParticleEffects/p_electric_shock.prefab"/>
<property name="ModelOffset" value="0,-0.6,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="melee,rocket"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
</block>
<block name="MPL_RadiationBlockZomLeft"> <!-- Small blue shock: offset -->
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="CreativeMode" value="Dev"/>
<property name="Model" value="@:ParticleEffects/p_twitch_zombie_radiation_left.prefab"/>
<property name="ModelOffset" value="2,.5,0"/>
</block>
<block name="MPL_RadiationBlockZomLeft2"> <!-- Small blue shock: offset -->
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="CreativeMode" value="Dev"/>
<property name="Model" value="@:ParticleEffects/p_twitch_zombie_radiation_left.prefab"/>
<property name="ModelOffset" value=".5,.5,0"/>
</block>
<block name="MPL_RadiationBlockParticles"> <!-- Small blue shock: offset -->
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="CreativeMode" value="Dev"/>
<property name="Model" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_MetalOnOrganicBlock"> <!-- Small blue shock: offset -->
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="CreativeMode" value="Dev"/>
<property name="Model" value="@:ParticleEffects/p_impact_metal_on_organic.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_SparklyBlockZomLeft"> <!-- Small blue shock: offset -->
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="CreativeMode" value="Dev"/>
<property name="Model" value="@:ParticleEffects/p_twitch_zombie_shock_left.prefab"/>
<property name="ModelOffset" value="0,-0.6,0"/>
</block>
<block name="MPL_SparklyBlockZomRight"> <!-- Small blue shock: centered -->
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="CreativeMode" value="Dev"/>
<property name="Model" value="@:ParticleEffects/p_twitch_zombie_shock_right.prefab"/>
<property name="ModelOffset" value="0,.5,0"/>
</block>
<block name="MPL_SparklyBlockDroneBeamAttack"> <!-- Thin blue laser beam - one block long: centered -->
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="CreativeMode" value="Dev"/>
<property name="Model" value="@:ParticleEffects/p_drone_beam_attack.prefab"/>
<property name="ModelOffset" value="0,.5,0"/>
<property name="AllowAllRotations" value="true"/>
</block>
<block name="MPL_SparklyBlockDroneBeam"> <!-- Long, Red laser beam: Inset to start/intersect with block surface -->
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="CreativeMode" value="Dev"/>
<property name="Model" value="@:ParticleEffects/p_drone_bream.prefab"/>
<property name="ModelOffset" value="0,.5,0"/>
</block>
<block name="MPL_SparklyBlockDroneHealPlayer"> <!-- Single-Use (non looping) swirly light effect - needs a trigger -->
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="CreativeMode" value="Dev"/>
<property name="Model" value="@:ParticleEffects/p_drone_heal_player.prefab"/>
<property name="ModelOffset" value="0,.5,0"/>
</block>
<block name="MPL_SparklyBlockDroneHealBeam"> <!-- Single-Use (non looping) laser/spark effect - needs a trigger -->
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="CreativeMode" value="Dev"/>
<property name="Model" value="@:ParticleEffects/p_drone_heal_beam.prefab"/>
<property name="ModelOffset" value="0,.5,0"/>
</block>
<block name="MPL_SparklyBlockSmall"> <!-- Small white electric ark from stun batton -->
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="CreativeMode" value="Dev"/>
<property name="Model" value="@:ParticleEffects/p_electric_shock_small.prefab"/>
<property name="ModelOffset" value="0,1,0"/>
</block>
<block name="MPL_SparklyBlockSmallSideOffset"> <!-- Small white electric ark from stun batton -->
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="CreativeMode" value="Dev"/>
<property name="Model" value="@:ParticleEffects/p_electric_shock_small.prefab"/>
<property name="ModelOffset" value=".26,.15,1.42"/>
</block>
<block name="MPL_SparklyBlockSmallSideOffset2"> <!-- Small white electric ark from stun batton -->
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="CreativeMode" value="Dev"/>
<property name="Model" value="@:ParticleEffects/p_electric_shock_small.prefab"/>
<property name="ModelOffset" value=".75,.15,1.42"/>
</block>
<block name="MPL_SparklySmallFlame">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="Model" value="@:ParticleEffects/p_twitch_zombie_fire_left.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_SparklySmallFlame_Toilet">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="Model" value="@:ParticleEffects/p_twitch_zombie_fire_left.prefab"/>
<property name="ModelOffset" value="0,-.45,0"/>
</block>
<block name="MPL_SparklySmallFlame_Ore"> <!-- Small fire -->
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="CreativeMode" value="Dev"/>
<property name="Model" value="@:ParticleEffects/p_twitch_zombie_fire_left.prefab"/>
<property name="ModelOffset" value="0,-.4,0"/>
</block>
<block name="MPL_SparklySmallFlameOffset"> <!-- Small fire -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="Model" value="@:ParticleEffects/p_twitch_zombie_fire_left.prefab"/>
<property name="ModelOffset" value="0,-1.5,0"/>
</block>
<block name="MPL_cntGunRackSmallEmpty01">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntGunRackSmallEmpty01"/>
<property name="ModelOffset" value="0,.5,-.05"/>
<property name="TintColor" value="474747"/>
</block>
<block name="MPL_cntGunRackSmallEmpty02">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntGunRackSmallEmpty02"/>
<property name="ModelOffset" value="0,.5,-.05"/>
<property name="TintColor" value="474747"/>
</block>
<block name="MPL_cntGunRackSmallEmpty03">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntGunRackSmallEmpty03"/>
<property name="ModelOffset" value="0,.5,-.05"/>
<property name="TintColor" value="474747"/>
</block>
<block name="MPL_cntGunRackSmallMagazines">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntGunRackSmallMagazines"/>
<property name="ModelOffset" value="0,.5,-.05"/>
<property name="TintColor" value="474747"/>
<property name="DowngradeBlock" value="MPL_cntGunRackSmallEmpty02"/>
</block>
<block name="MPL_cntGunRackSmallArmor">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntGunRackSmallArmor"/>
<property name="ModelOffset" value="0,.5,-.05"/>
<property name="TintColor" value="474747"/>
<property name="DowngradeBlock" value="MPL_cntGunRackSmallEmpty03"/>
</block>
<block name="MPL_cntGunRackSmallRandomLootHelper">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntGunRackSmallRandomLootHelper"/>
<property name="CustomIcon" value="cntGunRackSmallMagazines"/>
<property name="TintColor" value="474747"/>
<property name="ModelOffset" value="0,.5,-.05"/>
</block>
<block name="MPL_cntGunRackLargeGunsEmpty01">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntGunRackLargeGunsEmpty01"/>
<property name="ModelOffset" value="0,.5,-.05"/>
<property name="TintColor" value="474747"/>
</block>
<block name="MPL_cntGunRackLargeGunsEmpty02">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntGunRackLargeGunsEmpty02"/>
<property name="ModelOffset" value="0,.5,-.05"/>
<property name="TintColor" value="474747"/>
</block>
<block name="MPL_cntGunRackLargeGuns01">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntGunRackLargeGuns01"/>
<property name="ModelOffset" value="0,.5,-.05"/>
<property name="TintColor" value="474747"/>
<property name="DowngradeBlock" value="MPL_cntGunRackLargeGunsEmpty01"/>
</block>
<block name="MPL_cntGunRackLargeGuns02">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntGunRackLargeGuns02"/>
<property name="ModelOffset" value="0,.5,-.05"/>
<property name="TintColor" value="474747"/>
<property name="DowngradeBlock" value="MPL_cntGunRackLargeGunsEmpty02"/>
</block>
<block name="MPL_cntGunRackLargeRandomLootHelper">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntGunRackLargeRandomLootHelper"/>
<property name="CustomIcon" value="cntGunRackLargeGuns02"/>
<property name="TintColor" value="474747"/>
<property name="ModelOffset" value="0,.5,-.05"/>
</block>
<block name="MPL_Recycle Bin">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntFancyGarbageCan"/>
<property name="ModelOffset" value="0,1.4,0"/>
<property name="Collide" value=""/>
</block>
<block name="MPL_Recycle_Bin">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntFancyGarbageCan"/>
<property name="ModelOffset" value="0,-.45,0"/>
<property name="Collide" value=""/>
</block>
<block name="MPL_VolumeFog_5x5">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="Material" value="Msteel"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/VolumeFog04.unity3d?VolumeFog04"/>
<property name="StabilitySupport" value="true"/>
<property name="Collide" value=""/>
<property name="Stacknumber" value="500"/>
<property name="FilterTags" value="MC_outdoor,SC_terrain"/>
<property name="ModelOffset" value="0,-1,0"/>
</block>
<block name="MPL_VolumeFog_5x5_Green">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_VolumeFog_5x5"/>
<property name="Model" value="#@modfolder:Assets/VolumeFog01Green.unity3d?VolumeFog01Green"/>
</block>
<block name="MPL_VolumeFog_5x5_Red">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_VolumeFog_5x5"/>
<property name="Model" value="#@modfolder:Assets/VolumeFog01Red.unity3d?VolumeFog01Red"/>
</block>
<block name="MPL_VolumeFog_5x5_GreenL">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_VolumeFog_5x5"/>
<property name="Model" value="#@modfolder:Assets/VolumeFog02Green.unity3d?VolumeFog02Green"/>
</block>
<block name="MPL_VolumeFog_5x5_Grey">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_VolumeFog_5x5"/>
<property name="Model" value="#@modfolder:Assets/VolumeFog01Grey.unity3d?VolumeFog01Grey"/>
</block>
<block name="MPL_VolumeFog_5x5_Blue">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_VolumeFog_5x5"/>
<property name="Model" value="#@modfolder:Assets/VolumeFog01Blue.unity3d?VolumeFog01Blue"/>
</block>
<!-- Conduit No Collide (NC) -->
<block name="MPL_conduit01_NC"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="conduit01"/>
<property name="CustomIcon" value="conduit01"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Collide" value=""/>
</block>
<block name="MPL_conduit01End_NC"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="conduit01End"/>
<property name="CustomIcon" value="conduit01End"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Collide" value=""/>
</block>
<block name="MPL_conduit01Curve_NC"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="conduit01Curve"/>
<property name="CustomIcon" value="conduit01Curve"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Collide" value=""/>
</block>
<block name="MPL_conduitTriple90AngleEnd_NC"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="conduitTriple90AngleEnd"/>
<property name="CustomIcon" value="conduitTriple90AngleEnd"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Collide" value=""/>
</block>
<block name="MPL_conduit01Corner_NC"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="conduit01Corner"/>
<property name="CustomIcon" value="conduit01Corner"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Collide" value=""/>
</block>
<block name="MPL_conduitSingleCentered_NC"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="conduitSingleCentered"/>
<property name="CustomIcon" value="conduitSingleCentered"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Collide" value=""/>
</block>
<block name="MPL_conduitSingleCenteredEnd_NC"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="conduitSingleCenteredEnd"/>
<property name="CustomIcon" value="conduitSingleCenteredEnd"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Collide" value=""/>
</block>
<block name="MPL_conduitSingle90Angle_NC"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="conduitSingle90Angle"/>
<property name="CustomIcon" value="conduitSingle90Angle"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Collide" value=""/>
</block>
<block name="MPL_conduitSingleCorner_NC"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="conduitSingleCorner"/>
<property name="CustomIcon" value="conduitSingleCorner"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Collide" value=""/>
</block>
<block name="MPL_conduitSingleOffset_NC"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="conduitSingleOffset"/>
<property name="CustomIcon" value="conduitSingleOffset"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Collide" value=""/>
</block>
<block name="MPL_conduitSingleOffsetEnd_NC"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="conduitSingleOffsetEnd"/>
<property name="CustomIcon" value="conduitSingleOffsetEnd"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Collide" value=""/>
</block>
<block name="MPL_PdtCeilingOffset">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntStoreProduceBasketCornerEmpty1" param1="CustomIcon,CustomIconTint,DisplayInfo"/>
<property name="Model" value="Entities/Commercial/ProduceBasketEmptyCornerPrefab"/>
<property name="ModelOffset" value="0,1,0"/>
<property name="SortOrder1" value="fh14"/>
</block>
<block name="MPL_spawnTraderRandomOffset">
<property name="CreativeMode" value="Dev"/>
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="SpawnEntity"/>
<property name="SpawnClass" value="npcTraderRadiatedWight"/>
<property name="IndexName" value="Trader"/>
<property name="CustomIcon" value="decoMannequinFemale"/>
<property name="CustomIconTint" value="FF8000"/>
<property name="DisplayType" value="blockHardened"/>
<property name="Material" value="Mmetal_medium"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Commercial/mannequinFemalePrefab"/>
<property name="WaterFlow" value="permitted"/>
<property name="Collide" value="sight"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourceScrapIron" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="LD04"/>
<property name="SortOrder2" value="0500"/>
<property name="FilterTags" value="MC_helpers,SC_questblocks"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_spawnTraderRandom">
<property name="CreativeMode" value="Dev"/>
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="SpawnEntity"/>
<property name="SpawnClass" value="npcTraderRadiatedWight"/>
<property name="IndexName" value="Trader"/>
<property name="CustomIcon" value="decoMannequinFemale"/>
<property name="CustomIconTint" value="FF8000"/>
<property name="DisplayType" value="blockHardened"/>
<property name="Material" value="Mmetal_medium"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Commercial/mannequinFemalePrefab"/>
<property name="WaterFlow" value="permitted"/>
<property name="Collide" value="sight"/>
<property name="StabilitySupport" value="false"/>
<drop event="Destroy" name="resourceScrapIron" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="SortOrder1" value="LD04"/>
<property name="SortOrder2" value="0500"/>
<property name="FilterTags" value="MC_helpers,SC_questblocks"/>
<property name="ModelOffset" value="0,.5,0"/>
</block>
<!-- Mid-Century Tinted Bathroom Objects -->
<block name="MPL_AvacadoToiletOpen"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="cntToilet01"/>
<property name="CustomIconTint" value="baba80"/>
<property name="Extends" value="cntToilet01"/>
<property name="TintColor" value="baba80"/>
</block>
<block name="MPL_SalmonToiletOpen"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="cntToilet01"/>
<property name="CustomIconTint" value="e8bba0"/>
<property name="Extends" value="cntToilet01"/>
<property name="TintColor" value="e8bba0"/>
</block>
<block name="MPL_RoseToiletOpen"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="cntToilet01"/>
<property name="CustomIconTint" value="c9aebf"/>
<property name="Extends" value="cntToilet01"/>
<property name="TintColor" value="c9aebf"/>
</block>
<block name="MPL_TurquoiseToiletOpen"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="cntToilet01"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Extends" value="cntToilet01"/>
<property name="TintColor" value="aad3ce"/>
</block>
<!-- -->
<block name="MPL_AvacadoToiletClosed"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="cntToilet02"/>
<property name="CustomIconTint" value="baba80"/>
<property name="Extends" value="cntToilet02"/>
<property name="TintColor" value="baba80"/>
</block>
<block name="MPL_SalmonToiletClosed"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="cntToilet02"/>
<property name="CustomIconTint" value="e8bba0"/>
<property name="Extends" value="cntToilet02"/>
<property name="TintColor" value="e8bba0"/>
</block>
<block name="MPL_RoseToiletClosed"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="cntToilet02"/>
<property name="CustomIconTint" value="c9aebf"/>
<property name="Extends" value="cntToilet02"/>
<property name="TintColor" value="c9aebf"/>
</block>
<block name="MPL_TurquoiseToiletClosed"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="cntToilet02"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Extends" value="cntToilet02"/>
<property name="TintColor" value="aad3ce"/>
</block>
<!-- -->
<block name="MPL_AvacadoToiletClosedIndustrial"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="cntToilet03"/>
<property name="CustomIconTint" value="baba80"/>
<property name="Extends" value="cntToilet03"/>
<property name="TintColor" value="baba80"/>
</block>
<block name="MPL_SalmonToiletClosedIndustrial"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="cntToilet03"/>
<property name="CustomIconTint" value="e8bba0"/>
<property name="Extends" value="cntToilet03"/>
<property name="TintColor" value="e8bba0"/>
</block>
<block name="MPL_RoseToiletClosedIndustrial"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="cntToilet03"/>
<property name="CustomIconTint" value="c9aebf"/>
<property name="Extends" value="cntToilet03"/>
<property name="TintColor" value="c9aebf"/>
</block>
<block name="MPL_TurquoiseToiletClosedIndustrial"> <!-- Tinted Toilet -->
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="cntToilet03"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Extends" value="cntToilet03"/>
<property name="TintColor" value="aad3ce"/>
</block>
<!-- -->
<block name="MPL_AvacadoUrinal"> <!-- Tinted Urinal -->
<property name="CustomIcon" value="urinalCommercialMounted"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="baba80"/>
<property name="Extends" value="urinalCommercialMounted"/>
<property name="TintColor" value="baba80"/>
</block>
<block name="MPL_SalmonUrinal"> <!-- Tinted Urinal -->
<property name="CustomIcon" value="urinalCommercialMounted"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="e8bba0"/>
<property name="Extends" value="urinalCommercialMounted"/>
<property name="TintColor" value="e8bba0"/>
</block>
<block name="MPL_RoseUrinal"> <!-- Tinted Urinal -->
<property name="CustomIcon" value="urinalCommercialMounted"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="c9aebf"/>
<property name="Extends" value="urinalCommercialMounted"/>
<property name="TintColor" value="c9aebf"/>
</block>
<block name="MPL_TurquoiseUrinal"> <!-- Tinted Urinal -->
<property name="CustomIcon" value="urinalCommercialMounted"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Extends" value="urinalCommercialMounted"/>
<property name="TintColor" value="aad3ce"/>
</block>
<!-- -->
<block name="MPL_AvacadoSinkWallMounted"> <!-- Tinted Sink -->
<property name="CustomIcon" value="wallMountSinkCommercial"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="baba80"/>
<property name="Extends" value="wallMountSinkCommercial"/>
<property name="TintColor" value="baba80"/>
</block>
<block name="MPL_SalmonSinkWallMounted"> <!-- Tinted Sink -->
<property name="CustomIcon" value="wallMountSinkCommercial"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="e8bba0"/>
<property name="Extends" value="wallMountSinkCommercial"/>
<property name="TintColor" value="e8bba0"/>
</block>
<block name="MPL_RoseSinkWallMounted"> <!-- Tinted Sink -->
<property name="CustomIcon" value="wallMountSinkCommercial"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="c9aebf"/>
<property name="Extends" value="wallMountSinkCommercial"/>
<property name="TintColor" value="c9aebf"/>
</block>
<block name="MPL_TurquoiseSinkWallMounted"> <!-- Tinted Sink -->
<property name="CustomIcon" value="wallMountSinkCommercial"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Extends" value="wallMountSinkCommercial"/>
<property name="TintColor" value="aad3ce"/>
</block>
<!-- -->
<block name="MPL_AvacadoSinkCounterMounted"> <!-- Tinted Sink -->
<property name="CustomIcon" value="counterMountedSinkCommercial"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="baba80"/>
<property name="Extends" value="counterMountedSinkCommercial"/>
<property name="TintColor" value="baba80counterMountedSinkCommercial"/>
</block>
<block name="MPL_SalmonSinkCounterMounted"> <!-- Tinted Sink -->
<property name="CustomIcon" value="counterMountedSinkCommercial"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="e8bba0"/>
<property name="Extends" value="counterMountedSinkCommercial"/>
<property name="TintColor" value="e8bba0"/>
</block>
<block name="MPL_RoseSinkCounterMounted"> <!-- Tinted Sink -->
<property name="CustomIcon" value="counterMountedSinkCommercial"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="c9aebf"/>
<property name="Extends" value="counterMountedSinkCommercial"/>
<property name="TintColor" value="c9aebf"/>
</block>
<block name="MPL_TurquoiseSinkCounterMounted"> <!-- Tinted Sink -->
<property name="CustomIcon" value="counterMountedSinkCommercial"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Extends" value="counterMountedSinkCommercial"/>
<property name="TintColor" value="aad3ce"/>
</block>
<!-- -->
<block name="MPL_AvacadoSinkCounterMountedOffset"> <!-- Tinted Sink -->
<property name="CustomIcon" value="counterMountedSinkCommercial"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="baba80"/>
<property name="Extends" value="counterMountedSinkCommercialOffset"/>
<property name="TintColor" value="baba80counterMountedSinkCommercial"/>
</block>
<block name="MPL_SalmonSinkCounterMountedOffset"> <!-- Tinted Sink -->
<property name="CustomIcon" value="counterMountedSinkCommercial"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="e8bba0"/>
<property name="Extends" value="counterMountedSinkCommercialOffset"/>
<property name="TintColor" value="e8bba0"/>
</block>
<block name="MPL_RoseSinkCounterMountedOffset"> <!-- Tinted Sink -->
<property name="CustomIcon" value="counterMountedSinkCommercial"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="c9aebf"/>
<property name="Extends" value="counterMountedSinkCommercialOffset"/>
<property name="TintColor" value="c9aebf"/>
</block>
<block name="MPL_TurquoiseSinkCounterMountedOffset"> <!-- Tinted Sink -->
<property name="CustomIcon" value="counterMountedSinkCommercial"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Extends" value="counterMountedSinkCommercialOffset"/>
<property name="TintColor" value="aad3ce"/>
</block>
<!-- -->
<block name="MPL_AvacadoSinkPedestal"> <!-- Tinted Wall Mounted Sink -->
<property name="CustomIcon" value="pedestalSink"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="baba80"/>
<property name="Extends" value="pedestalSink"/>
<property name="TintColor" value="baba80"/>
</block>
<block name="MPL_SalmonSinkPedestal"> <!-- Tinted Wall Mounted Sink -->
<property name="CustomIcon" value="pedestalSink"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="e8bba0"/>
<property name="Extends" value="pedestalSink"/>
<property name="TintColor" value="e8bba0"/>
</block>
<block name="MPL_RoseSinkPedestal"> <!-- Tinted Wall Mounted Sink -->
<property name="CustomIcon" value="pedestalSink"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="c9aebf"/>
<property name="Extends" value="pedestalSink"/>
<property name="TintColor" value="c9aebf"/>
</block>
<block name="MPL_TurquoiseSinkPedestal"> <!-- Tinted Wall Mounted Sink -->
<property name="CustomIcon" value="pedestalSink"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Extends" value="pedestalSink"/>
<property name="TintColor" value="aad3ce"/>
</block>
<!-- -->
<block name="MPL_AvacadoBathtubEmpty"> <!-- Tinted Bathtub -->
<property name="CustomIcon" value="cntBathTubEmpty"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="baba80"/>
<property name="Extends" value="cntBathTubEmpty"/>
<property name="TintColor" value="baba80"/>
</block>
<block name="MPL_SalmonBathtubEmpty"> <!-- Tinted Bathtub -->
<property name="CustomIcon" value="cntBathTubEmpty"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="e8bba0"/>
<property name="Extends" value="cntBathTubEmpty"/>
<property name="TintColor" value="e8bba0"/>
</block>
<block name="MPL_RoseBathtubEmpty"> <!-- Tinted Bathtub -->
<property name="CustomIcon" value="cntBathTubEmpty"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="c9aebf"/>
<property name="Extends" value="cntBathTubEmpty"/>
<property name="TintColor" value="c9aebf"/>
</block>
<block name="MPL_TurquoiseBathtubEmpty"> <!-- Tinted Bathtub -->
<property name="CustomIcon" value="cntBathTubEmpty"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Extends" value="cntBathTubEmpty"/>
<property name="TintColor" value="aad3ce"/>
</block>
<!-- -->
<block name="MPL_AvacadoBathtubGore"> <!-- Tinted Bathtub -->
<property name="CustomIcon" value="cntBathTubGore"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="baba80"/>
<property name="Extends" value="cntBathTubGore"/>
<property name="TintColor" value="baba80"/>
</block>
<block name="MPL_SalmonBathtubGore"> <!-- Tinted Bathtub -->
<property name="CustomIcon" value="cntBathTubGore"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="e8bba0"/>
<property name="Extends" value="cntBathTubGore"/>
<property name="TintColor" value="e8bba0"/>
</block>
<block name="MPL_RoseBathtubGore"> <!-- Tinted Bathtub -->
<property name="CustomIcon" value="cntBathTubGore"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="c9aebf"/>
<property name="Extends" value="cntBathTubGore"/>
<property name="TintColor" value="c9aebf"/>
</block>
<block name="MPL_TurquoiseBathtubGore"> <!-- Tinted Bathtub -->
<property name="CustomIcon" value="cntBathTubGore"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Extends" value="cntBathTubGore"/>
<property name="TintColor" value="aad3ce"/>
</block>
<!-- -->
<block name="MPL_AvacadoBathtubClawFoot"> <!-- Tinted Bathtub -->
<property name="CustomIcon" value="decoClawFootBathTub"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="baba80"/>
<property name="Extends" value="decoClawFootBathTub"/>
<property name="TintColor" value="baba80"/>
</block>
<block name="MPL_SalmonBathtubClawFoot"> <!-- Tinted Bathtub -->
<property name="CustomIcon" value="decoClawFootBathTub"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="e8bba0"/>
<property name="Extends" value="decoClawFootBathTub"/>
<property name="TintColor" value="e8bba0"/>
</block>
<block name="MPL_RoseBathtubClawFoot"> <!-- Tinted Bathtub -->
<property name="CustomIcon" value="decoClawFootBathTub"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="c9aebf"/>
<property name="Extends" value="decoClawFootBathTub"/>
<property name="TintColor" value="c9aebf"/>
</block>
<block name="MPL_TurquoiseBathtubClawFoot"> <!-- Tinted Bathtub -->
<property name="CustomIcon" value="decoClawFootBathTub"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="aad3ce"/>
<property name="Extends" value="decoClawFootBathTub"/>
<property name="TintColor" value="aad3ce"/>
</block>
<block name="MPL_ShockRockPDT">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="stoneAPrefab"/>
<property name="CustomIconTint" value="32455E"/>
<property name="Material" value="Mstone"/>
<property name="MaxDamage" value="1"/>
<property name="StabilitySupport" value="false"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/OutdoorDecor/stoneAPrefab"/>
<property name="Class" value="Mine"/>
<property name="Tags" value="Mine"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="Stacknumber" value="10"/>
<property name="TriggerDelay" value="30"/>
<property name="Explosion.RadiusBlocks" value="1"/>
<property name="Explosion.RadiusEntities" value="1"/>
<property name="Explosion.BlockDamage" value="1"/>
<property name="Explosion.EntityDamage" value="1"/>
<property name="Explosion.ParticleIndex" value="20"/>
<property name="BuffChance" value="1"/>
<property name="BuffsWhenWalkedOn" value="buffShocked"/>
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
<property name="ImposterDontBlock" value="true"/>
<property name="IsTerrainDecoration" value="false"/>
<property name="CanPickup" value="true" param1="Shock Rock"/>
<drop event="Destroy" name="resourceRockSmall" count="1"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
<property name="IndexName" value="quest_stone"/>
<property name="Map.Color" value="0,255,0"/>
<property name="SortOrder1" value="70g0"/>
</block>
<!-- Tint Experiments -->
<block name="MPL_lightPanelLedRed">
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mmetal_thin"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Electrical/lightPanelLEDPrefab"/>
<property name="ModelOffset" value="0,.545,0"/>
<property name="Class" value="Light"/>
<property name="Light" value="0"/>
<property name="ImposterDontBlock" value="true"/>
<property name="WaterFlow" value="permitted"/>
<property name="HandleFace" value="Top"/>
<property name="Collide" value="movement"/>
<property name="StabilitySupport" value="true"/>
<property name="CustomIcon" value="lightPanelLEDWhite"/>
<property name="CustomIconTint" value="661b0b"/>
<property name="TintColor" value="661b0b"/>
</block>
<block name="MPL_LightPanelLedBlack"> <!-- -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_lightPanelLedRed"/>
<property name="CustomIcon" value="lightPanelLEDWhite"/>
<property name="CustomIconTint" value="010101"/>
<property name="TintColor" value="010101"/>
</block>
<block name="MPL_controlPanelTop07Dark"> <!-- -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="controlPanelTop07"/>
<property name="CustomIcon" value="controlPanelTop07"/>
<property name="CustomIconTint" value="040404"/>
<property name="TintColor" value="040404"/>
</block>
<block name="MPL_commercialDistributionBoxDark"> <!-- -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="commercialDistributionBox"/>
<property name="CustomIcon" value="commercialDistributionBox"/>
<property name="CustomIconTint" value="6b6b6b"/>
<property name="TintColor" value="6b6b6b"/>
</block>
<block name="MPL_dartTrap">
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Electrical/arrowTrapPrefab"/>
<property name="ImposterExchange" value="imposterBlock" param1="109"/>
<property name="HandleFace" value="Bottom"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="Path" value="solid"/>
<property name="CustomIcon" value="dartTrap"/>
<property name="ModelOffset" value="0,.5,.5"/>
</block>
<block name="MPL_orePotassiumNitrateBoulderRed"> <!-- -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="orePotassiumNitrateBoulder"/>
<property name="CustomIcon" value="orePotassiumNitrateBoulder"/>
<property name="CustomIconTint" value="ff0000"/>
<property name="TintColor" value="ff0000"/>
<property name="IsTerrainDecoration" value="false"/>
<property name="StabilitySupport" value="true"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
</block>
<block name="MPL_orePotassiumNitrateBoulderRed_Cent"> <!-- -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_orePotassiumNitrateBoulderRed"/>
<property name="CustomIcon" value="orePotassiumNitrateBoulder"/>
<property name="CustomIconTint" value="ff0000"/>
<property name="ModelOffset" value="0,.25,0"/>
</block>
<block name="MPL_orePotassiumNitrateBoulderGreen"> <!-- -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="orePotassiumNitrateBoulder"/>
<property name="CustomIcon" value="orePotassiumNitrateBoulder"/>
<property name="CustomIconTint" value="77ff02"/>
<property name="TintColor" value="77ff02"/>
<property name="IsTerrainDecoration" value="false"/>
<property name="StabilitySupport" value="true"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
</block>
<block name="MPL_orePotassiumNitrateBoulderGreen_Cent"> <!-- -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_orePotassiumNitrateBoulderGreen"/>
<property name="CustomIcon" value="orePotassiumNitrateBoulder"/>
<property name="CustomIconTint" value="77ff02"/>
<property name="ModelOffset" value="0,.25,0"/>
</block>
<block name="MPL_orePotassiumNitrateBoulderBlue"> <!-- -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="orePotassiumNitrateBoulder"/>
<property name="CustomIcon" value="orePotassiumNitrateBoulder"/>
<property name="CustomIconTint" value="003dff"/>
<property name="TintColor" value="003dff"/>
<property name="IsTerrainDecoration" value="false"/>
