Files
zzzzZZTong-Prefabs/Prefabs/POIs/zztong_watering_hole_01.xml
2025-06-04 16:35:56 +09:30

89 lines
4.0 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="True" />
<property name="DifficultyTier" value="0" />
<property name="ShowQuestClearCount" value="1" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="25, 23, 25" />
<property name="RotationToFaceNorth" value="2" />
<property name="DuplicateRepeatDistance" value="4000" />
<property name="YOffset" value="-3" />
<property name="Zoning" value="none" />
<property name="SleeperVolumeSize" value="17, 5, 21" />
<property name="SleeperVolumeStart" value="2, 3, 2" />
<property name="SleeperVolumeGroupId" value="0" />
<property name="SleeperVolumeGroup" value="GroupGenericZombie,4,5" />
<property name="SleeperIsLootVolume" value="False" />
<property name="SleeperIsQuestExclude" value="False" />
<property name="SleeperVolumeFlags" value="0" />
<property name="SleeperVolumeTriggeredBy" value=" " />
<property name="EditorGroups" value="rural" />
<property name="Tags" value="countryresidential, rural, gateway, zzbartertown" />
<property name="POIMarkerSize" value="5, 13, 2#1, 1, 1#5, 13, 1#5, 13, 3" />
<property name="POIMarkerStart" value="12, 2, -2#6, 3, 23#12, 2, -1#12, 2, -3" />
<property name="POIMarkerGroup" value="driveway,stump,driveway,new" />
<property name="POIMarkerTags" value="gateway##countryresidential#" />
<property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn,PartSpawn" />
<property name="POIMarkerPartToSpawn" value="part_zztong_driveway_gateway_05,part_zztong_tree_stump_01,part_driveway_countryresidential_07,part_driveway_rural_02" />
<property name="POIMarkerPartRotations" value="2,0,2,2" />
<property name="POIMarkerPartSpawnChance" value="1,0.4,1,1" />
<property class="Stats">
<property name="TotalVertices" value="110563" />
<property name="TotalTriangles" value="66795" />
<property class="BlockEntities">
<property name="Vertices" value="110563" />
<property name="Triangles" value="66795" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes1">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes2">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes4">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes5">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
</property>
<property class="IndexedBlockOffsets">
<property class="challenge_polymers">
<property name="0" value="18, 3, 12" />
<property name="1" value="14, 3, 14" />
<property name="2" value="14, 3, 15" />
<property name="3" value="17, 3, 15" />
<property name="4" value="17, 3, 16" />
<property name="5" value="18, 3, 17" />
<property name="6" value="14, 3, 18" />
<property name="7" value="16, 3, 18" />
<property name="8" value="18, 3, 19" />
<property name="9" value="12, 3, 20" />
<property name="10" value="16, 3, 20" />
<property name="11" value="16, 3, 21" />
<property name="12" value="17, 3, 21" />
</property>
<property class="quest_wood_trees">
<property name="0" value="21, 3, 21" />
</property>
<property class="POILight">
<property name="0" value="13, 3, 11" />
</property>
</property>
</prefab>