Files
zzzzZZTong-Prefabs/Prefabs/POIs/zztong_remnant_house_01.xml
2025-06-04 16:35:56 +09:30

86 lines
3.8 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="AllowTopSoilDecorations" value="True" />
<property name="TraderArea" value="False" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DifficultyTier" value="0" />
<property name="Zoning" value="ResidentialOld" />
<property name="RotationToFaceNorth" value="2" />
<property name="YOffset" value="-6" />
<property name="DistantPOIYOffset" value="0" />
<property name="EditorGroups" value="burnt, remnant, Wilderness" />
<property name="SleeperVolumeStart" value="7, 4, 6#9, 4, 16" />
<property name="SleeperVolumeSize" value="14, 4, 10#4, 4, 4" />
<property name="SleeperVolumeGroup" value="GroupGenericZombie,2,2,GroupGenericZombie,1,1" />
<property name="SleeperVolumeGameStageAdjust" value="" />
<property name="SleeperIsLootVolume" value="False,False" />
<property name="SleeperIsQuestExclude" value="False,False" />
<property name="SleeperVolumeFlags" value="0,0" />
<property name="SleeperVolumeGroupId" value="0,0" />
<property name="ShowQuestClearCount" value="1" />
<property name="Tags" value="countryresidential, residential, rural" />
<property name="DuplicateRepeatDistance" value="2000" />
<property name="PrefabSize" value="25, 14, 25" />
<property name="POIMarkerSize" value="5, 13, 1#6, 13, 5#5, 13, 3" />
<property name="POIMarkerStart" value="2, 5, -1#2, 5, -5#2, 5, -3" />
<property name="POIMarkerGroup" value="driveway,driveway,driveway" />
<property name="POIMarkerTags" value="countryresidential#residential#rural" />
<property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn" />
<property name="POIMarkerPartToSpawn" value="part_driveway_countryresidential_07,part_driveway_residential_01,part_driveway_rural_02" />
<property name="POIMarkerPartRotations" value="2,2,2" />
<property name="POIMarkerPartSpawnChance" value="1,1,1" />
<property name="SleeperVolumeTriggeredBy" value="1# " />
<property class="Stats">
<property name="TotalVertices" value="95528" />
<property name="TotalTriangles" value="29312" />
<property class="BlockEntities">
<property name="Vertices" value="84066" />
<property name="Triangles" value="19592" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="8254" />
<property name="Triangles" value="4172" />
</property>
<property class="ChunkMeshes1">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes2">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes4">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes5">
<property name="Vertices" value="3208" />
<property name="Triangles" value="5548" />
</property>
</property>
<property class="IndexedBlockOffsets">
<property class="quest_wood">
<property name="0" value="23, 6, 19" />
<property name="1" value="15, 6, 23" />
<property name="2" value="18, 6, 23" />
</property>
<property class="challenge_mech_parts">
<property name="0" value="10, 4, 8" />
</property>
<property class="TraderOnOff">
<property name="0" value="5, 6, 10" />
</property>
<property class="challenge_gore">
<property name="0" value="11, 8, 11" />
</property>
<property class="challenge_polymers">
<property name="0" value="12, 4, 10" />
</property>
</property>
</prefab>