<property name="StabilitySupport" value="true"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
</block>
<block name="MPL_orePotassiumNitrateBoulderBlue_Cent"> <!-- -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_orePotassiumNitrateBoulderBlue"/>
<property name="CustomIcon" value="orePotassiumNitrateBoulder"/>
<property name="CustomIconTint" value="003dff"/>
<property name="ModelOffset" value="0,.25,0"/>
</block>
<block name="MPL_orePotassiumNitrateBoulderLightBlue"> <!-- -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="orePotassiumNitrateBoulder"/>
<property name="CustomIcon" value="orePotassiumNitrateBoulder"/>
<property name="CustomIconTint" value="00c4ff"/>
<property name="TintColor" value="00c4ff"/>
<property name="IsTerrainDecoration" value="false"/>
<property name="StabilitySupport" value="true"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
</block>
<block name="MPL_orePotassiumNitrateBoulderLightBlue_Cent"> <!-- -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_orePotassiumNitrateBoulderBlue"/>
<property name="CustomIcon" value="orePotassiumNitrateBoulder"/>
<property name="CustomIconTint" value="00c4ff"/>
<property name="ModelOffset" value="0,.25,0"/>
</block>
<block name="MPL_OrbSafeClosed">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntWallSafe"/>
<property name="CustomIcon" value="orePotassiumNitrateBoulder"/>
<property name="CustomIconTint" value="003dff"/>
<property name="TintColor" value="003dff"/>
<property name="CreativeMode" value="Dev"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Resources/oreNitrateBoulderPrefab"/>
<property name="ImposterExchange" value="imposterCTREighth" param1="18"/>
<property name="WaterFlow" value="permitted"/>
<property name="StabilitySupport" value="true"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="DowngradeBlock" value="MPL_OrbSafeInsecure"/>
<property name="SortOrder1" value="B101"/>
<property name="SortOrder2" value="0000"/>
</block>
<block name="MPL_OrbSafeInsecure">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntWallSafeInsecure"/>
<property name="CustomIcon" value="orePotassiumNitrateBoulder"/>
<property name="CustomIconTint" value="00c4ff"/>
<property name="TintColor" value="00c4ff"/>
<property name="CreativeMode" value="Dev"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Resources/oreNitrateBoulderPrefab"/>
<property name="StabilitySupport" value="true"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="DowngradeBlock" value="MPL_OrbSafeEmpty"/>
<property name="SortOrder1" value="B101"/>
<property name="SortOrder2" value="0000"/>
</block>
<block name="MPL_OrbSafeEmpty">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntWallSafeInsecure" param1="Class,LootList,CustomIcon,DescriptionKey,DowngradeBlock"/>
<property name="CustomIcon" value="orePotassiumNitrateBoulder"/>
<property name="CustomIconTint" value="ff0000"/>
<property name="TintColor" value="ff0000"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mmetal"/>
<property name="Shape" value="ModelEntity"/>
<property name="StabilitySupport" value="true"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="Model" value="Entities/Resources/oreNitrateBoulderPrefab"/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceForgedIron" count="3,6" tag="salvageHarvest"/>
<drop event="Destroy" name="resourceSpring" count="1,2" tag="salvageHarvest"/>
<drop event="Destroy" name="resourceMechanicalParts" count="1,3" tag="salvageHarvest"/>
<property name="SortOrder1" value="B101"/>
<property name="SortOrder2" value="0000"/>
</block>
<block name="MPL_OrbSafeRandomLootHelper">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_OrbSafeClosed" param1="DescriptionKey"/>
<property name="CustomIcon" value="orePotassiumNitrateBoulder"/>
<property name="CustomIconTint" value="00c4ff"/>
<property name="TintColor" value="00c4ff"/>
<property name="CreativeMode" value="Dev"/>
<property name="ItemTypeIcon" value="other"/>
<property name="DisplayInfo" value="Name"/>
<property name="SortOrder1" value="B101"/>
<property name="SortOrder2" value="0000"/>
<property name="FilterTags" value="MC_helpers,SC_loot"/>
</block>
<block name="MPL_cntGunSafeOpenBrightGreen">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntGunSafeOpen"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="cntGunSafeOpenWhite"/>
<property name="CustomIconTint" value="018501"/>
<property name="TintColor" value="018501"/>
<property name="SortOrder2" value="0305"/>
</block>
<block name="MPL_cntGunSafeOpenRedDark">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntGunSafeOpen"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="cntGunSafeOpenWhite"/>
<property name="CustomIconTint" value="5d0000"/>
<property name="TintColor" value="5d0000"/>
<property name="SortOrder2" value="0305"/>
</block>
<block name="MPL_couchModernSection"> <!-- -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="couchModernSection"/>
<property name="CustomIcon" value="couchModernSection"/>
<property name="CustomIconTint" value="7d7262"/>
<property name="TintColor" value="7d7262"/>
<property name="ModelOffset" value="0,.4,0"/>
</block>
<block name="MPL_LandClaimBlockDeco">
<property name="CreativeMode" value="Dev"/>
<property name="CreativeMode" value="Player"/>
<property name="Material" value="Msteel"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Industrial/landClaimBlockPrefab"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="ffffff"/>
<property name="TintColor" value="ffffff"/>
</block>
<block name="MPL_FlatbedMiddle3x3"> <!-- -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="semiFlatbedMiddle"/>
<property name="CustomIcon" value="semiFlatbedMiddle"/>
<property name="CustomIconTint" value="35364a"/>
<property name="MultiBlockDim" value="3,1,3"/>
</block>
<block name="MPL_FlatbedMiddle3x3Offset"> <!-- -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="semiFlatbedMiddle"/>
<property name="CustomIcon" value="semiFlatbedMiddle"/>
<property name="CustomIconTint" value="35364a"/>
<property name="MultiBlockDim" value="3,1,3"/>
<property name="ModelOffset" value="0,.51,0"/>
</block>
<!-- Bulb Particle Effects -->
<block name="MPL_VomitBulbProp"> <!-- Undulating and dripping acid ball -->
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="CustomIconTint" value="ff00f5"/>
<property name="Model" value="@:Other/Items/Weapons/Ranged/Vomit/vomitBulbPrefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_VomitBulbPropOffsetUp"> <!-- Undulating and dripping acid ball -->
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="cooler"/>
<property name="CustomIconTint" value="ff00f5"/>
<property name="Model" value="@:Other/Items/Weapons/Ranged/Vomit/vomitBulbPrefab.prefab"/>
<property name="Material" value="Mpaper"/>
<property name="ModelOffset" value="0,1,0"/>
<property name="Collide" value="movement, melee"/>
<drop event="Harvest" name="resourceAcid" prob=".75" count="1"/>
</block>
<block name="MPL_VomitBulbPropOffsetSide"> <!-- Air block "mine" that explodes with vomit effect and gives radiation - one time use when walked over -->
<property name="Extends" value="MPL_VomitBulbProp"/>
<property name="CreativeMode" value="Dev"/>
<property name="ModelOffset" value="1,0,0"/>
</block>
<block name="MPL_RadBulbProp"> <!-- Small radiated blob that spits out spark and cloud effect -->
<property name="Extends" value="MPL_SparklyBlockLarge"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="ff00f5"/>
<property name="Model" value="@:Other/Items/Weapons/Ranged/Vomit/vomitRadPrefab.prefab"/>
<property name="ModelOffset" value="0,.5,0"/>
<property name="AllowAllRotations" value="true"/>
</block>
<block name="MPL_RadBulbPropOffset"> <!-- Air block "mine" that explodes with vomit effect and gives radiation - one time use when walked over -->
<property name="Extends" value="MPL_RadBulbProp"/>
<property name="CreativeMode" value="Dev"/>
<property name="ModelOffset" value="0,1.5,0"/>
</block>
<block name="MPL_RadBulbPropOffsetDbl"> <!-- Air block "mine" that explodes with vomit effect and gives radiation - one time use when walked over -->
<property name="Extends" value="MPL_RadBulbProp"/>
<property name="CreativeMode" value="Dev"/>
<property name="ModelOffset" value="0,2,0"/>
</block>
<!-- Custom trees with advanced rotation (used for felled trees) that do not cause NRE's -->
<block name="MPL_TreeFallenMountainPine19m">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CustomIconTint" value="10ff0c"/>
<property name="DescriptionKey" value="plantsBlockGroupDesc"/>
<property name="DisplayType" value="blockMulti"/>
<property name="Shape" value="ModelEntity"/>
<property name="Material" value="MtreeWoodSmall"/>
<property name="LightOpacity" value="0"/>
<property name="Texture" value="116"/>
<property name="ImposterExclude" value="true"/>
<property name="ImposterDontBlock" value="true"/>
<property name="CanPlayersSpawnOn" value="false"/>
<property name="Model" value="@:Entities/Trees/MountainPineMed01Prefab.prefab"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="IsDistantDecoration" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="AllowAllRotations" value="true"/>
<property name="ModelOffset" value="0,0,-.2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="BigDecorationRadius" value="1"/>
<property name="ParticleOnDeath" value="treeGib_burnt"/>
<drop event="Destroy" count="0"/>
<drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest"/>
<property name="FilterTags" value="MC_outdoor,SC_trees"/>
<property name="SortOrder1" value="a0c0"/>
<property name="ActivationDistance" value="12"/>
</block>
<block name="MPL_TreeFallenWinterPine6m">
<property name="Extends" value="MPL_TreeFallenMountainPine19m"/>
<property name="Model" value="@:Entities/Trees/AlaskaCedar60Prefab.prefab"/>
<property name="ModelOffset" value="-.4,0,0"/>
</block>
<block name="MPL_TreeFallenBurntMed">
<property name="Extends" value="MPL_TreeFallenMountainPine19m"/>
<property name="Model" value="@:Entities/Trees/pineBurntMedPrefab.prefab"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="ModelOffset" value="0,0,.5"/>
</block>
<block name="MPL_TreeFallenDry21m">
<property name="Extends" value="MPL_TreeFallenMountainPine19m"/>
<property name="Model" value="@:Entities/Trees/MountainPineDeadPrefab.prefab"/>
<property name="ModelOffset" value="-.5,0,0"/>
</block>
<block name="MPL_TreeFallenDeadTree01">
<property name="Extends" value="MPL_TreeFallenMountainPine19m"/>
<property name="Model" value="@:Entities/Trees/White_Oak22Prefab.prefab"/>
<property name="ModelOffset" value="0,0,-.3"/>
</block>
<block name="MPL_TreeFallenPlainsTree2">
<property name="Extends" value="MPL_TreeFallenMountainPine19m"/>
<property name="Model" value="@:Entities/Trees/White_Oak42Prefab.prefab"/>
<property name="ModelOffset" value="-.2,0,0"/>
</block>
<block name="MPL_TreeFallenMountainPine27m">
<property name="Extends" value="MPL_TreeFallenMountainPine19m"/>
<property name="Model" value="@:Entities/Trees/ScotsPineMed01Prefab.prefab"/>
<property name="ModelOffset" value="0,0,-.5"/>
</block>
<block name="MPL_TreeFallenMountainPine48m">
<property name="Extends" value="MPL_TreeFallenMountainPine19m"/>
<property name="Model" value="@:Entities/Trees/ScotsPineLrg01Prefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_TreeFallenPineBurntLrg">
<property name="Extends" value="MPL_TreeFallenMountainPine19m"/>
<property name="Model" value="@:Entities/Trees/pineBurntPrefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_TreeFallenBurntFullMed">
<property name="Extends" value="MPL_TreeFallenMountainPine19m"/>
<property name="Model" value="@:Entities/Trees/FirMed01BurntPrefab.prefab"/>
<property name="ModelOffset" value="-.4,0,0"/>
</block>
<block name="MPL_TreeFallenOakMed01">
<property name="Extends" value="MPL_TreeFallenMountainPine19m"/>
<property name="Model" value="@:Entities/Trees/OakMed03Prefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_TreeFallenSpookyLarge">
<property name="Extends" value="MPL_TreeFallenMountainPine19m"/>
<property name="Model" value="@:Entities/Trees/Haunted_Tree_Wasteland42Prefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_TreeFallenSpookySmall">
<property name="Extends" value="MPL_TreeFallenMountainPine19m"/>
<property name="Model" value="@:Entities/Trees/Haunted_Tree_Wasteland25Prefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_TreeFallenSpookyMed">
<property name="Extends" value="MPL_TreeFallenMountainPine19m"/>
<property name="Model" value="@:Entities/Trees/Haunted_Tree_Wasteland39Prefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<!-- Wonky Trees (align with ground slope) -->
<block name="MPL_TreeFallenMountainPine19m_Wonky">
<property name="Extends" value="MPL_TreeFallenMountainPine19m"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_TreeFallenWinterPine6m_Wonky">
<property name="Extends" value="MPL_TreeFallenWinterPine6m"/>
<property name="Model" value="@:Entities/Trees/AlaskaCedar60Prefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_TreeFallenBurntMed_Wonky">
<property name="Extends" value="MPL_TreeFallenBurntMed"/>
<property name="Model" value="@:Entities/Trees/pineBurntMedPrefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_TreeFallenDry21m_Wonky">
<property name="Extends" value="MPL_TreeFallenDry21m"/>
<property name="Model" value="@:Entities/Trees/MountainPineDeadPrefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_TreeFallenDeadTree01_Wonky">
<property name="Extends" value="MPL_TreeFallenDeadTree01"/>
<property name="Model" value="@:Entities/Trees/White_Oak22Prefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_TreeFallenPlainsTree2_Wonky">
<property name="Extends" value="MPL_TreeFallenPlainsTree2"/>
<property name="Model" value="@:Entities/Trees/White_Oak42Prefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_TreeFallenMountainPine27m_Wonky">
<property name="Extends" value="MPL_TreeFallenMountainPine27m"/>
<property name="Model" value="@:Entities/Trees/ScotsPineMed01Prefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_TreeFallenMountainPine48m_Wonky">
<property name="Extends" value="MPL_TreeFallenMountainPine48m"/>
<property name="Model" value="@:Entities/Trees/ScotsPineLrg01Prefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_TreeFallenPineBurntLrg_Wonky">
<property name="Extends" value="MPL_TreeFallenPineBurntLrg"/>
<property name="Model" value="@:Entities/Trees/pineBurntPrefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_TreeFallenBurntFullMed_Wonky">
<property name="Extends" value="MPL_TreeFallenBurntFullMed"/>
<property name="Model" value="@:Entities/Trees/FirMed01BurntPrefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_TreeFallenOakMed01_Wonky">
<property name="Extends" value="MPL_TreeFallenOakMed01"/>
<property name="Model" value="@:Entities/Trees/OakMed03Prefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_TreeFallenSpookyLarge_Wonky">
<property name="Extends" value="MPL_TreeFallenSpookyLarge"/>
<property name="Model" value="@:Entities/Trees/Haunted_Tree_Wasteland42Prefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_TreeFallenSpookySmall_Wonky">
<property name="Extends" value="MPL_TreeFallenSpookySmall"/>
<property name="Model" value="@:Entities/Trees/Haunted_Tree_Wasteland25Prefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_TreeFallenSpookyMed_Wonky">
<property name="Extends" value="MPL_TreeFallenSpookyMed"/>
<property name="Model" value="@:Entities/Trees/Haunted_Tree_Wasteland39Prefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="1"/>
</block>
<!-- Claymore blocks (trigger volume or key rack switched) -->
<block name="MPL_HardAirClaymore">
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="CarExplode"/>
<property class="Explosion">
<property name="ParticleIndex" value="5"/>
<property name="RadiusBlocks" value="5"/>
<property name="BlockDamage" value="300"/>
<property name="RadiusEntities" value="5"/>
<property name="EntityDamage" value="50"/>
</property>
<property name="CustomIcon" value="cntBarrelAcidSingle00"/>
<property name="ItemTypeIcon" value="explosion"/>
<property name="Material" value="Mbedrock"/>
<property name="Shape" value="BillboardPlant"/>
<property name="Mesh" value="grass"/>
<property name="Texture" value="1"/>
<property name="StabilitySupport" value="false"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Collide" value=""/>
</block>
<block name="MPL_RadiatedCopClaymore">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Morganic"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Entities/Zombies/Prefabs/ZCopRadiated.prefab"/>
<property name="ModelOffset" value="0,1.3,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<drop event="Harvest" name="resourceRockSmall" count="22" tag="oreWoodHarvest"/>
<drop event="Destroy" count="0"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
</block>
<block name="MPL_MutatedZombieClaymore">
<property name="Extends" value="MPL_RadiatedCopClaymore"/>
<property name="Class" value="CarExplode"/>
<property class="Explosion">
<property name="ParticleIndex" value="8"/>
<property name="RadiusBlocks" value="5"/>
<property name="BlockDamage" value="300"/>
<property name="RadiusEntities" value="5"/>
<property name="EntityDamage" value="50"/>
</property>
<property name="ModelOffset" value="0,.9,0"/>
<property name="IsTerrainDecoration" value="true"/>
</block>
<block name="MPL_HardAirVomitClaymoreHelper">
<property name="Extends" value="garbage_decor3"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="CarExplode"/>
<property class="Explosion">
<property name="ParticleIndex" value="11"/>
<property name="RadiusBlocks" value="1"/>
<property name="BlockDamage" value="1"/>
<property name="RadiusEntities" value="1"/>
<property name="EntityDamage" value="1"/>
</property>
<property name="ItemTypeIcon" value="explosion"/>
<property name="Material" value="Mbedrock"/>
<property name="PlaceAsRandomRotation" value="false"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="AllowAllRotations" value="true"/>
<property name="WaterFlow" value="permitted"/>
<property name="Collide" value=""/>
</block>
<block name="MPL_HardAirVomitClaymore">
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="CarExplode"/>
<property class="Explosion">
<property name="ParticleIndex" value="8"/>
<property name="RadiusBlocks" value="2"/>
<property name="BlockDamage" value="20"/>
<property name="RadiusEntities" value="2"/>
<property name="EntityDamage" value="20"/>
</property>
<property name="CustomIcon" value="cntBarrelAcidSingle00"/>
<property name="ItemTypeIcon" value="explosion"/>
<property name="Material" value="Mbedrock"/>
<property name="Shape" value="BillboardPlant"/>
<property name="Mesh" value="grass"/>
<property name="Texture" value="1"/>
<property name="StabilitySupport" value="false"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="AllowAllRotations" value="true"/>
<property name="WaterFlow" value="permitted"/>
<property name="Collide" value=""/>
</block>
<block name="SaleSaleSaleSign">
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Commercial/signSale01Prefab"/>
<property name="MultiBlockDim" value="1,2,1"/>
</block>
<block name="metalCatwalkBridge">
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockHardened"/>
<property name="Material" value="Mbridge_metal"/>
<property name="Shape" value="New"/>
<property name="Model" value="catwalk_metal"/>
<property name="SortOrder2" value="0640"/>
<property name="Texture" value="445,446,446,446,446,446"/>
<property name="ImposterExchange" value="imposterPlate" param1="112"/>
<property name="UseGlobalUV" value="Local"/>
<property class="RepairItems">
<property name="resourceForgedIron" value="8"/>
</property>
<property name="DescriptionKey" value="metalCatwalkGroupDesc"/>
<property name="EconomicValue" value="48"/>
<property name="FilterTags" value="MC_building,SC_industrial,SC_construction"/>
<property name="SortOrder1" value="40e0"/>
</block>
<block name="CubeTeeBridge">
<property name="CreativeMode" value="Dev"/>
<property name="Shape" value="New"/>
<property name="Model" value="cube_tee"/>
<property name="CustomIcon" value="shapeCubeTee"/>
<property name="StabilitySupport" value="true"/>
<property name="Material" value="Mbridge_metal"/>
<property name="Texture" value="537"/>
<property name="Stacknumber" value="500"/>
</block>
<block name="shippingContainerSideStable">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="shippingContainerSideBlue"/>
<property name="Material" value="Mmetal_hard"/>
<property name="MultiBlockDim" value="3,3,1"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="30"/>
</property>
<drop event="Harvest" name="resourceScrapIron" count="17" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="FilterTags" value="MC_building,SC_automotive"/>
</block>
<block name="semiFlatbedMiddleSLa">
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Industrial/semiFlatbedMiddlePrefab"/>
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="3,1,3"/>
<property name="FilterTags" value="MC_building,SC_automotive"/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceWood" count="10,20" tag="allHarvest"/>
<drop event="Harvest" name="resourceScrapIron" count="10,20" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<property name="ShowModelOnFall" value="false"/>
<property name="BigDecorationRadius" value="5"/>
<property name="CanDecorateOnSlopes" value="false"/>
<property name="PlacementDistance" value="6"/>
</block>
<block name="semiFlatbedMiddleSLb">
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Industrial/semiFlatbedMiddlePrefab"/>
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="3,1,3"/>
<property name="FilterTags" value="MC_building,SC_automotive"/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceWood" count="10,20" tag="allHarvest"/>
<drop event="Harvest" name="resourceScrapIron" count="10,20" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<property name="ModelOffset" value="0,0.49,0"/>
<property name="ShowModelOnFall" value="false"/>
<property name="BigDecorationRadius" value="5"/>
<property name="CanDecorateOnSlopes" value="false"/>
<property name="PlacementDistance" value="6"/>
</block>
<block name="semiFlatbedFrontSLa">
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Industrial/semiFlatbedFrontPrefab"/>
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="3,1,3"/>
<property name="FilterTags" value="MC_building,SC_automotive"/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceMechanicalParts" count="1,2" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceWood" count="10,20" tag="allHarvest"/>
<drop event="Harvest" name="resourceScrapIron" count="10,20" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<property name="ShowModelOnFall" value="false"/>
<property name="BigDecorationRadius" value="5"/>
<property name="CanDecorateOnSlopes" value="false"/>
<property name="PlacementDistance" value="6"/>
</block>
<block name="semiFlatbedFrontSLb">
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Industrial/semiFlatbedFrontPrefab"/>
<property name="CreativeMode" value="Dev"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="3,1,3"/>
<property name="FilterTags" value="MC_building,SC_automotive"/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceMechanicalParts" count="1,2" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceWood" count="10,20" tag="allHarvest"/>
<drop event="Harvest" name="resourceScrapIron" count="10,20" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<property name="ModelOffset" value="0,0.49,0"/>
<property name="ShowModelOnFall" value="false"/>
<property name="BigDecorationRadius" value="5"/>
<property name="CanDecorateOnSlopes" value="false"/>
<property name="PlacementDistance" value="6"/>
</block>
<!-- Blood Stains -->
<block name="MPL_BloodStain01_1x2">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="Material" value="Morganic"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/BloodStains.unity3d?BloodStain01_1x2"/>
<property name="StabilitySupport" value="true"/>
<property name="Collide" value="melee"/>
<property name="HandleFace" value="Bottom"/>
<property name="Stacknumber" value="500"/>
<property name="FilterTags" value="MC_outdoor,SC_terrain"/>
<drop event="Harvest" name="foodRottingFlesh" count="1" tag="allHarvest" tool_category="Butcher"/>
<drop event="Harvest" name="foodRottingFlesh" count="1,1" tag="butcherHarvest"/>
<drop event="Harvest" name="resourcePotassiumNitratePowder" count="1,2" tag="butcherHarvest"/>
<drop event="Destroy" name="resourceBone" count="1,2" tag="butcherHarvest"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_BloodStain02_1x2">
<property name="Extends" value="MPL_BloodStain01_1x2"/>
<property name="Model" value="#@modfolder:Assets/BloodStains.unity3d?BloodStain02_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_BloodStain03_1x2">
<property name="Extends" value="MPL_BloodStain01_1x2"/>
<property name="Model" value="#@modfolder:Assets/BloodStains.unity3d?BloodStain03_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_BloodStain04">
<property name="Extends" value="MPL_BloodStain01_1x2"/>
<property name="Model" value="#@modfolder:Assets/BloodStains.unity3d?BloodStain04"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_BloodStain05_1x2">
<property name="Extends" value="MPL_BloodStain01_1x2"/>
<property name="Model" value="#@modfolder:Assets/BloodStains.unity3d?BloodStain05_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_BloodStain06">
<property name="Extends" value="MPL_BloodStain01_1x2"/>
<property name="Model" value="#@modfolder:Assets/BloodStains.unity3d?BloodStain06"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_BloodStain07">
<property name="Extends" value="MPL_BloodStain01_1x2"/>
<property name="Model" value="#@modfolder:Assets/BloodStains.unity3d?BloodStain07"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_BloodStain08">
<property name="Extends" value="MPL_BloodStain01_1x2"/>
<property name="Model" value="#@modfolder:Assets/BloodStains.unity3d?BloodStain08"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_BloodSpurt01">
<property name="Extends" value="MPL_BloodStain08"/>
<property name="Model" value="@:ParticleEffects/p_burning_barrel.prefab"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<!-- Wall Cracks -->
<block name="MPL_WallCrack_01">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="Material" value="Mpaper"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/WallCracks.unity3d?WallCrack_01"/>
<property name="StabilitySupport" value="true"/>
<property name="Collide" value="melee"/>
<property name="HandleFace" value="Bottom"/>
<property name="Stacknumber" value="500"/>
<property name="FilterTags" value="MC_outdoor,SC_terrain"/>
<drop event="Destroy" count="0"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCrack_02_1x3">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/WallCracks.unity3d?WallCrack_02_1x3"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCrack_03_1x2">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/WallCracks.unity3d?WallCrack_03_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallCrack_04_1x2">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/WallCracks.unity3d?WallCrack_04_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCrack_05_1x2">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/WallCracks.unity3d?WallCrack_05_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,-.5"/>
</block>
<block name="MPL_WallCrack_06">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/WallCracks.unity3d?WallCrack_06"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCrack_07_1x2">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/WallCracks.unity3d?WallCrack_07_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallCrack_08_1x3">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/WallCracks.unity3d?WallCrack_08_1x3"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCrack_09_1x2">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/WallCracks.unity3d?WallCrack_09_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCrack_10_1x2">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/WallCracks.unity3d?WallCrack_10_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallCrack_11_1x2">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/WallCracks.unity3d?WallCrack_11_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallCrack_12">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/WallCracks.unity3d?WallCrack_12"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCrack_13_1x2">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/WallCracks.unity3d?WallCrack_13_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallCrack_14">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/WallCracks.unity3d?WallCrack_14"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCrack_15">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/WallCracks.unity3d?WallCrack_15"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallCrack_16">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/WallCracks.unity3d?WallCrack_16"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCrack_17_1x2">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/WallCracks.unity3d?WallCrack_17_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,-.50"/>
</block>
<block name="MPL_WallCrack_18_1x2">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/WallCracks.unity3d?WallCrack_18_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<!-- Wall Cutouts -->
<block name="MPL_WallCutout_01">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="Material" value="Mpaper"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_01"/>
<property name="StabilitySupport" value="true"/>
<property name="Collide" value="melee"/>
<property name="HandleFace" value="Bottom"/>
<property name="Stacknumber" value="500"/>
<property name="FilterTags" value="MC_outdoor,SC_terrain"/>
<drop event="Destroy" count="0"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_02">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_02"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_03">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_03"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_04">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_04"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,.5"/>
</block>
<block name="MPL_WallCutout_05">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_05"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,.5"/>
</block>
<block name="MPL_WallCutout_06">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_06"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_07">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_07"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallCutout_08">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_08"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_09_1x2">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_09_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallCutout_10">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_10"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_11">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_11"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_12">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_12"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_13">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_13"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_14">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_14"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallCutout_15">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_15"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_16">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_16"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_17">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_17"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_18">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_18"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_19">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_19"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_20">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_20"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_21">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_21"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_22">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_22"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_23">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_23"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_24">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_24"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_25">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_25"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_26">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_26"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallCutout_27_1x2">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_27_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallCutout_28_1x2">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_28_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallCutout_30_1x2">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_30_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallCutout_31_1x2">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_31_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallCutout_32_1x2">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_32_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallCutout_33_1x2">
