Files
zzzzZZTong-Prefabs/Prefabs/POIs/zztong_intersection_04.xml
2025-06-04 16:35:56 +09:30

154 lines
8.3 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="True" />
<property name="QuestTags" value="clear, fetch, infested" />
<property name="DifficultyTier" value="4" />
<property name="ShowQuestClearCount" value="3" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="64, 41, 64" />
<property name="RotationToFaceNorth" value="2" />
<property name="Zoning" value="none" />
<property name="Tags" value="downtown, zzintersection" />
<property name="SleeperVolumeSize" value="16, 4, 17#23, 3, 25#9, 11, 12#10, 11, 10#17, 4, 17#18, 14, 10#20, 3, 18#19, 7, 10#13, 4, 17#10, 5, 11#19, 5, 7#15, 5, 19#9, 7, 21#19, 10, 34#15, 3, 15#12, 4, 7#19, 4, 11#6, 5, 13#12, 3, 19#6, 5, 7#6, 5, 12#13, 5, 20#19, 5, 20#21, 8, 22#15, 4, 15" />
<property name="SleeperVolumeStart" value="43, 2, 43#19, 2, 20#3, 10, 3#12, 10, 11#3, 6, 3#43, 10, 3#41, 7, 3#42, 10, 13#40, 6, 43#44, 10, 43#42, 10, 54#46, 15, 42#53, 20, 41#22, 5, 7#6, 6, 24#3, 6, 54#3, 6, 42#3, 10, 48#10, 12, 42#3, 15, 41#3, 15, 49#9, 15, 41#3, 20, 41#1, 25, 41#23, 6, 43" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeGroup" value="GroupGenericZombie,4,4,GroupGenericZombie,3,3,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,3,3,GroupGenericZombie,1,1,GroupGenericZombie,6,7,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,4,4,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,5,5,GroupGenericZombie,6,7,GroupGenericZombie,1,1,GroupGenericZombie,1,1" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="POIMarkerSize" value="10, 5, 5#6, 3, 4#3, 8, 6#1, 1, 1#1, 1, 1#1, 1, 5#6, 1, 1#1, 1, 3#6, 1, 1#1, 1, 4" />
<property name="POIMarkerStart" value="50, 6, 36#26, 6, 31#6, 6, 29#38, 15, 39#24, 15, 24#52, 6, 29#29, 6, 17#13, 6, 29#29, 6, 42#37, 6, 29" />
<property name="POIMarkerGroup" value="busstop,genny,lift,light1,light2,wire,barrier1,barrier2,barrier3,sandbags" />
<property name="POIMarkerTags" value="#########" />
<property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn" />
<property name="POIMarkerPartToSpawn" value="part_bus_stop_02,part_generator_01,part_lift_01,part_streetlight_single_diagonal,part_streetlight_single_diagonal,part_zztong_barbwire5,part_zztong_barrier6,part_zztong_barrier3,part_zztong_barrier6,part_zztong_sandbags4" />
<property name="POIMarkerPartRotations" value="1,0,1,1,3,1,0,1,0,0" />
<property name="POIMarkerPartSpawnChance" value="0.8,0.6,0.2,0.2,0.2,0.4,0.4,0.4,0.6,0.4" />
<property name="YOffset" value="-6" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # # # " />
<property name="EditorGroups" value="downtown" />
<property class="Stats">
<property name="TotalVertices" value="1264415" />
<property name="TotalTriangles" value="537878" />
<property class="BlockEntities">
<property name="Vertices" value="933607" />
<property name="Triangles" value="334734" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="310932" />
<property name="Triangles" value="171740" />
</property>
<property class="ChunkMeshes1">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes2">
<property name="Vertices" value="1540" />
<property name="Triangles" value="1172" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes4">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes5">
<property name="Vertices" value="18336" />
<property name="Triangles" value="30232" />
</property>
</property>
<property class="IndexedBlockOffsets">
<property class="challenge_gore">
<property name="0" value="49, 2, 48" />
<property name="1" value="54, 22, 48" />
<property name="2" value="55, 2, 48" />
<property name="3" value="51, 7, 49" />
<property name="4" value="52, 2, 49" />
<property name="5" value="57, 7, 50" />
<property name="6" value="55, 17, 51" />
<property name="7" value="56, 13, 52" />
<property name="8" value="59, 12, 52" />
<property name="9" value="62, 6, 52" />
<property name="10" value="49, 12, 53" />
<property name="11" value="49, 17, 54" />
<property name="12" value="50, 2, 55" />
<property name="13" value="52, 12, 55" />
<property name="14" value="54, 12, 55" />
<property name="15" value="55, 12, 55" />
<property name="16" value="57, 12, 55" />
<property name="17" value="53, 12, 56" />
<property name="18" value="56, 12, 56" />
<property name="19" value="56, 17, 56" />
<property name="20" value="58, 12, 56" />
<property name="21" value="56, 2, 57" />
<property name="22" value="49, 17, 58" />
<property name="23" value="57, 7, 58" />
<property name="24" value="51, 7, 59" />
<property name="25" value="60, 6, 61" />
</property>
<property class="quest_feather">
<property name="0" value="56, 22, 52" />
<property name="1" value="59, 22, 56" />
</property>
<property class="TraderOnOff">
<property name="0" value="54, 12, 50" />
<property name="1" value="53, 7, 51" />
<property name="2" value="58, 17, 54" />
<property name="3" value="48, 12, 57" />
<property name="4" value="53, 7, 57" />
</property>
<property class="POILight">
<property name="0" value="49, 2, 52" />
<property name="1" value="54, 9, 55" />
<property name="2" value="55, 9, 55" />
<property name="3" value="59, 20, 57" />
</property>
<property class="challenge_pallet">
<property name="0" value="37, 6, 43" />
<property name="1" value="37, 6, 44" />
</property>
<property class="challenge_polymers">
<property name="0" value="51, 12, 50" />
<property name="1" value="58, 17, 51" />
<property name="2" value="56, 17, 53" />
<property name="3" value="53, 17, 58" />
</property>
<property class="challenge_mech_parts">
<property name="0" value="38, 6, 62" />
</property>
<property class="challenge_leather">
<property name="0" value="4, 22, 50" />
<property name="1" value="4, 22, 51" />
<property name="2" value="4, 22, 52" />
<property name="3" value="4, 22, 53" />
<property name="4" value="5, 22, 53" />
<property name="5" value="6, 22, 53" />
<property name="6" value="7, 22, 53" />
</property>
<property class="FetchContainer">
<property name="0" value="55, 17, 55" />
</property>
<property class="challenge_sinks">
<property name="0" value="54, 2, 49" />
<property name="1" value="54, 8, 55" />
<property name="2" value="55, 8, 55" />
<property name="3" value="57, 7, 55" />
<property name="4" value="59, 7, 55" />
</property>
<property class="challenge_cars">
<property name="0" value="57, 6, 27" />
</property>
<property class="Rally">
<property name="0" value="61, 7, 29" />
</property>
<property class="challenge_steel">
<property name="0" value="57, 17, 53" />
</property>
</property>
</prefab>