Files
zzzzZZTong-Prefabs/Prefabs/POIs/zztong_store_xs_12.xml
2025-06-04 16:35:56 +09:30

93 lines
4.1 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="True" />
<property name="DifficultyTier" value="1" />
<property name="QuestTags" value="clear, fetch, infested" />
<property name="ShowQuestClearCount" value="1" />
<property name="TraderArea" value="False" />
<property name="YOffset" value="-3" />
<property name="PrefabSize" value="25, 12, 25" />
<property name="RotationToFaceNorth" value="2" />
<property name="Tags" value="countrytown, commercial" />
<property name="Zoning" value="none" />
<property name="POIMarkerSize" value="23, 13, 2#1, 2, 1#4, 2, 4#3, 1, 1#1, 3, 1" />
<property name="POIMarkerStart" value="0, 2, -2#23, 3, 5#2, 10, 12#1, 3, 2#3, 3, 20" />
<property name="POIMarkerGroup" value="driveway,fusebox,hvac,barbwire,ladder" />
<property name="POIMarkerTags" value="countrytown####" />
<property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn" />
<property name="POIMarkerPartToSpawn" value="part_driveway_countrytown_20,part_fusebox_01,part_greeble_rooftop_03,part_zztong_barbwire3,part_zztong_ladder_iron_01" />
<property name="POIMarkerPartRotations" value="2,1,0,0,0" />
<property name="POIMarkerPartSpawnChance" value="1,0.4,0.8,0.4,0.4" />
<property name="SleeperVolumeSize" value="4, 5, 14#17, 5, 15#15, 5, 5" />
<property name="SleeperVolumeStart" value="1, 3, 7#6, 3, 2#8, 3, 18" />
<property name="SleeperVolumeGroupId" value="0,1,1" />
<property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupGenericZombie,4,5,GroupGenericZombie,2,2" />
<property name="SleeperIsLootVolume" value="False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0" />
<property name="SleeperVolumeTriggeredBy" value=" # # " />
<property name="EditorGroups" value="commercial" />
<property class="Stats">
<property name="TotalVertices" value="114488" />
<property name="TotalTriangles" value="48362" />
<property class="BlockEntities">
<property name="Vertices" value="76196" />
<property name="Triangles" value="26544" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="36108" />
<property name="Triangles" value="18406" />
</property>
<property class="ChunkMeshes1">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes2">
<property name="Vertices" value="412" />
<property name="Triangles" value="316" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes4">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes5">
<property name="Vertices" value="1772" />
<property name="Triangles" value="3096" />
</property>
</property>
<property class="IndexedBlockOffsets">
<property class="challenge_polymers">
<property name="0" value="11, 3, 12" />
</property>
<property class="Rally">
<property name="0" value="2, 4, 1" />
</property>
<property class="TraderOnOff">
<property name="0" value="19, 3, 20" />
</property>
<property class="POILight">
<property name="0" value="17, 7, 18" />
</property>
<property class="challenge_mech_parts">
<property name="0" value="2, 3, 15" />
</property>
<property class="FetchContainer">
<property name="0" value="14, 3, 12" />
</property>
<property class="challenge_sinks">
<property name="0" value="21, 3, 20" />
<property name="1" value="21, 3, 21" />
</property>
<property class="challenge_steel">
<property name="0" value="17, 3, 21" />
</property>
</property>
</prefab>