<property name="Extends" value="MPL_WallCutout_01"/>
<property name="Model" value="#@modfolder:Assets/WallCutouts.unity3d?WallCutout_33_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<!-- Wall Stains -->
<block name="MPL_WallStain_01">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="Material" value="Mpaper"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_01"/>
<property name="StabilitySupport" value="true"/>
<property name="Collide" value="melee"/>
<property name="HandleFace" value="Bottom"/>
<property name="Stacknumber" value="500"/>
<property name="FilterTags" value="MC_outdoor,SC_terrain"/>
<drop event="Destroy" count="0"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_02_1x2">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_02_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallStain_03_1x2">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_03_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallStain_04_1x2">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_04_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallStain_05_1x2">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_05_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallStain_06">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_06"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_07">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_07"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_08">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_08"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_09">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_09"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_10">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_10"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_11">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_11"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_12_1x2">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_12_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,.5"/>
</block>
<block name="MPL_WallStain_13_1x2">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_13_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,.5"/>
</block>
<block name="MPL_WallStain_14">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_14"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_15_1x2">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_15_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallStain_16_1x2">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_16_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallStain_17">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_17"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_18_1x2">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_18_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallStain_19_1x5">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_19_1x5"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_20_1x2">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_20_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallStain_21_1x2">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_21_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallStain_22_1x2">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_22_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,.5"/>
</block>
<block name="MPL_WallStain_23">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_23"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_24_1x2">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_24_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallStain_25_1x3">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_25_1x3"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_26">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_26"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_27">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_27"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_28_1x3">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_28_1x3"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_29_1x2">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_29_1x2"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallStain_30">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_30"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_31_1x7">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_31_1x7"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_32_1x6">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_32_1x6"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallStain_33_1x6">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_33_1x6"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallStain_34_1x4">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_34_1x4"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallStain_35_1x5">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_35_1x5"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_36_1x7">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_36_1x7"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_37_1x3">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_37_1x3"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_38_1x5">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_38_1x5"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WallStain_39_1x4">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_39_1x4"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<block name="MPL_WallStain_40_1x8">
<property name="Extends" value="MPL_WallStain_01"/>
<property name="Model" value="#@modfolder:Assets/WallStains.unity3d?WallStain_40_1x8"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.5,.01,0"/>
</block>
<!-- Prefabbers Grafitti Tags -->
<block name="MPL_Grafitti_MPLogue">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/Grafitti_Prefabbers.unity3d?Grafitti_MPLogue"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-1,.01,.5"/>
</block>
<block name="MPL_Grafitti_Zeebark">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/Grafitti_Prefabbers.unity3d?Grafitti_Zeebark"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-1,.01,.5"/>
</block>
<block name="MPL_Grafitti_BattlePapi">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/Grafitti_Prefabbers.unity3d?Grafitti_BattlePapi"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-1,.01,.5"/>
</block>
<block name="MPL_Grafitti_OctoberFire">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/Grafitti_Prefabbers.unity3d?Grafitti_OctoberFire"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_Grafitti_Stallionsden">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/Grafitti_Prefabbers.unity3d?Grafitti_Stallionsden"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-1,.01,.5"/>
</block>
<block name="MPL_Grafitti_Tehkarmah">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/Grafitti_Prefabbers.unity3d?Grafitti_Tehkarmah"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-1,.01,.5"/>
</block>
<block name="MPL_Grafitti_TFP_Hat">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/Grafitti_Prefabbers.unity3d?Grafitti_TFP_Hat"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.75,.01,.75"/>
</block>
<!--
<block name="MPL_Grafitti_Kinyajuu">
<property name="Extends" value="MPL_BloodStain01_1x2"/>
<property name="Model" value="#@modfolder:Assets/Grafitti_Kinyajuu_A.unity3d?Grafitti_Kinyajuu_A"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
-->
<!-- TFP Business Wall Art -->
<block name="MPL_WorkingStiffGrafittiLrg">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/WorkingStiffGrafitti_Lrg.unity3d?WorkingStiffGrafitti_Lrg"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_WorkingStiffGrafittiExraLrg">
<property name="Extends" value="MPL_WallCrack_01"/>
<property name="Model" value="#@modfolder:Assets/WorkingStiffGrafitti_ExtraLrg.unity3d?WorkingStiffGrafitti_ExtraLrg"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<!-- Kinyajuu Bust and Graffiti -->
<block name="MPL_Kinyajuu_Bust">
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="Material" value="Mstone"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/KIN9.unity3d?KIN9"/>
<property name="StabilitySupport" value="true"/>
<property name="Collide" value="movement,melee,rocket" />
<property name="Stacknumber" value="500"/>
<property name="FilterTags" value="MC_outdoor,SC_terrain"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_Kinyajuu_Grafitti">
<property name="Extends" value="MPL_Kinyajuu_Bust"/>
<property name="Model" value="#@modfolder:Assets/Grafitti_Kinyajuu.unity3d?Grafitti_Kinyajuu"/>
<property name="HandleFace" value="Bottom"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<!-- Area Rugs -->
<block name="MPL_AreaRug01_2x3">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="90a818"/>
<property name="Material" value="Mcloth"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug01_2x3"/>
<property name="StabilitySupport" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="Stacknumber" value="500"/>
<property name="FilterTags" value="MC_outdoor,SC_terrain"/>
<property name="CanPickup" value="true"/>
<property name="ModelOffset" value=".5,0,0"/>
</block>
<block name="MPL_AreaRug01_2x3c">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_AreaRug01_3x4">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug01_3x4"/>
<property name="ModelOffset" value="0,0,.5"/>
</block>
<block name="MPL_AreaRug01_3x4c">
<property name="Extends" value="MPL_AreaRug01_3x4"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<!-- -->
<block name="MPL_AreaRug02_2x3">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug02_2x3"/>
</block>
<block name="MPL_AreaRug02_2x3c">
<property name="Extends" value="MPL_AreaRug01_2x3c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug02_2x3"/>
</block>
<block name="MPL_AreaRug02_3x4">
<property name="Extends" value="MPL_AreaRug01_3x4"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug02_3x4"/>
</block>
<block name="MPL_AreaRug02_3x4c">
<property name="Extends" value="MPL_AreaRug01_3x4c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug02_3x4"/>
</block>
<!-- -->
<block name="MPL_AreaRug03_2x3">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug03_2x3"/>
</block>
<block name="MPL_AreaRug03_3x4">
<property name="Extends" value="MPL_AreaRug01_3x4"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug03_3x4"/>
</block>
<block name="MPL_AreaRug03_2x3c">
<property name="Extends" value="MPL_AreaRug01_2x3c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug03_2x3"/>
</block>
<block name="MPL_AreaRug03_3x4c">
<property name="Extends" value="MPL_AreaRug01_3x4c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug03_3x4"/>
</block>
<block name="MPL_AreaRug04_2x3">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug04_2x3"/>
</block>
<block name="MPL_AreaRug04_3x4">
<property name="Extends" value="MPL_AreaRug01_3x4"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug04_3x4"/>
</block>
<block name="MPL_AreaRug04_2x3c">
<property name="Extends" value="MPL_AreaRug01_2x3c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug04_2x3"/>
</block>
<block name="MPL_AreaRug04_3x4c">
<property name="Extends" value="MPL_AreaRug01_3x4c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug04_3x4"/>
</block>
<block name="MPL_AreaRug05_2x3">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug05_2x3"/>
</block>
<block name="MPL_AreaRug05_3x4">
<property name="Extends" value="MPL_AreaRug01_3x4"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug05_3x4"/>
</block>
<block name="MPL_AreaRug05_2x3c">
<property name="Extends" value="MPL_AreaRug01_2x3c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug05_2x3"/>
</block>
<block name="MPL_AreaRug05_3x4c">
<property name="Extends" value="MPL_AreaRug01_3x4c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug05_3x4"/>
</block>
<block name="MPL_AreaRug06_2x3">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug06_2x3"/>
</block>
<block name="MPL_AreaRug06_3x4">
<property name="Extends" value="MPL_AreaRug01_3x4"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug06_3x4"/>
</block>
<block name="MPL_AreaRug06_2x3c">
<property name="Extends" value="MPL_AreaRug01_2x3c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug06_2x3"/>
</block>
<block name="MPL_AreaRug06_3x4c">
<property name="Extends" value="MPL_AreaRug01_3x4c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug06_3x4"/>
</block>
<block name="MPL_AreaRug07_2x3">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug07_2x3"/>
</block>
<block name="MPL_AreaRug07_3x4">
<property name="Extends" value="MPL_AreaRug01_3x4"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug07_3x4"/>
</block>
<block name="MPL_AreaRug07_2x3c">
<property name="Extends" value="MPL_AreaRug01_2x3c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug07_2x3"/>
</block>
<block name="MPL_AreaRug07_3x4c">
<property name="Extends" value="MPL_AreaRug01_3x4c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug07_3x4"/>
</block>
<block name="MPL_AreaRug08_2x3">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug08_2x3"/>
</block>
<block name="MPL_AreaRug08_3x4">
<property name="Extends" value="MPL_AreaRug01_3x4"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug08_3x4"/>
</block>
<block name="MPL_AreaRug08_2x3c">
<property name="Extends" value="MPL_AreaRug01_2x3c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug08_2x3"/>
</block>
<block name="MPL_AreaRug08_3x4c">
<property name="Extends" value="MPL_AreaRug01_3x4c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug08_3x4"/>
</block>
<block name="MPL_AreaRug09_1x5">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug09_1x5"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_AreaRug09_1x5_Offset">
<property name="Extends" value="MPL_AreaRug09_1x5"/>
<property name="ModelOffset" value=".5,0,0"/>
</block>
<block name="MPL_AreaRug10_1x4">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug10_1x4"/>
<property name="ModelOffset" value="0,0,.5"/>
</block>
<block name="AreaRug10_1x4_Offset">
<property name="Extends" value="MPL_AreaRug10_1x4"/>
<property name="ModelOffset" value=".5,0,.5"/>
</block>
<block name="MPL_AreaRug11_2x3">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug11_2x3a"/>
</block>
<block name="MPL_AreaRug11_3x4">
<property name="Extends" value="MPL_AreaRug01_3x4"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug11_3x4"/>
</block>
<block name="MPL_AreaRug11_2x3c">
<property name="Extends" value="MPL_AreaRug01_2x3c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug11_2x3a"/>
</block>
<block name="MPL_AreaRug11_3x4c">
<property name="Extends" value="MPL_AreaRug01_3x4c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug11_3x4"/>
</block>
<block name="MPL_AreaRug12_2x3">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug12_2x3"/>
</block>
<block name="MPL_AreaRug12_3x4">
<property name="Extends" value="MPL_AreaRug01_3x4"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug12_3x4"/>
</block>
<block name="MPL_AreaRug12_2x3c">
<property name="Extends" value="MPL_AreaRug01_2x3c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug12_2x3"/>
</block>
<block name="MPL_AreaRug12_3x4c">
<property name="Extends" value="MPL_AreaRug01_3x4c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug12_3x4"/>
</block>
<block name="MPL_AreaRug13_2x3">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug13_2x3"/>
</block>
<block name="MPL_AreaRug13_3x4">
<property name="Extends" value="MPL_AreaRug01_3x4"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug13_3x4"/>
</block>
<block name="MPL_AreaRug13_2x3c">
<property name="Extends" value="MPL_AreaRug01_2x3c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug13_2x3"/>
</block>
<block name="MPL_AreaRug13_3x4c">
<property name="Extends" value="MPL_AreaRug01_3x4c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug13_3x4"/>
</block>
<block name="MPL_AreaRug14_2x3">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug14_2x3"/>
</block>
<block name="MPL_AreaRug14_3x4">
<property name="Extends" value="MPL_AreaRug01_3x4"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug14_3x4"/>
</block>
<block name="MPL_AreaRug14_2x3c">
<property name="Extends" value="MPL_AreaRug01_2x3c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug14_2x3"/>
</block>
<block name="MPL_AreaRug14_3x4c">
<property name="Extends" value="MPL_AreaRug01_3x4c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug14_3x4"/>
</block>
<block name="MPL_AreaRug15_2x3">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug15_2x3"/>
</block>
<block name="MPL_AreaRug15_3x4">
<property name="Extends" value="MPL_AreaRug01_3x4"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug15_3x4"/>
</block>
<block name="MPL_AreaRug15_2x3c">
<property name="Extends" value="MPL_AreaRug01_2x3c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug15_2x3"/>
</block>
<block name="MPL_AreaRug15_3x4c">
<property name="Extends" value="MPL_AreaRug01_3x4c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug15_3x4"/>
</block>
<block name="MPL_AreaRug16_2x3">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug16_2x3"/>
</block>
<block name="MPL_AreaRug16_3x4">
<property name="Extends" value="MPL_AreaRug01_3x4"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug16_3x4"/>
</block>
<block name="MPL_AreaRug16_2x3c">
<property name="Extends" value="MPL_AreaRug01_2x3c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug16_2x3"/>
</block>
<block name="MPL_AreaRug16_3x4c">
<property name="Extends" value="MPL_AreaRug01_3x4c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug16_3x4"/>
</block>
<block name="MPL_AreaRug17_2x3">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug17_2x3"/>
</block>
<block name="MPL_AreaRug17_3x4">
<property name="Extends" value="MPL_AreaRug01_3x4"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug17_3x4"/>
</block>
<block name="MPL_AreaRug17_2x3c">
<property name="Extends" value="MPL_AreaRug01_2x3c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug17_2x3"/>
</block>
<block name="MPL_AreaRug17_3x4c">
<property name="Extends" value="MPL_AreaRug01_3x4c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug17_3x4"/>
</block>
<block name="MPL_AreaRug18_2x3">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug18_2x3"/>
</block>
<block name="MPL_AreaRug18_3x4">
<property name="Extends" value="MPL_AreaRug01_3x4"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug18_3x4"/>
</block>
<block name="MPL_AreaRug18_2x3cc">
<property name="Extends" value="MPL_AreaRug01_2x3c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug18_2x3"/>
</block>
<block name="MPL_AreaRug18_3x4c">
<property name="Extends" value="MPL_AreaRug01_3x4c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug18_3x4"/>
</block>
<block name="MPL_AreaRug19_2x3">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug19_2x3"/>
</block>
<block name="MPL_AreaRug19_3x4">
<property name="Extends" value="MPL_AreaRug01_3x4"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug19_3x4"/>
</block>
<block name="MPL_AreaRug19_2x3c">
<property name="Extends" value="MPL_AreaRug01_2x3c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug19_2x3"/>
</block>
<block name="MPL_AreaRug19_3x4c">
<property name="Extends" value="MPL_AreaRug01_3x4c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug19_3x4"/>
</block>
<block name="MPL_AreaRug20_2x3">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug20_2x3"/>
</block>
<block name="MPL_AreaRug20_3x4">
<property name="Extends" value="MPL_AreaRug01_3x4"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug20_3x4"/>
</block>
<block name="MPL_AreaRug20_2x3c">
<property name="Extends" value="MPL_AreaRug01_2x3c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug20_2x3"/>
</block>
<block name="MPL_AreaRug20_3x4c">
<property name="Extends" value="MPL_AreaRug01_3x4c"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug20_3x4"/>
</block>
<block name="MPL_AreaRug21_3x3">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug21_3x3"/>
<property name="ModelOffset" value="1,0,1"/>
</block>
<block name="MPL_AreaRug21_3x3c">
<property name="Extends" value="MPL_AreaRug21_3x3"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_AreaRug22_3x3">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?AreaRug22_3x3"/>
<property name="ModelOffset" value="1,0,1"/>
</block>
<block name="MPL_AreaRug22_3x3c">
<property name="Extends" value="MPL_AreaRug22_3x3"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_DogsPool">
<property name="Extends" value="MPL_AreaRug01_2x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?DogsPool"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_DogsPoker">
<property name="Extends" value="MPL_AreaRug22_3x3"/>
<property name="Model" value="#@modfolder:Assets/AreaRugs.unity3d?DogsPoker"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<!-- New Stuff -->
<block name="MPL_terrAsphalt_Fake">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="terrDirt" param1="DescriptionKey"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="terrForestGround"/>
<property name="Texture" value="10"/>
<property name="SortOrder1" value="0000"/>
<property name="SortOrder2" value="0650"/>
</block>
<block name="MPL_LiveEdgeTable01">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="diningTable01"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="Material" value="Mwood"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/LiveEdgeTable04.unity3d?LiveEdgeTable04"/>
<property name="StabilitySupport" value="true"/>
<property name="Stacknumber" value="500"/>
<property name="CanPickup" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="MultiBlockDim" value="1,1,3"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_LiveEdgeCoffeeTable01">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="MPL_LiveEdgeTable01"/>
<property name="Model" value="#@modfolder:Assets/LiveEdgeCoffeeTable01b.unity3d?LiveEdgeCoffeeTable01b"/>
<property name="CustomIcon" value="endTable"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value=".5,0,.5"/>
</block>
<block name="MPL_NoguchiCoffeeTable01">
<property name="Extends" value="MPL_LiveEdgeTable01"/>
<property name="Model" value="#@modfolder:Assets/NoguchiCoffeeTable01.unity3d?NoguchiCoffeeTable01"/>
<property name="CustomIcon" value="endTable"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_RopeBridge">
<property name="Extends" value="MPL_LiveEdgeTable01"/>
<property name="Model" value="#@modfolder:Assets/RopeBridge04.unity3d?RopeBridge04"/>
<property name="Material" value="Mmetal"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_Fireplace">
<property name="Extends" value="MPL_LiveEdgeTable01"/>
<property name="Model" value="#@modfolder:Assets/Fireplace.unity3d?Fireplace"/>
<property name="Material" value="Mmetal"/>
<property name="CustomIcon" value="cube"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_FireplacePipe">
<property name="Extends" value="MPL_LiveEdgeTable01"/>
<property name="Model" value="#@modfolder:Assets/FireplacePipe.unity3d?FireplacePipe"/>
<property name="Material" value="Mmetal"/>
<property name="CustomIcon" value="cube"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_EamesChair01">
<property name="Extends" value="MPL_LiveEdgeCoffeeTable01"/>
<property name="Model" value="#@modfolder:Assets/EamesChair03.unity3d?EamesChair03"/>
<property name="Material" value="Mfurniture"/>
<property name="CustomIcon" value="couchUglySingleWhite"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_EamesFootstool01">
<property name="Extends" value="MPL_EamesChair01"/>
<property name="Model" value="#@modfolder:Assets/EamesFootstool01.unity3d?EamesFootstool01"/>
<property name="CustomIcon" value="barStoolWhite"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_EamesChair02">
<property name="Extends" value="MPL_LiveEdgeCoffeeTable01"/>
<property name="Model" value="#@modfolder:Assets/EamesLoungeChair.unity3d?EamesChair03"/>
<property name="Material" value="Mfurniture"/>
<property name="CustomIcon" value="couchUglySingleWhite"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_EamesFootstool02">
<property name="Extends" value="MPL_LiveEdgeCoffeeTable01"/>
<property name="Model" value="#@modfolder:Assets/EamesLoungeChair.unity3d?EamesFootstool03"/>
<property name="Material" value="Mfurniture"/>
<property name="CustomIcon" value="couchUglySingleWhite"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_LC4">
<property name="Extends" value="MPL_LiveEdgeCoffeeTable01"/>
<property name="Model" value="#@modfolder:Assets/LC4_01.unity3d?LC4_01"/>
<property name="Material" value="Mfurniture"/>
<property name="CustomIcon" value="couchUglySingleWhite"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_TripodLamp">
<property name="Extends" value="MPL_LiveEdgeCoffeeTable01"/>
<property name="Model" value="#@modfolder:Assets/TripodLamp.unity3d?TripodLamp"/>
<property name="Material" value="Mfurniture"/>
<property name="CustomIcon" value="couchUglySingleWhite"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_recessedLight_TripodLamp">
<property name="Extends" value="recessedLight"/>
<property name="CustomIcon" value="recessedLight"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value=".25,0,0"/>
</block>
<block name="MPL_LiveEdgeDesk01">
<property name="Extends" value="MPL_LiveEdgeTable01"/>
<property name="Model" value="#@modfolder:Assets/LiveEdgeDesk01.unity3d?LiveEdgeDesk01"/>
<property name="CustomIcon" value="diningTable01"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="MultiBlockDim" value="1,1,3"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_LiveEdgeDesk01_offset">
<property name="Extends" value="MPL_LiveEdgeDesk01"/>
<property name="CustomIcon" value="diningTable01"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="-.5,0,0"/>
</block>
<block name="MPL_EamesKitchenChair02">
<property name="Extends" value="MPL_EamesChair02"/>
<property name="Model" value="#@modfolder:Assets/EamesKitchenChair02.unity3d?EamesKitchenChair02"/>
<property name="Material" value="Mfurniture"/>
<property name="CustomIcon" value="oldChair1"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_CoffeeTable04">
<property name="Extends" value="MPL_EamesChair02"/>
<property name="Model" value="#@modfolder:Assets/CoffeeTable04b.unity3d?CoffeeTable04b"/>
<property name="Material" value="Mfurniture"/>
<property name="CustomIcon" value="oldChair1"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_CoffeeTable05">
<property name="Extends" value="MPL_EamesChair02"/>
<property name="Model" value="#@modfolder:Assets/CoffeeTable05b.unity3d?CoffeeTable05b"/>
<property name="Material" value="Mfurniture"/>
<property name="CustomIcon" value="oldChair1"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_WombChairGreen">
<property name="Extends" value="MPL_EamesChair02"/>
<property name="Model" value="#@modfolder:Assets/WombChair03.unity3d?WombChair03"/>
<property name="Material" value="Mfurniture"/>
<property name="CustomIcon" value="oldChair1"/>
<property name="CustomIconTint" value="4b7e4b"/>
<property name="TintColor" value="4b7e4b"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_WombStoolGreen">
<property name="Extends" value="MPL_EamesChair02"/>
<property name="Model" value="#@modfolder:Assets/WombStool02.unity3d?WombStool02"/>
<property name="Material" value="Mfurniture"/>
<property name="CustomIcon" value="oldChair1"/>
<property name="CustomIconTint" value="4b7e4b"/>
<property name="TintColor" value="4b7e4b"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_WombChairOrange">
<property name="Extends" value="MPL_EamesChair02"/>
<property name="Model" value="#@modfolder:Assets/WombChair03.unity3d?WombChair03"/>
<property name="Material" value="Mfurniture"/>
<property name="CustomIcon" value="oldChair1"/>
<property name="CustomIconTint" value="d06a0d"/>
<property name="TintColor" value="d06a0d"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_WombStoolOrange">
<property name="Extends" value="MPL_EamesChair02"/>
<property name="Model" value="#@modfolder:Assets/WombStool02.unity3d?WombStool02"/>
<property name="Material" value="Mfurniture"/>
<property name="CustomIcon" value="oldChair1"/>
<property name="CustomIconTint" value="d06a0d"/>
<property name="TintColor" value="d06a0d"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_Jackalope">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeBillboard"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="Material" value="Mstone"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/Jackalope.unity3d?Jackalope"/>
<property name="StabilitySupport" value="true"/>
<property name="Collide" value=""/>
<property name="HandleFace" value="Bottom"/>
<property name="Stacknumber" value="500"/>
<property name="FilterTags" value="MC_outdoor,SC_terrain"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="-.3,.02,0"/>
</block>
<block name="MPL_DiningChair01">
<property name="Extends" value="MPL_EamesChair02"/>
<property name="Model" value="#@modfolder:Assets/DiningChair02.unity3d?DiningChair02"/>
<property name="Material" value="Mfurniture"/>
<property name="CustomIcon" value="oldChair1"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_DiningChairFallenFront">
<property name="Extends" value="MPL_DiningChair01"/>
<property name="Model" value="#@modfolder:Assets/DiningChairFallenFront.unity3d?DiningChairFallenFront"/>
<property name="CustomIcon" value="oldChair1"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_DiningChairFallenSide">
<property name="Extends" value="MPL_DiningChair01"/>
<property name="Model" value="#@modfolder:Assets/DiningChairFallenSide.unity3d?DiningChairFallenSide"/>
<property name="CustomIcon" value="oldChair1"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_PictureMom">
<property name="Extends" value="MPL_DiningChair01"/>
<property name="Model" value="#@modfolder:Assets/PictureSurvivorMom03.unity3d?PictureSurvivorMom03"/>
<property name="CustomIcon" value="pictureFrame_01a"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value=".2,0,-.2"/>
</block>
<block name="MPL_PatioTable">
<property name="Extends" value="MPL_DiningChair01"/>
<property name="Model" value="#@modfolder:Assets/PatioFurniture.unity3d?PatioTable01"/>
<property name="CustomIcon" value="diningTable01"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_TulipTable">
<property name="Extends" value="MPL_DiningChair01"/>
<property name="Model" value="#@modfolder:Assets/TulipTable.unity3d?TulipTable"/>
<property name="CustomIcon" value="diningTable01"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_PatioChair">
<property name="Extends" value="MPL_DiningChair01"/>
<property name="Model" value="#@modfolder:Assets/PatioFurniture.unity3d?PatioChair02"/>
<property name="CustomIcon" value="oldChair1"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,.5,0"/>
</block>
<block name="MPL_EamesDiningChairRed01">
<property name="Extends" value="MPL_DiningChair01"/>
<property name="Model" value="#@modfolder:Assets/EamesDiningChairRed01.unity3d?EamesDiningChairRed01"/>
<property name="CustomIcon" value="oldChair1"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_PorchSwing01">
<property name="Extends" value="MPL_DiningChair01"/>
<property name="Model" value="#@modfolder:Assets/PorchSwing03.unity3d?PorchSwing03"/>
<property name="CustomIcon" value="parkBenchA"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="TintColor" value="362d27"/>
</block>
<block name="MPL_SittingCorpse_OffsetChair">
<property name="Extends" value="goreBlockHumanCorpse3"/>
<property name="CustomIcon" value="goreBlockHumanCorpse3"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,.3"/>
</block>
<block name="MPL_PistolPropWall">
<property name="CreativeMode" value="Dev"/>
<!-- Weapon decor - flush with surface -->
<property name="CustomIcon" value="gunHandgunT1Pistol"/>
