Files
zzzzZZTong-Prefabs/Prefabs/POIs/zztong_sheriff_01.xml
2025-06-04 16:35:56 +09:30

115 lines
6.0 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="True" />
<property name="DifficultyTier" value="3" />
<property name="QuestTags" value="clear, fetch, infested" />
<property name="ShowQuestClearCount" value="1" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="42, 37, 42" />
<property name="RotationToFaceNorth" value="2" />
<property name="Zoning" value="none" />
<property name="Tags" value="countrytown, rural, diagonal" />
<property name="YOffset" value="-8" />
<property name="SleeperVolumeSize" value="7, 5, 11#7, 5, 12#9, 4, 24#11, 4, 24#11, 5, 10#9, 4, 9#13, 4, 15#3, 4, 16#7, 4, 25#7, 4, 24#7, 4, 22#20, 6, 26#8, 6, 25#20, 6, 22" />
<property name="SleeperVolumeStart" value="25, 3, 29#25, 3, 16#14, 3, 16#2, 3, 16#10, 8, 14#22, 9, 15#18, 9, 26#14, 9, 25#2, 9, 16#3, 15, 16#32, 15, 17#11, 13, 15#32, 8, 15#11, 20, 17" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeGroup" value="GroupGenericZombie,3,3,GroupGenericZombie,3,3,GroupGenericZombie,5,6,GroupGenericZombie,6,6,GroupGenericZombie,1,1,ZomFatCops,2,2,ZomFatCops,3,4,GroupGenericZombie,1,1,ZomFatCops,3,3,GroupGenericZombie,1,1,GroupGenericZombie,1,1,ZomFatCops,6,6,ZomFatCops,2,3,GroupGenericZombie,2,2" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="POIMarkerSize" value="15, 13, 2#4, 3, 6#4, 2, 4#4, 2, 4#1, 1, 2#6, 1, 1#6, 1, 1#5, 1, 5#1, 2, 1#3, 1, 1#13, 13, 3" />
<property name="POIMarkerStart" value="13, 7, -2#33, 8, 7#19, 21, 30#19, 21, 22#20, 9, 21#21, 8, 1#14, 8, 1#13, 21, 18#27, 9, 21#14, 8, 10#14, 7, -3" />
<property name="POIMarkerGroup" value="driveway,genny,roof1,roof2,barbwire,barrier1,barrier2,camp,delivery,sandbags,driveway" />
<property name="POIMarkerTags" value="countrytown##########rural" />
<property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn" />
<property name="POIMarkerPartToSpawn" value="part_driveway_countrytown_04,part_generator_01,part_greeble_rooftop_03,part_greeble_rooftop_03,part_zztong_barbwire2,part_zztong_barrier6,part_zztong_barrier6,part_zztong_campsite_01,part_zztong_delivery_05,part_zztong_sandbags3,part_driveway_rural_07" />
<property name="POIMarkerPartRotations" value="2,1,0,0,1,0,0,0,0,1,0" />
<property name="POIMarkerPartSpawnChance" value="1,0.6,0.8,0.8,0.4,0.4,0.4,0.2,0.4,0.4,1" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # " />
<property name="EditorGroups" value="rural" />
<property class="Stats">
<property name="TotalVertices" value="866977" />
<property name="TotalTriangles" value="325820" />
<property class="BlockEntities">
<property name="Vertices" value="737983" />
<property name="Triangles" value="242937" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="121348" />
<property name="Triangles" value="71143" />
</property>
<property class="ChunkMeshes1">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes2">
<property name="Vertices" value="624" />
<property name="Triangles" value="312" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes4">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes5">
<property name="Vertices" value="7022" />
<property name="Triangles" value="11428" />
</property>
</property>
<property class="IndexedBlockOffsets">
<property class="POILight">
<property name="0" value="40, 17, 1" />
</property>
<property class="quest_wood">
<property name="0" value="40, 8, 5" />
<property name="1" value="40, 8, 7" />
<property name="2" value="40, 8, 9" />
<property name="3" value="40, 8, 11" />
<property name="4" value="40, 8, 13" />
</property>
<property class="challenge_sinks">
<property name="0" value="22, 3, 38" />
<property name="1" value="23, 3, 38" />
</property>
<property class="challenge_mech_parts">
<property name="0" value="25, 3, 21" />
<property name="1" value="32, 8, 30" />
<property name="2" value="26, 3, 34" />
</property>
<property class="challenge_polymers">
<property name="0" value="37, 15, 30" />
</property>
<property class="Rally">
<property name="0" value="9, 9, 9" />
</property>
<property class="TraderOnOff">
<property name="0" value="21, 9, 22" />
<property name="1" value="31, 15, 22" />
<property name="2" value="24, 3, 25" />
<property name="3" value="21, 9, 26" />
<property name="4" value="24, 9, 28" />
<property name="5" value="28, 3, 33" />
<property name="6" value="33, 9, 33" />
<property name="7" value="31, 9, 36" />
</property>
<property class="FetchContainer">
<property name="0" value="38, 12, 31" />
</property>
<property class="challenge_cars">
<property name="0" value="33, 8, 21" />
<property name="1" value="36, 8, 21" />
<property name="2" value="36, 8, 27" />
</property>
<property class="challenge_steel">
<property name="0" value="23, 15, 38" />
<property name="1" value="24, 15, 38" />
</property>
</property>
</prefab>