<property name="CustomIconTint" value="ff1a36"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="MstainlessSteel"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Other/Items/Weapons/Ranged/Pistol/PistolPrefab.prefab"/>
<property name="ModelOffset" value="-.47,.5,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<drop event="Harvest" name="resourceScrapIron" count="22" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
</block>
<block name="MPL_cntCharcoalGrillOpen">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntCharcoalGrillOpen"/>
<property name="CustomIcon" value="cntCharcoalGrillOpen"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,-1.02,0"/>
</block>
<block name="MPL_Mural_PietMondrain">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="Material" value="Mstone"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/Mural_PietMondarain_01.unity3d?Mural_PietMondarain_01"/>
<property name="StabilitySupport" value="true"/>
<property name="Collide" value=""/>
<property name="HandleFace" value="Bottom"/>
<property name="Stacknumber" value="500"/>
<property name="FilterTags" value="MC_outdoor,SC_terrain"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property name="ModelOffset" value="0,.01,0"/>
</block>
<block name="MPL_Mural_PietMondarain_Offset">
<property name="Extends" value="MPL_Mural_PietMondrain"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="978476"/>
<property name="TintColor" value="978476"/>
<property name="ModelOffset" value="0,.01,.5"/>
</block>
<block name="MPL_Mural_PietMondarain_02">
<property name="Extends" value="MPL_Mural_PietMondrain"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="Model" value="#@modfolder:Assets/Mural_PietMondarain_02.unity3d?Mural_PietMondarain_02"/>
<property name="ModelOffset" value="0,.01,.5"/>
</block>
<block name="MPL_Mural_PietMondarain_02_Offset">
<property name="Extends" value="MPL_Mural_PietMondrain"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="978476"/>
<property name="TintColor" value="978476"/>
<property name="Model" value="#@modfolder:Assets/Mural_PietMondarain_02.unity3d?Mural_PietMondarain_02"/>
<property name="ModelOffset" value=".5,.01,.3"/>
</block>
<block name="MPL_looseConcreteTrapCube_Drain">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="looseConcreteTrapCube"/>
<property name="CustomIcon" value="looseConcreteTrapCube"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="DowngradeBlock" value="MPL_securityGatePlate"/>
</block>
<block name="MPL_securityGatePlate">
<property name="CreativeMode" value="Dev"/>
<property name="Shape" value="New"/>
<property name="Model" value="security_gate_plate" />
<property name="CustomIcon" value="shapeSecurityGatePlate" />
<property name="CustomIconTint" value="32455E"/>
<property name="Collide" value="movement,melee,rocket" />
<property name="LightOpacity" value="0" />
<property name="WaterFlow" value="permitted" />
<property name="Material" value="Msteel"/>
<property name="Texture" value="443"/>
</block>
<block name="MPL_commercialBulletproofGlassDoor_Centered">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="commercialBulletproofGlassDoor"/>
<property name="CustomIcon" value="commercialBulletproofGlassDoor"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="ModelOffset" value="0,0,-.05"/>
</block>
<block name="MPL_SparklySmallFlame_HangingFP"> <!-- Large Shock Effect - very noisy! -->
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIconTint" value="ffe400"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mpaper"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:ParticleEffects/p_twitch_zombie_fire_left.prefab"/>
<property name="ModelOffset" value="0,.6,1"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="melee,rocket"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
</block>
<block name="MPL_SparklySmallFlame_FP">
<property name="Extends" value="MPL_SparklySmallFlame_HangingFP"/>
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="ModelOffset" value="-.5,.8,2"/>
</block>
<block name="MPL_SparklySmallFlame_FP_Single">
<property name="Extends" value="MPL_SparklySmallFlame_HangingFP"/>
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="ModelOffset" value="-1,.8,2"/>
</block>
<block name="MPL_modularFireWoodStackCOffset">
<property name="Extends" value="modularFireWoodStackC"/>
<property name="CustomIcon" value="modularFireWoodStackC"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="TintColor" value="574234"/>
<property name="ModelOffset" value=".5,1,2"/>
</block>
<block name="MPL_modularFireWoodStackCOffsetSingle">
<property name="Extends" value="modularFireWoodStackC"/>
<property name="CustomIcon" value="modularFireWoodStackC"/>
<property name="CustomIconTint" value="a4ffb7"/>
<property name="TintColor" value="574234"/>
<property name="ModelOffset" value="0,1,2"/>
</block>
<block name="MPL_MolotovThrown">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CustomIconTint" value="c617a7"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mglass"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Other/Items/Weapons/Ranged/Molotov/molotov_thrownPrefab.prefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="GndAlign" value="1"/>
<property name="ImposterDontBlock" value="true"/>
<property name="CanPickup" value="true" />
<property name="Collide" value=""/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
</block>
<block name="MPL_MolotovPrefab">
<property name="Extends" value="MPL_MolotovThrown"/>
<property name="Model" value="@:Other/Items/Weapons/Ranged/Molotov/molotov_dropPrefab.prefab"/>
</block>
<block name="MPL_WightSafeLargeLocked">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntGunSafe"/>
<property name="CustomIcon" value="cntGunSafeOpenWhite"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/WightSafes.unity3d?WightSafeLocked"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="DowngradeBlock" value="MPL_WightSafeLargeUnlocked"/>
</block>
<block name="MPL_WightSafeLargeUnlocked">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntGunSafeInsecure"/>
<property name="CustomIcon" value="cntGunSafeOpenWhite"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/WightSafes.unity3d?WightSafeUnlocked"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="DowngradeBlock" value="MPL_WightSafeLargeEmpty"/>
</block>
<block name="MPL_WightSafeLargeEmpty">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntGunSafeOpen"/>
<property name="CustomIcon" value="cntGunSafeOpenWhite"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/WightSafes.unity3d?WightSafeEmpty"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_WightSafeSmallLocked">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntDeskSafe"/>
<property name="CustomIcon" value="cntWallSafe"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/WightSafes.unity3d?WightSafeSmallLocked"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="TintColor" value="272b43"/>
<property name="DowngradeBlock" value="MPL_WightSafeSmallUnlocked"/>
</block>
<block name="MPL_WightSafeSmallUnlocked">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntDeskSafeInsecure"/>
<property name="CustomIcon" value="cntWallSafe"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/WightSafes.unity3d?WightSafeSmallUnlocked"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="TintColor" value="272b43"/>
<property name="DowngradeBlock" value="MPL_WightSafeSmallEmpty"/>
</block>
<block name="MPL_WightSafeSmallEmpty">
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mmetal"/>
<property name="CustomIcon" value="cntWallSafe"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/WightSafes.unity3d?WightSafeSmallEmpty"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="TintColor" value="272b43"/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceForgedIron" count="3,6" tag="salvageHarvest"/>
<drop event="Destroy" name="resourceSpring" count="1,2" tag="salvageHarvest"/>
<drop event="Destroy" name="resourceMechanicalParts" count="1,3" tag="salvageHarvest"/>
</block>
<block name="MPL_WightSafeSmallRandomHelper">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="cntDeskSafe"/>
<property name="CustomIcon" value="cntWallSafe"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/WightSafes.unity3d?WightSafeSmallLocked"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="TintColor" value="726858"/>
<property name="DowngradeBlock" value="MPL_WightSafeSmallUnlocked"/>
</block>
<block name="MPL_SittingCorpse_Sedan_2w">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="goreBlockHumanCorpse3"/>
<property name="CustomIcon" value="goreBlockHumanCorpse3"/>
<property name="CustomIconTint" value="00e6ff"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<block name="MPL_Forcefield">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CustomIconTint" value="c617a7"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mbedrock"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/Forcefields.unity3d?ForceField"/>
<property name="ModelOffset" value=".5,-.92,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value=""/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
</block>
<block name="MPL_SparklyBaseline"> <!-- Large Shock Effect - very noisy! -->
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CustomIconTint" value="c617a7"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mbridge_concrete"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:ParticleEffects/p_electric_shock.prefab"/>
<property name="ModelOffset" value="0,-0.6,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="melee,rocket"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
</block>
<block name="MPL_VomitBulbPropRaveCave"> <!-- Undulating and dripping acid ball -->
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:Other/Items/Weapons/Ranged/Vomit/vomitBulbPrefab.prefab"/>
<property name="ModelOffset" value="0,-.5,0"/>
</block>
<block name="MPL_SparklyBlue">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="#@modfolder:Assets/SparklyAssets.unity3d?SparklyBlue01"/>
<property name="ModelOffset" value="0,1.25,0"/>
</block>
<block name="MPL_SparklyBlue2">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="#@modfolder:Assets/SparklyAssets.unity3d?SparklyBlue01"/>
<property name="ModelOffset" value="0,1,0"/>
</block>
<block name="MPL_SparklyBlueCorner">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="#@modfolder:Assets/SparklyAssets.unity3d?SparklyBlue01"/>
<property name="ModelOffset" value=".5,0,.5"/>
</block>
<block name="MPL_Effect26">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="#@modfolder:Assets/SparklyAssets.unity3d?Effect26"/>
<property name="ModelOffset" value="0,-3.5,0"/>
</block>
<block name="MPL_Effect26b">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="#@modfolder:Assets/SparklyAssets.unity3d?Effect26b"/>
<property name="ModelOffset" value="0,-2.5,0"/>
</block>
<block name="MPL_Effect17">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="#@modfolder:Assets/SparklyAssets.unity3d?Effect17"/>
<property name="ModelOffset" value="0,-3.5,0"/>
</block>
<block name="MPL_Effect19">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="#@modfolder:Assets/SparklyAssets.unity3d?Effect19"/>
<property name="ModelOffset" value="0,-3.5,0"/>
</block>
<block name="MPL_Sparkly_burntZombieSmoke">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/burntZombieSmoke.prefab"/>
</block>
<block name="MPL_Sparkly_p_big_smoke">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_big_smoke.prefab"/>
</block>
<block name="MPL_Sparkly_p_burning_barrel">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_burning_barrel.prefab"/>
</block>
<block name="MPL_Sparkly_p_campfire">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_campfire.prefab"/>
</block>
<block name="MPL_Sparkly_p_campfire_Grill">
<property name="Extends" value="MPL_Sparkly_p_campfire"/>
<property name="ModelOffset" value="0,1.1,1"/>
</block>
<block name="MPL_Sparkly_p_candleWall_flame">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_candleWall_flame.prefab"/>
</block>
<block name="MPL_Sparkly_p_candle_flame">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_candle_flame.prefab"/>
</block>
<block name="MPL_Sparkly_p_chemistryStation">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_chemistryStation.prefab"/>
</block>
<block name="MPL_Sparkly_p_critical">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_critical.prefab"/>
</block>
<block name="MPL_Sparkly_">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/burntZombieSmoke.prefab"/>
</block>
<block name="MPL_Sparkly_p_electric_fence_sparks">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_electric_fence_sparks.prefab"/>
</block>
<block name="MPL_Sparkly_p_electric_shock">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_electric_shock.prefab"/>
</block>
<block name="MPL_Sparkly_p_fat_cop_explosion">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_fat_cop_explosion.prefab"/>
</block>
<block name="MPL_Sparkly_p_fire_small">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_fire_small.prefab"/>
</block>
<block name="MPL_Sparkly_p_forge">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_forge.prefab"/>
</block>
<block name="MPL_Sparkly_p_generator">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_generator.prefab"/>
</block>
<block name="MPL_Sparkly_p_hotembers">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_hotembers.prefab"/>
</block>
<block name="MPL_Sparkly_p_hotembersZombie">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_hotembersZombie.prefab"/>
</block>
<block name="MPL_Sparkly_p_onFire">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_onFire.prefab"/>
</block>
<block name="MPL_Sparkly_p_sandstorm">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_sandstorm.prefab"/>
</block>
<block name="MPL_Sparkly_p_signal_flarePrefab">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_signal_flarePrefab.prefab"/>
</block>
<block name="MPL_Sparkly_p_smoke">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_smoke.prefab"/>
</block>
<block name="MPL_Sparkly_p_smokestorm">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_smokestorm.prefab"/>
</block>
<block name="MPL_Sparkly_p_snowstorm1">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_snowstorm1.prefab"/>
</block>
<block name="MPL_Sparkly_p_tiresmoke">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_tiresmoke.prefab"/>
</block>
<block name="MPL_Sparkly_p_torch_wall">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_torch_wall.prefab"/>
</block>
<block name="MPL_Sparkly_Smoke_Unlit">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/Smoke_Unlit.prefab"/>
</block>
<block name="MPL_Sparkly_p_torch_wall_HeadSpikes">
<property name="Extends" value="MPL_SparklyBaseline"/>
<property name="Model" value="@:ParticleEffects/p_torch_wall.prefab"/>
<property name="ModelOffset" value="0,-.8,.04"/>
</block>
<block name="MPL_HardAir_DG2Torch"> <!-- Invisible block that downgrades to a ladder -->
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="TrapDoor"/>
<property name="TriggerDelay" value="0.25"/>
<property name="TriggerSound" value="trapCatwalkMetalTrigger"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="32455E"/>
<property name="Material" value="Mpaper"/>
<property name="Shape" value="BillboardPlant"/>
<property name="Mesh" value="grass"/>
<property name="Texture" value="1"/>
<property name="StabilitySupport" value="true"/>
<property name="ImposterExclude" value="true"/>
<property name="Collide" value="sight"/>
<drop event="Destroy" count="0"/>
<property name="FilterTags" value="MC_outdoor,SC_terrain"/>
<property name="DowngradeBlock" value="MPL_Sparkly_p_torch_wall_HeadSpikes"/>
<property name="ModelOffset" value="0,0,0"/>
</block>
<!-- Wall Ivy -->
<block name="MPL_Ivy_A">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeCube"/>
<property name="CustomIconTint" value="22cd79"/>
<property name="Class" value="Ladder"/>
<property name="Material" value="MleavesStable"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/IvyWall.unity3d?Ivy_A"/>
<property name="StabilitySupport" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="HandleFace" value="Bottom"/>
<property name="Stacknumber" value="500"/>
<property name="FilterTags" value="MC_outdoor,SC_terrain"/>
<property name="ModelOffset" value="0,.02,0"/>
</block>
<block name="MPL_Ivy_B">
<property name="Extends" value="MPL_Ivy_A"/>
<property name="Model" value="#@modfolder:Assets/IvyWall.unity3d?Ivy_B"/>
</block>
<block name="MPL_Ivy_C">
<property name="Extends" value="MPL_Ivy_A"/>
<property name="Model" value="#@modfolder:Assets/IvyWall.unity3d?Ivy_C"/>
</block>
<block name="MPL_Ivy_D">
<property name="Extends" value="MPL_Ivy_A"/>
<property name="Model" value="#@modfolder:Assets/IvyWall.unity3d?Ivy_D"/>
</block>
<block name="MPL_Ivy_E">
<property name="Extends" value="MPL_Ivy_A"/>
<property name="Model" value="#@modfolder:Assets/IvyWall.unity3d?Ivy_E"/>
</block>
<block name="MPL_Ivy_F">
<property name="Extends" value="MPL_Ivy_A"/>
<property name="Model" value="#@modfolder:Assets/IvyWall.unity3d?Ivy_F"/>
</block>
<block name="MPL_Ivy_G">
<property name="Extends" value="MPL_Ivy_A"/>
<property name="Model" value="#@modfolder:Assets/IvyWall.unity3d?Ivy_G"/>
</block>
<block name="MPL_Ivy_H">
<property name="Extends" value="MPL_Ivy_A"/>
<property name="Model" value="#@modfolder:Assets/IvyWall.unity3d?Ivy_H"/>
</block>
<block name="MPL_Ivy_I">
<property name="Extends" value="MPL_Ivy_A"/>
<property name="Model" value="#@modfolder:Assets/IvyWall.unity3d?Ivy_I"/>
</block>
<block name="MPL_Ivy_J">
<property name="Extends" value="MPL_Ivy_A"/>
<property name="Model" value="#@modfolder:Assets/IvyWall.unity3d?Ivy_J"/>
</block>
<block name="MPL_Ivy_BK">
<property name="Extends" value="MPL_Ivy_A"/>
<property name="Model" value="#@modfolder:Assets/IvyWall.unity3d?Ivy_K"/>
</block>
<block name="MPL_Ivy_L">
<property name="Extends" value="MPL_Ivy_A"/>
<property name="Model" value="#@modfolder:Assets/IvyWall.unity3d?Ivy_L"/>
</block>
<block name="MPL_Ivy_M">
<property name="Extends" value="MPL_Ivy_A"/>
<property name="Model" value="#@modfolder:Assets/IvyWall.unity3d?Ivy_M"/>
</block>
<block name="MPL_Ivy_N">
<property name="Extends" value="MPL_Ivy_A"/>
<property name="Model" value="#@modfolder:Assets/IvyWall.unity3d?Ivy_N"/>
</block>
<block name="MPL_Ivy_O">
<property name="Extends" value="MPL_Ivy_A"/>
<property name="Model" value="#@modfolder:Assets/IvyWall.unity3d?Ivy_O"/>
</block>
<block name="MPL_Ivy_P">
<property name="Extends" value="MPL_Ivy_A"/>
<property name="Model" value="#@modfolder:Assets/IvyWall.unity3d?Ivy_P"/>
</block>
<block name="MPL_Ivy_Helper">
<property name="Extends" value="MPL_Ivy_A"/>
<property name="Model" value="#@modfolder:Assets/IvyWall.unity3d?Ivy_A"/>
</block>
<!-- -->
<block name="MPL_StatueOfLiberty">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mbedrock"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/StatueOfLiberty.unity3d?StatueOfLiberty"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="Stacknumber" value="50"/>
<property name="CanPickup" value="False" />
<property name="ImposterDontBlock" value="true"/>
<property name="GndAlign" value="0"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
</block>
<block name="mpl_SheetWall">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mbedrock"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/SheetWall.unity3d?SheetWall"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="Stacknumber" value="500"/>
<property name="CanPickup" value="False" />
<property name="ImposterDontBlock" value="true"/>
<property name="GndAlign" value="0"/>
<property name="Collide" value="movement"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
</block>
<block name="mpl_SheetWallHelper">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="glassBulletproofPlate"/>
<property name="CustomIcon" value="glassBulletproofPlate"/>
<property name="CustomIconTint" value="a4ffb7"/>
</block>
<block name="MPL_ArleneHeadRad">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Morganic"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?ArleneRad"/>
<property name="ModelOffset" value="0,.15,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="Stacknumber" value="50"/>
<property name="CanPickup" value="False" />
<property name="ImposterDontBlock" value="true"/>
<property name="GndAlign" value="0"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<drop event="Harvest" name="foodRottingFlesh" count="1" tag="allHarvest"/>
<drop event="Harvest" name="foodRottingFlesh" count="1,2" tag="butcherHarvest"/>
<drop event="Harvest" name="resourcePotassiumNitratePowder" count="1,2" tag="butcherHarvest"/>
<drop event="Destroy" name="resourceBone" count="1,2" tag="butcherHarvest"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
</block>
<block name="MPL_BoeHeadRad">
<property name="Extends" value="MPL_ArleneHeadRad"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?BoeRad"/>
<property name="ModelOffset" value="0,.15,.05"/>
</block>
<block name="MPL_CocktailWaitressHeadRad">
<property name="Extends" value="MPL_ArleneHeadRad"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?CocktailWaitressRad"/>
<property name="ModelOffset" value="0,.1,0"/>
</block>
<block name="MPL_CopHeadRad">
<property name="Extends" value="MPL_ArleneHeadRad"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?CopRad"/>
</block>
<block name="MPL_JoeHeadRad">
<property name="Extends" value="MPL_ArleneHeadRad"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?JoeRad"/>
</block>
<block name="MPL_LabHeadRad">
<property name="Extends" value="MPL_ArleneHeadRad"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?LabRad"/>
<property name="ModelOffset" value="0,.2,0"/>
</block>
<block name="MPL_MechanicHeadRad">
<property name="Extends" value="MPL_ArleneHeadRad"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?MechanicRad"/>
</block>
<block name="MPL_MoeHeadRad">
<property name="Extends" value="MPL_ArleneHeadRad"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?MoeRad"/>
<property name="ModelOffset" value="0,.2,0"/>
</block>
<block name="MPL_NurseHeadRad">
<property name="Extends" value="MPL_ArleneHeadRad"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?NurseRad"/>
</block>
<block name="MPL_SpiderHeadRad">
<property name="Extends" value="MPL_ArleneHeadRad"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?SpiderRad"/>
<property name="ModelOffset" value="0,.2,0"/>
</block>
<block name="MPL_SteveHeadRad">
<property name="Extends" value="MPL_ArleneHeadRad"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?SteveRad"/>
</block>
<block name="MPL_ThugHeadRad">
<property name="Extends" value="MPL_ArleneHeadRad"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?ThugRad"/>
</block>
<block name="MPL_TomHeadRad">
<property name="Extends" value="MPL_ArleneHeadRad"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?TomRad"/>
</block>
<block name="MPL_WightHeadRad">
<property name="Extends" value="MPL_ArleneHeadRad"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?WightRad"/>
</block>
<block name="MPL_WorkerHeadRad">
<property name="Extends" value="MPL_ArleneHeadRad"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?WorkerRad"/>
</block>
<block name="MPL_YoHeadRad">
<property name="Extends" value="MPL_ArleneHeadRad"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?YoRad"/>
<property name="ModelOffset" value="0,.2,0"/>
</block>
<block name="MPL_HeadPikes01Rad">
<property name="Extends" value="MPL_ArleneHeadRad"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?HeadPikes01Rad"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_ArleneHeadNorm">
<property name="Extends" value="MPL_ArleneHeadRad"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?ArleneNorm"/>
<property name="ModelOffset" value="0,.2,0"/>
</block>
<block name="MPL_BoeHeadNorm">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?BoeNorm"/>
<property name="ModelOffset" value="0,.15,.05"/>
</block>
<block name="MPL_CocktailWaitressHeadNorm">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?CocktailWaitressNorm"/>
<property name="ModelOffset" value="0,.1,0"/>
</block>
<block name="MPL_CopHeadNorm">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?CopNorm"/>
</block>
<block name="MPL_JoeHeadNorm">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?JoeNorm"/>
</block>
<block name="MPL_LabHeadNorm">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?LabNorm"/>
<property name="ModelOffset" value="0,.2,0"/>
</block>
<block name="MPL_MechanicHeadNorm">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?MechanicNorm"/>
</block>
<block name="MPL_MoeHeadNorm">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?MoeNorm"/>
<property name="ModelOffset" value="0,.2,0"/>
</block>
<block name="MPL_NurseHeadNorm">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?NurseNorm"/>
</block>
<block name="MPL_SpiderHeadNorm">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?SpiderNorm"/>
<property name="ModelOffset" value="0,.2,0"/>
</block>
<block name="MPL_SteveHeadNorm">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?SteveNorm"/>
</block>
<block name="MPL_ThugHeadNorm">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?ThugNorm"/>
</block>
<block name="MPL_TomHeadNorm">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?TomNorm"/>
</block>
<block name="MPL_WightHeadNorm">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?WightNorm"/>
</block>
<block name="MPL_WorkerHeadNorm">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?WorkerNorm"/>
</block>
<block name="MPL_YoHeadNorm">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?YoNorm"/>
<property name="ModelOffset" value="0,.2,0"/>
</block>
<block name="MPL_HeadPikes01Norm">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?HeadPikes01Norm"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<!-- Heads GndAlign -->
<block name="MPL_ArleneHeadNormGndAlign">
<property name="Extends" value="MPL_ArleneHeadRad"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?ArleneNorm"/>
<property name="ModelOffset" value="0,.2,0"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_BoeHeadNormGndAlign">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?BoeNorm"/>
<property name="ModelOffset" value="0,.15,.05"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_CocktailWaitressHeadNormGndAlign">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?CocktailWaitressNorm"/>
<property name="ModelOffset" value="0,.1,0"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_CopHeadNormGndAlign">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?CopNorm"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_JoeHeadNormGndAlign">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?JoeNorm"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_LabHeadNormGndAlign">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?LabNorm"/>
<property name="GndAlign" value="1"/>
<property name="ModelOffset" value="0,.2,0"/>
</block>
<block name="MPL_MechanicHeadNormGndAlign">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?MechanicNorm"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_MoeHeadNormGndAlign">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?MoeNorm"/>
<property name="GndAlign" value="1"/>
<property name="ModelOffset" value="0,.2,0"/>
</block>
<block name="MPL_NurseHeadNormGndAlign">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?NurseNorm"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_SpiderHeadNormGndAlign">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?SpiderNorm"/>
<property name="ModelOffset" value="0,.2,0"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_SteveHeadNormGndAlign">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?SteveNorm"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_ThugHeadNormGndAlign">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?ThugNorm"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_TomHeadNormGndAlign">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?TomNorm"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_WightHeadNormGndAlign">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?WightNorm"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_WorkerHeadNormGndAlign">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?WorkerNorm"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_YoHeadNormGndAlign">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/ZombieHeads.unity3d?YoNorm"/>
<property name="ModelOffset" value="0,.2,0"/>
<property name="GndAlign" value="1"/>
</block>
<block name="MPL_RandomHeadNormGndAlign">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="GndAlign" value="1"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="AllowAllRotations" value="true"/>
<property name="PlaceAsRandomRotation" value="true"/>
</block>
<!-- Heads GndAlign -->
<block name="MPL_Gib01">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib01"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib02">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib02"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib03">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib03"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib04">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib04"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib05">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib05"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib06">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib06"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib07">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib07"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib08">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib08"/>
<property name="ModelOffset" value="0,0,0"/>
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<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib95">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib95"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib96">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib96"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_Gib97">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/GibLimbs.unity3d?Gib97"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name=" ">
<property name="Extends" value="MPL_ArleneHeadNorm"/>
<property name="Model" value="#@modfolder:Assets/LongArm.unity3d?LongArm"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="GndAlign" value="0"/>
</block>
<block name="MPL_SparklySmallFlameHeadSpike"> <!-- Small flame to use with the spiked head block -->
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CustomIconTint" value="ffe400"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mpaper"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:ParticleEffects/p_torch_wall.prefab"/>
<property name="ModelOffset" value=".05,-.65,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="melee,rocket"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
</block>
<block name="MPL_StoneSpearPropCenter"> <!-- Weapon decor - -->
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="shapeFontExclamation"/>
<property name="CustomIconTint" value="ff1a36"/>
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="Mstone"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Other/Items/Weapons/Melee/Spear/spear_stone_Prefab.prefab"/>
<property name="ModelOffset" value="0,.2,0"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="Stacknumber" value="50"/>
<property name="CanPickup" value="true" param1="MPL_StoneSpearPropCenter"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<drop event="Harvest" name="resourceRockSmall" count="3" tag="oreWoodHarvest"/>
<drop event="Destroy" name="resourceRockSmall" count="3" tag="oreWoodHarvest"/>
<property name="FilterTags" value="MC_outdoor,SC_decor"/>
<property name="TintColor" value="590507"/>
</block>
<block name="MPL_HeadPikeTorchTripod">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="wallTorchLight"/>
<property name="CanPickup" value="true" param1="MPL_HeadPikeTorchTripod"/>
<property name="ModelOffset" value="0,.2,.5"/>
</block>
<block name="MPL_HeadPikeTorchSingle">
<property name="CreativeMode" value="Dev"/>
<property name="Extends" value="wallTorchLight"/>
<property name="CanPickup" value="true" param1="MPL_HeadPikeTorchSingle"/>
<property name="ModelOffset" value="0,-.2,1.45"/>
</block>
</append>
<!-- Adds random rotation to plants, rubish, trash, etc. when placed. -->
<!--
These are not needed for the players - it just makes it easier to randomize
the decoration process for prefabbers. However, it does add random rotation to
that are planted by players, so it is a nice bonus.
-->
<append xpath="/blocks/block[@name='plantedYucca3Harvest']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='plantedYucca1']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='plantedYucca2']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='plantedYucca3HarvestRandomHelper']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='plantedYucca3HarvestPlayer']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='plantedPumpkin3Harvest']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='plantedCotton3Harvest']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='plantedCoffee3Harvest']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='plantedBlueberry3Harvest']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='plantedSnowberry3Harvest']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='plantedPotato3Harvest']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='plantedChrysanthemum3Harvest']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='plantedGoldenrod3Harvest']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='plantedCorn3Harvest']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='plantedGraceCorn3Harvest']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='treeSmallRandomHelper']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='treeSmallThinRandomHelper']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='treeMediumRandomHelper']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='treeLargeRandomHelper']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='garbage_decor1']">
<property name="GndAlign" value="1"/>
<property name="PlaceAsRandomRotation" value="true"/>
<property name="HandleFace" value="Bottom"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='garbage_decor2']">
<property name="GndAlign" value="1"/>
<property name="PlaceAsRandomRotation" value="true"/>
<property name="HandleFace" value="Bottom"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='garbage_decor3']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='cntTrashPile01']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='cntTrashPile02']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='cntTrashPile03']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='cntTrashPile04']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='cntTrashPile05']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='cntTrashPile06']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='cntTrashPile07']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='cntTrashPile08']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='cntTrashPile09']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='treeAzalea']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='forestFlower']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='plantedHop3Harvest']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='cobweb']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='scrapMetalPile']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
</append>
<append xpath="/blocks/block[@name='hangingMoss']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='plantedAloe3Harvest']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='cinderBlocks01']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='cinderBlocks02']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='cinderBlocks03']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='driftwood']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='driftwood2']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='decoCowSkull']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='treePlant02']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='treeStumpPOI']">
<property name="PlaceAsRandomRotation" value="true"/>
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="true" rotatemax="7"/>
</append>
<append xpath="/blocks/block[@name='chairWood01']">
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
<property name="AllowedRotations" value="All"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="Path" value="solid"/>
<property name="GndAlign" value="1"/>
</append>
<append xpath="/blocks/block[@name='diningTable01']">
<property name="AllowAllRotations" value="true"/>
<property name="OnlySimpleRotations" value="false"/>
</append>
<append xpath="/blocks/block[@name='trophy']">
<property name="CanPickup" value="true" param1="trophy"/>
</append>
<append xpath="/blocks/block[@name='trophyOffset']">
<property name="CanPickup" value="true" param1="trophyOffset"/>
</append>
</blocks>

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Config/buffs.xml Normal file
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<buffs>
<append xpath="/buffs">
<!-- Added-->
<buff name="MPL_SlowDown" icon="ui_game_symbol_agility" icon_color="132,0,155">
<display_value_key value="Slowpoke"/> <display_value value="xxx"/>
<stack_type value="ignore"/><duration value="1"/>
<effect_group>
<passive_effect name="WalkSpeed" operation="base_set" value=".1"/>
<passive_effect name="RunSpeed" operation="base_set" value=".2"/>
<passive_effect name="VehicleVelocityMaxPer" operation="base_set" value="0.25"/>
</effect_group>
</buff>
<buff name="MPL_BuffEntitySpawnHeal" icon="ui_game_symbol_add" hidden="true">
<duration value="1"/>
<effect_group>
<triggered_effect trigger="onSelfBuffUpdate" action="RemoveAllNegativeBuffs"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$armHurtCounter" operation="set" value="0"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$legHurtCounter" operation="set" value="0"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="healAbrasionMult" operation="set" value="0"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="medicalRegHealthAmount" operation="set" value="0"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="foodHealthAmount" operation="set" value="0"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$abrasionHealthMaxBlockage" operation="set" value="0"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$abrasionCounter" operation="set" value="0"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffDrugPainkillersDuration" operation="set" value="0"/> <triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="1" fade="4" effect_name="Drunk"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$infectionMaxDuration" operation="set" value="25200"/> <!-- in seconds -->
<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$dysenteryMaxDuration" operation="set" value="3600"/> <!-- in seconds -->
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="4" effect_name="Drunk"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="ParticleEffects/p_drone_heal_player" local_offset="0,0.75,0"/>
<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="ParticleEffects/p_drone_heal_player"/>
<triggered_effect trigger="onSelfBuffFinish" action="ModifyStats" stat="Health" operation="add" value="30000"/>
</effect_group>
</buff>
<!-- Visual Effects only - no damage buffs -->
<buff name="MPL_DrunkAir" icon="ui_game_symbol_agility" icon_color="132,0,155">
<display_value_key value="Dark"/> <display_value value="xxx"/>
<stack_type value="ignore"/><duration value="2"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Drunk" intensity=".6" fade=".5"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Drunk" intensity="0" fade=".5"/>
</effect_group>
</buff>
<buff name="MPL_VibrantAir" icon="ui_game_symbol_agility" icon_color="132,0,155">
<display_value_key value="Dark"/> <display_value value="xxx"/>
<stack_type value="ignore"/><duration value="5"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Vibrant" intensity="1" fade="3"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Vibrant" intensity="0" fade="3"/>
</effect_group>
</buff>
<buff name="MPL_DarkAir" icon="ui_game_symbol_agility" icon_color="132,0,155">
<display_value_key value="Dark"/> <display_value value="xxx"/>
<stack_type value="ignore"/><duration value="2"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Dark" intensity="1" fade=".5"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Dark" intensity="0" fade=".5"/>
</effect_group>
</buff>
<buff name="MPL_BlurAir" icon="ui_game_symbol_agility" icon_color="132,0,155">
<display_value_key value="Blurry"/> <display_value value="xxx"/>
<stack_type value="ignore"/><duration value="2"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Blur" intensity="1" fade="0.5"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Blur" intensity="0" fade="1"/>
</effect_group>
</buff>
<buff name="MPL_HotAir" icon="ui_game_symbol_agility" icon_color="132,0,155">
<display_value_key value="Hot"/> <display_value value="xxx"/>
<stack_type value="ignore"/><duration value="2"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="1" fade="3" effect_name="Hot"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="3" effect_name="Hot"/>
</effect_group>
</buff>
<buff name="MPL_HotAir2" icon="ui_game_symbol_agility" icon_color="132,0,155">
<display_value_key value="Hot"/> <display_value value="xxx"/>
<stack_type value="ignore"/><duration value="2"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="1" fade="3" effect_name="Hot2"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="3" effect_name="Hot2"/>
</effect_group>
</buff>
<buff name="MPL_ColdAir" icon="ui_game_symbol_agility" icon_color="132,0,155">
<display_value_key value="Chilly"/> <display_value value="xxx"/>
<stack_type value="ignore"/><duration value="2"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="1" fade="3" effect_name="Cold"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="3" effect_name="Cold"/>
</effect_group>
</buff>
<buff name="MPL_ColdAir2" icon="ui_game_symbol_agility" icon_color="132,0,155">
<display_value_key value="Chilly"/> <display_value value="xxx"/>
<stack_type value="ignore"/><duration value="2"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="1" fade="3" effect_name="Cold2"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="3" effect_name="Cold2"/>
</effect_group>
</buff>
<buff name="MPL_DistortedAir" name_key="MPL_DistortedAir" description_key="MPL_DistortedAirDesc" icon="ui_game_symbol_twitch_vision_effects" icon_color="255,175,175">
<stack_type value="replace"/>
<duration value="2"/>
<display_value value="duration"/>
<effect_group>
<!-- Blinks the display -->
<passive_effect name="BuffBlink" operation="base_set" value="2" duration="0,3" tags="twitch_buffDistort"/>
<triggered_effect trigger="onSelfEnteredGame" action="RemoveBuff" buff="twitch_buffDistort"/>
<triggered_effect trigger="onSelfBuffFinish" action="PlaySound" sound="twitch_bad_buff_ended" play_in_head="true" />
</effect_group>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="1" fade="1" effect_name="Distortion"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="1" effect_name="Distortion"/>
</effect_group>
</buff>
<buff name="MPL_DistortedAirMild" icon="ui_game_symbol_agility" icon_color="132,0,155">
<display_value_key value="Wavey"/> <display_value value="xxx"/>
<stack_type value="ignore"/><duration value="2"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity=".2" fade="1" effect_name="Distortion"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="1" effect_name="Distortion"/>
</effect_group>
</buff>
<buff name="MPL_GreyAir" icon="ui_game_symbol_agility" icon_color="132,0,155">
<display_value_key value="Greyish"/> <display_value value="xxx"/>
<stack_type value="ignore"/><duration value="2"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="1" fade="1" effect_name="Greyscale"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="1" effect_name="Greyscale"/>
</effect_group>
</buff>
<buff name="MPL_RadiationAir">
<display_value_key value="Radiation"/> <display_value value="xxx"/>
<stack_type value="ignore"/><duration value="2"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Radiation" intensity="1" fade="2"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="2"/>
</effect_group>
</buff>
<!--
<buff name="MPL_RadiationAir" icon="ui_game_symbol_agility" icon_color="132,0,155">
<display_value_key value="Radiation"/> <display_value value="xxx"/>
<stack_type value="ignore"/><duration value="2"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Radiation" intensity="1" fade="2"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="2"/>
</effect_group>
</buff>
-->
<buff name="MPL_InfectedAir" icon="ui_game_symbol_agility" icon_color="132,0,155">
<display_value_key value="Infected"/> <display_value value="xxx"/>
<stack_type value="ignore"/><duration value=".5"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity=".2" fade=".2" effect_name="Infected"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade=".2" effect_name="Infected"/>
</effect_group>
</buff>
<buff name="buffShockedLight" description_key="buffShockedDesc" tooltip_key="buffShockedTooltip" icon="ui_game_symbol_electric_power" name_key="buffShockedName" icon_color="255,0,0">
<damage_type value="electrical"/>
<stack_type value="duration"/>
<duration value="2"/>
<update_rate value="1"/>
<display_value value="$buffShockedDisplay"/>
<display_value_format value="time"/>
<effect_group>
<!-- Blinks the display -->
<passive_effect name="BuffBlink" operation="base_set" value="2" duration="0,3" tags="buffShocked"/>
<triggered_effect trigger="onSelfBuffStart" action="GetBuffDuration" reference="$shockDurationMax"/>
<triggered_effect trigger="onSelfBuffStart" action="GetBuffDuration" reference="$buffShockedDisplay"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffShockedDisplay" operation="set" value="4">
<requirement name="CVarCompare" cvar="$buffShockedDisplay" operation="LTE" value="0"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffStack" action="GetBuffDuration" reference="$buffShockedDisplay"/>
<passive_effect name="HealthChangeOT" operation="base_add" value="-1"/>
<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffShockedDisplay" operation="add" value="-1"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$buffShockedDisplay" operation="set" value="0"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_electric_shock" parent_transform="Spine1" local_offset="0,-.2,0"/>
<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_electric_shock" parent_transform="Spine1" local_offset="0,-.2,0"/>
<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_electric_shock"/>
<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_electric_shock"/>
<triggered_effect trigger="onSelfBuffFinish" action="RemoveParticleEffectFromEntity" particle="p_electric_shock"/>
<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_electric_shock"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="ETrapHit" operation="set" value="0"/>
<triggered_effect trigger="onSelfLeaveGame" action="RemoveParticleEffectFromEntity" particle="p_electric_shock"/>
<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="electric_fence_impact"/>
<triggered_effect trigger="onSelfBuffRemove" action="FadeOutSound" sound="electric_fence_impact"/>
<triggered_effect trigger="onSelfLeaveGame" action="StopSound" sound="electric_fence_impact"/>
</effect_group>
<effect_group>
<requirement name="CVarCompare" cvar="$shockDurationMax" operation="GTE" value="4"/>
<passive_effect name="RunSpeed" operation="perc_subtract" value=".9,.05" duration="0,4"/>
<passive_effect name="WalkSpeed" operation="perc_subtract" value=".9,.05" duration="0,4"/>
<passive_effect name="CrouchSpeed" operation="perc_subtract" value=".9,.05" duration="0,4"/>
<passive_effect name="JumpStrength" operation="perc_subtract" value=".9,.05" duration="0,4"/>
</effect_group>
<effect_group>
<requirement name="CVarCompare" cvar="$shockDurationMax" operation="GTE" value="5"/>
<passive_effect name="RunSpeed" operation="perc_subtract" value=".9,.05" duration="0,5"/>
<passive_effect name="WalkSpeed" operation="perc_subtract" value=".9,.05" duration="0,5"/>
<passive_effect name="CrouchSpeed" operation="perc_subtract" value=".9,.05" duration="0,5"/>
<passive_effect name="JumpStrength" operation="perc_subtract" value=".9,.05" duration="0,5"/>
</effect_group>
<effect_group>
<requirement name="CVarCompare" cvar="$shockDurationMax" operation="GTE" value="6"/>
<passive_effect name="RunSpeed" operation="perc_subtract" value=".9,.05" duration="0,6"/>
<passive_effect name="WalkSpeed" operation="perc_subtract" value=".9,.05" duration="0,6"/>
<passive_effect name="CrouchSpeed" operation="perc_subtract" value=".9,.05" duration="0,6"/>
<passive_effect name="JumpStrength" operation="perc_subtract" value=".9,.05" duration="0,6"/>
</effect_group>
<effect_group>
<requirement name="CVarCompare" cvar="$shockDurationMax" operation="GTE" value="7"/>
<passive_effect name="RunSpeed" operation="perc_subtract" value=".9,.05" duration="0,7"/>
<passive_effect name="WalkSpeed" operation="perc_subtract" value=".9,.05" duration="0,7"/>
<passive_effect name="CrouchSpeed" operation="perc_subtract" value=".9,.05" duration="0,7"/>
<passive_effect name="JumpStrength" operation="perc_subtract" value=".9,.05" duration="0,7"/>
</effect_group>
<effect_group>
<requirement name="CVarCompare" cvar="$shockDurationMax" operation="GTE" value="8"/>
<passive_effect name="RunSpeed" operation="perc_subtract" value=".9,.05" duration="0,8"/>
<passive_effect name="WalkSpeed" operation="perc_subtract" value=".9,.05" duration="0,8"/>
<passive_effect name="CrouchSpeed" operation="perc_subtract" value=".9,.05" duration="0,8"/>
<passive_effect name="JumpStrength" operation="perc_subtract" value=".9,.05" duration="0,8"/>
</effect_group>
<effect_group>
<requirement name="CVarCompare" cvar="$shockDurationMax" operation="GTE" value="9"/>
<passive_effect name="RunSpeed" operation="perc_subtract" value=".9,.05" duration="0,9"/>
<passive_effect name="WalkSpeed" operation="perc_subtract" value=".9,.05" duration="0,9"/>
<passive_effect name="CrouchSpeed" operation="perc_subtract" value=".9,.05" duration="0,9"/>
<passive_effect name="JumpStrength" operation="perc_subtract" value=".9,.05" duration="0,9"/>
</effect_group>
</buff>
</append>
</buffs>

45
Config/loot.xml Normal file
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<loot>
<append xpath="//lootcontainers">
<lootcontainer name="MPL_lootEmptyShelves" count="1" size="6,2" sound_open="UseActions/open_drawer" sound_close="UseActions/close_chest" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
<item name="resourcePaper" prob="1" count="1,10"/>
<item name="resourcePaper" prob="0.4" count="10,20"/>
<item name="resourceLeather" prob="0.08" count="1"/>
<item name="resourceScrapBrass" prob="0.06" count="1"/>
<item name="resourceScrapBrass" prob="0.06" count="1"/>
<item name="resourceScrapBrass" prob="0.06" count="1,2"/>
<item name="resourceBrokenGlass" prob="0.02" count="1,2"/>
<item name="resourceGlue" prob="0.02" count="1"/>
<item name="resourceFeather" prob="0.02" count="1"/>
<item name="resourceBone" prob="0.02" count="1,2"/>
<item name="candle" prob="0.02" count="1,2"/>
<item name="resourceLockPick" prob="0.01" count="1,4"/>
<item group="dyes" prob="0.01" count="1"/>
</lootcontainer>
<lootcontainer name="MPL_lootEmptyShelvesDoor" count="1" size="6,2" sound_open="UseActions/open_drawer" sound_close="UseActions/close_chest" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
<item name="resourcePaper" prob="1" count="1,10"/>
<item name="resourcePaper" prob="0.4" count="10,20"/>
<item name="resourceLeather" prob="0.08" count="1"/>
<item name="resourceScrapBrass" prob="0.06" count="1"/>
<item name="resourceScrapBrass" prob="0.06" count="1"/>
<item name="resourceScrapBrass" prob="0.06" count="1,2"/>
<item name="resourceBrokenGlass" prob="0.02" count="1,2"/>
<item name="resourceGlue" prob="0.02" count="1"/>
<item name="resourceFeather" prob="0.02" count="1"/>
<item name="resourceBone" prob="0.02" count="1,2"/>
<item name="candle" prob="0.02" count="1,2"/>
<item name="resourceLockPick" prob="0.01" count="1,4"/>
<item group="dyes" prob="0.01" count="1"/>
</lootcontainer>
</append>
</loot>

41
Config/rwgmixer.xml Normal file
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<rwgmixer>
<!--
<append xpath="/rwgmixer">
<streettile name="rwg_tile_rural_corner_mpl_01">
<property name="maxtiles" value="10"/>
<property name="mintiles" value="8"/>
<property name="maxdensity" value="120"/>
</streettile>
</append>
-->
<append xpath="/rwgmixer">
<prefab_spawn_adjust partial_name="trader_rekt_by_MPLogue" biomeTags="forest" min_count="1" max_count="1"/>
<prefab_spawn_adjust partial_name="trader_Temple_byMPLogue" biomeTags="snow" min_count="1" max_count="1"/>
<prefab_spawn_adjust partial_name="Svalbard_Seed_Vault_by_MPLogue" biomeTags="snow" min_count="1" max_count="1"/>
<prefab_spawn_adjust partial_name="trader_Wight_Multi_Trader_by_MPLogue" biomeTags="wasteland" bias="10" min_count="1" max_count="1"/>
<prefab_spawn_adjust partial_name="Petra_Indiana_Jones_by_MPLogue" biomeTags="desert" min_count="1" max_count="1"/>
<prefab_spawn_adjust partial_name="Rubble_wall_01_by_MPLogue" biomeTags="wasteland,burntforest" min_count="1" max_count="2"/>
<prefab_spawn_adjust partial_name="Skywalker_Homestead_by_MPLogue" biomeTags="desert" min_count="1" max_count="2"/>
<prefab_spawn_adjust partial_name="SnekCave_by_MPLogue" biomeTags="wasteland,burntforest" min_count="1" max_count="2"/>
<prefab_spawn_adjust partial_name="Swamp_Market_by_MPLogue" biomeTags="wasteland" min_count="1" max_count="2"/>
<prefab_spawn_adjust partial_name="trader_jen_by_MPLogue" biomeTags="burntforest" min_count="1" max_count="1"/>
<prefab_spawn_adjust partial_name="trader_joel_by_MPLogue" biomeTags="wasteland" min_count="1" max_count="1"/>
<prefab_spawn_adjust partial_name="trader_hugh_by_MPLogue" biomeTags="snow" min_count="1" max_count="1"/>
<prefab_spawn_adjust partial_name="trader_bob_by_MPLogue" biomeTags="desert" min_count="1" max_count="1"/>
<prefab_spawn_adjust partial_name="Rose_Abby_byMPLogue" biomeTags="forest,snow" min_count="1" max_count="2"/>
<prefab_spawn_adjust partial_name="BridgeHouse_by_MPLogue" biomeTags="forest,snow,desert" bias="20" min_count="3" max_count="5"/>
<prefab_spawn_adjust partial_name="Quarry_House_01_by_MPLogue" biomeTags="forest,snow,desert" bias="20" min_count="3" max_count="5"/>
<prefab_spawn_adjust partial_name="Cat_Statue_by_MPLogue" biomeTags="wasteland,burntforest" min_count="2" max_count="3"/>
</append>
<append xpath="/rwgmixer/township[@name='city']/property[@name='biomes']/@value">,forest,desert</append>
<append xpath="/rwgmixer/township[@name='citybig']/property[@name='biomes']/@value">,forest,snow</append>
</rwgmixer>

931
Config/shapes.xml Normal file
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<configs>
<append xpath="/shapes">
<shape name="MPL_pillar50Plate_offset">
<property name="Model" value="pillar50_plate" />
<property name="CustomIcon" value="shapepillar50Plate" />
<property name="ShapeCategories" value="Round" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="UseGlobalUV" value="Local" />
<property name="ImposterDontBlock" value="true" />
<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" />
<property name="WaterFlow" value="permitted" />
<property name="ModelOffset" value="1,-.05,1" />
</shape>
<shape name="MPL_bowlingBall_Corner">
<property name="Model" value="bowling_ball" />
<property name="CustomIcon" value="shapeBowlingBall" />
<property name="ShapeCategories" value="Deco" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="UseGlobalUV" value="Local" />
<property name="ShapeAltTexture" value="T,B,55,W,S,E" />
<property name="WaterFlow" value="permitted" />
<property name="ModelOffset" value=".6,-.05,.6" />
</shape>
<shape name="pillar50SideCent">
<!-- <property name="Path" value="solid" /> -->
<property name="Model" value="Pole0.5m" />
<property name="CustomIcon" value="shapePole0.5m" />
<property name="ShapeCategories" value="Basic,Round" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="UseGlobalUV" value="Local" />
<property name="ImposterDontBlock" value="true" />
<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" />
<property name="WaterFlow" value="permitted" />
<property name="ModelOffset" value=".8,0,1" />
</shape>
<shape name="pillar50SquareTopSideCent">
<property name="Model" value="deco_pole_round_quarter_centered" />
<property name="CustomIcon" value="shapeDecoPoleRoundQuarterCentered" />
<property name="ShapeCategories" value="Round" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" />
<property name="ImposterDontBlock" value="true" />
<property name="UseGlobalUV" value="Local" />
<property name="WaterFlow" value="permitted" />
<property name="ModelOffset" value=".8,0,1" />
</shape>
<!-- *** Offset Sentered BulletProof Windows (no downgrade) -->
<shape name="MPL_windowStoreOneSidedBulletproofFull_OffCent" tag="Bulletproof">
<property name="ShapeMenu" value="false" />
<property name="Model" value="window_store_one_sided_full" />
<property name="CustomIcon" value="shapeWindowStoreOneSidedBulletproofFull" />
<property name="ShapeCategories" value="Windows" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="ImposterExclude" value="true" />
<property name="ImposterDontBlock" value="true" />
<property name="UseGlobalUV" value=",DDLDDDL" />
<property name="ShapeAltTexture" value="T,B,55,W,S,E,333" />
<drop event="Destroy" count="0" />
<property name="WaterClipPlane" value="0, 0, 1, -0.5" />
<property name="ModelOffset" value="1,0,1.525" />
</shape>
<shape name="MPL_windowStoreTwoSidedBulletproofFull_OffCent" tag="Bulletproof">
<property name="ShapeMenu" value="false" />
<property name="Model" value="window_store_two_sided_full" />
<property name="CustomIcon" value="shapeWindowStoreTwoSidedBulletproofFull" />
<property name="ShapeCategories" value="Windows" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="ImposterExclude" value="true" />
<property name="ImposterDontBlock" value="true" />
<property name="UseGlobalUV" value=",DDLDDDL" />
<property name="ShapeAltTexture" value="T,B,55,W,S,E,333" />
<drop event="Destroy" count="0" />
<property name="WaterClipPlane" value="0, 0, 1, -0.5" />
<property name="ModelOffset" value="1,0,1.525" />
</shape>
<shape name="MPL_windowStoreThreeSidedBulletproofFull_OffCent" tag="Bulletproof">
<property name="ShapeMenu" value="false" />
<property name="Model" value="window_store_three_sided_full" />
<property name="CustomIcon" value="shapeWindowStoreThreeSidedBulletproofFull" />
<property name="ShapeCategories" value="Windows" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="ImposterExclude" value="true" />
<property name="ImposterDontBlock" value="true" />
<property name="UseGlobalUV" value=",DDLDDDL" />
<property name="ShapeAltTexture" value="T,B,55,W,S,E,333" />
<drop event="Destroy" count="0" />
<property name="WaterClipPlane" value="0, 0, 1, -0.5" />
<property name="ModelOffset" value="1,0,1.525" />
</shape>
<shape name="MPL_windowStoreFourSidedBulletproofFull_OffCent" tag="Bulletproof">
<property name="ShapeMenu" value="false" />
<property name="Model" value="window_store_four_sided_full" />
<property name="CustomIcon" value="shapeWindowStoreFourSidedBulletproofFull" />
<property name="ShapeCategories" value="Windows" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="ImposterExclude" value="true" />
<property name="ImposterDontBlock" value="true" />
<property name="UseGlobalUV" value=",DDLDDDL" />
<property name="ShapeAltTexture" value="T,B,55,W,S,E,333" />
<drop event="Destroy" count="0" />
<property name="WaterClipPlane" value="0, 0, 1, -0.5" />
<property name="ModelOffset" value="1,0,1.525" />
</shape>
<shape name="MPL_windowStoreCornerBulletproofFull_OffCent" tag="Bulletproof">
<property name="ShapeMenu" value="false" />
<property name="Model" value="window_store_corner_full" />
<property name="CustomIcon" value="shapeWindowStoreCornerBulletproofFull" />
<property name="ShapeCategories" value="Windows" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="ImposterExclude" value="true" />
<property name="ImposterDontBlock" value="true" />
<property name="UseGlobalUV" value=",DDLDDDL" />
<property name="ShapeAltTexture" value="T,B,55,W,S,E,333" />
<drop event="Destroy" count="0" />
<property name="WaterClipPlane" value="0, 0, 1, -0.5" />
<property name="ModelOffset" value="1,0,1.525" />
</shape>
<shape name="MPL_windowStorePaneBulletproofFull_OffCent" tag="Bulletproof">
<property name="ShapeMenu" value="false" />
<property name="Model" value="window_store_pane_full" />
<property name="CustomIcon" value="shapeWindowStorePaneBulletproofFull" />
<property name="ShapeCategories" value="Windows" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="ImposterExclude" value="true" />
<property name="ImposterDontBlock" value="true" />
<property name="UseGlobalUV" value=",DDLDDDL" />
<property name="ShapeAltTexture" value="T,B,55,W,S,E,333" />
<drop event="Destroy" count="0" />
<property name="WaterClipPlane" value="0, 0, 1, -0.5" />
<property name="ModelOffset" value="1,0,1.525" />
</shape>
<!-- *** Centered BulletProof Windows (no downgrade) -->
<shape name="MPL_windowStoreOneSidedBulletproofFull_Cent" tag="Bulletproof">
<property name="ShapeMenu" value="false" />
<property name="Model" value="window_store_one_sided_full" />
<property name="CustomIcon" value="shapeWindowStoreOneSidedBulletproofFull" />
<property name="ShapeCategories" value="Windows" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="ImposterExclude" value="true" />
<property name="ImposterDontBlock" value="true" />
<property name="UseGlobalUV" value=",DDLDDDL" />
<property name="ShapeAltTexture" value="T,B,55,W,S,E,333" />
<drop event="Destroy" count="0" />
<property name="WaterClipPlane" value="0, 0, 1, -0.5" />
<property name="ModelOffset" value="1,0,.525" />
</shape>
<shape name="MPL_windowStoreTwoSidedBulletproofFull_Cent" tag="Bulletproof">
<property name="ShapeMenu" value="false" />
<property name="Model" value="window_store_two_sided_full" />
<property name="CustomIcon" value="shapeWindowStoreTwoSidedBulletproofFull" />
<property name="ShapeCategories" value="Windows" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="ImposterExclude" value="true" />
<property name="ImposterDontBlock" value="true" />
<property name="UseGlobalUV" value=",DDLDDDL" />
<property name="ShapeAltTexture" value="T,B,55,W,S,E,333" />
<drop event="Destroy" count="0" />
<property name="WaterClipPlane" value="0, 0, 1, -0.5" />
<property name="ModelOffset" value="1,0,.525" />
</shape>
<shape name="MPL_windowStoreThreeSidedBulletproofFull_Cent" tag="Bulletproof">
<property name="ShapeMenu" value="false" />
<property name="Model" value="window_store_three_sided_full" />
<property name="CustomIcon" value="shapeWindowStoreThreeSidedBulletproofFull" />
<property name="ShapeCategories" value="Windows" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="ImposterExclude" value="true" />
<property name="ImposterDontBlock" value="true" />
<property name="UseGlobalUV" value=",DDLDDDL" />
<property name="ShapeAltTexture" value="T,B,55,W,S,E,333" />
<drop event="Destroy" count="0" />
<property name="WaterClipPlane" value="0, 0, 1, -0.5" />
<property name="ModelOffset" value="1,0,.525" />
</shape>
<shape name="MPL_windowStoreFourSidedBulletproofFull_Cent" tag="Bulletproof">
<property name="ShapeMenu" value="false" />
<property name="Model" value="window_store_four_sided_full" />
<property name="CustomIcon" value="shapeWindowStoreFourSidedBulletproofFull" />
<property name="ShapeCategories" value="Windows" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="ImposterExclude" value="true" />
<property name="ImposterDontBlock" value="true" />
<property name="UseGlobalUV" value=",DDLDDDL" />
<property name="ShapeAltTexture" value="T,B,55,W,S,E,333" />
<drop event="Destroy" count="0" />
<property name="WaterClipPlane" value="0, 0, 1, -0.5" />
<property name="ModelOffset" value="1,0,.525" />
</shape>
<shape name="MPL_windowStoreCornerBulletproofFull_Cent" tag="Bulletproof">
<property name="ShapeMenu" value="false" />
<property name="Model" value="window_store_corner_full" />
<property name="CustomIcon" value="shapeWindowStoreCornerBulletproofFull" />
<property name="ShapeCategories" value="Windows" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="ImposterExclude" value="true" />
<property name="ImposterDontBlock" value="true" />
<property name="UseGlobalUV" value=",DDLDDDL" />
<property name="ShapeAltTexture" value="T,B,55,W,S,E,333" />
<drop event="Destroy" count="0" />
<property name="WaterClipPlane" value="0, 0, 1, -0.5" />
<property name="ModelOffset" value="1,0,.525" />
</shape>
<shape name="MPL_windowStorePaneBulletproofFull_Cent" tag="Bulletproof">
<property name="ShapeMenu" value="false" />
<property name="Model" value="window_store_pane_full" />
<property name="CustomIcon" value="shapeWindowStorePaneBulletproofFull" />
<property name="ShapeCategories" value="Windows" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="ImposterExclude" value="true" />
<property name="ImposterDontBlock" value="true" />
<property name="UseGlobalUV" value=",DDLDDDL" />
<property name="ShapeAltTexture" value="T,B,55,W,S,E,333" />
<drop event="Destroy" count="0" />
<property name="WaterClipPlane" value="0, 0, 1, -0.5" />
<property name="ModelOffset" value="1,0,.525" />
</shape>
<shape name="MPL_halfPillar1mPlateSideFlush">
<property name="Model" value="half_pillar_1m_plate" />
<property name="CustomIcon" value="shapehalfPillar1mPlate" />
<property name="ShapeCategories" value="Round" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="UseGlobalUV" value="L,G,G,G,G,G" />
<property name="ImposterExchange" value="imposterPlate" />
<property name="LightOpacity" value="0" />
<property name="WaterFlow" value="permitted" />
<property name="ModelOffset" value="0,0,0" />
</shape>
-->
<shape name="MPL_plateDoubleTrapOffset">
<!-- <property name="Path" value="solid" /> -->
<property name="Model" value="plate_double" />
<property name="CustomIcon" value="shapePlateDouble" />
<property name="ShapeCategories" value="Square" />
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</shape>
<shape name="MPL_Offset_signLetter_cross">
<!-- <property name="Path" value="solid" /> -->
<property name="Model" value="font_cross" />
<property name="Place" value="TowardsPlacerInverted" />
<property name="CustomIcon" value="shapeFontCross" />
<property name="ShapeCategories" value="Letters" />
<property name="ImposterExclude" value="true" />
<property name="ImposterDontBlock" value="true" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="WaterFlow" value="permitted" />
<property name="CustomIconTint" value="d9e6fa"/>
<property name="ModelOffset" value=".5,0,1"/>
</shape>
<shape name="MPL_Offset_signLetter_period">
<!-- <property name="Path" value="solid" /> -->
<property name="Model" value="font_period" />
<property name="Place" value="TowardsPlacerInverted" />
<property name="CustomIcon" value="shapeFontPeriod" />
<property name="ShapeCategories" value="Letters" />
<property name="ImposterExclude" value="true" />
<property name="ImposterDontBlock" value="true" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="WaterFlow" value="permitted" />
<property name="CustomIconTint" value="d9e6fa"/>
<property name="ModelOffset" value=".5,0,1"/>
</shape>
<shape name="MPL_Offset_signLetter_comma">
<!-- <property name="Path" value="solid" /> -->
<property name="Model" value="font_comma" />
<property name="Place" value="TowardsPlacerInverted" />
<property name="CustomIcon" value="shapeFontComma" />
<property name="ShapeCategories" value="Letters" />
<property name="ImposterExclude" value="true" />
<property name="ImposterDontBlock" value="true" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="WaterFlow" value="permitted" />
<property name="CustomIconTint" value="d9e6fa"/>
<property name="ModelOffset" value=".5,0,1"/>
</shape>
<shape name="MPL_Offset_signLetter_apostrophe">
<!-- <property name="Path" value="solid" /> -->
<property name="Model" value="font_apostrophe" />
<property name="Place" value="TowardsPlacerInverted" />
<property name="CustomIcon" value="shapeFontApostrophe" />
<property name="ShapeCategories" value="Letters" />
<property name="ImposterExclude" value="true" />
<property name="ImposterDontBlock" value="true" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="WaterFlow" value="permitted" />
<property name="CustomIconTint" value="d9e6fa"/>
<property name="ModelOffset" value=".5,0,1"/>
</shape>
<shape name="MPL_Offset_signLetter_exclamation">
<!-- <property name="Path" value="solid" /> -->
<property name="Model" value="font_exclamation" />
<property name="Place" value="TowardsPlacerInverted" />
<property name="CustomIcon" value="shapeFontExclamation" />
<property name="ShapeCategories" value="Letters" />
<property name="ImposterExclude" value="true" />
<property name="ImposterDontBlock" value="true" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="WaterFlow" value="permitted" />
<property name="CustomIconTint" value="d9e6fa"/>
<property name="ModelOffset" value=".5,0,1"/>
</shape>
<shape name="MPL_Offset_signLetter_question">
<!-- <property name="Path" value="solid" /> -->
<property name="Model" value="font_question" />
<property name="Place" value="TowardsPlacerInverted" />
<property name="CustomIcon" value="shapeFontQuestion" />
<property name="ShapeCategories" value="Letters" />
<property name="ImposterExclude" value="true" />
<property name="ImposterDontBlock" value="true" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="WaterFlow" value="permitted" />
<property name="CustomIconTint" value="d9e6fa"/>
<property name="ModelOffset" value=".5,0,1"/>
</shape>
<shape name="MPL_Offset_signLetter_ampersand">
<!-- <property name="Path" value="solid" /> -->
<property name="Model" value="font_ampersand" />
<property name="Place" value="TowardsPlacerInverted" />
<property name="CustomIcon" value="shapeSignLetter_ampersand" />
<property name="ShapeCategories" value="Letters" />
<property name="ImposterExclude" value="true" />
<property name="ImposterDontBlock" value="true" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="WaterFlow" value="permitted" />
<property name="CustomIconTint" value="d9e6fa"/>
<property name="ModelOffset" value=".5,0,1"/>
</shape>
<shape name="MPL_Offset_signLetter_prohibition">
<!-- <property name="Path" value="solid" /> -->
<property name="Model" value="font_prohibition" />
<property name="Place" value="TowardsPlacerInverted" />
<property name="CustomIcon" value="shapeFontProhibition" />
<property name="ShapeCategories" value="Letters" />
<property name="ImposterExclude" value="true" />
<property name="ImposterDontBlock" value="true" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="WaterFlow" value="permitted" />
<property name="CustomIconTint" value="d9e6fa"/>
<property name="ModelOffset" value=".5,0,1"/>
</shape>
</append>
</configs>

9
ModInfo.xml Normal file
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<?xml version="1.0" encoding="UTF-8" ?>
<xml>
<Name value="MPLogue_Prefabs_7D2D_V1_0" /> <!-- (Required) Internal name, like an ID, of the mod. Should be globally unique, like an author prefix + name. Only allowed chars: Numbers, latin letters, underscores, dash -->
<DisplayName value="MPLogue's Custom Prefabs for 7D2D V1.0" /> <!-- (Required) Name used for display purposes, like shown in the mods UI at some point. Could be the same as you would later on use on workshop or wherever mods get distributed -->
<Version value="1.1.1" /> <!-- (Required) SemVer version of the mod. Has to be in the format major.minor[.build[.revision]] (i.e. build and revision can be left out, recommend using them though as typically done with Semantic Versioning -->
<Description value="MPLogue Custom Prefabs including custom blocks - July 2024" /> <!-- (Optional) More text to show on UIs -->
<Author value="MPLogue" /> <!-- (Optional) Name(s) of the author(s) -->
<Website value="https://www.nexusmods.com/7daystodie/mods/3436" /> <!-- (Optional) URL of a website of the mod -->
</xml>

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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="DifficultyTier" value="0" />
<property name="ShowQuestClearCount" value="1" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="51, 2, 47" />
<property name="RotationToFaceNorth" value="2" />
<property name="Zoning" value="none" />
<property class="Stats">
<property name="TotalVertices" value="25198" />
<property name="TotalTriangles" value="14174" />
<property class="BlockEntities">
<property name="Vertices" value="2176" />
<property name="Triangles" value="1232" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="23022" />
<property name="Triangles" value="12942" />
</property>
<property class="ChunkMeshes1">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes2">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes4">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes5">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes6">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
</property>
</prefab>

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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="True" />
<property name="DifficultyTier" value="4" />
<property name="ShowQuestClearCount" value="2" />
<property name="QuestTags" value="clear, fetch, infested" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="42, 26, 42" />
<property name="RotationToFaceNorth" value="2" />
<property name="Zoning" value="ResidentialNew" />
<property name="SleeperVolumeSize" value="12, 3, 14#5, 3, 5#7, 3, 2#5, 1, 5#2, 3, 4#1, 3, 1#14, 3, 19#1, 3, 3#3, 1, 1#3, 1, 1#5, 1, 6#5, 3, 5#6, 5, 4#11, 4, 11#6, 4, 8#8, 3, 7#3, 4, 11#5, 2, 11#19, 2, 9#7, 2, 20#5, 3, 4#2, 5, 11#10, 2, 4#20, 3, 9#20, 3, 28#5, 4, 3" />
<property name="SleeperVolumeStart" value="8, 6, 9#2, 7, 19#0, 7, 17#2, 8, 11#0, 7, 10#4, 7, 8#28, 3, 8#16, 7, 19#16, 7, 8#16, 9, 8#2, 7, 9#8, 11, 9#31, 5, 16#8, 9, 24#12, 5, 28#3, 5, 29#4, 12, 24#3, 9, 24#1, 12, 14#8, 15, 12#3, 6, 25#6, 12, 14#1, 6, 37#20, 6, 32#22, 6, 2#8, 5, 6" />
<property name="SleeperVolumeGroupId" value="99,22,11,0,11,11,44,66,66,66,0,22,44,55,0,0,55,55,45,45,0,45,0,0,0,99" />
<property name="SleeperVolumeGroup" value="GroupNightClub,4,5,GroupNightClub,1,2,GroupNightClub,1,1,GroupNightClub,2,3,GroupNightClub,1,1,GroupNightClub,1,1,GroupGenericZombie,5,6,GroupGenericZombie,0,0,zombiePartyGirlFeral,1,1,zombiePartyGirl,1,1,GroupNightClub,2,3,GroupBikerBar,3,3,GroupNightClub,0,0,GroupNightClub,4,4,GroupNightClub,2,3,zombiePartyGirl,2,3,GroupBikerBar,2,3,GroupBikerBar,2,3,GroupBikerBar,3,3,GroupBikerBar,1,1,GroupNightClub,4,4,GroupBikerBar,0,0,animalZombieDog,1,2,zombieLab,3,3,GroupNightClub,4,4,GroupNightClub,0,0" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,2,2,0,2,2,0,2,2,2,0,2,2,0,0,0,0,0,0,2,0,2,0,0,0,0" />
<property name="YOffset" value="-6" />
<property name="POIMarkerSize" value="8, 13, 5" />
<property name="POIMarkerStart" value="6, 5, -5" />
<property name="POIMarkerGroup" value="new" />
<property name="POIMarkerTags" value="" />
<property name="POIMarkerType" value="PartSpawn" />
<property name="POIMarkerPartToSpawn" value="part_driveway_residential_02" />
<property name="POIMarkerPartRotations" value="2" />
<property name="POIMarkerPartSpawnChance" value="1" />
<property name="Tags" value="residential" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # # # # " />
<property name="WallVolumeSize" value="1, 3, 7#1, 3, 7" />
<property name="WallVolumeStart" value="36, 5, 14#29, 5, 14" />
<property class="IndexedBlockOffsets">
<property class="challenge_leather">
<property name="0" value="10, 10, 27" />
<property name="1" value="13, 10, 31" />
<property name="2" value="10, 10, 33" />
</property>
<property class="POILight">
<property name="0" value="38, 6, 29" />
<property name="1" value="38, 8, 36" />
</property>
<property class="challenge_sinks">
<property name="0" value="37, 7, 36" />
</property>
<property class="challenge_polymers">
<property name="0" value="37, 6, 30" />
</property>
<property class="FetchContainer">
<property name="0" value="5, 7, 25" />
</property>
<property class="challenge_steel">
<property name="0" value="4, 9, 33" />
<property name="1" value="4, 9, 34" />
</property>
<property class="QuestRestorePower">
<property name="0" value="3, 6, 38" />
</property>
<property class="TraderOnOff">
<property name="0" value="34, 8, 38" />
</property>
<property class="Rally">
<property name="0" value="10, 6, 2" />
</property>
<property class="challenge_gore">
<property name="0" value="15, 10, 30" />
</property>
<property class="quest_wood_trees">
<property name="0" value="38, 6, 3" />
</property>
</property>
<property class="Stats">
<property name="TotalVertices" value="644707" />
<property name="TotalTriangles" value="354129" />
<property class="BlockEntities">
<property name="Vertices" value="401257" />
<property name="Triangles" value="197600" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="221168" />
<property name="Triangles" value="135781" />
</property>
<property class="ChunkMeshes1">
<property name="Vertices" value="12736" />
<property name="Triangles" value="6368" />
</property>
<property class="ChunkMeshes2">
<property name="Vertices" value="976" />
<property name="Triangles" value="488" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="192" />
<property name="Triangles" value="96" />
</property>
<property class="ChunkMeshes4">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes5">
<property name="Vertices" value="8378" />
<property name="Triangles" value="13796" />
</property>
</property>
</prefab>

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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="DifficultyTier" value="4" />
<property name="ShowQuestClearCount" value="4" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="60, 30, 60" />
<property name="DuplicateRepeatDistance" value="1000" />
<property name="RotationToFaceNorth" value="2" />
<property name="Zoning" value="none" />
<property name="YOffset" value="-10" />
<property name="Tags" value="rural" />
<property name="QuestTags" value="clear, fetch, restore_power, infested" />
<property name="SleeperVolumeSize" value="6, 3, 31#9, 2, 8#10, 1, 8#11, 1, 8#18, 3, 10#12, 4, 11#3, 4, 6#10, 2, 17#10, 1, 11#7, 2, 4#10, 2, 6#7, 1, 4#5, 3, 6#8, 3, 5#6, 2, 8#6, 2, 9#8, 1, 6#7, 1, 34#3, 4, 7#6, 2, 4#8, 2, 7#19, 2, 26" />
<property name="SleeperVolumeStart" value="23, 1, 29#14, 10, 11#23, 10, 11#19, 10, 19#15, 8, 28#35, 10, 16#31, 10, 20#19, 15, 9#19, 16, 26#28, 16, 33#28, 16, 27#28, 16, 23#30, 16, 14#28, 16, 9#13, 16, 9#13, 16, 17#13, 16, 32#15, 2, 26#15, 10, 20#13, 16, 27#38, 13, 38#15, 21, 9" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeGroup" value="GroupZomBadassOnly,4,4,GroupGenericZombie,3,3,GroupGenericZombie,3,3,GroupGenericZombie,4,4,GroupGenericZombie,4,4,GroupGenericZombie,2,2,GroupGenericZombie,1,2,GroupGenericZombie,3,3,GroupGenericZombie,3,4,GroupGenericZombie,1,2,GroupGenericZombie,2,3,GroupGenericZombie,1,2,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,3,3,GroupGenericZombie,3,3,GroupGenericZombie,2,3,zombieSoldierFeral,2,3,GroupGenericZombie,2,2,GroupGenericZombie,2,3" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False" />
<property name="SleeperVolumeFlags" value="3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,2" />
<property name="SleeperVolumeTriggeredBy" value="3# # # # # # # # # # # # # # # # # # #1#4# " />
<property name="TriggerVolumeSize" value="9, 3, 6" />
<property name="TriggerVolumeStart" value="38, 10, 38" />
<property name="TriggerVolumeTriggers" value="4" />
<property class="IndexedBlockOffsets">
<property class="quest_wood_trees">
<property name="0" value="47, 10, 51" />
<property name="1" value="57, 10, 52" />
</property>
<property class="POILight">
<property name="0" value="30, 16, 31" />
<property name="1" value="37, 16, 31" />
<property name="2" value="33, 10, 32" />
</property>
<property class="quest_stone_boulder">
<property name="0" value="51, 10, 40" />
</property>
<property class="QuestRestorePower">
<property name="0" value="14, 16, 29" />
</property>
<property class="challenge_mech_parts">
<property name="0" value="35, 16, 30" />
</property>
<property class="challenge_gore">
<property name="0" value="46, 11, 40" />
</property>
<property class="Rally">
<property name="0" value="16, 10, 6" />
</property>
<property class="TraderOnOff">
<property name="0" value="31, 16, 14" />
<property name="1" value="31, 16, 17" />
<property name="2" value="38, 10, 18" />
<property name="3" value="44, 10, 18" />
<property name="4" value="30, 10, 25" />
<property name="5" value="34, 10, 25" />
<property name="6" value="36, 16, 27" />
</property>
<property class="challenge_polymers">
<property name="0" value="47, 10, 25" />
<property name="1" value="47, 10, 26" />
<property name="2" value="47, 10, 27" />
</property>
<property class="challenge_sinks">
<property name="0" value="30, 16, 35" />
<property name="1" value="32, 17, 35" />
</property>
<property class="FetchContainer">
<property name="0" value="32, 17, 20" />
</property>
<property class="challenge_leather">
<property name="0" value="33, 10, 24" />
</property>
<property class="quest_feather">
<property name="0" value="42, 14, 38" />
<property name="1" value="39, 14, 39" />
<property name="2" value="41, 14, 42" />
<property name="3" value="30, 13, 43" />
</property>
</property>
<property class="Stats">
<property name="TotalVertices" value="1287360" />
<property name="TotalTriangles" value="886978" />
<property class="BlockEntities">
<property name="Vertices" value="941338" />
<property name="Triangles" value="606034" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="303172" />
<property name="Triangles" value="242989" />
</property>
<property class="ChunkMeshes1">
<property name="Vertices" value="14784" />
<property name="Triangles" value="7392" />
</property>
<property class="ChunkMeshes2">
<property name="Vertices" value="15138" />
<property name="Triangles" value="8375" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="24" />
<property name="Triangles" value="12" />
</property>
<property class="ChunkMeshes4">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes5">
<property name="Vertices" value="12904" />
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="TraderArea" value="False" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DifficultyTier" value="5" />
<property name="ShowQuestClearCount" value="3" />
<property name="QuestTags" value="clear, fetch, restore_power, infested" />
<property name="DuplicateRepeatDistance" value="1000" />
<property name="RotationToFaceNorth" value="3" />
<property name="YOffset" value="-28" />
<property name="DistantPOIYOffset" value="0" />
<property name="EditorGroups" value="Wilderness" />
<property name="SleeperVolumeStart" value="1, 9, 47#5, 13, 28#39, 13, 8#0, 9, 38#6, 14, 46#24, 21, 43#10, 18, 24#29, 18, 1#6, 18, 4#50, 18, 13#9, 20, 37#0, 28, 0#20, 28, 14#24, 13, 4#14, 13, 5#6, 15, 0#12, 18, 0#21, 13, 52#29, 18, 31#2, 28, 36#37, 9, 25" />
<property name="SleeperVolumeSize" value="25, 3, 13#52, 4, 23#20, 6, 19#18, 10, 12#23, 5, 13#26, 3, 2#3, 3, 3#23, 3, 7#8, 3, 34#3, 3, 26#5, 3, 23#18, 3, 14#38, 12, 27#14, 7, 23#12, 8, 18#6, 6, 3#18, 5, 5#37, 6, 7#5, 4, 24#26, 4, 24#5, 3, 35" />
<property name="SleeperVolumeGroup" value="GroupSpecialInfected,8,12,GroupSpecialInfected,10,12,GroupBikerBar,8,9,GroupGenericZombie,0,0,GroupGenericZombie,6,7,GroupGenericZombie,2,3,GroupGenericZombie,0,0,GroupGenericZombie,4,5,GroupGenericZombie,5,6,GroupGenericZombie,1,2,ZomSpiderOnly,4,5,GroupGenericZombie,3,4,GroupGenericZombie,8,9,GroupZomBadass,5,6,GroupZomBadass,8,9,ZomFatCops,1,2,GroupGenericZombie,2,3,zombieWightFeral,4,5,GroupSpecialInfected,0,0,ZomUtilityWorker,5,6,GroupGenericZombie,5,8" />
<property name="SleeperVolumeGameStageAdjust" value=",," />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="2,2,2,2,0,2,2,0,0,0,2,0,0,2,2,0,0,2,2,0,2" />
<property name="SleeperVolumeGroupId" value="33,55,0,33,0,66,66,0,0,0,33,0,0,0,0,0,0,0,55,0,33" />
<property name="PrefabSize" value="60, 48, 60" />
<property name="Zoning" value="none" />
<property name="Tags" value="countrytown, commercial, industrial, rural, downtown" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # " />
<property class="IndexedBlockOffsets">
<property class="challenge_mech_parts">
<property name="0" value="15, 28, 53" />
<property name="1" value="15, 28, 55" />
<property name="2" value="15, 29, 57" />
</property>
<property class="challenge_leather">
<property name="0" value="19, 30, 43" />
</property>
<property class="POILight">
<property name="0" value="35, 13, 27" />
<property name="1" value="37, 22, 27" />
<property name="2" value="37, 30, 27" />
<property name="3" value="41, 12, 29" />
<property name="4" value="37, 39, 27" />
</property>
<property class="TraderOnOff">
<property name="0" value="1, 28, 51" />
<property name="1" value="3, 28, 56" />
<property name="2" value="5, 28, 57" />
</property>
<property class="challenge_polymers">
<property name="0" value="52, 18, 35" />
<property name="1" value="58, 28, 36" />
<property name="2" value="46, 29, 41" />
<property name="3" value="47, 29, 41" />
<property name="4" value="48, 29, 41" />
<property name="5" value="49, 29, 41" />
<property name="6" value="50, 29, 41" />
<property name="7" value="51, 29, 41" />
<property name="8" value="52, 29, 41" />
<property name="9" value="53, 29, 41" />
<property name="10" value="54, 29, 41" />
<property name="11" value="55, 29, 41" />
<property name="12" value="56, 29, 41" />
<property name="13" value="57, 29, 41" />
<property name="14" value="46, 28, 42" />
<property name="15" value="47, 16, 44" />
</property>
<property class="challenge_steel">
<property name="0" value="55, 9, 41" />
</property>
<property class="challenge_sinks">
<property name="0" value="12, 30, 4" />
<property name="1" value="7, 19, 10" />
</property>
<property class="quest_wood_trees">
<property name="0" value="50, 28, 51" />
</property>
<property class="FetchContainer">
<property name="0" value="57, 18, 54" />
</property>
<property class="Rally">
<property name="0" value="0, 29, 49" />
</property>
<property class="QuestRestorePower">
<property name="0" value="19, 14, 57" />
</property>
<property class="quest_stone_boulder">
<property name="0" value="53, 28, 47" />
</property>
<property class="challenge_gore">
<property name="0" value="47, 16, 49" />
<property name="1" value="51, 16, 54" />
</property>
<property class="challenge_pallet">
<property name="0" value="16, 28, 49" />
<property name="1" value="16, 28, 50" />
<property name="2" value="17, 28, 50" />
</property>
</property>
<property class="Stats">
<property name="TotalVertices" value="1650496" />
<property name="TotalTriangles" value="899907" />
<property class="BlockEntities">
<property name="Vertices" value="905750" />
<property name="Triangles" value="409842" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="506944" />
<property name="Triangles" value="329821" />
</property>
<property class="ChunkMeshes1">
<property name="Vertices" value="202304" />
<property name="Triangles" value="101152" />
</property>
<property class="ChunkMeshes2">
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<property name="Triangles" value="220" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="96" />
<property name="Triangles" value="48" />
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<property class="ChunkMeshes4">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
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<property name="Triangles" value="58824" />
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="DuplicateRepeatDistance" value="1000" />
<property name="DifficultyTier" value="5" />
<property name="ShowQuestClearCount" value="4" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="60, 39, 60" />
<property name="RotationToFaceNorth" value="2" />
<property name="Zoning" value="none" />
<property name="YOffset" value="-6" />
<property name="Tags" value="rural" />
<property name="QuestTags" value="clear, fetch, restore_power, infested" />
<property name="EditorGroups" value="rural" />
<property name="SleeperVolumeSize" value="6, 3, 14#10, 4, 18#8, 4, 8#7, 6, 12#6, 3, 13#4, 2, 5#3, 1, 4#5, 1, 6#5, 3, 8#11, 2, 7#8, 1, 2#11, 2, 5#10, 1, 4#3, 1, 3#10, 2, 8#5, 3, 6#14, 1, 3#6, 2, 11#3, 2, 3#6, 1, 12#3, 1, 3#4, 1, 1#4, 1, 3#10, 1, 3#5, 1, 10#5, 1, 3#4, 2, 3#8, 1, 13#10, 4, 8#4, 5, 11#11, 4, 15#10, 2, 10#12, 2, 18#13, 3, 6#12, 1, 11#9, 3, 3#22, 1, 3#7, 2, 16#10, 2, 10#3, 2, 5#3, 2, 5#5, 3, 10#7, 3, 9#12, 2, 4#2, 2, 3" />
<property name="SleeperVolumeStart" value="33, 6, 13#19, 5, 19#11, 5, 29#13, 6, 37#21, 6, 37#29, 6, 25#29, 6, 31#28, 14, 14#28, 14, 21#27, 16, 28#38, 16, 33#47, 16, 34#50, 16, 30#50, 16, 27#39, 15, 23#34, 14, 21#33, 16, 36#41, 16, 39#47, 16, 41#30, 16, 42#37, 16, 39#36, 16, 46#26, 16, 45#25, 16, 39#20, 16, 42#19, 16, 39#21, 16, 36#27, 19, 13#36, 19, 13#34, 18, 13#44, 20, 24#34, 23, 24#33, 27, 29#16, 35, 32#6, 32, 35#18, 33, 44#10, 23, 40#3, 23, 31#34, 23, 34#24, 23, 36#12, 23, 36#33, 12, 14#39, 14, 14#43, 22, 39#33, 25, 28" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,66,0,0,0,0,0,0,0,0,0,0,0,66" />
<property name="SleeperVolumeGroup" value="GroupGenericZombie,1,2,GroupGenericZombie,5,6,GroupGenericZombie,1,2,GroupZomBadassOnly,5,5,GroupZomBadassOnly,5,6,GroupGenericZombie,3,4,GroupGenericZombie,1,1,GroupGenericZombie,3,4,GroupGenericZombie,3,4,GroupGenericZombie,6,7,GroupGenericZombie,2,3,GroupGenericZombie,3,4,GroupGenericZombie,4,5,GroupGenericZombie,1,2,GroupGenericZombie,4,5,GroupGenericZombie,1,2,GroupGenericZombie,2,3,GroupGenericZombie,4,5,GroupGenericZombie,1,2,GroupGenericZombie,4,5,GroupGenericZombie,1,1,GroupGenericZombie,1,2,GroupZomBadass,5,5,GroupGenericZombie,2,3,GroupGenericZombie,7,8,GroupGenericZombie,1,2,GroupGenericZombie,1,1,GroupGenericZombie,4,5,GroupGenericZombie,3,4,GroupGenericZombie,1,2,GroupGenericZombie,4,5,GroupGenericZombie,4,5,GroupSpecialInfected,6,7,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,1,2,GroupGenericZombie,5,6,GroupGenericZombie,4,5,GroupBikerBar,1,2,GroupBikerBar,1,2,GroupGenericZombie,1,2,GroupGenericZombie,1,2,zombiePartyGirl,2,3,GroupGenericZombie,0,0" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,2,0,0,3,0,3,0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeTriggeredBy" value=" # # # #6# # # # # # # # # # # # # # # # # #1# # # # # # # # # # #4# #5# # # # # # # # # " />
<property name="TriggerVolumeSize" value="14, 2, 4#7, 2, 12#2, 2, 1#5, 3, 4#4, 3, 3#1, 2, 1#3, 3, 10" />
<property name="TriggerVolumeStart" value="32, 23, 29#9, 32, 35#20, 6, 43#22, 6, 38#34, 6, 16#20, 16, 43#19, 12, 40" />
<property name="TriggerVolumeTriggers" value="4#5#6,2#2#7#1#1" />
<property name="WallVolumeSize" value="9, 3, 1" />
<property name="WallVolumeStart" value="14, 6, 36" />
<property class="Stats">
<property name="TotalVertices" value="1625648" />
<property name="TotalTriangles" value="735043" />
<property class="BlockEntities">
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<property name="Triangles" value="608553" />
</property>
<property class="ChunkMeshes0">
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<property class="ChunkMeshes1">
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</property>
<property class="ChunkMeshes2">
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</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="1128" />
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<property class="ChunkMeshes4">
<property name="Vertices" value="0" />
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<property class="ChunkMeshes5">
<property name="Vertices" value="25062" />
<property name="Triangles" value="40824" />
</property>
</property>
<property class="IndexedBlockOffsets">
<property class="quest_wood_trees">
<property name="0" value="53, 1, 49" />
<property name="1" value="48, 0, 52" />
<property name="2" value="56, 6, 56" />
</property>
<property class="quest_wood">
<property name="0" value="38, 6, 9" />
<property name="1" value="30, 6, 13" />
<property name="2" value="32, 6, 13" />
<property name="3" value="39, 6, 13" />
<property name="4" value="41, 6, 13" />
</property>
<property class="challenge_gore">
<property name="0" value="48, 16, 33" />
<property name="1" value="54, 16, 34" />
<property name="2" value="53, 17, 36" />
<property name="3" value="47, 16, 38" />
</property>
<property class="POILight">
<property name="0" value="56, 17, 30" />
<property name="1" value="56, 17, 34" />
<property name="2" value="46, 21, 36" />
<property name="3" value="54, 20, 36" />
<property name="4" value="50, 17, 38" />
<property name="5" value="51, 17, 38" />
<property name="6" value="49, 17, 42" />
</property>
<property class="challenge_polymers">
<property name="0" value="35, 18, 47" />
<property name="1" value="36, 18, 47" />
<property name="2" value="30, 16, 53" />
</property>
<property class="TraderOnOff">
<property name="0" value="46, 16, 33" />
<property name="1" value="47, 16, 42" />
</property>
<property class="challenge_sinks">
<property name="0" value="48, 16, 43" />
<property name="1" value="49, 16, 43" />
</property>
<property class="FetchContainer">
<property name="0" value="50, 20, 37" />
</property>
<property class="quest_feather">
<property name="0" value="44, 20, 49" />
<property name="1" value="33, 20, 54" />
</property>
<property class="Rally">
<property name="0" value="28, 6, 0" />
</property>
<property class="challenge_cars">
<property name="0" value="25, 7, 30" />
</property>
<property class="challenge_steel">
<property name="0" value="33, 28, 44" />
</property>
<property class="challenge_mech_parts">
<property name="0" value="38, 16, 42" />
</property>
<property class="quest_stone">
<property name="0" value="24, 6, 36" />
</property>
<property class="QuestRestorePower">
<property name="0" value="31, 6, 33" />
</property>
<property class="challenge_leather">
<property name="0" value="31, 16, 30" />
<property name="1" value="31, 16, 31" />
<property name="2" value="31, 16, 32" />
<property name="3" value="30, 16, 34" />
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</property>
</prefab>

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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="DifficultyTier" value="0" />
<property name="ShowQuestClearCount" value="1" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="148, 34, 148" />
<property name="RotationToFaceNorth" value="0" />
<property name="YOffset" value="-6" />
<property name="Zoning" value="none" />
<property name="Tags" value="rural, mpl_bridge" />
<property class="IndexedBlockOffsets">
<property class="quest_wood_trees">
<property name="0" value="141, 6, 125" />
</property>
<property class="challenge_steel">
<property name="0" value="68, 12, 26" />
</property>
</property>
<property class="Stats">
<property name="TotalVertices" value="783621" />
<property name="TotalTriangles" value="831893" />
<property class="BlockEntities">
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<property class="ChunkMeshes0">
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<property class="ChunkMeshes1">
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<property class="ChunkMeshes2">
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<property class="ChunkMeshes3">
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="DifficultyTier" value="2" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="DuplicateRepeatDistance" value="1000" />
<property name="ShowQuestClearCount" value="1" />
<property name="TraderArea" value="False" />
<property name="RotationToFaceNorth" value="0" />
<property name="Zoning" value="none" />
<property name="PrefabSize" value="148, 60, 148" />
<property name="Tags" value="rural, mpl_bridge" />
<property name="YOffset" value="-31" />
<property name="SleeperVolumeSize" value="7, 3, 31#19, 5, 22#12, 3, 12#6, 2, 10#5, 2, 4#5, 2, 3#12, 1, 10#15, 1, 17" />
<property name="SleeperVolumeStart" value="56, 30, 23#50, 38, 67#55, 46, 77#63, 46, 67#58, 46, 65#58, 46, 70#47, 46, 66#51, 31, 59" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeGroup" value="zombieSoldier,3,4,GroupGenericZombie,5,6,GroupGenericZombie,5,6,GroupGenericZombie,3,4,GroupGenericZombie,1,2,GroupGenericZombie,1,2,GroupGenericZombie,4,5,GroupGenericZombie,5,6" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # " />
<property name="QuestTags" value="clear, fetch, restore_power, infested" />
<property class="Stats">
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<property name="TotalTriangles" value="1127554" />
<property class="BlockEntities">
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</property>
<property class="IndexedBlockOffsets">
<property class="quest_wood_trees">
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</property>
<property class="challenge_gore">
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<property name="1" value="68, 42, 79" />
<property name="2" value="68, 41, 85" />
<property name="3" value="62, 41, 86" />
</property>
<property class="challenge_polymers">
<property name="0" value="64, 42, 80" />
</property>
<property class="POILight">
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</property>
<property class="FetchContainer">
<property name="0" value="67, 31, 63" />
<property name="1" value="66, 32, 67" />
<property name="2" value="63, 47, 69" />
</property>
<property class="TraderOnOff">
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<property name="1" value="59, 46, 85" />
</property>
<property class="challenge_cars">
<property name="0" value="58, 31, 31" />
</property>
<property class="QuestRestorePower">
<property name="0" value="67, 31, 61" />
</property>
<property class="challenge_mech_parts">
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</property>
<property class="challenge_sinks">
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</property>
<property class="challenge_leather">
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<property name="1" value="68, 46, 74" />
<property name="2" value="67, 46, 76" />
<property name="3" value="68, 46, 76" />
</property>
<property class="quest_wood">
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</property>
<property class="Rally">
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</property>
<property class="challenge_steel">
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</property>
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="False" />
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<property name="TraderArea" value="False" />
<property name="RotationToFaceNorth" value="2" />
<property name="Zoning" value="wildernes" />
<property name="EditorGroups" value="Wilderness" />
<property name="YOffset" value="-2" />
<property name="PrefabSize" value="13, 33, 22" />
<property name="Tags" value="wilderness" />
<property name="SleeperVolumeSize" value="12, 3, 19" />
<property name="SleeperVolumeStart" value="1, 2, 0" />
<property name="SleeperVolumeGroupId" value="0" />
<property name="SleeperVolumeGroup" value="animalMountainLion,1,1" />
<property name="SleeperIsLootVolume" value="False" />
<property name="SleeperIsQuestExclude" value="False" />
<property name="SleeperVolumeFlags" value="0" />
<property name="SleeperVolumeTriggeredBy" value=" " />
<property name="POIMarkerSize" value="2, 1, 1" />
<property name="POIMarkerStart" value="6, 1, -5" />
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<property name="POIMarkerTags" value="" />
<property name="POIMarkerType" value="RoadExit" />
<property name="POIMarkerPartToSpawn" value="" />
<property name="POIMarkerPartRotations" value="2" />
<property name="POIMarkerPartSpawnChance" value="1" />
<property class="Stats">
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<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="DifficultyTier" value="3" />
<property name="ShowQuestClearCount" value="3" />
<property name="QuestTags" value="clear, fetch, restore_power, infested" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="20, 26, 20" />
<property name="RotationToFaceNorth" value="2" />
<property name="Zoning" value="none" />
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<property name="SleeperVolumeStart" value="0, 19, 7#3, 16, 5#3, 13, 5#1, 13, 15#1, 13, 2#15, 13, 2#0, 5, 2#11, 9, 8#0, 13, 5" />
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<property class="IndexedBlockOffsets">
<property class="challenge_gore">
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<property class="POILight">
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<property class="challenge_sinks">
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<property class="TraderOnOff">
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<property class="QuestRestorePower">
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<property class="FetchContainer">
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<?xml version="1.0" encoding="UTF-8"?>
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<property name="DistantPOIYOffset" value="0" />
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<property name="TraderArea" value="False" />
<property name="PrefabSize" value="42, 38, 42" />
<property name="RotationToFaceNorth" value="2" />
<property name="Zoning" value="none" />
<property name="YOffset" value="-18" />
<property name="POIMarkerSize" value="1, 1, 1" />
<property name="POIMarkerStart" value="12, 17, -1" />
<property name="POIMarkerGroup" value="new" />
<property name="POIMarkerTags" value="" />
<property name="POIMarkerType" value="RoadExit" />
<property name="POIMarkerPartToSpawn" value="" />
<property name="POIMarkerPartRotations" value="2" />
<property name="POIMarkerPartSpawnChance" value="1" />
<property name="Tags" value="wilderness, countrytown, countryresidential, industrial, rural" />
<property name="SleeperVolumeSize" value="10, 5, 12#14, 5, 9#14, 5, 10#29, 8, 6#12, 5, 13#20, 8, 5#8, 5, 10" />
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<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0" />
<property name="SleeperVolumeGroup" value="GroupGenericZombie,4,5,GroupTestChamberDecoy,5,6,GroupZomBadassOnly,5,6,GroupZomBadassOnly,4,5,GroupZomBadassOnly,2,2,GroupZomBadassOnly,2,2,GroupZomBadassOnly,1,1" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False" />
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<property name="SleeperVolumeFlags" value="0,0,0,0,2,2,2" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # " />
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<property class="BlockEntities">
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<property class="IndexedBlockOffsets">
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<property class="quest_wood_trees">
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<property class="Rally">
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
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<property name="QuestTags" value="clear, fetch, restore_power, infested" />
<property name="DuplicateRepeatDistance" value="1000" />
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<property name="TraderArea" value="False" />
<property name="PrefabSize" value="60, 38, 60" />
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<property name="SleeperVolumeSize" value="7, 3, 12#8, 2, 10#7, 2, 7#11, 2, 4#14, 3, 4#5, 5, 8#4, 5, 8#6, 5, 8#6, 5, 9#7, 5, 9#11, 5, 9#12, 5, 9#7, 5, 14#5, 5, 5#9, 3, 19#10, 3, 11#19, 4, 21#11, 2, 19#7, 3, 11#8, 3, 7#6, 3, 15#5, 3, 14#14, 4, 9#15, 4, 9#13, 2, 13#6, 2, 5#7, 4, 5#6, 2, 7#3, 2, 6#3, 3, 6#5, 3, 6#17, 2, 9#20, 2, 17#20, 2, 18#20, 3, 18#4, 3, 5#7, 4, 13#8, 1, 11#14, 2, 7#4, 2, 1#6, 2, 2#9, 6, 8#20, 2, 10" />
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<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,0,2" />
<property name="Tags" value="countrytown, commercial, industrial, rural, downtown" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # " />
<property class="Stats">
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<property class="IndexedBlockOffsets">
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<property class="quest_wood">
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<property class="quest_wood_trees">
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<property class="POILight">
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<property class="challenge_polymers">
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<property class="TraderOnOff">
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<property class="challenge_gore">
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<property class="challenge_sinks">
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<property class="FetchContainer">
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<property class="challenge_leather">
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<property class="challenge_cars">
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<property class="challenge_steel">
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<property class="QuestRestorePower">
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<property class="Rally">
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</property>
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="True" />
<property name="DuplicateRepeatDistance" value="1000" />
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<property name="TraderArea" value="False" />
<property name="PrefabSize" value="60, 25, 59" />
<property name="RotationToFaceNorth" value="2" />
<property name="Zoning" value="Commercial, downtown, Industrial" />
<property name="SleeperVolumeSize" value="15, 3, 47#36, 12, 7#14, 3, 8#14, 4, 12#4, 4, 3#3, 4, 3#14, 3, 1#7, 1, 4#15, 3, 3#15, 4, 7#3, 1, 9#10, 3, 9#7, 2, 10#14, 3, 14#14, 3, 6#14, 3, 1#14, 3, 6#7, 3, 9#7, 3, 8#7, 3, 8#3, 5, 4#12, 14, 4#3, 3, 7" />
<property name="SleeperVolumeStart" value="1, 3, 1#8, 3, 49#23, 4, 2#32, 3, 31#10, 14, 13#3, 14, 13#0, 14, 30#5, 11, 35#3, 14, 42#18, 3, 39#56, 5, 44#0, 3, 48#5, 11, 25#1, 14, 16#1, 14, 30#1, 14, 36#1, 14, 38#4, 18, 32#4, 18, 24#4, 18, 16#7, 17, 11#47, 5, 3#7, 14, 9" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,33,33,33,11,11,0,0,0,0,88,0,0,0,0,0,0,0,0,88" />
<property name="SleeperVolumeGroup" value="ZomUtilityWorker,4,4,ZomUtilityWorker,3,3,GroupGenericZombie,4,5,GroupGenericZombie,2,3,GroupGenericZombie,3,3,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,3,3,GroupNightClub,0,0,GroupGenericZombie,2,3,animalSnake,1,1,GroupNightClub,3,3,animalZombieDog,2,3,GroupGenericZombie,7,8,GroupNightClub,2,2,zombiePartyGirl,2,3,GroupNightClub,2,2,ZomJanitorOnly,1,2,GroupLabWorker,1,2,GroupNightClub,1,2,GroupNightClub,2,3,animalZombieVulture,2,3,GroupGenericZombie,0,0" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,True,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="2,1,0,0,2,2,2,0,2,2,2,0,2,0,0,0,0,0,0,0,0,0,0" />
<property name="YOffset" value="-3" />
<property name="POIMarkerSize" value="10, 13, 3" />
<property name="POIMarkerStart" value="40, 2, -3" />
<property name="POIMarkerGroup" value="new" />
<property name="POIMarkerTags" value="" />
<property name="POIMarkerType" value="PartSpawn" />
<property name="POIMarkerPartToSpawn" value="part_driveway_rural_05" />
<property name="POIMarkerPartRotations" value="2" />
<property name="POIMarkerPartSpawnChance" value="1" />
<property name="AllowedTownships" value="city,rural,town,wilderness" />
<property name="QuestTags" value="clear, fetch, restore_power, infested" />
<property name="Tags" value="industrial, rural" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # " />
<property class="Stats">
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<property name="TotalTriangles" value="510599" />
<property class="BlockEntities">
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<property class="IndexedBlockOffsets">
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<property name="1" value="53, 16, 3" />
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</property>
<property class="challenge_polymers">
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<property class="TraderOnOff">
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<property class="FetchContainer">
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</property>
<property class="challenge_steel">
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</property>
<property class="challenge_mech_parts">
<property name="0" value="53, 4, 53" />
</property>
<property class="challenge_leather">
<property name="0" value="32, 4, 2" />
<property name="1" value="33, 4, 2" />
<property name="2" value="34, 4, 2" />
<property name="3" value="35, 4, 2" />
<property name="4" value="35, 4, 3" />
<property name="5" value="35, 4, 4" />
<property name="6" value="30, 4, 8" />
<property name="7" value="32, 4, 8" />
<property name="8" value="33, 4, 8" />
<property name="9" value="35, 4, 8" />
<property name="10" value="30, 4, 9" />
<property name="11" value="32, 4, 9" />
<property name="12" value="33, 4, 9" />
<property name="13" value="35, 4, 9" />
</property>
<property class="challenge_sinks">
<property name="0" value="8, 14, 42" />
<property name="1" value="12, 14, 42" />
<property name="2" value="6, 15, 43" />
<property name="3" value="10, 15, 43" />
</property>
<property class="QuestRestorePower">
<property name="0" value="43, 4, 54" />
</property>
<property class="Rally">
<property name="0" value="40, 4, 5" />
</property>
<property class="challenge_cars">
<property name="0" value="40, 3, 49" />
</property>
</property>
</prefab>

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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="True" />
<property name="DifficultyTier" value="5" />
<property name="ShowQuestClearCount" value="4" />
<property name="QuestTags" value="clear, fetch, infested" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="42, 32, 42" />
<property name="RotationToFaceNorth" value="0" />
<property name="SleeperVolumeSize" value="8, 2, 9#11, 2, 6#9, 2, 6#9, 1, 7#9, 1, 12#2, 1, 4#5, 1, 10#7, 2, 12#7, 8, 6#9, 2, 9#9, 2, 6#9, 2, 8#9, 2, 8#9, 2, 5#9, 2, 6#13, 2, 7#9, 2, 6#8, 2, 8#10, 4, 15#10, 2, 8#9, 2, 10#9, 2, 6#9, 2, 10#10, 2, 11#9, 2, 6#7, 2, 5#17, 2, 4#14, 2, 13#7, 2, 4#14, 2, 6#7, 2, 6#17, 2, 10#10, 2, 9#8, 1, 8#7, 1, 12#7, 2, 4#7, 2, 10#14, 3, 8#3, 3, 4#8, 3, 4#5, 3, 7#11, 3, 10#9, 3, 12#7, 3, 12#8, 2, 6#13, 2, 8#6, 2, 4#6, 2, 4#10, 2, 14#6, 2, 5#6, 2, 5#10, 8, 10#11, 3, 5#4, 2, 6#10, 1, 4#3, 1, 9" />
<property name="SleeperVolumeStart" value="24, 3, 18#24, 3, 24#26, 3, 12#8, 3, 22#13, 3, 12#22, 3, 12#8, 3, 12#10, 7, 12#10, 7, 24#17, 7, 24#25, 7, 24#25, 7, 17#25, 7, 10#17, 7, 9#17, 7, 13#6, 11, 17#9, 11, 11#17, 11, 11#23, 9, 11#17, 11, 22#17, 15, 24#9, 15, 28#9, 15, 20#8, 15, 11#9, 15, 7#18, 15, 7#15, 19, 29#4, 19, 18#17, 19, 26#25, 19, 18#27, 19, 24#9, 19, 8#24, 19, 8#17, 31, 19#19, 27, 13#27, 23, 13#27, 27, 18#14, 23, 24#23, 27, 25#15, 27, 25#15, 27, 17#6, 23, 14#26, 23, 18#18, 23, 7#26, 15, 28#23, 15, 7#18, 15, 15#18, 15, 15#26, 15, 14#32, 11, 12#32, 11, 18#32, 2, 32#5, 23, 24#31, 3, 18#10, 19, 30#34, 15, 8" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,11,11,22,22,0,0,0,0,33,0,0,0,0,0,0,0,0,0,25,33,0,25,25" />
<property name="SleeperVolumeGroup" value="GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,3,4,GroupGenericZombie,3,4,GroupGenericZombie,1,2,GroupGenericZombie,3,4,GroupGenericZombie,5,6,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,1,2,GroupGenericZombie,2,3,GroupGenericZombie,3,4,GroupGenericZombie,1,2,GroupGenericZombie,1,2,ZomBusinessman,4,5,GroupNightClub,2,3,ZomBusinessman,2,3,ZomBusinessman,3,4,ZomBusinessman,2,3,ZomBusinessman,2,3,ZomBusinessman,1,2,ZomBusinessman,3,4,ZomBusinessman,5,6,ZomBusinessman,5,6,ZomBusinessman,1,2,GroupZomBadass,2,3,GroupZomBadass,7,8,GroupNightClub,2,3,GroupZomBadass,5,6,ZomLumberJack,2,3,GroupZomBadass,7,8,GroupZomBadass,5,6,GroupGenericZombie,3,4,GroupGenericZombie,3,4,GroupGenericZombie,1,1,GroupGenericZombie,3,4,GroupGenericZombie,2,3,GroupNightClub,1,2,GroupGenericZombie,2,3,GroupGenericZombie,1,2,GroupBikerBar,7,8,GroupGenericZombie,4,5,GroupSpecialInfected,7,8,ZomBusinessman,2,3,ZomBusinessman,4,5,GroupGenericZombie,5,6,GroupGenericZombie,5,6,GroupGenericZombie,5,6,GroupGenericZombie,1,2,GroupGenericZombie,1,2,GroupGenericZombie,2,3,GroupSpecialInfected,0,0,GroupGenericZombie,1,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,2,2" />
<property name="Zoning" value="none" />
<property name="YOffset" value="-2" />
<property name="Tags" value="downtown" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # " />
<property class="Stats">
<property name="TotalVertices" value="1685677" />
<property name="TotalTriangles" value="798634" />
<property class="BlockEntities">
<property name="Vertices" value="1433357" />
<property name="Triangles" value="625258" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="238628" />
<property name="Triangles" value="161208" />
</property>
<property class="ChunkMeshes1">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes2">
<property name="Vertices" value="8228" />
<property name="Triangles" value="4124" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="528" />
<property name="Triangles" value="264" />
</property>
<property class="ChunkMeshes4">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes5">
<property name="Vertices" value="4936" />
<property name="Triangles" value="7780" />
</property>
</property>
<property class="IndexedBlockOffsets">
<property class="quest_wood_trees">
<property name="0" value="38, 2, 21" />
<property name="1" value="40, 2, 25" />
<property name="2" value="39, 2, 33" />
</property>
<property class="challenge_leather">
<property name="0" value="32, 3, 24" />
<property name="1" value="34, 3, 24" />
<property name="2" value="32, 3, 25" />
<property name="3" value="34, 3, 25" />
<property name="4" value="29, 3, 28" />
<property name="5" value="31, 3, 28" />
<property name="6" value="32, 3, 28" />
<property name="7" value="34, 3, 28" />
<property name="8" value="26, 3, 29" />
<property name="9" value="28, 3, 29" />
<property name="10" value="29, 3, 29" />
<property name="11" value="31, 3, 29" />
<property name="12" value="32, 3, 29" />
<property name="13" value="34, 3, 29" />
</property>
<property class="POILight">
<property name="0" value="37, 21, 20" />
</property>
<property class="challenge_mech_parts">
<property name="0" value="28, 7, 21" />
<property name="1" value="31, 7, 21" />
<property name="2" value="32, 7, 22" />
<property name="3" value="32, 15, 27" />
<property name="4" value="23, 11, 28" />
<property name="5" value="22, 15, 29" />
<property name="6" value="23, 15, 30" />
<property name="7" value="27, 15, 30" />
<property name="8" value="29, 15, 30" />
<property name="9" value="21, 7, 31" />
<property name="10" value="23, 15, 31" />
<property name="11" value="32, 15, 31" />
<property name="12" value="27, 15, 32" />
<property name="13" value="29, 15, 32" />
</property>
<property class="challenge_steel">
<property name="0" value="20, 22, 8" />
</property>
<property class="challenge_sinks">
<property name="0" value="27, 23, 21" />
<property name="1" value="34, 3, 21" />
<property name="2" value="27, 24, 22" />
<property name="3" value="33, 3, 22" />
<property name="4" value="34, 3, 22" />
<property name="5" value="34, 11, 22" />
<property name="6" value="36, 11, 22" />
<property name="7" value="29, 19, 24" />
<property name="8" value="30, 19, 24" />
<property name="9" value="31, 19, 24" />
<property name="10" value="32, 19, 24" />
<property name="11" value="25, 27, 25" />
<property name="12" value="24, 19, 26" />
<property name="13" value="23, 20, 27" />
<property name="14" value="22, 19, 28" />
</property>
<property class="FetchContainer">
<property name="0" value="34, 19, 22" />
<property name="1" value="32, 21, 28" />
</property>
<property class="challenge_polymers">
<property name="0" value="31, 19, 21" />
<property name="1" value="30, 11, 22" />
<property name="2" value="36, 19, 22" />
<property name="3" value="29, 23, 23" />
<property name="4" value="28, 19, 24" />
<property name="5" value="21, 3, 25" />
<property name="6" value="25, 7, 25" />
<property name="7" value="29, 15, 25" />
<property name="8" value="21, 28, 27" />
<property name="9" value="22, 28, 27" />
<property name="10" value="21, 7, 28" />
<property name="11" value="30, 4, 28" />
<property name="12" value="23, 24, 31" />
<property name="13" value="30, 19, 31" />
<property name="14" value="22, 20, 32" />
</property>
<property class="TraderOnOff">
<property name="0" value="32, 3, 21" />
<property name="1" value="28, 23, 22" />
<property name="2" value="23, 3, 23" />
<property name="3" value="24, 7, 23" />
<property name="4" value="24, 11, 23" />
<property name="5" value="24, 15, 23" />
<property name="6" value="24, 23, 23" />
<property name="7" value="23, 27, 24" />
<property name="8" value="27, 19, 25" />
<property name="9" value="21, 27, 26" />
<property name="10" value="21, 19, 27" />
<property name="11" value="25, 3, 27" />
<property name="12" value="29, 15, 29" />
<property name="13" value="25, 23, 30" />
<property name="14" value="22, 3, 30" />
</property>
<property class="Rally">
<property name="0" value="21, 2, 36" />
</property>
</property>
</prefab>

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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="AllowTopSoilDecorations" value="True" />
<property name="TraderArea" value="False" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="QuestTags" value="clear, fetch, restore_power, infested" />
<property name="DifficultyTier" value="5" />
<property name="ShowQuestClearCount" value="5" />
<property name="Zoning" value="ResidentialOld, rural, Wilderness" />
<property name="RotationToFaceNorth" value="0" />
<property name="YOffset" value="-15" />
<property name="DistantPOIYOffset" value="0" />
<property name="DuplicateRepeatDistance" value="10000" />
<property name="AllowedBiomes" value="burnt_forest,snow,pine_forest,desert,wasteland" />
<property name="AllowedTownships" value="wilderness" />
<property name="SleeperVolumeStart" value="32, 37, 53#32, 32, 53#30, 29, 55#33, 18, 54#32, 37, 23#32, 33, 23#33, 27, 26#60, 37, 25#60, 33, 25#61, 29, 26#89, 37, 25#89, 33, 21#90, 29, 19#4, 36, 25#4, 32, 25#4, 29, 23#3, 25, 26#19, 36, 5#19, 33, 5#19, 29, 2#46, 36, 4#49, 33, 4#47, 29, 3" />
<property name="SleeperVolumeSize" value="12, 8, 12#12, 4, 12#14, 2, 10#11, 10, 11#13, 10, 14#13, 3, 14#10, 5, 10#12, 5, 12#12, 3, 12#13, 3, 9#12, 11, 12#13, 4, 16#11, 4, 17#11, 10, 12#11, 3, 12#11, 3, 14#12, 3, 11#11, 7, 11#11, 3, 11#11, 3, 13#11, 10, 11#8, 3, 11#10, 3, 11" />
<property name="SleeperVolumeGroup" value="S_-_Group_Zom_Soldier,5,6,S_-_Group_Zom_Soldier,5,6,S_-Group_Generic_Zombie,4,5,S_-_Group_Zom_Soldier,2,3,S_-_Group_Zom_Soldier,7,8,S_-Group_Generic_Zombie,5,6,S_-Group_Generic_Zombie,5,6,S_-_Group_Zom_Soldier,6,7,S_-_Group_Zom_Soldier,4,5,S_-_Group_Zom_Soldier,4,5,S_Zom_FatCops,6,7,S_-_Group_Hospital,5,6,S_-_Group_Zom_Badass_Only,10,11,S_-_Group_Zom_Soldier,6,7,S_-_Group_Zom_Soldier,4,5,S_-Group_Generic_Zombie,6,7,S_-_Group_Zom_Badass_Only,6,7,S_-_Group_Zom_Soldier,5,6,S_-_Group_Zom_Soldier,5,6,S_-Group_Generic_Zombie,5,6,S_-_Group_Zom_Soldier,6,7,S_-Group_Generic_Zombie,5,6,S_-Group_Generic_Zombie,6,7" />
<property name="SleeperVolumeGameStageAdjust" value=",,,,,,,,,,,,,,,,,,,,,," />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="PrefabSize" value="106, 59, 68" />
<property name="Tags" value="forest,snow,wasteland,desert" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # " />
<property class="Stats">
<property name="TotalVertices" value="2283820" />
<property name="TotalTriangles" value="1066170" />
<property class="BlockEntities">
<property name="Vertices" value="1331125" />
<property name="Triangles" value="523541" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="364989" />
<property name="Triangles" value="220245" />
</property>
<property class="ChunkMeshes1">
<property name="Vertices" value="551360" />
<property name="Triangles" value="275680" />
</property>
<property class="ChunkMeshes2">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="2830" />
<property name="Triangles" value="2112" />
</property>
<property class="ChunkMeshes4">
<property name="Vertices" value="8640" />
<property name="Triangles" value="4320" />
</property>
<property class="ChunkMeshes5">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes6">
<property name="Vertices" value="24876" />
<property name="Triangles" value="40272" />
</property>
</property>
<property class="IndexedBlockOffsets">
<property class="quest_stone_boulder">
<property name="0" value="88, 8, 54" />
</property>
<property class="TraderOnOff">
<property name="0" value="92, 33, 34" />
<property name="1" value="94, 37, 35" />
<property name="2" value="98, 29, 35" />
</property>
<property class="FetchContainer">
<property name="0" value="99, 29, 19" />
<property name="1" value="95, 47, 32" />
</property>
<property class="POILight">
<property name="0" value="101, 33, 33" />
</property>
<property class="QuestRestorePower">
<property name="0" value="94, 29, 34" />
</property>
<property class="Rally">
<property name="0" value="37, 16, 63" />
</property>
</property>
</prefab>

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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="AllowTopSoilDecorations" value="True" />
<property name="TraderArea" value="False" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="QuestTags" value="clear, fetch, restore_power, infested" />
<property name="DifficultyTier" value="5" />
<property name="ShowQuestClearCount" value="5" />
<property name="Zoning" value="ResidentialOld, rural, Wilderness" />
<property name="RotationToFaceNorth" value="0" />
<property name="YOffset" value="-15" />
<property name="DistantPOIYOffset" value="0" />
<property name="DuplicateRepeatDistance" value="10000" />
<property name="AllowedBiomes" value="burnt_forest,snow,pine_forest,desert,wasteland" />
<property name="AllowedTownships" value="wilderness" />
<property name="EditorGroups" value="Wilderness" />
<property name="SleeperVolumeStart" value="52, 37, 100#52, 32, 100#50, 29, 102#53, 18, 101#52, 37, 70#52, 33, 70#53, 27, 73#80, 37, 72#80, 33, 72#81, 29, 73#109, 37, 72#109, 33, 68#110, 29, 66#24, 36, 72#24, 32, 72#24, 29, 70#23, 25, 73#39, 36, 52#39, 33, 52#39, 29, 49#66, 36, 51#69, 33, 51#67, 29, 50" />
<property name="SleeperVolumeSize" value="12, 8, 12#12, 4, 12#14, 2, 10#11, 10, 11#13, 10, 14#13, 3, 14#10, 5, 10#12, 5, 12#12, 3, 12#13, 3, 9#12, 11, 12#13, 4, 16#11, 4, 17#11, 10, 12#11, 3, 12#11, 3, 14#12, 3, 11#11, 7, 11#11, 3, 11#11, 3, 13#11, 10, 11#8, 3, 11#10, 3, 11" />
<property name="SleeperVolumeGroup" value="GroupZomSoldier,5,6,GroupZomSoldier,5,6,GroupGenericZombie,4,5,GroupZomSoldier,2,3,GroupZomSoldier,7,8,GroupGenericZombie,5,6,GroupGenericZombie,5,6,GroupZomSoldier,6,7,GroupZomSoldier,4,5,GroupZomSoldier,4,5,ZomFatCops,6,7,GroupHospital,5,6,GroupZomBadassOnly,10,11,GroupZomSoldier,6,7,GroupZomSoldier,4,5,GroupGenericZombie,6,7,GroupZomBadassOnly,6,7,GroupZomSoldier,5,6,GroupZomSoldier,5,6,GroupGenericZombie,5,6,GroupZomSoldier,6,7,GroupGenericZombie,5,6,GroupGenericZombie,6,7" />
<property name="SleeperVolumeGameStageAdjust" value=",,,,,,,,,,,,,,,,,,,,,," />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="POIMarkerSize" value="1, 1, 1" />
<property name="POIMarkerStart" value="52, 14, 148" />
<property name="POIMarkerGroup" value="new" />
<property name="POIMarkerTags" value="" />
<property name="POIMarkerType" value="None" />
<property name="POIMarkerPartToSpawn" value="" />
<property name="POIMarkerPartRotations" value="0" />
<property name="POIMarkerPartSpawnChance" value="1" />
<property name="PrefabSize" value="153, 59, 148" />
<property name="Tags" value="forest, desert, snow, wasteland, wilderness, rural" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # " />
<property class="Stats">
<property name="TotalVertices" value="2781827" />
<property name="TotalTriangles" value="1546256" />
<property class="BlockEntities">
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<property class="quest_stone">
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<property class="TraderOnOff">
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<property class="challenge_polymers">
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<property class="quest_stone_boulder">
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<property class="challenge_sinks">
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<property name="2" value="111, 29, 78" />
<property name="3" value="112, 29, 78" />
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<property class="quest_wood">
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<property class="challenge_mech_parts">
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<property class="FetchContainer">
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<property class="quest_feather">
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<property class="QuestRestorePower">
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<property class="POILight">
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<property class="Rally">
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</property>
<property class="challenge_gore">
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</property>
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="True" />
<property name="DifficultyTier" value="3" />
<property name="ShowQuestClearCount" value="2" />
<property name="QuestTags" value="clear, fetch, infested" />
<property name="DuplicateRepeatDistance" value="1000" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="42, 24, 42" />
<property name="RotationToFaceNorth" value="2" />
<property name="Zoning" value="ResidentialNew" />
<property name="Tags" value="residential" />
<property name="POIMarkerSize" value="12, 13, 5" />
<property name="POIMarkerStart" value="18, 3, -5" />
<property name="POIMarkerGroup" value="new" />
<property name="POIMarkerTags" value="" />
<property name="POIMarkerType" value="PartSpawn" />
<property name="POIMarkerPartToSpawn" value="part_driveway_residential_05" />
<property name="POIMarkerPartRotations" value="2" />
<property name="POIMarkerPartSpawnChance" value="1" />
<property name="YOffset" value="-4" />
<property name="SleeperVolumeSize" value="8, 5, 11#13, 2, 16#13, 2, 5#4, 3, 8#10, 2, 5#7, 3, 6#5, 4, 3#6, 3, 8#7, 3, 4#8, 3, 10#11, 3, 12#22, 2, 13#16, 3, 11#4, 3, 3" />
<property name="SleeperVolumeStart" value="0, 2, 20#19, 5, 13#17, 4, 12#14, 6, 15#9, 6, 24#15, 6, 27#22, 6, 29#32, 6, 16#32, 6, 27#33, 1, 0#3, 1, 0#15, 10, 18#22, 4, 31#35, 6, 24" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,11,11,11,0,0" />
<property name="SleeperVolumeGroup" value="GroupSpecialInfected,3,4,GroupGenericZombie,5,6,GroupGenericZombie,1,2,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,1,2,GroupGenericZombie,3,4,GroupGenericZombie,2,3,GroupGenericZombie,1,2,GroupGenericZombie,2,2,GroupZomBadass,3,4,GroupGenericZombie,3,4,GroupGenericZombie,1,2" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="2,0,2,0,0,0,0,0,0,2,2,2,0,0" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # " />
<property class="Stats">
<property name="TotalVertices" value="375296" />
<property name="TotalTriangles" value="236203" />
<property class="BlockEntities">
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</property>
<property class="ChunkMeshes0">
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<property class="ChunkMeshes1">
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<property class="ChunkMeshes2">
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<property class="ChunkMeshes4">
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<property class="ChunkMeshes5">
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<property name="Triangles" value="10156" />
</property>
</property>
<property class="IndexedBlockOffsets">
<property class="quest_wood_trees">
<property name="0" value="39, 4, 2" />
</property>
<property class="POILight">
<property name="0" value="39, 9, 25" />
<property name="1" value="38, 7, 28" />
</property>
<property class="TraderOnOff">
<property name="0" value="36, 6, 25" />
<property name="1" value="35, 6, 28" />
<property name="2" value="23, 6, 29" />
<property name="3" value="31, 6, 29" />
</property>
<property class="challenge_polymers">
<property name="0" value="38, 6, 22" />
<property name="1" value="38, 6, 25" />
</property>
<property class="FetchContainer">
<property name="0" value="31, 11, 25" />
</property>
<property class="challenge_gore">
<property name="0" value="32, 6, 32" />
</property>
<property class="Rally">
<property name="0" value="29, 5, 1" />
</property>
<property class="challenge_leather">
<property name="0" value="28, 6, 27" />
<property name="1" value="32, 6, 27" />
</property>
<property class="challenge_sinks">
<property name="0" value="37, 6, 24" />
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</property>
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="True" />
<property name="DifficultyTier" value="5" />
<property name="ShowQuestClearCount" value="3" />
<property name="QuestTags" value="clear, fetch, infested" />
<property name="DuplicateRepeatDistance" value="1000" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="42, 41, 42" />
<property name="RotationToFaceNorth" value="2" />
<property name="Zoning" value="ResidentialNew" />
<property name="Tags" value="residential, culdesac" />
<property name="YOffset" value="-19" />
<property name="SleeperVolumeSize" value="13, 1, 10#9, 3, 24#2, 6, 1#9, 2, 6#7, 2, 6#5, 2, 9#5, 2, 7#4, 2, 4#11, 7, 11#23, 2, 5#4, 2, 6#21, 2, 3#10, 2, 7#9, 2, 5#26, 3, 13#9, 3, 11#11, 2, 2#11, 2, 3#2, 3, 9#4, 3, 16#7, 7, 24#13, 5, 2#9, 2, 3" />
<property name="SleeperVolumeStart" value="13, 21, 12#29, 12, 0#15, 13, 23#1, 23, 32#2, 19, 32#11, 17, 13#11, 13, 13#11, 13, 20#17, 12, 13#0, 13, 25#21, 13, 25#0, 13, 31#9, 13, 35#25, 13, 25#10, 19, 23#25, 13, 31#0, 16, 25#0, 16, 27#40, 12, 14#29, 13, 0#30, 11, 0#0, 0, 23#0, 5, 14" />
<property name="SleeperVolumeGroupId" value="11,11,0,44,44,0,0,0,0,0,69,0,0,0,0,0,69,11,55,55,69,88,88" />
<property name="SleeperVolumeGroup" value="GroupGenericZombie,4,4,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,3,3,GroupGenericZombie,3,3,GroupGenericZombie,3,3,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,5,5,GroupNightClub,4,4,GroupZomBadassOnly,0,0,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,3,4,GroupGenericZombie,6,6,GroupGenericZombie,5,6,GroupZomBadassOnly,9,10,GroupSpecialInfected,8,9,zombieWightFeral,1,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,animalDireWolf,1,2,GroupGenericZombie,0,0" />
<property name="SleeperIsLootVolume" value="False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,True" />
<property name="SleeperVolumeFlags" value="2,2,2,2,0,0,0,0,2,2,2,0,0,0,2,0,2,2,2,2,2,2,2" />
<property name="POIMarkerSize" value="9, 13, 5#9, 13, 5" />
<property name="POIMarkerStart" value="24, 18, -5#3, 18, -5" />
<property name="POIMarkerGroup" value="Driveway2,Driveway1" />
<property name="POIMarkerTags" value="#" />
<property name="POIMarkerType" value="PartSpawn,PartSpawn" />
<property name="POIMarkerPartToSpawn" value="part_driveway_residential_03,part_driveway_residential_03" />
<property name="POIMarkerPartRotations" value="2,2" />
<property name="POIMarkerPartSpawnChance" value="1,1" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # " />
<property class="Stats">
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<property name="TotalTriangles" value="405805" />
<property class="BlockEntities">
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<property class="ChunkMeshes0">
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<property class="ChunkMeshes1">
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<property class="ChunkMeshes2">
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<property name="Triangles" value="1000" />
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<property class="ChunkMeshes5">
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</property>
<property class="IndexedBlockOffsets">
<property class="quest_wood_trees">
<property name="0" value="28, 19, 39" />
</property>
<property class="Rally">
<property name="0" value="3, 20, 10" />
</property>
<property class="TraderOnOff">
<property name="0" value="25, 13, 27" />
<property name="1" value="32, 13, 27" />
<property name="2" value="25, 13, 32" />
<property name="3" value="34, 13, 33" />
<property name="4" value="21, 13, 36" />
</property>
<property class="challenge_polymers">
<property name="0" value="33, 19, 24" />
<property name="1" value="32, 20, 33" />
<property name="2" value="33, 13, 34" />
</property>
<property class="FetchContainer">
<property name="0" value="32, 13, 38" />
</property>
<property class="POILight">
<property name="0" value="37, 15, 37" />
</property>
<property class="challenge_sinks">
<property name="0" value="21, 14, 37" />
<property name="1" value="23, 13, 38" />
</property>
<property class="challenge_mech_parts">
<property name="0" value="37, 14, 34" />
</property>
<property class="quest_wood">
<property name="0" value="31, 14, 16" />
<property name="1" value="33, 14, 16" />
<property name="2" value="31, 14, 18" />
<property name="3" value="35, 14, 19" />
<property name="4" value="31, 14, 20" />
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</property>
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="True" />
<property name="DifficultyTier" value="3" />
<property name="ShowQuestClearCount" value="2" />
<property name="QuestTags" value="clear, fetch, infested" />
<property name="DuplicateRepeatDistance" value="1000" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="60, 24, 60" />
<property name="RotationToFaceNorth" value="3" />
<property name="Zoning" value="none, rural" />
<property name="SleeperVolumeSize" value="7, 3, 7#12, 2, 7#11, 2, 11#9, 3, 2#6, 1, 6#1, 1, 5#3, 2, 7#1, 1, 4#11, 2, 13#16, 4, 5#8, 2, 7#2, 2, 4#11, 2, 7#2, 1, 7#3, 3, 7#3, 1, 5" />
<property name="SleeperVolumeStart" value="33, 8, 21#21, 8, 21#21, 8, 28#21, 8, 39#32, 8, 35#39, 8, 29#37, 11, 34#38, 10, 29#21, 14, 28#23, 14, 36#32, 14, 21#38, 14, 28#21, 14, 21#38, 8, 34#34, 10, 34#36, 2, 28" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,33,0,11,22,0,22,22,22,33,0,0" />
<property name="SleeperVolumeGroup" value="GroupGenericZombie,3,3,GroupGenericZombie,3,3,GroupGenericZombie,5,6,GroupGenericZombie,2,2,GroupGenericZombie,3,3,GroupZomBadass,4,4,zombiePartyGirl,2,2,GroupZomBadass,3,4,GroupGenericZombie,2,3,GroupBikerBar,2,2,GroupGenericZombie,1,2,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupZomBadass,2,2,zombiePartyGirlFeral,1,2,GroupGenericZombie,7,7" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True" />
<property name="SleeperVolumeFlags" value="0,0,0,0,0,3,0,3,0,2,0,0,0,2,0,2" />
<property name="YOffset" value="-2" />
<property name="POIMarkerSize" value="3, 13, 10" />
<property name="POIMarkerStart" value="-3, 1, 26" />
<property name="POIMarkerGroup" value="Driveway2" />
<property name="POIMarkerTags" value="" />
<property name="POIMarkerType" value="PartSpawn" />
<property name="POIMarkerPartToSpawn" value="part_driveway_rural_05" />
<property name="POIMarkerPartRotations" value="3" />
<property name="POIMarkerPartSpawnChance" value="1" />
<property name="Tags" value="rural" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # #4# #5# # # # # # # # " />
<property name="TriggerVolumeSize" value="2, 1, 2#5, 1, 2" />
<property name="TriggerVolumeStart" value="38, 8, 37#34, 8, 22" />
<property name="TriggerVolumeTriggers" value="4#5" />
<property class="Stats">
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<property name="TotalTriangles" value="450925" />
<property class="BlockEntities">
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<property class="ChunkMeshes0">
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<property class="ChunkMeshes1">
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</property>
<property class="IndexedBlockOffsets">
<property class="quest_wood_trees">
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</property>
<property class="Rally">
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</property>
<property class="challenge_cars">
<property name="0" value="10, 2, 31" />
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<property class="challenge_gore">
<property name="0" value="32, 2, 32" />
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<property class="quest_stone">
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<property class="challenge_polymers">
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<property name="3" value="35, 11, 37" />
<property name="4" value="30, 14, 39" />
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<property class="POILight">
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<property name="3" value="39, 12, 35" />
<property name="4" value="34, 15, 36" />
<property name="5" value="34, 9, 39" />
<property name="6" value="31, 8, 40" />
</property>
<property class="challenge_sinks">
<property name="0" value="37, 9, 35" />
<property name="1" value="38, 9, 35" />
<property name="2" value="39, 8, 35" />
<property name="3" value="39, 8, 36" />
</property>
<property class="FetchContainer">
<property name="0" value="33, 17, 34" />
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<property class="TraderOnOff">
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</property>
<property class="challenge_leather">
<property name="0" value="37, 11, 35" />
<property name="1" value="33, 11, 36" />
<property name="2" value="33, 11, 38" />
<property name="3" value="35, 8, 38" />
</property>
<property class="challenge_mech_parts">
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</property>
</property>
</prefab>

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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="True" />
<property name="DifficultyTier" value="3" />
<property name="ShowQuestClearCount" value="3" />
<property name="QuestTags" value="clear, fetch, infested" />
<property name="DuplicateRepeatDistance" value="1000" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="60, 32, 60" />
<property name="RotationToFaceNorth" value="3" />
<property name="Zoning" value="none" />
<property name="SleeperVolumeSize" value="10, 1, 2#5, 1, 3#7, 3, 11#8, 2, 6#8, 2, 14#12, 2, 6#13, 3, 4#10, 3, 4#14, 3, 5#37, 2, 19#11, 3, 8#11, 4, 8#9, 3, 6#10, 2, 9#7, 2, 9#12, 4, 7#4, 3, 2#3, 2, 11" />
<property name="SleeperVolumeStart" value="50, 10, 50#45, 6, 43#39, 6, 41#31, 6, 40#31, 6, 46#34, 6, 34#47, 6, 47#50, 6, 43#46, 6, 38#22, 12, 2#43, 18, 9#43, 21, 9#38, 17, 18#14, 19, 43#17, 23, 41#12, 17, 36#46, 6, 43#21, 23, 38" />
<property name="SleeperVolumeGroupId" value="11,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,11,0" />
<property name="SleeperVolumeGroup" value="GroupZomBadass,5,5,GroupGenericZombie,1,1,GroupGenericZombie,3,3,GroupGenericZombie,1,2,GroupGenericZombie,1,2,GroupGenericZombie,4,4,GroupGenericZombie,3,3,GroupGenericZombie,1,2,GroupGenericZombie,3,3,GroupGenericZombie,1,2,GroupGenericZombie,3,3,GroupGenericZombie,3,3,GroupGenericZombie,2,2,GroupGenericZombie,4,4,GroupBikerBar,2,2,GroupGenericZombie,3,3,GroupGenericZombie,0,0,GroupGenericZombie,1,1" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="2,0,2,0,0,0,0,0,0,2,0,0,2,0,0,0,2,2" />
<property name="YOffset" value="-12" />
<property name="POIMarkerSize" value="3, 13, 6" />
<property name="POIMarkerStart" value="-3, 11, 14" />
<property name="POIMarkerGroup" value="new" />
<property name="POIMarkerTags" value="" />
<property name="POIMarkerType" value="PartSpawn" />
<property name="POIMarkerPartToSpawn" value="part_driveway_rural_01" />
<property name="POIMarkerPartRotations" value="3" />
<property name="POIMarkerPartSpawnChance" value="1" />
<property name="Tags" value="rural" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # " />
<property class="Stats">
<property name="TotalVertices" value="829712" />
<property name="TotalTriangles" value="572908" />
<property class="BlockEntities">
<property name="Vertices" value="687998" />
<property name="Triangles" value="470420" />
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<property class="ChunkMeshes0">
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<property class="ChunkMeshes3">
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<property class="ChunkMeshes5">
<property name="Vertices" value="13940" />
<property name="Triangles" value="23748" />
</property>
</property>
<property class="IndexedBlockOffsets">
<property class="quest_wood_trees">
<property name="0" value="56, 12, 55" />
</property>
<property class="challenge_gore">
<property name="0" value="51, 22, 14" />
<property name="1" value="46, 22, 15" />
<property name="2" value="49, 12, 20" />
</property>
<property class="challenge_polymers">
<property name="0" value="48, 6, 41" />
</property>
<property class="Rally">
<property name="0" value="5, 12, 21" />
</property>
<property class="TraderOnOff">
<property name="0" value="48, 6, 40" />
<property name="1" value="48, 6, 42" />
<property name="2" value="46, 6, 44" />
<property name="3" value="50, 6, 44" />
</property>
<property class="challenge_sinks">
<property name="0" value="52, 6, 44" />
<property name="1" value="52, 6, 45" />
</property>
<property class="POILight">
<property name="0" value="50, 8, 49" />
</property>
<property class="challenge_leather">
<property name="0" value="37, 6, 41" />
</property>
<property class="FetchContainer">
<property name="0" value="47, 6, 50" />
</property>
<property class="quest_wood">
<property name="0" value="41, 6, 43" />
<property name="1" value="43, 6, 43" />
<property name="2" value="41, 6, 45" />
<property name="3" value="43, 6, 45" />
</property>
<property class="challenge_mech_parts">
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</property>
</property>
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="ShowQuestClearCount" value="1" />
<property name="TraderArea" value="False" />
<property name="RotationToFaceNorth" value="0" />
<property name="DifficultyTier" value="3" />
<property name="QuestTags" value="clear,fetch" />
<property name="Zoning" value="none" />
<property name="SleeperVolumeSize" value="11, 3, 34#17, 3, 16#15, 3, 14#7, 5, 10#2, 1, 10#4, 4, 10#6, 3, 3#25, 3, 20#4, 3, 5" />
<property name="SleeperVolumeStart" value="30, 8, 11#13, 8, 29#13, 8, 10#21, 14, 44#28, 14, 44#17, 12, 44#23, 8, 25#4, 20, 46#28, 8, 18" />
<property name="SleeperVolumeGroupId" value="0,0,0,33,33,33,33,0,33" />
<property name="SleeperVolumeGroup" value="S_Zom_HazMat_Only,7,8,S_Zom_HazMat_Only,3,4,S_-_Group_Test_Chamber_Decoy,2,3,S_-_Group_Zom_Soldier,6,7,S_-_Group_Test_Chamber_Decoy,6,7,S_-_Group_Lab_Worker,5,6,S_-Group_Generic_Zombie,0,0,S_Zom_FatCops,4,4,S_-Group_Generic_Zombie,0,0" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="2,0,2,2,2,2,2,2,2" />
<property name="YOffset" value="-21" />
<property name="POIMarkerSize" value="4, 1, 1" />
<property name="PrefabSize" value="50, 28, 67" />
<property name="POIMarkerStart" value="34, 20, 67" />
<property name="POIMarkerGroup" value="new" />
<property name="POIMarkerTags" value="" />
<property name="POIMarkerType" value="RoadExit" />
<property name="POIMarkerPartToSpawn" value="" />
<property name="POIMarkerPartRotations" value="0" />
<property name="POIMarkerPartSpawnChance" value="1" />
<property class="Stats">
<property name="TotalVertices" value="552140" />
<property name="TotalTriangles" value="574712" />
<property class="BlockEntities">
<property name="Vertices" value="457030" />
<property name="Triangles" value="507146" />
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<property class="ChunkMeshes0">
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<property class="ChunkMeshes1">
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<property class="ChunkMeshes2">
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<property class="ChunkMeshes3">
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<property class="ChunkMeshes4">
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<property class="ChunkMeshes6">
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<property class="ChunkMeshes7">
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<property class="ChunkMeshes8">
<property name="Vertices" value="0" />
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<property class="ChunkMeshes9">
<property name="Vertices" value="0" />
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</property>
</property>
<property class="IndexedBlockOffsets">
<property class="POILight">
<property name="0" value="45, 27, 61" />
</property>
<property class="FetchContainer">
<property name="0" value="25, 7, 25" />
</property>
<property class="Rally">
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="True" />
<property name="ShowQuestClearCount" value="2" />
<property name="TraderArea" value="False" />
<property name="RotationToFaceNorth" value="0" />
<property name="DifficultyTier" value="3" />
<property name="QuestTags" value="clear, fetch, infested" />
<property name="DuplicateRepeatDistance" value="10000" />
<property name="Zoning" value="none" />
<property name="Tags" value="wilderness" />
<property name="SleeperVolumeSize" value="11, 3, 34#17, 3, 16#15, 3, 14#7, 5, 10#2, 1, 10#4, 4, 10#6, 3, 3#25, 3, 20#4, 3, 5" />
<property name="SleeperVolumeStart" value="30, 8, 11#13, 8, 29#13, 8, 10#21, 14, 44#28, 14, 44#17, 12, 44#23, 8, 25#4, 20, 46#28, 8, 18" />
<property name="SleeperVolumeGroupId" value="0,0,0,33,33,33,33,0,33" />
<property name="SleeperVolumeGroup" value="ZomHazMatOnly,7,8,ZomHazMatOnly,3,4,GroupTestChamberDecoy,2,3,GroupZomSoldier,6,7,GroupTestChamberDecoy,6,7,GroupLabWorker,5,6,GroupGenericZombie,0,0,ZomFatCops,4,4,GroupGenericZombie,0,0" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="2,0,2,2,2,2,2,2,2" />
<property name="YOffset" value="-21" />
<property name="POIMarkerSize" value="4, 1, 1" />
<property name="PrefabSize" value="50, 40, 67" />
<property name="POIMarkerStart" value="34, 20, 67" />
<property name="POIMarkerGroup" value="new" />
<property name="POIMarkerTags" value="" />
<property name="POIMarkerType" value="RoadExit" />
<property name="POIMarkerPartToSpawn" value="" />
<property name="POIMarkerPartRotations" value="0" />
<property name="POIMarkerPartSpawnChance" value="1" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # " />
<property class="Stats">
<property name="TotalVertices" value="668533" />
<property name="TotalTriangles" value="402834" />
<property class="BlockEntities">
<property name="Vertices" value="579341" />
<property name="Triangles" value="337822" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="71436" />
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</property>
<property class="ChunkMeshes1">
<property name="Vertices" value="0" />
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</property>
<property class="ChunkMeshes2">
<property name="Vertices" value="96" />
<property name="Triangles" value="48" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes4">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes5">
<property name="Vertices" value="17660" />
<property name="Triangles" value="28204" />
</property>
</property>
<property class="IndexedBlockOffsets">
<property class="POILight">
<property name="0" value="45, 27, 61" />
</property>
<property class="quest_wood_trees">
<property name="0" value="46, 21, 51" />
</property>
<property class="challenge_gore">
<property name="0" value="28, 8, 39" />
<property name="1" value="38, 8, 40" />
<property name="2" value="33, 8, 42" />
<property name="3" value="29, 8, 46" />
</property>
<property class="TraderOnOff">
<property name="0" value="21, 14, 45" />
</property>
<property class="challenge_mech_parts">
<property name="0" value="27, 14, 50" />
</property>
<property class="challenge_cars">
<property name="0" value="37, 19, 60" />
</property>
<property class="FetchContainer">
<property name="0" value="25, 7, 25" />
</property>
<property class="Rally">
<property name="0" value="34, 21, 64" />
</property>
</property>
</prefab>

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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="DifficultyTier" value="5" />
<property name="ShowQuestClearCount" value="5" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="60, 31, 60" />
<property name="RotationToFaceNorth" value="1" />
<property name="Zoning" value="none" />
<property name="YOffset" value="-11" />
<property name="SleeperVolumeSize" value="9, 1, 11#9, 1, 12#6, 1, 12#7, 1, 12#2, 1, 11#2, 1, 13#19, 3, 2#19, 1, 2#2, 1, 6#6, 1, 8#6, 1, 8#6, 1, 8#6, 1, 8#6, 1, 8#6, 1, 8#6, 1, 8#6, 1, 8#6, 2, 8#8, 3, 15#15, 1, 9#9, 2, 7#12, 1, 6#12, 1, 6#5, 2, 8#5, 1, 6#9, 5, 7#13, 1, 7#6, 6, 6#8, 4, 14#12, 4, 12#3, 2, 5#11, 2, 6#10, 2, 6#11, 2, 2#25, 2, 5#11, 2, 2" />
<property name="SleeperVolumeStart" value="26, 9, 16#19, 9, 25#13, 9, 25#6, 9, 25#6, 13, 24#6, 16, 24#6, 11, 35#6, 16, 35#5, 20, 27#13, 9, 17#19, 9, 17#7, 9, 17#7, 12, 17#13, 12, 17#19, 12, 17#19, 15, 17#13, 15, 17#7, 15, 17#28, 9, 32#1, 9, 37#15, 9, 39#18, 17, 40#6, 17, 40#30, 14, 39#26, 19, 27#26, 15, 16#16, 1, 39#10, 1, 40#9, 1, 25#19, 1, 25#33, 9, 27#15, 19, 17#5, 19, 17#20, 19, 24#6, 20, 34#7, 20, 24" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeGroup" value="GroupGenericZombie,4,5,GroupGenericZombie,4,5,GroupGenericZombie,3,4,GroupGenericZombie,3,4,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,3,4,GroupGenericZombie,3,4,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,4,5,GroupGenericZombie,3,4,GroupGenericZombie,3,4,GroupZomBadassOnly,4,5,GroupZomBadassOnly,5,6,GroupGenericZombie,2,3,ZomUtilityWorker,2,3,GroupGenericZombie,5,6,GroupGenericZombie,4,5,ZomUtilityWorker,2,3,GroupGenericZombie,5,6,GroupGenericZombie,5,6,GroupSpecialInfected,4,5,GroupSpecialInfected,7,8,GroupSpecialInfected,6,7,GroupSpecialInfected,4,5,GroupSpecialInfected,3,4,GroupSpecialInfected,3,4" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,3,3,3" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # #4# # # # # # # # # # # # # # # # # # # # # #4# # #6#6#6" />
<property name="TriggerVolumeSize" value="1, 5, 14#5, 3, 15" />
<property name="TriggerVolumeStart" value="13, 9, 24#31, 19, 29" />
<property name="TriggerVolumeTriggers" value="4#6" />
<property name="Tags" value="countrytown, commercial, industrial, rural, downtown" />
<property name="QuestTags" value="clear, fetch, restore_power, infested" />
<property name="EditorGroups" value="rural" />
<property class="Stats">
<property name="TotalVertices" value="4184783" />
<property name="TotalTriangles" value="1893029" />
<property class="BlockEntities">
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</property>
<property class="ChunkMeshes0">
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<property class="ChunkMeshes1">
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<property class="ChunkMeshes2">
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<property class="ChunkMeshes3">
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</property>
<property class="IndexedBlockOffsets">
<property class="quest_wood_trees">
<property name="0" value="49, 6, 49" />
<property name="1" value="54, 11, 51" />
<property name="2" value="54, 5, 53" />
</property>
<property class="POILight">
<property name="0" value="30, 15, 30" />
<property name="1" value="37, 13, 31" />
<property name="2" value="34, 7, 34" />
<property name="3" value="34, 11, 34" />
<property name="4" value="34, 10, 40" />
<property name="5" value="32, 15, 42" />
<property name="6" value="31, 16, 44" />
</property>
<property class="challenge_polymers">
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<property class="challenge_gore">
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<property name="5" value="30, 9, 42" />
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</property>
<property class="FetchContainer">
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</property>
<property class="TraderOnOff">
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<property name="1" value="32, 9, 40" />
<property name="2" value="33, 9, 43" />
</property>
<property class="challenge_leather">
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<property name="1" value="32, 14, 46" />
<property name="2" value="33, 14, 46" />
<property name="3" value="34, 14, 46" />
</property>
<property class="challenge_mech_parts">
<property name="0" value="32, 14, 43" />
</property>
<property class="QuestRestorePower">
<property name="0" value="28, 19, 28" />
</property>
<property class="challenge_sinks">
<property name="0" value="31, 9, 46" />
<property name="1" value="34, 9, 46" />
</property>
<property class="challenge_steel">
<property name="0" value="25, 1, 40" />
<property name="1" value="26, 1, 40" />
</property>
<property class="quest_wood">
<property name="0" value="47, 11, 38" />
<property name="1" value="48, 11, 38" />
<property name="2" value="49, 11, 38" />
<property name="3" value="51, 11, 38" />
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<property name="6" value="55, 11, 38" />
<property name="7" value="56, 11, 38" />
<property name="8" value="57, 11, 38" />
</property>
<property class="Rally">
<property name="0" value="43, 11, 30" />
</property>
<property class="quest_stone_boulder">
<property name="0" value="51, 11, 10" />
</property>
<property class="challenge_cars">
<property name="0" value="55, 11, 13" />
</property>
</property>
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<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="DifficultyTier" value="3" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
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<?xml version="1.0" encoding="UTF-8"?>
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